Flamin' Golem: Difference between revisions

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{{new subject|downloadable content pack}}
{{species infobox
{{species infobox
|image=[[File:MRSOH Flamin' Golem.jpg|250px]]
|image=[[File:MRSOH Flamin' Golem.jpg|250px]]
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|relatives=[[Shockin' Golem]]<br>[[Tidal Golem]]
|relatives=[[Shockin' Golem]]<br>[[Tidal Golem]]
}}
}}
{{quote|Be on guard! If my analysis is correct, we will soon see '''a new and terrible foe hatch from those shell-like chrysalises''' [[File:MRSOH Golem Egg icon.png|20px]]. Once defeated, '''they will return to their egg state''' and emerge rejuvenated - UNLESS you '''[[Dash (Mario + Rabbids)|Dash]]''' [[File:Dash icon MRSOH.png|20px]] them '''while they're in the egg''' [[File:MRSOH Golem Egg icon.png|20px]]. A dangerous enemy indeed - I strongly suggest having a closer look at them using the [[Tacticam]].|Beep-0|Mario + Rabbids Sparks of Hope}}


{{quote|Be on guard! If my analysis is correct, we will soon see '''a new and terrible foe hatch from those shell-like chrysalises''' [[File:nocoverart.png|20px]]. Once defeated, '''they will return to their egg state''' and emerge rejuvenated - UNLESS you '''[[Dash (Mario + Rabbids)|Dash]]''' [[File:Dash icon MRSOH.png|20px]] them '''while they're in the egg''' [[File:nocoverart.png|20px]]. A dangerous enemy indeed - I strongly suggest having a closer look at them using the [[Tacticam]].|Beep-0|Mario + Rabbids Sparks of Hope}}
'''Flamin' Golems''' are fire-based [[Rabbid]]/Golem enemies that appear in ''[[Mario + Rabbids Sparks of Hope]]'', specifically in [[The Last Spark Hunter]] DLC. They first appear in the [[The March of the Golems]] battle in the [[Melodic Gardens]]. They bear a slight resemblance to the [[Icicle Golem]] from ''[[Mario + Rabbids Kingdom Battle]]'', but are smaller and are real Rabbids instead of being completely composed of rocks. They have volcanic rocks on them, with lava visible on their shoulders.
 
'''Flamin' Golems''' are fire-based [[Rabbid]]/Golem enemies that appear in ''[[Mario + Rabbids Sparks of Hope]]'', specifically in [[The Last Spark Hunter]] DLC. They first appear in the [[The March of the Golems]] battle in the [[Melidic Gardens]]. They bear a slight resemblance to the [[Icicle Golem]] from ''[[Mario + Rabbids Kingdom Battle]]'', but are smaller and are real Rabbids instead of being completely composed of rocks. They have volcanic rocks on them, with lava visible on their shoulders.


In battle, Flamin' Golems emit close range shockwaves around them, dealing damage to all heroes nearby and inflicting them with the [[Burn]] Super Effect. When defeated, they become an egg, and must be [[Dash (Mario + Rabbids)|Dashed]] or [[Stomp]]ed on to get rid of them for good, otherwise they will revive with full HP on the next turn. When dashed or stomped in their egg state, they will transfer the Burn Super Effect to the hero that does so for that turn. Flamin' Golems are weak to [[Splash]] and resist Burn.
In battle, Flamin' Golems emit close range shockwaves around them, dealing damage to all heroes nearby and inflicting them with the [[Burn]] Super Effect. When defeated, they become an egg, and must be [[Dash (Mario + Rabbids)|Dashed]] or [[Stomp]]ed on to get rid of them for good, otherwise they will revive with full HP on the next turn. When dashed or stomped in their egg state, they will transfer the Burn Super Effect to the hero that does so for that turn. Flamin' Golems are weak to [[Splash]] and resist Burn.
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==Profiles==
==Profiles==
===[[Tacticam]] analysis===
===[[Tacticam]] analysis===
''Finds the optimal position on the battlefield to inflict a Burn-based area attack on as many foes as possible.''
{{M+RSOH bestiary
 
|image=[[File:MRSOH Flamin' Golem icon.png|35px]]
[[File:nocoverart.png|40px]]GOLEM SHELL
|title=FLAMIN' GOLEM
|description=Finds the optimal position on the battlefield to inflict a Burn-based area attack on as many foes as possible.
|weak=[[File:Splash Weakness icon MRSOH.png|25px]] SPLASH
|resist=[[File:Burn Resistance icon MRSOH.png|25px]] BURN
|location=[[Melodic Gardens]]
}}
[[File:MRSOH Golem Shell icon.jpg|40px]]GOLEM SHELL


''When a Golem reaches 0 HP, it will revert to an embryonic state that is invincible to all but dashing or stomping. It will spawn back as a Golem if not destroyed during this state.''
''When a Golem reaches 0 HP, it will revert to an embryonic state that is invincible to all but dashing or stomping. It will spawn back as a Golem if not destroyed during this state.''
Weak: [[Splash]]
Resistant: [[Burn]]


