World 8-1 (Super Mario Bros. 3): Difference between revisions
Tag: Reverted |
(Checked on the tile/map viewer in FCEUX emulator, the hills and bushes use their normal "not dark" graphics with a different palette, while the ones at the end use the typical "dark ending" ones, and the zigzag tiles are still there, just invisible due to being black-on-black.) |
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|after=[[World 8-2 (Super Mario Bros. 3)|>>]] | |after=[[World 8-2 (Super Mario Bros. 3)|>>]] | ||
|secret= | |secret= | ||
|track=[[Underground Theme#Super Mario Bros. 3|Underground BGM]] | |||
|sample=[[File:Underground Theme Super Mario Bros 3.oga]] | |||
}} | }} | ||
'''World 8-1''' is the first main level, and the seventh level overall, of [[Dark Land]] in ''[[Super Mario Bros. 3]]''. It becomes accessible after the player clears {{world-link|8|airforce|World 8-Airship (Super Mario Bros. 3)}} and its own completion opens [[World 8-2 (Super Mario Bros. 3)|World 8-2]]. Originally, the level was wholly dark, resembling the areas at the ends of most of the game's levels, but in remakes, it was given a deep forest theme. | '''World 8-1''' is the first main level, and the seventh level overall, of [[Dark Land]] in ''[[Super Mario Bros. 3]]''. It becomes accessible after the player clears {{world-link|8|airforce|World 8-Airship (Super Mario Bros. 3)}} and its own completion opens [[World 8-2 (Super Mario Bros. 3)|World 8-2]]. Originally, the level was wholly dark, resembling the areas at the ends of most of the game's levels, but in remakes, it was given a deep forest theme. Despite its appearance in the original, the zigzag border marking the black-colored end of most stages is still programmed into the stage, and the background hills at the end use different tiles than the hills seen throughout the stage, but due to the colors they are visually indistinguishable. | ||
==Layout== | ==Layout== | ||
[[File:LookinAtBoo.png|thumb|left|The NES version of the level]] | |||
The player starts on a small piece of land; directly above them is a [[P Switch|Switch Block]] within a [[Brick Block]] that the player has to fly up to in order to find, and pressing the switch will reveal many [[Blue Coin]]s. Across the gap are [[Warp Pipe|pipe]]s with a [[Fire Piranha Plant|Venus Fire Trap]] followed by several [[Piranha Plant]]s, and a [[Fire Flower]] (or [[Super Mushroom]]) power-up can be collected from the second [[? Block]]. If the player can fly up to the top of the tall Warp Pipe, they can enter a room containing three [[1-Up Mushroom]]s. After some Brick Block formations are several [[Bill Blaster|Turtle Cannon]]s that fire standard [[Bullet Bill]]s, and a ? Block containing a [[Super Star|Starman]] can be found in between them. Afterward is a narrow section with more Turtle Cannons and a row of ? Blocks, with a Brick Block containing a 1-Up Mushroom placed between them. Beyond the narrow section is a [[Boo]] and a Brick Block containing a [[Super Leaf]] (or Super Mushroom) power-up. Next is a lone [[Koopa Troopa]] on a [[Semisolid Platform]] followed by a set of pipes with a Piranha Plant, which is where the player will fall down near if they went through the secret room from earlier. Afterward are more tall Turtle Cannons with [[Koopa Paratroopa]]s placed to help the player jump across the gaps. Next is a [[Note Block|Jump Block]] the player can use to jump to the pipe ahead, and after the next set of pipes is the [[Goal (Super Mario Bros. 3)|goal]]. | The player starts on a small piece of land; directly above them is a [[P Switch|Switch Block]] within a [[Brick Block]] that the player has