Mario Chase: Difference between revisions

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[[File:Mario chase.png|thumb|200px|Pre-release logo]]
[[File:NL MC Logo Final.png|thumb|200px|The logo]]
'''Mario Chase''' is a [[minigame]] or attraction featured in the [[Wii U]] title, ''[[Nintendo Land]]''. The game is a refined version of the Wii U demo '''''Chase Mii'''''.
'''Mario Chase''' is a [[minigame]] or attraction featured in the [[Wii U]] title, ''[[Nintendo Land]]''. The game is a refined version of the Wii U demo '''''Chase Mii'''''.


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The Miis representing the {{button|wii|Wiimote}} are each provided with different colored Toad outfits; player 1, player 2, player 3, and player 4 being  
The Miis representing the {{button|wii|Wiimote}} are each provided with different colored Toad outfits; player 1, player 2, player 3, and player 4 being  
[[Toad (species)|Blue Toad]], [[Toad (species)|Purple Toad]], [[Toad (species)|Green Toad]] and [[Toad (species)|Yellow Toad]] respectively. The player wielding the {{button|wiiu|GamePad}}, however, has its Mii dressed up like [[Mario]]. When there is only one Toad, they are provided the assistance of two [[Yoshi]] carts from another ''[[Nintendo Land]]'' [[minigame]], [[Yoshi's Fruit Cart]]. The Yoshi carts, computer controlled, are given the ability to stun Mario with their tongue, which provides the single Toad a much better chance to win. Each arena is divided into four different colored sections,  blue ([[Star]]), red ([[Mushroom]]), yellow ([[Super Leaf]]), and green ([[Fire Flower]]). The Yoshi carts can also sense what section Mario is in. After the first 30 seconds of the match, a [[Super Star]] will appear at the center of the arena, that is only available of use to Mario. If Mario is successful in gaining the Starman, he is granted invincibility and moves faster for a short period of time. The music will speed up twice during the match, at sixty seconds and thirty seconds.
[[Toad (species)|Blue Toad]], [[Toad (species)|Purple Toad]], [[Toad (species)|Green Toad]] and [[Toad (species)|Yellow Toad]] respectively. The player wielding the {{button|wiiu|GamePad}}, however, has its Mii dressed up like [[Mario]]. When there is only one Toad, they are provided the assistance of two [[Yoshi Cart]]s from another ''[[Nintendo Land]]'' [[minigame]], [[Yoshi's Fruit Cart]]. The Yoshi carts, computer controlled, are given the ability to stun Mario with their tongue, which provides the single Toad a much better chance to win. Each arena is divided into four different colored sections,  blue ([[Star]]), red ([[Mushroom]]), yellow ([[Super Leaf]]), and green ([[Fire Flower]]). The Yoshi carts can also sense what section Mario is in. After the first 30 seconds of the match, a [[Super Star]] appears at the center of the arena, that is only available of use to Mario. If Mario collects it, he is granted invincibility and moves faster for a short period of time, knocking over any Toads and Yoshi Carts he hits, stunning them. The music speeds up twice during the match, at sixty seconds and thirty seconds.
{{br|left}}
{{br|left}}


==Controls==
==Controls==
*{{button|wii|Pad}}/{{button|Stick}}: Run
*{{button|wii|Pad}}/{{button|wiiu|LeftStick}}: Run
*{{button|wii|2}}: Tackle (Toads only)
*{{button|wii|2}}: Tackle (Toads only)


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|align=left
|align=left
}}
}}
A relatively simple octagonal shaped arena with many colored blocks scattered throughout, where the placement of these blocks are mirrored on the east and west sides. As all terrain is mainly identical save for very gentle slopes, this arena makes for a good practice arena for beginners. The music played here is a remix of the athletic theme from ''[[Super Mario Bros. 3]]''.
A relatively simple octagonal shaped arena with many colored blocks scattered throughout, where the placement of these blocks are mirrored on the east and west sides. As all terrain is mainly identical save for very gentle slopes, this arena makes for a good practice arena for beginners. The music played here is an arrangement of the athletic theme from ''[[Super Mario Bros. 3]]''.


