Level 8-5: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{italic title|id=yes}}
{{level infobox
{{level infobox
|image=[[File:MVDK 6-5 1.png]]
|image=[[File:MarioVsDKSwitch8-5 1.jpg|250px]]
|code=Level 6-5 (GBA)<br>Level 8-5 (Switch)
|code=Level 6-5 (GBA)<br>Level 8-5 (Switch)
|world=[[Twilight City]]
|world=[[Twilight City]]
|game=''[[Mario vs. Donkey Kong]]''
|game=''[[Mario vs. Donkey Kong]]''<br>''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]])
|limit=150 (first area)<br>180 (second area)
|limit=150 (first area)<br>180 (second area)
|before_alt=
|before_alt=
|before=[[Level 6-4 (Mario vs. Donkey Kong)|<<]]
|before=[[Level 8-4|<<]]
|after=[[Level 6-6 (Mario vs. Donkey Kong)|>>]]
|after=[[Level 8-6|>>]]
}}
}}
'''Level 6-5''' is the fifth level of [[Twilight City]] in ''[[Mario vs. Donkey Kong]]''. The high score for this level is 26500.
'''Level 8-5''' ('''Level 6-5''' in the GBA version) is the fifth level of [[Twilight City]] in ''[[Mario vs. Donkey Kong]]''. The high score for this level in the original version is 26500. In the [[Nintendo Switch]] remake, the target time for this level's [[Time Attack (Mario vs. Donkey Kong for Nintendo Switch)|Time Attack]] is 102.00.
==Overview==
==Overview==
[[File:MVDK 6-5 2.png|frame|left|The second area]]
[[File:MarioVsDKSwitch8-5 2.jpg|250px|thumb|left|The second area]]
The level opens with a cinematic showing [[Mario]] moving between two [[rope|wire]]s and avoiding [[Wire Trap]]s to collect a [[Present (Mario vs. Donkey Kong)|Present]] at the end.
In the GBA version only, the level opens with a cinematic showing [[Mario]] moving between two [[rope|wire]]s and avoiding [[Wire Trap]]s to collect a [[Present (Mario vs. Donkey Kong)|Present]] at the end.


In the first area, the player needs to drop onto a [[lift]] below. Once on the left side of the area, the player needs to press a yellow [[Color Switch]] and then hop onto the [[Conveyor Belt|conveyor belt]] below. After [[crouch]]ing under a platform, the player needs to use a lift to reach a blue Color Switch they need to press. The player then needs to jump onto a lift and crouch under a blue block, then use a ladder to get back up to the upper area. After using a conveyor to move under a wall, the player needs to collect the [[Key]] and then jump onto the [[Direction Switch]], and then throw the Key onto the conveyor and reunite with it on the other side. The player then needs to press the red Color Switch on the right and then drop down onto a lift. Once the player is close to the conveyor belt, they need to throw the Key onto it and continue moving on the lift, crouching under a block, and then press the yellow Color Switch again to collect the Key. The player then needs to press a Direction Switch that is under the yellow Color Switch, throw the Key onto the conveyor belt, and crouch to move with it. After collecting the Key on the other end of the conveyor, the player is able to reach the locked door.
In the first area, the player needs to drop onto a [[lift]] below. Once on the left side of the area, the player needs to press a yellow [[Color Switch]] and then hop onto the [[Conveyor Belt|conveyor belt]] below. After [[crouch]]ing under a platform, the player needs to use a lift to reach a blue Color Switch they need to press. The player then needs to jump onto a lift and crouch under a blue block, then use a ladder to get back up to the upper area. After using a conveyor to move under a wall, the player needs to collect the [[Key]] and then jump onto the [[Direction Switch]], and then throw the Key onto the conveyor and reunite with it on the other side. The player then needs to press the red Color Switch on the right and then drop down onto a lift. Once the player is close to the conveyor belt, they need to throw the Key onto it and continue moving on the lift, crouching under a block, and then press the yellow Color Switch again to collect the Key. The player then needs to press a Direction Switch that is under the yellow Color Switch, throw the Key onto the conveyor belt, and crouch to move with it. After collecting the Key on the other end of the conveyor, the player is able to reach the locked door.


