User:Yoshi the SSM/Wiki Work Space: Difference between revisions

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*Help {{User|BBQ Turtle}} with articles for [[Mario & Sonic at the London 2012 Olympic Games (Wii)]].
*Help {{User|BBQ Turtle}} with articles for [[Mario & Sonic at the London 2012 Olympic Games (Wii)]].
*Fully create [[List of Super Mario Maker for Nintendo 3DS quotes]] for quotes from this game (Yamamura's Tutorials and Super Mario Challenge quotes).
*Go back through the [[Super Mario Maker for Nintendo 3DS]] levels and add enemy counts.
*Go back through the [[Super Mario Maker for Nintendo 3DS]] levels and add enemy counts.


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==Yamamura's Lessons==
==Yamamura's Lessons==
===Learning the Basics (Lesson 00)===
===Learning the Basics (Lesson 00)===
*Y: ''"Coo! Coo, coo. (Let's us dive right in! First, I'll teach you how to create a course from start to finish.)"''
*Yamamura: ''"Coo! Coo, coo. (Let's us dive right in! First, I'll teach you how to create a course from start to finish.)"''
*M: ''"Please, [[Yamamura|<span style="color:orange">Yamamura</span>]]--wait a moment!"''
*Mary: ''"Please, [[Yamamura|<span style="color:orange">Yamamura</span>]]--wait a moment!"''
*Y: ''"Coo? (What's the matter?)"''
*Yamamura: ''"Coo? (What's the matter?)"''
*M: ''"There's an order of operations here. Have you forgotten? The first lesson can't be creating a course from start to finish!"''
*Mary: ''"There's an order of operations here. Have you forgotten? The first lesson can't be creating a course from start to finish!"''
*Y: ''"...Coo. Coo, coo. Coo. (...Right you are. That was merely a test, my apprentice. There are things you must know before creating a course. Mary will now explain.)"''
*Yamamura: ''"...Coo. Coo, coo. Coo. (...Right you are. That was merely a test, my apprentice. There are things you must know before creating a course. Mary will now explain.)"''
*M: ''"Oh, [[Yamamura|<span style="color:orange">Yamamura</span>]]... Please try to focus! Every new player needs to learn these things."''
*Mary: ''"Oh, [[Yamamura|<span style="color:orange">Yamamura</span>]]... Please try to focus! Every new player needs to learn these things."''
*cM: ''"Now, let's start from the start. I'll go over the basics of how to <span style="color:red">create a course</span>."''
*continued Mary: ''"Now, let's start from the start. I'll go over the basics of how to <span style="color:red">create a course</span>."''
*Y: ''"Coo, coo! ([[Mary O.|<span style="color:orange">Mary</span>]], please go over the basics of how to make a course!)"''
*Yamamura: ''"Coo, coo! ([[Mary O.|<span style="color:orange">Mary</span>]], please go over the basics of how to make a course!)"''
*M: "''(Coo...) The screen you're currently in is the <span style="color:red">course creator</span>."''
*Mary: "''(Coo...) The screen you're currently in is the <span style="color:red">course creator</span>."''
*cM: ''"The course elements are shown as icons at the top of the screen. We call this the <span style="color:red">palette</span>."''
*continued Mary: ''"The course elements are shown as icons at the top of the screen. We call this the <span style="color:red">palette</span>."''
*cM: ''"You can choose whatever course elements you want from the <span style="color:red">palette</span>."''
*continued Mary: ''"You can choose whatever course elements you want from the <span style="color:red">palette</span>."''
*cM: ''"First, we'll go over <span style="color:red">placing course elements</span>."''
*continued Mary: ''"First, we'll go over <span style="color:red">placing course elements</span>."''
*cM: ''"To <span style="color:red">place a course elements</span>, select the one you want from the <span style="color:red">palette</span> and then touch the spot where you want to place it."''
*continued Mary: ''"To <span style="color:red">place a course elements</span>, select the one you want from the <span style="color:red">palette</span> and then touch the spot where you want to place it."''
*Y: Coo. ''"(Keep in mind that there is a limit to the amount of elements you can place in a course.)"''
*Yamamura: Coo. ''"(Keep in mind that there is a limit to the amount of elements you can place in a course.)"''
*M: ''"For now, go ahead and select the [[? Block]] [[File:NSMBU Question Block Render.png|15px]] from the <span style="color:red">palette</span> and place some in the guide images you see there on the Touch Screen."''
*Mary: ''"For now, go ahead and select the [[? Block]] [[File:NSMBU Question Block Render.png|15px]] from the <span style="color:red">palette</span> and place some in the guide images you see there on the Touch Screen."''
*A: Player touches [[File:NSMBU Question Block Render.png|15px]] then places them in the three spots.
*Action: Player touches [[File:NSMBU Question Block Render.png|15px]] then places them in the three spots.
*M: ''"And it's just that simple! That's really all there is to <span style="color:red">placing course elements</span>."''
*Mary: ''"And it's just that simple! That's really all there is to <span style="color:red">placing course elements</span>."''
*Y: ''"Coo: coo, coo, coo, coo. (There are two modes here: <span style:"color:red">course-creation mode</span>, where you can <span style:"color=red">edit and build your course</span>, and <span style:"color=red">play mode</span>, where you can play your courses.)"''
*Yamamura: ''"Coo: coo, coo, coo, coo. (There are two modes here: <span style:"color:red">course-creation mode</span>, where you can <span style:"color=red">edit and build your course</span>, and <span style:"color=red">play mode</span>, where you can play your courses.)"''
*cY: ''"Coo, coo. (By switching between these two modes, you can place elements in your course and then immediately jump in to test them out.)"''
*continued Yamamura: ''"Coo, coo. (By switching between these two modes, you can place elements in your course and then immediately jump in to test them out.)"''
*Y: ''"Coo, coo! (And repeating this process of building and testing, you'll gradually build your course and play test it all in one go!)"''
*Yamamura: ''"Coo, coo! (And repeating this process of building and testing, you'll gradually build your course and play test it all in one go!)"''
*Y: ''"Coo, coo. Coo. (So, let's jump in and see how the course plays. Simply tap the <span style:"color=red">Play</span> icon <play icon> to give it a shot.)"''
*Yamamura: ''"Coo, coo. Coo. (So, let's jump in and see how the course plays. Simply tap the <span style:"color=red">Play</span> icon <play icon> to give it a shot.)"''
*A: Player touches it and plays the course.
*Action: Player touches it and plays the course.
*M: ''"Looks like you've got a handle on these elements!"''
*Mary: ''"Looks like you've got a handle on these elements!"''
*cM: ''"If something didn't work quite as well as you expected, you'll need to hop back in and tweak the elements."''
*continued Mary: ''"If something didn't work quite as well as you expected, you'll need to hop back in and tweak the elements."''
*cM: ''"Great! Ok, now tap the <span style:"color=red">Edit</span> icon <edit icon> to return to <span style:"color=red">course creation mode</span>."''
*continued Mary: ''"Great! Ok, now tap the <span style:"color=red">Edit</span> icon <edit icon> to return to <span style:"color=red">course creation mode</span>."''
*A: Player touches it and it goes to it.
*Action: Player touches it and it goes to it.
*M: ''"Next, let's talk about how you can <span style="color:red">Erase course elements</span>"''
*Mary: ''"Next, let's talk about how you can <span style="color:red">Erase course elements</span>"''
*cM: ''"Just give [[Mr. Eraser|<span style="color:red">Mr. Eraser</span>]] [[File:MrEraser.png|10px]] <sub>(personal note: not actual in-game image, but close enough)</sub> a tap to activate <span style="color:red">Erase Mode</span>, and he'll be glad to wash away all of your indis creations."''
*continued Mary: ''"Just give [[Mr. Eraser|<span style="color:red">Mr. Eraser</span>]] [[File:MrEraser.png|10px]] a tap to activate <span style="color:red">Erase Mode</span>, and he'll be glad to wash away all of your indis creations."''
*cM: ''"Once <span style="color:red">Erase Mode</span> is active, simply tap the [[File:NSMBU Question Block Render.png|15px]] to erase them."''
*continued Mary: ''"Once <span style="color:red">Erase Mode</span> is active, simply tap the [[File:NSMBU Question Block Render.png|15px]] to erase them."''
*A: Player ereases the three ? Blocks.
*Action: Player ereases the three ? Blocks.
*M: ''"And that's it! Deleting elements is just as simple as placing them!"''
*Mary: ''"And that's it! Deleting elements is just as simple as placing them!"''
*cM: ''"Next, let's learn about the <span style="color:red">undo</span> feature. This will take back your previous action, reverting to the state from right before you did it."''
*continued Mary: ''"Next, let's learn about the <span style="color:red">undo</span> feature. This will take back your previous action, reverting to the state from right before you did it."''
*cM: ''"Simply give [[Undodog|<span style="color:red">Undodog</span>]] [[File:Undodog Costume.png]] <sub>(personal note:again not in-game image)</sub> a tap, and your last action will be undone!"''
*continued Mary: ''"Simply give [[Undodog|<span style="color:red">Undodog</span>]] [[File:Undodog Costume.png]] a tap, and your last action will be undone!"''
*cM: ''"So, go ahead and tap [[File:Undodog Costume.png]]. The [[File:NSMBU Question Block Render.png|15px]] that you just deleted using <span style="color:red">Erase mode</span> should reappear."''
*continued Mary: ''"So, go ahead and tap [[File:Undodog Costume.png]]. The [[File:NSMBU Question Block Render.png|15px]] that you just deleted using <span style="color:red">Erase mode</span> should reappear."''
*A: Player taps it and the ? Blocks come back.
*Action: Player taps it and the ? Blocks come back.
*M: ''"This is a useful technique if you accidentally place or delete something, so be sure to keep it in mind for the future."''
*Mary: ''"This is a useful technique if you accidentally place or delete something, so be sure to keep it in mind for the future."''
*Y: ''"Coo. (I shall biw divulge the awesome power of the <span style="color:red">Reset Rocket</span>. <Reset Rocket image needed>"''
*Yamamura: ''"Coo. (I shall biw divulge the awesome power of the <span style="color:red">Reset Rocket</span>. <Reset Rocket image needed>"''
*M: ''" The <Reset Rocket image needed>?! Oh my... This should be used only if you want to get rid of your entire course! once it blasts off, you'll have to start over from scratch."''
*Mary: ''" The <Reset Rocket image needed>?! Oh my... This should be used only if you want to get rid of your entire course! once it blasts off, you'll have to start over from scratch."''
*Y: ''"Coo... coo... coo... (Let's take a look at a more lively course so you can witness... and understand.... its true power.)"''
*Yamamura: ''"Coo... coo... coo... (Let's take a look at a more lively course so you can witness... and understand.... its true power.)"''
*A: Screen shifts to a more lively screen.
*Action: Screen shifts to a more lively screen.
*M: ''"Tap and hold the <Reset Rocket image needed> to erase all course elements, and in one fell swoop..."''
*Mary: ''"Tap and hold the <Reset Rocket image needed> to erase all course elements, and in one fell swoop..."''
*cM: ''"...the course will revert to its original state, leaving just the start and goal ground [[File:SMM-NSMBU-Ground Block.png|15px]]."''
*continued Mary: ''"...the course will revert to its original state, leaving just the start and goal ground [[File:SMM-NSMBU-Ground Block.png|15px]]."''
*cM: ''"OK...I'm a little nervous, but go ahead and tap and hold <Reset Rocket image needed>."''
*continued Mary: ''"OK...I'm a little nervous, but go ahead and tap and hold <Reset Rocket image needed>."''
*A: Player taps and holds it and it does its function.
*Action: Player taps and holds it and it does its function.
*M: ''"Is... Is it over...? Everything disappeared, right? Phew, I couldn't bring myself to look!"''
*Mary: ''"Is... Is it over...? Everything disappeared, right? Phew, I couldn't bring myself to look!"''
*cM: ''"The last part of this lesson will cover a very useful function."''
*continued Mary: ''"The last part of this lesson will cover a very useful function."''
*cM: ''"By pressing {{button|3DS|L}} or {{button|3DS|R}}, you can cycle through <span style="color:red">Multi-Grab</span> and <span style="color:red">Copy Modes</span>."''
*continued Mary: ''"By pressing {{button|3DS|L}} or {{button|3DS|R}}, you can cycle through <span style="color:red">Multi-Grab</span> and <span style="color:red">Copy Modes</span>."''
*cM: ''"The mode will switch each time you press {{button|3DS|L}} or {{button|3DS|R}}.
*continued Mary: ''"The mode will switch each time you press {{button|3DS|L}} or {{button|3DS|R}}.
*Y: ''"Coo. (These features are real time savers when you want to move or erase multiple elements at one time.)"''
*Yamamura: ''"Coo. (These features are real time savers when you want to move or erase multiple elements at one time.)"''
*M: ''"That's right, <span style="color:orange">Yamamura</span>. And that's all we have to teach in this lesson!"''
*Mary: ''"That's right, <span style="color:orange">Yamamura</span>. And that's all we have to teach in this lesson!"''
*cM: ''"If you ever feel like ducking out of a lesson to play <span style="color:red">Super Mario Challenge</span> or some courses in <span style="color:red">Course World</span>, just select either option from the <span style="color:red">Main Menu</span>. I won't hold it against you!"''
*continued Mary: ''"If you ever feel like ducking out of a lesson to play <span style="color:red">Super Mario Challenge</span> or some courses in <span style="color:red">Course World</span>, just select either option from the <span style="color:red">Main Menu</span>. I won't hold it against you!"''
*cM: ''"Oh, and one more thing! You can always find <span style="color:red">Yamamura lessons</span> in the <span style="color:red">Main Menu</span> too! Just pop it open and give him a tap when you want to return to his dojo."''
*continued Mary: ''"Oh, and one more thing! You can always find <span style="color:red">Yamamura lessons</span> in the <span style="color:red">Main Menu</span> too! Just pop it open and give him a tap when you want to return to his dojo."''
*Y: ''"Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look. If not, you can always come back later.)
*Yamamura: ''"Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look. If not, you can always come back later.)


===Course Structure Basic (Lesson 01a)===
===Course Structure Basic (Lesson 01a)===
*M: ''"We'll kick this lesson off by explaining the <span style="color:blue">ground</span> [[File:SMM-NSMBU-Ground Block.png|15px]] elements. <span style="color:blue">Ground</span> [[File:SMM-NSMBU-Ground Block.png|15px]] is used to build the main structure of most courses."''
*Mary: ''"We'll kick this lesson off by explaining the [[Ground (block)|ground]] [[File:SMM-NSMBU-Ground Block.png|15px]] elements. [[Ground (block)|Ground]] [[File:SMM-NSMBU-Ground Block.png|15px]] is used to build the main structure of most courses."''
*cM: ''"<span style="color:blue">Ground</span> gives Mario and enemies something to walk on and is used to make walls."''
*continued Mary: ''"[[Ground (block)|Ground]] gives Mario and enemies something to walk on and is used to make walls."''
*cM: ''"Mario and enemies can't pass through <span style="color:blue">ground</span> [[File:SMM-NSMBU-Ground Block.png|15px]]."''
*continued Mary: ''"Mario and enemies can't pass through [[Ground (block)|ground]][[File:SMM-NSMBU-Ground Block.png|15px]]."''
*cM: ''"To place some [[File:SMM-NSMBU-Ground Block.png|15px]], touch the screen and slide across it to place a long row."''
*continued Mary: ''"To place some [[File:SMM-NSMBU-Ground Block.png|15px]], touch the screen and slide across it to place a long row."''
*Y: ''"Coo, coo, coo, coo. Coo. (Use this master technique of <span style="color:blue">ground</span> [[File:SMM-NSMBU-Ground Block.png|15px]] placement to create wide, flat areas or even shapes, like stairs. You can also create walls by placing [[File:SMM-NSMBU-Ground Block.png|15px]] vertically.)"''
*Yamamura: ''"Coo, coo, coo, coo. Coo. (Use this master technique of [[Ground (block)|ground]] [[File:SMM-NSMBU-Ground Block.png|15px]] placement to create wide, flat areas or even shapes, like stairs. You can also create walls by placing [[File:SMM-NSMBU-Ground Block.png|15px]] vertically.)"''
*M: ''"But you can't just go placing [[File:SMM-NSMBU-Ground Block.png|15px]] willy-nilly! You need to place it in such a way to make sure your course is playable."''
*Mary: ''"But you can't just go placing [[File:SMM-NSMBU-Ground Block.png|15px]] willy-nilly! You need to place it in such a way to make sure your course is playable."''
*cM: ''"Go ahead and place the [[File:SMM-NSMBU-Ground Block.png|15px]] as shown on the Touch Screen. And remember, if you make a mistake or if place too much, you can always tap [[File:MrEraser.png|10px]] or [[File:Undodog Costume.png]] for a quick fix!"''
*continued Mary: ''"Go ahead and place the [[File:SMM-NSMBU-Ground Block.png|15px]] as shown on the Touch Screen. And remember, if you make a mistake or if place too much, you can always tap [[File:MrEraser.png|10px]] or [[File:Undodog Costume.png]] for a quick fix!"''
*A: Player places the ground in the selected spots.
*Action: Player places the ground in the selected spots.
*M: ''"All right, looking good! Let's hop in and see how it plays."''
*Mary: ''"All right, looking good! Let's hop in and see how it plays."''
*A: Player plays course.
*Action: Player plays course.
*M: ''"Looks like you've got a handle on these elements!"''
*Mary: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit and goes right a bit.
*Action: It goes back to course edit and goes right a bit.
*M: ''"Now that we've laid the ground work for this lesson, let's talk about [[Brick Block|blocks]] [[File:SMM NSMBU Brick Block.png|15px]]!"''
*Mary: ''"Now that we've laid the ground work for this lesson, let's talk about [[Brick Block|blocks]] [[File:SMM NSMBU Brick Block.png|15px]]!"''
*Y: ''"Coo... coo...? Coo. Coo, coo. (Laid the... ground work...? Hm. [[File:SMM NSMBU Brick Block.png|15px]] are standard blocks in the Mario series.)"''
*Yamamura: ''"Coo... coo...? Coo. Coo, coo. (Laid the... ground work...? Hm. [[File:SMM NSMBU Brick Block.png|15px]] are standard blocks in the Mario series.)"''
*cY: ''"Coo, coo. ([[Small Mario|<span style="color:orange">Small Mario</span>]] can't break [[File:SMM NSMBU Brick Block.png|15px]], but [[Super Mario|<span style="color:orange">Super Mario</span>]]'s mighty fist can shatter them.)"''
*continued Yamamura: ''"Coo, coo. ([[Small Mario|<span style="color:orange">Small Mario</span>]] can't break [[File:SMM NSMBU Brick Block.png|15px]], but [[Super Mario|<span style="color:orange">Super Mario</span>]]'s mighty fist can shatter them.)"''
*M: ''"(Well, I thought it was funny...) Try placing some [[File:SMM NSMBU Brick Block.png|15px]] in the guide image below."''
*Mary: ''"(Well, I thought it was funny...) Try placing some [[File:SMM NSMBU Brick Block.png|15px]] in the guide image below."''
*A: Player places them.
*Action: Player places them.
*M: ''"All right, looking good! Let's hop in and see how it plays."''
*Mary: ''"All right, looking good! Let's hop in and see how it plays."''
*A: Player plays course.
*Action: Player plays course.
*M: ''"That's all we have time for right now, so let's end the <span style="color:red">test run</span> and move on."''
*Mary: ''"That's all we have time for right now, so let's end the <span style="color:red">test run</span> and move on."''
*A: It goes back to course edit and goes right a bit.
*Action: It goes back to course edit and goes right a bit.
*M: ''"All right, we'll moving right along! Next! we'll learn about one of the most recognizable things in any Mario game. [[Coin]]s [[File:SMM-NSMBU-Coin.png|15px]]!
*Mary: ''"All right, we'll moving right along! Next! we'll learn about one of the most recognizable things in any Mario game. [[Coin]]s [[File:SMM-NSMBU-Coin.png|15px]]!
*Y: ''"Coo! Coo. (This will prove a truly valuable lesson! I shall explain three different uses for the almighty [[File:SMM-NSMBU-Coin.png|15px]].)"''
*Yamamura: ''"Coo! Coo. (This will prove a truly valuable lesson! I shall explain three different uses for the almighty [[File:SMM-NSMBU-Coin.png|15px]].)"''
*M: ''"(Oh, so you can make puns, but I can't?) Are there really that many uses for [[File:SMM-NSMBU-Coin.png|15px]]? I thought they were fun to collect!"''
*Mary: ''"(Oh, so you can make puns, but I can't?) Are there really that many uses for [[File:SMM-NSMBU-Coin.png|15px]]? I thought they were fun to collect!"''
*Y: ''"Coo, coo. Coo. (We all understand the urge to collect many shiny objects to fill our nests with, but it's true. [[File:SMM-NSMBU-Coin.png|15px]] have many uses here.)"''
*Yamamura: ''"Coo, coo. Coo. (We all understand the urge to collect many shiny objects to fill our nests with, but it's true. [[File:SMM-NSMBU-Coin.png|15px]] have many uses here.)"''
*cY: ''"Coo, coo. (First, you place a [[File:SMM-NSMBU-Coin.png|15px]] in the air if you want the player to jump.)"''
*continued Yamamura: ''"Coo, coo. (First, you place a [[File:SMM-NSMBU-Coin.png|15px]] in the air if you want the player to jump.)"''
*cY: ''"Coo, coo. Coo, coo, coo. (Second, [[Coins]] will guide the player. Players are naturally drawn to the golden luster, and they will go wherever you want them to go if there's a [[File:SMM-NSMBU-Coin.png|15px]].)"''
*continued Yamamura: ''"Coo, coo. Coo, coo, coo. (Second, [[Coins]] will guide the player. Players are naturally drawn to the golden luster, and they will go wherever you want them to go if there's a [[File:SMM-NSMBU-Coin.png|15px]].)"''
*cY: ''"Coo, coo. (And finally, you can use [[File:SMM-NSMBU-Coin.png|15px]] to make a minor objective or area stand out a bit more.)"''
*continued Yamamura: ''"Coo, coo. (And finally, you can use [[File:SMM-NSMBU-Coin.png|15px]] to make a minor objective or area stand out a bit more.)"''
*cY: ''"Coo. (Try it yourself to see what I'm talking about.)"''
*continued Yamamura: ''"Coo. (Try it yourself to see what I'm talking about.)"''
*M: ''"OK, try placing [[File:SMM-NSMBU-Coin.png|15px]] in the guide images. This should give you an idea of all three uses!"''
*Mary: ''"OK, try placing [[File:SMM-NSMBU-Coin.png|15px]] in the guide images. This should give you an idea of all three uses!"''
*A: Player places the coins.
*Action: Player places the coins.
*M: ''"All right, looking good! Let's hop in and see how it plays."''
*Mary: ''"All right, looking good! Let's hop in and see how it plays."''
*A: Player plays course.
*Action: Player plays course.
*M: ''"Looks like you've got a handle on these elements!"''
*Mary: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit and goes right a bit.
*Action: It goes back to course edit and goes right a bit.
*M: ''"Last, but certainly not least, we'll introduce you to one of the most adorable elements: [[Goomba]]s [[File:SMM-NSMBU-Goomba.png|15px]]!"''
*Mary: ''"Last, but certainly not least, we'll introduce you to one of the most adorable elements: [[Goomba]]s [[File:SMM-NSMBU-Goomba.png|15px]]!"''
*Y: ''"Coo?! Coo, coo...coo. (You think they're adorable?! Well, you probably recognize [[File:SMM-NSMBU-Goomba.png|15px]] as the first enemy to defeat you in mortal combat when you play any Mario game.)"''
*Yamamura: ''"Coo?! Coo, coo...coo. (You think they're adorable?! Well, you probably recognize [[File:SMM-NSMBU-Goomba.png|15px]] as the first enemy to defeat you in mortal combat when you play any Mario game.)"''
*M: ''"If Mario bumps into a [[File:SMM-NSMBU-Goomba.png|15px]] from the side, he'll take damage. But a [[File:SMM-NSMBU-Goomba.png|15px]] is easily defeated by jumping on its head and squashing it! (And I happen to think they look pretty cuddly!)"''
*Mary: ''"If Mario bumps into a [[File:SMM-NSMBU-Goomba.png|15px]] from the side, he'll take damage. But a [[File:SMM-NSMBU-Goomba.png|15px]] is easily defeated by jumping on its head and squashing it! (And I happen to think they look pretty cuddly!)"''
*Y: ''"Coo, coo. (If the [[File:SMM-NSMBU-Goomba.png|15px]] is walking on a [[File:SMM NSMBU Brick Block.png|15px]], it can be defeated by hitting the [[File:SMM NSMBU Brick Block.png|15px]] from below.)
*Yamamura: ''"Coo, coo. (If the [[File:SMM-NSMBU-Goomba.png|15px]] is walking on a [[File:SMM NSMBU Brick Block.png|15px]], it can be defeated by hitting the [[File:SMM NSMBU Brick Block.png|15px]] from below.)
*M: ''"Go ahead and place [[File:SMM-NSMBU-Goomba.png|15px]] in the guide images on the Touch Screen to test it out. Oh, but... please don't be too hard on the little guys!"''
*Mary: ''"Go ahead and place [[File:SMM-NSMBU-Goomba.png|15px]] in the guide images on the Touch Screen to test it out. Oh, but... please don't be too hard on the little guys!"''
*A: Player places the Goombas.
*Action: Player places the Goombas.
*M: ''"All right, looking good! Let's hop in and see how it plays."''
*Mary: ''"All right, looking good! Let's hop in and see how it plays."''
*A: Player plays course.
*Action: Player plays course.
*M: ''"Looks like you've got a handle on these elements!"''
*Mary: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit.
*Action: It goes back to course edit.
*M: ''"And that's everything we have for this <span style="color:red">basic</span> lesson!"''
*Mary: ''"And that's everything we have for this <span style="color:red">basic</span> lesson!"''
*Y: ''"Coo? Coo, coo. (Would you like to move on to the <span style="color:red">advanced</span> lesson next? If not, you can always come back later.)"''
*Yamamura: ''"Coo? Coo, coo. (Would you like to move on to the <span style="color:red">advanced</span> lesson next? If not, you can always come back later.)"''


===Start of every Advance course===
===Start of every Advance course===
*Y: ''"Coo, coo. (Clear this course, and then we'll discuss how I went about creating it.)"''
*Yamamura: ''"Coo, coo. (Clear this course, and then we'll discuss how I went about creating it.)"''


===Course Structure Advance (Lesson 01b)===
===Course Structure Advance (Lesson 01b)===
*M: ''"OK, now let's talk about the course you just played. <span style="color:orange">Yamamura</span> made it himself, you know!"''
*Mary: ''"OK, now let's talk about the course you just played. <span style="color:orange">Yamamura</span> made it himself, you know!"''
*Y: ''"Coo, coo. (I placed the [[coins]] [[File:SMM-NSMBU-Coin.png|15px]] here so you'd be able to collect them with a single <span style="color:red">jump</span>while also advancing through the stage.)"''
*Yamamura: ''"Coo, coo. (I placed the [[coins]] [[File:SMM-NSMBU-Coin.png|15px]] here so you'd be able to collect them with a single <span style="color:red">jump</span>while also advancing through the stage.)"''
*M: ''"One of the universal truths of any Mario game is that you collect 100 [[coins]] [[File:SMM-NSMBU-Coin.png|15px]], you'll get an extra life."''
*Mary: ''"One of the universal truths of any Mario game is that you collect 100 [[coins]] [[File:SMM-NSMBU-Coin.png|15px]], you'll get an extra life."''
*Y: ''"Coo. Coo, coo, coo, coo? (There is no greater truth than this. However, if you're playing just a single course, extra lives won't be of much use, will they?"''
*Yamamura: ''"Coo. Coo, coo, coo, coo? (There is no greater truth than this. However, if you're playing just a single course, extra lives won't be of much use, will they?"''
*cY: ''"Coo, coo. Coo, coo. (Yet none can resist the urge to pluck such shiny object from the sky. Surely you have many such objects decorating your nest as well, <span style="color:orange">Mary</span>.)"
*continued Yamamura: ''"Coo, coo. Coo, coo. (Yet none can resist the urge to pluck such shiny object from the sky. Surely you have many such objects decorating your nest as well, <span style="color:orange">Mary</span>.)"
*M: ''"<span style="color:orange">Yamamura</span>, I don't live in a nest..."''
*Mary: ''"<span style="color:orange">Yamamura</span>, I don't live in a nest..."''
*Y: ''"Coo, coo. (If you place a [[File:SMM-NSMBU-Coin.png|15px]] above a [[Brick Block|block]] [[File:SMM NSMBU Brick Block.png|15px]], the player will be able to collect the [[File:SMM-NSMBU-Coin.png|15px]] by hitting the [[File:SMM NSMBU Brick Block.png|15px]] from below.)"''
*Yamamura: ''"Coo, coo. (If you place a [[File:SMM-NSMBU-Coin.png|15px]] above a [[Brick Block|block]] [[File:SMM NSMBU Brick Block.png|15px]], the player will be able to collect the [[File:SMM-NSMBU-Coin.png|15px]] by hitting the [[File:SMM NSMBU Brick Block.png|15px]] from below.)"''
*M: ''"So you don't have to go through the hassle of <span style="color:red">jumping</span> up on to the [[File:SMM NSMBU Brick Block.png|15px]]? What a time saver!"''
*Mary: ''"So you don't have to go through the hassle of <span style="color:red">jumping</span> up on to the [[File:SMM NSMBU Brick Block.png|15px]]? What a time saver!"''
*Y: ''"Coo, coo. (But there maybe something hidden inside the [[File:SMM NSMBU Brick Block.png|15px]], my lazy apprentice. Something potentially treacherous.)"''
*Yamamura: ''"Coo, coo. (But there maybe something hidden inside the [[File:SMM NSMBU Brick Block.png|15px]], my lazy apprentice. Something potentially treacherous.)"''
*M: ''"<span style="color:orange">Yamamura</span>, would you lay a trap for me?! Well, surprises are part of the fun! I'll bash them all!"
*Mary: ''"<span style="color:orange">Yamamura</span>, would you lay a trap for me?! Well, surprises are part of the fun! I'll bash them all!"
*Y: ''"Coo. Coo, coo. (It is my duty to make sure my apprentice is prepared for every situation. Now let's move on.)"''
*Yamamura: ''"Coo. Coo, coo. (It is my duty to make sure my apprentice is prepared for every situation. Now let's move on.)"''
*cY: ''"Coo. Coo, coo! (You can create entire courses using just <span style="color:blue">ground</span> [[File:SMM-NSMBU-Ground Block.png|15px]]. And when combined with other elements, you can make some truly amazing environments!)"''
*continued Yamamura: ''"Coo. Coo, coo! (You can create entire courses using just [[Ground (block)|ground]] [[File:SMM-NSMBU-Ground Block.png|15px]]. And when combined with other elements, you can make some truly amazing environments!)"''
*M: ''"It's a very lovely cave, <span style="color:orange">Yamamura</span>, but don't you think it was a little difficult getting out? Jumping into that narrow tunnel with six [[File:SMM-NSMBU-Coin.png|15px]] took me forever!"''
*Mary: ''"It's a very lovely cave, <span style="color:orange">Yamamura</span>, but don't you think it was a little difficult getting out? Jumping into that narrow tunnel with six [[File:SMM-NSMBU-Coin.png|15px]] took me forever!"''
*Y: ''"Coo, coo? Coo. (Ah, so you noticed? I made it difficult on purpose.)"''
*Yamamura: ''"Coo, coo? Coo. (Ah, so you noticed? I made it difficult on purpose.)"''
*cY: ''"Coo. (You must <span style="color:red">jump</span> the exact height of three course elements to escape the cave.)"''
*continued Yamamura: ''"Coo. (You must <span style="color:red">jump</span> the exact height of three course elements to escape the cave.)"''
*cY: ''"Coo, coo. Coo! (If the <span style="color:red">jump</span> is too low or too high,  you'll be trapped forever. It's these sorts of trials that will turn you into a truly masterful player of Mario courses!)"''
*continued Yamamura: ''"Coo, coo. Coo! (If the <span style="color:red">jump</span> is too low or too high,  you'll be trapped forever. It's these sorts of trials that will turn you into a truly masterful player of Mario courses!)"''
*cY: ''"Coo. Coo, coo, coo! (But a wider opening is more inviting and will make the player more confident. So, you see, both methods have their merit!)"''
*continued Yamamura: ''"Coo. Coo, coo, coo! (But a wider opening is more inviting and will make the player more confident. So, you see, both methods have their merit!)"''
*M: ''"This enemy here is called a [[Piranha Plant]] [[File:SMM-NSMBU-Piranha Plant.png|15px]]. They can't move or chase Mario, but it'll still hurt if you touch one!"''
*Mary: ''"This enemy here is called a [[Piranha Plant]] [[File:SMM-NSMBU-Piranha Plant.png|15px]]. They can't move or chase Mario, but it'll still hurt if you touch one!"''
*Y: ''"Coo. ([[File:SMM-NSMBU-Piranha Plant.png|15px]] are best used as stationary obstacles as you see here.)"''
*Yamamura: ''"Coo. ([[File:SMM-NSMBU-Piranha Plant.png|15px]] are best used as stationary obstacles as you see here.)"''
*cY: ''"Coo. Coo, coo! Coo... (But that doesn't mean they're limited in use. When used in harmony with other elements, they can be quite the hassle! But more on that later...)"''
*continued Yamamura: ''"Coo. Coo, coo! Coo... (But that doesn't mean they're limited in use. When used in harmony with other elements, they can be quite the hassle! But more on that later...)"''
*M: ''"Say, <span style="color:orange">Yamamura</span>... Do you think the [[Piranha Plant]] [[File:SMM-NSMBU-Piranha Plant.png|15px]] could actually be considered a plant?"''
*Mary: ''"Say, <span style="color:orange">Yamamura</span>... Do you think the [[Piranha Plant]] [[File:SMM-NSMBU-Piranha Plant.png|15px]] could actually be considered a plant?"''
*Y: ''"Coo, coo... Coo... Coo?! (They're weak to fire, so they must be plants... But they'll eat Mario given the chance... Have we been working with man-eating plants?!"''
*Yamamura: ''"Coo, coo... Coo... Coo?! (They're weak to fire, so they must be plants... But they'll eat Mario given the chance... Have we been working with man-eating plants?!"''
*M: ''"People-eating plants?! <span style="color:orange">Yamamura</span>, I'm not even getting hazard pay for these lessons!"''
*Mary: ''"People-eating plants?! <span style="color:orange">Yamamura</span>, I'm not even getting hazard pay for these lessons!"''
*cM: ''"That's all for this <span style="color:red">advanced</span> lesson."''
*continued Mary: ''"That's all for this <span style="color:red">advanced</span> lesson."''
*Y: ''"Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"''
*Yamamura: ''"Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"''


===Pipes and Power-Ups Basic (Lesson 02a)===
===Pipes and Power-Ups Basic (Lesson 02a)===
*M: ''"In this lesson, we'll talk about the various items available to you and how to use them."''
*Mary: ''"In this lesson, we'll talk about the various items available to you and how to use them."''
*cM: ''"A few of the available items are [[1-Up Mushroom]]s [[File:SMM-NSMBU-1UP.png|15px]] and, of course, the classic [[Super Mushroom]]s [[File:SMM-NSMBU-SuperMushroom.png|15px]]."''
*continued Mary: ''"A few of the available items are [[1-Up Mushroom]]s [[File:SMM-NSMBU-1UP.png|15px]] and, of course, the classic [[Super Mushroom]]s [[File:SMM-NSMBU-SuperMushroom.png|15px]]."''
*cM: ''"The [[File:SMM-NSMBU-1UP.png|15px]] gives Mario one extra life, and the [[File:SMM-NSMBU-SuperMushroom.png|15px]] will turn him into [[Super Mario|<span style="color:orange">Super Mario</span>]]!"''
*continued Mary: ''"The [[File:SMM-NSMBU-1UP.png|15px]] gives Mario one extra life, and the [[File:SMM-NSMBU-SuperMushroom.png|15px]] will turn him into [[Super Mario|<span style="color:orange">Super Mario</span>]]!"''
*cM: ''"There are lots of other items to choose from, of course, so make sure you try them all out to get an idea of how they can be used to amp up your courses."''
*continued Mary: ''"There are lots of other items to choose from, of course, so make sure you try them all out to get an idea of how they can be used to amp up your courses."''
*Y: ''"Coo, coo... (You can place items directly onto the course, but...)"''
*Yamamura: ''"Coo, coo... (You can place items directly onto the course, but...)"''
*cY: ''"...coo! Coo, coo? (...it's much more exciting for the player to find them inside a [[? Block]] [[File:NSMBU Question Block Render.png|15px]]! Wouldn't you agree, <span style="color:orange">Mary</span>?)"''
*continued Yamamura: ''"...coo! Coo, coo? (...it's much more exciting for the player to find them inside a [[? Block]] [[File:NSMBU Question Block Render.png|15px]]! Wouldn't you agree, <span style="color:orange">Mary</span>?)"''
*M: ''"Finding items in blocks is such a simple joy in life! All Mario needs to do is bop a [[File:NSMBU Question Block Render.png|15px]] with an item in it, and out it pops!"''
*Mary: ''"Finding items in blocks is such a simple joy in life! All Mario needs to do is bop a [[File:NSMBU Question Block Render.png|15px]] with an item in it, and out it pops!"''
*cM: ''"And it's so easy to put an element in a [[File:NSMBU Question Block Render.png|15px]] too. All you need to do is place a [[File:NSMBU Question Block Render.png|15px]] and then drag a course element onto it!"''
*continued Mary: ''"And it's so easy to put an element in a [[File:NSMBU Question Block Render.png|15px]] too. All you need to do is place a [[File:NSMBU Question Block Render.png|15px]] and then drag a course element onto it!"''
*cM: ''"You can put pretty much any element into a [[File:NSMBU Question Block Render.png|15px]], but for now, try placing a [[File:SMM-NSMBU-SuperMushroom.png|15px]] and [[File:SMM-NSMBU-1UP.png|15px]] a into the [[File:NSMBU Question Block Render.png|15px]] on the Touch Screen."''
*continued Mary: ''"You can put pretty much any element into a [[File:NSMBU Question Block Render.png|15px]], but for now, try placing a [[File:SMM-NSMBU-SuperMushroom.png|15px]] and [[File:SMM-NSMBU-1UP.png|15px]] a into the [[File:NSMBU Question Block Render.png|15px]] on the Touch Screen."''
*A: The player places the two in ? Blocks.
*Action: The player places the two in ? Blocks.
*M: ''"All right, looking good! Let's hop in and see how it plays."''
*Mary: ''"All right, looking good! Let's hop in and see how it plays."''
*A: The player plays the course.
*Action: The player plays the course.
*M: ''"Looks like you've got a handle on these elements!"''
*Mary: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit and moves right a bit.
*Action: It goes back to course edit and moves right a bit.
*M: ''"Now we'll talk about the [[Warp Pipe|Pipe]] [[File:SMM-NSMBU-WarpPipe.png|15px]]. Changing its length and direction is pretty easy!"''
*Mary: ''"Now we'll talk about the [[Warp Pipe|Pipe]] [[File:SMM-NSMBU-WarpPipe.png|15px]]. Changing its length and direction is pretty easy!"''
*cM: ''"Simply tap and hold the opening of the [[File:SMM-NSMBU-WarpPipe.png|15px]] and drag it in whichever direction you want it to face."''
*continued Mary: ''"Simply tap and hold the opening of the [[File:SMM-NSMBU-WarpPipe.png|15px]] and drag it in whichever direction you want it to face."''
*Y: ''"Coo. Coo, coo! (Remain vigilant while placing [[File:SMM-NSMBU-WarpPipe.png|15px]]. If even a single one is out of place, it may turn your dream course into a pipe dream!"''
*Yamamura: ''"Coo. Coo, coo! (Remain vigilant while placing [[File:SMM-NSMBU-WarpPipe.png|15px]]. If even a single one is out of place, it may turn your dream course into a pipe dream!"''
*M: ''"<span style="color:orange">Yamamura</span>, please contribute more than puns to this lesson?"''
*Mary: ''"<span style="color:orange">Yamamura</span>, please contribute more than puns to this lesson?"''
*cM: ''"Anyways. why don't you try placing a [[File:SMM-NSMBU-WarpPipe.png|15px]] to match the length and direction of those on the Touch Screen?"
*continued Mary: ''"Anyways. why don't you try placing a [[File:SMM-NSMBU-WarpPipe.png|15px]] to match the length and direction of those on the Touch Screen?"
*A: Player places the pipes.
*Action: Player places the pipes.
*M: ''"All right, looking good! Let's hop in and see how it plays."''
*Mary: ''"All right, looking good! Let's hop in and see how it plays."''
*A: The player plays the course.
*Action: The player plays the course.
*M: ''"Looks like you've got a handle on these elements!"''
*Mary: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit and moves right a bit.
*Action: It goes back to course edit and moves right a bit.
*M: ''"Similar to placing items inside a [[File:NSMBU Question Block Render.png|15px]], you can also place them inside a [[File:SMM-NSMBU-WarpPipe.png|15px]]. This can really catch players by surprise!"''
*Mary: ''"Similar to placing items inside a [[File:NSMBU Question Block Render.png|15px]], you can also place them inside a [[File:SMM-NSMBU-WarpPipe.png|15px]]. This can really catch players by surprise!"''
*Y: ''"Coo, coo. Coo, coo! (The items you place inside a [[File:SMM-NSMBU-WarpPipe.png|15px]] will stay hidden, lying in wait until Mario draws near. Then they begin relentless assault, appearing one at a time!)"''
*Yamamura: ''"Coo, coo. Coo, coo! (The items you place inside a [[File:SMM-NSMBU-WarpPipe.png|15px]] will stay hidden, lying in wait until Mario draws near. Then they begin relentless assault, appearing one at a time!)"''
*cY: ''"Coo, coo. (Different items will behave differently inside a [[File:SMM-NSMBU-WarpPipe.png|15px]], so try them all out to get a feel for what will make your course the best it can be.)"''
*continued Yamamura: ''"Coo, coo. (Different items will behave differently inside a [[File:SMM-NSMBU-WarpPipe.png|15px]], so try them all out to get a feel for what will make your course the best it can be.)"''
*M: ''"Let's check out an example of that. Try creating a [[File:SMM-NSMBU-WarpPipe.png|15px]] with one of those scary [[Piranha Plant]]s [[File:SMM-NSMBU-Piranha Plant.png|15px]] inside, and see how it behaves."''
*Mary: ''"Let's check out an example of that. Try creating a [[File:SMM-NSMBU-WarpPipe.png|15px]] with one of those scary [[Piranha Plant]]s [[File:SMM-NSMBU-Piranha Plant.png|15px]] inside, and see how it behaves."''
*cM: ''"Choose a [[File:SMM-NSMBU-Piranha Plant.png|15px]], and drag it inside the [[File:SMM-NSMBU-WarpPipe.png|15px]] as shown on the Touch Screen."''
*continued Mary: ''"Choose a [[File:SMM-NSMBU-Piranha Plant.png|15px]], and drag it inside the [[File:SMM-NSMBU-WarpPipe.png|15px]] as shown on the Touch Screen."''
*A: The player places the Piranha Plants in the pipes.
*Action: The player places the Piranha Plants in the pipes.
*M: ''"All right, looking good! Let's hop in and see how it plays."''
*Mary: ''"All right, looking good! Let's hop in and see how it plays."''
*A: The player plays the course.
*Action: The player plays the course.
*M: ''"Looks like you've got a handle on these elements!"''
*Mary: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit.
*Action: It goes back to course edit.
*M: ''"And that's everything we have for this <span style="color:red">basic</span> lesson!"''
*Mary: ''"And that's everything we have for this <span style="color:red">basic</span> lesson!"''
*Y: ''"Coo? Coo, coo. (Would you like to move onto the <span style="color:red">advanced</span> lesson next? If not, you can always come back later.)"''
*Yamamura: ''"Coo? Coo, coo. (Would you like to move onto the <span style="color:red">advanced</span> lesson next? If not, you can always come back later.)"''


