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{{articleabout|the level Tick Tock Clock|the race course Tick Tock Clock|[[Tick Tock Clock (course)]]}}
{{about|the course in [[Super Mario 64]]|the racecourse|{{classic-link|DS|Tick-Tock Clock}}}}
[[Image:Tick_tock.JPG|thumb|right|At the top of the clock.]]
{{course infobox
|image=[[File:Course14.png|200px]]<br>''Super Mario 64''<br>[[File:SM64DS Tick-Tock Clock.png|200px]]<br>''Super Mario 64 DS''
|missions='''''Super Mario 64'''''<br>[[Roll into the Cage]]<br>[[The Pit and the Pendulums]]<br>[[Get a Hand]]<br>[[Stomp on the Thwomp]]<br>[[Timed Jumps on Moving Bars]]<br>[[Stop Time for Red Coins]]<br>'''''Super Mario 64 DS'''''<br>[[Luigi in the Cage]]<br>[[The Pendulum Switch Star]]<br>[[Get a Hand]]<br>[[Stomp on the Thwomp]]<br>[[Timed Jumps on Moving Bars]]<br>[[Stop Time for Red Coins]]<br>[[Tick Tock Silver Stars]]
|unlock=Open the [[Big Star Door]] on the third floor with 50 [[Power Star]]s.
|boss=None
|stars='''''Super Mario 64'':'''<br>[[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]]<br>'''''Super Mario 64 DS'':'''<br>[[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]]
}}
{{quote|There's something strange about that clock. As [[Mario|you]] jump inside, watch the position of the big hand.|[[Toad (species)|Toad]]|''[[Super Mario 64]]''}}
'''Tick Tock Clock''' is the fourteenth course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. To access the course, the player needs to open the [[Big Star Door]] on the third floor of the [[Peach's Castle|Mushroom Castle]] with 50 [[Power Star]]s. The entrance to Tick Tock Clock is the face of the large grandfather clock. Based on when the player [[jump]]s into the clock (rounded to the nearest quarter hour), the speeds of the internal clockworks change: Entering when the minute hand is nearest "12" makes everything stop, entering near "3" makes everything move slowly, entering near "6" makes everything move randomly and change speeds frequently, and entering near "9" makes everything move quickly. If time is not still, several [[platform]]s will turn, move, or flip; [[Conveyor Belt|conveyor belt]]s will move; and [[pendulum]]s and the large hands will swing.


'''Tick Tock Clock''' is the fourteenth course in ''[[Super Mario 64]]'' and its slightly enhanced remake, ''[[Super Mario 64 DS]]'' that takes place inside a giant clock. ''[[Mario]]'' must deal with the clocks moving gears and pendulums that change speed depending on what position the clocks hands are in when he jumps into the level. ''[[Tick Tock Clock]]'' is the second to last level in both games and is found on the third floor of ''[[Peach's Castle]]''. It also was remade into a race course to appear in the ''[[Star Cup]]'' of ''[[Mario Kart DS]]''.
Tick Tock Clock appears to be changed more than any other [[level]] in the DS remake, with many areas altered for easier difficulty, removing elements such as the triangular blocks and fog effects, and repositioning several areas of the level. It is one of two courses with both a Switch Star and [[Silver Star]]s, the other being [[Shifting Sand Land]].


The entrance to the level is an old grandfather clock, and the minute hand controls the time inside. Enter when the hand points at 12, and all moving parts will freeze. Enter at 3 to make the parts move slowly, 9 to make them move quickly, and 6 to do a tricky combination of both. But in order to open the star door in front of it, Mario will need at least 50 Power Stars.
Tick Tock Clock is referenced in various other games. It receives [[DS Tick-Tock Clock|a racetrack]] in ''[[Mario Kart DS]]'', and it returns in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. The ''[[Mario Party 3]]'' minigame [[Ticktock Hop|Tick Tock Hop]] takes place on the clock's painting from ''Super Mario 64''; the [[minigame]] returns in ''[[Mario Party Superstars]]''. In the Super Mario Mash-up in ''[[Minecraft]]'', there is a painting of the entrance to Tick Tock Clock. [[Luigi]]'s Top Gear Sentry weapon in ''[[Mario + Rabbids Kingdom Battle]]'' references Tick Tock Clock, as the description mentions that the gear wheels on the weapon were taken from an old clocktower at Peach's Castle.


