Donkey Kong Jr. + Jr. Sansū Lesson: Difference between revisions

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{{italic title}}
{{italic title}}
{{another language}}
{{another language}}
[[File:Ss dkjr sl.png|thumb|The game's title screen.]]
{{Game infobox
'''''Donkey Kong Jr. + Jr. Sansū Lesson''''' is the {{wp|pack-in game}} for the {{wp|Sharp Nintendo Television|Sharp C1 Famicom TV}}, a combined television and [[Family Computer]] unit released in October 1983, only a few months after the original Famicom.<ref>[http://ratscats.client.jp/s-c1.html September 1983 brochure]</ref> It is a compilation of the games ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' and a prototype of ''[[Donkey Kong Jr. Math]]''; the latter game would not be released until December 1983. Despite being a compilation of the two games, it only contains half of the 1- and 2-Player game modes from ''Donkey Kong Jr.'' and the +-×÷ Exercise mode from ''Donkey Kong Jr. Math''.<ref>https://game.dancing-doll.com/family-computer/fc-games/donkey-kong-jr-sharp/donkey-kong-jr-sharp.html</ref> {{media link|DKJr Sansū Lesson cartridge.jpg|Its cartridge}} is the first Famicom cartridge to not use the "pulse" label.
|image=[[File:Ss dkjr sl.png]]<br>The game's title screen.
|developer=[[Nintendo]]
|publisher=Nintendo, {{wp|Sharp Corporation}}
|release='''Family Computer'''<br>{{flag list|Japan|1983}}
|genre=[[Genre#Platform games|Platformer]], [[Genre#Educational games|educational]]
|platforms=[[Family Computer]]
|format={{format|fc=1}}
|input={{input|fc=1}}
}}
'''''Donkey Kong Jr. + Jr. Sansū Lesson''''', known as just '''''Donkey Kong Jr.''''' on the title screen, is the {{wp|pack-in game}} for the {{wp|Sharp Nintendo Television|Sharp C1 Famicom TV}}, a combined television and [[Family Computer]] unit released in October 1983, only a few months after the original Famicom.<ref>[http://ratscats.client.jp/s-c1.html September 1983 brochure]</ref> It is a compilation of the games ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' and a prototype of ''[[Donkey Kong Jr. Math]]''; the latter game would not be released until December 1983. Despite being a compilation of the two games, it only contains half of the 1- and 2-Player game modes from ''Donkey Kong Jr.'' and the +-×÷ Exercise mode from ''Donkey Kong Jr. Math''.<ref>https://game.dancing-doll.com/family-computer/fc-games/donkey-kong-jr-sharp/donkey-kong-jr-sharp.html</ref> Its cartridge is the first Famicom cartridge to not use the "pulse" label.
 
==Differences between versions==
==Differences between versions==
===''Donkey Kong Jr.''===
===''Donkey Kong Jr.''===
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===''Donkey Kong Jr. Math''===
===''Donkey Kong Jr. Math''===
[[File:Jr. Sansū Lesson.png|thumb]]
*The title in Japanese is different. In this version, the game is called ''Math Lesson'', which was the working title during development. When the full game was released in December, the title became ''Math Play''.<ref>[http://tekipaki.sakura.ne.jp/review/FC014-DKJR&sansu.html Donkey Kong JR./JR. Math Lesson game review]</ref>
*The title in Japanese is different. In this version, the game is called ''Math Lesson'' which was the working title during development. When the full game was released in December, the title became ''Math Play''.<ref>[http://tekipaki.sakura.ne.jp/review/FC014-DKJR&sansu.html Donkey Kong JR./JR. Math Lesson game review]</ref>
*The +-×÷ Exercise mode is called the Jr Lesson +-×÷ mode on the main menu screen. Its select screen is different.
*The +-×÷ Exercise mode is called the Jr Lesson +-×÷ mode on the main menu screen.
*The format of a screen that asks a math question is different.
*[[Donkey Kong]] is caged for unknown reasons. Even if the game has been completed, Donkey Kong remains caged.
*[[Donkey Kong]] is caged for unknown reasons. Even if the game has been completed, Donkey Kong remains caged.
*A [[Nitpicker]] does not appear on screen whenever a math answer is answered correctly. Instead, [[apple]]s are dropped from the screen.
*A [[Nitpicker]] does not appear on screen whenever a math answer is answered correctly. Instead, [[apple]]s are dropped from the screen.
*When clearing a math problem, the remaining time is used as the score.
*When clearing a math problem, the remaining time is used as the score.
==Gallery==
<gallery>
Sansū Lesson DK Sprite.png|[[Donkey Kong]]
DKJr Sansū Lesson cartridge.jpg|Cartridge
DKJr Sansū Lesson select screen.png|Select screen for the Jr Lesson +-×÷ mode
Jr. Sansū Lesson.png|Screenshot of the ''Donkey Kong Jr. Math'' half
</gallery>


==Names in other languages==
==Names in other languages==
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{{Donkey Kong games}}
{{Donkey Kong games}}
{{NES}}
{{NES}}
[[Category:Nintendo Entertainment System games]]
[[Category:Family Computer games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Donkey Kong Jr.|*]]
[[Category:Donkey Kong Jr. Math|*]]
[[Category:Donkey Kong series]]
[[Category:Donkey Kong series]]
[[Category:1983 games]]
[[Category:1983 games]]
[[Category:1980s games]]
[[Category:Japan-only games]]
[[Category:Japan-only games]]
[[Category:Reissues]]
[[Category:Reissues]]

Latest revision as of 20:35, November 28, 2024

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Donkey Kong Jr. + Jr. Sansū Lesson
Donkey Kong Jr. + Jr. Sansū Lesson title screen
The game's title screen.
Developer Nintendo
Publisher Nintendo, Sharp Corporation
Platform(s) Family Computer
Release date Family Computer
Japan 1983[?]
Genre Platformer, educational
Format
Famicom:
Cartridge
Input
Famicom:

Donkey Kong Jr. + Jr. Sansū Lesson, known as just Donkey Kong Jr. on the title screen, is the pack-in game for the Sharp C1 Famicom TV, a combined television and Family Computer unit released in October 1983, only a few months after the original Famicom.[1] It is a compilation of the games Donkey Kong Jr. and a prototype of Donkey Kong Jr. Math; the latter game would not be released until December 1983. Despite being a compilation of the two games, it only contains half of the 1- and 2-Player game modes from Donkey Kong Jr. and the +-×÷ Exercise mode from Donkey Kong Jr. Math.[2] Its cartridge is the first Famicom cartridge to not use the "pulse" label.

Differences between versions[edit]

Donkey Kong Jr.[edit]

  • The Jump Board Scene and Mario's Hideout have been removed.
  • The cutscene for completing the Chain Scene has been removed.
  • There is only one difficulty setting, equivalent to B mode (expert) from the earlier release.

Donkey Kong Jr. Math[edit]

  • The title in Japanese is different. In this version, the game is called Math Lesson, which was the working title during development. When the full game was released in December, the title became Math Play.[3]
  • The +-×÷ Exercise mode is called the Jr Lesson +-×÷ mode on the main menu screen. Its select screen is different.
  • Donkey Kong is caged for unknown reasons. Even if the game has been completed, Donkey Kong remains caged.
  • A Nitpicker does not appear on screen whenever a math answer is answered correctly. Instead, apples are dropped from the screen.
  • When clearing a math problem, the remaining time is used as the score.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ドンキーコングJR.+JR.算数レッスン[?]
Donkī Kongu Junia + Junia Sansū Ressun
Donkey Kong Jr. + Jr. Math Lesson

References[edit]