===Pipes and Power-Ups Advanced (Lesson 02b)===
===Pipes and Power-Ups Advanced (Lesson 02b)===
*M: ''"We'll take a look at each section of the course."''
*Mary: ''"We'll take a look at each section of the course."''
*cM: ''"As you can see, <span style="color:orange">Yamamura</span> varied the elements by placing <span style="color:blue">Blocks</span> [[File:SMM NSMBU Brick Block.png|15px]] as well as [[Hard Blocks]] [[File:SMM NSMBU Hard Block.png|15px]]."''
*continued Mary: ''"As you can see, <span style="color:orange">Yamamura</span> varied the elements by placing <span style="color:blue">Blocks</span> [[File:SMM NSMBU Brick Block.png|15px]] as well as [[Hard Block]]s [[File:SMM NSMBU Hard Block.png|15px]]."''
*Y: ''"Coo, coo? (<span style="color:orange">Mary</span>, can you tell me the difference between [[File:SMM NSMBU Brick Block.png|15px]] and [[File:SMM NSMBU Hard Block.png|15px]]?)"''
*Yamamura: ''"Coo, coo? (<span style="color:orange">Mary</span>, can you tell me the difference between [[File:SMM NSMBU Brick Block.png|15px]] and [[File:SMM NSMBU Hard Block.png|15px]]?)"''
*M: ''"Of course! <span style="color:orange">Super Mario</span> can break [[File:SMM NSMBU Brick Block.png|15px]], but [[File:SMM NSMBU Hard Block.png|15px]] are just too hard for him."''
*Mary: ''"Of course! <span style="color:orange">Super Mario</span> can break [[File:SMM NSMBU Brick Block.png|15px]], but [[File:SMM NSMBU Hard Block.png|15px]] are just too hard for him."''
*Y: ''"Coo! Coo. (That's right! That's why you want to use [[File:SMM NSMBU Hard Block.png|15px]] in places where breaking the ground would make it impossible to complete the course.)"''
*Yamamura: ''"Coo! Coo. (That's right! That's why you want to use [[File:SMM NSMBU Hard Block.png|15px]] in places where breaking the ground would make it impossible to complete the course.)"''
*M: ''"<span style="color:orange">Yamamura</span>, that gives me a great course idea!"''
*Mary: ''"<span style="color:orange">Yamamura</span>, that gives me a great course idea!"''
*cM: ''"How cool would it be to make a course which the player gets trapped by [[File:SMM NSMBU Brick Block.png|15px]], and the only way out is to transform into <span style="color:orange">Super Mario</span> and break out?!"''
*continued Mary: ''"How cool would it be to make a course which the player gets trapped by [[File:SMM NSMBU Brick Block.png|15px]], and the only way out is to transform into <span style="color:orange">Super Mario</span> and break out?!"''
*Y: ''"Coo, coo. (That would be pretty coo, but there's one thing you need to keep in mind.)"''
*Yamamura: ''"Coo, coo. (That would be pretty coo, but there's one thing you need to keep in mind.)"''
*cY: ''"Coo, coo. (When <span style="color:orange">Super Mario</span> takes damage, he turns back into <span style="color:orange">Small Mario</span>.)"''
*continued Yamamura: ''"Coo, coo. (When <span style="color:orange">Super Mario</span> takes damage, he turns back into <span style="color:orange">Small Mario</span>.)"''
*cY: ''"Coo, coo. (In that case, the player wouldn't be able to complete the stage unless you include some way to become <span style="color:orange">Super Mario</span> again.)"''
*continued Yamamura: ''"Coo, coo. (In that case, the player wouldn't be able to complete the stage unless you include some way to become <span style="color:orange">Super Mario</span> again.)"''
*cY: ''"Coo, coo. Coo! (To avoid such follies, you must consider your course as a whole even as you create each individual section. That is the mark of a true master!"''
*continued Yamamura: ''"Coo, coo. Coo! (To avoid such follies, you must consider your course as a whole even as you create each individual section. That is the mark of a true master!"''
*M: ''"Now let's take a look at the [[Fire Flower]] [[File:SMM-NSMBU-FireFlower.png|15px]] power-up item. It's been placed right here."''
*Mary: ''"Now let's take a look at the [[Fire Flower]] [[File:SMM-NSMBU-FireFlower.png|15px]] power-up item. It's been placed right here."''
*cM: ''"If Mario grabs the [[File:SMM-NSMBU-FireFlower.png|15px]], he'll turn into [[Fire Mario|<span style="color:orange">Fire Mario</span>]]. This lets him shoot <span style="color:red">fireballs</span> at enemies!"''
*continued Mary: ''"If Mario grabs the [[File:SMM-NSMBU-FireFlower.png|15px]], he'll turn into [[Fire Mario|<span style="color:orange">Fire Mario</span>]]. This lets him shoot <span style="color:red">fireballs</span> at enemies!"''
*Y: ''"Coo. (<span style="color:red">Fireballs</span> are powerful projectiles that can take enemies out from a distance.)"''
*Yamamura: ''"Coo. (<span style="color:red">Fireballs</span> are powerful projectiles that can take enemies out from a distance.)"''
*cY: ''"Coo. (You can help the player out by placing them right before enemies that must be defeated from a distance.)"''
*continued Yamamura: ''"Coo. (You can help the player out by placing them right before enemies that must be defeated from a distance.)"''
*M: ''"Next, we'll take a look at the [[Super Star]] [[File:SMM-NSMBU-Star.png|15px]]. It's been placed right here. Did you see it on your way through?"''
*Mary: ''"Next, we'll take a look at the [[Super Star]] [[File:SMM-NSMBU-Star.png|15px]]. It's been placed right here. Did you see it on your way through?"''
*cM: ''"If Mario grabs a [[File:SMM-NSMBU-Star.png|15px]], he'll become invincible for a short amount of time. He'll be able to defeat enemies just by running into them!"
*continued Mary: ''"If Mario grabs a [[File:SMM-NSMBU-Star.png|15px]], he'll become invincible for a short amount of time. He'll be able to defeat enemies just by running into them!"
*Y: ''"Coo, coo. (Invincibility is a much-sought-after power, but the [[File:SMM-NSMBU-Star.png|15px]] is one power-up item that can be difficult to incorporate in your course.)"''
*Yamamura: ''"Coo, coo. (Invincibility is a much-sought-after power, but the [[File:SMM-NSMBU-Star.png|15px]] is one power-up item that can be difficult to incorporate in your course.)"''
*cY: ''"Coo, coo. (No matter how you arrange the other course elements, this item will allow the player to rush through the course unhindered.)"''
*continued Yamamura: ''"Coo, coo. (No matter how you arrange the other course elements, this item will allow the player to rush through the course unhindered.)"''
*cY: ''"Coo, coo. (If that happened, it could throw off the balance of your course and ruin its fun.)"''
*continued Yamamura: ''"Coo, coo. (If that happened, it could throw off the balance of your course and ruin its fun.)"''
*M: ''"Hmm, that does sound like a problem... Plus, you don't want the player getting used to being invincible. It should be given as a rare treat."''
*Mary: ''"Hmm, that does sound like a problem... Plus, you don't want the player getting used to being invincible. It should be given as a rare treat."''
*Y: ''"Coo. Coo. Coo, coo. (Exactly. Treat the [[File:SMM-NSMBU-Star.png|15px]] like edamame. If they litter your course, the player will get pretty bored of them after a little while.)"''
*Yamamura: ''"Coo. Coo. Coo, coo. (Exactly. Treat the [[File:SMM-NSMBU-Star.png|15px]] like edamame. If they litter your course, the player will get pretty bored of them after a little while.)"''
*M: ''"Hmm... And here I was thinking it would be so cool to have a course full of [[File:SMM-NSMBU-Star.png|15px]] so the player could have a good time bashing through all the enemies."''
*Mary: ''"Hmm... And here I was thinking it would be so cool to have a course full of [[File:SMM-NSMBU-Star.png|15px]] so the player could have a good time bashing through all the enemies."''
*cM: ''"But I guess it's back to the drawing board! You really have to consider [[File:SMM-NSMBU-Star.png|15px]] placement carefully, huh?"''
*continued Mary: ''"But I guess it's back to the drawing board! You really have to consider [[File:SMM-NSMBU-Star.png|15px]] placement carefully, huh?"''
*M: ''"[[Coin Block|10-Coin Blocks]], <span style="color:blue">? Blocks</span> [[File:NSMBU Question Block Render.png|15px]], and [[File:SMM NSMBU Brick Block.png|15px]] have been placed here, all of which have <span style="color:blue">Coins</span> [[File:SMM-NSMBU-Coin.png|15px]] hiding inside."''
*Mary: ''"[[Coin Block|10-Coin Blocks]], <span style="color:blue">? Blocks</span> [[File:NSMBU Question Block Render.png|15px]], and [[File:SMM NSMBU Brick Block.png|15px]] have been placed here, all of which have <span style="color:blue">Coins</span> [[File:SMM-NSMBU-Coin.png|15px]] hiding inside."''
*cM: ''"You need to hit <span style="color:blue">10-Coin Blocks</span> repeatededly to collect all the [[File:SMM-NSMBU-Coin.png|15px]] inside."''
*continued Mary: ''"You need to hit <span style="color:blue">10-Coin Blocks</span> repeatededly to collect all the [[File:SMM-NSMBU-Coin.png|15px]] inside."''
*cM: ''"Speaking of, the faster you hit one, the more [[File:SMM-NSMBU-Coin.png|15px]] you'll get out of it!"''
*continued Mary: ''"Speaking of, the faster you hit one, the more [[File:SMM-NSMBU-Coin.png|15px]] you'll get out of it!"''
*Y: ''"Coo. Coo. (Trying to collect all the [[File:SMM-NSMBU-Coin.png|15px]] from <span style="color:blue">10-Coin Block</span> will surely slow the player's progress. Use this desire to collect all shiny objects to force an impossible choice.)"''
*Yamamura: ''"Coo. Coo. (Trying to collect all the [[File:SMM-NSMBU-Coin.png|15px]] from <span style="color:blue">10-Coin Block</span> will surely slow the player's progress. Use this desire to collect all shiny objects to force an impossible choice.)"''
*cY: ''"Coo, coo... (If you place the <span style="color:blue">10-Coin Blocks</span> near approaching enemies or at the end of a course where <span style="color:red">time</span> is of the essence...)"''
*continued Yamamura: ''"Coo, coo... (If you place the <span style="color:blue">10-Coin Blocks</span> near approaching enemies or at the end of a course where <span style="color:red">time</span> is of the essence...)"''
*cY: ''"Coo?! Coo, coo. Coo. (Will the player continue onward or chose the coins?! As course maker, you merely prove the choice. The value of each [[File:SMM-NSMBU-Coin.png|15px]] is for the player to decide.)"''
*continued Yamamura: ''"Coo?! Coo, coo. Coo. (Will the player continue onward or chose the coins?! As course maker, you merely prove the choice. The value of each [[File:SMM-NSMBU-Coin.png|15px]] is for the player to decide.)"''
*M: ''"If you spend too long collecting the coins and the enemy gets too close, you'll be damaged for sure! But... But they're just so nice to collect..."''
*Mary: ''"If you spend too long collecting the coins and the enemy gets too close, you'll be damaged for sure! But... But they're just so nice to collect..."''
*Y: ''"Coo. Coo, coo. (And now for the last part of our lesson. As you can see, I have so cleverly placed an enemy inside a [[File:SMM NSMBU Brick Block.png|15px]].)"''
*Yamamura: ''"Coo. Coo, coo. (And now for the last part of our lesson. As you can see, I have so cleverly placed an enemy inside a [[File:SMM NSMBU Brick Block.png|15px]].)"''
*cY: ''"Coo. (The oversized <span style="color:blue">Goomba</span> [[File:SMM-NSMBU-Goomba.png|15px]] that was for you at the end of the stage is known as a [[Big Goomba]].)"''
*continued Yamamura: ''"Coo. (The oversized <span style="color:blue">Goomba</span> [[File:SMM-NSMBU-Goomba.png|15px]] that was for you at the end of the stage is known as a [[Big Goomba]].)"''
*cY: ''"Coo. (You can create a <span style="color:blue">Big Goomba</span> by placing a <span style="color:blue">Super Mushroom</span> [[File:SMM-NSMBU-SuperMushroom.png|15px]] on a [[File:SMM-NSMBU-Goomba.png|15px]].)"''
*continued Yamamura: ''"Coo. (You can create a <span style="color:blue">Big Goomba</span> by placing a <span style="color:blue">Super Mushroom</span> [[File:SMM-NSMBU-SuperMushroom.png|15px]] on a [[File:SMM-NSMBU-Goomba.png|15px]].)"''
*M: ''"Oh, but, <span style="color:orange">Yamamura</span>... We're explaing how to place enemies inside a [[File:SMM NSMBU Brick Block.png|15px]], right?"''
*Mary: ''"Oh, but, <span style="color:orange">Yamamura</span>... We're explaing how to place enemies inside a [[File:SMM NSMBU Brick Block.png|15px]], right?"''
*cM: ''"Wouldn't have been better to put a normal-sized [[File:SMM-NSMBU-Goomba.png|15px]] inside the [[File:SMM NSMBU Brick Block.png|15px]] for this lesson?"''
*continued Mary: ''"Wouldn't have been better to put a normal-sized [[File:SMM-NSMBU-Goomba.png|15px]] inside the [[File:SMM NSMBU Brick Block.png|15px]] for this lesson?"''
*Y: ''"Coo... (Well, I could have used a normal [[File:SMM-NSMBU-Goomba.png|15px]]. But...)"''
*Yamamura: ''"Coo... (Well, I could have used a normal [[File:SMM-NSMBU-Goomba.png|15px]]. But...)"''
*cY: ''"...coo, coo, coo? (...you were surprised to see such a large enemy appear from nowhere, weren't you?)"''
*continued Yamamura: ''"...coo, coo, coo? (...you were surprised to see such a large enemy appear from nowhere, weren't you?)"''
*M: ''"I was surprised, but I was also pretty delighted!"''
*Mary: ''"I was surprised, but I was also pretty delighted!"''
*Y: ''"Coo? Coo?! (Surprised as well as delighted? By the sight of a monstrously huge <span style="color:blue">Goomba</span>?!)"''
*Yamamura: ''"Coo? Coo?! (Surprised as well as delighted? By the sight of a monstrously huge <span style="color:blue">Goomba</span>?!)"''
*M: ''"A <span style="color:blue">Goomba</span> that large just means there's more to cuddle!"''
*Mary: ''"A <span style="color:blue">Goomba</span> that large just means there's more to cuddle!"''
*Y: ''"Coooo... Coo... Coo. Coo. (Ahem... Well... I placed a <span style="color:blue">Big Goomba</span> because I wanted you to react like that. A normal [[File:SMM-NSMBU-Goomba.png|15px]] popping out of the [[File:SMM NSMBU Brick Block.png|15px]] wouldn't have been as surprising.)"''
*Yamamura: ''"Coooo... Coo... Coo. Coo. (Ahem... Well... I placed a <span style="color:blue">Big Goomba</span> because I wanted you to react like that. A normal [[File:SMM-NSMBU-Goomba.png|15px]] popping out of the [[File:SMM NSMBU Brick Block.png|15px]] wouldn't have been as surprising.)"''
*cY: ''Coo... (Thinking up new and interesting ways to surprise or delight the player...)
*continued Yamamura: ''Coo... (Thinking up new and interesting ways to surprise or delight the player...)
*cY: ''"...coo! (...is as important to creating courses as giving Mario <span style="color:blue">ground</span> to stand on!)"''
*continued Yamamura: ''"...coo! (...is as important to creating courses as giving Mario [[Ground (block)|ground]] to stand on!)"''
*M: ''"Oh, I see! Wow, <span style="color:orange">Yamamura</span>, I feel like I've learned something really valuable today!"''
*Mary: ''"Oh, I see! Wow, <span style="color:orange">Yamamura</span>, I feel like I've learned something really valuable today!"''
*cM: ''"It's important to consider the people playing your course as much as you consider the course itself. You should always try to please the player as much as possible!"''
*continued Mary: ''"It's important to consider the people playing your course as much as you consider the course itself. You should always try to please the player as much as possible!"''
*cM: ''"That's all for this <span style="color:red">advanced</span> lesson."''
*continued Mary: ''"That's all for this <span style="color:red">advanced</span> lesson."''
*Y: ''"Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"''
*Yamamura: ''"Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"''


===Enemy Behavior Basic (Lesson 03a)===
===Enemy Behavior Basic (Lesson 03a)===
*M: ''"The first enemy we'll talk about here is the [[Koopa Troopa]][[File:SMM2 Koopa Troopa NSMBU icon.png|15px]]."''
*Mary: ''"The first enemy we'll talk about here is the [[Koopa Troopa]][[File:SMM2 Koopa Troopa NSMBU icon.png|15px]]."''
*cM: ''"Mario will take damage if he touches a [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] from the side, but a [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] can be defeated by jumping on top of it."''
*continued Mary: ''"Mario will take damage if he touches a [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] from the side, but a [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] can be defeated by jumping on top of it."''
*Y: ''"Coo, coo. (Much like its allies the [[Goombas]] [[File:SMM-NSMBU-Goomba.png|15px]], the [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] moves horizontally.)"''
*Yamamura: ''"Coo, coo. (Much like its allies the [[Goombas]] [[File:SMM-NSMBU-Goomba.png|15px]], the [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] moves horizontally.)"''
*cY: ''"If you jump atop a [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]], it will retreat into its [[Koopa Shell|Shell]] [[File:GreenShellNSMBW.png|15px]] like the coward it is and cease all movement.)"''
*continued Yamamura: ''"If you jump atop a [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]], it will retreat into its [[Koopa Shell|Shell]] [[File:GreenShellNSMBW.png|15px]] like the coward it is and cease all movement.)"''
*cY: ''"Coo! Coo, coo! (But it's simply biding its time! After a short while, it will return to fighting form!)"''
*continued Yamamura: ''"Coo! Coo, coo! (But it's simply biding its time! After a short while, it will return to fighting form!)"''
*M: ''"Try placing a [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] in the guide images you see on the Touch Screen."''
*Mary: ''"Try placing a [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] in the guide images you see on the Touch Screen."''
*A: Player places the Koopa Troopas.
*Action: Player places the Koopa Troopas.
*M: ''"All right, looking good! Let's hop in and see how it plays."''
*Mary: ''"All right, looking good! Let's hop in and see how it plays."''
*A: Player plays course.
*Action: Player plays course.
*M: ''"Looks like you've got a handle on these elements!"''
*Mary: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to couse edit and moves right a bit.
*Action: It goes back to couse edit and moves right a bit.
*M: ''"Next, we'll talk about the different types of [[Koopa Troopas]]."''
*Mary: ''"Next, we'll talk about the different types of [[Koopa Troopas]]."''
*cM: ''"As you may well know, there are two types of Koopa Troopas: [[Koopa Troopa|Green Koopa Troopas]] [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] and [[Koopa Troopa|Red Koopa Troopas]] [[File:RedKoopaTroopa.png|15px]]."''
*continued Mary: ''"As you may well know, there are two types of Koopa Troopas: [[Koopa Troopa|Green Koopa Troopas]] [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] and [[Koopa Troopa|Red Koopa Troopas]] [[File:RedKoopaTroopa.png|15px]]."''
*cM: ''"But the differences don't stop there! The [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] and [[File:RedKoopaTroopa.png|15px]] actually have unique features."''
*continued Mary: ''"But the differences don't stop there! The [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] and [[File:RedKoopaTroopa.png|15px]] actually have unique features."''
*cM: ''"A [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] won't turn back when it reaches the edge of <span style="color:blue">ground</span> [[File:SMM-NSMBU-Ground Block.png|15px]], eventually marching to its inevitable doom."''
*continued Mary: ''"A [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] won't turn back when it reaches the edge of [[Ground (block)|ground]] [[File:SMM-NSMBU-Ground Block.png|15px]], eventually marching to its inevitable doom."''
*cM: ''"The [[File:RedKoopaTroopa.png|15px]], on the other hand, is a little smarter! When it reaches the edge of the [[File:SMM-NSMBU-Ground Block.png|15px]], it'll turn around and continue walking in the opposite direction."''
*continued Mary: ''"The [[File:RedKoopaTroopa.png|15px]], on the other hand, is a little smarter! When it reaches the edge of the [[File:SMM-NSMBU-Ground Block.png|15px]], it'll turn around and continue walking in the opposite direction."''
*Y: ''"Coo. (You can change a [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] into a [[File:RedKoopaTroopa.png|15px]] by tapping and holding it and <span style="color:red">giving it a good shake</span>."''
*Yamamura: ''"Coo. (You can change a [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] into a [[File:RedKoopaTroopa.png|15px]] by tapping and holding it and <span style="color:red">giving it a good shake</span>."''
*M: ''"Go ahead and place a [[File:RedKoopaTroopa.png|15px]] in the guide image on the Touch Screen."''
*Mary: ''"Go ahead and place a [[File:RedKoopaTroopa.png|15px]] in the guide image on the Touch Screen."''
*A: Player places the Red Koopa Troopa.
*Action: Player places the Red Koopa Troopa.
*M: ''"All right looking good. Let's hop in and see how it plays."''
*Mary: ''"All right looking good. Let's hop in and see how it plays."''
*A: Player plays course.
*Action: Player plays course.
*M: ''"Looks like you've got a handle on these elements!"''
*Mary: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit and moves right a bit.
*Action: It goes back to course edit and moves right a bit.
*M: ''"For this next portion, we'll explain some useful features of the <span style="color:red">course-creation mode</span>."''
*Mary: ''"For this next portion, we'll explain some useful features of the <span style="color:red">course-creation mode</span>."''
*cM: ''"To start, go ahead and grab the six [[coin]]s [[File:SMM-NSMBU-Coin.png|15px]] you see there."''
*continued Mary: ''"To start, go ahead and grab the six [[coin]]s [[File:SMM-NSMBU-Coin.png|15px]] you see there."''
*A: Player grabs the coins then it goes back to course edit.
*Action: Player grabs the coins then it goes back to course edit.
*M: ''"Once you're back in the <span style="color:red">course-creation mode</span>, you can tap the <span style="color:red">Mario trail</span> icon {{[[File:SMM-SMB-Mario.png|15px]] <small>(personal note: this is the best recreation of it that I could do and needs a better image.)</small> to show the exact path Mario traveled."''
*Mary: ''"Once you're back in the <span style="color:red">course-creation mode</span>, you can tap the <span style="color:red">Mario trail</span> icon {{[[File:SMM-SMB-Mario.png|15px]] <small>(personal note: this is the best recreation of it that I could do and needs a better image.)</small> to show the exact path Mario traveled."''
*cM: ''"Go ahead and give {{[[File:SMM-SMB-Mario.png|15px]] a tap to see what it looks like."''
*continued Mary: ''"Go ahead and give {{[[File:SMM-SMB-Mario.png|15px]] a tap to see what it looks like."''
*A: Player does so and it shows the player's path.
*Action: Player does so and it shows the player's path.
*M: ''"Take a look and study how you jumped to grab those [[coin]]s. Pretty cool, don't you think?"''
*Mary: ''"Take a look and study how you jumped to grab those [[coin]]s. Pretty cool, don't you think?"''
*Y: ''"Coo, coo. Coo. (By using {{[[File:SMM-SMB-Mario.png|15px]], you can see where Mario will land after a <span style="color:red">jump</span>. This makes it easier to figure out right where your <span style="color:blue">ground</span> [[File:SMM-NSMBU-Ground Block.png|15px]] should go.)"''
*Yamamura: ''"Coo, coo. Coo. (By using {{[[File:SMM-SMB-Mario.png|15px]], you can see where Mario will land after a <span style="color:red">jump</span>. This makes it easier to figure out right where your [[Ground (block)|ground]] [[File:SMM-NSMBU-Ground Block.png|15px]] should go.)"''
*M: ''"What's this...? <span style="color:orange">Yamamura</span>! Look at this mess on the floor! What have you been doing?"''
*Mary: ''"What's this...? <span style="color:orange">Yamamura</span>! Look at this mess on the floor! What have you been doing?"''
*Y: ''"Coo, coo... Coo. Coo... (My apologies, <span style="color:orange">Mary</span>... I was munching on some edamame and must have dropped some. A pity to see such fine edamame go to waste...)"''
*Yamamura: ''"Coo, coo... Coo. Coo... (My apologies, <span style="color:orange">Mary</span>... I was munching on some edamame and must have dropped some. A pity to see such fine edamame go to waste...)"''
*M: ''"It's sticking to the bottom of my shoes! Please be sure to clean up after yourself in the future. (What a birdbrain...)"''
*Mary: ''"It's sticking to the bottom of my shoes! Please be sure to clean up after yourself in the future. (What a birdbrain...)"''
*A: Screen moves right a bit.
*Action: Screen moves right a bit.
*M: ''"Anyway, getting back to the lesson... Next, we'll talk about the [[wings]] [[File:SMM-NSMBU-Wing.png|15px]]."''
*Mary: ''"Anyway, getting back to the lesson... Next, we'll talk about the [[wings]] [[File:SMM-NSMBU-Wing.png|15px]]."''
*cM: ''"Select [[File:SMM-NSMBU-Wing.png|15px]] from the <span style="color:red">palette</span>, and then tap an enemy to attach the [[File:SMM-NSMBU-Wing.png|15px]] to it."''
*continued Mary: ''"Select [[File:SMM-NSMBU-Wing.png|15px]] from the <span style="color:red">palette</span>, and then tap an enemy to attach the [[File:SMM-NSMBU-Wing.png|15px]] to it."''
*cM: ''"An enemy that has earned its [[File:SMM-NSMBU-Wing.png|15px]] is known as a <span style="color:red">Para</span> type."''
*continued Mary: ''"An enemy that has earned its [[File:SMM-NSMBU-Wing.png|15px]] is known as a <span style="color:red">Para</span> type."''
*Y: ''"Coo, coo. (Once an enemy is granted the ultimate gift of flight, its movements will become vastly different.)"''
*Yamamura: ''"Coo, coo. (Once an enemy is granted the ultimate gift of flight, its movements will become vastly different.)"''
*cY: ''"Coo. Coo. (This can greatly change how a player plays and views your course. This simple method can be very effective for adding a little spice to the mix.)"''
*continued Yamamura: ''"Coo. Coo. (This can greatly change how a player plays and views your course. This simple method can be very effective for adding a little spice to the mix.)"''
*M: ''"Adding [[wings]] to a [[File:RedKoopaTroopa.png|15px]] will turn it into a [[File:NSMBW Red Paratroopa Render.png|15px]]."''
*Mary: ''"Adding [[wings]] to a [[File:RedKoopaTroopa.png|15px]] will turn it into a [[File:NSMBW Red Paratroopa Render.png|15px]]."''
*cM: ''"Try creating a [[File:NSMBW Red Paratroopa Render.png|15px]] as seen in the guide image on the Touch Screen."''
*continued Mary: ''"Try creating a [[File:NSMBW Red Paratroopa Render.png|15px]] as seen in the guide image on the Touch Screen."''
*A: Player does so.
*Action: Player does so.
*M: ''"All right looking good. Let's hop in and see how it plays."''
*Mary: ''"All right looking good. Let's hop in and see how it plays."''
*A: Player plays course.
*Action: Player plays course.
*M: ''"Looks like you've got a handle on these elements!"''
*Mary: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit and moves right a bit.
*Action: It goes back to course edit and moves right a bit.
*M: ''"And now here's a little bounus tidbit for you... I'll explain the <span style="color:red">tower feature</span>!"''
*Mary: ''"And now here's a little bounus tidbit for you... I'll explain the <span style="color:red">tower feature</span>!"''
*cM: ''"If you stack enemies on top of each other, they'll balance and become a <span style="color:red">tower</span>!"''
*continued Mary: ''"If you stack enemies on top of each other, they'll balance and become a <span style="color:red">tower</span>!"''
*Y: ''"Coo... (Seeing all those enemies stacked up like that certainly does leaves an impression...)"''
*Yamamura: ''"Coo... (Seeing all those enemies stacked up like that certainly does leaves an impression...)"''
*cY: ''"Coo, coo. Coo! (As I said in <span style="color:red">Lesson 2+</span>, it's really important to add elements that will surprise the player. And a short stack of enemies is a good place to start!)"''
*continued Yamamura: ''"Coo, coo. Coo! (As I said in <span style="color:red">Lesson 2+</span>, it's really important to add elements that will surprise the player. And a short stack of enemies is a good place to start!)"''
*M: ''"Try stacking a few [[File:SMM-NSMBU-Goomba.png|15px]] in the guide images on the Touch Screen to create a mighty (and oh-so-adorable) <span style="color:red">tower</span>."''
*Mary: ''"Try stacking a few [[File:SMM-NSMBU-Goomba.png|15px]] in the guide images on the Touch Screen to create a mighty (and oh-so-adorable) <span style="color:red">tower</span>."''
*A: Player places the Goombas.
*Action: Player places the Goombas.
*M: ''"All right looking good. Let's hop in and see how it plays."''
*Mary: ''"All right looking good. Let's hop in and see how it plays."''
*A: Player plays course.
*Action: Player plays course.
*M: ''"Looks like you've got a handle on these elements!"''
*Mary: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit.
*Action: It goes back to course edit.
*M: ''""And that's everything we have for this <span style="color:red">basic</span> lesson!''
*Mary: ''""And that's everything we have for this <span style="color:red">basic</span> lesson!''
*Y: ''"Coo? Coo, coo. (Would you like to move on to the <span style="color:red">advanced</span> lesson next? If not, you can always come back later.)"''
*Yamamura: ''"Coo? Coo, coo. (Would you like to move on to the <span style="color:red">advanced</span> lesson next? If not, you can always come back later.)"''


===Enemy Behavior Advanced (Lesson 03b)===
===Enemy Behavior Advanced (Lesson 03b)===
*M: ''"Phew, that was a pretty good one, right? Let's take a look at what you just played."''
*Mary: ''"Phew, that was a pretty good one, right? Let's take a look at what you just played."''
*M: ''"Right at the start, you'll find a [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] patrolling."''
*Mary: ''"Right at the start, you'll find a [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] patrolling."''
*cM: ''"As you may have seen, if you jump on a [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] and kick its [[Green Shell|shell]] [[File:GreenShellNSMBW.png|15px]], you'll send it flying and it'll shatter any [[Brick Blocks|blocks]] [[File:SMM NSMBU Brick Block.png|15px]]."''
*continued Mary: ''"As you may have seen, if you jump on a [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] and kick its [[Green Shell|shell]] [[File:GreenShellNSMBW.png|15px]], you'll send it flying and it'll shatter any [[Brick Blocks|blocks]] [[File:SMM NSMBU Brick Block.png|15px]]."''
*Y: ''"Coo, Coo. (Placing a [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] here gives the player more reason to kick its shell, and it also gives meaning to the [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]]'s life.)"''
*Yamamura: ''"Coo, Coo. (Placing a [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] here gives the player more reason to kick its shell, and it also gives meaning to the [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]]'s life.)"''
*M: ''"Gives the player more reason to kick it? What do you mean by that, <span style="color:orange">Yamamura</span>?"''
*Mary: ''"Gives the player more reason to kick it? What do you mean by that, <span style="color:orange">Yamamura</span>?"''
*Y: ''"Coo, coo. Coo! (A ground pound from Big Mario is usually enough to break a [[File:SMM NSMBU Brick Block.png|15px]], but unbreakable blocks are in the way here. The only way through is with a [[File:GreenShellNSMBW.png|15px]]!)"''
*Yamamura: ''"Coo, coo. Coo! (A ground pound from Big Mario is usually enough to break a [[File:SMM NSMBU Brick Block.png|15px]], but unbreakable blocks are in the way here. The only way through is with a [[File:GreenShellNSMBW.png|15px]]!)"''
*cY: ''"Coo. (You must always consider how the player will be able to break [[File:SMM NSMBU Brick Block.png|15px]] you place in your course.)"''
*continued Yamamura: ''"Coo. (You must always consider how the player will be able to break [[File:SMM NSMBU Brick Block.png|15px]] you place in your course.)"''
*cY: ''"Coo. (A course should be more than a sprint to the finish line. Adding little puzzles like this will give your courses depth and will help leave a positive impression.)"''
*continued Yamamura: ''"Coo. (A course should be more than a sprint to the finish line. Adding little puzzles like this will give your courses depth and will help leave a positive impression.)"''
*M: ''"Huh... I just thought kicking a [[File:GreenShellNSMBW.png|15px]] was something fun to do, like playing soccer!"''
*Mary: ''"Huh... I just thought kicking a [[File:GreenShellNSMBW.png|15px]] was something fun to do, like playing soccer!"''
*cM: ''"But I guess it can actually lend itself to some pretty fun gameplay moments. You should always be thinking up fun ways for players to break [[File:SMM NSMBU Brick Block.png|15px]]!"''
*continued Mary: ''"But I guess it can actually lend itself to some pretty fun gameplay moments. You should always be thinking up fun ways for players to break [[File:SMM NSMBU Brick Block.png|15px]]!"''
*M: ''"It looks like we've got some [[Koopa Paratroopa|Green Paratroopas]] [[File:GreenParatroopa.png|15px]] and [[Koopa Paratroopa|Red Paratroopas]] [[File:NSMBW Red Paratroopa Render.png|15px]] over here."''
*Mary: ''"It looks like we've got some [[Koopa Paratroopa|Green Paratroopas]] [[File:GreenParatroopa.png|15px]] and [[Koopa Paratroopa|Red Paratroopas]] [[File:NSMBW Red Paratroopa Render.png|15px]] over here."''
*cM: ''"[[File:GreenParatroopa.png|15px]] moves sideways as they fly around."''
*continued Mary: ''"[[File:GreenParatroopa.png|15px]] moves sideways as they fly around."''
*cM: ''"The timing for jumping on these is a bit trickier than it is for jumping on a [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]]."''
*continued Mary: ''"The timing for jumping on these is a bit trickier than it is for jumping on a [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]]."''
*cM: ''"The [[File:NSMBW Red Paratroopa Render.png|15px]] can be quite the nuisance, since it flies up and down. And it's so slow, like it's taunting you!"''
*continued Mary: ''"The [[File:NSMBW Red Paratroopa Render.png|15px]] can be quite the nuisance, since it flies up and down. And it's so slow, like it's taunting you!"''
*cM: ''"Say, <span style="color:orange">Yamamura</span>... Since a [[File:RedKoopaTroopa.png|15px]] can get back up after retreating into its shell, does that mean a [[File:NSMBW Red Paratroopa Render.png|15px]] can do the same?"''
*continued Mary: ''"Say, <span style="color:orange">Yamamura</span>... Since a [[File:RedKoopaTroopa.png|15px]] can get back up after retreating into its shell, does that mean a [[File:NSMBW Red Paratroopa Render.png|15px]] can do the same?"''
*Y: ''"Coo. Coo, coo. (That is correct. Their [[Red Shell|shells]] [[File:RedShellNSMBW.png]] are the same color, so they have the same features.)"''
*Yamamura: ''"Coo. Coo, coo. (That is correct. Their [[Red Shell|shells]] [[File:RedShellNSMBW.png]] are the same color, so they have the same features.)"''
*cY: ''"Coo, coo, coo. (Getting the timing down may be tricky, but if you pull it off just right, you can use the [[File:NSMBW Red Paratroopa Render.png|15px]] as a spring board to reach the higher-up platform.)"''
*continued Yamamura: ''"Coo, coo, coo. (Getting the timing down may be tricky, but if you pull it off just right, you can use the [[File:NSMBW Red Paratroopa Render.png|15px]] as a spring board to reach the higher-up platform.)"''
*cY: ''"Coo, coo {{button|3DS|B}}, coo! Coo! (When you land on the [[File:RedShellNSMBW.png]], hold {{button|3DS|B}}, and you'll spring off it! This will allow Mario to <span style="color:red">jump</span> off it to reach new heights!"''
*continued Yamamura: ''"Coo, coo {{button|3DS|B}}, coo! Coo! (When you land on the [[File:RedShellNSMBW.png]], hold {{button|3DS|B}}, and you'll spring off it! This will allow Mario to <span style="color:red">jump</span> off it to reach new heights!"''
*cY: ''"Coo, coo. (Special paths that don't lead directly to the goal should be a little trickier for the player to reach, but adding a reward to them will make it worthwhile.)"''
*continued Yamamura: ''"Coo, coo. (Special paths that don't lead directly to the goal should be a little trickier for the player to reach, but adding a reward to them will make it worthwhile.)"''
*M: ''"The [[Bill Blaster]] [[File:SMM-NSMBU-BillBlaster.png|15px]] makes its first appearance here, so we'll take a moment to explain the basics of how it works.''
*Mary: ''"The [[Bill Blaster]] [[File:SMM-NSMBU-BillBlaster.png|15px]] makes its first appearance here, so we'll take a moment to explain the basics of how it works.''
*cM: ''"The [[File:SMM-NSMBU-BillBlaster.png|15px]] can't move on its own and Mario won't take damage if he bumps into it."''
*continued Mary: ''"The [[File:SMM-NSMBU-BillBlaster.png|15px]] can't move on its own and Mario won't take damage if he bumps into it."''
*cM: ''"The [[Bullet Bill]]s [[File:BulletBill-MKWii-Icon.png|15px]] that fire from [[File:SMM-NSMBU-BillBlaster.png|15px]], however, can really ruin Mario's day!"''
*continued Mary: ''"The [[Bullet Bill]]s [[File:BulletBill-MKWii-Icon.png|15px]] that fire from [[File:SMM-NSMBU-BillBlaster.png|15px]], however, can really ruin Mario's day!"''
*Y: ''"Coo. (You can adjust the height of a [[File:SMM-NSMBU-BillBlaster.png|15px]] the same way you adjust the height of a [[Warp Pipe|Pipe]] [[File:SMM-NSMBU-WarpPipe.png|15px]].)"''
*Yamamura: ''"Coo. (You can adjust the height of a [[File:SMM-NSMBU-BillBlaster.png|15px]] the same way you adjust the height of a [[Warp Pipe|Pipe]] [[File:SMM-NSMBU-WarpPipe.png|15px]].)"''
*cY: ''"Coo, coo, coo. (Mario can stand atop [[File:SMM-NSMBU-BillBlaster.png|15px]], so by adjusting their height, they can actually be used as platforms.)"''
*continued Yamamura: ''"Coo, coo, coo. (Mario can stand atop [[File:SMM-NSMBU-BillBlaster.png|15px]], so by adjusting their height, they can actually be used as platforms.)"''
*M: ''"And don't forget: like most enemies, [[File:BulletBill-MKWii-Icon.png|15px]] can be defeated by jumping on them. So even though they've scary, remember the three Cs: cool, calm, and collected!"''
*Mary: ''"And don't forget: like most enemies, [[File:BulletBill-MKWii-Icon.png|15px]] can be defeated by jumping on them. So even though they've scary, remember the three Cs: cool, calm, and collected!"''
*Y: ''"Coo, coo! ([[File:BulletBill-MKWii-Icon.png|15px]] are fired at regular intervals, so don't forget to keep an eye on the rest of your surrounding while focussing on dodging them.)"''
*Yamamura: ''"Coo, coo! ([[File:BulletBill-MKWii-Icon.png|15px]] are fired at regular intervals, so don't forget to keep an eye on the rest of your surrounding while focussing on dodging them.)"''
*cY: ''"Coo, coo! (You can fall through even a small hole in the [[File:SMM-NSMBU-Ground Block.png|15px]], so keep a weather eye and remain mindful of traps!)"''
*continued Yamamura: ''"Coo, coo! (You can fall through even a small hole in the [[File:SMM-NSMBU-Ground Block.png|15px]], so keep a weather eye and remain mindful of traps!)"''
*M: ''"*grumble grumble* Ahem... If you ask me, <span style="color:orange">Yamamura</span>, it's easiest to fall into traps right before lunch..."''
*Mary: ''"*grumble grumble* Ahem... If you ask me, <span style="color:orange">Yamamura</span>, it's easiest to fall into traps right before lunch..."''
*Y: ''"Coo? Coo, coo. (Is it almost that time? If there was edamame involved, my mighty wings would carry me over any trap with the greatest of ease.)"''
*Yamamura: ''"Coo? Coo, coo. (Is it almost that time? If there was edamame involved, my mighty wings would carry me over any trap with the greatest of ease.)"''
*M: ''"Hmm, is there anything else to explain about the [[File:SMM-NSMBU-BillBlaster.png|15px]]?"''
*Mary: ''"Hmm, is there anything else to explain about the [[File:SMM-NSMBU-BillBlaster.png|15px]]?"''
*Y: ''"Coo. Coo, coo. (The [[File:SMM-NSMBU-BillBlaster.png|15px]] holds many secrets, my apprentice. For instance, you can place other elements inside one.)"''
*Yamamura: ''"Coo. Coo, coo. (The [[File:SMM-NSMBU-BillBlaster.png|15px]] holds many secrets, my apprentice. For instance, you can place other elements inside one.)"''
*cY: ''"Coo, coo. (So instead of firing the menacing [[File:SMM-NSMBU-BillBlaster.png|15px]], the [[File:SMM-NSMBU-BillBlaster.png|15px]] will fire something far different.)"''
*continued Yamamura: ''"Coo, coo. (So instead of firing the menacing [[File:SMM-NSMBU-BillBlaster.png|15px]], the [[File:SMM-NSMBU-BillBlaster.png|15px]] will fire something far different.)"''
*cY: ''"Coo, coo. Coo, coo... (Here, you can see I placed some [[coin]]s [[File:SMM-NSMBU-Coin.png|15px]] inside this one. You can put enemies inside as well, but this one is much more pleasant...)"''
*continued Yamamura: ''"Coo, coo. Coo, coo... (Here, you can see I placed some [[coin]]s [[File:SMM-NSMBU-Coin.png|15px]] inside this one. You can put enemies inside as well, but this one is much more pleasant...)"''
*M: ''"Wow, <span style="color:orange">Yamamura</span>! Having the [[File:SMM-NSMBU-Coin.png|15px]] pour out of a [[File:SMM-NSMBU-BillBlaster.png|15px]] like that turns the course into a regular treasure trove!"''
*Mary: ''"Wow, <span style="color:orange">Yamamura</span>! Having the [[File:SMM-NSMBU-Coin.png|15px]] pour out of a [[File:SMM-NSMBU-BillBlaster.png|15px]] like that turns the course into a regular treasure trove!"''
*Y: ''"Coo! (Don't let anyone tell you <span style="color:orange">Yamamura-san</span> doesn't know how to make it rain!)."''
*Yamamura: ''"Coo! (Don't let anyone tell you <span style="color:orange">Yamamura-san</span> doesn't know how to make it rain!)."''
*M: ''"Say, maybe we can scoop up those coins and treat ourselves to a fancy meal?"''
*Mary: ''"Say, maybe we can scoop up those coins and treat ourselves to a fancy meal?"''
*Y: ''"Coo, coo. Coo... *munch* (If you're hungry, I've got some edamame I'd be glad to share if you want some... *munch*)"''
*Yamamura: ''"Coo, coo. Coo... *munch* (If you're hungry, I've got some edamame I'd be glad to share if you want some... *munch*)"''
*M: ''"Oh, uh... No thanks... (I still remember what happened the last time you tried to share your edamame...)"''
*Mary: ''"Oh, uh... No thanks... (I still remember what happened the last time you tried to share your edamame...)"''
*M: ''"It looks like we've got one more quick lesson on the [[File:SMM-NSMBU-BillBlaster.png|15px]] to wrap this course up."''
*Mary: ''"It looks like we've got one more quick lesson on the [[File:SMM-NSMBU-BillBlaster.png|15px]] to wrap this course up."''
*Y: ''"Coo, coo...coo. (As I explained, the [[File:SMM-NSMBU-BillBlaster.png|15px]] doesn't move around...on its own.)"''
*Yamamura: ''"Coo, coo...coo. (As I explained, the [[File:SMM-NSMBU-BillBlaster.png|15px]] doesn't move around...on its own.)"''
*M: ''"That's right! the [[File:SMM-NSMBU-BillBlaster.png|15px]] is stationary if dropped in a course and left alone."''
*Mary: ''"That's right! the [[File:SMM-NSMBU-BillBlaster.png|15px]] is stationary if dropped in a course and left alone."''
*cM: ''"But if you make a <span style="color:red">tower</span> by placing a [[File:SMM-NSMBU-BillBlaster.png|15px]] atop an enemy, like you see here, you'll create a roving [[File:SMM-NSMBU-BillBlaster.png|15px]]!"''
*continued Mary: ''"But if you make a <span style="color:red">tower</span> by placing a [[File:SMM-NSMBU-BillBlaster.png|15px]] atop an enemy, like you see here, you'll create a roving [[File:SMM-NSMBU-BillBlaster.png|15px]]!"''
*Y: ''"Coo. (I've placed a [[File:SMM-NSMBU-BillBlaster.png|15px]] atop a [[Goomba]] [[File:SMM-NSMBU-Goomba.png|15px]] to demonstrate.)"''
*Yamamura: ''"Coo. (I've placed a [[File:SMM-NSMBU-BillBlaster.png|15px]] atop a [[Goomba]] [[File:SMM-NSMBU-Goomba.png|15px]] to demonstrate.)"''
*cY: ''"Coo, coo. (Defeating the [[File:SMM-NSMBU-Goomba.png|15px]] will cause it to drop the [[File:SMM-NSMBU-BillBlaster.png|15px]], leaving it immobile on the [[File:SMM-NSMBU-Ground Block.png|15px]]"''
*continued Yamamura: ''"Coo, coo. (Defeating the [[File:SMM-NSMBU-Goomba.png|15px]] will cause it to drop the [[File:SMM-NSMBU-BillBlaster.png|15px]], leaving it immobile on the [[File:SMM-NSMBU-Ground Block.png|15px]]"''
*cY: ''"Coo. Coo, coo. (A roving [[File:SMM-NSMBU-BillBlaster.png|15px]] can also be used to access a secret area. If the player jumps atop one, it can carry <span style="color:orange">Mario</span> to another location.)"''
*continued Yamamura: ''"Coo. Coo, coo. (A roving [[File:SMM-NSMBU-BillBlaster.png|15px]] can also be used to access a secret area. If the player jumps atop one, it can carry <span style="color:orange">Mario</span> to another location.)"''
*M: ''"Hmm... Reminds me of a certain lazy pigeon who likes to perch on people's shoulders and have them carry him places..."''
*Mary: ''"Hmm... Reminds me of a certain lazy pigeon who likes to perch on people's shoulders and have them carry him places..."''
*Y: ''"Coo. (Sounds like a very wise and handsome pigeon.)"''
*Yamamura: ''"Coo. (Sounds like a very wise and handsome pigeon.)"''
*M: ''"..."''
*Mary: ''"..."''
*cM: ''"That's all for this <span style="color:red">advanced</span> lesson."''
*continued Mary: ''"That's all for this <span style="color:red">advanced</span> lesson."''
*Y: ''"Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"''
*Yamamura: ''"Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"''