It reappeard as [[Tick Tock Clock (course)|a course]] in ''[[Mario Kart DS]]''.
==Layout==
<br clear=all>
[[File:SM64DS Tick Tock Clock Map.png|frame|left|Map of Tick Tock Clock in ''[[Super Mario 64 DS]]'']]
{{Painting Worlds}}
[[File:SM64 TickTockClock.png|thumb|Tick Tock Clock entrance]]
The player starts at the base of the clock's mechanics. In the DS version, there is additional ground around the base of the clock, and [[Bob-omb]]s fall and attack the player in this area. To the left of the starting area are several ascending [[rotating bar]]s that spin if time is not still, along with a [[Spinning Heart]] below them; the rotating bars lead up to the area with the first rotating hand and are where all of the [[Red Coin]]s are placed. In front of the player's starting position is a large pendulum followed by a conveyor belt and a square [[rotating platform|flipping block]]. Afterward is another pendulum followed by a ramp leading to three square flipping blocks, followed by the platform that the earlier rotating bars lead to; it has a large clock hand swinging around nearby that brings the player to the [[Get a Hand|third Power Star]]. This platform has a [[! Block|yellow block]] with [[coin]]s, as well as a [[flame thrower (Flame Chomp)|flame thrower]] nearby.


[[Category: Places]]
After the clock hand are several hexagonal flipping blocks leading to a [[Roll into the Cage|caged Power Star]], followed by a small [[lift]] above, then a pole with an [[Amp]] circling it. After the player climbs up the pole, the path splits: To the left are a [[Heave-Ho]] and an area with a triangular flipping block and two pendulums, leading to the [[The Pit and the Pendulums|second Power Star]]. To the right of the pole are a lift (or two lifts in the DS version) leading farther up the clock. Above the lift(s) are flipping blocks leading upward, with a mesh floor with [[Bomp|Moving Bar]]s to the right of them. Up the flipping blocks is a bending platform with Moving Bars placed under a cage that contains a yellow block full of coins. Afterward, a couple of conveyor belts lead to a long bending platform with several rotating bars and triangular flipping blocks (or square flipping blocks in the DS version) breaking it up, and a large platform is in the middle. At the top of the bending platform is another clock hand that can bring the player to an area with a [[Thwomp]], which can carry the player to the [[Stomp on the Thwomp|fourth Power Star]].
{{br|left}}
 
==Missions==
{|class="wikitable"text-align="center"
!Mission
!Appears in
!Summary
|-
![[File:Cage65.png|200px]]<br>[[Roll into the Cage]]
|''[[Super Mario 64]]''
|This mission's objective is to collect the [[Power Star]] in a cage.
|-
![[File:SM64DS Luigi in the Cage.png|200px]]<br>[[Luigi in the Cage]]
|''[[Super Mario 64 DS]]''
|This mission's objective is to collect the Power Star in a cage as [[Vanish Mario|Vanish Luigi]].
|-
![[File:Pit65.png|200px]]<br>[[The Pit and the Pendulums]]
|''[[Super Mario 64]]''
|The mission's objective is to collect the Power Star behind some [[pendulum]]s.
|-
![[File:SM64DS Tick Tock Clock Star Switch.png|200px]]<br>[[The Pendulum Switch Star]]
|''[[Super Mario 64 DS]]''
|This mission's objective is to collect the course's Switch Star.
|-
![[File:Get_a_hand.png|200px]]<br>[[Get a Hand]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to ride one of the clock hands.
|-
![[File:SM64_Tick_Tock_Clock_Star_4.png|200px]]<br>[[Stomp on the Thwomp]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to reach the top of Tick Tock Clock, where a [[Thwomp]] waits with the Power Star above it.
|-
![[File:Timedjumps65.png|200px]]<br>[[Timed Jumps on Moving Bars]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to use [[Bomp|Moving Bars]] to reach the Power Star.
|-
![[File:Stop Time for Red Coins SM64.png|200px]]<br>[[Stop Time for Red Coins]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to collect the course's [[Red Coin]]s.
|-
![[File:Tick Tock Silver Stars.png|200px]]<br>[[Tick Tock Silver Stars]]
|''[[Super Mario 64 DS]]''
|This mission's objective is to collect the [[Silver Star]]s.
|}
 
