Pump 'n' Jump: Difference between revisions

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==Gameplay==
==Gameplay==
The objective of the minigame is to build up as much pressure as possible in the platform the player's character is standing on, so the character jumps higher than their opponent and wins. The faster the player presses the {{button|gcn|A}} button, the more pressure they build, and the higher the character will jump. After ten seconds, the characters jump high in the air, and the player with the higher jump distance wins the minigame. However, if players did not build any pressure at all, the minigame ends in a draw.
The objective of the minigame is to build up as much pressure as possible in the platform the player's character is standing on, so the character jumps higher than their opponent. The faster the player presses the {{button|gcn|A}} button, the more pressure they build, and the higher the character will jump. After ten seconds, the characters jump high in the air, and the player with the higher jump distance wins the minigame. However, if players did not build any pressure at all, the minigame ends in a draw.


As the characters jump into the sky, a small window appears in the bottom right of the screen, showing the characters high in the air and being filmed by a [[Lakitu]]. This Lakitu also accompanies the players while they are building up the most pressure possible.
As the characters jump into the sky, a small window appears in the bottom right of the screen, showing the characters high in the air and being filmed by a [[Lakitu]]. This Lakitu also accompanies the players while they are building up the most pressure possible.


The maximum possible score for this minigame is 859 yards/metres. Even if the player keeps pressing {{button|gcn|A}} after that, it does not increase past that point.
The maximum possible score for this minigame is 863 yards/metres. Even if the player keeps pressing {{button|gcn|A}} after that, it does not increase past that point.


==Ending==
==Ending==
{{rewrite-expand|Both players having the same distance by playing normally}}
The losing character falls back to the ground, while the winning character takes out their parachute and yells out for victory. If a draw occurs by neither player doing anything, both players jump off their platforms as they disappear, then perform their losing poses.
The losing character falls back to the ground, while the winning character takes out their parachute and yells out for victory. If a draw occurs by neither player doing anything, both players jump off their platforms as they disappear, then perform their losing poses.


Line 43: Line 42:
|JapR=Tobetobe Hai-janpu!
|JapR=Tobetobe Hai-janpu!
|JapM=Flying High Jump
|JapM=Flying High Jump
|Fra=Piste d'Envol
|Fre=Piste d'Envol
|FraM=Takeoff Trail
|FreM=Takeoff Trail
|Ger=Himmelsstürmer
|Ger=Himmelsstürmer
|GerM=Heaven Striker
|GerM=Heaven Striker

Latest revision as of 12:09, November 23, 2024

Pump 'n' Jump
Pump 'n' Jump from Mario Party 5
Appears in Mario Party 5
Type Duel mini-game
Time limit 10 seconds
Initial record 200 yards (American languages)/metres (Japanese and European languages)
Music track Midday Showdown (when building pressure)
How Far? (when jumping high)
Music sample
Building Pressure:

Jumping High:

Pump 'n' Jump is a Duel minigame found in Mario Party 5. The minigame takes place in a western-themed town common to five of the Duel minigames in this game.

Gameplay[edit]

The objective of the minigame is to build up as much pressure as possible in the platform the player's character is standing on, so the character jumps higher than their opponent. The faster the player presses the A Button button, the more pressure they build, and the higher the character will jump. After ten seconds, the characters jump high in the air, and the player with the higher jump distance wins the minigame. However, if players did not build any pressure at all, the minigame ends in a draw.

As the characters jump into the sky, a small window appears in the bottom right of the screen, showing the characters high in the air and being filmed by a Lakitu. This Lakitu also accompanies the players while they are building up the most pressure possible.

The maximum possible score for this minigame is 863 yards/metres. Even if the player keeps pressing A Button after that, it does not increase past that point.

Ending[edit]

The losing character falls back to the ground, while the winning character takes out their parachute and yells out for victory. If a draw occurs by neither player doing anything, both players jump off their platforms as they disappear, then perform their losing poses.

Controls[edit]

  • A Button (Repeatedly) – Build pressure

In-game text[edit]

  • Rules"Build up the most pressure in the platform to jump the highest. Whoever jumps the highest wins."
  • Advice"The more you press A Button, the more pressure you'll build. Press it as fast as you can!"

See also[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese とべとべハイジャンプ![?]
Tobetobe Hai-janpu!
Flying High Jump
French Piste d'Envol[?] Takeoff Trail
German Himmelsstürmer[?] Heaven Striker
Italian Pigia e salta[?] Press and jump
Spanish Salto de altura[?] High Jump