Coaster Hills: Difference between revisions

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{{world infobox
{{world infobox
|title= World 1
|title=World 1
|image=[[File:MvsDKCoasterHills.png|256px]]
|image=[[File:MvsDKCoasterHills.png|256px]]
|game=''[[Mario vs. Donkey Kong: Mini-Land Mayhem]]''
|game=''[[Mario vs. Donkey Kong: Mini-Land Mayhem]]''
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|after=[[Jumpy Jungle (Mario vs. Donkey Kong: Mini-Land Mayhem!)|>>]]
|after=[[Jumpy Jungle (Mario vs. Donkey Kong: Mini-Land Mayhem!)|>>]]
}}
}}
'''Coaster Hills''' is the first attraction in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''. It starts off as [[Mario]] and his [[Mini Mario (toy)|Mini Mario]]s begin their adventure to save [[Pauline]]. The only enemies found here are [[Shy Guy (toy)|Shy Guy]]s and [[Circus Kong]]s. A roller coaster can be seen in the background. Besides Mini Marios, another mini can be found here, [[Mini Toad]]. The levels consist of Ground Tiles for the floor, girders, and [[Spike Trap|Spikes]] as obstacles.
'''Coaster Hills''' is the first attraction in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''. It starts off as [[Mario]] and his [[Mini Mario (toy)|Mini Mario]]s begin their adventure to save [[Pauline]]. The only enemies found here are [[Shy Guy]]s and [[Circus Kong]]s. A roller coaster can be seen in the background. Besides Mini Marios, another mini can be found here, [[Mini Toad]]. The levels consist of Ground Tiles for the floor, girders, and [[Spike Trap|Spike]]s as obstacles.