===Underwater Courses Basic (Lesson 04a)===
===Underwater Courses Basic (Lesson 04a)===
*M: ''"Up until now, all our lessons have used the <span style="color:red">Ground theme</span>. But now it's time to start taking a look at some different themes!"''
*Mary: ''"Up until now, all our lessons have used the <span style="color:red">Ground theme</span>. But now it's time to start taking a look at some different themes!"''
*Y: ''"Coo. (Let's start with everyone's favorite: the <span style="color:red">Underwater theme</span>.)"''
*Yamamura: ''"Coo. (Let's start with everyone's favorite: the <span style="color:red">Underwater theme</span>.)"''
*M: ''"You can choose from six different <span style="color:red">course themes</span>, such as Ground, Underwater, and more. These change the appearance of your entire course."''
*Mary: ''"You can choose from six different <span style="color:red">course themes</span>, such as Ground, Underwater, and more. These change the appearance of your entire course."''
*cM: ''"For this lesson, go ahead and select the <span style="color:red">Underwater theme</span>."''
*continued Mary: ''"For this lesson, go ahead and select the <span style="color:red">Underwater theme</span>."''
*A: Player changes it to underwater.
*Action: Player changes it to underwater.
*M: ''"And there you go! The entire course has changed! "''
*Mary: ''"And there you go! The entire course has changed! "''
*cM: ''"But it's more than just a visual change! When <span style="color:orange">Mario</span> is <span style="color:red">course themes</span>, he can't run or <span style="color:red">jump</span>. All he can do is <span style="color:red">swim</span>."''
*continued Mary: ''"But it's more than just a visual change! When <span style="color:orange">Mario</span> is <span style="color:red">course themes</span>, he can't run or <span style="color:red">jump</span>. All he can do is <span style="color:red">swim</span>."''
*A: The screen moves right a bit.
*Action: The screen moves right a bit.
*M: ''"The first enemy we'll take a look at is the [[Cheep Cheep]]."''
*Mary: ''"The first enemy we'll take a look at is the [[Cheep Cheep]]."''
*cM: ''"There are two types of <span style="color:blue">Cheep Cheeps</span>: <span style="color:blue">Green Cheep Cheeps</span> [[File:SMM2 Cheep Cheep NSMBU icon.png|15px]] and <span style="color:blue">Red Cheep Cheeps</span> [[File:SMM2 Cheep Cheep NSMBU icon red.png|15px]]."''
*continued Mary: ''"There are two types of <span style="color:blue">Cheep Cheeps</span>: <span style="color:blue">Green Cheep Cheeps</span> [[File:SMM2 Cheep Cheep NSMBU icon.png|15px]] and <span style="color:blue">Red Cheep Cheeps</span> [[File:SMM2 Cheep Cheep NSMBU icon red.png|15px]]."''
*cM: ''"The [[File:SMM2 Cheep Cheep NSMBU icon.png|15px]] swims forward in a straight line, but the [[File:SMM2 Cheep Cheep NSMBU icon red.png|15px]] will turn left or right at certain times."''
*continued Mary: ''"The [[File:SMM2 Cheep Cheep NSMBU icon.png|15px]] swims forward in a straight line, but the [[File:SMM2 Cheep Cheep NSMBU icon red.png|15px]] will turn left or right at certain times."''
*cM: ''"Simply <span style="color:red">shake</span> the [[File:SMM2 Cheep Cheep NSMBU icon.png|15px]] to change it into a [[File:SMM2 Cheep Cheep NSMBU icon red.png|15px]]."''
*continued Mary: ''"Simply <span style="color:red">shake</span> the [[File:SMM2 Cheep Cheep NSMBU icon.png|15px]] to change it into a [[File:SMM2 Cheep Cheep NSMBU icon red.png|15px]]."''
*Y: ''"Coo. Coo... (The difference in their movements is similar to the differences between a <span style="color:blue">Green Koopa Troopa</span> [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] and a <span style="color:blue">Red Koopa Troopa</span> [[File:RedKoopaTroopa.png|15px]]. However...)"''
*Yamamura: ''"Coo. Coo... (The difference in their movements is similar to the differences between a <span style="color:blue">Green Koopa Troopa</span> [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]] and a <span style="color:blue">Red Koopa Troopa</span> [[File:RedKoopaTroopa.png|15px]]. However...)"''
*cY: ''"...coo! Coo. (... a <span style="color:blue">Cheep Cheep</span> will damage Mario no matter from what angle he touches it! The vicious <span style="color:blue">Cheep Cheeps</span>"'' offer no safe haven.)
*continued Yamamura: ''"...coo! Coo. (... a <span style="color:blue">Cheep Cheep</span> will damage Mario no matter from what angle he touches it! The vicious <span style="color:blue">Cheep Cheeps</span>"'' offer no safe haven.)
*cY: ''"Coo, coo. Coo. (When playing them, it's best not to overthink the positions. Simply place them in such a way that will prevent the player from moving straight ahead.)"''
*continued Yamamura: ''"Coo, coo. Coo. (When playing them, it's best not to overthink the positions. Simply place them in such a way that will prevent the player from moving straight ahead.)"''
*M: ''"Go ahead and place [[File:SMM2 Cheep Cheep NSMBU icon red.png|15px]] in the guide images on the Touch Screen."''
*Mary: ''"Go ahead and place [[File:SMM2 Cheep Cheep NSMBU icon red.png|15px]] in the guide images on the Touch Screen."''
*A: Player places a Red Cheep Cheep.
*Action: Player places a Red Cheep Cheep.
*M: ''"All right, looking good! Let's hop in and see how it plays."''
*Mary: ''"All right, looking good! Let's hop in and see how it plays."''
*A: Player plays course.
*Action: Player plays course.
*M: ''"Looks like you've got a handle on these elements!"''
*Mary: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit and screen moves right a bit.
*Action: It goes back to course edit and screen moves right a bit.
*M: ''"Now we'll talk about the often-menacing [[Blooper]] [[File:SMM2 Blooper NSMBU icon.png|15px]]."''
*Mary: ''"Now we'll talk about the often-menacing [[Blooper]] [[File:SMM2 Blooper NSMBU icon.png|15px]]."''
*cM: ''"[[File:SMM2 Blooper NSMBU icon.png|15px]] will swim right toward Mario, making them a bit tougher to avoid than other enemies. It also makes them look more threatening!"''
*continued Mary: ''"[[File:SMM2 Blooper NSMBU icon.png|15px]] will swim right toward Mario, making them a bit tougher to avoid than other enemies. It also makes them look more threatening!"''
*Y: ''"Coo, coo. (Since they persue Mario with unwavering dedication, they can be particularly troublesome if encountered in a narrow space.)"''
*Yamamura: ''"Coo, coo. (Since they persue Mario with unwavering dedication, they can be particularly troublesome if encountered in a narrow space.)"''
*cY: ''"Coo, coo. (When used in harmony with [[File:SMM2 Ground NSMBU icon underwater.png|15px]], even a single [[File:SMM2 Blooper NSMBU icon.png|15px]] can add quite a bit of danger.)"''
*continued Yamamura: ''"Coo, coo. (When used in harmony with [[File:SMM2 Ground NSMBU icon underwater.png|15px]], even a single [[File:SMM2 Blooper NSMBU icon.png|15px]] can add quite a bit of danger.)"''
*M: ''"Place a [[File:SMM2 Blooper NSMBU icon.png|15px]] in the guide images on the guide image on the Touch Screen, and we'll take a look at this."''
*Mary: ''"Place a [[File:SMM2 Blooper NSMBU icon.png|15px]] in the guide images on the guide image on the Touch Screen, and we'll take a look at this."''
*A: Player places a Blooper.
*Action: Player places a Blooper.
*M: ''"All right, looking good! Let's hop in and see how it plays."''
*Mary: ''"All right, looking good! Let's hop in and see how it plays."''
*A: Player plays course.
*Action: Player plays course.
*M: ''"Looks like you've got a handle on these elements!"''
*Mary: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit and screen moves right a bit.
*Action: It goes back to course edit and screen moves right a bit.
*M: ''"The water hazards are coming at you in waves today! Next we'll take a look at the [[File:SMM2 Spike Trap NSMBU icon.png|15px]]."''
*Mary: ''"The water hazards are coming at you in waves today! Next we'll take a look at the [[File:SMM2 Spike Trap NSMBU icon.png|15px]]."''
*cM: ''"<span style="color:orange">Mario</span> will take damage if he touches a [[File:SMM2 Spike Trap NSMBU icon.png|15px]]."''
*continued Mary: ''"<span style="color:orange">Mario</span> will take damage if he touches a [[File:SMM2 Spike Trap NSMBU icon.png|15px]]."''
*Y: ''"Coo, coo. ([[Spike Trap]]s are harmful from any angle, so take special caution not to touch them while swimming through a course.)"''
*Yamamura: ''"Coo, coo. ([[Spike Trap]]s are harmful from any angle, so take special caution not to touch them while swimming through a course.)"''
*cY: ''"Coo. Coo, coo, coo. (This means they can be used to spice up your course. If you're in a tunnel of [[File:SMM2 Spike Trap NSMBU icon.png|15px]], as Mario is here, even a single enemy can wreak havoc.)"''
*continued Yamamura: ''"Coo. Coo, coo, coo. (This means they can be used to spice up your course. If you're in a tunnel of [[File:SMM2 Spike Trap NSMBU icon.png|15px]], as Mario is here, even a single enemy can wreak havoc.)"''
*M: ''"Now place [[File:SMM2 Spike Trap NSMBU icon.png|15px]] in the guide images on the Touch Screen."''
*Mary: ''"Now place [[File:SMM2 Spike Trap NSMBU icon.png|15px]] in the guide images on the Touch Screen."''
*A: Player places the Spike Traps.
*Action: Player places the Spike Traps.
*M: ''"All right, looking good! Let's hop in and see how it plays"''
*Mary: ''"All right, looking good! Let's hop in and see how it plays"''
*A: Player plays course.
*Action: Player plays course.
*M: ''"Looks like you've got a handle on these elements!"''
*Mary: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit and screen moves right a bit.
*Action: It goes back to course edit and screen moves right a bit.
*M: ''"And finally, we come to [[Semi-Solid Platform]]s [[File:SMM NSMBU Underwater SSPlatform1.png|15px]]."''
*Mary: ''"And finally, we come to [[Semi-Solid Platform]]s [[File:SMM NSMBU Underwater SSPlatform1.png|15px]]."''
*cM: ''"<span style="color:orange">Mario</span> can pass through [[File:SMM NSMBU Underwater SSPlatform1.png|15px]] from either side or from below but not from the top."''
*continued Mary: ''"<span style="color:orange">Mario</span> can pass through [[File:SMM NSMBU Underwater SSPlatform1.png|15px]] from either side or from below but not from the top."''
*cM: ''"After you've place a [[File:SMM NSMBU Underwater SSPlatform1.png|15px]], you can tap and hold any of its four corners to adjust its size."''
*continued Mary: ''"After you've place a [[File:SMM NSMBU Underwater SSPlatform1.png|15px]], you can tap and hold any of its four corners to adjust its size."''
*Y: ''"Coo. Coo, coo. (The main purpose of this element is to create a one-way path. Once you're on top of a [[File:SMM NSMBU Underwater SSPlatform1.png|15px]], there's no going back.)"''
*Yamamura: ''"Coo. Coo, coo. (The main purpose of this element is to create a one-way path. Once you're on top of a [[File:SMM NSMBU Underwater SSPlatform1.png|15px]], there's no going back.)"''
*cY: ''"Coo, coo. (With this in mind, you could even use the [[File:SMM NSMBU Underwater SSPlatform1.png|15px]] to create an entirely one-way course.)"''
*continued Yamamura: ''"Coo, coo. (With this in mind, you could even use the [[File:SMM NSMBU Underwater SSPlatform1.png|15px]] to create an entirely one-way course.)"''
*M: ''"Oh! and you can <span style="color:red">shake</span> the [[File:SMM NSMBU Underwater SSPlatform1.png|15px]] to change it to a complete different style, too! Go ahead and give it a shot!"''
*Mary: ''"Oh! and you can <span style="color:red">shake</span> the [[File:SMM NSMBU Underwater SSPlatform1.png|15px]] to change it to a complete different style, too! Go ahead and give it a shot!"''
*cM: ''"Place a [[File:SMM NSMBU Underwater SSPlatform1.png|15px]] in the guide images on the Touch Screen to see for yourself."''
*continued Mary: ''"Place a [[File:SMM NSMBU Underwater SSPlatform1.png|15px]] in the guide images on the Touch Screen to see for yourself."''
*A: Player places Semi-Solid Platforms.
*Action: Player places Semi-Solid Platforms.
*M: ''"All right, looking good! Let's hop in and see how it plays"''
*Mary: ''"All right, looking good! Let's hop in and see how it plays"''
*A: Player plays course.
*Action: Player plays course.
*M: ''"Looks like you've got a handle on these elements!"''
*Mary: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit.
*Action: It goes back to course edit.
*M: ''"And that's everything we have for this <span style="color:red">basic</span> lesson!"''
*Mary: ''"And that's everything we have for this <span style="color:red">basic</span> lesson!"''
*Y: ''"Coo? Coo, coo. (Would you like to move on to the <span style="color:red">advanced</span> lesson next? If not, you can always come back later.)"''
*Yamamura: ''"Coo? Coo, coo. (Would you like to move on to the <span style="color:red">advanced</span> lesson next? If not, you can always come back later.)"''


===Underwater Courses Advanced (Leson 04b)===
===Underwater Courses Advanced (Leson 04b)===
*M: ''"OK, you know the drill! Let's take a look at the course you just played."''
*Mary: ''"OK, you know the drill! Let's take a look at the course you just played."''
*M: ''"To start, you'll notice a [[Blooper]] [[File:SMM2 Blooper NSMBU icon.png|15px]] placed here at the beginning."''
*Mary: ''"To start, you'll notice a [[Blooper]] [[File:SMM2 Blooper NSMBU icon.png|15px]] placed here at the beginning."''
*Y: ''"Coo, coo. (In the previous lesson we talked about the [[File:SMM2 Blooper NSMBU icon.png|15px]] moves, but now we'll talk about how it moves in relation to the <span style="color:blue">ground</span> [[File:SMM2 Ground NSMBU icon underwater.png|15px]]."''
*Yamamura: ''"Coo, coo. (In the previous lesson we talked about the [[File:SMM2 Blooper NSMBU icon.png|15px]] moves, but now we'll talk about how it moves in relation to the [[Ground (block)|ground]] [[File:SMM2 Ground NSMBU icon underwater.png|15px]]."''
*cY: ''"Coo. (It can be exciting for the player if a [[File:SMM2 Blooper NSMBU icon.png|15px]] chases <span style="color:orange">Mario</span> into a tight spot.)"''
*continued Yamamura: ''"Coo. (It can be exciting for the player if a [[File:SMM2 Blooper NSMBU icon.png|15px]] chases <span style="color:orange">Mario</span> into a tight spot.)"''
*cY: ''"Coo. Coo! But Mario has a lot of space to swim around <span style="color:red">underwater</span>. This can make a [[File:SMM2 Blooper NSMBU icon.png|15px]] chase in open water just as exciting!)"''
*continued Yamamura: ''"Coo. Coo! But Mario has a lot of space to swim around <span style="color:red">underwater</span>. This can make a [[File:SMM2 Blooper NSMBU icon.png|15px]] chase in open water just as exciting!)"''
*M: ''"<span style="color:orange">Yamamura</span>, is it true that <span style="color:orange">Small Mario</span> can avoid a [[File:SMM2 Blooper NSMBU icon.png|15px]] entirely simply by standing on the <span style="color:blue">ground</span> [[File:SMM2 Ground NSMBU icon underwater.png|15px]] while underwater?"''
*Mary: ''"<span style="color:orange">Yamamura</span>, is it true that <span style="color:orange">Small Mario</span> can avoid a [[File:SMM2 Blooper NSMBU icon.png|15px]] entirely simply by standing on the [[Ground (block)|ground]] [[File:SMM2 Ground NSMBU icon underwater.png|15px]] while underwater?"''
*Y: ''"Coo, coo! (<span style="color:orange">Mary</span>, don't give away the <span style="color:blue">Blooper</span>'s secrets like that!)"''
*Yamamura: ''"Coo, coo! (<span style="color:orange">Mary</span>, don't give away the <span style="color:blue">Blooper</span>'s secrets like that!)"''
*M: ''"Huh? What?! Secrets?! Oh, uh, no, I mean... I'm just tidying up these spare [[coins]]! Ho-hum, la la la... *whistle* Aha-ha..."''
*Mary: ''"Huh? What?! Secrets?! Oh, uh, no, I mean... I'm just tidying up these spare [[coins]]! Ho-hum, la la la... *whistle* Aha-ha..."''
*Y: ''"Coooo... Coo. (Ahem... Let's move on to the next subject.)"''
*Yamamura: ''"Coooo... Coo. (Ahem... Let's move on to the next subject.)"''
*M: ''"Right! In this next part, we've got some [[Spike Trap]]s [[File:SMM2 Spike Trap NSMBU icon.png|15px]] set up. There aren't too many [[File:SMM2 Spike Trap NSMBU icon.png|15px]] this time around, so they're easier to deal with."''
*Mary: ''"Right! In this next part, we've got some [[Spike Trap]]s [[File:SMM2 Spike Trap NSMBU icon.png|15px]] set up. There aren't too many [[File:SMM2 Spike Trap NSMBU icon.png|15px]] this time around, so they're easier to deal with."''
*Y: ''"Coo. Coo, coo. (Many [[File:SMM2 Spike Trap NSMBU icon.png|15px]] will cause the player to be very cautious and precise. But if there are a few, the player is more likely to <span style="color:red">swim</span> around a bit more.)"''
*Yamamura: ''"Coo. Coo, coo. (Many [[File:SMM2 Spike Trap NSMBU icon.png|15px]] will cause the player to be very cautious and precise. But if there are a few, the player is more likely to <span style="color:red">swim</span> around a bit more.)"''
*M: ''"Mario's movement is limited <span style="color:red">underwater</span>, so giving him plenty of room to play around in will give the player a bit of a breather."''
*Mary: ''"Mario's movement is limited <span style="color:red">underwater</span>, so giving him plenty of room to play around in will give the player a bit of a breather."''
*Y: ''"Coo, coo! (By spreading the elements out like this, you can make your <span style="color:red">underwater</span> courses feel like the wide-open sea!"''
*Yamamura: ''"Coo, coo! (By spreading the elements out like this, you can make your <span style="color:red">underwater</span> courses feel like the wide-open sea!"''
*Y: ''"Coo. (Some of the [[Semi-Solid Platform]] [[File:SMM NSMBU Underwater SSPlatform1.png|15px]] is hidden by the [[File:SMM2 Ground NSMBU icon underwater.png|15px]] here, so it looks like a cave wall.)"''
*Yamamura: ''"Coo. (Some of the [[Semi-Solid Platform]] [[File:SMM NSMBU Underwater SSPlatform1.png|15px]] is hidden by the [[File:SMM2 Ground NSMBU icon underwater.png|15px]] here, so it looks like a cave wall.)"''
*M: ''"Ohh, that's pretty neat! Since you can pass through the sides and bottom of the [[File:SMM2 Ground NSMBU icon underwater.png|15px]], you make it look like a cool background!"''
*Mary: ''"Ohh, that's pretty neat! Since you can pass through the sides and bottom of the [[File:SMM2 Ground NSMBU icon underwater.png|15px]], you make it look like a cool background!"''
*cM: ''"But figuring out the different ways to use them to their full potential seems pretty hard."''
*continued Mary: ''"But figuring out the different ways to use them to their full potential seems pretty hard."''
*Y: ''"Coo, coo. (If your course looks appealing, it will make people more excited to play through it.)"''
*Yamamura: ''"Coo, coo. (If your course looks appealing, it will make people more excited to play through it.)"''
*M: ''"Hmm, that's a good point, <span style="color:orange">Yamamura</span>, If this whole "being a bird" thing doesn't pan out, you could always get a job as an interior designer."''
*Mary: ''"Hmm, that's a good point, <span style="color:orange">Yamamura</span>, If this whole "being a bird" thing doesn't pan out, you could always get a job as an interior designer."''
*Y: ''"Coo, coo, coo. (Now, as you can see here, a treacherous [[Bill Blaster]] [[File:SMM-NSMBU-BillBlaster.png|15px]] has been placed <span style="color:red">underwater</span>.)"''
*Yamamura: ''"Coo, coo, coo. (Now, as you can see here, a treacherous [[Bill Blaster]] [[File:SMM-NSMBU-BillBlaster.png|15px]] has been placed <span style="color:red">underwater</span>.)"''
*cY: ''"Coo, coo. (While <span style="color:red">underwater</span>, the player will <span style="color:red">swim</span> forward while avoiding enemies coming from all sides.)"''
*continued Yamamura: ''"Coo, coo. (While <span style="color:red">underwater</span>, the player will <span style="color:red">swim</span> forward while avoiding enemies coming from all sides.)"''
*cY: ''"Coo. (A sort of obstacle couse swarming with [[Bullet Bills]] [[File:BulletBill-MKWii-Icon.png|15px]] may be ideal for this kind of play style.)"''
*continued Yamamura: ''"Coo. (A sort of obstacle couse swarming with [[Bullet Bills]] [[File:BulletBill-MKWii-Icon.png|15px]] may be ideal for this kind of play style.)"''
*M: ''"But remember, [[File:BulletBill-MKWii-Icon.png|15px]] move slower while <span style="color:red">underwater</span>!"''
*Mary: ''"But remember, [[File:BulletBill-MKWii-Icon.png|15px]] move slower while <span style="color:red">underwater</span>!"''
*Y: ''"Coo. (It's simple hydrodynamics.)"''
*Yamamura: ''"Coo. (It's simple hydrodynamics.)"''
*cY: ''"Coo, coo, coo. (While <span style="color:red">underwater</span>, Mario can cahnge his spped as he <span style="color:red">swims</span> side to side but will always rise and sink at the same speed.)"''
*continued Yamamura: ''"Coo, coo, coo. (While <span style="color:red">underwater</span>, Mario can cahnge his spped as he <span style="color:red">swims</span> side to side but will always rise and sink at the same speed.)"''
*cY: ''"Coo, coo. (If you can strike balance between <span style="color:red">underwater</span> movement and gameplay, your course will be a champion of <span style="color:red">underwater</span> courses the world over.)"''
*continued Yamamura: ''"Coo, coo. (If you can strike balance between <span style="color:red">underwater</span> movement and gameplay, your course will be a champion of <span style="color:red">underwater</span> courses the world over.)"''
*M: ''"Last but not least, we'll talk about my little [[Goomba]] [[File:SMM-NSMBU-Goomba.png|15px]] buddies hanging out by the goal here."''
*Mary: ''"Last but not least, we'll talk about my little [[Goomba]] [[File:SMM-NSMBU-Goomba.png|15px]] buddies hanging out by the goal here."''
*cM: ''"Ohh, look at the little [[File:SMM-NSMBU-Goomba.png|15px]] with their legs kicking around like that!"''
*continued Mary: ''"Ohh, look at the little [[File:SMM-NSMBU-Goomba.png|15px]] with their legs kicking around like that!"''
*Y: ''"Coo, coo. Coo! (Unlike on dry land, [[File:SMM-NSMBU-Goomba.png|15px]] move underwater in a way that's much more difficult to predict. This makes them vicious foes you simply cannot ignore!)"''
*Yamamura: ''"Coo, coo. Coo! (Unlike on dry land, [[File:SMM-NSMBU-Goomba.png|15px]] move underwater in a way that's much more difficult to predict. This makes them vicious foes you simply cannot ignore!)"''
*cY: ''"Coo, coo, coo. (So while enemies do move slowly <span style="color:red">underwater</span>, you also get enemies with special movements, like [[File:SMM-NSMBU-Goomba.png|15px]].)"''
*continued Yamamura: ''"Coo, coo, coo. (So while enemies do move slowly <span style="color:red">underwater</span>, you also get enemies with special movements, like [[File:SMM-NSMBU-Goomba.png|15px]].)"''
*cY: ''"Coo, coo. (As you're surely learning by now, there are many various elements you can combine and experiment with to see what works best for your courses.)"''
*continued Yamamura: ''"Coo, coo. (As you're surely learning by now, there are many various elements you can combine and experiment with to see what works best for your courses.)"''
*M: ''"Say, <span style="color:orange">Yamamura</span>, are you any good in the water?"''
*Mary: ''"Say, <span style="color:orange">Yamamura</span>, are you any good in the water?"''
*Y: ''"Coo, coo, coo. Coo. (Why, yes, actually I am. There's a very lovely bird bath in the park near my nest that I frequent.)"''
*Yamamura: ''"Coo, coo, coo. Coo. (Why, yes, actually I am. There's a very lovely bird bath in the park near my nest that I frequent.)"''
*cY: ''"Coo. (Maybe you would like to join me for a nice soak and some edamame.)"''
*continued Yamamura: ''"Coo. (Maybe you would like to join me for a nice soak and some edamame.)"''
*M: ''"Well, I don't think I would quite fit in a bird bath..."''
*Mary: ''"Well, I don't think I would quite fit in a bird bath..."''
*cM: ''"But if the weather is nice, maybe a trip to the beach is in order!"''
*continued Mary: ''"But if the weather is nice, maybe a trip to the beach is in order!"''
*M: ''"That's all for this <span style="color:red">advanced</span> lesson."''
*Mary: ''"That's all for this <span style="color:red">advanced</span> lesson."''
*Y: ''"Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"''
*Yamamura: ''"Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"''


===Game Styles Basic (Lesson 05a)===
===Game Styles Basic (Lesson 05a)===
*M: ''"Before we jump in to explain the course elements, we'll take a moment to explain what <span style="color:red">game styles</span> are."''
*Mary: ''"Before we jump in to explain the course elements, we'll take a moment to explain what <span style="color:red">game styles</span> are."''
*cM: ''"On the left you'll see an image that represents [[New Super Mario Bros. U|<span style="color:red">New Super Mario Bros. U</span>]] on the right."''
*continued Mary: ''"On the left you'll see an image that represents [[New Super Mario Bros. U|<span style="color:red">New Super Mario Bros. U</span>]] on the right."''
*cM: ''"In <span style="color:red">course-creation</span> mode, you can choose between four different styles of past Super Mario games."''
*continued Mary: ''"In <span style="color:red">course-creation</span> mode, you can choose between four different styles of past Super Mario games."''
*cM: ''"More than just backgrounds, however, each one is from a different game in the Super Mario series, and each on will give your course unique features from that game!"''
*continued Mary: ''"More than just backgrounds, however, each one is from a different game in the Super Mario series, and each on will give your course unique features from that game!"''
*cM: ''"For now, go ahead and tap the icon pointed out on the Touch Screen to choose the [[Super Mario Bros.|<span style="color:red">Super Mario Bros. game style</span>]]..."''
*continued Mary: ''"For now, go ahead and tap the icon pointed out on the Touch Screen to choose the [[Super Mario Bros.|<span style="color:red">Super Mario Bros. game style</span>]]..."''
*A: Player taps Super Mario Bros. icon and it changes to that game.
*Action: Player taps Super Mario Bros. icon and it changes to that game.
*M: ''"...And there you go! The entire course changes automatically!"''
*Mary: ''"...And there you go! The entire course changes automatically!"''
*Y: ''"Coo, coo. (Even though the <span style="color:red">game style</span> changes, the course elements will remain as you placed them.)"''
*Yamamura: ''"Coo, coo. (Even though the <span style="color:red">game style</span> changes, the course elements will remain as you placed them.)"''
*cY: ''"Coo, coo. (However, each game style has unique elements with their own special properties.)"''
*continued Yamamura: ''"Coo, coo. (However, each game style has unique elements with their own special properties.)"''
*cY: ''"Coo. (So be sure to try out many elements and style combinations to figure out how you can best use each element in each style.)"''
*continued Yamamura: ''"Coo. (So be sure to try out many elements and style combinations to figure out how you can best use each element in each style.)"''
*A: It changes back to New Super Mario Bros. U style.
*Action: It changes back to New Super Mario Bros. U style.
*Y: ''"Coo. (Now let's change back to the <span style="color:red">New Super Mario Bros. U game style</span> to explain a few of the course elements."''
*Yamamura: ''"Coo. (Now let's change back to the <span style="color:red">New Super Mario Bros. U game style</span> to explain a few of the course elements."''
*M: ''"Aw, but I wanted to play in the <span style="color:red">Super Mario Bros. game style</span>. Can't we change back?"''
*Mary: ''"Aw, but I wanted to play in the <span style="color:red">Super Mario Bros. game style</span>. Can't we change back?"''
*Y: ''"Coo. (The mark of a good apprentice is playing the game her sensei chooses.)"''
*Yamamura: ''"Coo. (The mark of a good apprentice is playing the game her sensei chooses.)"''
*M: ''"Hmph... (Just last week the mark of a good apprentice was buying her sensei a whole bag of edamame...)"''
*Mary: ''"Hmph... (Just last week the mark of a good apprentice was buying her sensei a whole bag of edamame...)"''
*A: Screen moves right a bit.
*Action: Screen moves right a bit.
*M: ''"Well, I guess we'll talk about the [[Fire Bar]]s [[File:SMM2 Fire Bar NSMBU icon.png|15px]], then."''
*Mary: ''"Well, I guess we'll talk about the [[Fire Bar]]s [[File:SMM2 Fire Bar NSMBU icon.png|15px]], then."''
*cM: ''"The [[File:SMM2 Fire Bar NSMBU icon.png|15px]] is a rotating bar of fire you need to avoid by running, jumping, or crouching with precise timing."''
*continued Mary: ''"The [[File:SMM2 Fire Bar NSMBU icon.png|15px]] is a rotating bar of fire you need to avoid by running, jumping, or crouching with precise timing."''
*Y: ''"Coo, coo, coo, coo. (You can change the direction of the [[File:SMM2 Fire Bar NSMBU icon.png|15px]] spins, the fire's length, and it angle to match your devious intentions, whatever those maybe.)"''
*Yamamura: ''"Coo, coo, coo, coo. (You can change the direction of the [[File:SMM2 Fire Bar NSMBU icon.png|15px]] spins, the fire's length, and it angle to match your devious intentions, whatever those maybe.)"''
*cY: ''"Coo. (But we'll explain that in greater detail in our next <span style="color:red">advanced lesson</span>."''
*continued Yamamura: ''"Coo. (But we'll explain that in greater detail in our next <span style="color:red">advanced lesson</span>."''
*M: ''"For now, place a [[Fire Bar]] [[File:SMM2 Fire Bar NSMBU icon.png|15px]] in the guide image on the Touch Screen."''
*Mary: ''"For now, place a [[Fire Bar]] [[File:SMM2 Fire Bar NSMBU icon.png|15px]] in the guide image on the Touch Screen."''
*A: Player places the Fire Bars.
*Action: Player places the Fire Bars.
*M: ''"All right, looking good! Let's hop in and see how it plays."''
*Mary: ''"All right, looking good! Let's hop in and see how it plays."''
*A: Player plays course.
*Action: Player plays course.
*M: ''"Looks like you've got a handle on these elements!"''
*Mary: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit.
*Action: It goes back to course edit.
*M: ''""And that's everything we have for this <span style="color:red">basic</span> lesson!''
*Mary: ''""And that's everything we have for this <span style="color:red">basic</span> lesson!''
*Y: ''"Coo? Coo, coo. (Would you like to move on to the <span style="color:red">advanced</span> lesson next? If not, you can always come back later.)"''
*Yamamura: ''"Coo? Coo, coo. (Would you like to move on to the <span style="color:red">advanced</span> lesson next? If not, you can always come back later.)"''


===Game Styles Advanced (Lesson 05b)===
===Game Styles Advanced (Lesson 05b)===
*M: ''"Were you surprised by how that course ended? Let's take a look at how it was made!"''
*Mary: ''"Were you surprised by how that course ended? Let's take a look at how it was made!"''
*Y: ''"Coo, coo, coo. (I've changed the angles, spin directions, and length of the [[Fire Bar]]s here at the start.)"''
*Yamamura: ''"Coo, coo, coo. (I've changed the angles, spin directions, and length of the [[Fire Bar]]s here at the start.)"''
*cY: ''"Coo, coo. (To change the spin direction, simply tap the arrow in the center of the block.)"''
*continued Yamamura: ''"Coo, coo. (To change the spin direction, simply tap the arrow in the center of the block.)"''
*cY: ''"Coo, coo. (To change the length or angle of the flames, tap and hold the end of the bar and slide it in or out to however you want it.)"''
*continued Yamamura: ''"Coo, coo. (To change the length or angle of the flames, tap and hold the end of the bar and slide it in or out to however you want it.)"''
*M: ''"Changing even just these few settings can make your course look really unique!"''
*Mary: ''"Changing even just these few settings can make your course look really unique!"''
*Y: ''"Coo, coo. Coo, coo. (Changing an aspect of the [[File:SMM2 Fire Bar NSMBU icon.png|15px]] even just a little can affect the difficulty of the entire course, so be sure to test it out to make sure it works.)"''
*Yamamura: ''"Coo, coo. Coo, coo. (Changing an aspect of the [[File:SMM2 Fire Bar NSMBU icon.png|15px]] even just a little can affect the difficulty of the entire course, so be sure to test it out to make sure it works.)"''
*M: ''"And now we come to our first [[Hammer Bro]] [[File:SMM2 Hammer Bro NSMBU icon.png|15px]]!"''
*Mary: ''"And now we come to our first [[Hammer Bro]] [[File:SMM2 Hammer Bro NSMBU icon.png|15px]]!"''
*Y: ''"Coo, coo. Coo, coo. (As their name suggests, Hammer Bros. attack with volleys of hammers [[File:MKT Icon Hammer.png|15px]]. Their range can keep you at a distance, so they make good gatekeepers.)"''
*Yamamura: ''"Coo, coo. Coo, coo. (As their name suggests, Hammer Bros. attack with volleys of hammers [[File:MKT Icon Hammer.png|15px]]. Their range can keep you at a distance, so they make good gatekeepers.)"''
*cY: ''"Coo, coo, coo. ([[File:SMM2 Hammer Bro NSMBU icon.png|15px]] can jump up and down between different elevations, so they're best utilized when placed on terrain with multiple levels, as I've done here.)"''
*continued Yamamura: ''"Coo, coo, coo. ([[File:SMM2 Hammer Bro NSMBU icon.png|15px]] can jump up and down between different elevations, so they're best utilized when placed on terrain with multiple levels, as I've done here.)"''
*M: ''"Here we have a new course element to show you. This is a [[Checkpoint Flag]] [[File:SMM-NSMBU-Checkpoint-Flag.png|15px]]."''
*Mary: ''"Here we have a new course element to show you. This is a [[Checkpoint Flag]] [[File:SMM-NSMBU-Checkpoint-Flag.png|15px]]."''
*cM: ''"If you touch a [[File:SMM-NSMBU-Checkpoint-Flag.png|15px]], you'll return to the course from that point if you lose a life. These have saved me more times than I can count!"''
*continued Mary: ''"If you touch a [[File:SMM-NSMBU-Checkpoint-Flag.png|15px]], you'll return to the course from that point if you lose a life. These have saved me more times than I can count!"''
*Y: ''"Coo. (A [[File:SMM-NSMBU-Checkpoint-Flag.png|15px]] is a kindness players will always appreciate. Especially if you're making a particualarly long or difficult course!"''
*Yamamura: ''"Coo. (A [[File:SMM-NSMBU-Checkpoint-Flag.png|15px]] is a kindness players will always appreciate. Especially if you're making a particualarly long or difficult course!"''
*cY: ''"Coo, coo. Coo! (A rule I live by personally is to touch every [[File:SMM-NSMBU-Checkpoint-Flag.png|15px]] I see, whether I think I'll need it or not. Accidents happen!)"''
*continued Yamamura: ''"Coo, coo. Coo! (A rule I live by personally is to touch every [[File:SMM-NSMBU-Checkpoint-Flag.png|15px]] I see, whether I think I'll need it or not. Accidents happen!)"''
*M: ''"So what was your reason for placing a [[File:SMM-NSMBU-Checkpoint-Flag.png|15px]] here?"''
*Mary: ''"So what was your reason for placing a [[File:SMM-NSMBU-Checkpoint-Flag.png|15px]] here?"''
*Y: ''"Coo, coo. Coo. (If the player makes a mistake and loses a life beyond this point, it means facing that fearsome [[File:SMM2 Hammer Bro NSMBU icon.png|15px]] yet again. That can be quite discouraging.)"''
*Yamamura: ''"Coo, coo. Coo. (If the player makes a mistake and loses a life beyond this point, it means facing that fearsome [[File:SMM2 Hammer Bro NSMBU icon.png|15px]] yet again. That can be quite discouraging.)"''
*cY: ''"Coo. (Placing a [[File:SMM-NSMBU-Checkpoint-Flag.png|15px]] after a difficult enemy is reassuring to the player and can provide a sense of security.)"''
*continued Yamamura: ''"Coo. (Placing a [[File:SMM-NSMBU-Checkpoint-Flag.png|15px]] after a difficult enemy is reassuring to the player and can provide a sense of security.)"''
*M: ''"Hmm, I suppose having to take out the same tough enemy over and over again would get pretty tiresome..."''
*Mary: ''"Hmm, I suppose having to take out the same tough enemy over and over again would get pretty tiresome..."''
*Y: ''"Coo. Coo! (Always consider the best palce to put a [[File:SMM-NSMBU-Checkpoint-Flag.png|15px]] to make things a bit easier for the players. If only I could put a [[File:SMM-NSMBU-Checkpoint-Flag.png|15px]] before eating a big bowl of edamame.)"''
*Yamamura: ''"Coo. Coo! (Always consider the best palce to put a [[File:SMM-NSMBU-Checkpoint-Flag.png|15px]] to make things a bit easier for the players. If only I could put a [[File:SMM-NSMBU-Checkpoint-Flag.png|15px]] before eating a big bowl of edamame.)"''
*M: ''"The four [[File:SMM2 Fire Bar NSMBU icon.png|15px]] here have all had their angles and lengths adjusted."''
*Mary: ''"The four [[File:SMM2 Fire Bar NSMBU icon.png|15px]] here have all had their angles and lengths adjusted."''
*Y: ''"Coo. Coo, coo. (Don't let the way it looks intimidiate you. It may look like a complicated structure, but it's actually pretty simple to make and to conquer.)"''
*Yamamura: ''"Coo. Coo, coo. (Don't let the way it looks intimidiate you. It may look like a complicated structure, but it's actually pretty simple to make and to conquer.)"''
*M: ''"Ohh, I see... Hmm... So nice.... Oh, sorry! It's just so mesmerizing to watch it spin... But don't get so distracted you forget to time your <span style="color:red">jumps</span>."''
*Mary: ''"Ohh, I see... Hmm... So nice.... Oh, sorry! It's just so mesmerizing to watch it spin... But don't get so distracted you forget to time your <span style="color:red">jumps</span>."''
*Y: ''"Coo, coo. (If you place [[File:SMM2 Fire Bar NSMBU icon.png|15px]]  with different angles and lengths like you see here, it can make the timing more challenging to get down.)"''
*Yamamura: ''"Coo, coo. (If you place [[File:SMM2 Fire Bar NSMBU icon.png|15px]]  with different angles and lengths like you see here, it can make the timing more challenging to get down.)"''
*M: ''"I could never quite get [[File:SMM2 Fire Bar NSMBU icon.png|15px]]  placement down, but I think I've learned a thing or tow after this lesson! Seeing these spinning gives me an idea."''
*Mary: ''"I could never quite get [[File:SMM2 Fire Bar NSMBU icon.png|15px]]  placement down, but I think I've learned a thing or tow after this lesson! Seeing these spinning gives me an idea."''
*Y: ''"Coo. (Using elements indifferent ways and placing one in just the perfect spot can be a truly beautiful thing.)"''
*Yamamura: ''"Coo. (Using elements indifferent ways and placing one in just the perfect spot can be a truly beautiful thing.)"''
*cY: ''"Coo, coo! (If a great idea for a course pops into your head, make sure to write it down right away!)"''
*continued Yamamura: ''"Coo, coo! (If a great idea for a course pops into your head, make sure to write it down right away!)"''
*cY: ''"Coo, coo. (Even when you're not playing, it can be fun to plan out your next course in your head or with your friends.)"''
*continued Yamamura: ''"Coo, coo. (Even when you're not playing, it can be fun to plan out your next course in your head or with your friends.)"''
*M: ''"That's all for this <span style="color:red">advanced</span> lesson."''
*Mary: ''"That's all for this <span style="color:red">advanced</span> lesson."''
*Y: ''"Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"''
*Yamamura: ''"Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"''


