Delay Switch: Difference between revisions
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|effect=Adds time to a [[? Switch]] event when triggered | |effect=Adds time to a [[? Switch]] event when triggered | ||
}} | }} | ||
'''Delay Switches''',<ref>Leung, Jason, Terry Munson, and Scott Pelland | '''Delay Switches''',<ref>{{cite|date=1998|publisher=Nintendo of America|language=en-us|author=Leung, Jason, Terry Munson, and Scott Pelland|title=''Yoshi's Story'' Player's Guide|page=16}}</ref> or '''Timer Switches''',<ref>{{cite|author=Prima Bath|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|page=113, 115|date=April 7, 1999|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-2103-8}}</ref> are objects in ''[[Yoshi's Story]]''. They give more time to a [[? Switch]] event. A Delay Switch can be activated from an [[Yoshi's Egg|egg]] being thrown at it, flipping it. There are many Delay Switches in certain [[level]]s. Delay Switches also act as ? Switches, so when a [[Yoshi (species)|Yoshi]] attempts to flip one of the panels without pressing the ? Switch first, the event starts normally as if he pressed the ? Switch. When the music becomes sped-up, the Yoshi has little time left in the event unless he flips another Delay Switch with another egg. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Story Delay Switch.png|Sprite | Story Delay Switch.png|Sprite from ''Yoshi's Story'' | ||
Story Delay Switch parachute.png|Sprite (parachute) | Story Delay Switch parachute.png|Sprite (parachute) from ''Yoshi's Story'' | ||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=?スイッチパネル<ref>「任天堂公式ガイドブック ヨッシーストーリー」 (''Nintendo Kōshiki Guidebook – Yoshi's Story'') | |Jap=?スイッチパネル<ref>{{cite|language=ja|title=「任天堂公式ガイドブック ヨッシーストーリー」 (''Nintendo Kōshiki Guidebook – Yoshi's Story'')|page=[[media:Yoshi Story Shogakukan P13.jpg|13]]|publisher=[[Shogakukan]]}}</ref> | ||
|JapR=? Suitchi Paneru | |JapR=? Suitchi Paneru | ||
|JapM=? Switch Panel | |JapM=? Switch Panel | ||
|Jap2=スイッチパネル<ref>「任天堂公式ガイドブック ヨッシーストーリー」 (''Nintendo Kōshiki Guidebook – Yoshi's Story'') | |Jap2=スイッチパネル<ref>{{cite|language=ja|publisher=Shogakukan|title=「任天堂公式ガイドブック ヨッシーストーリー」 (''Nintendo Kōshiki Guidebook – Yoshi's Story'')|page=27}}</ref> | ||
|Jap2R=Suitchi Paneru | |Jap2R=Suitchi Paneru | ||
|Jap2M=Switch Panel | |Jap2M=Switch Panel | ||
|Jap3=?スイッチ<ref>「任天堂公式ガイドブック ヨッシーストーリー」 (''Nintendo Kōshiki Guidebook – Yoshi's Story'') | |Jap3=?スイッチ<ref>{{cite|language=ja|publisher=Shogakukan|title=「任天堂公式ガイドブック ヨッシーストーリー」 (''Nintendo Kōshiki Guidebook – Yoshi's Story'')|page=12|quote=「{{hover|踏|ふ}}むと{{hover|一定時間|いっていじかん}}、{{hover|雲|くも}}やコインなどが{{hover|現|あらわ}}れる。いくつもあるときは、{{hover|順番|じゅんばん}}に{{hover|押|お}}すとアイテムの{{hover|出現時間|しゅつげんじかん}}を{{hover|延長|えんちょう}}できる。パネルの{{hover|場合|ばあい}}は、タマゴを{{hover|当|あ}}てよう。」 (''When stepped on, clouds and coins will appear. When there are more, consecutive presses can cause the item appearance time to be extended. If a panel, let's hit it with an egg.'')}}</ref> | ||
|Jap3R=? Suitchi | |Jap3R=? Suitchi | ||
|Jap3M=? Switch | |Jap3M=? Switch |
Latest revision as of 17:26, June 22, 2024
- "Timer Switch" redirects here. For the block from Super Mario Bros. Wonder, see timer switch.
Delay Switch | |
---|---|
A Delay Switch in Rail Lift | |
First appearance | Yoshi's Story (1997) |
Effect | Adds time to a ? Switch event when triggered |
Delay Switches,[1] or Timer Switches,[2] are objects in Yoshi's Story. They give more time to a ? Switch event. A Delay Switch can be activated from an egg being thrown at it, flipping it. There are many Delay Switches in certain levels. Delay Switches also act as ? Switches, so when a Yoshi attempts to flip one of the panels without pressing the ? Switch first, the event starts normally as if he pressed the ? Switch. When the music becomes sped-up, the Yoshi has little time left in the event unless he flips another Delay Switch with another egg.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ?スイッチパネル[3] ? Suitchi Paneru |
? Switch Panel | |
スイッチパネル[4] Suitchi Paneru |
Switch Panel | ||
?スイッチ[5] ? Suitchi |
? Switch |
References[edit]
- ^ Leung, Jason, Terry Munson, and Scott Pelland (1998). Yoshi's Story Player's Guide. Nintendo of America (American English). Page 16.
- ^ Prima Bath (April 7, 1999). Nintendo 64 Game Secrets, 1999 Edition Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-2103-8. Page 113, 115.
- ^ 「任天堂公式ガイドブック ヨッシーストーリー」 (Nintendo Kōshiki Guidebook – Yoshi's Story). Shogakukan (Japanese). Page 13.
- ^ 「任天堂公式ガイドブック ヨッシーストーリー」 (Nintendo Kōshiki Guidebook – Yoshi's Story). Shogakukan (Japanese). Page 27.
- ^ 「踏むと一定時間、雲やコインなどが現れる。いくつもあるときは、順番に押すとアイテムの出現時間を延長できる。パネルの場合は、タマゴを当てよう。」 (When stepped on, clouds and coins will appear. When there are more, consecutive presses can cause the item appearance time to be extended. If a panel, let's hit it with an egg.) – 「任天堂公式ガイドブック ヨッシーストーリー」 (Nintendo Kōshiki Guidebook – Yoshi's Story). Shogakukan (Japanese). Page 12.