Room 4-Key+: Difference between revisions
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{{level infobox | {{level infobox | ||
|title=Room 4-Key+ | |title=Room 4-Key+ | ||
|image= | |image=[[File:Room4-Key+ MvsDK MMA.png|256px]] | ||
|code=4-Key+ | |code=4-Key+ | ||
|world=[[Jungle Rumble]] (Plus Mode) | |world=[[Jungle Rumble]] (Plus Mode) | ||
Line 13: | Line 12: | ||
The course features five [[Mini Mario (toy)|Mini Mario]] toys, one of which carries a [[key]] needed to unlock the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]]. | The course features five [[Mini Mario (toy)|Mini Mario]] toys, one of which carries a [[key]] needed to unlock the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]]. | ||
==Overview== | ==Overview== | ||
The four keyless Mini Marios start in the top left, in the same area as the locked Goal Door. The Key Mini Mario starts lower to the right inside a passage. The Key Mini Mario must be brought to a blue [[Box Spring]] on the right side of the course, in such a way that the toy walks onto it from the right. The Box Spring should be used to bounce the Key Mini Mario to the upper platform on the left. To lead the Key Mini Mario to the door from here, the player can use either Pink Blocks or a yellow Box Spring. After the Key Mini Mario unlocks the door, all the other minis have to quickly follow and enter the door to clear the level. | The four keyless Mini Marios start in the top left, in the same area as the locked Goal Door. The Key Mini Mario starts lower to the right inside a passage. The Key Mini Mario must be brought to a blue [[Box Spring]] on the right side of the course, in such a way that the toy walks onto it from the right. The Box Spring should be used to bounce the Key Mini Mario to the upper platform on the left. To lead the Key Mini Mario to the door from here, the player can use either Pink Blocks or a yellow Box Spring. After the Key Mini Mario unlocks the door, all the other minis have to quickly follow and enter the door to clear the level. | ||
There is a [[Capture Kong]] on the left side of the level. If any Mini Mario ends up captured by it, the Capture Kong can be brought past a bed of [[Spike Trap| | There is a [[Capture Kong]] on the left side of the level. If any Mini Mario ends up captured by it, the Capture Kong can be brought past a bed of [[Spike Trap|spike]]s to a platform on the right and stunned by a Mini Mario with the Hammers located in the bottom right area. | ||
===Mini Mario Card=== | ===Mini Mario Card=== | ||
The [[Mini Mario Card]] is located atop a long [[girder]] platform in the top right. Three [[ | The [[Mini Mario Card]] is located atop a long [[girder]] platform in the top right. Three [[Spear Guy]]s patrol it. One of the minis has to be led to the pair of [[Hammer]]s located above a grid of Pink Blocks in the top middle. With the Hammers picked up, the mini should then be led to the platform with the Spear Guys and destroy them to collect the Mini Mario Card. | ||
===M-Token=== | ===M-Token=== | ||
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*[[Hammer]] pairs: 2 | *[[Hammer]] pairs: 2 | ||
*[[Coin]]s: 17 | *[[Coin]]s: 17 | ||
*[[10-Coin|Large | *[[10-Coin|Large Coin]]s: 4 | ||
*Enemies: | *Enemies: | ||
**[[ | **[[Spear Guy]]s: 3 | ||
**[[Capture Kong]]s: 1 | **[[Capture Kong]]s: 1 | ||
{{MVDKMMA | {{MVDKMMA levels}} | ||
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]] | [[Category:Mario vs. Donkey Kong: Minis March Again! levels]] |
Latest revision as of 07:41, March 29, 2024
Level | |
---|---|
Room 4-Key+ | |
Level code | 4-Key+ |
World | Jungle Rumble (Plus Mode) |
Game | Mario vs. Donkey Kong: Minis March Again! |
Time limit | 300 seconds |
<< Directory of levels >> |
Room 4-Key+ (titled Room 3-Key+ in the British English version) is the eighth Plus Mode course of Jungle Rumble in Mario vs. Donkey Kong: Minis March Again!.
The course features five Mini Mario toys, one of which carries a key needed to unlock the Goal Door.
Overview[edit]
The four keyless Mini Marios start in the top left, in the same area as the locked Goal Door. The Key Mini Mario starts lower to the right inside a passage. The Key Mini Mario must be brought to a blue Box Spring on the right side of the course, in such a way that the toy walks onto it from the right. The Box Spring should be used to bounce the Key Mini Mario to the upper platform on the left. To lead the Key Mini Mario to the door from here, the player can use either Pink Blocks or a yellow Box Spring. After the Key Mini Mario unlocks the door, all the other minis have to quickly follow and enter the door to clear the level.
There is a Capture Kong on the left side of the level. If any Mini Mario ends up captured by it, the Capture Kong can be brought past a bed of spikes to a platform on the right and stunned by a Mini Mario with the Hammers located in the bottom right area.
Mini Mario Card[edit]
The Mini Mario Card is located atop a long girder platform in the top right. Three Spear Guys patrol it. One of the minis has to be led to the pair of Hammers located above a grid of Pink Blocks in the top middle. With the Hammers picked up, the mini should then be led to the platform with the Spear Guys and destroy them to collect the Mini Mario Card.
M-Token[edit]
The M-Token is located right behind the Key Mini Mario's starting position. To obtain it, the player has to direct a mini to it using Pink Blocks.
Statistics[edit]
- Pink Blocks: 12
- Pink Block spaces: 56
- Yellow Springs: 1
- Split Pipe pairs: 1 (cyan)
- Box Springs: 2 (1 yellow, 1 blue)
- Hammer pairs: 2
- Coins: 17
- Large Coins: 4
- Enemies:
- Spear Guys: 3
- Capture Kongs: 1