*'''Attack'''
*'''Attack'''
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''One of three Golem mutations here in the Melodic Gardens, these were created by Cursa, yet deemed unsatisfactory and cast aside. Afterwards, someone altered their DNA and brought them here for their own purposes. This subspecies unleashes a fiery seismic attack affecting those around it. Worse, when defeated, it enters a transitional state where if not dashed, it is reborn. Weakness: Splash-based attacks.''
''One of three Golem mutations here in the Melodic Gardens, these were created by Cursa, yet deemed unsatisfactory and cast aside. Afterwards, someone altered their DNA and brought them here for their own purposes. This subspecies unleashes a fiery seismic attack affecting those around it. Worse, when defeated, it enters a transitional state where if not dashed, it is reborn. Weakness: Splash-based attacks.''
{{br}}


==Gallery==
==Gallery==
<gallery>
<gallery>
MRSOH Flamin' Golem Egg.jpg|A Flamin' Golem Egg
MRSOH Flamin' Golem Egg.jpg|A Flamin' Golem Egg
MRSOH Flamin' Golem icon.png|Icon
</gallery>
</gallery>
==Names in other languages==
{{foreign names
|Jap=フレイムゴーレム
|JapR=Fureimu Gōremu
|JapM=Flame Golem
|Ita=Golem delle fiamme
|ItaM=Golem of flames
|Rus=Огненный голем
|RusR=Ognennyi golem
|RusM=Fire golem
}}


{{Rabbids}}
{{Rabbids}}
{{M+RSOH}}
{{M+RSOH}}
[[Category:Rabbids]]
[[Category:Rabbids]]
[[Category:Fire creatures]]
[[Category:Mario + Rabbids Sparks of Hope enemies]]
[[Category:Mario + Rabbids Sparks of Hope enemies]]

Latest revision as of 10:57, August 27, 2024

Flamin' Golem
A Flamin' Golem in Mario + Rabbids Sparks of Hope
First appearance Mario + Rabbids Sparks of Hope (The Last Spark Hunter) (2023)
Variant of Rabbid
Relatives
“Be on guard! If my analysis is correct, we will soon see a new and terrible foe hatch from those shell-like chrysalises Icon of a Golem Egg in Mario + Rabbids Sparks of Hope. Once defeated, they will return to their egg state and emerge rejuvenated - UNLESS you Dash Dash icon from Mario + Rabbids Sparks of Hope them while they're in the egg Icon of a Golem Egg in Mario + Rabbids Sparks of Hope. A dangerous enemy indeed - I strongly suggest having a closer look at them using the Tacticam.”
Beep-0, Mario + Rabbids Sparks of Hope

Flamin' Golems are fire-based Rabbid/Golem enemies that appear in Mario + Rabbids Sparks of Hope, specifically in The Last Spark Hunter DLC. They first appear in the The March of the Golems battle in the Melodic Gardens. They bear a slight resemblance to the Icicle Golem from Mario + Rabbids Kingdom Battle, but are smaller and are real Rabbids instead of being completely composed of rocks. They have volcanic rocks on them, with lava visible on their shoulders.

In battle, Flamin' Golems emit close range shockwaves around them, dealing damage to all heroes nearby and inflicting them with the Burn Super Effect. When defeated, they become an egg, and must be Dashed or Stomped on to get rid of them for good, otherwise they will revive with full HP on the next turn. When dashed or stomped in their egg state, they will transfer the Burn Super Effect to the hero that does so for that turn. Flamin' Golems are weak to Splash and resist Burn.

Profiles[edit]

Tacticam analysis[edit]

Icon if a Flamin' Golem in Mario + Rabbids Sparks of Hope FLAMIN' GOLEM
Finds the optimal position on the battlefield to inflict a Burn-based area attack on as many foes as possible.
WEAK RESIST
Splash weakness icon from Mario + Rabbids Sparks of Hope SPLASH Burn resistance icon from Mario + Rabbids Sparks of Hope BURN
Location(s)
Melodic Gardens

Icon of the Golem Shell ability in Mario + Rabbids Sparks of HopeGOLEM SHELL

When a Golem reaches 0 HP, it will revert to an embryonic state that is invincible to all but dashing or stomping. It will spawn back as a Golem if not destroyed during this state.

  • Attack
    • Flaming Slam
      • Produces a Burn-based explosion damaging any targets within the blast area. Ignores cover.
  • Ability
    • Burn Transfer
      • When a Golem Shell is dashed or stomped, the Hero's weapon is charged with the Burn Super Effect.

Memory bio[edit]

The Flamin' Golem Memory in Mario + Rabbids Sparks of Hope
FLAMIN' GOLEM

One of three Golem mutations here in the Melodic Gardens, these were created by Cursa, yet deemed unsatisfactory and cast aside. Afterwards, someone altered their DNA and brought them here for their own purposes. This subspecies unleashes a fiery seismic attack affecting those around it. Worse, when defeated, it enters a transitional state where if not dashed, it is reborn. Weakness: Splash-based attacks.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese フレイムゴーレム[?]
Fureimu Gōremu
Flame Golem
Italian Golem delle fiamme[?] Golem of flames
Russian Огненный голем[?]
Ognennyi golem
Fire golem