In the second area, the player has to use a [[Sir Shovalot]] to reach a blue Color Switch that needs to be pressed. Using the same Sir Shovalot to reach a blue ladder, after climbing it the player will need to use another Sir Shovalot as a platform to reach a blue ladder above, which will lead to a yellow Color Switch that needs to be pressed. The player will then need to use the Sir Shovalot again to reach a yellow ladder on the right, which will lead to another Sir Shovalot the player needs to use to reach the next area. The Sir Shovalot will push the player onto a wire they need to grab and then use to reach another wire above with [[Spike Trap|spike]]s above it. After moving across the upper wire to the right, the player has to drop down to a wire in the center while avoiding a Wire Trap, collecting a [[1-Up Mushroom]] in the process. The player then has to drop onto a wire to the bottom-left while avoiding another Wire Trap to reach a red Color Switch. Grabbing the wire again, the player needs to swing and jump to the wire or platform on the right while avoiding more Wire Traps. Standing on the red platform below the [[Mini Mario (toy)|Mini-Mario]], the player can jump from the wire while avoiding the Wire Trap to reach it.
In the second area, the player has to use a [[Sir Shovalot]] to reach a blue Color Switch that needs to be pressed. Using the same Sir Shovalot to reach a blue ladder, after climbing it the player will need to use another Sir Shovalot as a platform to reach a blue ladder above, which will lead to a yellow Color Switch that needs to be pressed. The player will then need to use the Sir Shovalot again to reach a yellow ladder on the right, which will lead to another Sir Shovalot the player needs to use to reach the next area. The Sir Shovalot will push the player onto a wire they need to grab and then use to reach another wire above with [[Spike Trap|spike]]s above it. After moving across the upper wire to the right, the player has to drop down to a wire in the center while avoiding a Wire Trap, collecting a [[1-Up Mushroom]] in the process. The player then has to drop onto a wire to the bottom-left while avoiding another Wire Trap to reach a red Color Switch. Grabbing the wire again, the player needs to swing and jump to the wire or platform on the right while avoiding more Wire Traps. Standing on the red platform below the [[Mini Mario (toy)|Mini-Mario]], the player can jump from the wire while avoiding the Wire Trap to reach it.
In the remake, the second area has been slightly altered, with the colored ladders appearing to be shortened, the first blue Color Switch moved to the starting point, and the first Sir Shovalot in the area being blocked off by a red Color Block. An extra wire has been added below the first blue platform as well.


==Enemies==
==Enemies==
Line 27: Line 28:
*'''Yellow:''' In the second area, below the bottom-left wire.
*'''Yellow:''' In the second area, below the bottom-left wire.
*'''Blue:''' In the second area, above the center wire, next to the 1-Up Mushroom.
*'''Blue:''' In the second area, above the center wire, next to the 1-Up Mushroom.
==Gallery==
<gallery>
MVDK 6-5 1.png|The first area of Level 6-5 in the GBA version
MVDK 6-5 2.png|The second area of Level 6-5 in the GBA version
</gallery>
{{MVDK levels}}
{{MVDK levels}}
[[Category:Mario vs. Donkey Kong levels]]
[[Category:Mario vs. Donkey Kong levels]]

Latest revision as of 20:03, June 22, 2024

Level
Level 8-5
Screenshot of Twilight City level 8-5 from the Nintendo Switch version of Mario vs. Donkey Kong
Level code Level 6-5 (GBA)
Level 8-5 (Switch)
World Twilight City
Game Mario vs. Donkey Kong
Mario vs. Donkey Kong (Nintendo Switch)
Time limit 150 (first area)
180 (second area)
<< Directory of levels >>

Level 8-5 (Level 6-5 in the GBA version) is the fifth level of Twilight City in Mario vs. Donkey Kong. The high score for this level in the original version is 26500. In the Nintendo Switch remake, the target time for this level's Time Attack is 102.00.

Overview[edit]

Screenshot of Twilight City level 8-5 from the Nintendo Switch version of Mario vs. Donkey Kong
The second area

In the GBA version only, the level opens with a cinematic showing Mario moving between two wires and avoiding Wire Traps to collect a Present at the end.

In the first area, the player needs to drop onto a lift below. Once on the left side of the area, the player needs to press a yellow Color Switch and then hop onto the conveyor belt below. After crouching under a platform, the player needs to use a lift to reach a blue Color Switch they need to press. The player then needs to jump onto a lift and crouch under a blue block, then use a ladder to get back up to the upper area. After using a conveyor to move under a wall, the player needs to collect the Key and then jump onto the Direction Switch, and then throw the Key onto the conveyor and reunite with it on the other side. The player then needs to press the red Color Switch on the right and then drop down onto a lift. Once the player is close to the conveyor belt, they need to throw the Key onto it and continue moving on the lift, crouching under a block, and then press the yellow Color Switch again to collect the Key. The player then needs to press a Direction Switch that is under the yellow Color Switch, throw the Key onto the conveyor belt, and crouch to move with it. After collecting the Key on the other end of the conveyor, the player is able to reach the locked door.

In the second area, the player has to use a Sir Shovalot to reach a blue Color Switch that needs to be pressed. Using the same Sir Shovalot to reach a blue ladder, after climbing it the player will need to use another Sir Shovalot as a platform to reach a blue ladder above, which will lead to a yellow Color Switch that needs to be pressed. The player will then need to use the Sir Shovalot again to reach a yellow ladder on the right, which will lead to another Sir Shovalot the player needs to use to reach the next area. The Sir Shovalot will push the player onto a wire they need to grab and then use to reach another wire above with spikes above it. After moving across the upper wire to the right, the player has to drop down to a wire in the center while avoiding a Wire Trap, collecting a 1-Up Mushroom in the process. The player then has to drop onto a wire to the bottom-left while avoiding another Wire Trap to reach a red Color Switch. Grabbing the wire again, the player needs to swing and jump to the wire or platform on the right while avoiding more Wire Traps. Standing on the red platform below the Mini-Mario, the player can jump from the wire while avoiding the Wire Trap to reach it.

In the remake, the second area has been slightly altered, with the colored ladders appearing to be shortened, the first blue Color Switch moved to the starting point, and the first Sir Shovalot in the area being blocked off by a red Color Block. An extra wire has been added below the first blue platform as well.

Enemies[edit]

Present locations[edit]

  • Red: In the first area, below the bottom conveyor.
  • Yellow: In the second area, below the bottom-left wire.
  • Blue: In the second area, above the center wire, next to the 1-Up Mushroom.

Gallery[edit]