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<noinclude>'''Please read:''' If you are going to replace the current information on the Featured template, please see [[Template:UpcomingFA|here]] before doing that and look at which order our next FAs will be put on this page. [[Category:Main page templates]]</noinclude>{{featured-image|MP9Boxart.jpg|150px}}
<noinclude>'''Please read:''' If you are going to replace the current information on the Featured template, please see [[Template:UpcomingFA|here]] before doing that and look at which order our next FAs will be put on this page. [[Category:Main page templates]]</noinclude>{{featured-image|Super Mario Kart NA box art.png|150px}}
'''''Mario Party 9''''' is the ninth home console installment of the [[Mario Party (series)|''Mario Party'' series]] and the second and final installment for the [[Wii]]. The game was the first in the series to be developed by [[NDcube]] instead of [[Hudson Soft]], as a result of the latter's acquisition by [[Konami]]. It is also the sixteenth in the series overall. The game was released on March 2, 2012 in Europe, in Australia on March 8, 2012, in North America on March 11, 2012, and in Japan on April 26, 2012. The host of the game is a yellow [[Toad (species)|Toad]] for the boards while a blue Toad is the host for minigames, and a green Toad appears near the end of boards to initiate an event similar to the [[Last Five Turns Event]] from past ''Mario Party'' games. This is also the twenty-fifth and the final installment of the ''Super Mario'' franchise overall to be released for the Wii console. Unlike ''[[Mario Party 8]]'', the game features widescreen support. {{more|Mario Party 9}}
'''''[[Super Mario Kart]]''''' is a [[Genre#Racing games|racing game]] for the [[Super Nintendo Entertainment System]]. The game was first released in 1992 and rereleased in 1996 as a [[Player's Choice]] title, being the first title in the lineup. Unlike the other racing games at the time, which focused on single-player racing with more complicated tracks, ''Super Mario Kart'' was focused on two players and was designed to be an easy and intuitive "pick up and play" experience that heavily involves the use of acquiring weapons on an obstacle course-like track to impede another player's progress. The development of a one-on-one [[Battle Mode]] was invented as another way to enjoy the competitive aspects of the game. Another notable aspect of the game is its {{wp|Mode 7}} graphics, where the game simulates a 3D plane by rotating and scaling a background graphic on a scanline-by-scanline basis, allowing players to simulate driving in a 3D environment. Much of this game is heavily based on ''[[Super Mario World]]'', with both graphics and general themes being taken from that game; this includes sprites reusing ''Super Mario World''{{'}}s assets and music cues rearranging its melodies.

Latest revision as of 10:08, February 8, 2025

Please read: If you are going to replace the current information on the Featured template, please see here before doing that and look at which order our next FAs will be put on this page.

Super Mario Kart North American box art

Super Mario Kart is a racing game for the Super Nintendo Entertainment System. The game was first released in 1992 and rereleased in 1996 as a Player's Choice title, being the first title in the lineup. Unlike the other racing games at the time, which focused on single-player racing with more complicated tracks, Super Mario Kart was focused on two players and was designed to be an easy and intuitive "pick up and play" experience that heavily involves the use of acquiring weapons on an obstacle course-like track to impede another player's progress. The development of a one-on-one Battle Mode was invented as another way to enjoy the competitive aspects of the game. Another notable aspect of the game is its Mode 7 graphics, where the game simulates a 3D plane by rotating and scaling a background graphic on a scanline-by-scanline basis, allowing players to simulate driving in a 3D environment. Much of this game is heavily based on Super Mario World, with both graphics and general themes being taken from that game; this includes sprites reusing Super Mario World's assets and music cues rearranging its melodies.