to fly up to in order to find, and pressing the switch will reveal many [[Blue Coin]]s. Across the gap are [[Warp Pipe|pipe]]s with a [[Fire Piranha Plant|Venus Fire Trap]] followed by several [[Piranha Plant]]s, and a [[Fire Flower]] (or [[Super Mushroom]]) power-up can be collected from the second [[? Block]]. If the player can fly up to the top of the tall Warp Pipe, they can enter a room containing three [[1-Up Mushroom]]s. After some Brick Block formations are several [[Bill Blaster|Turtle Cannon]]s that fire standard [[Bullet Bill]]s, and a ? Block containing a [[Super Star|Starman]] can be found in between them. Afterward is a narrow section with more Turtle Cannons and a row of ? Blocks, with a Brick Block containing a 1-Up Mushroom placed between them. Beyond the narrow section is a [[Boo]] and a Brick Block containing a [[Super Leaf]] (or Super Mushroom) power-up. Next is a lone [[Koopa Troopa]] on a [[Semisolid Platform]] followed by a set of pipes with a Piranha Plant, which is where the player will fall down near if they went through the secret room from earlier. Afterward are more tall Turtle Cannons with [[Koopa Paratroopa]]s placed to help the player jump across the gaps. Next is a [[Note Block|Jump Block]] the player can use to jump to the pipe ahead, and after the next set of pipes is the [[Goal (Super Mario Bros. 3)|goal]]. | ||
{{br|left}} | |||
==Enemies== | ==Enemies== | ||
[[File: | {|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center" | ||
!Name | |||
!Count | |||
|- | |||
|[[File:SMB3 Venus Fire Trap Green.png]]<br>[[Fire Piranha Plant|Venus Fire Trap]] | |||
|3 (green) | |||
|- | |||
|[[File:PiranhaPlantRed.gif]] [[File:PiranhaPlant.gif]]<br>[[Piranha Plant]] | |||
|2 (green) 1 (red) | |||
|- | |||
|[[File:Green Koopa SMB3.gif]]<br>[[Koopa Troopa|Green Koopa Troopa]] | |||
|1 | |||
|- | |||
|[[File:Red Koopa SMB3.gif]]<br>[[Koopa Troopa|Red Koopa Troopa]] | |||
|1 | |||
|- | |||
|[[File:SMB3 KoopaParatroopaGreenL.gif]]<br>[[Koopa Paratroopa|Green Koopa Paratroopa]] | |||
|2 | |||
|- | |||
|[[File:SMB3 Red Koopa Paratroopa.png]]<br>[[Koopa Paratroopa|Red Koopa Paratroopa]] | |||
|1 | |||
|- | |||
|[[File:SMB3 BillBlaster.png]]<br>[[Bill Blaster|Turtle Cannon]] | |||
|13 | |||
|- | |||
|[[File:BulletBill-SMB3.png]]<br>[[Bullet Bill]]s | |||
|Infinitely spawned by [[Bill Blaster|Turtle Cannon]]s | |||
|- | |||
|[[File:SMB3Boo.png]]<br>[[Boo]] | |||
|1 | |||
|} | |||
==Level statistics== | ==Level statistics== | ||
*[[List of power-ups|Power-ups]]: 3 (2 [[Super Mushroom]]s or a [[Super Leaf]] and a [[Fire Flower]], and | *[[List of power-ups|Power-ups]]: 3 (2 [[Super Mushroom]]s or a [[Super Leaf]] and a [[Fire Flower]], and a [[Super Star|Starman]]) | ||
*[[1-Up Mushroom]]s: | *[[1-Up Mushroom]]s: 4 | ||
*Secret areas: 1 | *Secret areas: 1 | ||
==Trivia== | |||
*The bonus rooms in this level, [[World 6-9 (Super Mario Bros. 3)|World 6-9]] and [[World 6-10]] are the only ones in the game that do not use the new bonus room tileset in the ''All-Stars'' version of the game, instead using the standard cave tileset (as well as the regular cave background, unlike the aforementioned rooms which feature the unique bonus room background). This is due to said tileset lacking slopes, which all of these rooms use. This was fixed in ''Super Mario Advance 4'', which added slopes to the bonus room tileset. | |||
*The narrow section features a Turtle Cannon attached to the ceiling, the only instance of such in the game. It appears to be floating in the NES and ''All-Stars'' version of the game as the cannon isn't properly flipped; this would be fixed in ''Super Mario Advance 4''. | |||