In their first encounter with [[Donkey Kong]], the Mini Marios must avoid the barrels thrown by the ape, use ladders and girders to reach a switch near DK and press it to damage him. The player has to repeat this technique three times to defeat Donkey Kong, who takes Pauline and flees to the [[Jumpy Jungle (Mario vs. Donkey Kong: Mini-Land Mayhem!)|second attraction]].
In their first encounter with [[Donkey Kong]], the Mini Marios must avoid the barrels thrown by the ape, use ladders and girders to reach a switch near DK and press it to damage him. The player has to repeat this technique three times to defeat Donkey Kong, who takes Pauline and flees to the [[Jumpy Jungle (Mario vs. Donkey Kong: Mini-Land Mayhem!)|second attraction]].
==Levels==
==Levels==
{| style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
{|style="text-align:center" class=wikitable
|-style="background: #ABC;"
!width="5%"|Level
!width="5%"|Level
!width="1%"|Preview
!width="1%"|Preview
!width="6%"|Mini count
!width="3%"|Mini count
!width="6%"|Starting inventory
!width="6%"|Inventory
!width="30%"|Description
!width="30%"|Description
!width="10%"|Enemies and obstacles encountered
!width="10%"|Enemies and obstacles
|-
|-
|[[Area 1-1]]
|[[Area 1-1]]
|[[File:MvsDK1-1.png]]
|[[File:MvsDK1-1.png]]
|2 [[Mini-Mario]]s
|2
|0 [[Red Girder]]s
|[[Red Girder]]s
|The level where [[Red Girder]]s are first used in the game.
|The level where [[Red Girder]]s are first used in the game.
|[[Spike Trap|Spikes]]
|[[Spike Trap|Spikes]]
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|[[Area 1-2]]
|[[Area 1-2]]
|[[File:MvsDK1-2.png]]
|[[File:MvsDK1-2.png]]
|2 Mini-Marios
|2
|0 Red Girders
|Red Girders
|This level introduces [[Girder Pickup]]s.
|This level introduces [[Girder Pickup]]s.
|Spikes
|Spikes
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|[[Area 1-3]]
|[[Area 1-3]]
|[[File:MvsDK1-3.png]]
|[[File:MvsDK1-3.png]]
|2 Mini-Marios
|2
|0 Red Girders
|Red Girders
|This level introduces [[Warp Pipe]]s to the player.
|This level introduces [[Warp Pipe]]s to the player.
|Spikes
|Spikes
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|[[Area 1-4]]
|[[Area 1-4]]
|[[File:MvsDK1-4.png]]
|[[File:MvsDK1-4.png]]
|1 Mini-Mario<br>1 [[Mini-Toad]]
|2
|0 Red Girders
|Red Girders
|This level introduces [[Goal Door (Mario vs. Donkey Kong series)|doors]] for each respective [[Mini]].
|This level introduces [[Goal Door (Mario vs. Donkey Kong series)|doors]] for each respective [[Mini]].
|Spikes
|Spikes
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|[[Area 1-5]]
|[[Area 1-5]]
|[[File:MvsDK1-5.png]]
|[[File:MvsDK1-5.png]]
|2 Mini-Marios
|2
|2 Red Girders
|Red Girders
|This level introduces [[Hammer]]s and the first enemies in the game.
|This level introduces [[Hammer]]s and the first enemies in the game.
|Spikes, [[Shy Guy (toy)|Shy Guys]]
|Spikes, [[Shy Guy]]s
|-
|-
|[[Area 1-6]]
|[[Area 1-6]]
|[[File:MvsDK1-6.png]]
|[[File:MvsDK1-6.png]]
|3 Mini-Marios
|3
|0 Red Girders
|Red Girders
|This level introduces [[Ladder]]s and camera panning.
|This level introduces [[Ladder]]s and camera panning.
|Spikes
|Spikes
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|[[Area 1-7]]
|[[Area 1-7]]
|[[File:MvsDK1-7.png]]
|[[File:MvsDK1-7.png]]
|2 Mini-Marios
|2
|0 Red Girders
|Red Girders
|This level introduces the Circus Kongs.
|This level introduces the Circus Kongs.
|Spikes, [[Circus Kong]]s
|Spikes, [[Circus Kong]]s
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|[[Area 1-8]]
|[[Area 1-8]]
|[[File:MvsDK1-8.png]]
|[[File:MvsDK1-8.png]]
|2 Mini-Marios
|2
|0 Red Girders
|Red Girders
|This level introduces [[Key]]s which can be used by the Minis to unlock doors.
|This level introduces [[Key]]s which can be used by the Minis to unlock doors.
|Spikes
|Spikes
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|[[Area 1-DK]]
|[[Area 1-DK]]
|[[File:MvsDK1-DK.png]]
|[[File:MvsDK1-DK.png]]
|6 Mini-Marios
|6
|5 Red Girders
|Red Girders
|The first boss fight against Donkey Kong.
|The first boss fight against Donkey Kong.
|[[Donkey Kong]], [[Barrel]]s
|[[Donkey Kong]], [[Barrel]]s
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==Media==
==Media==
{{media table
{{media table
|file1=MvDKMLM CoasterHills.oga
|file1=MvDKMLM CoasterHillsA.oga
|title1=Music theme
|title1=First music
|file2=MvDKMLM CoasterHillsIntro.oga
|file2=MvDKMLM CoasterHillsB.oga
|title2=Introductive cutscene music
|title2=Second music
|file3=MvDKMLM CoasterHillsMenu.oga
|file3=MvDKMLM CoasterHillsC.oga
|title3=Stage select music
|title3=Third music
|file4=MvDKMLM CoasterHillsBoss.oga
|file4=MvDKMLM CoasterHillsPreview.oga
|title4=Boss music
|title4=Preview
|file5=MvDKMLM CoasterHillsBossVictory.oga
|file5=MvDKMLM CoasterHillsLose.oga
|title5=Defeated boss
|title5=Losing
|file6=MvDKMLM CoasterHillsWin.oga
|title6=Winning
|file7=MvDKMLM CoasterHillsIntro.oga
|title7=Introductory cutscene music
|file8=MvDKMLM CoasterHillsMenu.oga
|title8=Stage select music
|file9=MvDKMLM CoasterHillsBossHereWeGo.oga
|title9=HERE WE GO!
|file10=MvDKMLM CoasterHillsBossIntro.oga
|title10=Countdown before boss
|file11=MvDKMLM CoasterHillsBoss.oga
|title11=Boss music
|file12=MvDKMLM CoasterHillsBossLose.oga
|title12=Lost against boss
|file13=MvDKMLM CoasterHillsBossVictory.oga
|title13=Defeated boss
}}
}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=コースターヒルズ
|JapR=Kōsutā Hiruzu
|JapM=Coaster Hills
|SpaA=Lomas onduladas
|SpaA=Lomas onduladas
|SpaAM=Rolling hills
|SpaAM=Rolling hills
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|Ita=Colline saliscendi
|Ita=Colline saliscendi
|ItaM=Down-hills
|ItaM=Down-hills
|Fra=Poutrelles pentues
|Fre=Poutrelles pentues
|FraM=Steep girders
|FreM=Steep girders
|Ger=Achterbahn-Hügel
|Ger=Achterbahn-Hügel
|GerM=Rollercoaster hills
|GerM=Rollercoaster hills
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==Trivia==
==Trivia==
*The music played in this attraction is remixed music from ''[[Super Mario Bros. 2]]''. The theme played in the levels is a remix of the overworld theme, the music played in the DK level is a remix of the boss theme, and the music played after completing a level is a remix of the theme played after defeating a world boss.
*The music played in this attraction is rearranged music from ''[[Super Mario Bros. 2]]''. The theme played in the levels is a based on the "[[Ground Theme (Super Mario Bros. 2)|Ground Theme]]", the music played in the DK level is based on the boss theme, the music played after completing a level is based on the theme played after defeating a world boss, and the music played when losing all Mini Mario toys is based on the theme played when losing a life.
{{MVDKMLM}}
{{MVDKMLM}}
[[Category:Amusement parks]]
[[Category:Grasslands]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem! worlds]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem! worlds]]
[[de:Achterbahn-Hügel]]
[[de:Achterbahn-Hügel]]