===Ghost House Courses Basic (Lesson 06a)===
===Ghost House Courses Basic (Lesson 06a)===
*M: ''"We'll use this time to talk about the <span style="color:red">game style</span> specific power-up items."''
*Mary: ''"We'll use this time to talk about the <span style="color:red">game style</span> specific power-up items."''
*Y: ''"Coo. (The <span style="color:red">New Super Mario Bros. U game style</span> features the [[Propeller Mushroom]] [[File:SMM2 Propeller Mushroom NSMBU icon.png|15px]] power-up item.)"''
*Yamamura: ''"Coo. (The <span style="color:red">New Super Mario Bros. U game style</span> features the [[Propeller Mushroom]] [[File:SMM2 Propeller Mushroom NSMBU icon.png|15px]] power-up item.)"''
*cY: ''"Coo, coo. (If you place this element and then change to another <span style="color:red">game style</span>, the [[File:SMM2 Propeller Mushroom NSMBU icon.png|15px]] will change to the new game style.)"''
*continued Yamamura: ''"Coo, coo. (If you place this element and then change to another <span style="color:red">game style</span>, the [[File:SMM2 Propeller Mushroom NSMBU icon.png|15px]] will change to the new game style.)"''
*M: ''"But in this lesson, we'll just focus on the [[File:SMM2 Propeller Mushroom NSMBU icon.png|15px]]."''
*Mary: ''"But in this lesson, we'll just focus on the [[File:SMM2 Propeller Mushroom NSMBU icon.png|15px]]."''
*cM: ''"Grabbing the [[Propeller Mushroom]] [[File:SMM2 Propeller Mushroom NSMBU icon.png|15px]] will change <span style="color:orange">Mario</span> into [[Propeller Mario|<span style="color:orange">Propeller Mario</span>]]."''
*continued Mary: ''"Grabbing the [[Propeller Mushroom]] [[File:SMM2 Propeller Mushroom NSMBU icon.png|15px]] will change <span style="color:orange">Mario</span> into [[Propeller Mario|<span style="color:orange">Propeller Mario</span>]]."''
*Y: ''"Coo {{Button|3DS|L}}, coo {{Button|3DS|R}}. Coo. (Press {{Button|3DS|L}} or {{Button|3DS|R}} as [[File:Propeller Mario NSMBW sprite.png|15px]] to take to the skies like a majestic pigeon. This will allow him to reach platforms or [[coin]]s [[File:SMM-NSMBU-Coin.png|15px]] that are otherwise out of reach.)"''
*Yamamura: ''"Coo {{Button|3DS|L}}, coo {{Button|3DS|R}}. Coo. (Press {{Button|3DS|L}} or {{Button|3DS|R}} as [[File:Propeller Mario NSMBW sprite.png|15px]] to take to the skies like a majestic pigeon. This will allow him to reach platforms or [[coin]]s [[File:SMM-NSMBU-Coin.png|15px]] that are otherwise out of reach.)"''
*cY: ''"Coo, coo. (You can place [[File:SMM2 Propeller Mushroom NSMBU icon.png|15px]] wherever you'd like, but they're most often found inside [[? Blocks]] [[File:NSMBU Question Block Render.png|15px]]."''
*continued Yamamura: ''"Coo, coo. (You can place [[File:SMM2 Propeller Mushroom NSMBU icon.png|15px]] wherever you'd like, but they're most often found inside [[? Blocks]] [[File:NSMBU Question Block Render.png|15px]]."''
*M: ''"Place a [[File:SMM2 Propeller Mushroom NSMBU icon.png|15px]] in the guide image on the Touch Screen so you can reach the <span style="color:blue">coins</span> [[File:SMM-NSMBU-Coin.png|15px]] and platform."''
*Mary: ''"Place a [[File:SMM2 Propeller Mushroom NSMBU icon.png|15px]] in the guide image on the Touch Screen so you can reach the <span style="color:blue">coins</span> [[File:SMM-NSMBU-Coin.png|15px]] and platform."''
*A: Player places a Propeller Mushroom inside a ? Block.
*Action: Player places a Propeller Mushroom inside a ? Block.
*M: ''"All right, looking good! Let's hop in and see how it plays."''
*Mary: ''"All right, looking good! Let's hop in and see how it plays."''
*A: Player plays course.
*Action: Player plays course.
*M: ''"Looks like you've got a handle on these elements!"''
*Mary: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit and screen moves right a bit.
*Action: It goes back to course edit and screen moves right a bit.
*M: ''"(Ohh, OK... Ok, <span style="color:orange">Mary</span>, deep breaths...) Ahem... Since we're in a [[Ghost House|<span style="color:red">ghost house</span>]], can you guess which enemy will (unfortunately) be making its debut? It's... It's... It's [[Boo]] [[File:SMM2 Boo NSMBU icon.png|15px]]! (...Eeep...)"''
*Mary: ''"(Ohh, OK... Ok, <span style="color:orange">Mary</span>, deep breaths...) Ahem... Since we're in a [[Ghost House|<span style="color:red">ghost house</span>]], can you guess which enemy will (unfortunately) be making its debut? It's... It's... It's [[Boo]] [[File:SMM2 Boo NSMBU icon.png|15px]]! (...Eeep...)"''
*cM: ''"<span style="color:orange">Mario</span> will take damage if he touches [[File:SMM2 Boo NSMBU icon.png|15px]], and they can't be jumped on or defeated with <span style="color:red">fireballs</span>. They're like undying little monsters! Please keep them away from me..."''
*continued Mary: ''"<span style="color:orange">Mario</span> will take damage if he touches [[File:SMM2 Boo NSMBU icon.png|15px]], and they can't be jumped on or defeated with <span style="color:red">fireballs</span>. They're like undying little monsters! Please keep them away from me..."''
*Y: ''"Coo, coo, coo. Coo, coo. (Don't worry, <span style="color:orange">Mary</span>-- [[File:SMM2 Boo NSMBU icon.png|15px]] will only come after you if you aren't looking at them. As long as <span style="color:orange">Mario</span> is facing one, it won't move an inch.)"''
*Yamamura: ''"Coo, coo, coo. Coo, coo. (Don't worry, <span style="color:orange">Mary</span>-- [[File:SMM2 Boo NSMBU icon.png|15px]] will only come after you if you aren't looking at them. As long as <span style="color:orange">Mario</span> is facing one, it won't move an inch.)"''
*M: ''"So, you're telling me I can't even blink?! That isn't very comforting, <span style="color:orange">Yamamura</span>! (Ok, <span style="color:orange">Mary</span>, you can do it... Whatever you do, don't blink.)"''
*Mary: ''"So, you're telling me I can't even blink?! That isn't very comforting, <span style="color:orange">Yamamura</span>! (Ok, <span style="color:orange">Mary</span>, you can do it... Whatever you do, don't blink.)"''
*Y: ''"Coo! Coo. Coo, coo... Coo, coo. (Good point! Blinking may give them a chance to catch up. So, I guess... don't turn your back, and don't blink.)"''
*Yamamura: ''"Coo! Coo. Coo, coo... Coo, coo. (Good point! Blinking may give them a chance to catch up. So, I guess... don't turn your back, and don't blink.)"''
*M: ''"Quit trying to scare me, <span style="color:orange">Yamamura</span>! I'm just going to move on with the lesson."''
*Mary: ''"Quit trying to scare me, <span style="color:orange">Yamamura</span>! I'm just going to move on with the lesson."''
*cM: ''"Place a [[File:SMM2 Boo NSMBU icon.png|15px]] in the guide image on the Touch Screen, but please make it quick..."''
*continued Mary: ''"Place a [[File:SMM2 Boo NSMBU icon.png|15px]] in the guide image on the Touch Screen, but please make it quick..."''
*A: Player places the Boos.
*Action: Player places the Boos.
*M: ''"All right, looking good! Let's hop in and see how it plays."''
*Mary: ''"All right, looking good! Let's hop in and see how it plays."''
*A: Player plays course.
*Action: Player plays course.
*M: ''"Looks like you've got a handle on these elements!"''
*Mary: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit and screen moves right a bit.
*Action: It goes back to course edit and screen moves right a bit.
*M: ''"Phew, it's over... Ok... So now we'll talk about... [[Dry Bones]] [[File:SMM2 Dry Bones NSMBU icon.png|15px]]?! Someone get me out of this house of horrors!"''
*Mary: ''"Phew, it's over... Ok... So now we'll talk about... [[Dry Bones]] [[File:SMM2 Dry Bones NSMBU icon.png|15px]]?! Someone get me out of this house of horrors!"''
*Y: ''"Coo, coo. Coo! (Jumping atop a [[File:SMM2 Dry Bones NSMBU icon.png|15px]] will collapse its feeble bones, but it's just playing possum. After a short while it will pull itself back together and continue on!"''
*Yamamura: ''"Coo, coo. Coo! (Jumping atop a [[File:SMM2 Dry Bones NSMBU icon.png|15px]] will collapse its feeble bones, but it's just playing possum. After a short while it will pull itself back together and continue on!"''
*cY: ''"Coo. (The [[File:SMM2 Dry Bones NSMBU icon.png|15px]] is another enemy that can't be defeated with <span style="color:red">fireballs</span>.)"''
*continued Yamamura: ''"Coo. (The [[File:SMM2 Dry Bones NSMBU icon.png|15px]] is another enemy that can't be defeated with <span style="color:red">fireballs</span>.)"''
*M: ''"They're... They're just a... A pile of bones! Conventional weapons are useless! Not even <span style="color:red">fireballs</span> are effective!"''
*Mary: ''"They're... They're just a... A pile of bones! Conventional weapons are useless! Not even <span style="color:red">fireballs</span> are effective!"''
*Y: ''"Coo. Coo, coo. (That's right. But a [[File:SMM2 Dry Bones NSMBU icon.png|15px]] and [[File:SMM2 Boo NSMBU icon.png|15px]] aren't the only enemies that can't be defeated with <span style="color:red">fireballs</span>, so don't rely on the cleansing power of the flame too much.)"''
*Yamamura: ''"Coo. Coo, coo. (That's right. But a [[File:SMM2 Dry Bones NSMBU icon.png|15px]] and [[File:SMM2 Boo NSMBU icon.png|15px]] aren't the only enemies that can't be defeated with <span style="color:red">fireballs</span>, so don't rely on the cleansing power of the flame too much.)"''
*M: ''"Jeez... [[File:SMM2 Boo NSMBU icon.png|15px]] and [[File:SMM2 Dry Bones NSMBU icon.png|15px]] Sure are suited to these spooky <span style="color:red">castle</span> and <span style="color:red">ghost house course themes</span>, huh?"''
*Mary: ''"Jeez... [[File:SMM2 Boo NSMBU icon.png|15px]] and [[File:SMM2 Dry Bones NSMBU icon.png|15px]] Sure are suited to these spooky <span style="color:red">castle</span> and <span style="color:red">ghost house course themes</span>, huh?"''
*Y: ''"Coo, coo. (Your course will certainly look and feel better if you match the enemies to the <span style="color:red">theme</span>, so choose your enemies carefully.)"''
*Yamamura: ''"Coo, coo. (Your course will certainly look and feel better if you match the enemies to the <span style="color:red">theme</span>, so choose your enemies carefully.)"''
*M: ''"Place a [[Dry Bones]] [[File:SMM2 Dry Bones NSMBU icon.png|15px]] in the guide image on the Touch Screen and let's get out of this place!"''
*Mary: ''"Place a [[Dry Bones]] [[File:SMM2 Dry Bones NSMBU icon.png|15px]] in the guide image on the Touch Screen and let's get out of this place!"''
*A: Player places Dry Bones.
*Action: Player places Dry Bones.
*M: ''"All right, looking good! Let's hop in and see how it plays."''
*Mary: ''"All right, looking good! Let's hop in and see how it plays."''
*A: Player plays course.
*Action: Player plays course.
*M: ''"Looks like you've got a handle on these elements!"''
*Mary: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit.
*Action: It goes back to course edit.
*M: ''""And that's everything we have for this <span style="color:red">basic</span> lesson!''
*Mary: ''""And that's everything we have for this <span style="color:red">basic</span> lesson!''
*Y: ''"Coo? Coo, coo. (Would you like to move on to the <span style="color:red">advanced</span> lesson next? If not, you can always come back later.)"''
*Yamamura: ''"Coo? Coo, coo. (Would you like to move on to the <span style="color:red">advanced</span> lesson next? If not, you can always come back later.)"''


===Ghost House Courses Advanced (Lesson 06b)===
===Ghost House Courses Advanced (Lesson 06b)===
*M: ''"Let's take a look at the course you just played! Here we go. I'm putting on my brave face!"''
*Mary: ''"Let's take a look at the course you just played! Here we go. I'm putting on my brave face!"''
*M: ''"As you can see, <span style="color:orange">Yamamura</span> placed a [[Trampoline]] [[File:SMM2 Trampoline NSMBU icon.png|15px]]. Probably because bouncing up so high is a lot of fun!"''
*Mary: ''"As you can see, <span style="color:orange">Yamamura</span> placed a [[Trampoline]] [[File:SMM2 Trampoline NSMBU icon.png|15px]]. Probably because bouncing up so high is a lot of fun!"''
*Y: ''"Coo. Coo, coo. (Once again you show why you are still the apprentice. The [[Trampoline]] is a very useful item for leaping to new, higher locations.)"''
*Yamamura: ''"Coo. Coo, coo. (Once again you show why you are still the apprentice. The [[Trampoline]] is a very useful item for leaping to new, higher locations.)"''
*M: ''"But if you bounce too high in a ghost house, you'll have to look out for [[Boo]]s [[File:SMM2 Boo NSMBU icon.png|15px]]."''
*Mary: ''"But if you bounce too high in a ghost house, you'll have to look out for [[Boo]]s [[File:SMM2 Boo NSMBU icon.png|15px]]."''
*M: ''"[[Dry Bones]] [[File:SMM2 Dry Bones NSMBU icon.png|15px]] will turn back and walk in the opposite direction if it reaches the edge of a platform."''
*Mary: ''"[[Dry Bones]] [[File:SMM2 Dry Bones NSMBU icon.png|15px]] will turn back and walk in the opposite direction if it reaches the edge of a platform."''
*Y: ''"Coo, coo. (Have you noticed that it moves in the same way as a [[Koopa Troopa|Red Koopa Troopa]] [[File:RedKoopaTroopa.png|15px]]?)"''
*Yamamura: ''"Coo, coo. (Have you noticed that it moves in the same way as a [[Koopa Troopa|Red Koopa Troopa]] [[File:RedKoopaTroopa.png|15px]]?)"''
*M: ''"Oh my. Does that mean the [[File:SMM2 Dry Bones NSMBU icon.png|15px]] are just [[File:RedKoopaTroopa.png|15px]]... that have fallen in combat?!"''
*Mary: ''"Oh my. Does that mean the [[File:SMM2 Dry Bones NSMBU icon.png|15px]] are just [[File:RedKoopaTroopa.png|15px]]... that have fallen in combat?!"''
*Y: ''"Coo, coo? (Well, what did you think happens when <span style="color:orange">Mario</span> jump atop one of his many foes?)"''
*Yamamura: ''"Coo, coo? (Well, what did you think happens when <span style="color:orange">Mario</span> jump atop one of his many foes?)"''
*M: ''"You are so wise in the ways of the world, <span style="color:orange">sensei</span>!"''
*Mary: ''"You are so wise in the ways of the world, <span style="color:orange">sensei</span>!"''
*Y: ''"Coo, coo. (There is still much to teach you, my apprentice.)"''
*Yamamura: ''"Coo, coo. (There is still much to teach you, my apprentice.)"''
*cY: ''"Coo. Coo, coo. (Such as the fact that Mario isn't the only one who can jump on the [[File:SMM2 Trampoline NSMBU icon.png|15px]]. Enemies can also have their fun, so keep this in mind when placing them.)"''
*continued Yamamura: ''"Coo. Coo, coo. (Such as the fact that Mario isn't the only one who can jump on the [[File:SMM2 Trampoline NSMBU icon.png|15px]]. Enemies can also have their fun, so keep this in mind when placing them.)"''
*M: ''"Looks like we've got some [[File:SMM2 Dry Bones NSMBU icon.png|15px]] over here too. You really went wild with them this time, <span style="color:orange">Yamamura</span>."''
*Mary: ''"Looks like we've got some [[File:SMM2 Dry Bones NSMBU icon.png|15px]] over here too. You really went wild with them this time, <span style="color:orange">Yamamura</span>."''
*Y: ''"Coo, coo. (While a [[File:SMM2 Dry Bones NSMBU icon.png|15px]] will build itself after being jumped on, you can defeat it for good by hitting a [[? Block]] [[File:NSMBU Question Block Render.png|15px]] it's standing atop.)"''
*Yamamura: ''"Coo, coo. (While a [[File:SMM2 Dry Bones NSMBU icon.png|15px]] will build itself after being jumped on, you can defeat it for good by hitting a [[? Block]] [[File:NSMBU Question Block Render.png|15px]] it's standing atop.)"''
*Y: ''"Coo. (Here I've place some [[coin]]s [[File:SMM-NSMBU-Coin.png|15px]] so the player can grab them while navigating <span style="color:orange">Mario</span> around the [[File:SMM2 Boo NSMBU icon.png|15px]] as <span style="color:orange">Propeller Mario</span>.)"''
*Yamamura: ''"Coo. (Here I've place some [[coin]]s [[File:SMM-NSMBU-Coin.png|15px]] so the player can grab them while navigating <span style="color:orange">Mario</span> around the [[File:SMM2 Boo NSMBU icon.png|15px]] as <span style="color:orange">Propeller Mario</span>.)"''
*M: ''"As <span style="color:orange">Propeller Mario</span>, simply <span style="color:red">jump</span> and then press {{Button|3DS|L}} or {{Button|3DS|R}} to activate the propeller and cover even more ground."''
*Mary: ''"As <span style="color:orange">Propeller Mario</span>, simply <span style="color:red">jump</span> and then press {{Button|3DS|L}} or {{Button|3DS|R}} to activate the propeller and cover even more ground."''
*Y: ''"Coo. (Designing a course that meaningfully incorporates <span style="color:orange">Propeller Mario</span>'s unique ability is the technique of a true master.)"''
*Yamamura: ''"Coo. (Designing a course that meaningfully incorporates <span style="color:orange">Propeller Mario</span>'s unique ability is the technique of a true master.)"''
*cY: ''"Coo, coo. (You can build an area that looks impossible to reach at first but contains great riches if the player finds your hidden [[Propeller Mushroom]] [[File:SMM2 Propeller Mushroom NSMBU icon.png|15px]].)"''
*continued Yamamura: ''"Coo, coo. (You can build an area that looks impossible to reach at first but contains great riches if the player finds your hidden [[Propeller Mushroom]] [[File:SMM2 Propeller Mushroom NSMBU icon.png|15px]].)"''
*cY: ''"Coo, coo! (It may take an equally as masterful player to unlock all your course's secrets, but that only makes it more rewarding for the both of you!)"''
*continued Yamamura: ''"Coo, coo! (It may take an equally as masterful player to unlock all your course's secrets, but that only makes it more rewarding for the both of you!)"''
*M: ''"Hmm... But it probably isn't a great idea to create a course you don't have the skills to complete yourself, huh?"''
*Mary: ''"Hmm... But it probably isn't a great idea to create a course you don't have the skills to complete yourself, huh?"''
*cM: ''"So it's important to be good at playing the game as well as creating courses."''
*continued Mary: ''"So it's important to be good at playing the game as well as creating courses."''
*Y: ''"Coo, coo. (The arrangement here is similar to the start of the course, except there's no [[File:SMM2 Trampoline NSMBU icon.png|15px]] this time.)"''
*Yamamura: ''"Coo, coo. (The arrangement here is similar to the start of the course, except there's no [[File:SMM2 Trampoline NSMBU icon.png|15px]] this time.)"''
*cY: ''"Coo, coo, coo. (However, thanks to [[File:Propeller Mario NSMBW sprite.png|15px]] special jump, there's no need for a [[File:SMM2 Trampoline NSMBU icon.png|15px]].)"''
*continued Yamamura: ''"Coo, coo, coo. (However, thanks to [[File:Propeller Mario NSMBW sprite.png|15px]] special jump, there's no need for a [[File:SMM2 Trampoline NSMBU icon.png|15px]].)"''
*cY: ''"Coo. (This is because the special propeller jump takes <span style="color:orange">Propeller Mario</span> about the same height as the [[File:SMM2 Trampoline NSMBU icon.png|15px]].)"''
*continued Yamamura: ''"Coo. (This is because the special propeller jump takes <span style="color:orange">Propeller Mario</span> about the same height as the [[File:SMM2 Trampoline NSMBU icon.png|15px]].)"''
*M: ''"I see! So there are lots of ways to reach high places, whether it's with a [[trampoline]] [[File:SMM2 Trampoline NSMBU icon.png|15px]] or with [[File:Propeller Mario NSMBW sprite.png|15px]]!"''
*Mary: ''"I see! So there are lots of ways to reach high places, whether it's with a [[trampoline]] [[File:SMM2 Trampoline NSMBU icon.png|15px]] or with [[File:Propeller Mario NSMBW sprite.png|15px]]!"''
*cM: ''"But no matter what tricks of the trade you decide to use, creating courses can be a tricky trade to master!"''
*continued Mary: ''"But no matter what tricks of the trade you decide to use, creating courses can be a tricky trade to master!"''
*Y: ''Coo. Coo. Coo. (Truer words have never been spoken. It takes a keen sense of balance to create a course. You can't simply drop as many course elements as you want.)""''
*Yamamura: ''Coo. Coo. Coo. (Truer words have never been spoken. It takes a keen sense of balance to create a course. You can't simply drop as many course elements as you want.)""''
*cY: ''"Coo. Coo, coo. (You must consider all aspects. Decide which elements are the focal point, and be careful not to draw attention away from it or to overcomplicate it.)"''
*continued Yamamura: ''"Coo. Coo, coo. (You must consider all aspects. Decide which elements are the focal point, and be careful not to draw attention away from it or to overcomplicate it.)"''
*M: ''"I guess that goes to show how the individual sections of the course are just as important as the individual elements!"''
*Mary: ''"I guess that goes to show how the individual sections of the course are just as important as the individual elements!"''
*Y: ''"Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"''
*Yamamura: ''"Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"''


===Using Tracks Basic (Lesson 07a)===
===Using Tracks Basic (Lesson 07a)===
*M: ''"This lesson will cover how to use [[Track (object)|tracks]] [[File:SMM2 Track NSMBU icon.png|15px]]."''
*Mary: ''"This lesson will cover how to use [[Track (object)|tracks]] [[File:SMM2 Track NSMBU icon.png|15px]]."''
*cM: ''"The [[File:SMM2 Track NSMBU icon.png|15px]] is a handy little element that lets you move other elements on a preset path."''
*continued Mary: ''"The [[File:SMM2 Track NSMBU icon.png|15px]] is a handy little element that lets you move other elements on a preset path."''
*cM: ''"To make an element move along a [[File:SMM2 Track NSMBU icon.png|15px]], simply place whichever element you'd like onto the [[File:SMM2 Track NSMBU icon.png|15px]] and it will stick in place."''
*continued Mary: ''"To make an element move along a [[File:SMM2 Track NSMBU icon.png|15px]], simply place whichever element you'd like onto the [[File:SMM2 Track NSMBU icon.png|15px]] and it will stick in place."''
*cM: ''"To place a [[File:SMM2 Track NSMBU icon.png|15px]], tap and hold the end of the [[File:SMM2 Track NSMBU icon.png|15px]] and slide in the direction you want it to stretch."''
*continued Mary: ''"To place a [[File:SMM2 Track NSMBU icon.png|15px]], tap and hold the end of the [[File:SMM2 Track NSMBU icon.png|15px]] and slide in the direction you want it to stretch."''
*Y: ''"Coo, coo, coo, coo. (You can place [[File:SMM2 Track NSMBU icon.png|15px]] in nice straight lines or in more complicated patterns, as we'll soon see.)"''
*Yamamura: ''"Coo, coo, coo, coo. (You can place [[File:SMM2 Track NSMBU icon.png|15px]] in nice straight lines or in more complicated patterns, as we'll soon see.)"''
*cY: ''"Coo, coo. (Placing [[File:SMM2 Track NSMBU icon.png|15px]] effectively may look tricky at first, but try it for yourself and see how easy it is.)"''
*continued Yamamura: ''"Coo, coo. (Placing [[File:SMM2 Track NSMBU icon.png|15px]] effectively may look tricky at first, but try it for yourself and see how easy it is.)"''
*M: ''"Place [[File:SMM2 Track NSMBU icon.png|15px]] following the guide images on the Touch Screen to get a sense of how they work."''
*Mary: ''"Place [[File:SMM2 Track NSMBU icon.png|15px]] following the guide images on the Touch Screen to get a sense of how they work."''
*A: Player places the tracks.
*Action: Player places the tracks.
*M: ''"All right, looking good! Let's hop in and see how it plays."''
*Mary: ''"All right, looking good! Let's hop in and see how it plays."''
*A: Player plays course.
*Action: Player plays course.
*M: ''"Looks like you've got a handle on these elements!"''
*Mary: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit and screen moves right a bit.
*Action: It goes back to course edit and screen moves right a bit.
*Y: ''"Coo, coo. (So far we've already practice placing [[File:SMM2 Track NSMBU icon.png|15px]], but we haven't yet placed anything on them.)"''
*Yamamura: ''"Coo, coo. (So far we've already practice placing [[File:SMM2 Track NSMBU icon.png|15px]], but we haven't yet placed anything on them.)"''
*cY: ''"Coo! Coo. (But the time has come! You will now get to experience the [[Lift]] [[File:SMM2 Lift NSMBU icon.png|15px]] course element.)"''
*continued Yamamura: ''"Coo! Coo. (But the time has come! You will now get to experience the [[Lift]] [[File:SMM2 Lift NSMBU icon.png|15px]] course element.)"''
*M: ''"A [[File:SMM2 Lift NSMBU icon.png|15px]] can move up, down, left, or right by defeault, but if you place one on a [[File:SMM2 Track NSMBU icon.png|15px]], it'll move along it instead."''
*Mary: ''"A [[File:SMM2 Lift NSMBU icon.png|15px]] can move up, down, left, or right by defeault, but if you place one on a [[File:SMM2 Track NSMBU icon.png|15px]], it'll move along it instead."''
*cM: ''"Go ahead and place a [[File:SMM2 Lift NSMBU icon.png|15px]] on the [[File:SMM2 Track NSMBU icon.png|15px]] like you see on the Touch Screen."''
*continued Mary: ''"Go ahead and place a [[File:SMM2 Lift NSMBU icon.png|15px]] on the [[File:SMM2 Track NSMBU icon.png|15px]] like you see on the Touch Screen."''
*A: Player places Lifts on Tracks.
*Action: Player places Lifts on Tracks.
*M: ''"All right, looking good! Let's hop in and see how it plays"''
*Mary: ''"All right, looking good! Let's hop in and see how it plays"''
*A: Player plays course.
*Action: Player plays course.
*M: ''"Looks like you've got a handle on these elements!"''
*Mary: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit and screen moves right a bit.
*Action: It goes back to course edit and screen moves right a bit.
*M: ''"If you tap the end of a [[File:SMM2 Track NSMBU icon.png|15px]], you can change it between dead end type and the type that will bounce the element back the other direction."''
*Mary: ''"If you tap the end of a [[File:SMM2 Track NSMBU icon.png|15px]], you can change it between dead end type and the type that will bounce the element back the other direction."''
*Y: ''"Coo, coo. (If there is no end point on a [[File:SMM2 Track NSMBU icon.png|15px]], the element attached will simply fall upon reaching the end of the line.)"''
*Yamamura: ''"Coo, coo. (If there is no end point on a [[File:SMM2 Track NSMBU icon.png|15px]], the element attached will simply fall upon reaching the end of the line.)"''
*M: ''"Try tapping the square end points on either side of the [[File:SMM2 Track NSMBU icon.png|15px]] holding the [[File:SMM2 Lift NSMBU icon.png|15px]]."''
*Mary: ''"Try tapping the square end points on either side of the [[File:SMM2 Track NSMBU icon.png|15px]] holding the [[File:SMM2 Lift NSMBU icon.png|15px]]."''
*A: Player touches them.
*Action: Player touches them.
*M: ''"All right, looking good! Let's hop in and see how it plays"''
*Mary: ''"All right, looking good! Let's hop in and see how it plays"''
*A: Player plays course.
*Action: Player plays course.
*M: ''"Looks like you've got a handle on these elements!"''
*Mary: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit and screen moves right a bit.
*Action: It goes back to course edit and screen moves right a bit.
*Y: ''"Coo, coo. Coo... Coo... Coo... (as you can see here, a [[File:SMM2 Track NSMBU icon.png|15px]] can be placed in all directions. Slicing like a samurai's blade.)"''
*Yamamura: ''"Coo, coo. Coo... Coo... Coo... (as you can see here, a [[File:SMM2 Track NSMBU icon.png|15px]] can be placed in all directions. Slicing like a samurai's blade.)"''
*M: ''"Try placing some different course elements on the [[File:SMM2 Track NSMBU icon.png|15px]] on the Touch Screen. <span style="color:orange">Yamamura</span>, I had no idea you could be so poetic!"''
*Mary: ''"Try placing some different course elements on the [[File:SMM2 Track NSMBU icon.png|15px]] on the Touch Screen. <span style="color:orange">Yamamura</span>, I had no idea you could be so poetic!"''
*A: Player places the course elements on the track.
*Action: Player places the course elements on the track.
*M: ''"All right, looking good! Let's hop in and see how it plays"''
*Mary: ''"All right, looking good! Let's hop in and see how it plays"''
*A: Player plays course.
*Action: Player plays course.
*M: ''"Looks like you've got a handle on these elements!"''
*Mary: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit.
*Action: It goes back to course edit.
*M: ''""And that's everything we have for this <span style="color:red">basic</span> lesson!''
*Mary: ''""And that's everything we have for this <span style="color:red">basic</span> lesson!''
*Y: ''"Coo? Coo, coo. (Would you like to move on to the <span style="color:red">advanced</span> lesson next? If not, you can always come back later.)"''
*Yamamura: ''"Coo? Coo, coo. (Would you like to move on to the <span style="color:red">advanced</span> lesson next? If not, you can always come back later.)"''


===Using Tracks Advanced (Lesson 07b)===
===Using Tracks Advanced (Lesson 07b)===
*M: ''"That was a pretty tricky one, right? Let's break it down step-by-step."''
*Mary: ''"That was a pretty tricky one, right? Let's break it down step-by-step."''
*Y: ''"Coo. Coo. (I started with a curved [[Track (object)|tracks]] (curved)[[File:SMM2 Track NSMBU icon.png|15px]]. I hope it didn't confound you too much.)"''
*Yamamura: ''"Coo. Coo. (I started with a curved [[Track (object)|tracks]] (curved)[[File:SMM2 Track NSMBU icon.png|15px]]. I hope it didn't confound you too much.)"''
*cY: ''"Coo, coo. Coo! (To curve a track, simply <span style="color:red">shake</span> a [[File:SMM2 Track NSMBU icon.png|15px]]. See how quickly it bends to your will!)"''
*continued Yamamura: ''"Coo, coo. Coo! (To curve a track, simply <span style="color:red">shake</span> a [[File:SMM2 Track NSMBU icon.png|15px]]. See how quickly it bends to your will!)"''
*M: ''"Once you've got some (curved)[[File:SMM2 Track NSMBU icon.png|15px]] to work with, there are all kinds of shapes you can build."''
*Mary: ''"Once you've got some (curved)[[File:SMM2 Track NSMBU icon.png|15px]] to work with, there are all kinds of shapes you can build."''
*Y: ''"Coo, coo. (As you can see, you can put enemies as well as items on [[File:SMM2 Track NSMBU icon.png|15px]] to move them around the course.)"''
*Yamamura: ''"Coo, coo. (As you can see, you can put enemies as well as items on [[File:SMM2 Track NSMBU icon.png|15px]] to move them around the course.)"''
*M: ''"<span style="color:orange">Yamamura</span>, can you tell us a little about placing the [[Super Mushroom]] [[File:SMM-NSMBU-SuperMushroom.png|15px]] on the [[File:SMM2 Track NSMBU icon.png|15px]] right here?"''
*Mary: ''"<span style="color:orange">Yamamura</span>, can you tell us a little about placing the [[Super Mushroom]] [[File:SMM-NSMBU-SuperMushroom.png|15px]] on the [[File:SMM2 Track NSMBU icon.png|15px]] right here?"''
*Y: ''"Coo, coo. (As with all things, there is a delicate balance you must strike when placing items on [[File:SMM2 Track NSMBU icon.png|15px]].)"''
*Yamamura: ''"Coo, coo. (As with all things, there is a delicate balance you must strike when placing items on [[File:SMM2 Track NSMBU icon.png|15px]].)"''
*cY: ''"Coo, coo. (If the movement of the item is going to be complicated you want the [[Lift]] [[File:SMM2 Lift NSMBU icon.png|15px]] to move in a simple manner."''
*continued Yamamura: ''"Coo, coo. (If the movement of the item is going to be complicated you want the [[Lift]] [[File:SMM2 Lift NSMBU icon.png|15px]] to move in a simple manner."''
*cY: ''"Coo, coo. (And if the [[Lift]] [[File:SMM2 Lift NSMBU icon.png|15px]] is going to move in a complicated manner, you want the item's movements to be simple."''
*continued Yamamura: ''"Coo, coo. (And if the [[Lift]] [[File:SMM2 Lift NSMBU icon.png|15px]] is going to move in a complicated manner, you want the item's movements to be simple."''
*cY: ''"Coo. (Or you can make them both fairly simple, as you see here.)"''
*continued Yamamura: ''"Coo. (Or you can make them both fairly simple, as you see here.)"''
*M: ''"Ohh, I see... Having both the [[Lift]] [[File:SMM2 Lift NSMBU icon.png|15px]] and the item move in complicated ways could make the course too doffocult, so you want just one of them to be complicated."''
*Mary: ''"Ohh, I see... Having both the [[Lift]] [[File:SMM2 Lift NSMBU icon.png|15px]] and the item move in complicated ways could make the course too doffocult, so you want just one of them to be complicated."''
*Y: ''"Coo, coo (If something looks too complicated, the player may rely too heavily on Mario's <span style="color:red">jumping skills</span>."''
*Yamamura: ''"Coo, coo (If something looks too complicated, the player may rely too heavily on Mario's <span style="color:red">jumping skills</span>."''
*cY: ''"Coo, coo. (If Mario simply jumps from one end to the other and grabs the item on they way, the player will miss the point of the course."''
*continued Yamamura: ''"Coo, coo. (If Mario simply jumps from one end to the other and grabs the item on they way, the player will miss the point of the course."''
*M: ''"So, what if I make the item placement and movement so precise the player needs a perfect <span style="color:red">jump</span> to grab it?"''
*Mary: ''"So, what if I make the item placement and movement so precise the player needs a perfect <span style="color:red">jump</span> to grab it?"''
*Y: ''"Coo, coo, coo. (If you make the challenge too precise, even if the player uses the [[File:SMM2 Track NSMBU icon.png|15px]] to grab the item, you'll be the only one who knows the trick.)"''
*Yamamura: ''"Coo, coo, coo. (If you make the challenge too precise, even if the player uses the [[File:SMM2 Track NSMBU icon.png|15px]] to grab the item, you'll be the only one who knows the trick.)"''
*M: ''"But what's it matter, as long as the player is using the [[File:SMM2 Track NSMBU icon.png|15px]] to reach the item?"''
*Mary: ''"But what's it matter, as long as the player is using the [[File:SMM2 Track NSMBU icon.png|15px]] to reach the item?"''
*Y: ''"Coo? (What good will it do if the player manages to <span style="color:red">jump</span> the [[File:SMM2 Track NSMBU icon.png|15px]] and grab the item if they don't understand the trick you were going for?)"''
*Yamamura: ''"Coo? (What good will it do if the player manages to <span style="color:red">jump</span> the [[File:SMM2 Track NSMBU icon.png|15px]] and grab the item if they don't understand the trick you were going for?)"''
*M: ''"Well... If the player grabs the item, that means they figured out the timing, right? The player would feel really good for figuring it out!"''
*Mary: ''"Well... If the player grabs the item, that means they figured out the timing, right? The player would feel really good for figuring it out!"''
*Y: ''"Coo, coo. Coo, coo. (Wrong again, my apprentice. With such precise timing required, the chance of the player having actually figured out the timing is very slim."''
*Yamamura: ''"Coo, coo. Coo, coo. (Wrong again, my apprentice. With such precise timing required, the chance of the player having actually figured out the timing is very slim."''
*M: ''"Huh? What do you mean?"''
*Mary: ''"Huh? What do you mean?"''
*Y: ''"Coo, coo, coo. (Even if the player jumps at the exact right moment, if there is no apparent rhyme or reason for why it worked, it will feel like random jumps.)"''
*Yamamura: ''"Coo, coo, coo. (Even if the player jumps at the exact right moment, if there is no apparent rhyme or reason for why it worked, it will feel like random jumps.)"''
*M: ''"And victory by random jumps is a bad thing?"''
*Mary: ''"And victory by random jumps is a bad thing?"''
*Y: ''"Coo... Coo. Coo. (Not necessarily... But players are more likely to remember a course if they understand the challenge. Random jumps don't leave much of an impression.)"''
*Yamamura: ''"Coo... Coo. Coo. (Not necessarily... But players are more likely to remember a course if they understand the challenge. Random jumps don't leave much of an impression.)"''
*M: ''"I guess the point is that players may not always play how you want them to, but if you design your course well enough, it will guide them in the right direction."''
*Mary: ''"I guess the point is that players may not always play how you want them to, but if you design your course well enough, it will guide them in the right direction."''
*M: ''"Now, as we see here, elements you add [[wings]] [[File:SMM-NSMBU-Wing.png|15px]] to will travel faster when placed on a [[File:SMM2 Track NSMBU icon.png|15px]]."''
*Mary: ''"Now, as we see here, elements you add [[wings]] [[File:SMM-NSMBU-Wing.png|15px]] to will travel faster when placed on a [[File:SMM2 Track NSMBU icon.png|15px]]."''
*Y: ''"Coo. (Placing normal enemies or <span style="color:red">flying</span> v enemies on a [[File:SMM2 Track NSMBU icon.png|15px]] can challenge the player by changing up the timing of Mario's <span style="color:red">jump</span>.)"''
*Yamamura: ''"Coo. (Placing normal enemies or <span style="color:red">flying</span> [[File:SMM-NSMBU-Wing.png|15px]] enemies on a [[File:SMM2 Track NSMBU icon.png|15px]] can challenge the player by changing up the timing of Mario's <span style="color:red">jump</span>.)"''
*Y: ''"Coo. Coo. (Up until now, our [[File:SMM2 Track NSMBU icon.png|15px]] have been in the air.)"''
*Yamamura: ''"Coo. Coo. (Up until now, our [[File:SMM2 Track NSMBU icon.png|15px]] have been in the air.)"''
*cY: ''"Coo, coo. (But as you see here, using [[File:SMM2 Track NSMBU icon.png|15px]] in harmony with <span style="color:blue">ground</span> [[File:SMM-NSMBU-Ground Block.png|15px]] can make certain parts of your course a bit more challenging.)"''
*continued Yamamura: ''"Coo, coo. (But as you see here, using [[File:SMM2 Track NSMBU icon.png|15px]] in harmony with [[Ground (block)|ground]] [[File:SMM-NSMBU-Ground Block.png|15px]] can make certain parts of your course a bit more challenging.)"''
*M: ''"[[File:SMM2 Track NSMBU icon.png|15px]] may be tricky to get a hang of at first, but once you do, you'll find you can use them for so much! There's a surprising amount of depth to them."''
*Mary: ''"[[File:SMM2 Track NSMBU icon.png|15px]] may be tricky to get a hang of at first, but once you do, you'll find you can use them for so much! There's a surprising amount of depth to them."''
*Y: ''"Coo, Coo, coo. (You need to be every careful when placing [[File:SMM2 Track NSMBU icon.png|15px]]. If you lose foucs, it's easy to lose sight of your plans, and your [[File:SMM2 Track NSMBU icon.png|15px]] will become a tangled mess.)"''
*Yamamura: ''"Coo, Coo, coo. (You need to be every careful when placing [[File:SMM2 Track NSMBU icon.png|15px]]. If you lose foucs, it's easy to lose sight of your plans, and your [[File:SMM2 Track NSMBU icon.png|15px]] will become a tangled mess.)"''
*Y: ''"Coo, coo? (Now, see what happens when you combine a flying course element with an open-ended [[File:SMM2 Track NSMBU icon.png|15px]]?"''
*Yamamura: ''"Coo, coo? (Now, see what happens when you combine a flying course element with an open-ended [[File:SMM2 Track NSMBU icon.png|15px]]?"''
*cY: ''"Coo! (It gives you a real sense of speed to see these elements flying around like that!)"''
*continued Yamamura: ''"Coo! (It gives you a real sense of speed to see these elements flying around like that!)"''
*M: ''"Ohh, and you could also place [[File:SMM-NSMBU-Wing.png|15px]][[File:SMM2 Lift NSMBU icon.png|15px]][[File:SMM-NSMBU-Wing.png|15px]] on a [[File:SMM2 Track NSMBU icon.png|15px]], and then you'd jump onto a different [[File:SMM-NSMBU-Wing.png|15px]][[File:SMM2 Lift NSMBU icon.png|15px]][[File:SMM-NSMBU-Wing.png|15px]] on yet another [[File:SMM2 Track NSMBU icon.png|15px]]... Think of the speeds you could achieve!"''
*Mary: ''"Ohh, and you could also place [[File:SMM-NSMBU-Wing.png|15px]][[File:SMM2 Lift NSMBU icon.png|15px]][[File:SMM-NSMBU-Wing.png|15px]] on a [[File:SMM2 Track NSMBU icon.png|15px]], and then you'd jump onto a different [[File:SMM-NSMBU-Wing.png|15px]][[File:SMM2 Lift NSMBU icon.png|15px]][[File:SMM-NSMBU-Wing.png|15px]] on yet another [[File:SMM2 Track NSMBU icon.png|15px]]... Think of the speeds you could achieve!"''
*Y: ''"Coo, coo. (If you add too much speed, it will make <span style="color:red">jumping</span> onto the [[File:SMM-NSMBU-Wing.png|15px]][[File:SMM2 Lift NSMBU icon.png|15px]][[File:SMM-NSMBU-Wing.png|15px]] too difficult.)"''
*Yamamura: ''"Coo, coo. (If you add too much speed, it will make <span style="color:red">jumping</span> onto the [[File:SMM-NSMBU-Wing.png|15px]][[File:SMM2 Lift NSMBU icon.png|15px]][[File:SMM-NSMBU-Wing.png|15px]] too difficult.)"''
*cY: ''"Coo, coo. Simply attempting to achieve maximum speed is not always the best design decision, so try to maintain a reasonable speed limit.)"''
*continued Yamamura: ''"Coo, coo. Simply attempting to achieve maximum speed is not always the best design decision, so try to maintain a reasonable speed limit.)"''
*Y: ''"Coo, coo. Coo, coo. (As a final tip, you can also attack a [[Bill Blaster]] [[File:SMM-NSMBU-BillBlaster.png|15px]] to a [[File:SMM2 Track NSMBU icon.png|15px]]. These don't usually move, so this can be pretty surprising.)"''
*Yamamura: ''"Coo, coo. Coo, coo. (As a final tip, you can also attack a [[Bill Blaster]] [[File:SMM-NSMBU-BillBlaster.png|15px]] to a [[File:SMM2 Track NSMBU icon.png|15px]]. These don't usually move, so this can be pretty surprising.)"''
*M: ''"I feel like I'll be able to do anything once I master these <span style="color:blue">tracks</span>!"''
*Mary: ''"I feel like I'll be able to do anything once I master these <span style="color:blue">tracks</span>!"''
*Y: ''"Coo, coo. Coo... coo... (Yes, they truly can make all your dreams come true. Just make sure you don't get... carried away...)"''
*Yamamura: ''"Coo, coo. Coo... coo... (Yes, they truly can make all your dreams come true. Just make sure you don't get... carried away...)"''
*M: ''"Right! I'll use them sparingly and won't over do it."''
*Mary: ''"Right! I'll use them sparingly and won't over do it."''
*Y: ''"Coo...? (Coo...?)"''
*Yamamura: ''"Coo...? (Coo...?)"''
*M: ''"What was that?"''
*Mary: ''"What was that?"''
*Y: ''"Coo... cooo... (Don't let the tracks... carry you away..."''
*Yamamura: ''"Coo... cooo... (Don't let the tracks... carry you away..."''
*M: ''"....I'd like the tracks to carry me away from your puns..."''
*Mary: ''"....I'd like the tracks to carry me away from your puns..."''
*cM: ''"That's all for this <span style="color:red">advanced</span> lesson."''
*continued Mary: ''"That's all for this <span style="color:red">advanced</span> lesson."''
*Y: ''"Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"''
*Yamamura: ''"Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"''


===Warping within Courses Basic (Lesson 08a)===
===Warping within Courses Basic (Lesson 08a)===
*Mary: ''"For our next lesson, we'll take a look at one of the staples of any Mario game: [[Warp Pipe|pipes]] [[File:SMM-NSMBU-WarpPipe.png|15px]](down)!"''
*Yamamura: ''"Coo, coo. Coo, coo? (Stay your words of wisdom, my apprentice. Before we divulge the many glories of the [[File:SMM-NSMBU-WarpPipe.png|15px]](down), do you not think we should first speak of areas?)"''
*Mary: ''"(Jeez, what a <span style="color:orange">Dramamura</span>...) OK, let's talk about areas first."''
*Yamamura: ''"Coo: coo, coo. (Every course can be divided into two areas: the <span style="color:red">main area</span> and the <span style="color:red">sub area</span>.)"''
*continued Yamamura: ''"Coo, coo. (You start each course in the <span style="color:red">main area</span>, which includes the starting point and the goal.)"''
*continued Yamamura: ''"Coo, coo! (But if you utilize the <span style="color:red">sub area</span>, you will virtually double the size of your course!)"''
*Mary: ''"And, of course, it's the [[File:SMM-NSMBU-WarpPipe.png|15px]](down) that serve as the link between these two areas!"''
*continued Mary: ''"To turn a regular [[Warp Pipe|pipe]] [[File:SMM-NSMBU-WarpPipe.png|15px]] into a [[File:SMM-NSMBU-WarpPipe.png|15px]](down), simply tap and hold Mario and drag him onto the [[File:SMM-NSMBU-WarpPipe.png|15px]]."''
*continued Mary: ''"That will connect the <span style="color:red">main area</span> to the <span style="color:red">sub area</span>, allowing you to place elements in both."''
*Yamamura: ''"Coo. (I've prepared a <span style="color:red">sub area</span> for you ahead of time.)"''
*Mary: ''"Drag Mario onto the [[File:SMM-NSMBU-WarpPipe.png|15px]](down) to move to the <span style="color:red">sub area</span>."''
*continued Mary: ''"Return to the <span style="color:red">main area</span> once you're finished up in the <span style="color:red">sub area</span>."''
*Yamamura: ''"Coo, coo {{Button|3DS|Padup}}. (To return to the <span style="color:red">main area</span>, stand beneath the [[File:SMM-NSMBU-WarpPipe.png|15px]] and jump while holding {{Button|3DS|Padup}.)}"''
*Action: Player drags Mario into the pipe. It goes to the subarea. Player plays course. Player leaves by the pipe and returns to the main area.
*Mary: ''"Looks like you've got a hand on these elements!"''
*Action: It goes to course edit and screen moves right a bit.
*Mary: ''"But wait--there's more! You can also use the [[Warp Door]] [[File:SMM2 Warp Door NSMBU icon.png|15px]] to move the player from one place to another!"''
*Yamamura: ''"Coo. Coo. (The [[File:SMM2 Warp Door NSMBU icon.png|15px]] work a bit differently than the [[File:SMM-NSMBU-WarpPipe.png|15px]](down). These are for moving the player to somewhere in the same area.)"''
*Mary: ''"[[File:SMM2 Warp Door NSMBU icon.png|15px]] are linked by their matching symbols, so you'll always know which door the player will exit through."''
*Yamamura: ''"Coo, coo {{Button|3DS|Padup}.(To enter a [[File:SMM2 Warp Door NSMBU icon.png|15px]], stand in front of it and press {{Button|3DS|Padup}.)"''
*Mary: ''"Go ahead and place [[File:SMM2 Warp Door NSMBU icon.png|15px]] in the guide images on the Touch Screen."''
*Action: Player places the doors.
*Mary: ''"All right, looking good! Let's hop in and see how it plays."''
*Action: Player plays course.
*Mary: ''"Looks like you've got a hand on these elements!"''
*Action: It goes back to course edit.
*Mary: ''""And that's everything we have for this <span style="color:red">basic</span> lesson!''
*Yamamura: ''"Coo? Coo, coo. (Would you like to move on to the <span style="color:red">advanced</span> lesson next? If not, you can always come back later.)"''