When played with 2 or 3 players, the arena goes under drastic changes compared to the other arenas. The stage is overall much smaller, it is now rounded instead of octagonal. There are much fewer blocks around the stage, which are now slightly curved and the platforms that link to the corners of the starting point can now be jumped off onto the regular part of the stage, as such they can no longer be used to trap Mario. This arena mainly gives the Toads the upper hand.
When played with 2 or 3 players, the arena goes under drastic changes compared to the other arenas. The stage is overall much smaller, it is now rounded instead of octagonal. There are much fewer blocks around the stage, which are now slightly curved and the platforms that link to the corners of the starting point can now be jumped off onto the regular part of the stage, as such they can no longer be used to trap Mario. This arena mainly gives the Toads the upper hand.
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|align=right
|align=right
}}
}}
This is a unique arena in the game, being much less blocky compared to the other arenas and having an odd shape. The most significant feature of this arena is the mud that fills some of the stage, being poured out onto the arena by four [[Warp Pipe]]s in the background. The mud makes both the Toads and Mario slow down drastically if they come in contact with it. Bridges connect the four sections preventing the player from slowing down, which disappear permanently if Mario runs across one. The Toads, however, can run across them an infinite number of times if Mario hasn't yet walked across them. This can be used to slow the Toads down if they are chasing closely behind Mario. Mario will also be immune to the mud if he is using a Starman. In 2 or 3 player mode, the basic layout of the stage is identical, the only major differences are the size and the curves on the edge of the arena are not as sharp. The background music for this arena is a remix of the athletic theme from ''[[Super Mario World]]''. This arena mainly gives Mario the upper hand.
This is a unique arena in the game, being much less blocky compared to the other arenas and having an odd shape. The most significant feature of this arena is the mud that fills some of the stage, being poured out onto the arena by four [[Warp Pipe]]s in the background. The mud makes both the Toads and Mario slow down drastically if they come in contact with it. Bridges connect the four sections preventing the player from slowing down, which disappear permanently if Mario runs across one. The Toads, however, can run across them an infinite number of times if Mario has not yet walked across them. This can be used to slow the Toads down if they are chasing closely behind Mario. Mario is also immune to the mud if he is using a Super Star. In 2 or 3 player mode, the basic layout of the stage is identical, the only major differences are the size and the curves on the edge of the arena are not as sharp. The background music for this arena is an arrangement of the [[Ground Theme (Super Mario World)|athletic theme]] from ''[[Super Mario World]]''. This arena mainly gives Mario the upper hand.


===Slide Hill===
===Slide Hill===
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|align=left
|align=left
}}
}}
This course's main feature are the many slides found throughout, a total of fourteen (six in the 2 and 3 player version) which make the players move significantly faster while losing all control until they reach the bottom, which allows the Toads to sneak attack on Mario by surprise if done with the right timing. While the Miis will usually sit down while sliding, the Toads can slide down headfirst if they tackle and land on a slide. Mario can also do this; though it is only possible if a Yoshi cart were to stun him in the right location. The slides prohibit players from running back up them once they reach the bottom, as both Mario and the Toads will slip and fall if they attempt to run up it while the Yoshi carts will spin around stunned. The music played on this arena is fittingly a remix of [[Slider]] from ''[[Super Mario 64]]''. This arena is generously giving both Mario and the Toads the upper hand if the former or the latter use the slides correctly.
This course's main feature are the many slides found throughout, a total of fourteen (six in the 2 and 3 player version) which make the players move significantly faster while losing all control until they reach the bottom, which allows the Toads to sneak attack on Mario by surprise if done with the right timing. While the Miis usually sit down while sliding, the Toads can slide down headfirst if they tackle and land on a slide. Mario can also do this; though it is only possible if a Yoshi cart stuns him in the right location. The slides prohibit players from running back up them once they reach the bottom, as both Mario and the Toads slip and fall if they attempt to run up it while the Yoshi carts spins around stunned. The music played on this arena is fittingly an arrrangement of [[Slider]] from ''[[Super Mario 64]]''.
{{br}}
{{br}}
==Stamps==
{|width=100% cellspacing=0 border=1 cellpadding=3 class="wikitable" style="border-collapse:collapse;"
|-
!Name
!How to unlock
|-
|Starless Getaway
|Win as Mario without collecting the Super Star.
|-
|20-Second Catch
|Catch Mario in under 20 seconds.
|-
|Finish at the Start
|Win as Mario while standing in the starting area as the game ends.
|-
|1 Second on the Clock
|Catch Mario with only one second remaining.
|-
|10-Time Champion
|Win ten times as Mario.
|}
==Related prizes==
*Three songs for the Jukebox:
{{media table
|file1=NL MC Chase Arena.oga
|title1=Chase Arena
|length1=0:30
|file2=NL MC Mud River Run.oga
|title2=Mud River Run
|length2=0:30
|file3=NL Mario Chase Theme.oga
|title3=Slide Hill
|length3=0:30
}}
*'''Balancing Bloopers''': You can see these balancing Bloopers when you play Mario Chase with four or more players. We made a lot of Bloopers, but  we decided not to show them all to save face (and ink)!
*'''Bullet Bill''': This is a giant mobile based on everyone's favorite giant bullet. Caution: watching it spin for too long may cause drowsiness and/or indescribably bizarre dreams!
*'''Piranha Plant''': Piranha Plants are by far the most common man-eating plant native to pipes. This pipe is connected to a secret underground facility. Or so the legend goes...
*'''Toy Koopa Troopa''': I'd say this Koopa Troopa is somewhat on the large side for a toy, but many humans seem to think that bigger is better. They've clearly never run into Bowser on a bad day.
*'''Yoshi Cart''': The Yoshi Cart is highly versatile--its long tongue can be used to snap up fruit, strike enemies, do some light cleaning and mopping... Needless to say, it's a huge hit here at Nintendo Land.
==Gallery==
<gallery>
Mario chase.png|Pre-release logo
NL-Toad Mii Artwork.PNG|Miis dressed as Toads chasing a Mii dressed as Mario
NL-Mario Art1.png|A Mii dressed as Mario
NL-Mario Art2.png|A Mii dressed as Mario running
NL-Purple Toad Art2.png|A Mii dressed as a Toad
NL-Purple Toad Art.png|A Mii dressed as a Toad running
</gallery>


