No Time to Dawdle: Difference between revisions

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|code=PR 2 ([[World-e]])
|code=PR 2 ([[World-e]])
|game=''[[Super Mario Advance 4: Super Mario Bros. 3]]''
|game=''[[Super Mario Advance 4: Super Mario Bros. 3]]''
|track=Ground Theme<br>[[File:SMA4 Overworld Theme.oga]]
|limit=20
|track=Ground Theme
|sample=[[File:SMA4 Overworld Theme.oga]]
|before=[[Airship's Revenge|<<]]
|before=[[Airship's Revenge|<<]]
|after=[[Treacherous Halls|>>]]
|after=[[Treacherous Halls|>>]]
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'''No Time to Dawdle''' is an [[e-Reader]] level for ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. Its official difficulty rating is ★★★★★. It was initially released only in Japan, but it eventually became available internationally beginning with the game's [[Wii U]] [[Virtual Console]] release in 2016. Because it was not sold in a basic set of cards, players would have to bring their copy of the game to select stores, and retailers would download the stage onto their copy of the game. With this said, a physical card of the level does exist, though due to its origins, it is extremely rare. The level itself is very similar to [[Castle Dash]]. The key art depicts [[Mario]] and [[Luigi]] running.
'''No Time to Dawdle''' is an [[e-Reader]] level for ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. Its official difficulty rating is ★★★★★. It was initially released only in Japan, but it eventually became available internationally beginning with the game's [[Wii U]] [[Virtual Console]] release in 2016. Because it was not sold in a basic set of cards, players would have to bring their copy of the game to select stores, and retailers would download the stage onto their copy of the game. With this said, a physical card of the level does exist, though due to its origins, it is extremely rare. The level itself is very similar to [[Castle Dash]]. The key art depicts [[Mario]] and [[Luigi]] running.


==Level synopsis==
==Layout==
[[File:SMA4 No Time to Dawdle.png|thumb|left]]
[[File:SMA4 No Time to Dawdle.png|thumb|left|Screenshot from ''Super Mario Advance 4: Super Mario Bros. 3'']]
[[File:No Time to Dawdle map.png|thumb|right|Map of the level.]]
The time limit for No Time to Dawdle is a mere twenty seconds, meaning the player must run through the level dodging enemies, which include [[Spiny|Spinies]], [[Koopa Troopa]]s, and [[Koopa Paratroopa]]s. The level has five [[Advance Coin]]s.
The time limit for No Time to Dawdle is a mere twenty seconds, meaning the player must run through the level dodging enemies, which include [[Spiny|Spinies]], [[Koopa Troopa]]s, and [[Koopa Paratroopa]]s. The level has five [[Advance Coin]]s.
{{br|left}}
{{br|left}}
==Enemies==
{{number of enemies
|image1=[[File:SMA4 Koopa Paratroopa Green.png]]
|name1=[[Koopa Paratroopa|Green Koopa Paratroopa]]
|count1=13
|image2=[[File:SMA4 Koopa Paratroopa Red.png]]
|name2=[[Koopa Paratroopa|Red Koopa Paratroopa]]
|count2=4
|image3=[[File:SMA4 Koopa Troopa Green.png]]
|name3=[[Koopa Troopa|Green Koopa Troopa]]
|count3=1
|image4=[[File:SMA4 Goomba Sprite.png]]
|name4=[[Goomba]]
|count4=2
|image5=[[File:SMA4 SMB3 Spiny.png]]
|name5=[[Spiny]]
|count5=7
}}
==Level map==
{{wide image|No Time to Dawdle map.png|1000}}


==Names in other languages==
==Names in other languages==
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==External links==
==External links==
*[https://www.youtube.com/watch?v=Ci2SBefk9Vc Video of the level]
*[https://www.youtube.com/watch?v=WAKzOXM4kdc Video of the level (direct capture)]
*[https://www.youtube.com/watch?v=Ci2SBefk9Vc Video of the level (original hardware)]


{{SMB3 levels}}
{{SMB3 levels}}
[[Category:Grasslands]]
[[Category:Sky areas]]
[[Category:World-e]]
[[Category:World-e]]

Latest revision as of 19:40, August 1, 2024

Level
No Time to Dawdle
No Time to Dawdle / Break Through with B-Dash!
Level code PR 2 (World-e)
Game Super Mario Advance 4: Super Mario Bros. 3
Time limit 20
Music track Ground Theme
Music sample
<< Directory of levels >>

No Time to Dawdle is an e-Reader level for Super Mario Advance 4: Super Mario Bros. 3. Its official difficulty rating is ★★★★★. It was initially released only in Japan, but it eventually became available internationally beginning with the game's Wii U Virtual Console release in 2016. Because it was not sold in a basic set of cards, players would have to bring their copy of the game to select stores, and retailers would download the stage onto their copy of the game. With this said, a physical card of the level does exist, though due to its origins, it is extremely rare. The level itself is very similar to Castle Dash. The key art depicts Mario and Luigi running.

Layout[edit]

Screenshot from Super Mario Advance 4: Super Mario Bros. 3

The time limit for No Time to Dawdle is a mere twenty seconds, meaning the player must run through the level dodging enemies, which include Spinies, Koopa Troopas, and Koopa Paratroopas. The level has five Advance Coins.

Enemies[edit]

Image Name Count
Green Koopa Paratroopa Green Koopa Paratroopa 13
Red Koopa Paratroopa Red Koopa Paratroopa 4
Green Koopa Troopa Green Koopa Troopa 1
Sprite of a Goomba from Super Mario Advance 4: Super Mario Bros. 3 Goomba 2
Spiny sprite from Super Mario Advance 4: Super Mario Bros. 3 Spiny 7

Level map[edit]

No Time to Dawdle from Super Mario Advance 4: Super Mario Bros. 3.

Names in other languages[edit]

Language Name Meaning Notes
Japanese Bダッシュでかけぬけろ![?]
B Dasshu de Kakenukero!
Break Through With B-Dash!

Trivia[edit]

  • On the Wii U Virtual Console version, the first time the level is selected and played, the level name is displayed as "No Time to Dawdle" without an exclamation mark, but after the level is completed, the player loses a life, or the player exits the level by pressing Start Button and selecting "Return to Map", and then the player reopens the Level Card menu to re-select the level any time after the first time, the level name will be displayed with an exclamation mark ("No Time to Dawdle!"). If the player saves and exits the game after the level name is displayed with the exclamation mark, and reopens the Level Card menu, the exclamation mark will disappear.
  • Despite the level only being 20 seconds long, the "Hurry Up!" music does not play when the level begins, unlike later games in a level with a time limit of 100 seconds or less.

External links[edit]