==Enemies==
<gallery>
Bomb-omb SM64.png|[[Bob-omb]]s
AmpSM64.png|[[Amp]]s
SM64 Vanish Cap Under The Moat.png|[[Flame thrower (Flame Chomp)|Flame thrower]]s
SM64_Asset_Model_Heave-Ho.png|[[Heave-Ho]]s
ThwompSM64.png|[[Thwomp]]
Timedjumps65.png|[[Bomp|Moving Bar]]s
SM64DSGoombaModel.png|[[Goomba]]s (DS version only)
</gallery>
 
==Statistics from ''Super Mario 64''==
*'''Total Number of [[Coin]]s''': 128
*'''[[Cap]]s Found''': (none)
*'''[[Spinning Heart]]''': #1 : Near the starting point, on a lower platform, under the rotating bars with the Red Coins. #2: On the mesh right after the pole.
*'''[[Cannon]]s''': (none)
*'''[[1-Up Mushroom|1UP Mushroom]]s''' (4):
**''Homing Mushrooms'' : '''#1''' In the pole before the second Spinning Heart.
**''Triggered Mushrooms'' : '''#2''' After the pole, the player should climb up the elevator. The mushroom is activated by standing on the three Moving Bars. The 1-Up appears on the platform after them.
**''Box Mushrooms'' : '''#3''' Near the top point of the clock, the box is on a mesh platform accessed by three rotating bars. '''#4''' Near #3, on a separate platform in the middle of the clock. Accessed by dropping from above or [[Long Jump|long-jumping]] from near the two rotating bars.
*'''[[Warp]]s''': (none)
 
==Gallery==
<gallery>
Tick Tock Clock Painting.png
TTCArtworksm64.jpg|Map artwork
SM64-Facing Tick Tock Clock.png|The portal leading to Tick Tock Clock in the N64 version
SM64DS Facing Tick Tock Clock.png|The portal leading to Tick Tock Clock in the DS version
Tick Tock Clock Time Landing Position.png|The starting area in the N64 version
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=チックタックロック
|JapR=Chikkutakkurokku
|JapM=Portmanteau of "tick-tock" and "clock"
|Fre=Horloge Tic-Tac
|FreM=Tic Tac Clock
|Ger=Ticktack-Trauma
|GerM=Tick Tock Trauma
|Spa=Reloj Tictac
|SpaM=Ticktock Clock
|Ita=Pendolo Tictoccato
|ItaM=Tick-Tocked Pendulum
|Kor=똑딱시계
|KorR=Ttokttak Sigye
|KorM=Tick Tock Clock
|ChiS=摇摆古钟<ref name="iQue">From the {{file link|SM64DS course list in Chinese.png|score sheet}} and the Power Star menu of ''Super Mario 64 DS'' as localized by [[iQue]].</ref>
|ChiSR=Yáobǎi Gǔzhōng
|ChiSM=Swaying Old Clock
}}
 
==Trivia==
*In the N64 version, the last used speed of the clock can be seen in the credits. In the DS version, it always appears to be moving at the speed when the clock is entered at the number 3; the same applies to the N64 version if it has not been visited by the player.
*The name of the 100-Coin Star is '''Multi-coin Blocks'''.<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''Super Mario 64'' Player's Guide|page=127|date=en-us|publisher=Nintendo of America}}</ref>
 