{{SMB3 levels}} | {{SMB3 levels}} | ||
[[Category:Forests]] | [[Category:Forests]] | ||
[[Category:Super Mario Bros. 3 levels]] | [[Category:Super Mario Bros. 3 levels]] |
Latest revision as of 14:44, November 3, 2024
Level | |||
---|---|---|---|
World 8-1 | |||
Level code | World 8-1 | ||
World | Dark Land | ||
Game | Super Mario Bros. 3 | ||
Time limit | 300 seconds | ||
Music track | Underground BGM | ||
| |||
<< Directory of levels >> |
World 8-1 is the first main level, and the seventh level overall, of Dark Land in Super Mario Bros. 3. It becomes accessible after the player clears World 8-Jet and its own completion opens World 8-2. Originally, the level was wholly dark, resembling the areas at the ends of most of the game's levels, but in remakes, it was given a deep forest theme. Despite its appearance in the original, the zigzag border marking the black-colored end of most stages is still programmed into the stage, and the background hills at the end use different tiles than the hills seen throughout the stage, but due to the colors they are visually indistinguishable.
Layout[edit]
The player starts on a small piece of land; directly above them is a Switch Block within a Brick Block that the player has to fly up to in order to find, and pressing the switch will reveal many Blue Coins. Across the gap are pipes with a Venus Fire Trap followed by several Piranha Plants, and a Fire Flower (or Super Mushroom) power-up can be collected from the second ? Block. If the player can fly up to the top of the tall Warp Pipe, they can enter a room containing three 1-Up Mushrooms. After some Brick Block formations are several Turtle Cannons that fire standard Bullet Bills, and a ? Block containing a Starman can be found in between them. Afterward is a narrow section with more Turtle Cannons and a row of ? Blocks, with a Brick Block containing a 1-Up Mushroom placed between them. Beyond the narrow section is a Boo and a Brick Block containing a Super Leaf (or Super Mushroom) power-up. Next is a lone Koopa Troopa on a Semisolid Platform followed by a set of pipes with a Piranha Plant, which is where the player will fall down near if they went through the secret room from earlier. Afterward are more tall Turtle Cannons with Koopa Paratroopas placed to help the player jump across the gaps. Next is a Jump Block the player can use to jump to the pipe ahead, and after the next set of pipes is the goal.
Enemies[edit]
Name | Count |
---|---|
Venus Fire Trap |
3 (green) |
Piranha Plant |
2 (green) 1 (red) |
Green Koopa Troopa |
1 |
Red Koopa Troopa |
1 |
Green Koopa Paratroopa |
2 |
Red Koopa Paratroopa |
1 |
Turtle Cannon |
13 |
Bullet Bills |
Infinitely spawned by Turtle Cannons |
Boo |
1 |
Level statistics[edit]
- Power-ups: 3 (2 Super Mushrooms or a Super Leaf and a Fire Flower, and a Starman)
- 1-Up Mushrooms: 4
- Secret areas: 1
Trivia[edit]
- The bonus rooms in this level, World 6-9 and World 6-10 are the only ones in the game that do not use the new bonus room tileset in the All-Stars version of the game, instead using the standard cave tileset (as well as the regular cave background, unlike the aforementioned rooms which feature the unique bonus room background). This is due to said tileset lacking slopes, which all of these rooms use. This was fixed in Super Mario Advance 4, which added slopes to the bonus room tileset.
- The narrow section features a Turtle Cannon attached to the ceiling, the only instance of such in the game. It appears to be floating in the NES and All-Stars version of the game as the cannon isn't properly flipped; this would be fixed in Super Mario Advance 4.