World 3-Fortress 1: Difference between revisions

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{{image|more=yes|Needs in-game screenshot from the original NES version}}
{{level infobox
{{level infobox
|title={{World|3|fort}} 1
|title={{World|3|fort}} 1
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|game=''[[Super Mario Bros. 3]]''
|game=''[[Super Mario Bros. 3]]''
|limit=300 seconds
|limit=300 seconds
|boss=[[Boom Boom]]
|boss=[[Boom Boom]] (flying)
|before=[[World 3-3 (Super Mario Bros. 3)|<<]]
|before=[[World 3-3 (Super Mario Bros. 3)|<<]]
|after=[[World 3-4 (Super Mario Bros. 3)|>>]] [[World 3-5 (Super Mario Bros. 3)|>>]]
|after=[[World 3-4 (Super Mario Bros. 3)|>>]] [[World 3-5 (Super Mario Bros. 3)|>>]]
|track=Fortress BGM
|sample=[[File:Fortress Theme Super Mario Bros 3.oga]]
}}
}}
'''{{World|3|fort}} 1''' is the first [[fortress]] and fourth overall level of [[Water Land]] in the game ''[[Super Mario Bros. 3]]''. This level is accessible upon completion of [[World 3-3 (Super Mario Bros. 3)|World 3-3]], and its own completion unlocks [[World 3-4 (Super Mario Bros. 3)|World 3-4]] and [[World 3-5 (Super Mario Bros. 3)|World 3-5]].
'''{{World|3|fort}} 1''' is the first [[fortress]] and fourth overall level of [[Water Land]] in the game ''[[Super Mario Bros. 3]]''. This level is accessible upon completion of [[World 3-3 (Super Mario Bros. 3)|World 3-3]], and its own completion unlocks [[World 3-4 (Super Mario Bros. 3)|World 3-4]] and [[World 3-5 (Super Mario Bros. 3)|World 3-5]].
==Layout==
==Layout==
This level begins with Mario running into a [[Roto-Disc]] spinning clockwise over a [[Dry Bones]]. Mario then comes across a stack of gray blocks and another Roto-Disc to the right of these blocks. After this Roto-Disc is avoided, Mario encounters a series of gray blocks in the shape of a small staircase. At the drop-off of these blocks is a gray, unaccessible [[Warp Pipe]]. Mario then encounters the level's first Thwomp and three [[Warp Door]]s. These Warp Doors will lead Mario to three doors that drop him off in a body of water, presumably the basement of the fortress. Three [[Cheep Cheep|Cheep-Cheep]]s swim in this water and there are a total of three gray Warp Pipes. All of these Warp Pipes lead to the first pipe that Mario encounters, right before the first Thwomp of the level. There are two [[? Block]]s in the water area: one to the right of the first Warp Pipe and one between the second and third pipes. These blocks produce a [[Super Mushroom]] or [[Super Leaf]], depending on Mario's current status. Back in the main area, a [[Boo]] resides next to the third Warp Door. Another Thwomp separates Mario from the next set of three doors and another Boo that is located next to the first door of its respective series and fourth overall. This door leads Mario to a platform that sits above the water in the fortress's basement. There is a ? Block on this platform which holds a [[1-Up Mushroom]]. The sixth total door and third of this set of doors leads to a door above the water in the basement of the fortress. This door leads Mario to a platform of gray blocks, leading him up to another door which leads to [[Boom Boom]]. A third and final Thwomp separates Mario from the next set of three doors. More Dry Bones are seen here, too. The ninth and final door leads Mario to a room with fourteen coins encompassed within gray blocks. These coins are accessible from the top, and can be gathered by hitting the two [[Hidden Block]]s above the door. The Boom Boom of this fortress grows wings after the first hit, and flies around the room until defeated.
This level begins with Mario running into a [[Roto-Disc]] spinning clockwise over a [[Dry Bones]]. Mario then comes across a stack of gray blocks and another Roto-Disc to the right of these blocks. After this Roto-Disc is avoided, Mario encounters a series of gray blocks in the shape of a small staircase. At the drop-off of these blocks is a gray, unaccessible [[Warp Pipe]]. Mario then encounters the level's first Thwomp and three [[Warp Door]]s. These Warp Doors will lead Mario to three doors that drop him off in a body of water, presumably the basement of the fortress. Three [[Cheep Cheep|Cheep-Cheep]]s swim in this water and there are a total of three gray Warp Pipes. All of these Warp Pipes lead to the first pipe that Mario encounters, right before the first Thwomp of the level. There are two [[? Block]]s in the water area: one to the right of the first Warp Pipe and one between the second and third pipes. These blocks produce a [[Super Mushroom]] or [[Super Leaf]], depending on Mario's current status. Back in the main area, a [[Boo]] resides next to the third Warp Door. Another Thwomp separates Mario from the next set of three doors and another Boo that is located next to the first door of its respective series and fourth overall. This door leads Mario to a platform that sits above the water in the fortress's basement. There is a ? Block on this platform which holds a [[1-Up Mushroom]]. The sixth total door and third of this set of doors leads to a door above the water in the basement of the fortress. This door leads Mario to a platform of gray blocks, leading him up to another door which leads to [[Boom Boom]]. A third and final Thwomp separates Mario from the next set of three doors. More Dry Bones are seen here, too. The ninth and final door leads Mario to a room with fourteen coins encompassed within gray blocks. These coins are accessible from the top, and can be gathered by hitting the two [[Hidden Block]]s above the door. The Boom Boom of this fortress grows wings after the first hit, and flies around the room until defeated.


