Butterflies (microgame): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "{{([^\n}]+) Microgames}}" to "{{$1 microgames}}")
No edit summary
 
(One intermediate revision by one other user not shown)
Line 4: Line 4:
|type = Tutorial
|type = Tutorial
|intro = ''Butterflies?''
|intro = ''Butterflies?''
|info = ''"In this game, you tap the two butterflies. You need to tap both to win."''
|info = ''"In this game, you tap the two butterflies. You need to tap both to win."'' (Tutorial)<br>''"Which ones are butterflies?"'' (Game)
|controls = {{button|ds|stylus}} &ndash; Tap butterflies
|controls = {{button|ds|stylus}} &ndash; Tap butterflies
}}
}}
Line 35: Line 35:
|Jap=ちょうちょあて
|Jap=ちょうちょあて
|JapR=Chōcho-ate
|JapR=Chōcho-ate
|JapM=Adressed to butterfly
|JapM=Addressed to butterfly
|Ita=Farfalle
|Ita=Farfalle
|ItaM=Butterflies
|ItaM=Butterflies

Latest revision as of 21:42, November 10, 2023

Butterflies
Butterflies microgame.png
Appears in WarioWare: D.I.Y.
Type Tutorial
Command(s) Butterflies?
Info "In this game, you tap the two butterflies. You need to tap both to win." (Tutorial)
"Which ones are butterflies?" (Game)
Controls Stylus – Tap butterflies

Butterflies is the third and final microgame the player makes in WarioWare: D.I.Y.'s tutorial.

Gameplay[edit]

There are three objects placed randomly in the stage: two butterflies and one blue ribbon. The player has to tap both of the butterflies.

Lesson[edit]

The lesson consists of 8 steps:

  • Step 1: Putting it all together!
    • The player learns about the main screen for microgame production and how to set the game length. The player also learns how to create custom palettes.
  • Step 2: Using objects from another game!
    • The player learns how to import objects from other microgames, including the Diamond Software microgames.
  • Step 3: Using music from another game!
    • The player learns how to import music from other microgames.
  • Step 4: Placing an object in a general area!
    • The player learns how to set a random location for an object to appear in in a general area.
  • Step 5: Copying an object and its AI!
    • The player learns how to duplicate objects and their AI.
  • Step 6: Two win conditions!
    • The player learns how to set up more than 1 win condition. Setting a trigger within the same conditions means both of those triggers have to be performed to win, while setting a trigger in a separate condition means either one trigger or the other has to be met.
  • Step 7: AI -- the big picture!
    • Penny reviews the concept of AI, or action instructions, more in-depth.
  • Step 8: Changing the object display order!
    • The player learns how to set up layers for objects, i.e. making a butterfly go over the ribbon rather than under it.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ちょうちょあて[?]
Chōcho-ate
Addressed to butterfly
Italian Farfalle[?] Butterflies

See also[edit]