Mario Toss: Difference between revisions

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{{Missionbox
{{mission infobox
|label=Episode
|label=Episode
|image=[[File:SMS DP Shine 06.png|250px]]
|image=[[File:SMS DP Shine 06.png|250px]]
|level=[[Delfino Plaza]]
|location=[[Delfino Plaza]]
|game=''[[Super Mario Sunshine]]''
|game=''[[Super Mario Sunshine]]''
|star=5
|number=5
|boss=
|boss=
|before=[[Clean the West Bell|<<]]
|before=[[Clean the West Bell|<<]]
|after=[[The Gold Bird|>>]]
|after=[[The Gold Bird|>>]]
}}
}}
{{quote|Howdy! Throw me a coin, and I'll throw you for a loop!|Chuckster|Super Mario Sunshine}}
{{quote|Howdy! Throw me a [[coin]], and I'll throw [[Mario|you]] for a loop!|Chuckster|Super Mario Sunshine}}
'''Mario Toss'''<ref>Averill, Alan and Villarreal, Jennifer. 2002. ''Super Mario Sunshine Nintendo Power Player's Guide'', pg 25.</ref> is a mission in [[Delfino Plaza]] in ''[[Super Mario Sunshine]]''.
'''Mario Toss''',<ref>{{cite|author=Averill, Alan, and Jennifer Villarreal|title=''Super Mario Sunshine'' Player's Guide|page=25|publisher=Nintendo of America|language=en-us|date=2002|isbn=1-930206-23-2}}</ref> also called '''The Chuckster on the Roof''',<ref>{{cite|author=Loe, Casey|title=''Super Mario Sunshine'' Perfect Guide|page=23|language=en-us|date=August 12, 2002|publisher=Versus Books|isbn=1-931886-09-1}}</ref> '''Another Crazy Chuckster''',<ref>{{cite|author=Bogenn, Tim, and Doug Walsh|title=''Super Mario Sunshine'' Official Strategy Guide|page=147|publisher=BradyGAMES|language=en-us|isbn=0-7440-0180-3|date=2002}}</ref> and '''Pianta Chuckster Challenge''',<ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|page=33|date=September 3, 2002|language=en-us|isbn=0-7615-3961-1}}</ref> is a mission in [[Delfino Plaza]] in ''[[Super Mario Sunshine]]''. [[Mario]] must get up onto the roof of the building attached to the one housing the [[crate]] minigame. Here, there is a [[Pianta]] Mario must speak to. He offers to toss Mario in exchange for one [[coin]]. If Mario has a coin, he may give it to the Pianta, who proceeds to [[Chuckster|throw]] him toward a building behind them, where Mario crashes through a flimsy window and finds himself in proximity of a [[Shine Sprite]], which he may then collect. If the angle is slightly off, he might not hit the window, so the process needs repeating in that case.
 
[[Mario]] must get up onto the roof of the building attached to the one housing the crate minigame. Here, there is a [[Pianta]] Mario must speak to. He offers to toss Mario in exchange for one [[coin]]. If Mario has a coin, he may give it to the Pianta, who proceeds to chuck him toward a building behind them, where Mario crashes through a flimsy window and finds himself in proximity of a [[Shine Sprite]], which he may then collect. If the angle is slightly off, he might not hit the window, so the process needs repeating in that case.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Ita=Il prova del Palmense Chuckster<ref>Italian ''Super Mario Sunshine'' Prima's official strategy guide, page 33.</ref>
|Ita=La prova del Palmense Chuckster<ref>{{cite|title=Italian ''Super Mario Sunshine'' Prima's official strategy guide|page=33}}</ref>
|ItaM=The Pianta Chuckster test
|ItaM=The Pianta Chuckster test
}}
}}
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<references/>
<references/>


{{SMS Levels}}
{{SMS episodes}}
[[Category:Super Mario Sunshine episodes]]
[[Category:Super Mario Sunshine episodes]]
[[it:La prova del Palmense Chuckster]]

Latest revision as of 11:59, October 19, 2024

Episode
Mario Toss
SMS DP Shine 06.png
Location Delfino Plaza
Mission # 5
Game Super Mario Sunshine
<< Directory of missions >>
“Howdy! Throw me a coin, and I'll throw you for a loop!”
Chuckster, Super Mario Sunshine

Mario Toss,[1] also called The Chuckster on the Roof,[2] Another Crazy Chuckster,[3] and Pianta Chuckster Challenge,[4] is a mission in Delfino Plaza in Super Mario Sunshine. Mario must get up onto the roof of the building attached to the one housing the crate minigame. Here, there is a Pianta Mario must speak to. He offers to toss Mario in exchange for one coin. If Mario has a coin, he may give it to the Pianta, who proceeds to throw him toward a building behind them, where Mario crashes through a flimsy window and finds himself in proximity of a Shine Sprite, which he may then collect. If the angle is slightly off, he might not hit the window, so the process needs repeating in that case.

Names in other languages[edit]

Language Name Meaning Notes
Italian La prova del Palmense Chuckster[5] The Pianta Chuckster test

References[edit]

  1. ^ Averill, Alan, and Jennifer Villarreal (2002). Super Mario Sunshine Player's Guide. Nintendo of America (American English). ISBN 1-930206-23-2. Page 25.
  2. ^ Loe, Casey (August 12, 2002). Super Mario Sunshine Perfect Guide. Versus Books (American English). ISBN 1-931886-09-1. Page 23.
  3. ^ Bogenn, Tim, and Doug Walsh (2002). Super Mario Sunshine Official Strategy Guide. BradyGAMES (American English). ISBN 0-7440-0180-3. Page 147.
  4. ^ Hodgson, David S J, Bryan Stratton, and Stephen Stratton (September 3, 2002). Super Mario Sunshine Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-3961-1. Page 33.
  5. ^ Italian Super Mario Sunshine Prima's official strategy guide. Page 33.