====Warping within Courses Advanced (Lesson 08b)====
===Warping within Courses Advanced (Lesson 08b)===
*Mary: ''"So, let's start by taking a look at this course."''
*Mary: ''"Unlike other courses you've played, this one does not start with a power-up item."''
*Yamamura: ''"Coo, coo. [[Warp Pipe]]s [[File:SMM-NSMBU-WarpPipe.png|15px]](down) and [[Warp Door]]s [[File:SMM2 Warp Door NSMBU icon.png|15px]] are the stars of this course, so I focused on them.)"''
*continued Yamamura: ''"Coo, coo, coo. (But as you see, upon entering the first <span style="color:blue">pipe</span> [[File:SMM-NSMBU-WarpPipe.png|15px]], you find a [[Super Mushroom]] [[File:SMM-NSMBU-SuperMushroom.png|15px]] waiting for you.)"''
*continued Yamamura: ''"Coo. Coo. (Also notice that the course theme is different. The <span style="color:red">main area</span> and <span style="color:red">sub area</span> can have entirely different <span style="color:red">course themes</span> if you want.)"''
*continued Yamamura: ''"Coo, coo. (And to exit this area, we have a [[File:SMM-NSMBU-WarpPipe.png|15px]] pointing downward.)"''
*continued Yamamura: ''"Coo. (I choose the <span style="color:red">underground theme</span> for the <span style="color:red">sub area</span> to make it feel like <span style="color:orange">Mario</span> has entered a basement.)"''
*Mary: ''"Huh? What's this [[File:SMM2 Warp Door NSMBU icon.png|15px]] doing floating in the air?"''
*Yamamura: ''"Coo! Coo. Coo. (You should recognize your sensei's trickery by now! That [[File:SMM2 Warp Door NSMBU icon.png|15px]] is one of my many secret techniques Mario must stand on something to use a [[File:SMM2 Warp Door NSMBU icon.png|15px]]."''
*continued Yamamura: ''"Coo. (A [[File:SMM2 Warp Door NSMBU icon.png|15px]] hanging in midair like this is inaccessible.)"''
*continued Yamamura: ''"Coo. (This allows you to create a one-way door that prevents players going back the way they came.)"''
*Mary: ''"This [[File:SMM2 Warp Door NSMBU icon.png|15px]] connected to the previous [[File:SMM2 Warp Door NSMBU icon.png|15px]], but that one is floating too!"''
*continued Mary: ''"How do you get through either one?"''
*Yamamura: ''"Coo. Coo! (Look with your eyes, my apprentice. The [[Bill Blaster]] [[File:SMM-NSMBU-BillBlaster.png|15px]] moving along the <span style="color:blue">tracks</span> [[File:SMM2 Track NSMBU icon.png|15px]] will show you the way!)"''
*continued Yamamura: ''"Coo, coo. (If you can get atop of that [[File:SMM-NSMBU-BillBlaster.png|15px]], it will carry you right to the [[File:SMM2 Warp Door NSMBU icon.png|15px]] and you can slip through.)"''
*Mary: ''"Ohh, I see! So I can just hop onto the [[File:SMM-NSMBU-BillBlaster.png|15px]], and once it passes in front of the [[File:SMM2 Warp Door NSMBU icon.png|15px]], I'm in!"''
*Yamamura: ''"Coo. Coo. (That is they way. It takes a true master of course creation to see the [[File:SMM-NSMBU-BillBlaster.png|15px]] as just another type of [[File:SMM-NSMBU-Ground Block.png|15px]] or a platform.)"''
*Mary: ''"Wow, you're right! Putting one of those on a <span style="color:blue">track</span> is a pretty nuanced move."''
*Yamamura: ''"Coo. Coo! (A [[File:SMM2 Warp Door NSMBU icon.png|15px]] simply placed on the [[File:SMM-NSMBU-Ground Block.png|15px]] doesn't leave much of an impression. We see that in real life all the time!)"''
*continued Yamamura: ''"Coo, coo? It's more interesting for the player if they have to put a bit of thought into reach the [[File:SMM-NSMBU-Ground Block.png|15px]], don't you think?"''
*Mary: ''"I think I'm starting to get it! But making a course that's both easy to play and memorable seems like a fine line to walk..."''
*Mary: ''"And here we are at the goal!"''
*continued Mary: ''"What's this? You get an extra life if you reach the top of the <span style="color:red">Goal Pole</span>..."''
*continued Mary: ''"But it doesn't look like we can reach the top from here. Is it OK to deprive the player of that oppertunity?"''
*Yamamura: ''"Coo, coo. (You can't reach the top by simply <span style="color:red">jumping</span> from here, but there is a way to reach the top.)"''
*Mary: ''"Oh, don't tell me! I think I got it!"''
*continued Mary: ''"By placing a [[trampoline]] [[File:SMM2 Trampoline NSMBU icon.png|15px]] on the high [[File:SMM-NSMBU-Ground Block.png|15px]], you can <span style="color:red">jump</span> off that and reach the top of the <span style="color:red">Goal Pole</span>, right?"''
*Yamamura: ''"Coo, coo! You are learning well, my apprentice!)"''
*Mary: ''"Oh, but... Where do you find the [[File:SMM2 Trampoline NSMBU icon.png|15px]]?"''
*Yamamura: ''"Coo... Coo! (Allow me to give you a hint... The [[File:SMM2 Trampoline NSMBU icon.png|15px]] sitting in the last [[File:SMM-NSMBU-WarpPipe.png|15px]](down) <span style="color:red">sub area</span> wasn't just for decoration!)"''
*Mary: ''"Oh, I get it! You can bounce to the goal from the <span style="color:red">sub area</span>!"''
*Yamamura: ''"Coo... (Close...)"''
*continued Yamamura: ''"Coo. (You can pick up the [[File:SMM2 Trampoline NSMBU icon.png|15px]] and carry it with you through the [[File:SMM-NSMBU-WarpPipe.png|15px]](down).)"''
*Mary: ''"Oh, yes, you didn't let me finish. I was going to say that!"''
*Yamamura: ''"Coo... (There in no doubt in my mind...)"''
*Mary: ''"No, really! It was right on the tip of my tongue!"''
*continued Mary: ''"That's all for this <span style="color:red">advanced</span> lesson."''
*Yamamura: ''"Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"''


====Additional Course Features Basic (Lesson 09a)====
===Additional Course Features Basic (Lesson 09a)===
*Mary: ''"In this lesson we'll talk about the <span style="color:red">autoscroll</span> and <span style="color:red">timer</span> features."''
*Mary: ''"<span style="color:red">Autoscroll is when the course will continue to scroll to the side whether or not Mario is moving. He's gotta keep moving forward!</span>"''
*Yamamura: ''"Coo, coo. (In <span style="color:red">autoscroll</span> courses, the player is forced to move at a pace set by the course creator.)"''
*continued Yamamura: ''"Coo! (These courses are quite the nail-biters compared to courses that don't use <span style="color:red">autoscroll</span>.)"''
*continued Yamamura: ''"Coo. Coo! (This means they're perfect for making courses that don't give players time to think They must rely on their instincts!)"''
*Mary: ''"You can adjust the <span style="color:red">autoscroll</span> setting by tapping the timer icon. This will open the settings menu!"''
*continued Mary: ''"There are three <span style="color:red">autoscroll</span> speeds to choose from, and you can choose different settings for the <span style="color:red">main area</span> and <span style="color:red">subarea</span>."''
*continued Mary: ''"Go ahead and change it to <span style="color:red">tortoise autoscroll</span>."''
*Action: Player changes it to the turtle autoscroll.
*Mary: ''"And that's it takes to change the <span style="color:red">autoscroll</span> speed! Now jump in, give it a play and see it inaction."''
*Action: Player plays course.
*Mary: ''"Looks like you've got a handle on these elements!"''
*Action: It goes to course edit.
*Mary: ''"Next, we'll explain how to change a course's <span style="color:red">time limit</span>."''
*continued Mary: ''"To do this tap the <span style="color:red">timer icon</span> again to access the settings."''
*continued Mary: ''"You can change the <span style="color:red">time limit</span> by tapping the arrows above and below the clock on the left."''
*Yamamura: ''"Coo. (The number you choose here will be the course's <span style="color:red">time limit</span>."''
*continued Yamamura: ''"Coo, coo. (When the <span style="color:red">timer</span> reaches zero, the player will lose a life.)"''
*continued Yamamura: ''"Coo. (A shorter time limit is great for creating a course in which you don't want the player to stop and smell the roses.)"''
*Mary: ''"Go ahead and tap the <span style="color:red">timer</span> icon to change the <span style="color:red">time limit</span>."''
*Action: Player changes the time limit.
*Mary: ''"And that's everything we have for this <span style="color:red">basic</span> lesson!"''
*Yamamura: ''"Coo? Coo, coo. (Would you like to move on to the <span style="color:red">advanced</span> lesson next? If not, you can always come back later.)"''


====Additional Course Features Advanced (Lesson 09b)====
===Additional Course Features Advanced (Lesson 09b)===
*Mary: ''"Let's take a look at the course."''
*Mary: ''"These elements spitting out fire are [[Burner]]s [[File:SMM2 Burner NSMBU icon.png|15px]], right?"''
*Yamamura: ''"Coo. Coo, coo. (That they are. Once you place one, tap the arrow in its center to change its direction.)"''
*continued Yamamura: ''"Coo, coo. (If you see a [[Burner]] with a black flame [[File:SMM2 Burner NSMBU icon.png|15px]](unlit), that means it spits its fire with opposite timing of a [[File:SMM2 Burner NSMBU icon.png|15px]].)"''
*continued Yamamura: ''"Coo. (To change the timing of the flames, simply <span style="color:red">shake</span> the [[File:SMM2 Burner NSMBU icon.png|15px]].)"''
*Mary: ''"The [[File:SMM2 Burner NSMBU icon.png|15px]] is pretty simple to work with, isn't it?"''
*Yamamura: ''"Coo. Coo. (So simple, even an apprentice can use it. Simple course elements like the [[File:SMM2 Burner NSMBU icon.png|15px]] are perfect for <span style="color:red">autoscroll</span> courses.)"''
*continued Yamamura: ''"Coo, coo. Coo? (If placed correctly, they can make a course quite thrilling even without a single enemy. Wouldn't you agree?)"''
*Mary: ''"Oh, yes! Placing a lot of enemies can make a course difficult, but with [[File:SMM2 Burner NSMBU icon.png|15px]], the player needs to really thread the needle to reach the end!"''
*Mary: ''"Next, we come to some [[Donut Block]]s [[File:SMM2 Donut Block NSMBU icon.png|15px]]. These will fall if Mario stands on them for too long."''
*Yamamura: ''"Coo, coo. (Once a [[File:SMM2 Donut Block NSMBU icon.png|15px]] has fallen, another will appear in its place after a little while.)"''
*continued Yamamura: ''"Coo, coo. (But as long as you keep <span style="color:red">jumping</span> while standing atop one, the [[File:SMM2 Donut Block NSMBU icon.png|15px]] won't fall."''
*Mary: ''"Phew, this part really got my blood pumping!"''
*Yamamura: ''"Coo. Coo, coo. (The hallmark of an effective course. Because the [[File:SMM2 Donut Block NSMBU icon.png|15px]] are constantly threatening to fall, you don't have time to stop and catch your breath.)"''
*continued Yamamura: ''"Coo, coo. (The [[File:SMM2 Donut Block NSMBU icon.png|15px]] can be very useful for creating those nail-biting, edge-of-your-seat moments.)"''
*continued Yamamura: ''"Coo. Coo! (You can also use that fact that [[File:SMM2 Donut Block NSMBU icon.png|15px]] fall to your advantage. It can be pretty fun to <span style="color:red">jump</span> from them on their way down!"''
*Yamamura: ''"Coo, coo? Coo. (Now, didn't you notice how the music got faster right around here? That's because the timer reached 100.)"''
*Mary: ''"Ohh, so that's why I felt so much added pressure! That really made me worry!"''
*Yamamura: ''"Coo. (Setting a strict <span style="color:red">time limit</span> is a good way to add a sense of urgency.)"''
*continued Yamamura: ''"Coo, coo. (But this is an autoscroll course, so forcing the player to go fast doesn't make sense.)"''
*Yamamura: ''"Coo. (You can see here that I built some walls and placed [[File:SMM2 Donut Block NSMBU icon.png|15px]] so the player has to fall down before progressing.)"''
*Mary: ''"Realizing you're trapped by walls only to have the floor fall out from under your feet... Don't you think that's just a bit too stressful?"''
*Yamamura: ''"Coo. Coo. (A true master makes the most of <span style="color:red">autoscroll</span>. That means pulling out every trick in the book to create a sense of stress and tension.)"''
*Mary: ''"But if I remember the three Cs, I can look at everything that through calm eyes and the autoscroll becomes a lot less stressful."''
*Yamamura: ''"Coo. Coo, coo, coo.... Coo. (Yes. Remaining cool, calm, and collected will help you conquer the autoscroll.... But that's where the [[File:SMM2 Donut Block NSMBU icon.png|15px]] come into play.)"''
*continued Yamamura: ''"Coo. Coo, coo. (Keeping calm can help you deal with the autoscroll. But when dealing with [[File:SMM2 Donut Block NSMBU icon.png|15px]], you won't have the luxury of calm checking things out.)"''
*Mary: ''"I knew you were a master course maker, but now I'm realizing you're some master manipulator."''
*continued Mary: ''"That's all for this <span style="color:red">advanced</span> lesson."''
*Yamamura: ''"Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"''


====Sound Effects Basic (Lesson 10a)====
===Sound Effects Basic (Lesson 10a)===
*Mary: ''"In this lesson, we'll discuss the <span style="color:red">sound effects</span> (SFX)."''
*continued Mary: ''"You can use <span style="color:red">sound effects</span> to add all sorts of extra sounds to your course. These really give your course that extra spice!"''
*Yamamura: ''"Coo. (There are those who say <span style="color:red">sound effects</span> don't really have an effect on the way a course is played.)"''
*continued Yamamura: ''"Coo! Coo, coo. (But how wrong they are! <span style="color:red">Sound effects</span> have many uses, such as calling attention to various parts of your course.)"''
*continued Yamamura: ''"Coo. Coo. (There is no "right way" or "wrong way" to use them. Just do your best and try to get creative with them.)"''
*Mary: ''"To select a sound effect, first tap the [[Soundfrog|<span style="color:red">sound-effects frog</span>]] [[File:SMM Soundfrog Icon 1.png|15px]]."''
*Action: Player taps the frog.
*Mary: ''"The sound-effect icons will appear in the <span style="color:red">palette</span>."''
*continued Mary: ''"You can select sound effects and place them on the course just like any other element."''
*continued Mary: ''"Go ahead and place the [[List of sound effects in Super Mario Maker|Applause]] [[File:SMM SFX 4.png|15px]] sound effect in the guide image."''
*Action: Player tap the Applause icon and places it.
*Mary: ''"All right, looking good! Let's hop in and see how it plays."''
*Action: Player plays course.
*Mary: ''"Looks like you've got a handle on these elements!"''
*Action: It goes to course edit and screen moves right a bit.
*Mary: ''"But more than placing sound effects on the course itself, you can also place them inside other course elements!"''
*continued Mary: ''"Try placing these in the guide images: <span style="color:blue">Clatter</span> [[File:SMM SFX 2.png|15px]], <span style="color:blue">Kick</span> [[File:SMM SFX 3.png|15px]], and <span style="color:blue">Ding dong</span> [[File:SMM SFX 4.png|15px]]."''
*Action: Player places them.
*Mary: ''"All right, looking good! Let's hop in and see how it plays."''
*Action: Player plays course.
*Mary: ''"Looks like you've got a hand on these elements!"''
*Action: It goes back to course edit.
*Mary: ''"And that's everything we have for this <span style="color:red">basic</span> lesson!"''
*Yamamura: ''"Coo? Coo, coo. (Would you like to move on to the <span style="color:red">advanced</span> lesson next? If not, you can always come back later.)"''


====Sound Effects Advanced (Lesson 10b)====
===Sound Effects Advanced (Lesson 10b)===
*Mary: ''"As usual, let's talk about the course you just played through."''
*Yamamura: ''"Coo. (As <span style="color:red">sound effect</span> will play just one time when you defeat enemy or break a [[Brick Block|block]] [[File:SMM NSMBU Brick Block.png|15px]] it's attached to."''
*continued Yamamura: ''"Coo, coo. (But if you place a <span style="color:red">sound effect</span> in an enemy that can't be defeated, or an unbreakable course element, it can play over and over agian.)"''
*Mary: ''"Lots of sound effects can really bring a course to life!"''
*Yamamura: ''"Coo, coo. (Rather than giving a long explanation, this time I've simply prepared a lot of <span style="color:red">sound effects</span> to make their uses a bit easier to grasp.)"''
*Yamamura: ''"Coo, coo, coo. (As you an see, you can set a sound effect to play when the player defeats an enemy--whether with a jump or with a [[Green Shell|shell]] [[File:GreenShellNSMBW.png|15px]]--or loses a life."''
*Mary: ''"Hmm, those uses all actually serve a purpose!"''
*Yamamura: ''"Coo. Coo... (Precisely. Although you can use <span style="color:red">sound effects</span> in any manner you so choose.)"''
*continued Yamamura: ''"Coo, coo. (For this section, I used them to add that extra bit of oomph or to point something out.)"''
*Yamamura: ''"Coo, coo. (If you add them above hazards like holes or [[Spike Trap]]s [[File:SMM2 Spike Trap NSMBU icon.png|15px]], they'll play if Mario loses a life there.)"''
*Mary: ''"Now that could really add insult to injury!"''
*Yamamura: ''"Coo, coo. Coo. (Yes, it's quite devious. Matching the perfect sound effects to the right situation can be very effective.)"''
*Yamamura: ''"Coo. Coo, coo. (A sound effect can also be placed in a [[Warp Pipe|Pipe]] [[File:SMM-NSMBU-WarpPipe.png|15px]]. This way, the sound effects will play every time something emerges from within.)"''
*Mary: ''"The ones you've placed here don't have much meaning, do they?"''
*Yamamura: ''"Coo, coo. Coo. Coo. (You're right--I was just having fun with these. They serve no special purpose. You want to balance using them like this and using them with meaning."''
*continued Yamamura: ''"Coo, coo. (But always remember, one of the best things about <span style="color:red">sound effects</span> is being able to just have fun with where you place them.)"''
*continued Yamamura: ''"Coo, coo, coo. (If you wanted, you could even use them to signal that something dangerous is coming out of a [[File:SMM-NSMBU-WarpPipe.png|15px]], as I did here.)"''
*Yamamura: ''"Coo. (The <span style="color:blue">Bonus Music</span> [[File:SMM SFX 12 Alt.png|15px]] here becomes quiter the farther away from it Mario moves.)"''
*continued Yamamura: ''"Coo. Coo. (There's also more dramatic background music. The <span style="color:blue">Boss Music</span> [[File:SMM SFX 12.png|15px]] sound effect can really spice up a boss fight at the end of your course.)"''
*Mary: ''"Changing up the music can really change the mood of the course!"''
*Yamamura: ''"Coo, coo. (If you place a sound effect on a <span style="color:blue">flying Lift</span> [[File:SMM-NSMBU-Wing.png|15px]][[File:SMM2 Lift NSMBU icon.png|15px]][[File:SMM-NSMBU-Wing.png|15px]], it will play when Mario jumps onto it.)"''
*Mary: ''"Oh my, it looks like you can really place <span style="color:red">sound effects</span> anywhere you want!"''
*Yamamura: ''"Coo. (You can even put them on <span style="color:orange">Mario</span> himself.)"''
*Mary: ''"With so many places to put them, I'm afraid I'll have trouble picking the best spots."''
*Yamamura: ''"Coo, coo. (And even after all that, there will surely still be some spots you would never even consider.)"''
*continued Yamamura: ''"Coo. Coo. (Placing <span style="color:red">sound effects</span> is a matter of trial and error. Try and try again until you find the perfect setup for your course.)"''
*Mary: ''"That's all for this <span style="color:red">advanced</span> lesson."''
*Yamamura: ''"Coo, coo. Coo. (Not only this lesson, but that's all we have for the tutorials. Thank you for sticking with us the whole way through.)"''
*continued Yamamura: ''"Coo, coo. (We have covered a lot of ground, but there are still plenty of fun and interesting disscoveries for you to find on your own.)"''
*continued Yamamura: ''"Coo! (Half the fun is figuring those things out for yourself!)"''
*Mary: ''"Remember, you can check these lessons out anytime from the <span style="color:red">Main Menu</span>!"''
*continued Mary: ''"If you ever get caught up in some tricky course you're making, feel free to pay us another visit."''
*Yamamura: ''"Coo. (You're also welcome to stop by if you'd simply like to gaze upon my handsome pigeon visage once more.)"''
*Mary: ''"<span style="color:orange">Yamamura</span>! (You may be done with these tutorials, but I still have to work with this bird brain.)"''
*continued Mary: ''"Anyway, we'll see you around! Have fun out there!"''
*Action: It then ends.


====images====
==Super Mario Challenge==
Green Cheep Cheep: [[File:SMM2 Cheep Cheep NSMBU icon.png|15px]]
===Intro===
*Mary: ''"Welcome to <span style="color:red">Super Mario Challenge</span>! I'll take just a moment to explain this mode."''
*continued Mary: ''"You'll play through 18 worlds of courses in order."''
*continued Mary: ''"You can't move on to the next course until you clear the current course."''
*Yamamura: ''"Coo. Coo... Coo, coo! (A fatal mistake will cost you a life. And we all know what happens when you run out of lives... Game over, man!)"''
*continued Yamamura: ''"Coo, coo. (If you lose all your lives and get a game over, you'll have to start over from the first course of the current world.)"''
*Mary: ''"Once you've cleared a course, you can replay it anytime you'd like. Just give your old buddy [[Coursebot|<span style="color:red">Coursebot</span>]] a visit and choose <span style="color:red">Challenge Courses</span>!"''
*Yamamura: ''"Coo. Coo! (Don't be deceived by the simplicity of <span style="color:red">Super Mario Challenge</span>. There's more to completing these courses than reaching the goal!)"''
*continued Yamamura: ''"Coo. (There are additional challenges you can fulfill to earn yourself some pretty fancy <span style="color:red">medals</span>.)"''
*continued Yamamura: ''"Coo, coo, coo. (Each course has two different <span style="color:red">medals</span>, so if you want to be top pigeon around here, you'll need to earn them all!"''
*Mary: ''"You can also earn <span style="color:red">medals</span> by replaying courses via <span style="color:red">Coursebot</span>."''
*Yamamura: ''"Coo, coo, coo. Coo! (And finally, if you aim to be a master course maker, pay attention to the structure of these courses. They're bound to inspire your own creations!)"''
*Mary: ''"Ahh, so that's the source of all your power!"''
*afar cM: ''"Oh, <span style="color:orange">Yamamura</span>! They're about to show the opening scene! I heard it stars [[Princess Peach|<span style="color:orange">Princes Peach</span>]], so let's watch!"''
*Yamamura: ''"Coo, coo! Coo. Coo! (Yes, let's quiet down and watch! We'll see you again once you've cleared <span style="color:red">World 1</span>. Have fun!"''
*Action: It shows the standard start up for 100 Mario Challenge, but the Goombas go very far until they reach Bowser in World 18. Mario starts.


Red Cheep Cheep: [[File:SMM2 Cheep Cheep NSMBU icon red.png|15px]]
===W1 to W2===
*Mary: ''"All right, you cleared the first world! Way to go!"''
*Yamamura: ''"Coo, coo. (As a reward, you have been granted permission to use the [[Bridge]] [[File:SMM2 Bridge NSMBU icon.png|15px]] and the [[Lakitu]] [[File:SMM2 Lakitu NSMBU icon.png|15px]] course elements."''
*Mary: ''"Each time you clear a world, you'll get some more course elements to use in <span style="color:red">course creation</span>."''
*Yamamura: ''"Coo, coo. (New course elements can open up a whole new world of course variety, so be sure to try them out.)"''
*Mary: ''"And keep playing to get even more elements to use!"''
*Yamamura: ''"Coo. (The key point of <span style="color:red">World 1</span> was to get you familiar with the basic controls.)"''
*continued Yamamura: ''"Coo! Coo, coo. (But things ramp up from here! In <span style="color:red">World 2</span> you'll find some <span style="color:red">underwater</span> courses, and some where you'll need to <span style="color:red">dash</span> to make it in time.)"''
*continued Yamamura: ''"Coo, coo {{Button|3DS|Y}}, coo {{Button|3DS|Padleftright}}. Coo! (To <span style="color:red">dash</span>, simply hold down {{Button|3DS|Y}} while moving with {{Button|3DS|Padleftright}}. Mario can get moving pretty fast!"''
*Mary: ''"See you after the next world!"''


Green Koopa Troopa: [[File:SMM2 Koopa Troopa NSMBU icon.png|15px]]
===W2 to W3===
*Mary: ''"Another world down! You made it look easy!"''
*Yamamura: ''"Coo, coo, coo. Coo... (The course element you got, [[Rocky Wrench]] [[File:SMM2 Rocky Wrench NSMBU icon.png|15px]], is a treacherous fiend. If you place in on [[Ground (block)|ground]] [[File:SMM-NSMBU-Ground Block.png|15px]] or [[Hard Block]]s [[File:SMM NSMBU Hard Block.png|15px]]...)"''
*continued Yamamura: ''"...coo, coo! (...it will hide in the [[File:SMM-NSMBU-Ground Block.png|15px]] or [[File:SMM NSMBU Hard Block.png|15px]] and attack Mario with deadly [[wrench]]es [[File:WrenchPMSS.png|15px]]!)"''
*continued Yamamura: ''"Coo, coo. (You can't defeat a [[File:WrenchPMSS.png|15px]] by jumping atop it, but will eventually disappear.)"''
*Mary: ''"But don't limit these enemies to the <span style="color:red">ground</span>. They also make pretty good guards in the <span style="color:red">Airship course theme</span>!"''
*continued Mary: ''"Before we go, how about a bit of [[File:SMM2 Rocky Wrench NSMBU icon.png|15px]]? Mario can actually stand on top of their manhole covers!... Are you listening <span style="color:orange">Yamamura</span>?"''
*Yamamura: ''"Coo! Coo. (Hello! I'd like to place an order for my usual pigeon-sized bucket of edamame.)"''
*Mary: ''"(You can order edamame over the phone now...? And how did he dial in the first place?)"''
*continued Mary: ''"Well, anyway, we'll see you again after the next world!"''


Red Koopa Troopa: [[File:RedKoopaTroopa.png|15px]]
===W3 to W4===
*Mary: ''"Another day, another world! Way to go on clearing this one!"''
*continued Mary: ''"If you have some time, I'd like to take a moment to explain a few details about Mario's various moves."''
*continued Mary: ''"As you know, there are four <span style="color:red">game styles</span> in total. Some moves are only available in certain <span style="color:red">game styles</span>."''
*Yamamura: ''"Coo, coo. Coo, coo, coo. Coo... (That's correct, my apprentice. For example, in the <span style="color:red">Super Mario Bros. style</span>, Mario can't carry [[shell]]s [[File:GreenShellNSMBW.png|15px]]. However..."''
*continued Yamamura: ''"...coo, coo! (...in other game styles, Mario is a shell-carrying machine!)"''
*continued Yamamura: ''"Coo, coo. Coo. Coo! (This isn't the only difference between game styles, of course. But as you play through the courses, you'll pick upon them in on time."''
*continued Yamamura: ''"Coo, coo, coo. (Now, in <span style="color:red">World 4</span>, power-up items specific to each <span style="color:red">game style</span> will appear.)"''
*continued Yamamura: ''"Coo, coo. (When you get to [[World 4-4 (Super Mario Maker for Nintendo 3DS)|<span style="color:red">World 4-4</span>]] there's one important you'll need to know if you want to make it through.)"''
*continued Yamamura: ''"Coo, coo. Coo {{Button|3DS|L}}/{{Button|3DS|R}} coo. (In the <span style="color:red">New Super Mario Bros. U game style</span>, Mario can do a fancy little spin to get even more distance out of his jump. Simply press {{Button|3DS|L}}/{{Button|3DS|R}} in midair.)"''
*continued Yamamura: ''"Coo, coo! (This course is designed with that ability in mind, so make sure you pull it off if you want to clear it!)"''
*continued Yamamura: ''"Coo, coo. (If you're not sure how to use a certain move, you can always check out the <span style="color:red">manual</span> [[File:NSMBU Question Block Render.png|15px]].)"''
*Mary: ''"You can view the manual by selecting [[File:NSMBU Question Block Render.png|15px]] from the <span style="color:red">Main Menu</span>."''
*continued Mary: ''"Not to brag, but I'm also the guide for the [[File:NSMBU Question Block Render.png|15px]]. So whether you're in the game or the manual, you'll always find at least one friendly face!"''
*Yamamura: ''"Coo... Coo, coo? (I'm also in the manual... <span style="color:orange">Mary</span> are you implying my face isn't friendly?)"''
*Mary: ''"Of course not, <span style="color:orange">Yamamura</span>. Just that you tend to have a, um... a better poker face than me!"''
*Yamamura: ''"C-c-coo... Coo. Coo? (Hm-hm-hm... A true master plays his cards to the chest. Can you tell me what I'm thinking right now?)"''
*Mary: ''"Oh, not at all! (As if he's even thinking about anything other than making courses and munching on premium edamame...)"''
*continued Mary: ''"Anyway, we'll check in with you again after the next world!"''


Blooper: [[File:SMM2 Blooper NSMBU icon.png|15px]]
===W4 to W5===
*Mary: ''"Congratulations on clearing another world!"''
*Yamamura: ''"Coooo... (Nnngh...)"''
*Mary: ''"<span style="color:orange">Yamamura</span>, are those tears in your eyes?! What's wrong?!"''
*Yamamura: ''"Coo... (I was starting so intently at the screen, I forgot to blink...)"''
*Mary: ''"Wow, that's some pretty masterful concentration... You take a moment to just blink, and I'll start explaining the new course elements."''
*continued Mary: ''"So, you just got the [[Fire Piranha Plant]] [[File:SMM2 Fire Piranha Plant NSMBU icon.png|15px]]. To place it, simply <span style="color:red">shake</span> the [[Piranha Plant]] [[File:SMM-NSMBU-Piranha Plant.png|15px]], and presto change-o!"''
*Yamamura: ''"Coo. ([[Mushroom Platform]]s [[File:SMM2 Mushroom Platform NSMBU icon.png|15px]] have many similar features to the [[Semi-Solid Platform]]s [[File:SMM NSMBU Overworld SSPlatform1.png|15px]].)"''
*continued Yamamura: ''"Coo, coo. (You can pass through them from the bottom or sides, but not from the top.)"''
*Mary: ''"And by shaking the [[File:SMM2 Mushroom Platform NSMBU icon.png|15px]], you can change its color! Nothing liven up a course more than a splash of color!"''
*Yamamura: ''"Coo, coo! Coo! (Next time, on <span style="color:red">Super Mario Challenge</span>! I hope your skills in [[shell]]s [[File:GreenShellNSMBW.png|15px]] carrying are up to par!"''
*continued Yamamura: ''"C-c-coo... Coo, coo... (Hm-hm-hm... If you feel like you need more practice carrying them, you're sure to get plenty in <span style="color:red">World 5</span>..."''
*Mary: ''"(Jeez, that was a bit ominious...) We'll see you after you finish up the next world!"''


Underwater Ground: [[File:SMM2 Ground NSMBU icon underwater.png|15px]]
===W5 to W6===
*Mary: ''"All right, another world cleared! Way to go!"''
*continued Mary: ''"Now, about your new course elements... As the name suggest, the [[Hidden Block]] [[File:SMM2 Hidden Block NSMBU icon.png|15px]] will be invisible until Mario hits it."''
*Yamamura: ''"Coo, coo. Coo! (They're good for hiding useful items, like [[1-Up Mushroom]]s [[File:SMM-NSMBU-1UP.png|15px]] and [[Super Mushroom]] [[File:SMM-NSMBU-SuperMushroom.png|15px]]. Finding such well-hidden items can really make your day!)"''
*Mary: ''"Hmm... But if I place a [[File:SMM2 Hidden Block NSMBU icon.png|15px]] in a spot a player will <span style="color:red">jump</span> to when avoiding a hole..."''
*Yamamura: ''"Coo! C-c-coo, coo! ("They'll hit the block and fall right into my trap! Mwahaha, I'm an evil genius and I want to buy Yamamura premium edamame!")"''
*continued Yamamura: ''"Coo. Coo! (That's what you were thinking. Admit it!)"''
*Mary: ''"No, you got it all wrong! (The edamame part, anyway...)"''
*Yamamura: ''"Coo. Coo. (Dastardly traps such as those are the mark of a true or kind master course maker. People playing you course may appreciate a nicer approach.)"''
*Mary: ''"Hmph... Fine..."''
*Yamamura: ''"Coo. Coo! (<span style="color:red">World 6</span> will put your acrobatic skills to the test. The use of a [[trampoline]] is coming up!)"''
*continued Yamamura: ''"Coo, coo {{Button|3DS|B}} coo. Coo! (To land a perfect jump, you must press {{Button|3DS|B}} with just the right timing while on a [[trampoline]] [[File:SMM2 Trampoline NSMBU icon.png|15px]]. And be sure to stick the landing.)"''
*Mary: ''"See you after the next world!"''


Spike Trap: [[File:SMM2 Spike Trap NSMBU icon.png|15px]]
===W6 to W7===
*Mary: ''"Congratulations! You cleared another world!"''
*Yamamura: ''"Coo... Coo, coo? (That course element you just received... You're familiar with the [[Spike Top]] [[File:SMM2 Spike Top NSMBU icon.png|15px]], correct?)"''
*continued Yamamura: ''"Coo, coo. (Unlike the [[Spiny|Spinies]] [[File:SMM2 Spiny NSMBU icon.png|15px]] and [[Buzzy Beetle]]s [[File:SMM2 Buzzy Beetle NSMBU icon.png|15px]], these like to patrol the edges of [[Ground (block)|ground]] [[File:SMM-NSMBU-Ground Block.png|15px]] and <span style="color:blue">blocks</span> [[File:SMM NSMBU Brick Block.png|15px]]."''
*continued Yamamura: ''"Coo, coo, coo. (A [[File:SMM2 Spike Top NSMBU icon.png|15px]] can't be defeated by jumping atop it, so to bounce off the top of one without being hurt, do a <span style="color:red">spin jump</span>.)"''
*Mary: ''"So that means if you use a <span style="color:red">spin jump</span>, you can use the [[File:SMM2 Spike Top NSMBU icon.png|15px]] like a spring board?"''
*Yamamura: ''"Coo, coo. Coo. (Correct, my apprentice. You can also use this clever <span style="color:red">spin jump</span> technique on enemies like [[File:SMM2 Spiny NSMBU icon.png|15px]] and [[Piranha Plant]]s [[File:SMM-NSMBU-Piranha Plant.png|15px]]."''
*Mary: ''"<span style="color:red">World 7</span> will challenge you with a course that requires the use of <span style="color:red">Buzzy Mario</span> [[File:W9-6 SMM3DS.png|15px]]."''
*Yamamura: ''"Coo. Coo! (<span style="color:orange">Mario</span> becomes [[File:W9-6 SMM3DS.png|15px]] by wearing a [[Buzzy Shell|Buzzy Beetle shell]] [[File:SMM2 Buzzy Beetle Shell NSMBU icon.png|15px]] like a helmet. Quite ingenious!)"''
*Mary: ''"Hit a [[File:SMM2 Buzzy Beetle Shell NSMBU icon.png|15px]] from below or press {{Button|3DS|Paddown}} while holding a [[File:SMM2 Buzzy Beetle Shell NSMBU icon.png|15px]] to equip it."''
*Yamamura: ''"Coo, coo, coo. Coo... (The helmet will protect [[File:W9-6 SMM3DS.png|15px]] from weapons hurled by enemies and even more treacherous hazards, such as fire breath. Also...)"''
*continued Yamamura: ''"...coo! (...he'll be able to shatter [[File:SMM NSMBU Brick Block.png|15px]] even as <span style="color:orange">Small Mario</span> [[File:SmallMariostandingNSMB.png|15px]]!)"''
*continued Yamamura: ''"Coo, coo. (You'll need this technique to complete some upcoming courses, so be sure to get the hang of it.)"''
*continued Yamamura: ''"Coo, coo. Coo, coo. (Aside from that, you'll be meeting some [[Chain Chomp]]s [[File:SMM2 Chain Chomp NSMBU icon.png|15px]] in <span style="color:red">World 7</span>. So, here's one last piece of advice.)"''
*continued Yamamura: ''"Coo, coo. (The [[File:SMM2 Chain Chomp NSMBU icon.png|15px]] chains don't hurt Mario, so you only need to worry about that fearsome, chomping head.)"''
*Mary: ''"And that's a wrap for this world! See you in the next one!"''


Semi-Solid Platforms: [[File:SMM NSMBU Underwater SSPlatform1.png|15px]]
===W7 to W8===
*Mary: ''"Congratulations on clearing another world! How did you like it?"''
*continued Mary: ''"So, about that [[Bob-omb]] [[File:SMM2 Bob omb NSMBU icon.png|15px]] course element you just got... If Mario jumps onto one, it turns into a pretty dangerous <span style="color:blue">Lit Bob-omb</span> [[File:SMM2 Lit Bob omb NSMBU icon.png|15px]]."''
*continued Mary: ''"But if you give the [[File:SMM2 Bob omb NSMBU icon.png|15px]] a good shake during course creation, it will turn into a [[File:SMM2 Lit Bob omb NSMBU icon.png|15px]] that you can place!"''
*Yamamura: ''"Coo, coo. (All [[Brick Block|blocks]] [[File:SMM NSMBU Brick Block.png|15px]] within the blast radius will be destroyed, so there are some pretty clever ways to use them in your courses.)"''
*Mary: ''"Hmm... I wonder how you could put these [[Arrow Sign]]s [[File:SMM2 Arrow Sign NSMBU icon.png|15px]] to a use..."''
*Yamamura: ''"Coo, coo, coo, coo. (Well, my apprentice, you could use them to show players they can enter a [[Pipe]] [[File:SMM-NSMBU-WarpPipe.png|15px]] or to show the main route through a course.)"''
*continued Yamamura: ''"Coo, coo. (To change the direction the [[File:SMM2 Arrow Sign NSMBU icon.png|15px]] points, simply tap its center.)"''
*Mary: ''"That reminds me, <span style="color:orange">Yamaura</span>. Thank you for the souvenir you bought me from your latest trip."''
*Yamamura: ''"Coo. Coo. Coo, coo. (My pleasure. It was good to get away and stretch my wings for a bit. Not to mention, the train ride was very relaxing.)"''
*Mary: ''"So you took the train? I guess that makes sense... I certainly wouldn't want to sprint to my next vacation spot!"''
*continued Mary: ''"Anyway, we'll see you in the next world!"''