==Enemies==
==Enemies==
*[[Roto-Disc]]s (2)
{| class="wikitable" style="text-align: center"
*[[Dry Bones]] (7)
! Name !! Count
*[[Thwomp]]s (3)
|-
*[[Cheep Cheep|Cheep-Cheep]]s (3 green)
|[[File:Rotodisc.gif]]<br>[[Roto-Disc]]
*[[Boo]]s (2)
|2
*[[Boom Boom]] (boss)
|-
|[[File:SMB3 Dry Bones Sprite.gif]]<br>[[Dry Bones]]
|8
|-
|[[File:SMB3 Thwomp sprite.png]]<br>[[Thwomp]]
|3
|-
|[[File:SMB3 Cheep Cheep green.png]]<br>[[Cheep Cheep|Cheep-Cheep]]
|3
|-
|[[File:SMB3Boo.png]]<br>[[Boo]]
|2
|-
| style="background: black" | [[File:Boomboom.gif]]<br>{{color-link|white|Boom Boom}}
|1 (boss)
|}


==Level layout==
==Level layout==
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==Level Statistics==
==Level Statistics==
*[[Power-up]]s: 3 ([[Super Mushroom]]s or [[Super Leaf|Super Leaves]] and a [[Super Star]])
*[[Power-up]]s: 2 ([[Super Mushroom]]s or [[Super Leaf|Super Leaves]])
*[[1-Up Mushroom]]s: 3
*[[1-Up Mushroom]]s: 1
*Secret areas: 1
*Secret areas: 0


==Trivia==
==Trivia==
*If the player enters the third door of the level, and repeatedly taps up on the {{button|NES|pad}} before being dropped into the water below, Mario is taken to the boss room.
*If the player enters the third door of the level, and repeatedly taps up on the {{button|NES|pad}} before being dropped into the water below, Mario is taken to the boss room.
{{SMB3 levels}}
{{SMB3 levels}}
[[Category:Fortresses]]
[[Category:Fortresses]]
[[Category:Aquatic areas]]
[[Category:Super Mario Bros. 3 levels]]
[[Category:Super Mario Bros. 3 levels]]

Latest revision as of 08:25, November 1, 2024

It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): Needs in-game screenshot from the original NES version

Level
World 3-Fortress 1
SMAS SMB3 World 3-F1 Screenshot.png
Level code World 3-Fortress 1
World Water Land
Game Super Mario Bros. 3
Time limit 300 seconds
Boss Boom Boom (flying)
Music track Fortress BGM
Music sample
<< Directory of levels >> >>

World 3-Fortress 1 is the first fortress and fourth overall level of Water Land in the game Super Mario Bros. 3. This level is accessible upon completion of World 3-3, and its own completion unlocks World 3-4 and World 3-5.

Layout[edit]

This level begins with Mario running into a Roto-Disc spinning clockwise over a Dry Bones. Mario then comes across a stack of gray blocks and another Roto-Disc to the right of these blocks. After this Roto-Disc is avoided, Mario encounters a series of gray blocks in the shape of a small staircase. At the drop-off of these blocks is a gray, unaccessible Warp Pipe. Mario then encounters the level's first Thwomp and three Warp Doors. These Warp Doors will lead Mario to three doors that drop him off in a body of water, presumably the basement of the fortress. Three Cheep-Cheeps swim in this water and there are a total of three gray Warp Pipes. All of these Warp Pipes lead to the first pipe that Mario encounters, right before the first Thwomp of the level. There are two ? Blocks in the water area: one to the right of the first Warp Pipe and one between the second and third pipes. These blocks produce a Super Mushroom or Super Leaf, depending on Mario's current status. Back in the main area, a Boo resides next to the third Warp Door. Another Thwomp separates Mario from the next set of three doors and another Boo that is located next to the first door of its respective series and fourth overall. This door leads Mario to a platform that sits above the water in the fortress's basement. There is a ? Block on this platform which holds a 1-Up Mushroom. The sixth total door and third of this set of doors leads to a door above the water in the basement of the fortress. This door leads Mario to a platform of gray blocks, leading him up to another door which leads to Boom Boom. A third and final Thwomp separates Mario from the next set of three doors. More Dry Bones are seen here, too. The ninth and final door leads Mario to a room with fourteen coins encompassed within gray blocks. These coins are accessible from the top, and can be gathered by hitting the two Hidden Blocks above the door. The Boom Boom of this fortress grows wings after the first hit, and flies around the room until defeated.

Enemies[edit]

Name Count
Roto-Disc
Roto-Disc
2
Dry Bones sprite from Super Mario Bros. 3.
Dry Bones
8
Thwomp
Thwomp
3
A Green Cheep Cheep from Super Mario Bros. 3
Cheep-Cheep
3
Sprite of a Boo from Super Mario Bros. 3
Boo
2
Boom Boom
Boom Boom
1 (boss)

Level layout[edit]

Map in the NES version
Map in the NES version
Map in the SNES version
Map in the SNES version

Level Statistics[edit]

Trivia[edit]

  • If the player enters the third door of the level, and repeatedly taps up on the +Control Pad before being dropped into the water below, Mario is taken to the boss room.