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{{distinguish|8-Bit Super Mushroom}}
{{item infobox
{{item infobox
|image=[[File:SMM2-SMB-SMB2Mushroom.png|16px]]
|image=[[File:SMM2-SMB-SMB2Mushroom.png|160px]]
|first_appearance=''[[Super Mario Maker 2]]'' (version 3.0.0) (2020)
|first_appearance=''[[Super Mario Maker 2]]'' (version 3.0.0) (2020)
|effect=Turns [[Mario]] into [[SMB2 Mario]].
|effect=Turns the player character into an [[SMB2 Mario|SMB2 version]].
}}
}}
The '''SMB2 Mushroom''' (short for '''''Super Mario Bros. 2'' Mushroom''') is a power-up introduced in the version 3.0.0 update in ''[[Super Mario Maker 2]]'' released on April 22, 2020. It is exclusive to the ''[[Super Mario Bros.]]'' game style. In the nighttime ground theme, SMB2 Mushrooms bounce whenever the player jumps.
{{quote|This mushroom here is a little different. If [[Mario]] picks it up, he'll become [[SMB2 Mario|Super Mario Brothers 2 Mario]]!|Narrator|Super Mario Maker 2 – World Maker Update – Nintendo Switch}}
The '''SMB2 Mushroom''' (short for "''Super Mario Bros. 2'' Mushroom") is a power-up introduced in the version 3.0.0 update in ''[[Super Mario Maker 2]]'' released on April 22, 2020. It is exclusive to the ''[[Super Mario Bros.]]'' game style. In the nighttime ground theme, SMB2 Mushrooms bounce whenever the player jumps.


The [[mushroom]] transforms [[Mario]] into [[SMB2 Mario]]: Mario gains an appearance similar to how he was in ''[[Super Mario Bros. 2]]'' and affects gameplay in the following ways:
The mushroom transforms the player character into [[SMB2 Mario|SMB2 versions]] of themselves (in the case of [[Toadette]], her sprite is fully original as she did not appear in ''[[Super Mario Bros. 2]]''). All characters have similar physics to [[Mario]] from the original game.
*Mario stands on enemies instead of jumps defeating them as usual (exceptions include [[Boom Boom]] and the [[Koopalings]]).
 
*Mario can perform the [[charge jump]].
The mushroom affects gameplay in the following ways:
*Mario can pick up and throw enemies to defeat other enemies and collect coins.
*The player character stands on enemies instead of jumps defeating them as usual (exceptions include [[Boom Boom]] and the [[Koopalings]]).
*Mario can pick up the shells of large enemies.
*The player character can perform the [[Crouching High Jump|charge jump]].
*Mario can pick up and ride on [[Bullet Bill]]s, [[Banzai Bill]]s, and [[cannonball]]s.
*The player character can pick up and throw enemies to defeat other enemies and collect coins.
*Mario can pick up [[Chain Chomp]]s and use them to defeat enemies.
*The player character can pick up the shells of large enemies.
*Mario can dig through [[Cloud Block]]s.
*The player character can pick up and ride on [[Bullet Bill]]s, [[Bomber Bill|Banzai Bill]]s, and [[cannonball]]s.
*In the snow theme, Mario can pick [[snowball]]s out of ground tiles.
*The player character can pick up [[Chain Chomp]]s and use them to defeat enemies.
Similar to the [[Superball Flower]] and [[Master Sword]] items, the SMB2 Mushroom also causes music from ''Super Mario Bros. 2'' to play, and changes music depending on the course theme. When using the SMB2 Mushroom in the ground, sky, underwater, forest, desert, airship, and snow themes, the music is replaced by the overworld theme from that game; and in the underground, ghost house, and castle themes, the game's underground theme plays. Sound effects are also borrowed from the game. The boss theme [[List of sound effects in Super Mario Maker 2|sound effect]] while in SMB2 Mario is the boss theme from that game, while the final boss sound effect is Wart's boss theme. The bonus game theme uses the source game's character select music, while the Peaceful theme uses the music of the source game's ending. [[P Switch]]es use the source game's [[Subspace]] music, while the sound effect of a thrown [[POW Block]] is borrowed from the same action in ''Super Mario Bros. 2'' as well.
*The player character can dig through [[Cloud Block]]s.
*In the snow theme, the player character can pick [[snowball]]s out of ground tiles.
Similar to the [[Superball Flower]] and [[Master Sword]] items, the SMB2 Mushroom also causes music from ''Super Mario Bros. 2'' to play, and changes music depending on the course theme. When using the SMB2 Mushroom in the ground, sky, underwater, forest, desert, airship, and snow themes, the music is replaced by the [[Ground Theme (Super Mario Bros. 2)|overworld theme]] from that game; and in the underground, ghost house, and castle themes, the game's underground theme plays. Sound effects are also borrowed from the game. The boss theme [[List of sound effects in Super Mario Maker 2|sound effect]] while in SMB2 Mario is the boss theme from that game, while the final boss sound effect is Wart's boss theme. The bonus game theme uses the source game's character select music, while the Peaceful theme uses the music of the source game's ending. [[P Switch]]es use the source game's [[Subspace]] music, while the sound effect of a thrown [[POW Block]] is borrowed from the same action in ''Super Mario Bros. 2'' as well.