Bill Blaster: [[File:SMM-NSMBU-BillBlaster.png|15px]]
===W8 to W9===
*Mary: ''"Congratulations on clearing another world!"''
*continued Mary: ''"That course in <span style="color:red">World 8</span> sure had a lot of [[coin]]s [[File:SMM-NSMBU-Coin.png|15px]] to grab, huh? There were almost too many to grab them all."''
*continued Mary: ''"It was like a <span style="color:red">coinucopia</span>!"''
*Yamamura: ''"Coo. Coo. (The road onward is still a long one. You would be wise to stock upon some extra lives when those kinds of situations present themselves.)"''
*Mary: ''"(<span style="color:orange">Yamaura</span> sure did become pretty serious just now...)"''
*Mary: ''"Anyway, your new course element, the [[POW Block]] [[File:SMM2 POW Block NSMBU icon.png|15px]], is one of the more iconic items from the Mario game series."''
*Yamamura: ''"Coo, coo, coo... (If you hit a [[File:SMM2 POW Block NSMBU icon.png|15px]] from below, throw it, or hit it with a <span style="color:blue">shell</span> [[File:GreenShellNSMBW.png|15px]]..."''
*continued Yamamura: ''"...coo, coo. (...all on-screen enemies on the ground will be defeated, and all floating [[coin]]s [[File:SMM-NSMBU-Coin.png|15px]] will fall to the [[Ground (block)|ground]] [[File:SMM-NSMBU-Ground Block.png|15px]].)"''
*continued Yamamura: ''"Coo, coo, coo. Coo. (And naturally, Mario can stand atop a [[File:SMM2 POW Block NSMBU icon.png|15px]]. This means it can be used to reach other locations.)"''
*Mary: ''"Hmm, I see... So using it for something other than bashing can be a good way to add some secrets to the course!"''
*continued Mary: ''"That's it for this world! See you next time!"''


Bullet Bill: [[File:BulletBill-MKWii-Icon.png|15px]]
===W9 to W10===
*Mary: ''"All right, another world down! You're really knocking the mout!"''
*continued Mary: ''"<span style="color:orange">Yamaura</span>, there you are! You're all dusty -- what have you been getting into?"''
*Yamamura: ''"Coo. (I was just taking care of some tidying up.)"''
*Mary: ''"I have noticed you like to keep things awfully clean."''
*Yamamura: ''"Coo. Coo... (Cleaning is not unlike creating a course. The sense of satisfaction and completion you get for a job well done...)"''
*Mary: ''"Whether you're making a course or cleaning up, it all just takes a bit of elbow grease!"''
*continued Mary: ''"So, the course elements you just got! First, the...(Eep...) The [[Boo Buddies]] [[File:SMM2 Boo Buddies NSMBU icon.png|15px]]... You can place them by giving a [[Boo]] a good shake."''
*continued Mary: ''"And if you shake a [[trampoline]] [[File:SMM2 Trampoline NSMBU icon.png|15px]], it will become a <span style="color:blue">sideways trampoline</span> [[File:SMM2 Trampoline SMB icon 2.png|15px]]."''
*Yamamura: ''"Coo, coo, coo. (If you place a [[File:SMM2 Boo NSMBU icon.png|15px]] on some sort of terrain, such as [[Ground (block)|ground]] [[File:SMM-NSMBU-Ground Block.png|15px]] or a <span style="color:blue">block</span> [[File:SMM NSMBU Brick Block.png|15px]], it will become an enemy known as [[Stretch]] [[File:SMM-NSMBU-Stretch.png|15px]].)"''
*continued Yamamura: ''"Coo, coo. Coo. (You can't jump on [[File:SMM-NSMBU-Stretch.png|15px]] to defeat them and their movements are difficult to predict. This can make them quite the nuisance.)"''
*continued Yamamura: ''"Coo, coo, coo. (In <span style="color:red">World 10</span>, you'll have to ride [[Yoshi]] [[File:SMM-NSMBU-Yoshi.png|15px]] or more excitingly, a [[Shoe Goomba]]'s [[File:SMM2 Shoe Goomba SMB3 icon.png|15px]] shoe to complete some of the courses."''
*continued Yamamura: ''"Coo: coo, coo {{Button|3DS|B}}, coo, coo! (Pro tip: if you're riding in the <span style="color:blue">flying Shoe Goomba</span>'s [[File:SMM2 Shoe Goomba SMB3 icon.png|15px]] shoe, you can press and hold {{button|3DS|B}}, the <span style="color:red">jump</span> button, to float in the air for a moment!)"''
*Mary: ''"And you can always press {{Button|3DS|L}} or {{Button|3DS|R}} to get out of the [[File:SMM2 Shoe Goomba SMB3 icon.png|15px]] shoe or to hop off [[File:SMM-NSMBU-Yoshi.png|15px]]."''
*continued Mary: ''"That's it for now! We'll see you in the next world!"''


Goomba: [[File:SMM-NSMBU-Goomba.png|15px]]
===W10 to W11===
*Mary: ''"Congratulations on another world cleared!"''
*continued Mary: ''"The [[Ice Block]] [[File:SMM3DS Art - Ice Block.png|15px]] you just got will make Mario slip and slide all over the when he walks on them."''
*Yamamura: ''"Coo, coo. (They're pretty difficult to navigate, so they are the perfect element for creating a tricky course.)"''
*continued Yamamura: ''"Coo, coo? (It could be quite fun trying to slide your way through a slippery Mario course, don't you think?"''
*continued Yamamura: ''"CooOOoo! (BrrRRrr!)"''
*Mary: ''"Oh, <span style="color:orange">Yamaura</span>, are you cold?"''
*Yamamura: ''"Coo, coo... coo. (With all these [[Ice Block]]s around, it's become just a bit too... coo-l.)"''
*Mary: ''"(I walked right into that one...) Just...be sure to bundle up..."''
*Yamamura: ''"Co-co-coo..."''
*Mary: ''"Well, we'll see you after the next world!"''


Fire Bar: [[File:SMM2 Fire Bar NSMBU icon.png|15px]]
===W11 to W12===
*Mary: ''"All right, that's another world down!"''
*continued Mary: ''"Hmm? Oh, I think <span style="color:orange">Yamamura</span> is running a little late again... I wonder where he could be this time."''
*Yamamura: ''"Coo. Coo. (Sorry I'm late, I had to meet an electrician at my next to have some work done.)"''
*Mary: ''"(Electrical work in a nest...?) Well, I guess even pigeons can get pretty busy at times..."''
*continued Mary: ''"Anyway, let's talk about the newest course elements."''
*Yamamura: ''"Coo, coo. Coo. Coo... (Ah, I see you got the [[Muncher]] [[File:SMM2 Muncher NSMBU icon.png|15px]]. It can't be defeated by jumping atop it...)"''
*continued Yamamura: ''"...coo, coo. Coo, coo, coo! (or with a fireball, meaning the powerful [[Fire Flower]] [[File:SMM-NSMBU-FireFlower.png|15px]] is no help. Even more concerning, it can't be destoyed with a [[Super Star]] [[File:SMM-NSMBU-Star.png|15px]], either!)"''
*continued Yamamura: ''"Coo, coo. (In fact, it is no exaggeration to claim that these are the toughest enemies in the entire Mario game series.)"''
*continued Yamamura: ''"Coo. Coo. (But do not despair when you see them in a course. There is a way to defeat these fearsome foes.)"''
*continued Yamamura: ''"Coo, coo. Coo. (While wearing a [[Shoe Goomba|Big Shoe Goomba]]'s [[File:SMM2 Shoe Goomba SMB3 icon.png|15px]] shoe, Mario can perform a <span style="color:red">ground pound</span>. This creates a <span style="color:blue">gust</span> (gust image needed) that attacks in both directions.)"''
*continued Yamamura: ''"Coo. (The mighty (gust image needed) is the only attack powerful enough to defeat the wicked [[File:SMM2 Muncher NSMBU icon.png|15px]].)"''
*continued Yamamura: ''"Coo, coo. (But even if you can't defeat [[File:SMM2 Muncher NSMBU icon.png|15px]], remember that [[File:SMM-NSMBU-Yoshi.png|15px]] or a [[Shoe Goomba]]'s [[File:SMM2 Shoe Goomba SMB3 icon.png|15px]] shoe can walk safely atop them.)"''
*Mary: ''"Ohh, I see! So you could make a puzzle! If you create a course with [[File:SMM2 Muncher NSMBU icon.png|15px]] as an obstacle and leave [[File:SMM-NSMBU-Yoshi.png|15px]] or a [[File:SMM2 Shoe Goomba SMB3 icon.png|15px]] lying around, you can leave it up to the player to figure out!"''
*continued Mary: ''"That's it for now. See you next world!"''


Hammer Bro.: [[File:SMM2 Hammer Bro NSMBU icon.png|15px]]
===W12 to W13===
*Yamamura: ''"Coo! (Congratulations on clearing this world!)"''
*Mary: ''"Hey, that's my line!"''
*Yamamura: ''"Coo. Coo. Coo? (I thought I'd give it a shot. I wanted to try it at least once. Would you like to try one of my lines?)"''
*Mary: ''"Po po, po po. Po! (??? ???, ??? ???. ???!)"''
*Yamamura: ''"Coo. Coo, coo. Coo, coo! Coo. (Your pronunciation is all wrong. It's "coo", not "po." Anyway, let's talk about the new course element, the P Warp Door [[File:SMM2 P Warp Door NSMBU icon.png|15px]].)"''
*continued Yamamura: ''"Coo. Coo. ([[File:SMM2 P Warp Door NSMBU icon.png|15px]] is a door that only appears only while a [[P Switch]] [[File:SMM2 P Switch NSMBU icon.png|15px]] is active. One is activated by jumping a top it.)"''
*continued Yamamura: ''"Coo, coo, coo. Coo. (If you can't find a [[File:SMM2 P Warp Door NSMBU icon.png|15px]] on the course, search for the white dotted outline of a door [[File:SMM2 P Warp Door NSMBU icon.png|15px]](dotted). This is a tell tale sign that there's a [[File:SMM2 P Warp Door NSMBU icon.png|15px]] in that location.)"''
*continued Yamamura: ''"Coo. (Think of the [[File:SMM2 P Switch NSMBU icon.png|15px]] as a key that unlocks the [[File:SMM2 P Warp Door NSMBU icon.png|15px]].)"''
*continued Yamamura: ''"Coo. (This makes the [[File:SMM2 P Warp Door NSMBU icon.png|15px]] a great element to include in a puzzle-heavy course.)"''
*continued Yamamura: ''"Coo: coo, coo. Coo! (Just remember: if you place down a [[File:SMM2 P Warp Door NSMBU icon.png|15px]], don't forget to also place the [[File:SMM2 P Switch NSMBU icon.png|15px]]. A door without a key doesn't help anyone!)"''
*Mary: ''"That's it for this world. We'll see you in the next one!"''


Hammer: [[File:MKT Icon Hammer.png|15px]]
===W13 to W14===
(Closest I could find)
*Mary: ''"Congratulations on yet another world clear!"''
*continued Mary: ''"<span style="color:orange">Yamamura</span>, your feathers are looking particularly well preened today!"''
*Yamamura: ''"Coo. Coo. (I'm glad you noticed. I've been trying a new shampoo lately.)"''
*Mary: ''"It smells just lovely! Maybe I'll try it out. (As long as it isn't a pigeon-only shampoo...)"''
*Yamamura: ''"Coo, coo. Coo. (So, the latest course element is the [[Cannon]] [[File:SMM2 Cannon NSMBU icon.png|15px]]. When you place it, it must be on some [[Ground (block)|ground]] [[File:SMM-NSMBU-Ground Block.png|15px]] or next to a [[Hard Block]].)"''
*continued Yamamura: ''"Coo. (You can change the direction of the [[File:SMM2 Cannon NSMBU icon.png|15px]].)"''
*continued Yamamura: ''"Coo. Coo! (You can also place [[File:SMM2 Cannon NSMBU icon.png|15px]] on a wall or ceiling. This means they can fire in all directions!)"''
*continued Yamamura: ''"Coo, coo. (No matter what it's attached to, simply tap the [[File:SMM2 Cannon NSMBU icon.png|15px]] to change the direction it will fire.)"''
*Mary: ''"The [[File:SMM2 Cannon NSMBU icon.png|15px]] is a great course element to include in the <span style="color:red">Airship</span> or <span style="color:red">Castle course themes</span>!"''
*continued Mary: ''"That's all we have for now. See you next time!"''


Checkpoint Flag: [[File:SMM-NSMBU-Checkpoint-Flag.png|15px]]
===W14 to W15===
*Mary: ''"Congratulations on clearing another world!"''
*Yamamura: ''"Zzzz... Co-co-co-cooooo... Zz-zzz... Co-co-co-cooooo... *drool*"''
*Mary: ''"<span style="color:orange">Yamamura</span>! Are you sleeping?!"''
*Yamamura: ''"Coo?! Coo, coo! (Wha--?! No, I wouldn't dream of napping on the job!)"''
*continued Yamamura: ''"Coo... coo... coo! (I was meerly... deep in concentration... Please do not interrupt your sensei's intense thought process!)"''
*Mary: ''"I know we've been through a lot of these worlds by now, but please try to remain professional, <span style="color:orange">Yamamura</span>."''
*continued Mary: ''"Would you like to say anything about the new course elements?"''
*Yamamura: ''"Coo, coo. (Unless the course features <span style="color:red">autoscroll</span> you can always go backward in a course.)"''
*continued Yamamura: ''"Coo, coo. (So if you're making a course and there's a spot you don't want players to be able to get back to, a [[One-Way Wall]] can be a useful trick.)"''
*continued Yamamura: ''"Coo, coo, coo! Coo, coo, coo. (now as far as the [[Koopa Clown Car]] [[File:SMM2 Junior Clown Car NSMBU icon.png|15px]] goes, more than just Mario can be placed inside! Enemies, [[coin]]s [[File:SMM-NSMBU-Coin.png|15px]] -- all sorts of elements can go for a ride.)"''
*Mary: ''"(<span style="color:orange">Yamamura</span>'s not being his usual dramatic self... He must be pretty tired.)"''
*continued Mary: ''"We'll see you in the next world. After I get some caffine into this old bird!"''


Propeller Mushroom: [[File:SMM2 Propeller Mushroom NSMBU icon.png|15px]]
===W15 to W16===
*Mary: ''"Congratulations on another world cleared!"''
*Yamamura: ''"Coo, coo... Coo. (<span style="color:orange">Mary</span>, I must confess... All this edameme I've been eating has put me out of shape.)"''
*Mary: ''"Why do you say that? You don't look any different than you usually do."''
*Yamamura: ''"Coo. (I have a pigeon race coming up, and my flight speed has drastically declined since we've started the challenge worlds.)"''
*Mary: ''"Hmm... Well, have you tried running the wrong way on a [[Conveyor Belt]] [[File:SMM2 Conveyor Belt NSMBU icon.png|15px]]?"''
*Yamamura: ''"Coo, coo. (Running is a good idea, but going the wrong way on a [[File:SMM2 Conveyor Belt NSMBU icon.png|15px]] sounds too tiring.)"''
*Mary: ''"We humans do it all the time! You just need to put your mind to it, <span style="color:orange">Yamamura</span>!"''
*continued Mary: ''"Maybe explaining how the [[File:SMM2 Conveyor Belt NSMBU icon.png|15px]] works will put you in the mood."''
*Yamamura: ''"Coo. (Simply shake a [[File:SMM2 Conveyor Belt NSMBU icon.png|15px]] to change its speed.)"''
*continued Yamamura: ''"Coo, coo. (And if you tap the arrow icon on the [[File:SMM2 Conveyor Belt NSMBU icon.png|15px]], you'll change it's direction.)"''
*continued Yamamura: ''"Coo, Coo. (If you boost the speed of a [[File:SMM2 Conveyor Belt NSMBU icon.png|15px]], it will become so fast Mario must <span style="color:red">dash</span> to make more progress moving forward."''
*continued Yamamura: ''"Coo, coo. Coo. (So by changing it speed, you can make it easier or more harder for Mario to move through the course. Or just place enemies on it...)"''
*continued Yamamura: ''"Coo. (It really can add quite a bit of variation to your courses!)"''
*Mary: ''"Ohh, I see! Just throwing in some [[File:SMM2 Conveyor Belt NSMBU icon.png|15px]] can really add some extra depth to your course!"''
*continued Mary: ''"Sounds good, <span style="color:orange">Yamamura</span>! See you after the next world!"''


Propeller Mario: [[File:Propeller Mario NSMBW sprite.png|15px]]
===W16 to W17===
Is actually just the head. And it is this kind of head that is the same head.
*Mary: ''"All right, another world down! The finish line is within sight!"''
*Yamamura: ''"Coo, coo, coo. (The element you just got, the [[Spiny Shell (red)|Spiny Shell) [[File:SMM2 Spiny Shell NSMBU icon.png|15px]], can be placed in a course by shaking a [[Spiny]] [[File:SMM2 Spiny NSMBU icon.png|15px]].)"''
*continued Yamamura: ''"Coo, coo {{button|3DS|paddown}}, coo. (To become <span style="color:orange">Spiny Mario</span> [[File:Super Mario Maker - Artwork 12.png|15px]], jump into a [[File:SMM2 Spiny Shell NSMBU icon.png|15px]] from below or press {{button|3DS|paddown}} while holding a [[File:SMM2 Spiny Shell NSMBU icon.png|15px]].)"''
*continued Yamamura: ''"Coo, coo. (To place a [[Grinder]] [[File:SMM2 Grinder NSMBU icon.png|15px]], simply give a [[Bumper (Super Mario series)|Bumper]] [[File:SMM2 Bumper NSMBU icon.png|15px]] a good shake.)"''
*continued Yamamura: ''"Coo, coo. Coo. ([[File:SMM2 Bumper NSMBU icon.png|15px]] are like big rubber rings. They're pretty bouncy, so Mario will bounce off upon touching them. Clearing them requires carefully timing jumps.)"''
*continued Yamamura: ''"Coo, coo {{button|3DS|B}}, coo. (To do a high <span style="color:red">jump</span> off a [[File:SMM2 Bumper NSMBU icon.png|15px]], you need to press {{button|3DS|B}} with just the right timing as you land on one.)"''
*continued Yamamura: ''"Coo: Coo. Coo! (But be warned: Enemies aren't affected by [[File:SMM2 Bumper NSMBU icon.png|15px]]. They'll pass straight though.)"''
*continued Yamamura: ''"Coo. ([[Lava Lift]]s [[File:SMM2 Lava Lift NSMBU icon.png|15px]] are lifts that start moving once Mario gets on.)"''
*continued Yamamura: ''"Coo, coo? Coo! Coo, coo! (Seems pretty standard, right? Wrong! Before long a [[File:SMM2 Lava Lift NSMBU icon.png|15px]] will start to fall apart, bringing Mario's joy ride to a halt!)"''
*continued Yamamura: ''"Coo, coo. Coo. (Shake a [[File:SMM2 Lava Lift NSMBU icon.png|15px]] to turn it into a [[Fast Lava Lift]] [[File:SMM2 Fast Lava Lift NSMBU icon.png|15px]].)"''
*continued Yamamura: ''"Coo, coo, coo. (Unlike [[File:SMM2 Lava Lift NSMBU icon.png|15px]], [[File:SMM2 Fast Lava Lift NSMBU icon.png|15px]] don't fall, so you can travel a lot farther on them.)"''
*Mary: ''"I mean to ask, <span style="color:orange">Yamamura</span>... How's your diet going?"''
*Yamamura: ''"Coo! Coo! (Very well! I'm on one of the most popular diet plans! *munch munch*)"''
*Mary: ''"But you're eating more edameme than usual! You're even eating some right now!"''
*Yamamura: ''"Coo! Coo! Coo! Coo! (I can eat as much as I want while I workout! Ten wing flaps! Ten head bobs! Ten statue squats!)"''
*Mary: ''"(I think he needs to rethink this exercise plan...)"''
*continued Mary: ''"Anyway, we'll see you in the next world!"''


Coin: [[File:SMM-NSMBU-Coin.png|15px]]
===W17 to W18===
*Mary: ''"Congratulations on clearing that world! How'd you like it?"''
*Yamamura: ''"Coo. Coo. (The course element you just got is the [[Skewer]] [[File:SMM2 Skewer NSMBU icon.png|15px]]. It extends at regular intervals.)"''
*continued Yamamura: ''"Coo, coo. ([[File:SMM2 Skewer NSMBU icon.png|15px]] are pretty large course elements, so they can be useful if you want to keep Mario cornered.)"''
*continued Yamamura: ''"Coo, coo. (The [[File:SMM2 Skewer NSMBU icon.png|15px]] can make short work of Mario, but enemies can't be damaged by them.)"''
*Mary: ''"Hey, this is it! Up next is the final world!"''
*Yamamura: ''"Coo. (The final world will put to test every skill you've learned up until now.)"''
*continued Yamamura: ''"Coo, coo. (If you remember all I've taught you, I am confident you can rise to the challenge.)"''
*Mary: ''"We'll see you again once you've cleared the final world. Good luck!"''


? Block: [[File:NSMBU Question Block Render.png|15px]]
===Ending===
*Mary: ''"Congratulations on clearing that final world! Wow, you really made it this far!"''
*Yamamura: ''"Coo, coo! (Yes, congratulations!)"''
*continued Yamamura: ''"Coo. Coo. (Those new course elements are the [[Key]] [[File:SMM2 Key NSMBU icon.png|15px]] and the [[Key Door]] [[File:SMM2 Key Door NSMBU icon.png|15px]]. I'll explain a bit about them."''
*continued Yamamura: ''"Coo, coo. (As the name suggest, you need a [[File:SMM2 Key NSMBU icon.png|15px]] to open a [[File:SMM2 Key Door NSMBU icon.png|15px]].)"''
*continued Yamamura: ''"Coo. (You can create a tricky puzzle course by hiding a [[File:SMM2 Key NSMBU icon.png|15px]] and making the player find it.)"''
*Mary: ''"You could hide a [[File:SMM2 Key NSMBU icon.png|15px]] pretty much anywhere, like inside <span style="color:blue">blocks</span> [[File:SMM NSMBU Brick Block.png|15px]]."''
*continued Mary: ''"Hmmm, is there anything else we should tell people to look out for when using [[File:SMM2 Key NSMBU icon.png|15px]]?"''
*Yamamura: ''"Coo! Coo coo. Coo. (There certainly is! For one, be careful where you hide the [[File:SMM2 Key NSMBU icon.png|15px]]. If you put it in a place players can't reach, they won't be able to complete the course.)"''
*continued Yamamura: ''"Coo. Coo? (Imagine you hide the [[File:SMM2 Key NSMBU icon.png|15px]] on a wandering enemy. What if it wanders to a place Mario can't get to?)"''
*continued Yamamura: ''"Coo! (The player won't be able to get the [[File:SMM2 Key NSMBU icon.png|15px]] and will surely rage quit your course!)"''
*Mary: ''"Ohh, that's a good tip... Is there anything else?"''
*Yamamura: ''"Coo. Coo, coo. (A [[File:SMM2 Key NSMBU icon.png|15px]] can be used just once. It disappears upon opening a [[File:SMM2 Key Door NSMBU icon.png|15px]], so be sure to place one [[File:SMM2 Key NSMBU icon.png|15px]] for each [[File:SMM2 Key Door NSMBU icon.png|15px]].)"''
*continued Yamamura: ''"Coo, coo! (If there aren't enough [[File:SMM2 Key NSMBU icon.png|15px]] to open all the [[File:SMM2 Key Door NSMBU icon.png|15px]], the player will be unable to progress and may spend the rest of the time searching for the last [[Key]]!)"''
*Mary: ''"I see! So, even if you can't find good hiding places for all of them..."''
*continued Mary: ''"...always be sure to include one [[File:SMM2 Key NSMBU icon.png|15px]] for every [[File:SMM2 Key Door NSMBU icon.png|15px]]!"''
*Yamamura: ''"Coo, coo. (Now that you've completed the last world and rescued [[Princess Peach|<span style="color:orange">Princess Peach</span>]], it will be nice to take a short breather.)"''
*continued Yamamura: ''"Coo, Coo! Coo (By creating courses, that is! Remember all I've taught you about elements you got from <span style="color:red">Super Mario Challenge</span>, and make me proud.)"''
*Mary: ''"It's been a pleasure guiding you through these worlds. See you again soon!"''
*Yamamura: ''"Coo, coo! (So long for now, my newest apprentice!)"''
*Action: Mario walks to Peach.
*Peach: ''"Thank you, Mario. You're my hero."''
*Action: Credits roll. After the credits, a "TO BE CONTINUED..." appears.


Boo: [[File:SMM2 Boo NSMBU icon.png|15px]]
====Conditional====
Condition: If the player doesn't use Assist Items (before Mario rescues Peach)
*Yamamura: ''"Coo, coo. Coo! (For completing <span style="color:red">Super Mario Challenge</span> without using a single <span style="color:red">Assist Item</span> I hearby present you with this: [[File:Yamamura pose SMM.png]]. It's premium!)"''


Dry Bones: [[File:SMM2 Dry Bones NSMBU icon.png|15px]]
====After credits (a)====
*Yamamura: ''"Coo, coo, coo... Coo, coo! (Hm-hm-hm... You've done well, my apprentice, but you still have a long way to go... I have taught you everything you know, but not everything I know!)"''
*continued Yamamura: ''"Coo, coo. (There lies beyond these 18 worlds a 19th world, hidden from all except those masterful enough to reach its shores.)"''
*continued Yamamura: ''"Coo? Coo! (Have you figured out how to access it yet? You must collect at least <span style="color:red">40 medals</span> before your visage will be blessed by its magnificent radiance.)"''
*Mary: ''"(There he goes again, being a total <span style="color:orange">Dramamura</span>...) Once you've collected enough medals, you can play these hidden courses in <span style="color:red">Challenge Course</span> via <span style="color:red">Coursebot</span>."''
*Yamamura: ''"Coo, coo, coo. (These courses are pretty touch, but if you're brave enough to conquer them all, you'll get the last few course elements.)"''
*Mary: ''"If you find yourself short on <span style="color:red">medals</span>, you can always replay some courses via <span style="color:red">Coursebot</span> to clean up the last few."''
*Yamamura: ''"Coo! Coo. (And don't forget about the <span style="color:red">Yamamura lessons</span>! They're always available for review in case you need a refresher.)"''
*Mary: ''"Well, that's just about it! <span style="color:orange">Yamamura</span> and I are going to grab some edamame, so feel free to keep enjoying the game while we're out. You can always find us in the lessons!"''


Trampoline: [[File:SMM2 Trampoline NSMBU icon.png|15px]]
====After credits (b)====
*Yamamura: ''"Coo. Coo! Coo (It looks like the secret world is open. And you've already collected some <span style="color:red">medals</span>! You're most mastereful than I thought."''
*Mary: ''"Keep up the good work!"''
*Yamamura: ''"Coo, coo? (If you're looking for a goal to really test yourself against, why don't you aim to collect every single <span style="color:red">medal</span>?"''
*continued Yamamura: ''"Coo. (I have just a few final pieces of course-creation advice to impose to you."''
*continued Yamamura: ''"Coo. (As you play through <span style="color:red">Super Mario Challenge</span> and other's courses, be sure to keep an eye out for interesting techniques and ideas.)"''
*continued Yamamura: ''"Coo. Coo, coo. (But more importantly, pay attention to how others play your courses. Your friends may spot things you didn't notice or intend, so get their advice.)"''
*Mary: ''"There sure are a lot of things to keep in mind when <span style="color:red">creating courses</span>, huh?"''
*Yamamura: ''"Coo, coo. (This is true, my apprentice. It is both great joy and the great burden of a master course creator.)"''
*Mary: ''"I guess course creation can be a pretty deep subject! Well, anyway, we'll see you soon!"''


Track: [[File:SMM2 Track NSMBU icon.png|15px]]
<big>The End</big>
 
Lift: [[File:SMM2 Lift NSMBU icon.png|15px]]
 
Curve Track: Use regular Track
 
Super Mushroom: [[File:SMM-NSMBU-SuperMushroom.png|15px]]
 
Wings: [[File:SMM-NSMBU-Wing.png|15px]]
 
Ground: [[File:SMM-NSMBU-Ground Block.png|15px]]
 
Pipe/Warp Pipe: [[File:SMM-NSMBU-WarpPipe.png|15px]]
note that there is a Warp Pipe image with a down symbol. In the notes here, I will put down when it has down, but when done, it will be without the note.
 
Warp Door: [[File:SMM2 Warp Door NSMBU icon.png|15px]]
 
Nothing in lesson 9a
 
Burner: [[File:SMM2 Burner NSMBU icon.png|15px]]
There is also an unlit burner image, but not on the wiki.
 
Donut Blocks: [[File:SMM2 Donut Block NSMBU icon.png|15px]]
 
Sound-effects frog: [[File:SMM Soundfrog Icon 1.png|15px]]
 
Applause: [[File:SMM SFX 4.png|15px]]
 
Clatter: [[File:SMM SFX 2.png|15px]]
 
Kick: [[File:SMM SFX 3.png|15px]]
 
Ding dong: [[File:SMM SFX 4.png|15px]]
 
Brick Block: [[File:SMM NSMBU Brick Block.png|15px]]
 
Bonus Music: [[File:SMM SFX 12 Alt.png|15px]]
 
Boss Music: [[File:SMM SFX 12.png|15px]]
 
Flying Lift: Lift with wings.
 
====Letter reference====
*M: ''""''
*cM: ''""''
*Y: ''""''
*cY: ''""''
*A:
 
====Codes and files (for editing purposes)====
*<span style="color:red">Text</span> = Red text in game
*<span style="color:orange">Text</span> == Orange text in game
*<span style="color:blue">Text</span> == Blue text in game; use only if what's blue doesn't have a page whatsoever or when not wanting to link to the page (again)
*File:NSMBU Question Block Render.png [[File:NSMBU Question Block Render.png|15px]]
 
*For more images: see [[Gallery:Super Mario Maker]]. It may not have all, but will provide some.

Latest revision as of 19:52, August 17, 2023


Active


Yoshi (series) to Yoshi (franchise) steps

  • Step 1: Establish pages need to be changed/created. Completed.
  • Step 2: Sort through Yoshi (franchise) page to see which game should go into which category. Completed.
  • Step 3: Copy and paste from the Yoshi (franchise) page to Yoshi's Island (series) and Yoshi puzzles. Completed.
  • Step 4: Look up all the links to Yoshi (series) and put them in the proper place. Completed.
  • Step 5: Double check everything.

Testings

This section is used to test many objects. If you are wondering if I have fan made stuff here, don't worry. It is only a test. Even though they are fan made, they will help me create the same type of stuff for the wiki.

Super Mario Run World Tour layout

World 1

World 2

World 3

World 4

World 5

World 6


World Star

To Do List

This is the to do list. It features all articles that I need to do. If it was proposed, a separate section below will be used until it is done.

Article Creation and Changing Center

This section is used to test out an article creation or major change before actually doing it. They will have a name on it before it is moved there for better understanding of where it will go. Sorry if it will get confusing here. Proposed articles either by me or asked for will appear here too.

List of Super Mario Maker for Nintendo 3DS quotes

{{italic title|List of ''Super Mario Maker for Nintendo 3DS'' quotes}} This is a complete list of quotes from the game, Super Mario Maker for Nintendo 3DS; they are listed by order.

Yamamura's Lessons

Learning the Basics (Lesson 00)

  • Yamamura: "Coo! Coo, coo. (Let's us dive right in! First, I'll teach you how to create a course from start to finish.)"
  • Mary: "Please, Yamamura--wait a moment!"
  • Yamamura: "Coo? (What's the matter?)"
  • Mary: "There's an order of operations here. Have you forgotten? The first lesson can't be creating a course from start to finish!"
  • Yamamura: "...Coo. Coo, coo. Coo. (...Right you are. That was merely a test, my apprentice. There are things you must know before creating a course. Mary will now explain.)"
  • Mary: "Oh, Yamamura... Please try to focus! Every new player needs to learn these things."
  • continued Mary: "Now, let's start from the start. I'll go over the basics of how to create a course."
  • Yamamura: "Coo, coo! (Mary, please go over the basics of how to make a course!)"
  • Mary: "(Coo...) The screen you're currently in is the course creator."
  • continued Mary: "The course elements are shown as icons at the top of the screen. We call this the palette."
  • continued Mary: "You can choose whatever course elements you want from the palette."
  • continued Mary: "First, we'll go over placing course elements."
  • continued Mary: "To place a course elements, select the one you want from the palette and then touch the spot where you want to place it."
  • Yamamura: Coo. "(Keep in mind that there is a limit to the amount of elements you can place in a course.)"
  • Mary: "For now, go ahead and select the ? Block NSMBU Question Block Render.png from the palette and place some in the guide images you see there on the Touch Screen."
  • Action: Player touches NSMBU Question Block Render.png then places them in the three spots.
  • Mary: "And it's just that simple! That's really all there is to placing course elements."
  • Yamamura: "Coo: coo, coo, coo, coo. (There are two modes here: course-creation mode, where you can edit and build your course, and play mode, where you can play your courses.)"
  • continued Yamamura: "Coo, coo. (By switching between these two modes, you can place elements in your course and then immediately jump in to test them out.)"
  • Yamamura: "Coo, coo! (And repeating this process of building and testing, you'll gradually build your course and play test it all in one go!)"
  • Yamamura: "Coo, coo. Coo. (So, let's jump in and see how the course plays. Simply tap the Play icon <play icon> to give it a shot.)"
  • Action: Player touches it and plays the course.
  • Mary: "Looks like you've got a handle on these elements!"
  • continued Mary: "If something didn't work quite as well as you expected, you'll need to hop back in and tweak the elements."
  • continued Mary: "Great! Ok, now tap the Edit icon <edit icon> to return to course creation mode."
  • Action: Player touches it and it goes to it.
  • Mary: "Next, let's talk about how you can Erase course elements"
  • continued Mary: "Just give Mr. Eraser Mr. Eraser from Super Mario Maker a tap to activate Erase Mode, and he'll be glad to wash away all of your indis creations."
  • continued Mary: "Once Erase Mode is active, simply tap the NSMBU Question Block Render.png to erase them."
  • Action: Player ereases the three ? Blocks.
  • Mary: "And that's it! Deleting elements is just as simple as placing them!"
  • continued Mary: "Next, let's learn about the undo feature. This will take back your previous action, reverting to the state from right before you did it."
  • continued Mary: "Simply give Undodog The Super Mario Maker undodog costume. a tap, and your last action will be undone!"
  • continued Mary: "So, go ahead and tap The Super Mario Maker undodog costume.. The NSMBU Question Block Render.png that you just deleted using Erase mode should reappear."
  • Action: Player taps it and the ? Blocks come back.
  • Mary: "This is a useful technique if you accidentally place or delete something, so be sure to keep it in mind for the future."
  • Yamamura: "Coo. (I shall biw divulge the awesome power of the Reset Rocket. <Reset Rocket image needed>"
  • Mary: " The <Reset Rocket image needed>?! Oh my... This should be used only if you want to get rid of your entire course! once it blasts off, you'll have to start over from scratch."
  • Yamamura: "Coo... coo... coo... (Let's take a look at a more lively course so you can witness... and understand.... its true power.)"
  • Action: Screen shifts to a more lively screen.
  • Mary: "Tap and hold the <Reset Rocket image needed> to erase all course elements, and in one fell swoop..."
  • continued Mary: "...the course will revert to its original state, leaving just the start and goal ground New Super Mario Bros. U-style Ground Block in Super Mario Maker."
  • continued Mary: "OK...I'm a little nervous, but go ahead and tap and hold <Reset Rocket image needed>."
  • Action: Player taps and holds it and it does its function.
  • Mary: "Is... Is it over...? Everything disappeared, right? Phew, I couldn't bring myself to look!"
  • continued Mary: "The last part of this lesson will cover a very useful function."
  • continued Mary: "By pressing L Button or R Button, you can cycle through Multi-Grab and Copy Modes."
  • continued Mary: "The mode will switch each time you press L Button or R Button.
  • Yamamura: "Coo. (These features are real time savers when you want to move or erase multiple elements at one time.)"
  • Mary: "That's right, Yamamura. And that's all we have to teach in this lesson!"
  • continued Mary: "If you ever feel like ducking out of a lesson to play Super Mario Challenge or some courses in Course World, just select either option from the Main Menu. I won't hold it against you!"
  • continued Mary: "Oh, and one more thing! You can always find Yamamura lessons in the Main Menu too! Just pop it open and give him a tap when you want to return to his dojo."
  • Yamamura: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look. If not, you can always come back later.)

Course Structure Basic (Lesson 01a)

  • Mary: "We'll kick this lesson off by explaining the ground New Super Mario Bros. U-style Ground Block in Super Mario Maker elements. Ground New Super Mario Bros. U-style Ground Block in Super Mario Maker is used to build the main structure of most courses."
  • continued Mary: "Ground gives Mario and enemies something to walk on and is used to make walls."
  • continued Mary: "Mario and enemies can't pass through groundNew Super Mario Bros. U-style Ground Block in Super Mario Maker."
  • continued Mary: "To place some New Super Mario Bros. U-style Ground Block in Super Mario Maker, touch the screen and slide across it to place a long row."
  • Yamamura: "Coo, coo, coo, coo. Coo. (Use this master technique of ground New Super Mario Bros. U-style Ground Block in Super Mario Maker placement to create wide, flat areas or even shapes, like stairs. You can also create walls by placing New Super Mario Bros. U-style Ground Block in Super Mario Maker vertically.)"
  • Mary: "But you can't just go placing New Super Mario Bros. U-style Ground Block in Super Mario Maker willy-nilly! You need to place it in such a way to make sure your course is playable."
  • continued Mary: "Go ahead and place the New Super Mario Bros. U-style Ground Block in Super Mario Maker as shown on the Touch Screen. And remember, if you make a mistake or if place too much, you can always tap Mr. Eraser from Super Mario Maker or The Super Mario Maker undodog costume. for a quick fix!"
  • Action: Player places the ground in the selected spots.
  • Mary: "All right, looking good! Let's hop in and see how it plays."
  • Action: Player plays course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes back to course edit and goes right a bit.
  • Mary: "Now that we've laid the ground work for this lesson, let's talk about blocks A Brick Block from the New Super Mario Bros. U style of Super Mario Maker.!"
  • Yamamura: "Coo... coo...? Coo. Coo, coo. (Laid the... ground work...? Hm. A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. are standard blocks in the Mario series.)"
  • continued Yamamura: "Coo, coo. (Small Mario can't break A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., but Super Mario's mighty fist can shatter them.)"
  • Mary: "(Well, I thought it was funny...) Try placing some A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. in the guide image below."
  • Action: Player places them.
  • Mary: "All right, looking good! Let's hop in and see how it plays."
  • Action: Player plays course.
  • Mary: "That's all we have time for right now, so let's end the test run and move on."
  • Action: It goes back to course edit and goes right a bit.
  • Mary: "All right, we'll moving right along! Next! we'll learn about one of the most recognizable things in any Mario game. Coins SMM-NSMBU-Coin.png!
  • Yamamura: "Coo! Coo. (This will prove a truly valuable lesson! I shall explain three different uses for the almighty SMM-NSMBU-Coin.png.)"
  • Mary: "(Oh, so you can make puns, but I can't?) Are there really that many uses for SMM-NSMBU-Coin.png? I thought they were fun to collect!"
  • Yamamura: "Coo, coo. Coo. (We all understand the urge to collect many shiny objects to fill our nests with, but it's true. SMM-NSMBU-Coin.png have many uses here.)"
  • continued Yamamura: "Coo, coo. (First, you place a SMM-NSMBU-Coin.png in the air if you want the player to jump.)"
  • continued Yamamura: "Coo, coo. Coo, coo, coo. (Second, Coins will guide the player. Players are naturally drawn to the golden luster, and they will go wherever you want them to go if there's a SMM-NSMBU-Coin.png.)"
  • continued Yamamura: "Coo, coo. (And finally, you can use SMM-NSMBU-Coin.png to make a minor objective or area stand out a bit more.)"
  • continued Yamamura: "Coo. (Try it yourself to see what I'm talking about.)"
  • Mary: "OK, try placing SMM-NSMBU-Coin.png in the guide images. This should give you an idea of all three uses!"
  • Action: Player places the coins.
  • Mary: "All right, looking good! Let's hop in and see how it plays."
  • Action: Player plays course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes back to course edit and goes right a bit.
  • Mary: "Last, but certainly not least, we'll introduce you to one of the most adorable elements: Goombas New Super Mario Bros. U-style Goomba in Super Mario Maker!"
  • Yamamura: "Coo?! Coo, coo...coo. (You think they're adorable?! Well, you probably recognize New Super Mario Bros. U-style Goomba in Super Mario Maker as the first enemy to defeat you in mortal combat when you play any Mario game.)"
  • Mary: "If Mario bumps into a New Super Mario Bros. U-style Goomba in Super Mario Maker from the side, he'll take damage. But a New Super Mario Bros. U-style Goomba in Super Mario Maker is easily defeated by jumping on its head and squashing it! (And I happen to think they look pretty cuddly!)"
  • Yamamura: "Coo, coo. (If the New Super Mario Bros. U-style Goomba in Super Mario Maker is walking on a A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., it can be defeated by hitting the A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. from below.)
  • Mary: "Go ahead and place New Super Mario Bros. U-style Goomba in Super Mario Maker in the guide images on the Touch Screen to test it out. Oh, but... please don't be too hard on the little guys!"
  • Action: Player places the Goombas.
  • Mary: "All right, looking good! Let's hop in and see how it plays."
  • Action: Player plays course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes back to course edit.
  • Mary: "And that's everything we have for this basic lesson!"
  • Yamamura: "Coo? Coo, coo. (Would you like to move on to the advanced lesson next? If not, you can always come back later.)"

Start of every Advance course

  • Yamamura: "Coo, coo. (Clear this course, and then we'll discuss how I went about creating it.)"