Latest revision as of 13:53, July 1, 2024

World 1
MvsDKCoasterHills.png
Game Mario vs. Donkey Kong: Mini-Land Mayhem
<< List of worlds >>

Coaster Hills is the first attraction in Mario vs. Donkey Kong: Mini-Land Mayhem!. It starts off as Mario and his Mini Marios begin their adventure to save Pauline. The only enemies found here are Shy Guys and Circus Kongs. A roller coaster can be seen in the background. Besides Mini Marios, another mini can be found here, Mini Toad. The levels consist of Ground Tiles for the floor, girders, and Spikes as obstacles.

In their first encounter with Donkey Kong, the Mini Marios must avoid the barrels thrown by the ape, use ladders and girders to reach a switch near DK and press it to damage him. The player has to repeat this technique three times to defeat Donkey Kong, who takes Pauline and flees to the second attraction.

Levels[edit]

Level Preview Mini count Inventory Description Enemies and obstacles
Area 1-1 MvsDK1-1.png 2 Red Girders The level where Red Girders are first used in the game. Spikes
Area 1-2 MvsDK1-2.png 2 Red Girders This level introduces Girder Pickups. Spikes
Area 1-3 MvsDK1-3.png 2 Red Girders This level introduces Warp Pipes to the player. Spikes
Area 1-4 MvsDK1-4.png 2 Red Girders This level introduces doors for each respective Mini. Spikes
Area 1-5 MvsDK1-5.png 2 Red Girders This level introduces Hammers and the first enemies in the game. Spikes, Shy Guys
Area 1-6 MvsDK1-6.png 3 Red Girders This level introduces Ladders and camera panning. Spikes
Area 1-7 MvsDK1-7.png 2 Red Girders This level introduces the Circus Kongs. Spikes, Circus Kongs
Area 1-8 MvsDK1-8.png 2 Red Girders This level introduces Keys which can be used by the Minis to unlock doors. Spikes
Area 1-DK MvsDK1-DK.png 6 Red Girders The first boss fight against Donkey Kong. Donkey Kong, Barrels

Media[edit]

Audio.svg First music
File infoMedia:MvDKMLM CoasterHillsA.oga
Audio.svg Second music
File infoMedia:MvDKMLM CoasterHillsB.oga
Audio.svg Third music
File infoMedia:MvDKMLM CoasterHillsC.oga
Audio.svg Preview
File infoMedia:MvDKMLM CoasterHillsPreview.oga
Audio.svg Losing
File infoMedia:MvDKMLM CoasterHillsLose.oga
Audio.svg Winning
File infoMedia:MvDKMLM CoasterHillsWin.oga
Audio.svg Introductory cutscene music
File infoMedia:MvDKMLM CoasterHillsIntro.oga
Audio.svg Stage select music
File infoMedia:MvDKMLM CoasterHillsMenu.oga
Audio.svg HERE WE GO!
File infoMedia:MvDKMLM CoasterHillsBossHereWeGo.oga
Audio.svg Countdown before boss
File infoMedia:MvDKMLM CoasterHillsBossIntro.oga
Audio.svg Boss music
File infoMedia:MvDKMLM CoasterHillsBoss.oga
Audio.svg Lost against boss
File infoMedia:MvDKMLM CoasterHillsBossLose.oga
Audio.svg Defeated boss
File infoMedia:MvDKMLM CoasterHillsBossVictory.oga
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Notes
Japanese コースターヒルズ[?]
Kōsutā Hiruzu
Coaster Hills
French Poutrelles pentues[?] Steep girders
German Achterbahn-Hügel[?] Rollercoaster hills
Italian Colline saliscendi[?] Down-hills
Spanish (NOA) Lomas onduladas[?] Rolling hills
Spanish (NOE) Montaña Rusa[?] Roller Coaster

Trivia[edit]

  • The music played in this attraction is rearranged music from Super Mario Bros. 2. The theme played in the levels is a based on the "Ground Theme", the music played in the DK level is based on the boss theme, the music played after completing a level is based on the theme played after defeating a world boss, and the music played when losing all Mini Mario toys is based on the theme played when losing a life.