==References==
{{NIWA|Ukikipedia=1}}
<references/>
 
{{SM64}}
{{SM64 missions}}
[[Category:Factories]]
[[Category:Super Mario 64 locations]]
[[Category:Super Mario 64 DS locations]]
[[de:Ticktack-Trauma]]
[[it:Pendolo Tictoccato]]

Latest revision as of 12:08, October 18, 2024

This article is about the course in Super Mario 64. For the racecourse, see DS Tick-Tock Clock.
Tick Tock Clock
Tick Tock Clock
Super Mario 64
Mario at Tick-Tock Clock
Super Mario 64 DS
How to unlock Open the Big Star Door on the third floor with 50 Power Stars.
Boss(es) None
Mission(s) Super Mario 64
Roll into the Cage
The Pit and the Pendulums
Get a Hand
Stomp on the Thwomp
Timed Jumps on Moving Bars
Stop Time for Red Coins
Super Mario 64 DS
Luigi in the Cage
The Pendulum Switch Star
Get a Hand
Stomp on the Thwomp
Timed Jumps on Moving Bars
Stop Time for Red Coins
Tick Tock Silver Stars
Stars Super Mario 64:
Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64
Super Mario 64 DS:
Star SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.png
“There's something strange about that clock. As you jump inside, watch the position of the big hand.”
Toad, Super Mario 64

Tick Tock Clock is the fourteenth course in Super Mario 64 and Super Mario 64 DS. To access the course, the player needs to open the Big Star Door on the third floor of the Mushroom Castle with 50 Power Stars. The entrance to Tick Tock Clock is the face of the large grandfather clock. Based on when the player jumps into the clock (rounded to the nearest quarter hour), the speeds of the internal clockworks change: Entering when the minute hand is nearest "12" makes everything stop, entering near "3" makes everything move slowly, entering near "6" makes everything move randomly and change speeds frequently, and entering near "9" makes everything move quickly. If time is not still, several platforms will turn, move, or flip; conveyor belts will move; and pendulums and the large hands will swing.

Tick Tock Clock appears to be changed more than any other level in the DS remake, with many areas altered for easier difficulty, removing elements such as the triangular blocks and fog effects, and repositioning several areas of the level. It is one of two courses with both a Switch Star and Silver Stars, the other being Shifting Sand Land.

Tick Tock Clock is referenced in various other games. It receives a racetrack in Mario Kart DS, and it returns in Mario Kart 8 and Mario Kart 8 Deluxe. The Mario Party 3 minigame Tick Tock Hop takes place on the clock's painting from Super Mario 64; the minigame returns in Mario Party Superstars. In the Super Mario Mash-up in Minecraft, there is a painting of the entrance to Tick Tock Clock. Luigi's Top Gear Sentry weapon in Mario + Rabbids Kingdom Battle references Tick Tock Clock, as the description mentions that the gear wheels on the weapon were taken from an old clocktower at Peach's Castle.

Layout[edit]

Map of Tick Tock Clock
Map of Tick Tock Clock in Super Mario 64 DS
Tick Tock Clock exterior
Tick Tock Clock entrance

The player starts at the base of the clock's mechanics. In the DS version, there is additional ground around the base of the clock, and Bob-ombs fall and attack the player in this area. To the left of the starting area are several ascending rotating bars that spin if time is not still, along with a Spinning Heart below them; the rotating bars lead up to the area with the first rotating hand and are where all of the Red Coins are placed. In front of the player's starting position is a large pendulum followed by a conveyor belt and a square flipping block. Afterward is another pendulum followed by a ramp leading to three square flipping blocks, followed by the platform that the earlier rotating bars lead to; it has a large clock hand swinging around nearby that brings the player to the third Power Star. This platform has a yellow block with coins, as well as a flame thrower nearby.