Course Structure Advance (Lesson 01b)

  • Mary: "OK, now let's talk about the course you just played. Yamamura made it himself, you know!"
  • Yamamura: "Coo, coo. (I placed the coins SMM-NSMBU-Coin.png here so you'd be able to collect them with a single jumpwhile also advancing through the stage.)"
  • Mary: "One of the universal truths of any Mario game is that you collect 100 coins SMM-NSMBU-Coin.png, you'll get an extra life."
  • Yamamura: "Coo. Coo, coo, coo, coo? (There is no greater truth than this. However, if you're playing just a single course, extra lives won't be of much use, will they?"
  • continued Yamamura: "Coo, coo. Coo, coo. (Yet none can resist the urge to pluck such shiny object from the sky. Surely you have many such objects decorating your nest as well, Mary.)"
  • Mary: "Yamamura, I don't live in a nest..."
  • Yamamura: "Coo, coo. (If you place a SMM-NSMBU-Coin.png above a block A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., the player will be able to collect the SMM-NSMBU-Coin.png by hitting the A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. from below.)"
  • Mary: "So you don't have to go through the hassle of jumping up on to the A Brick Block from the New Super Mario Bros. U style of Super Mario Maker.? What a time saver!"
  • Yamamura: "Coo, coo. (But there maybe something hidden inside the A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., my lazy apprentice. Something potentially treacherous.)"
  • Mary: "Yamamura, would you lay a trap for me?! Well, surprises are part of the fun! I'll bash them all!"
  • Yamamura: "Coo. Coo, coo. (It is my duty to make sure my apprentice is prepared for every situation. Now let's move on.)"
  • continued Yamamura: "Coo. Coo, coo! (You can create entire courses using just ground New Super Mario Bros. U-style Ground Block in Super Mario Maker. And when combined with other elements, you can make some truly amazing environments!)"
  • Mary: "It's a very lovely cave, Yamamura, but don't you think it was a little difficult getting out? Jumping into that narrow tunnel with six SMM-NSMBU-Coin.png took me forever!"
  • Yamamura: "Coo, coo? Coo. (Ah, so you noticed? I made it difficult on purpose.)"
  • continued Yamamura: "Coo. (You must jump the exact height of three course elements to escape the cave.)"
  • continued Yamamura: "Coo, coo. Coo! (If the jump is too low or too high, you'll be trapped forever. It's these sorts of trials that will turn you into a truly masterful player of Mario courses!)"
  • continued Yamamura: "Coo. Coo, coo, coo! (But a wider opening is more inviting and will make the player more confident. So, you see, both methods have their merit!)"
  • Mary: "This enemy here is called a Piranha Plant New Super Mario Bros. U-style Piranha Plant in Super Mario Maker. They can't move or chase Mario, but it'll still hurt if you touch one!"
  • Yamamura: "Coo. (New Super Mario Bros. U-style Piranha Plant in Super Mario Maker are best used as stationary obstacles as you see here.)"
  • continued Yamamura: "Coo. Coo, coo! Coo... (But that doesn't mean they're limited in use. When used in harmony with other elements, they can be quite the hassle! But more on that later...)"
  • Mary: "Say, Yamamura... Do you think the Piranha Plant New Super Mario Bros. U-style Piranha Plant in Super Mario Maker could actually be considered a plant?"
  • Yamamura: "Coo, coo... Coo... Coo?! (They're weak to fire, so they must be plants... But they'll eat Mario given the chance... Have we been working with man-eating plants?!"
  • Mary: "People-eating plants?! Yamamura, I'm not even getting hazard pay for these lessons!"
  • continued Mary: "That's all for this advanced lesson."
  • Yamamura: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"

Pipes and Power-Ups Basic (Lesson 02a)

  • Mary: "In this lesson, we'll talk about the various items available to you and how to use them."
  • continued Mary: "A few of the available items are 1-Up Mushrooms SMM-NSMBU-1UP.png and, of course, the classic Super Mushrooms SMM-NSMBU-SuperMushroom.png."
  • continued Mary: "The SMM-NSMBU-1UP.png gives Mario one extra life, and the SMM-NSMBU-SuperMushroom.png will turn him into Super Mario!"
  • continued Mary: "There are lots of other items to choose from, of course, so make sure you try them all out to get an idea of how they can be used to amp up your courses."
  • Yamamura: "Coo, coo... (You can place items directly onto the course, but...)"
  • continued Yamamura: "...coo! Coo, coo? (...it's much more exciting for the player to find them inside a ? Block NSMBU Question Block Render.png! Wouldn't you agree, Mary?)"
  • Mary: "Finding items in blocks is such a simple joy in life! All Mario needs to do is bop a NSMBU Question Block Render.png with an item in it, and out it pops!"
  • continued Mary: "And it's so easy to put an element in a NSMBU Question Block Render.png too. All you need to do is place a NSMBU Question Block Render.png and then drag a course element onto it!"
  • continued Mary: "You can put pretty much any element into a NSMBU Question Block Render.png, but for now, try placing a SMM-NSMBU-SuperMushroom.png and SMM-NSMBU-1UP.png a into the NSMBU Question Block Render.png on the Touch Screen."
  • Action: The player places the two in ? Blocks.
  • Mary: "All right, looking good! Let's hop in and see how it plays."
  • Action: The player plays the course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes back to course edit and moves right a bit.
  • Mary: "Now we'll talk about the Pipe SMM-NSMBU-WarpPipe.png. Changing its length and direction is pretty easy!"
  • continued Mary: "Simply tap and hold the opening of the SMM-NSMBU-WarpPipe.png and drag it in whichever direction you want it to face."
  • Yamamura: "Coo. Coo, coo! (Remain vigilant while placing SMM-NSMBU-WarpPipe.png. If even a single one is out of place, it may turn your dream course into a pipe dream!"
  • Mary: "Yamamura, please contribute more than puns to this lesson?"
  • continued Mary: "Anyways. why don't you try placing a SMM-NSMBU-WarpPipe.png to match the length and direction of those on the Touch Screen?"
  • Action: Player places the pipes.
  • Mary: "All right, looking good! Let's hop in and see how it plays."
  • Action: The player plays the course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes back to course edit and moves right a bit.
  • Mary: "Similar to placing items inside a NSMBU Question Block Render.png, you can also place them inside a SMM-NSMBU-WarpPipe.png. This can really catch players by surprise!"
  • Yamamura: "Coo, coo. Coo, coo! (The items you place inside a SMM-NSMBU-WarpPipe.png will stay hidden, lying in wait until Mario draws near. Then they begin relentless assault, appearing one at a time!)"
  • continued Yamamura: "Coo, coo. (Different items will behave differently inside a SMM-NSMBU-WarpPipe.png, so try them all out to get a feel for what will make your course the best it can be.)"
  • Mary: "Let's check out an example of that. Try creating a SMM-NSMBU-WarpPipe.png with one of those scary Piranha Plants New Super Mario Bros. U-style Piranha Plant in Super Mario Maker inside, and see how it behaves."
  • continued Mary: "Choose a New Super Mario Bros. U-style Piranha Plant in Super Mario Maker, and drag it inside the SMM-NSMBU-WarpPipe.png as shown on the Touch Screen."
  • Action: The player places the Piranha Plants in the pipes.
  • Mary: "All right, looking good! Let's hop in and see how it plays."
  • Action: The player plays the course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes back to course edit.
  • Mary: "And that's everything we have for this basic lesson!"
  • Yamamura: "Coo? Coo, coo. (Would you like to move onto the advanced lesson next? If not, you can always come back later.)"

Pipes and Power-Ups Advanced (Lesson 02b)

  • Mary: "We'll take a look at each section of the course."
  • continued Mary: "As you can see, Yamamura varied the elements by placing Blocks A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. as well as Hard Blocks A Hard Block from the New Super Mario Bros. U style of Super Mario Maker.."
  • Yamamura: "Coo, coo? (Mary, can you tell me the difference between A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. and A Hard Block from the New Super Mario Bros. U style of Super Mario Maker.?)"
  • Mary: "Of course! Super Mario can break A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., but A Hard Block from the New Super Mario Bros. U style of Super Mario Maker. are just too hard for him."
  • Yamamura: "Coo! Coo. (That's right! That's why you want to use A Hard Block from the New Super Mario Bros. U style of Super Mario Maker. in places where breaking the ground would make it impossible to complete the course.)"
  • Mary: "Yamamura, that gives me a great course idea!"
  • continued Mary: "How cool would it be to make a course which the player gets trapped by A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., and the only way out is to transform into Super Mario and break out?!"
  • Yamamura: "Coo, coo. (That would be pretty coo, but there's one thing you need to keep in mind.)"
  • continued Yamamura: "Coo, coo. (When Super Mario takes damage, he turns back into Small Mario.)"
  • continued Yamamura: "Coo, coo. (In that case, the player wouldn't be able to complete the stage unless you include some way to become Super Mario again.)"
  • continued Yamamura: "Coo, coo. Coo! (To avoid such follies, you must consider your course as a whole even as you create each individual section. That is the mark of a true master!"
  • Mary: "Now let's take a look at the Fire Flower SMM-NSMBU-FireFlower.png power-up item. It's been placed right here."
  • continued Mary: "If Mario grabs the SMM-NSMBU-FireFlower.png, he'll turn into Fire Mario. This lets him shoot fireballs at enemies!"
  • Yamamura: "Coo. (Fireballs are powerful projectiles that can take enemies out from a distance.)"
  • continued Yamamura: "Coo. (You can help the player out by placing them right before enemies that must be defeated from a distance.)"
  • Mary: "Next, we'll take a look at the Super Star SMM-NSMBU-Star.png. It's been placed right here. Did you see it on your way through?"
  • continued Mary: "If Mario grabs a SMM-NSMBU-Star.png, he'll become invincible for a short amount of time. He'll be able to defeat enemies just by running into them!"
  • Yamamura: "Coo, coo. (Invincibility is a much-sought-after power, but the SMM-NSMBU-Star.png is one power-up item that can be difficult to incorporate in your course.)"
  • continued Yamamura: "Coo, coo. (No matter how you arrange the other course elements, this item will allow the player to rush through the course unhindered.)"
  • continued Yamamura: "Coo, coo. (If that happened, it could throw off the balance of your course and ruin its fun.)"
  • Mary: "Hmm, that does sound like a problem... Plus, you don't want the player getting used to being invincible. It should be given as a rare treat."
  • Yamamura: "Coo. Coo. Coo, coo. (Exactly. Treat the SMM-NSMBU-Star.png like edamame. If they litter your course, the player will get pretty bored of them after a little while.)"
  • Mary: "Hmm... And here I was thinking it would be so cool to have a course full of SMM-NSMBU-Star.png so the player could have a good time bashing through all the enemies."
  • continued Mary: "But I guess it's back to the drawing board! You really have to consider SMM-NSMBU-Star.png placement carefully, huh?"
  • Mary: "10-Coin Blocks, ? Blocks NSMBU Question Block Render.png, and A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. have been placed here, all of which have Coins SMM-NSMBU-Coin.png hiding inside."
  • continued Mary: "You need to hit 10-Coin Blocks repeatededly to collect all the SMM-NSMBU-Coin.png inside."
  • continued Mary: "Speaking of, the faster you hit one, the more SMM-NSMBU-Coin.png you'll get out of it!"
  • Yamamura: "Coo. Coo. (Trying to collect all the SMM-NSMBU-Coin.png from 10-Coin Block will surely slow the player's progress. Use this desire to collect all shiny objects to force an impossible choice.)"
  • continued Yamamura: "Coo, coo... (If you place the 10-Coin Blocks near approaching enemies or at the end of a course where time is of the essence...)"
  • continued Yamamura: "Coo?! Coo, coo. Coo. (Will the player continue onward or chose the coins?! As course maker, you merely prove the choice. The value of each SMM-NSMBU-Coin.png is for the player to decide.)"
  • Mary: "If you spend too long collecting the coins and the enemy gets too close, you'll be damaged for sure! But... But they're just so nice to collect..."
  • Yamamura: "Coo. Coo, coo. (And now for the last part of our lesson. As you can see, I have so cleverly placed an enemy inside a A Brick Block from the New Super Mario Bros. U style of Super Mario Maker..)"
  • continued Yamamura: "Coo. (The oversized Goomba New Super Mario Bros. U-style Goomba in Super Mario Maker that was for you at the end of the stage is known as a Big Goomba.)"
  • continued Yamamura: "Coo. (You can create a Big Goomba by placing a Super Mushroom SMM-NSMBU-SuperMushroom.png on a New Super Mario Bros. U-style Goomba in Super Mario Maker.)"
  • Mary: "Oh, but, Yamamura... We're explaing how to place enemies inside a A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., right?"
  • continued Mary: "Wouldn't have been better to put a normal-sized New Super Mario Bros. U-style Goomba in Super Mario Maker inside the A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. for this lesson?"
  • Yamamura: "Coo... (Well, I could have used a normal New Super Mario Bros. U-style Goomba in Super Mario Maker. But...)"
  • continued Yamamura: "...coo, coo, coo? (...you were surprised to see such a large enemy appear from nowhere, weren't you?)"
  • Mary: "I was surprised, but I was also pretty delighted!"
  • Yamamura: "Coo? Coo?! (Surprised as well as delighted? By the sight of a monstrously huge Goomba?!)"
  • Mary: "A Goomba that large just means there's more to cuddle!"
  • Yamamura: "Coooo... Coo... Coo. Coo. (Ahem... Well... I placed a Big Goomba because I wanted you to react like that. A normal New Super Mario Bros. U-style Goomba in Super Mario Maker popping out of the A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. wouldn't have been as surprising.)"
  • continued Yamamura: Coo... (Thinking up new and interesting ways to surprise or delight the player...)
  • continued Yamamura: "...coo! (...is as important to creating courses as giving Mario ground to stand on!)"
  • Mary: "Oh, I see! Wow, Yamamura, I feel like I've learned something really valuable today!"
  • continued Mary: "It's important to consider the people playing your course as much as you consider the course itself. You should always try to please the player as much as possible!"
  • continued Mary: "That's all for this advanced lesson."
  • Yamamura: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"

Enemy Behavior Basic (Lesson 03a)

  • Mary: "The first enemy we'll talk about here is the Koopa TroopaKoopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • continued Mary: "Mario will take damage if he touches a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) from the side, but a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) can be defeated by jumping on top of it."
  • Yamamura: "Coo, coo. (Much like its allies the Goombas New Super Mario Bros. U-style Goomba in Super Mario Maker, the Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) moves horizontally.)"
  • continued Yamamura: "If you jump atop a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style), it will retreat into its Shell GreenShellNSMBW.png like the coward it is and cease all movement.)"
  • continued Yamamura: "Coo! Coo, coo! (But it's simply biding its time! After a short while, it will return to fighting form!)"
  • Mary: "Try placing a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) in the guide images you see on the Touch Screen."
  • Action: Player places the Koopa Troopas.
  • Mary: "All right, looking good! Let's hop in and see how it plays."
  • Action: Player plays course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes back to couse edit and moves right a bit.
  • Mary: "Next, we'll talk about the different types of Koopa Troopas."
  • continued Mary: "As you may well know, there are two types of Koopa Troopas: Green Koopa Troopas Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) and Red Koopa Troopas RedKoopaTroopa.png."
  • continued Mary: "But the differences don't stop there! The Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) and RedKoopaTroopa.png actually have unique features."
  • continued Mary: "A Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) won't turn back when it reaches the edge of ground New Super Mario Bros. U-style Ground Block in Super Mario Maker, eventually marching to its inevitable doom."
  • continued Mary: "The RedKoopaTroopa.png, on the other hand, is a little smarter! When it reaches the edge of the New Super Mario Bros. U-style Ground Block in Super Mario Maker, it'll turn around and continue walking in the opposite direction."
  • Yamamura: "Coo. (You can change a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) into a RedKoopaTroopa.png by tapping and holding it and giving it a good shake."
  • Mary: "Go ahead and place a RedKoopaTroopa.png in the guide image on the Touch Screen."
  • Action: Player places the Red Koopa Troopa.
  • Mary: "All right looking good. Let's hop in and see how it plays."
  • Action: Player plays course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes back to course edit and moves right a bit.
  • Mary: "For this next portion, we'll explain some useful features of the course-creation mode."
  • continued Mary: "To start, go ahead and grab the six coins SMM-NSMBU-Coin.png you see there."
  • Action: Player grabs the coins then it goes back to course edit.
  • Mary: "Once you're back in the course-creation mode, you can tap the Mario trail icon {{SMM-SMB-Mario.png (personal note: this is the best recreation of it that I could do and needs a better image.) to show the exact path Mario traveled."
  • continued Mary: "Go ahead and give {{SMM-SMB-Mario.png a tap to see what it looks like."
  • Action: Player does so and it shows the player's path.
  • Mary: "Take a look and study how you jumped to grab those coins. Pretty cool, don't you think?"
  • Yamamura: "Coo, coo. Coo. (By using {{SMM-SMB-Mario.png, you can see where Mario will land after a jump. This makes it easier to figure out right where your ground New Super Mario Bros. U-style Ground Block in Super Mario Maker should go.)"
  • Mary: "What's this...? Yamamura! Look at this mess on the floor! What have you been doing?"
  • Yamamura: "Coo, coo... Coo. Coo... (My apologies, Mary... I was munching on some edamame and must have dropped some. A pity to see such fine edamame go to waste...)"
  • Mary: "It's sticking to the bottom of my shoes! Please be sure to clean up after yourself in the future. (What a birdbrain...)"
  • Action: Screen moves right a bit.
  • Mary: "Anyway, getting back to the lesson... Next, we'll talk about the wings SMM-NSMBU-Wing.png."
  • continued Mary: "Select SMM-NSMBU-Wing.png from the palette, and then tap an enemy to attach the SMM-NSMBU-Wing.png to it."
  • continued Mary: "An enemy that has earned its SMM-NSMBU-Wing.png is known as a Para type."
  • Yamamura: "Coo, coo. (Once an enemy is granted the ultimate gift of flight, its movements will become vastly different.)"
  • continued Yamamura: "Coo. Coo. (This can greatly change how a player plays and views your course. This simple method can be very effective for adding a little spice to the mix.)"
  • Mary: "Adding wings to a RedKoopaTroopa.png will turn it into a NSMBW Red Paratroopa Render.png."
  • continued Mary: "Try creating a NSMBW Red Paratroopa Render.png as seen in the guide image on the Touch Screen."
  • Action: Player does so.
  • Mary: "All right looking good. Let's hop in and see how it plays."
  • Action: Player plays course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes back to course edit and moves right a bit.
  • Mary: "And now here's a little bounus tidbit for you... I'll explain the tower feature!"
  • continued Mary: "If you stack enemies on top of each other, they'll balance and become a tower!"
  • Yamamura: "Coo... (Seeing all those enemies stacked up like that certainly does leaves an impression...)"
  • continued Yamamura: "Coo, coo. Coo! (As I said in Lesson 2+, it's really important to add elements that will surprise the player. And a short stack of enemies is a good place to start!)"
  • Mary: "Try stacking a few New Super Mario Bros. U-style Goomba in Super Mario Maker in the guide images on the Touch Screen to create a mighty (and oh-so-adorable) tower."
  • Action: Player places the Goombas.
  • Mary: "All right looking good. Let's hop in and see how it plays."
  • Action: Player plays course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes back to course edit.
  • Mary: ""And that's everything we have for this basic lesson!
  • Yamamura: "Coo? Coo, coo. (Would you like to move on to the advanced lesson next? If not, you can always come back later.)"

Enemy Behavior Advanced (Lesson 03b)

  • Mary: "Phew, that was a pretty good one, right? Let's take a look at what you just played."
  • Mary: "Right at the start, you'll find a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) patrolling."
  • continued Mary: "As you may have seen, if you jump on a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) and kick its shell GreenShellNSMBW.png, you'll send it flying and it'll shatter any blocks A Brick Block from the New Super Mario Bros. U style of Super Mario Maker.."
  • Yamamura: "Coo, Coo. (Placing a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) here gives the player more reason to kick its shell, and it also gives meaning to the Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style)'s life.)"
  • Mary: "Gives the player more reason to kick it? What do you mean by that, Yamamura?"
  • Yamamura: "Coo, coo. Coo! (A ground pound from Big Mario is usually enough to break a A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., but unbreakable blocks are in the way here. The only way through is with a GreenShellNSMBW.png!)"
  • continued Yamamura: "Coo. (You must always consider how the player will be able to break A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. you place in your course.)"
  • continued Yamamura: "Coo. (A course should be more than a sprint to the finish line. Adding little puzzles like this will give your courses depth and will help leave a positive impression.)"
  • Mary: "Huh... I just thought kicking a GreenShellNSMBW.png was something fun to do, like playing soccer!"
  • continued Mary: "But I guess it can actually lend itself to some pretty fun gameplay moments. You should always be thinking up fun ways for players to break A Brick Block from the New Super Mario Bros. U style of Super Mario Maker.!"
  • Mary: "It looks like we've got some Green Paratroopas GreenParatroopa.png and Red Paratroopas NSMBW Red Paratroopa Render.png over here."
  • continued Mary: "GreenParatroopa.png moves sideways as they fly around."
  • continued Mary: "The timing for jumping on these is a bit trickier than it is for jumping on a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • continued Mary: "The NSMBW Red Paratroopa Render.png can be quite the nuisance, since it flies up and down. And it's so slow, like it's taunting you!"
  • continued Mary: "Say, Yamamura... Since a RedKoopaTroopa.png can get back up after retreating into its shell, does that mean a NSMBW Red Paratroopa Render.png can do the same?"
  • Yamamura: "Coo. Coo, coo. (That is correct. Their shells RedShellNSMBW.png are the same color, so they have the same features.)"
  • continued Yamamura: "Coo, coo, coo. (Getting the timing down may be tricky, but if you pull it off just right, you can use the NSMBW Red Paratroopa Render.png as a spring board to reach the higher-up platform.)"
  • continued Yamamura: "Coo, coo B Button, coo! Coo! (When you land on the RedShellNSMBW.png, hold B Button, and you'll spring off it! This will allow Mario to jump off it to reach new heights!"
  • continued Yamamura: "Coo, coo. (Special paths that don't lead directly to the goal should be a little trickier for the player to reach, but adding a reward to them will make it worthwhile.)"
  • Mary: "The Bill Blaster SMM-NSMBU-BillBlaster.png makes its first appearance here, so we'll take a moment to explain the basics of how it works.
  • continued Mary: "The SMM-NSMBU-BillBlaster.png can't move on its own and Mario won't take damage if he bumps into it."
  • continued Mary: "The Bullet Bills Sprite of a Bullet Bill that fire from SMM-NSMBU-BillBlaster.png, however, can really ruin Mario's day!"
  • Yamamura: "Coo. (You can adjust the height of a SMM-NSMBU-BillBlaster.png the same way you adjust the height of a Pipe SMM-NSMBU-WarpPipe.png.)"
  • continued Yamamura: "Coo, coo, coo. (Mario can stand atop SMM-NSMBU-BillBlaster.png, so by adjusting their height, they can actually be used as platforms.)"
  • Mary: "And don't forget: like most enemies, Sprite of a Bullet Bill can be defeated by jumping on them. So even though they've scary, remember the three Cs: cool, calm, and collected!"
  • Yamamura: "Coo, coo! (Sprite of a Bullet Bill are fired at regular intervals, so don't forget to keep an eye on the rest of your surrounding while focussing on dodging them.)"
  • continued Yamamura: "Coo, coo! (You can fall through even a small hole in the New Super Mario Bros. U-style Ground Block in Super Mario Maker, so keep a weather eye and remain mindful of traps!)"
  • Mary: "*grumble grumble* Ahem... If you ask me, Yamamura, it's easiest to fall into traps right before lunch..."
  • Yamamura: "Coo? Coo, coo. (Is it almost that time? If there was edamame involved, my mighty wings would carry me over any trap with the greatest of ease.)"
  • Mary: "Hmm, is there anything else to explain about the SMM-NSMBU-BillBlaster.png?"
  • Yamamura: "Coo. Coo, coo. (The SMM-NSMBU-BillBlaster.png holds many secrets, my apprentice. For instance, you can place other elements inside one.)"
  • continued Yamamura: "Coo, coo. (So instead of firing the menacing SMM-NSMBU-BillBlaster.png, the SMM-NSMBU-BillBlaster.png will fire something far different.)"
  • continued Yamamura: "Coo, coo. Coo, coo... (Here, you can see I placed some coins SMM-NSMBU-Coin.png inside this one. You can put enemies inside as well, but this one is much more pleasant...)"
  • Mary: "Wow, Yamamura! Having the SMM-NSMBU-Coin.png pour out of a SMM-NSMBU-BillBlaster.png like that turns the course into a regular treasure trove!"
  • Yamamura: "Coo! (Don't let anyone tell you Yamamura-san doesn't know how to make it rain!)."
  • Mary: "Say, maybe we can scoop up those coins and treat ourselves to a fancy meal?"
  • Yamamura: "Coo, coo. Coo... *munch* (If you're hungry, I've got some edamame I'd be glad to share if you want some... *munch*)"
  • Mary: "Oh, uh... No thanks... (I still remember what happened the last time you tried to share your edamame...)"
  • Mary: "It looks like we've got one more quick lesson on the SMM-NSMBU-BillBlaster.png to wrap this course up."
  • Yamamura: "Coo, coo...coo. (As I explained, the SMM-NSMBU-BillBlaster.png doesn't move around...on its own.)"
  • Mary: "That's right! the SMM-NSMBU-BillBlaster.png is stationary if dropped in a course and left alone."
  • continued Mary: "But if you make a tower by placing a SMM-NSMBU-BillBlaster.png atop an enemy, like you see here, you'll create a roving SMM-NSMBU-BillBlaster.png!"
  • Yamamura: "Coo. (I've placed a SMM-NSMBU-BillBlaster.png atop a Goomba New Super Mario Bros. U-style Goomba in Super Mario Maker to demonstrate.)"
  • continued Yamamura: "Coo, coo. (Defeating the New Super Mario Bros. U-style Goomba in Super Mario Maker will cause it to drop the SMM-NSMBU-BillBlaster.png, leaving it immobile on the New Super Mario Bros. U-style Ground Block in Super Mario Maker"
  • continued Yamamura: "Coo. Coo, coo. (A roving SMM-NSMBU-BillBlaster.png can also be used to access a secret area. If the player jumps atop one, it can carry Mario to another location.)"
  • Mary: "Hmm... Reminds me of a certain lazy pigeon who likes to perch on people's shoulders and have them carry him places..."
  • Yamamura: "Coo. (Sounds like a very wise and handsome pigeon.)"
  • Mary: "..."
  • continued Mary: "That's all for this advanced lesson."
  • Yamamura: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"

Underwater Courses Basic (Lesson 04a)

  • Mary: "Up until now, all our lessons have used the Ground theme. But now it's time to start taking a look at some different themes!"
  • Yamamura: "Coo. (Let's start with everyone's favorite: the Underwater theme.)"
  • Mary: "You can choose from six different course themes, such as Ground, Underwater, and more. These change the appearance of your entire course."
  • continued Mary: "For this lesson, go ahead and select the Underwater theme."
  • Action: Player changes it to underwater.
  • Mary: "And there you go! The entire course has changed! "
  • continued Mary: "But it's more than just a visual change! When Mario is course themes, he can't run or jump. All he can do is swim."
  • Action: The screen moves right a bit.
  • Mary: "The first enemy we'll take a look at is the Cheep Cheep."
  • continued Mary: "There are two types of Cheep Cheeps: Green Cheep Cheeps Cheep Cheep (Deep Cheep) icon in Super Mario Maker 2 (New Super Mario Bros. U style) and Red Cheep Cheeps An editor icon in Super Mario Maker 2."
  • continued Mary: "The Cheep Cheep (Deep Cheep) icon in Super Mario Maker 2 (New Super Mario Bros. U style) swims forward in a straight line, but the An editor icon in Super Mario Maker 2 will turn left or right at certain times."
  • continued Mary: "Simply shake the Cheep Cheep (Deep Cheep) icon in Super Mario Maker 2 (New Super Mario Bros. U style) to change it into a An editor icon in Super Mario Maker 2."
  • Yamamura: "Coo. Coo... (The difference in their movements is similar to the differences between a Green Koopa Troopa Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) and a Red Koopa Troopa RedKoopaTroopa.png. However...)"
  • continued Yamamura: "...coo! Coo. (... a Cheep Cheep will damage Mario no matter from what angle he touches it! The vicious Cheep Cheeps" offer no safe haven.)
  • continued Yamamura: "Coo, coo. Coo. (When playing them, it's best not to overthink the positions. Simply place them in such a way that will prevent the player from moving straight ahead.)"
  • Mary: "Go ahead and place An editor icon in Super Mario Maker 2 in the guide images on the Touch Screen."
  • Action: Player places a Red Cheep Cheep.
  • Mary: "All right, looking good! Let's hop in and see how it plays."
  • Action: Player plays course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes back to course edit and screen moves right a bit.
  • Mary: "Now we'll talk about the often-menacing Blooper Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • continued Mary: "Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) will swim right toward Mario, making them a bit tougher to avoid than other enemies. It also makes them look more threatening!"
  • Yamamura: "Coo, coo. (Since they persue Mario with unwavering dedication, they can be particularly troublesome if encountered in a narrow space.)"
  • continued Yamamura: "Coo, coo. (When used in harmony with An editor icon in Super Mario Maker 2, even a single Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) can add quite a bit of danger.)"
  • Mary: "Place a Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) in the guide images on the guide image on the Touch Screen, and we'll take a look at this."
  • Action: Player places a Blooper.
  • Mary: "All right, looking good! Let's hop in and see how it plays."
  • Action: Player plays course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes back to course edit and screen moves right a bit.
  • Mary: "The water hazards are coming at you in waves today! Next we'll take a look at the Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • continued Mary: "Mario will take damage if he touches a Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • Yamamura: "Coo, coo. (Spike Traps are harmful from any angle, so take special caution not to touch them while swimming through a course.)"
  • continued Yamamura: "Coo. Coo, coo, coo. (This means they can be used to spice up your course. If you're in a tunnel of Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style), as Mario is here, even a single enemy can wreak havoc.)"
  • Mary: "Now place Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style) in the guide images on the Touch Screen."
  • Action: Player places the Spike Traps.
  • Mary: "All right, looking good! Let's hop in and see how it plays"
  • Action: Player plays course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes back to course edit and screen moves right a bit.
  • Mary: "And finally, we come to Semi-Solid Platforms Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style."
  • continued Mary: "Mario can pass through Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style from either side or from below but not from the top."
  • continued Mary: "After you've place a Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style, you can tap and hold any of its four corners to adjust its size."
  • Yamamura: "Coo. Coo, coo. (The main purpose of this element is to create a one-way path. Once you're on top of a Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style, there's no going back.)"
  • continued Yamamura: "Coo, coo. (With this in mind, you could even use the Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style to create an entirely one-way course.)"
  • Mary: "Oh! and you can shake the Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style to change it to a complete different style, too! Go ahead and give it a shot!"
  • continued Mary: "Place a Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style in the guide images on the Touch Screen to see for yourself."
  • Action: Player places Semi-Solid Platforms.
  • Mary: "All right, looking good! Let's hop in and see how it plays"
  • Action: Player plays course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes back to course edit.
  • Mary: "And that's everything we have for this basic lesson!"
  • Yamamura: "Coo? Coo, coo. (Would you like to move on to the advanced lesson next? If not, you can always come back later.)"

Underwater Courses Advanced (Leson 04b)

  • Mary: "OK, you know the drill! Let's take a look at the course you just played."
  • Mary: "To start, you'll notice a Blooper Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) placed here at the beginning."
  • Yamamura: "Coo, coo. (In the previous lesson we talked about the Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) moves, but now we'll talk about how it moves in relation to the ground An editor icon in Super Mario Maker 2."
  • continued Yamamura: "Coo. (It can be exciting for the player if a Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) chases Mario into a tight spot.)"
  • continued Yamamura: "Coo. Coo! But Mario has a lot of space to swim around underwater. This can make a Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) chase in open water just as exciting!)"
  • Mary: "Yamamura, is it true that Small Mario can avoid a Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) entirely simply by standing on the ground An editor icon in Super Mario Maker 2 while underwater?"
  • Yamamura: "Coo, coo! (Mary, don't give away the Blooper's secrets like that!)"
  • Mary: "Huh? What?! Secrets?! Oh, uh, no, I mean... I'm just tidying up these spare coins! Ho-hum, la la la... *whistle* Aha-ha..."
  • Yamamura: "Coooo... Coo. (Ahem... Let's move on to the next subject.)"
  • Mary: "Right! In this next part, we've got some Spike Traps Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style) set up. There aren't too many Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style) this time around, so they're easier to deal with."
  • Yamamura: "Coo. Coo, coo. (Many Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style) will cause the player to be very cautious and precise. But if there are a few, the player is more likely to swim around a bit more.)"
  • Mary: "Mario's movement is limited underwater, so giving him plenty of room to play around in will give the player a bit of a breather."
  • Yamamura: "Coo, coo! (By spreading the elements out like this, you can make your underwater courses feel like the wide-open sea!"
  • Yamamura: "Coo. (Some of the Semi-Solid Platform Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style is hidden by the An editor icon in Super Mario Maker 2 here, so it looks like a cave wall.)"
  • Mary: "Ohh, that's pretty neat! Since you can pass through the sides and bottom of the An editor icon in Super Mario Maker 2, you make it look like a cool background!"
  • continued Mary: "But figuring out the different ways to use them to their full potential seems pretty hard."
  • Yamamura: "Coo, coo. (If your course looks appealing, it will make people more excited to play through it.)"
  • Mary: "Hmm, that's a good point, Yamamura, If this whole "being a bird" thing doesn't pan out, you could always get a job as an interior designer."
  • Yamamura: "Coo, coo, coo. (Now, as you can see here, a treacherous Bill Blaster SMM-NSMBU-BillBlaster.png has been placed underwater.)"
  • continued Yamamura: "Coo, coo. (While underwater, the player will swim forward while avoiding enemies coming from all sides.)"
  • continued Yamamura: "Coo. (A sort of obstacle couse swarming with Bullet Bills Sprite of a Bullet Bill may be ideal for this kind of play style.)"
  • Mary: "But remember, Sprite of a Bullet Bill move slower while underwater!"
  • Yamamura: "Coo. (It's simple hydrodynamics.)"
  • continued Yamamura: "Coo, coo, coo. (While underwater, Mario can cahnge his spped as he swims side to side but will always rise and sink at the same speed.)"
  • continued Yamamura: "Coo, coo. (If you can strike balance between underwater movement and gameplay, your course will be a champion of underwater courses the world over.)"
  • Mary: "Last but not least, we'll talk about my little Goomba New Super Mario Bros. U-style Goomba in Super Mario Maker buddies hanging out by the goal here."
  • continued Mary: "Ohh, look at the little New Super Mario Bros. U-style Goomba in Super Mario Maker with their legs kicking around like that!"
  • Yamamura: "Coo, coo. Coo! (Unlike on dry land, New Super Mario Bros. U-style Goomba in Super Mario Maker move underwater in a way that's much more difficult to predict. This makes them vicious foes you simply cannot ignore!)"
  • continued Yamamura: "Coo, coo, coo. (So while enemies do move slowly underwater, you also get enemies with special movements, like New Super Mario Bros. U-style Goomba in Super Mario Maker.)"
  • continued Yamamura: "Coo, coo. (As you're surely learning by now, there are many various elements you can combine and experiment with to see what works best for your courses.)"
  • Mary: "Say, Yamamura, are you any good in the water?"
  • Yamamura: "Coo, coo, coo. Coo. (Why, yes, actually I am. There's a very lovely bird bath in the park near my nest that I frequent.)"
  • continued Yamamura: "Coo. (Maybe you would like to join me for a nice soak and some edamame.)"
  • Mary: "Well, I don't think I would quite fit in a bird bath..."
  • continued Mary: "But if the weather is nice, maybe a trip to the beach is in order!"
  • Mary: "That's all for this advanced lesson."
  • Yamamura: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"

Game Styles Basic (Lesson 05a)

  • Mary: "Before we jump in to explain the course elements, we'll take a moment to explain what game styles are."
  • continued Mary: "On the left you'll see an image that represents New Super Mario Bros. U on the right."
  • continued Mary: "In course-creation mode, you can choose between four different styles of past Super Mario games."
  • continued Mary: "More than just backgrounds, however, each one is from a different game in the Super Mario series, and each on will give your course unique features from that game!"
  • continued Mary: "For now, go ahead and tap the icon pointed out on the Touch Screen to choose the Super Mario Bros. game style..."
  • Action: Player taps Super Mario Bros. icon and it changes to that game.
  • Mary: "...And there you go! The entire course changes automatically!"
  • Yamamura: "Coo, coo. (Even though the game style changes, the course elements will remain as you placed them.)"
  • continued Yamamura: "Coo, coo. (However, each game style has unique elements with their own special properties.)"
  • continued Yamamura: "Coo. (So be sure to try out many elements and style combinations to figure out how you can best use each element in each style.)"
  • Action: It changes back to New Super Mario Bros. U style.
  • Yamamura: "Coo. (Now let's change back to the New Super Mario Bros. U game style to explain a few of the course elements."
  • Mary: "Aw, but I wanted to play in the Super Mario Bros. game style. Can't we change back?"
  • Yamamura: "Coo. (The mark of a good apprentice is playing the game her sensei chooses.)"
  • Mary: "Hmph... (Just last week the mark of a good apprentice was buying her sensei a whole bag of edamame...)"
  • Action: Screen moves right a bit.
  • Mary: "Well, I guess we'll talk about the Fire Bars Fire Bar icon in Super Mario Maker 2 (New Super Mario Bros. U style), then."
  • continued Mary: "The Fire Bar icon in Super Mario Maker 2 (New Super Mario Bros. U style) is a rotating bar of fire you need to avoid by running, jumping, or crouching with precise timing."
  • Yamamura: "Coo, coo, coo, coo. (You can change the direction of the Fire Bar icon in Super Mario Maker 2 (New Super Mario Bros. U style) spins, the fire's length, and it angle to match your devious intentions, whatever those maybe.)"
  • continued Yamamura: "Coo. (But we'll explain that in greater detail in our next advanced lesson."
  • Mary: "For now, place a Fire Bar Fire Bar icon in Super Mario Maker 2 (New Super Mario Bros. U style) in the guide image on the Touch Screen."
  • Action: Player places the Fire Bars.
  • Mary: "All right, looking good! Let's hop in and see how it plays."
  • Action: Player plays course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes back to course edit.
  • Mary: ""And that's everything we have for this basic lesson!
  • Yamamura: "Coo? Coo, coo. (Would you like to move on to the advanced lesson next? If not, you can always come back later.)"

Game Styles Advanced (Lesson 05b)

  • Mary: "Were you surprised by how that course ended? Let's take a look at how it was made!"
  • Yamamura: "Coo, coo, coo. (I've changed the angles, spin directions, and length of the Fire Bars here at the start.)"
  • continued Yamamura: "Coo, coo. (To change the spin direction, simply tap the arrow in the center of the block.)"
  • continued Yamamura: "Coo, coo. (To change the length or angle of the flames, tap and hold the end of the bar and slide it in or out to however you want it.)"
  • Mary: "Changing even just these few settings can make your course look really unique!"
  • Yamamura: "Coo, coo. Coo, coo. (Changing an aspect of the Fire Bar icon in Super Mario Maker 2 (New Super Mario Bros. U style) even just a little can affect the difficulty of the entire course, so be sure to test it out to make sure it works.)"
  • Mary: "And now we come to our first Hammer Bro Hammer Bro icon in Super Mario Maker 2 (New Super Mario Bros. U style)!"
  • Yamamura: "Coo, coo. Coo, coo. (As their name suggests, Hammer Bros. attack with volleys of hammers Hammer from Mario Kart Tour.. Their range can keep you at a distance, so they make good gatekeepers.)"
  • continued Yamamura: "Coo, coo, coo. (Hammer Bro icon in Super Mario Maker 2 (New Super Mario Bros. U style) can jump up and down between different elevations, so they're best utilized when placed on terrain with multiple levels, as I've done here.)"
  • Mary: "Here we have a new course element to show you. This is a Checkpoint Flag SMM-NSMBU-Checkpoint-Flag.png."
  • continued Mary: "If you touch a SMM-NSMBU-Checkpoint-Flag.png, you'll return to the course from that point if you lose a life. These have saved me more times than I can count!"
  • Yamamura: "Coo. (A SMM-NSMBU-Checkpoint-Flag.png is a kindness players will always appreciate. Especially if you're making a particualarly long or difficult course!"
  • continued Yamamura: "Coo, coo. Coo! (A rule I live by personally is to touch every SMM-NSMBU-Checkpoint-Flag.png I see, whether I think I'll need it or not. Accidents happen!)"
  • Mary: "So what was your reason for placing a SMM-NSMBU-Checkpoint-Flag.png here?"
  • Yamamura: "Coo, coo. Coo. (If the player makes a mistake and loses a life beyond this point, it means facing that fearsome Hammer Bro icon in Super Mario Maker 2 (New Super Mario Bros. U style) yet again. That can be quite discouraging.)"
  • continued Yamamura: "Coo. (Placing a SMM-NSMBU-Checkpoint-Flag.png after a difficult enemy is reassuring to the player and can provide a sense of security.)"
  • Mary: "Hmm, I suppose having to take out the same tough enemy over and over again would get pretty tiresome..."
  • Yamamura: "Coo. Coo! (Always consider the best palce to put a SMM-NSMBU-Checkpoint-Flag.png to make things a bit easier for the players. If only I could put a SMM-NSMBU-Checkpoint-Flag.png before eating a big bowl of edamame.)"
  • Mary: "The four Fire Bar icon in Super Mario Maker 2 (New Super Mario Bros. U style) here have all had their angles and lengths adjusted."
  • Yamamura: "Coo. Coo, coo. (Don't let the way it looks intimidiate you. It may look like a complicated structure, but it's actually pretty simple to make and to conquer.)"
  • Mary: "Ohh, I see... Hmm... So nice.... Oh, sorry! It's just so mesmerizing to watch it spin... But don't get so distracted you forget to time your jumps."
  • Yamamura: "Coo, coo. (If you place Fire Bar icon in Super Mario Maker 2 (New Super Mario Bros. U style) with different angles and lengths like you see here, it can make the timing more challenging to get down.)"
  • Mary: "I could never quite get Fire Bar icon in Super Mario Maker 2 (New Super Mario Bros. U style) placement down, but I think I've learned a thing or tow after this lesson! Seeing these spinning gives me an idea."
  • Yamamura: "Coo. (Using elements indifferent ways and placing one in just the perfect spot can be a truly beautiful thing.)"
  • continued Yamamura: "Coo, coo! (If a great idea for a course pops into your head, make sure to write it down right away!)"
  • continued Yamamura: "Coo, coo. (Even when you're not playing, it can be fun to plan out your next course in your head or with your friends.)"
  • Mary: "That's all for this advanced lesson."
  • Yamamura: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"

Ghost House Courses Basic (Lesson 06a)

  • Mary: "We'll use this time to talk about the game style specific power-up items."
  • Yamamura: "Coo. (The New Super Mario Bros. U game style features the Propeller Mushroom Propeller Mushroom icon in Super Mario Maker 2 (New Super Mario Bros. U style) power-up item.)"
  • continued Yamamura: "Coo, coo. (If you place this element and then change to another game style, the Propeller Mushroom icon in Super Mario Maker 2 (New Super Mario Bros. U style) will change to the new game style.)"
  • Mary: "But in this lesson, we'll just focus on the Propeller Mushroom icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • continued Mary: "Grabbing the Propeller Mushroom Propeller Mushroom icon in Super Mario Maker 2 (New Super Mario Bros. U style) will change Mario into Propeller Mario."
  • Yamamura: "Coo L Button, coo R Button. Coo. (Press L Button or R Button as Propeller Mario NSMBW sprite.png to take to the skies like a majestic pigeon. This will allow him to reach platforms or coins SMM-NSMBU-Coin.png that are otherwise out of reach.)"
  • continued Yamamura: "Coo, coo. (You can place Propeller Mushroom icon in Super Mario Maker 2 (New Super Mario Bros. U style) wherever you'd like, but they're most often found inside ? Blocks NSMBU Question Block Render.png."
  • Mary: "Place a Propeller Mushroom icon in Super Mario Maker 2 (New Super Mario Bros. U style) in the guide image on the Touch Screen so you can reach the coins SMM-NSMBU-Coin.png and platform."
  • Action: Player places a Propeller Mushroom inside a ? Block.
  • Mary: "All right, looking good! Let's hop in and see how it plays."
  • Action: Player plays course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes back to course edit and screen moves right a bit.
  • Mary: "(Ohh, OK... Ok, Mary, deep breaths...) Ahem... Since we're in a ghost house, can you guess which enemy will (unfortunately) be making its debut? It's... It's... It's Boo Boo icon in Super Mario Maker 2 (New Super Mario Bros. U style)! (...Eeep...)"
  • continued Mary: "Mario will take damage if he touches Boo icon in Super Mario Maker 2 (New Super Mario Bros. U style), and they can't be jumped on or defeated with fireballs. They're like undying little monsters! Please keep them away from me..."
  • Yamamura: "Coo, coo, coo. Coo, coo. (Don't worry, Mary-- Boo icon in Super Mario Maker 2 (New Super Mario Bros. U style) will only come after you if you aren't looking at them. As long as Mario is facing one, it won't move an inch.)"
  • Mary: "So, you're telling me I can't even blink?! That isn't very comforting, Yamamura! (Ok, Mary, you can do it... Whatever you do, don't blink.)"
  • Yamamura: "Coo! Coo. Coo, coo... Coo, coo. (Good point! Blinking may give them a chance to catch up. So, I guess... don't turn your back, and don't blink.)"
  • Mary: "Quit trying to scare me, Yamamura! I'm just going to move on with the lesson."
  • continued Mary: "Place a Boo icon in Super Mario Maker 2 (New Super Mario Bros. U style) in the guide image on the Touch Screen, but please make it quick..."
  • Action: Player places the Boos.
  • Mary: "All right, looking good! Let's hop in and see how it plays."
  • Action: Player plays course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes back to course edit and screen moves right a bit.
  • Mary: "Phew, it's over... Ok... So now we'll talk about... Dry Bones Dry Bones icon in Super Mario Maker 2 (New Super Mario Bros. U style)?! Someone get me out of this house of horrors!"
  • Yamamura: "Coo, coo. Coo! (Jumping atop a Dry Bones icon in Super Mario Maker 2 (New Super Mario Bros. U style) will collapse its feeble bones, but it's just playing possum. After a short while it will pull itself back together and continue on!"
  • continued Yamamura: "Coo. (The Dry Bones icon in Super Mario Maker 2 (New Super Mario Bros. U style) is another enemy that can't be defeated with fireballs.)"
  • Mary: "They're... They're just a... A pile of bones! Conventional weapons are useless! Not even fireballs are effective!"
  • Yamamura: "Coo. Coo, coo. (That's right. But a Dry Bones icon in Super Mario Maker 2 (New Super Mario Bros. U style) and Boo icon in Super Mario Maker 2 (New Super Mario Bros. U style) aren't the only enemies that can't be defeated with fireballs, so don't rely on the cleansing power of the flame too much.)"
  • Mary: "Jeez... Boo icon in Super Mario Maker 2 (New Super Mario Bros. U style) and Dry Bones icon in Super Mario Maker 2 (New Super Mario Bros. U style) Sure are suited to these spooky castle and ghost house course themes, huh?"
  • Yamamura: "Coo, coo. (Your course will certainly look and feel better if you match the enemies to the theme, so choose your enemies carefully.)"
  • Mary: "Place a Dry Bones Dry Bones icon in Super Mario Maker 2 (New Super Mario Bros. U style) in the guide image on the Touch Screen and let's get out of this place!"
  • Action: Player places Dry Bones.
  • Mary: "All right, looking good! Let's hop in and see how it plays."
  • Action: Player plays course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes back to course edit.
  • Mary: ""And that's everything we have for this basic lesson!
  • Yamamura: "Coo? Coo, coo. (Would you like to move on to the advanced lesson next? If not, you can always come back later.)"