==Names in other languages==
==Names in other languages==
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|JapR=Mario Cheisu
|JapR=Mario Cheisu
|JapM=Mario Chase
|JapM=Mario Chase
|Fra=Mario en fuite
|Fre=Mario en fuite
|FraM=Mario on the run
|FreM=Mario on the run
|Spa=Mario a la fuga
|Spa=Mario a la fuga
|SpaM=Mario on the run
|SpaM=Mario on the run
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{{NL}}
{{NL}}
{{MarioGames}}
{{unreleased media}}
{{UnreleasedMedia}}
[[Category:Nintendo Land minigames]]
[[Category:Nintendo Land minigames]]
[[it:Sulle orme di Mario]]
[[it:Sulle orme di Mario]]
[[de:Jagd auf Mario]]
[[de:Jagd auf Mario]]

Latest revision as of 22:35, December 16, 2024

The final logo used for Mario Chase in Nintendo Land
The logo

Mario Chase is a minigame or attraction featured in the Wii U title, Nintendo Land. The game is a refined version of the Wii U demo Chase Mii.

The minigame's full title is "Mario Chase: The Great Getaway", though it was originally titled "Mario Chase: Hot Pursuit".[1]

Gameplay[edit]

Character artwork for Mario Chase
Mario Chase

During gameplay, up to four players use a Wii Remote in order to track and chase down the player using the GamePad. The characters in Mario Chase are the players' Miis dressed up in popular Mario themed outfits.

The Miis representing the Wii Remote are each provided with different colored Toad outfits; player 1, player 2, player 3, and player 4 being Blue Toad, Purple Toad, Green Toad and Yellow Toad respectively. The player wielding the GamePad, however, has its Mii dressed up like Mario. When there is only one Toad, they are provided the assistance of two Yoshi Carts from another Nintendo Land minigame, Yoshi's Fruit Cart. The Yoshi carts, computer controlled, are given the ability to stun Mario with their tongue, which provides the single Toad a much better chance to win. Each arena is divided into four different colored sections, blue (Star), red (Mushroom), yellow (Super Leaf), and green (Fire Flower). The Yoshi carts can also sense what section Mario is in. After the first 30 seconds of the match, a Super Star appears at the center of the arena, that is only available of use to Mario. If Mario collects it, he is granted invincibility and moves faster for a short period of time, knocking over any Toads and Yoshi Carts he hits, stunning them. The music speeds up twice during the match, at sixty seconds and thirty seconds.

Controls[edit]

  • +Control Pad/Left Stick: Run
  • Two Button: Tackle (Toads only)

Stages[edit]

Chase Arena[edit]

Map of the 2 or 3 player Chase Arena in Mario Chase.Map of Chase Arena in Mario Chase.
Left: Map of the stage used in 2 or 3 player mode. Right: Map of the stage used in 4 or 5 player mode.