After the clock hand are several hexagonal flipping blocks leading to a caged Power Star, followed by a small lift above, then a pole with an Amp circling it. After the player climbs up the pole, the path splits: To the left are a Heave-Ho and an area with a triangular flipping block and two pendulums, leading to the second Power Star. To the right of the pole are a lift (or two lifts in the DS version) leading farther up the clock. Above the lift(s) are flipping blocks leading upward, with a mesh floor with Moving Bars to the right of them. Up the flipping blocks is a bending platform with Moving Bars placed under a cage that contains a yellow block full of coins. Afterward, a couple of conveyor belts lead to a long bending platform with several rotating bars and triangular flipping blocks (or square flipping blocks in the DS version) breaking it up, and a large platform is in the middle. At the top of the bending platform is another clock hand that can bring the player to an area with a Thwomp, which can carry the player to the fourth Power Star.

Missions[edit]

Mission Appears in Summary
Tick Tock Clock Star 1
Roll into the Cage
Super Mario 64 This mission's objective is to collect the Power Star in a cage.
Luigi in the Cage
Luigi in the Cage
Super Mario 64 DS This mission's objective is to collect the Power Star in a cage as Vanish Luigi.
Tick Tock Clock Star 2
The Pit and the Pendulums
Super Mario 64 The mission's objective is to collect the Power Star behind some pendulums.
Star Switch
The Pendulum Switch Star
Super Mario 64 DS This mission's objective is to collect the course's Switch Star.
Tick Tock Clock Star 3
Get a Hand
Super Mario 64
Super Mario 64 DS
This mission's objective is to ride one of the clock hands.
Tick Tock Clock Star 4
Stomp on the Thwomp
Super Mario 64
Super Mario 64 DS
This mission's objective is to reach the top of Tick Tock Clock, where a Thwomp waits with the Power Star above it.
Tick Tock Clock Star 5
Timed Jumps on Moving Bars
Super Mario 64
Super Mario 64 DS
This mission's objective is to use Moving Bars to reach the Power Star.
Tick Tock Clock Star 6
Stop Time for Red Coins
Super Mario 64
Super Mario 64 DS
This mission's objective is to collect the course's Red Coins.
Tick Tock Silver Stars.png
Tick Tock Silver Stars
Super Mario 64 DS This mission's objective is to collect the Silver Stars.

Enemies[edit]

Statistics from Super Mario 64[edit]

  • Total Number of Coins: 128
  • Caps Found: (none)
  • Spinning Heart: #1 : Near the starting point, on a lower platform, under the rotating bars with the Red Coins. #2: On the mesh right after the pole.
  • Cannons: (none)
  • 1UP Mushrooms (4):
    • Homing Mushrooms : #1 In the pole before the second Spinning Heart.
    • Triggered Mushrooms : #2 After the pole, the player should climb up the elevator. The mushroom is activated by standing on the three Moving Bars. The 1-Up appears on the platform after them.
    • Box Mushrooms : #3 Near the top point of the clock, the box is on a mesh platform accessed by three rotating bars. #4 Near #3, on a separate platform in the middle of the clock. Accessed by dropping from above or long-jumping from near the two rotating bars.
  • Warps: (none)

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese チックタックロック[?]
Chikkutakkurokku
Portmanteau of "tick-tock" and "clock"
Chinese (simplified) 摇摆古钟[1]
Yáobǎi Gǔzhōng
Swaying Old Clock
French Horloge Tic-Tac[?] Tic Tac Clock
German Ticktack-Trauma[?] Tick Tock Trauma
Italian Pendolo Tictoccato[?] Tick-Tocked Pendulum
Korean 똑딱시계[?]
Ttokttak Sigye
Tick Tock Clock
Spanish Reloj Tictac[?] Ticktock Clock

Trivia[edit]

  • In the N64 version, the last used speed of the clock can be seen in the credits. In the DS version, it always appears to be moving at the speed when the clock is entered at the number 3; the same applies to the N64 version if it has not been visited by the player.
  • The name of the 100-Coin Star is Multi-coin Blocks.[2]

References[edit]

  1. ^ From the score sheetMedia:SM64DS course list in Chinese.png and the Power Star menu of Super Mario 64 DS as localized by iQue.
  2. ^ Pelland, Scott and Dan Owsen (en-us). Super Mario 64 Player's Guide. Nintendo of America. Page 127.