==Profiles==
==Profiles==
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|ItaM=SMB2 Mushroom
|ItaM=SMB2 Mushroom
|Kor=마리오 2의 버섯
|Kor=마리오 2의 버섯
|KorR=Mario Iae Beoseot
|KorR=Mario 2-ui Beoseot
|KorM=Mario 2's Mushroom
|KorM=Mario 2's Mushroom
|ChiS=马力欧USA的蘑菇<ref>[https://www.nintendo.com.hk/topics/article/a_200421_02_sc.html 创作完整的世界地图!? 《 Super Mario Maker 2 》最后的大型数据更新 Ver.3.0.0 版本, 将于4月22日开始发布!] ''Nintendo''. Retrieved April 22, 2020.</ref>
|ChiS=马力欧USA的蘑菇<ref>[https://www.nintendo.com.hk/topics/article/a_200421_02_sc.html 创作完整的世界地图!? 《 Super Mario Maker 2 》最后的大型数据更新 Ver.3.0.0 版本, 将于4月22日开始发布!] ''Nintendo''. Retrieved April 22, 2020.</ref>
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|ChiTR=Mǎlì'ōu USA de Mógu
|ChiTR=Mǎlì'ōu USA de Mógu
|ChiTM=Mario USA's Mushroom
|ChiTM=Mario USA's Mushroom
|FraE=Champignon (SMB2)
|FreE=Champignon (SMB2)
|FraEM=Mushroom (SMB2)
|FreEM=Mushroom (SMB2)
}}
}}



Latest revision as of 00:34, October 26, 2024

SMB2 Mushroom
SMB2 Mushroom in Super Mario Maker 2.
First appearance Super Mario Maker 2 (version 3.0.0) (2020)
Effect Turns the player character into an SMB2 version.
“This mushroom here is a little different. If Mario picks it up, he'll become Super Mario Brothers 2 Mario!”
Narrator, Super Mario Maker 2 – World Maker Update – Nintendo Switch

The SMB2 Mushroom (short for "Super Mario Bros. 2 Mushroom") is a power-up introduced in the version 3.0.0 update in Super Mario Maker 2 released on April 22, 2020. It is exclusive to the Super Mario Bros. game style. In the nighttime ground theme, SMB2 Mushrooms bounce whenever the player jumps.

The mushroom transforms the player character into SMB2 versions of themselves (in the case of Toadette, her sprite is fully original as she did not appear in Super Mario Bros. 2). All characters have similar physics to Mario from the original game.

The mushroom affects gameplay in the following ways:

  • The player character stands on enemies instead of jumps defeating them as usual (exceptions include Boom Boom and the Koopalings).
  • The player character can perform the charge jump.
  • The player character can pick up and throw enemies to defeat other enemies and collect coins.
  • The player character can pick up the shells of large enemies.
  • The player character can pick up and ride on Bullet Bills, Banzai Bills, and cannonballs.
  • The player character can pick up Chain Chomps and use them to defeat enemies.
  • The player character can dig through Cloud Blocks.
  • In the snow theme, the player character can pick snowballs out of ground tiles.

Similar to the Superball Flower and Master Sword items, the SMB2 Mushroom also causes music from Super Mario Bros. 2 to play, and changes music depending on the course theme. When using the SMB2 Mushroom in the ground, sky, underwater, forest, desert, airship, and snow themes, the music is replaced by the overworld theme from that game; and in the underground, ghost house, and castle themes, the game's underground theme plays. Sound effects are also borrowed from the game. The boss theme sound effect while in SMB2 Mario is the boss theme from that game, while the final boss sound effect is Wart's boss theme. The bonus game theme uses the source game's character select music, while the Peaceful theme uses the music of the source game's ending. P Switches use the source game's Subspace music, while the sound effect of a thrown POW Block is borrowed from the same action in Super Mario Bros. 2 as well.

Profiles[edit]

  • Play Nintendo: "Additional power-ups and course parts are also coming to Super Mario Maker 2 as part of the free update. This includes the SMB2 Mushroom, which transforms Mario and friends into their look from the Super Mario Bros. 2 game and allows them to pick up and throw items and enemies – just like in that classic game!"[1]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese マリオUSAのキノコ[2]
Mario Yū Esu Ē no Kinoko
Mario USA's Mushroom
Chinese (simplified) 马力欧USA的蘑菇[4]
Mǎlì'ōu USA de Mógu
Mario USA's Mushroom
Chinese (traditional) 瑪利歐USA的蘑菇[5]
Mǎlì'ōu USA de Mógu
Mario USA's Mushroom
French (NOE) Champignon (SMB2)[?] Mushroom (SMB2)
Italian Fungo SMB2
Fungo SMB 2[3]
SMB2 Mushroom
Korean 마리오 2의 버섯[?]
Mario 2-ui Beoseot
Mario 2's Mushroom
Spanish (NOA) Champiñón SMB2[?] SMB2 Mushroom
Spanish (NOE) Champiñón de SMB2[?] SMB2's Mushroom

References[edit]