A relatively simple octagonal shaped arena with many colored blocks scattered throughout, where the placement of these blocks are mirrored on the east and west sides. As all terrain is mainly identical save for very gentle slopes, this arena makes for a good practice arena for beginners. The music played here is an arrangement of the athletic theme from Super Mario Bros. 3.

When played with 2 or 3 players, the arena goes under drastic changes compared to the other arenas. The stage is overall much smaller, it is now rounded instead of octagonal. There are much fewer blocks around the stage, which are now slightly curved and the platforms that link to the corners of the starting point can now be jumped off onto the regular part of the stage, as such they can no longer be used to trap Mario. This arena mainly gives the Toads the upper hand.

Mud River Run[edit]

2 and 3 player map of Mud River Run in Mario Chase.Map of Mud River Run in Mario Chase.
Left: Map of the stage used in 2 or 3 player mode. Right: Map of the stage used in 4 or 5 player mode.

This is a unique arena in the game, being much less blocky compared to the other arenas and having an odd shape. The most significant feature of this arena is the mud that fills some of the stage, being poured out onto the arena by four Warp Pipes in the background. The mud makes both the Toads and Mario slow down drastically if they come in contact with it. Bridges connect the four sections preventing the player from slowing down, which disappear permanently if Mario runs across one. The Toads, however, can run across them an infinite number of times if Mario has not yet walked across them. This can be used to slow the Toads down if they are chasing closely behind Mario. Mario is also immune to the mud if he is using a Super Star. In 2 or 3 player mode, the basic layout of the stage is identical, the only major differences are the size and the curves on the edge of the arena are not as sharp. The background music for this arena is an arrangement of the athletic theme from Super Mario World. This arena mainly gives Mario the upper hand.

Slide Hill[edit]

2 and 3 player map of Slide Hill in Mario Chase.Map of Slide Hill in Mario Chase.
Left: Map of the stage used in 2 or 3 player mode. Right: Map of the stage used in 4 or 5 player mode.

This course's main feature are the many slides found throughout, a total of fourteen (six in the 2 and 3 player version) which make the players move significantly faster while losing all control until they reach the bottom, which allows the Toads to sneak attack on Mario by surprise if done with the right timing. While the Miis usually sit down while sliding, the Toads can slide down headfirst if they tackle and land on a slide. Mario can also do this; though it is only possible if a Yoshi cart stuns him in the right location. The slides prohibit players from running back up them once they reach the bottom, as both Mario and the Toads slip and fall if they attempt to run up it while the Yoshi carts spins around stunned. The music played on this arena is fittingly an arrrangement of Slider from Super Mario 64.

Stamps[edit]

Name How to unlock
Starless Getaway Win as Mario without collecting the Super Star.
20-Second Catch Catch Mario in under 20 seconds.
Finish at the Start Win as Mario while standing in the starting area as the game ends.
1 Second on the Clock Catch Mario with only one second remaining.
10-Time Champion Win ten times as Mario.

Related prizes[edit]

  • Three songs for the Jukebox:
Help:MediaHaving trouble playing?
  • Balancing Bloopers: You can see these balancing Bloopers when you play Mario Chase with four or more players. We made a lot of Bloopers, but we decided not to show them all to save face (and ink)!
  • Bullet Bill: This is a giant mobile based on everyone's favorite giant bullet. Caution: watching it spin for too long may cause drowsiness and/or indescribably bizarre dreams!
  • Piranha Plant: Piranha Plants are by far the most common man-eating plant native to pipes. This pipe is connected to a secret underground facility. Or so the legend goes...
  • Toy Koopa Troopa: I'd say this Koopa Troopa is somewhat on the large side for a toy, but many humans seem to think that bigger is better. They've clearly never run into Bowser on a bad day.
  • Yoshi Cart: The Yoshi Cart is highly versatile--its long tongue can be used to snap up fruit, strike enemies, do some light cleaning and mopping... Needless to say, it's a huge hit here at Nintendo Land.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese マリオチェイス[?]
Mario Cheisu
Mario Chase
Dutch Mario op de vlucht[?] Mario on the run
French Mario en fuite[?] Mario on the run
German Jagd auf Mario[?] Hunt for Mario
Italian Sulle orme di Mario[?] On Mario's trail
Portuguese Mario em Fuga[?] Mario on the Run
Russian Поймайте Марио![?]
Poymayte Mario!
Catch Mario!
Spanish Mario a la fuga[?] Mario on the run

References[edit]

  1. ^ Nintendo (September 14, 2012). Wii U - Nintendo Land Trailer. YouTube. Retrieved December 21, 2021.