Boomerang!: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "{{[Mm]inigame-infobox" to "{{minigame infobox") |
Ashley5478 (talk | contribs) (→Gameplay: Losing the microgame by hitting the center object) |
||
(3 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{minigame infobox | {{minigame infobox | ||
|image=[[File:Boomerang!.png]] | |image=[[File:Boomerang!.png]] | ||
| | |appears_in=''[[WarioWare: Twisted!]] | ||
|type=[[Orbulon]] | |type=[[Orbulon]] | ||
|intro=''Boomerang!'' | |intro=''Boomerang!'' | ||
Line 11: | Line 11: | ||
==Gameplay== | ==Gameplay== | ||
The purpose of the game is to tilt the system to throw the object and catch it as it flies back to the hand. | The purpose of the game is to tilt the system to throw the object and catch it as it flies back to the hand. The player must spin the system fast enough for boomerang to not to collide the center object. If the boomerang hits the center object or misses it, the microgame is lost. | ||
*'''1st level difficulty:''' There is no object in the center and the player uses a boomerang, which requires little twisting to throw. | *'''1st level difficulty:''' There is no object in the center and the player uses a boomerang, which requires little twisting to throw. | ||
Line 24: | Line 24: | ||
}} | }} | ||
{{Orbulon's | {{Orbulon's microgames}} | ||
{{WarioWare: Twisted! | {{WarioWare: Twisted! microgames}} | ||
[[Category:WarioWare: Twisted! microgames]] | [[Category:WarioWare: Twisted! microgames]] |
Latest revision as of 15:53, October 2, 2022
Boomerang! | |
---|---|
Appears in | WarioWare: Twisted! |
Type | Orbulon |
Command(s) | Boomerang! |
Info | "Swing the boomerang into the air and catch it!" |
Controls | – Swing arm |
Points to clear | 10 |
Boomerang! is one of Orbulon's microgames in WarioWare: Twisted!
Gameplay[edit]
The purpose of the game is to tilt the system to throw the object and catch it as it flies back to the hand. The player must spin the system fast enough for boomerang to not to collide the center object. If the boomerang hits the center object or misses it, the microgame is lost.
- 1st level difficulty: There is no object in the center and the player uses a boomerang, which requires little twisting to throw.
- 2nd level difficulty: There is a small object in the center and the player uses a pickle, which requires more twisting to throw.
- 3rd level difficulty: There is a big object in the center and the player uses the Baker from Mario Paint, which requires a lot of twisting to throw.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ブーメラン[?] Būmeran |
Boomerang |