Ghost House Courses Advanced (Lesson 06b)

  • Mary: "Let's take a look at the course you just played! Here we go. I'm putting on my brave face!"
  • Mary: "As you can see, Yamamura placed a Trampoline Trampoline icon in Super Mario Maker 2 (New Super Mario Bros. U style). Probably because bouncing up so high is a lot of fun!"
  • Yamamura: "Coo. Coo, coo. (Once again you show why you are still the apprentice. The Trampoline is a very useful item for leaping to new, higher locations.)"
  • Mary: "But if you bounce too high in a ghost house, you'll have to look out for Boos Boo icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • Mary: "Dry Bones Dry Bones icon in Super Mario Maker 2 (New Super Mario Bros. U style) will turn back and walk in the opposite direction if it reaches the edge of a platform."
  • Yamamura: "Coo, coo. (Have you noticed that it moves in the same way as a Red Koopa Troopa RedKoopaTroopa.png?)"
  • Mary: "Oh my. Does that mean the Dry Bones icon in Super Mario Maker 2 (New Super Mario Bros. U style) are just RedKoopaTroopa.png... that have fallen in combat?!"
  • Yamamura: "Coo, coo? (Well, what did you think happens when Mario jump atop one of his many foes?)"
  • Mary: "You are so wise in the ways of the world, sensei!"
  • Yamamura: "Coo, coo. (There is still much to teach you, my apprentice.)"
  • continued Yamamura: "Coo. Coo, coo. (Such as the fact that Mario isn't the only one who can jump on the Trampoline icon in Super Mario Maker 2 (New Super Mario Bros. U style). Enemies can also have their fun, so keep this in mind when placing them.)"
  • Mary: "Looks like we've got some Dry Bones icon in Super Mario Maker 2 (New Super Mario Bros. U style) over here too. You really went wild with them this time, Yamamura."
  • Yamamura: "Coo, coo. (While a Dry Bones icon in Super Mario Maker 2 (New Super Mario Bros. U style) will build itself after being jumped on, you can defeat it for good by hitting a ? Block NSMBU Question Block Render.png it's standing atop.)"
  • Yamamura: "Coo. (Here I've place some coins SMM-NSMBU-Coin.png so the player can grab them while navigating Mario around the Boo icon in Super Mario Maker 2 (New Super Mario Bros. U style) as Propeller Mario.)"
  • Mary: "As Propeller Mario, simply jump and then press L Button or R Button to activate the propeller and cover even more ground."
  • Yamamura: "Coo. (Designing a course that meaningfully incorporates Propeller Mario's unique ability is the technique of a true master.)"
  • continued Yamamura: "Coo, coo. (You can build an area that looks impossible to reach at first but contains great riches if the player finds your hidden Propeller Mushroom Propeller Mushroom icon in Super Mario Maker 2 (New Super Mario Bros. U style).)"
  • continued Yamamura: "Coo, coo! (It may take an equally as masterful player to unlock all your course's secrets, but that only makes it more rewarding for the both of you!)"
  • Mary: "Hmm... But it probably isn't a great idea to create a course you don't have the skills to complete yourself, huh?"
  • continued Mary: "So it's important to be good at playing the game as well as creating courses."
  • Yamamura: "Coo, coo. (The arrangement here is similar to the start of the course, except there's no Trampoline icon in Super Mario Maker 2 (New Super Mario Bros. U style) this time.)"
  • continued Yamamura: "Coo, coo, coo. (However, thanks to Propeller Mario NSMBW sprite.png special jump, there's no need for a Trampoline icon in Super Mario Maker 2 (New Super Mario Bros. U style).)"
  • continued Yamamura: "Coo. (This is because the special propeller jump takes Propeller Mario about the same height as the Trampoline icon in Super Mario Maker 2 (New Super Mario Bros. U style).)"
  • Mary: "I see! So there are lots of ways to reach high places, whether it's with a trampoline Trampoline icon in Super Mario Maker 2 (New Super Mario Bros. U style) or with Propeller Mario NSMBW sprite.png!"
  • continued Mary: "But no matter what tricks of the trade you decide to use, creating courses can be a tricky trade to master!"
  • Yamamura: Coo. Coo. Coo. (Truer words have never been spoken. It takes a keen sense of balance to create a course. You can't simply drop as many course elements as you want.)""
  • continued Yamamura: "Coo. Coo, coo. (You must consider all aspects. Decide which elements are the focal point, and be careful not to draw attention away from it or to overcomplicate it.)"
  • Mary: "I guess that goes to show how the individual sections of the course are just as important as the individual elements!"
  • Yamamura: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"

Using Tracks Basic (Lesson 07a)

  • Mary: "This lesson will cover how to use tracks Track icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • continued Mary: "The Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) is a handy little element that lets you move other elements on a preset path."
  • continued Mary: "To make an element move along a Track icon in Super Mario Maker 2 (New Super Mario Bros. U style), simply place whichever element you'd like onto the Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) and it will stick in place."
  • continued Mary: "To place a Track icon in Super Mario Maker 2 (New Super Mario Bros. U style), tap and hold the end of the Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) and slide in the direction you want it to stretch."
  • Yamamura: "Coo, coo, coo, coo. (You can place Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) in nice straight lines or in more complicated patterns, as we'll soon see.)"
  • continued Yamamura: "Coo, coo. (Placing Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) effectively may look tricky at first, but try it for yourself and see how easy it is.)"
  • Mary: "Place Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) following the guide images on the Touch Screen to get a sense of how they work."
  • Action: Player places the tracks.
  • Mary: "All right, looking good! Let's hop in and see how it plays."
  • Action: Player plays course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes back to course edit and screen moves right a bit.
  • Yamamura: "Coo, coo. (So far we've already practice placing Track icon in Super Mario Maker 2 (New Super Mario Bros. U style), but we haven't yet placed anything on them.)"
  • continued Yamamura: "Coo! Coo. (But the time has come! You will now get to experience the Lift Lift icon in Super Mario Maker 2 (New Super Mario Bros. U style) course element.)"
  • Mary: "A Lift icon in Super Mario Maker 2 (New Super Mario Bros. U style) can move up, down, left, or right by defeault, but if you place one on a Track icon in Super Mario Maker 2 (New Super Mario Bros. U style), it'll move along it instead."
  • continued Mary: "Go ahead and place a Lift icon in Super Mario Maker 2 (New Super Mario Bros. U style) on the Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) like you see on the Touch Screen."
  • Action: Player places Lifts on Tracks.
  • Mary: "All right, looking good! Let's hop in and see how it plays"
  • Action: Player plays course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes back to course edit and screen moves right a bit.
  • Mary: "If you tap the end of a Track icon in Super Mario Maker 2 (New Super Mario Bros. U style), you can change it between dead end type and the type that will bounce the element back the other direction."
  • Yamamura: "Coo, coo. (If there is no end point on a Track icon in Super Mario Maker 2 (New Super Mario Bros. U style), the element attached will simply fall upon reaching the end of the line.)"
  • Mary: "Try tapping the square end points on either side of the Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) holding the Lift icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • Action: Player touches them.
  • Mary: "All right, looking good! Let's hop in and see how it plays"
  • Action: Player plays course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes back to course edit and screen moves right a bit.
  • Yamamura: "Coo, coo. Coo... Coo... Coo... (as you can see here, a Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) can be placed in all directions. Slicing like a samurai's blade.)"
  • Mary: "Try placing some different course elements on the Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) on the Touch Screen. Yamamura, I had no idea you could be so poetic!"
  • Action: Player places the course elements on the track.
  • Mary: "All right, looking good! Let's hop in and see how it plays"
  • Action: Player plays course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes back to course edit.
  • Mary: ""And that's everything we have for this basic lesson!
  • Yamamura: "Coo? Coo, coo. (Would you like to move on to the advanced lesson next? If not, you can always come back later.)"

Using Tracks Advanced (Lesson 07b)

  • Mary: "That was a pretty tricky one, right? Let's break it down step-by-step."
  • Yamamura: "Coo. Coo. (I started with a curved tracks (curved)Track icon in Super Mario Maker 2 (New Super Mario Bros. U style). I hope it didn't confound you too much.)"
  • continued Yamamura: "Coo, coo. Coo! (To curve a track, simply shake a Track icon in Super Mario Maker 2 (New Super Mario Bros. U style). See how quickly it bends to your will!)"
  • Mary: "Once you've got some (curved)Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) to work with, there are all kinds of shapes you can build."
  • Yamamura: "Coo, coo. (As you can see, you can put enemies as well as items on Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) to move them around the course.)"
  • Mary: "Yamamura, can you tell us a little about placing the Super Mushroom SMM-NSMBU-SuperMushroom.png on the Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) right here?"
  • Yamamura: "Coo, coo. (As with all things, there is a delicate balance you must strike when placing items on Track icon in Super Mario Maker 2 (New Super Mario Bros. U style).)"
  • continued Yamamura: "Coo, coo. (If the movement of the item is going to be complicated you want the Lift Lift icon in Super Mario Maker 2 (New Super Mario Bros. U style) to move in a simple manner."
  • continued Yamamura: "Coo, coo. (And if the Lift Lift icon in Super Mario Maker 2 (New Super Mario Bros. U style) is going to move in a complicated manner, you want the item's movements to be simple."
  • continued Yamamura: "Coo. (Or you can make them both fairly simple, as you see here.)"
  • Mary: "Ohh, I see... Having both the Lift Lift icon in Super Mario Maker 2 (New Super Mario Bros. U style) and the item move in complicated ways could make the course too doffocult, so you want just one of them to be complicated."
  • Yamamura: "Coo, coo (If something looks too complicated, the player may rely too heavily on Mario's jumping skills."
  • continued Yamamura: "Coo, coo. (If Mario simply jumps from one end to the other and grabs the item on they way, the player will miss the point of the course."
  • Mary: "So, what if I make the item placement and movement so precise the player needs a perfect jump to grab it?"
  • Yamamura: "Coo, coo, coo. (If you make the challenge too precise, even if the player uses the Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) to grab the item, you'll be the only one who knows the trick.)"
  • Mary: "But what's it matter, as long as the player is using the Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) to reach the item?"
  • Yamamura: "Coo? (What good will it do if the player manages to jump the Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) and grab the item if they don't understand the trick you were going for?)"
  • Mary: "Well... If the player grabs the item, that means they figured out the timing, right? The player would feel really good for figuring it out!"
  • Yamamura: "Coo, coo. Coo, coo. (Wrong again, my apprentice. With such precise timing required, the chance of the player having actually figured out the timing is very slim."
  • Mary: "Huh? What do you mean?"
  • Yamamura: "Coo, coo, coo. (Even if the player jumps at the exact right moment, if there is no apparent rhyme or reason for why it worked, it will feel like random jumps.)"
  • Mary: "And victory by random jumps is a bad thing?"
  • Yamamura: "Coo... Coo. Coo. (Not necessarily... But players are more likely to remember a course if they understand the challenge. Random jumps don't leave much of an impression.)"
  • Mary: "I guess the point is that players may not always play how you want them to, but if you design your course well enough, it will guide them in the right direction."
  • Mary: "Now, as we see here, elements you add wings SMM-NSMBU-Wing.png to will travel faster when placed on a Track icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • Yamamura: "Coo. (Placing normal enemies or flying SMM-NSMBU-Wing.png enemies on a Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) can challenge the player by changing up the timing of Mario's jump.)"
  • Yamamura: "Coo. Coo. (Up until now, our Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) have been in the air.)"
  • continued Yamamura: "Coo, coo. (But as you see here, using Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) in harmony with ground New Super Mario Bros. U-style Ground Block in Super Mario Maker can make certain parts of your course a bit more challenging.)"
  • Mary: "Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) may be tricky to get a hang of at first, but once you do, you'll find you can use them for so much! There's a surprising amount of depth to them."
  • Yamamura: "Coo, Coo, coo. (You need to be every careful when placing Track icon in Super Mario Maker 2 (New Super Mario Bros. U style). If you lose foucs, it's easy to lose sight of your plans, and your Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) will become a tangled mess.)"
  • Yamamura: "Coo, coo? (Now, see what happens when you combine a flying course element with an open-ended Track icon in Super Mario Maker 2 (New Super Mario Bros. U style)?"
  • continued Yamamura: "Coo! (It gives you a real sense of speed to see these elements flying around like that!)"
  • Mary: "Ohh, and you could also place SMM-NSMBU-Wing.pngLift icon in Super Mario Maker 2 (New Super Mario Bros. U style)SMM-NSMBU-Wing.png on a Track icon in Super Mario Maker 2 (New Super Mario Bros. U style), and then you'd jump onto a different SMM-NSMBU-Wing.pngLift icon in Super Mario Maker 2 (New Super Mario Bros. U style)SMM-NSMBU-Wing.png on yet another Track icon in Super Mario Maker 2 (New Super Mario Bros. U style)... Think of the speeds you could achieve!"
  • Yamamura: "Coo, coo. (If you add too much speed, it will make jumping onto the SMM-NSMBU-Wing.pngLift icon in Super Mario Maker 2 (New Super Mario Bros. U style)SMM-NSMBU-Wing.png too difficult.)"
  • continued Yamamura: "Coo, coo. Simply attempting to achieve maximum speed is not always the best design decision, so try to maintain a reasonable speed limit.)"
  • Yamamura: "Coo, coo. Coo, coo. (As a final tip, you can also attack a Bill Blaster SMM-NSMBU-BillBlaster.png to a Track icon in Super Mario Maker 2 (New Super Mario Bros. U style). These don't usually move, so this can be pretty surprising.)"
  • Mary: "I feel like I'll be able to do anything once I master these tracks!"
  • Yamamura: "Coo, coo. Coo... coo... (Yes, they truly can make all your dreams come true. Just make sure you don't get... carried away...)"
  • Mary: "Right! I'll use them sparingly and won't over do it."
  • Yamamura: "Coo...? (Coo...?)"
  • Mary: "What was that?"
  • Yamamura: "Coo... cooo... (Don't let the tracks... carry you away..."
  • Mary: "....I'd like the tracks to carry me away from your puns..."
  • continued Mary: "That's all for this advanced lesson."
  • Yamamura: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"

Warping within Courses Basic (Lesson 08a)

  • Mary: "For our next lesson, we'll take a look at one of the staples of any Mario game: pipes SMM-NSMBU-WarpPipe.png(down)!"
  • Yamamura: "Coo, coo. Coo, coo? (Stay your words of wisdom, my apprentice. Before we divulge the many glories of the SMM-NSMBU-WarpPipe.png(down), do you not think we should first speak of areas?)"
  • Mary: "(Jeez, what a Dramamura...) OK, let's talk about areas first."
  • Yamamura: "Coo: coo, coo. (Every course can be divided into two areas: the main area and the sub area.)"
  • continued Yamamura: "Coo, coo. (You start each course in the main area, which includes the starting point and the goal.)"
  • continued Yamamura: "Coo, coo! (But if you utilize the sub area, you will virtually double the size of your course!)"
  • Mary: "And, of course, it's the SMM-NSMBU-WarpPipe.png(down) that serve as the link between these two areas!"
  • continued Mary: "To turn a regular pipe SMM-NSMBU-WarpPipe.png into a SMM-NSMBU-WarpPipe.png(down), simply tap and hold Mario and drag him onto the SMM-NSMBU-WarpPipe.png."
  • continued Mary: "That will connect the main area to the sub area, allowing you to place elements in both."
  • Yamamura: "Coo. (I've prepared a sub area for you ahead of time.)"
  • Mary: "Drag Mario onto the SMM-NSMBU-WarpPipe.png(down) to move to the sub area."
  • continued Mary: "Return to the main area once you're finished up in the sub area."
  • Yamamura: "Coo, coo +Control Pad up. (To return to the main area, stand beneath the SMM-NSMBU-WarpPipe.png and jump while holding {{Button|3DS|Padup}.)}"
  • Action: Player drags Mario into the pipe. It goes to the subarea. Player plays course. Player leaves by the pipe and returns to the main area.
  • Mary: "Looks like you've got a hand on these elements!"
  • Action: It goes to course edit and screen moves right a bit.
  • Mary: "But wait--there's more! You can also use the Warp Door Warp Door icon in Super Mario Maker 2 (New Super Mario Bros. U style) to move the player from one place to another!"
  • Yamamura: "Coo. Coo. (The Warp Door icon in Super Mario Maker 2 (New Super Mario Bros. U style) work a bit differently than the SMM-NSMBU-WarpPipe.png(down). These are for moving the player to somewhere in the same area.)"
  • Mary: "Warp Door icon in Super Mario Maker 2 (New Super Mario Bros. U style) are linked by their matching symbols, so you'll always know which door the player will exit through."
  • Yamamura: "Coo, coo {{Button|3DS|Padup}.(To enter a Warp Door icon in Super Mario Maker 2 (New Super Mario Bros. U style), stand in front of it and press {{Button|3DS|Padup}.)"
  • Mary: "Go ahead and place Warp Door icon in Super Mario Maker 2 (New Super Mario Bros. U style) in the guide images on the Touch Screen."
  • Action: Player places the doors.
  • Mary: "All right, looking good! Let's hop in and see how it plays."
  • Action: Player plays course.
  • Mary: "Looks like you've got a hand on these elements!"
  • Action: It goes back to course edit.
  • Mary: ""And that's everything we have for this basic lesson!
  • Yamamura: "Coo? Coo, coo. (Would you like to move on to the advanced lesson next? If not, you can always come back later.)"

Warping within Courses Advanced (Lesson 08b)

  • Mary: "So, let's start by taking a look at this course."
  • Mary: "Unlike other courses you've played, this one does not start with a power-up item."
  • Yamamura: "Coo, coo. Warp Pipes SMM-NSMBU-WarpPipe.png(down) and Warp Doors Warp Door icon in Super Mario Maker 2 (New Super Mario Bros. U style) are the stars of this course, so I focused on them.)"
  • continued Yamamura: "Coo, coo, coo. (But as you see, upon entering the first pipe SMM-NSMBU-WarpPipe.png, you find a Super Mushroom SMM-NSMBU-SuperMushroom.png waiting for you.)"
  • continued Yamamura: "Coo. Coo. (Also notice that the course theme is different. The main area and sub area can have entirely different course themes if you want.)"
  • continued Yamamura: "Coo, coo. (And to exit this area, we have a SMM-NSMBU-WarpPipe.png pointing downward.)"
  • continued Yamamura: "Coo. (I choose the underground theme for the sub area to make it feel like Mario has entered a basement.)"
  • Mary: "Huh? What's this Warp Door icon in Super Mario Maker 2 (New Super Mario Bros. U style) doing floating in the air?"
  • Yamamura: "Coo! Coo. Coo. (You should recognize your sensei's trickery by now! That Warp Door icon in Super Mario Maker 2 (New Super Mario Bros. U style) is one of my many secret techniques Mario must stand on something to use a Warp Door icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • continued Yamamura: "Coo. (A Warp Door icon in Super Mario Maker 2 (New Super Mario Bros. U style) hanging in midair like this is inaccessible.)"
  • continued Yamamura: "Coo. (This allows you to create a one-way door that prevents players going back the way they came.)"
  • Mary: "This Warp Door icon in Super Mario Maker 2 (New Super Mario Bros. U style) connected to the previous Warp Door icon in Super Mario Maker 2 (New Super Mario Bros. U style), but that one is floating too!"
  • continued Mary: "How do you get through either one?"
  • Yamamura: "Coo. Coo! (Look with your eyes, my apprentice. The Bill Blaster SMM-NSMBU-BillBlaster.png moving along the tracks Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) will show you the way!)"
  • continued Yamamura: "Coo, coo. (If you can get atop of that SMM-NSMBU-BillBlaster.png, it will carry you right to the Warp Door icon in Super Mario Maker 2 (New Super Mario Bros. U style) and you can slip through.)"
  • Mary: "Ohh, I see! So I can just hop onto the SMM-NSMBU-BillBlaster.png, and once it passes in front of the Warp Door icon in Super Mario Maker 2 (New Super Mario Bros. U style), I'm in!"
  • Yamamura: "Coo. Coo. (That is they way. It takes a true master of course creation to see the SMM-NSMBU-BillBlaster.png as just another type of New Super Mario Bros. U-style Ground Block in Super Mario Maker or a platform.)"
  • Mary: "Wow, you're right! Putting one of those on a track is a pretty nuanced move."
  • Yamamura: "Coo. Coo! (A Warp Door icon in Super Mario Maker 2 (New Super Mario Bros. U style) simply placed on the New Super Mario Bros. U-style Ground Block in Super Mario Maker doesn't leave much of an impression. We see that in real life all the time!)"
  • continued Yamamura: "Coo, coo? It's more interesting for the player if they have to put a bit of thought into reach the New Super Mario Bros. U-style Ground Block in Super Mario Maker, don't you think?"
  • Mary: "I think I'm starting to get it! But making a course that's both easy to play and memorable seems like a fine line to walk..."
  • Mary: "And here we are at the goal!"
  • continued Mary: "What's this? You get an extra life if you reach the top of the Goal Pole..."
  • continued Mary: "But it doesn't look like we can reach the top from here. Is it OK to deprive the player of that oppertunity?"
  • Yamamura: "Coo, coo. (You can't reach the top by simply jumping from here, but there is a way to reach the top.)"
  • Mary: "Oh, don't tell me! I think I got it!"
  • continued Mary: "By placing a trampoline Trampoline icon in Super Mario Maker 2 (New Super Mario Bros. U style) on the high New Super Mario Bros. U-style Ground Block in Super Mario Maker, you can jump off that and reach the top of the Goal Pole, right?"
  • Yamamura: "Coo, coo! You are learning well, my apprentice!)"
  • Mary: "Oh, but... Where do you find the Trampoline icon in Super Mario Maker 2 (New Super Mario Bros. U style)?"
  • Yamamura: "Coo... Coo! (Allow me to give you a hint... The Trampoline icon in Super Mario Maker 2 (New Super Mario Bros. U style) sitting in the last SMM-NSMBU-WarpPipe.png(down) sub area wasn't just for decoration!)"
  • Mary: "Oh, I get it! You can bounce to the goal from the sub area!"
  • Yamamura: "Coo... (Close...)"
  • continued Yamamura: "Coo. (You can pick up the Trampoline icon in Super Mario Maker 2 (New Super Mario Bros. U style) and carry it with you through the SMM-NSMBU-WarpPipe.png(down).)"
  • Mary: "Oh, yes, you didn't let me finish. I was going to say that!"
  • Yamamura: "Coo... (There in no doubt in my mind...)"
  • Mary: "No, really! It was right on the tip of my tongue!"
  • continued Mary: "That's all for this advanced lesson."
  • Yamamura: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"

Additional Course Features Basic (Lesson 09a)

  • Mary: "In this lesson we'll talk about the autoscroll and timer features."
  • Mary: "Autoscroll is when the course will continue to scroll to the side whether or not Mario is moving. He's gotta keep moving forward!"
  • Yamamura: "Coo, coo. (In autoscroll courses, the player is forced to move at a pace set by the course creator.)"
  • continued Yamamura: "Coo! (These courses are quite the nail-biters compared to courses that don't use autoscroll.)"
  • continued Yamamura: "Coo. Coo! (This means they're perfect for making courses that don't give players time to think They must rely on their instincts!)"
  • Mary: "You can adjust the autoscroll setting by tapping the timer icon. This will open the settings menu!"
  • continued Mary: "There are three autoscroll speeds to choose from, and you can choose different settings for the main area and subarea."
  • continued Mary: "Go ahead and change it to tortoise autoscroll."
  • Action: Player changes it to the turtle autoscroll.
  • Mary: "And that's it takes to change the autoscroll speed! Now jump in, give it a play and see it inaction."
  • Action: Player plays course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes to course edit.
  • Mary: "Next, we'll explain how to change a course's time limit."
  • continued Mary: "To do this tap the timer icon again to access the settings."
  • continued Mary: "You can change the time limit by tapping the arrows above and below the clock on the left."
  • Yamamura: "Coo. (The number you choose here will be the course's time limit."
  • continued Yamamura: "Coo, coo. (When the timer reaches zero, the player will lose a life.)"
  • continued Yamamura: "Coo. (A shorter time limit is great for creating a course in which you don't want the player to stop and smell the roses.)"
  • Mary: "Go ahead and tap the timer icon to change the time limit."
  • Action: Player changes the time limit.
  • Mary: "And that's everything we have for this basic lesson!"
  • Yamamura: "Coo? Coo, coo. (Would you like to move on to the advanced lesson next? If not, you can always come back later.)"

Additional Course Features Advanced (Lesson 09b)

  • Mary: "Let's take a look at the course."
  • Mary: "These elements spitting out fire are Burners Burner icon in Super Mario Maker 2 (New Super Mario Bros. U style), right?"
  • Yamamura: "Coo. Coo, coo. (That they are. Once you place one, tap the arrow in its center to change its direction.)"
  • continued Yamamura: "Coo, coo. (If you see a Burner with a black flame Burner icon in Super Mario Maker 2 (New Super Mario Bros. U style)(unlit), that means it spits its fire with opposite timing of a Burner icon in Super Mario Maker 2 (New Super Mario Bros. U style).)"
  • continued Yamamura: "Coo. (To change the timing of the flames, simply shake the Burner icon in Super Mario Maker 2 (New Super Mario Bros. U style).)"
  • Mary: "The Burner icon in Super Mario Maker 2 (New Super Mario Bros. U style) is pretty simple to work with, isn't it?"
  • Yamamura: "Coo. Coo. (So simple, even an apprentice can use it. Simple course elements like the Burner icon in Super Mario Maker 2 (New Super Mario Bros. U style) are perfect for autoscroll courses.)"
  • continued Yamamura: "Coo, coo. Coo? (If placed correctly, they can make a course quite thrilling even without a single enemy. Wouldn't you agree?)"
  • Mary: "Oh, yes! Placing a lot of enemies can make a course difficult, but with Burner icon in Super Mario Maker 2 (New Super Mario Bros. U style), the player needs to really thread the needle to reach the end!"
  • Mary: "Next, we come to some Donut Blocks Donut Block icon in Super Mario Maker 2 (New Super Mario Bros. U style). These will fall if Mario stands on them for too long."
  • Yamamura: "Coo, coo. (Once a Donut Block icon in Super Mario Maker 2 (New Super Mario Bros. U style) has fallen, another will appear in its place after a little while.)"
  • continued Yamamura: "Coo, coo. (But as long as you keep jumping while standing atop one, the Donut Block icon in Super Mario Maker 2 (New Super Mario Bros. U style) won't fall."
  • Mary: "Phew, this part really got my blood pumping!"
  • Yamamura: "Coo. Coo, coo. (The hallmark of an effective course. Because the Donut Block icon in Super Mario Maker 2 (New Super Mario Bros. U style) are constantly threatening to fall, you don't have time to stop and catch your breath.)"
  • continued Yamamura: "Coo, coo. (The Donut Block icon in Super Mario Maker 2 (New Super Mario Bros. U style) can be very useful for creating those nail-biting, edge-of-your-seat moments.)"
  • continued Yamamura: "Coo. Coo! (You can also use that fact that Donut Block icon in Super Mario Maker 2 (New Super Mario Bros. U style) fall to your advantage. It can be pretty fun to jump from them on their way down!"
  • Yamamura: "Coo, coo? Coo. (Now, didn't you notice how the music got faster right around here? That's because the timer reached 100.)"
  • Mary: "Ohh, so that's why I felt so much added pressure! That really made me worry!"
  • Yamamura: "Coo. (Setting a strict time limit is a good way to add a sense of urgency.)"
  • continued Yamamura: "Coo, coo. (But this is an autoscroll course, so forcing the player to go fast doesn't make sense.)"
  • Yamamura: "Coo. (You can see here that I built some walls and placed Donut Block icon in Super Mario Maker 2 (New Super Mario Bros. U style) so the player has to fall down before progressing.)"
  • Mary: "Realizing you're trapped by walls only to have the floor fall out from under your feet... Don't you think that's just a bit too stressful?"
  • Yamamura: "Coo. Coo. (A true master makes the most of autoscroll. That means pulling out every trick in the book to create a sense of stress and tension.)"
  • Mary: "But if I remember the three Cs, I can look at everything that through calm eyes and the autoscroll becomes a lot less stressful."
  • Yamamura: "Coo. Coo, coo, coo.... Coo. (Yes. Remaining cool, calm, and collected will help you conquer the autoscroll.... But that's where the Donut Block icon in Super Mario Maker 2 (New Super Mario Bros. U style) come into play.)"
  • continued Yamamura: "Coo. Coo, coo. (Keeping calm can help you deal with the autoscroll. But when dealing with Donut Block icon in Super Mario Maker 2 (New Super Mario Bros. U style), you won't have the luxury of calm checking things out.)"
  • Mary: "I knew you were a master course maker, but now I'm realizing you're some master manipulator."
  • continued Mary: "That's all for this advanced lesson."
  • Yamamura: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"

Sound Effects Basic (Lesson 10a)

  • Mary: "In this lesson, we'll discuss the sound effects (SFX)."
  • continued Mary: "You can use sound effects to add all sorts of extra sounds to your course. These really give your course that extra spice!"
  • Yamamura: "Coo. (There are those who say sound effects don't really have an effect on the way a course is played.)"
  • continued Yamamura: "Coo! Coo, coo. (But how wrong they are! Sound effects have many uses, such as calling attention to various parts of your course.)"
  • continued Yamamura: "Coo. Coo. (There is no "right way" or "wrong way" to use them. Just do your best and try to get creative with them.)"
  • Mary: "To select a sound effect, first tap the sound-effects frog Icon of Soundfrog from Super Mario Maker."
  • Action: Player taps the frog.
  • Mary: "The sound-effect icons will appear in the palette."
  • continued Mary: "You can select sound effects and place them on the course just like any other element."
  • continued Mary: "Go ahead and place the Applause The 4th sound effect, from Super Mario Maker. sound effect in the guide image."
  • Action: Player tap the Applause icon and places it.
  • Mary: "All right, looking good! Let's hop in and see how it plays."
  • Action: Player plays course.
  • Mary: "Looks like you've got a handle on these elements!"
  • Action: It goes to course edit and screen moves right a bit.
  • Mary: "But more than placing sound effects on the course itself, you can also place them inside other course elements!"
  • continued Mary: "Try placing these in the guide images: Clatter The second sound effect main version from Super Mario Maker., Kick The 3rd sound effect, from Super Mario Maker., and Ding dong The 4th sound effect, from Super Mario Maker.."
  • Action: Player places them.
  • Mary: "All right, looking good! Let's hop in and see how it plays."
  • Action: Player plays course.
  • Mary: "Looks like you've got a hand on these elements!"
  • Action: It goes back to course edit.
  • Mary: "And that's everything we have for this basic lesson!"
  • Yamamura: "Coo? Coo, coo. (Would you like to move on to the advanced lesson next? If not, you can always come back later.)"

Sound Effects Advanced (Lesson 10b)

  • Mary: "As usual, let's talk about the course you just played through."
  • Yamamura: "Coo. (As sound effect will play just one time when you defeat enemy or break a block A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. it's attached to."
  • continued Yamamura: "Coo, coo. (But if you place a sound effect in an enemy that can't be defeated, or an unbreakable course element, it can play over and over agian.)"
  • Mary: "Lots of sound effects can really bring a course to life!"
  • Yamamura: "Coo, coo. (Rather than giving a long explanation, this time I've simply prepared a lot of sound effects to make their uses a bit easier to grasp.)"
  • Yamamura: "Coo, coo, coo. (As you an see, you can set a sound effect to play when the player defeats an enemy--whether with a jump or with a shell GreenShellNSMBW.png--or loses a life."
  • Mary: "Hmm, those uses all actually serve a purpose!"
  • Yamamura: "Coo. Coo... (Precisely. Although you can use sound effects in any manner you so choose.)"
  • continued Yamamura: "Coo, coo. (For this section, I used them to add that extra bit of oomph or to point something out.)"
  • Yamamura: "Coo, coo. (If you add them above hazards like holes or Spike Traps Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style), they'll play if Mario loses a life there.)"
  • Mary: "Now that could really add insult to injury!"
  • Yamamura: "Coo, coo. Coo. (Yes, it's quite devious. Matching the perfect sound effects to the right situation can be very effective.)"
  • Yamamura: "Coo. Coo, coo. (A sound effect can also be placed in a Pipe SMM-NSMBU-WarpPipe.png. This way, the sound effects will play every time something emerges from within.)"
  • Mary: "The ones you've placed here don't have much meaning, do they?"
  • Yamamura: "Coo, coo. Coo. Coo. (You're right--I was just having fun with these. They serve no special purpose. You want to balance using them like this and using them with meaning."
  • continued Yamamura: "Coo, coo. (But always remember, one of the best things about sound effects is being able to just have fun with where you place them.)"
  • continued Yamamura: "Coo, coo, coo. (If you wanted, you could even use them to signal that something dangerous is coming out of a SMM-NSMBU-WarpPipe.png, as I did here.)"
  • Yamamura: "Coo. (The Bonus Music The 12th sound effect's alt version, from Super Mario Maker. here becomes quiter the farther away from it Mario moves.)"
  • continued Yamamura: "Coo. Coo. (There's also more dramatic background music. The Boss Music The 12th sound effect, from Super Mario Maker. sound effect can really spice up a boss fight at the end of your course.)"
  • Mary: "Changing up the music can really change the mood of the course!"
  • Yamamura: "Coo, coo. (If you place a sound effect on a flying Lift SMM-NSMBU-Wing.pngLift icon in Super Mario Maker 2 (New Super Mario Bros. U style)SMM-NSMBU-Wing.png, it will play when Mario jumps onto it.)"
  • Mary: "Oh my, it looks like you can really place sound effects anywhere you want!"
  • Yamamura: "Coo. (You can even put them on Mario himself.)"
  • Mary: "With so many places to put them, I'm afraid I'll have trouble picking the best spots."
  • Yamamura: "Coo, coo. (And even after all that, there will surely still be some spots you would never even consider.)"
  • continued Yamamura: "Coo. Coo. (Placing sound effects is a matter of trial and error. Try and try again until you find the perfect setup for your course.)"
  • Mary: "That's all for this advanced lesson."
  • Yamamura: "Coo, coo. Coo. (Not only this lesson, but that's all we have for the tutorials. Thank you for sticking with us the whole way through.)"
  • continued Yamamura: "Coo, coo. (We have covered a lot of ground, but there are still plenty of fun and interesting disscoveries for you to find on your own.)"
  • continued Yamamura: "Coo! (Half the fun is figuring those things out for yourself!)"
  • Mary: "Remember, you can check these lessons out anytime from the Main Menu!"
  • continued Mary: "If you ever get caught up in some tricky course you're making, feel free to pay us another visit."
  • Yamamura: "Coo. (You're also welcome to stop by if you'd simply like to gaze upon my handsome pigeon visage once more.)"
  • Mary: "Yamamura! (You may be done with these tutorials, but I still have to work with this bird brain.)"
  • continued Mary: "Anyway, we'll see you around! Have fun out there!"
  • Action: It then ends.

Super Mario Challenge

Intro

  • Mary: "Welcome to Super Mario Challenge! I'll take just a moment to explain this mode."
  • continued Mary: "You'll play through 18 worlds of courses in order."
  • continued Mary: "You can't move on to the next course until you clear the current course."
  • Yamamura: "Coo. Coo... Coo, coo! (A fatal mistake will cost you a life. And we all know what happens when you run out of lives... Game over, man!)"
  • continued Yamamura: "Coo, coo. (If you lose all your lives and get a game over, you'll have to start over from the first course of the current world.)"
  • Mary: "Once you've cleared a course, you can replay it anytime you'd like. Just give your old buddy Coursebot a visit and choose Challenge Courses!"
  • Yamamura: "Coo. Coo! (Don't be deceived by the simplicity of Super Mario Challenge. There's more to completing these courses than reaching the goal!)"
  • continued Yamamura: "Coo. (There are additional challenges you can fulfill to earn yourself some pretty fancy medals.)"
  • continued Yamamura: "Coo, coo, coo. (Each course has two different medals, so if you want to be top pigeon around here, you'll need to earn them all!"
  • Mary: "You can also earn medals by replaying courses via Coursebot."
  • Yamamura: "Coo, coo, coo. Coo! (And finally, if you aim to be a master course maker, pay attention to the structure of these courses. They're bound to inspire your own creations!)"
  • Mary: "Ahh, so that's the source of all your power!"
  • afar cM: "Oh, Yamamura! They're about to show the opening scene! I heard it stars Princes Peach, so let's watch!"
  • Yamamura: "Coo, coo! Coo. Coo! (Yes, let's quiet down and watch! We'll see you again once you've cleared World 1. Have fun!"
  • Action: It shows the standard start up for 100 Mario Challenge, but the Goombas go very far until they reach Bowser in World 18. Mario starts.

W1 to W2

  • Mary: "All right, you cleared the first world! Way to go!"
  • Yamamura: "Coo, coo. (As a reward, you have been granted permission to use the Bridge Bridge icon in Super Mario Maker 2 (New Super Mario Bros. U style) and the Lakitu Lakitu icon in Super Mario Maker 2 (New Super Mario Bros. U style) course elements."
  • Mary: "Each time you clear a world, you'll get some more course elements to use in course creation."
  • Yamamura: "Coo, coo. (New course elements can open up a whole new world of course variety, so be sure to try them out.)"
  • Mary: "And keep playing to get even more elements to use!"
  • Yamamura: "Coo. (The key point of World 1 was to get you familiar with the basic controls.)"
  • continued Yamamura: "Coo! Coo, coo. (But things ramp up from here! In World 2 you'll find some underwater courses, and some where you'll need to dash to make it in time.)"
  • continued Yamamura: "Coo, coo Y Button, coo +Control Pad left or right. Coo! (To dash, simply hold down Y Button while moving with +Control Pad left or right. Mario can get moving pretty fast!"
  • Mary: "See you after the next world!"

W2 to W3

  • Mary: "Another world down! You made it look easy!"
  • Yamamura: "Coo, coo, coo. Coo... (The course element you got, Rocky Wrench Rocky Wrench icon in Super Mario Maker 2 (New Super Mario Bros. U style), is a treacherous fiend. If you place in on ground New Super Mario Bros. U-style Ground Block in Super Mario Maker or Hard Blocks A Hard Block from the New Super Mario Bros. U style of Super Mario Maker....)"
  • continued Yamamura: "...coo, coo! (...it will hide in the New Super Mario Bros. U-style Ground Block in Super Mario Maker or A Hard Block from the New Super Mario Bros. U style of Super Mario Maker. and attack Mario with deadly wrenches The Wrench Sticker!)"
  • continued Yamamura: "Coo, coo. (You can't defeat a The Wrench Sticker by jumping atop it, but will eventually disappear.)"
  • Mary: "But don't limit these enemies to the ground. They also make pretty good guards in the Airship course theme!"
  • continued Mary: "Before we go, how about a bit of Rocky Wrench icon in Super Mario Maker 2 (New Super Mario Bros. U style)? Mario can actually stand on top of their manhole covers!... Are you listening Yamamura?"
  • Yamamura: "Coo! Coo. (Hello! I'd like to place an order for my usual pigeon-sized bucket of edamame.)"
  • Mary: "(You can order edamame over the phone now...? And how did he dial in the first place?)"
  • continued Mary: "Well, anyway, we'll see you again after the next world!"

W3 to W4

  • Mary: "Another day, another world! Way to go on clearing this one!"
  • continued Mary: "If you have some time, I'd like to take a moment to explain a few details about Mario's various moves."
  • continued Mary: "As you know, there are four game styles in total. Some moves are only available in certain game styles."
  • Yamamura: "Coo, coo. Coo, coo, coo. Coo... (That's correct, my apprentice. For example, in the Super Mario Bros. style, Mario can't carry shells GreenShellNSMBW.png. However..."
  • continued Yamamura: "...coo, coo! (...in other game styles, Mario is a shell-carrying machine!)"
  • continued Yamamura: "Coo, coo. Coo. Coo! (This isn't the only difference between game styles, of course. But as you play through the courses, you'll pick upon them in on time."
  • continued Yamamura: "Coo, coo, coo. (Now, in World 4, power-up items specific to each game style will appear.)"
  • continued Yamamura: "Coo, coo. (When you get to World 4-4 there's one important you'll need to know if you want to make it through.)"
  • continued Yamamura: "Coo, coo. Coo L Button/R Button coo. (In the New Super Mario Bros. U game style, Mario can do a fancy little spin to get even more distance out of his jump. Simply press L Button/R Button in midair.)"
  • continued Yamamura: "Coo, coo! (This course is designed with that ability in mind, so make sure you pull it off if you want to clear it!)"
  • continued Yamamura: "Coo, coo. (If you're not sure how to use a certain move, you can always check out the manual NSMBU Question Block Render.png.)"
  • Mary: "You can view the manual by selecting NSMBU Question Block Render.png from the Main Menu."
  • continued Mary: "Not to brag, but I'm also the guide for the NSMBU Question Block Render.png. So whether you're in the game or the manual, you'll always find at least one friendly face!"
  • Yamamura: "Coo... Coo, coo? (I'm also in the manual... Mary are you implying my face isn't friendly?)"
  • Mary: "Of course not, Yamamura. Just that you tend to have a, um... a better poker face than me!"
  • Yamamura: "C-c-coo... Coo. Coo? (Hm-hm-hm... A true master plays his cards to the chest. Can you tell me what I'm thinking right now?)"
  • Mary: "Oh, not at all! (As if he's even thinking about anything other than making courses and munching on premium edamame...)"
  • continued Mary: "Anyway, we'll check in with you again after the next world!"

W4 to W5

  • Mary: "Congratulations on clearing another world!"
  • Yamamura: "Coooo... (Nnngh...)"
  • Mary: "Yamamura, are those tears in your eyes?! What's wrong?!"
  • Yamamura: "Coo... (I was starting so intently at the screen, I forgot to blink...)"
  • Mary: "Wow, that's some pretty masterful concentration... You take a moment to just blink, and I'll start explaining the new course elements."
  • continued Mary: "So, you just got the Fire Piranha Plant Fire Piranha Plant icon from Super Mario Maker 2 (New Super Mario Bros. U style). To place it, simply shake the Piranha Plant New Super Mario Bros. U-style Piranha Plant in Super Mario Maker, and presto change-o!"
  • Yamamura: "Coo. (Mushroom Platforms Mushroom Platform icon in Super Mario Maker 2 (New Super Mario Bros. U style) have many similar features to the Semi-Solid Platforms Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style.)"
  • continued Yamamura: "Coo, coo. (You can pass through them from the bottom or sides, but not from the top.)"
  • Mary: "And by shaking the Mushroom Platform icon in Super Mario Maker 2 (New Super Mario Bros. U style), you can change its color! Nothing liven up a course more than a splash of color!"
  • Yamamura: "Coo, coo! Coo! (Next time, on Super Mario Challenge! I hope your skills in shells GreenShellNSMBW.png carrying are up to par!"
  • continued Yamamura: "C-c-coo... Coo, coo... (Hm-hm-hm... If you feel like you need more practice carrying them, you're sure to get plenty in World 5..."
  • Mary: "(Jeez, that was a bit ominious...) We'll see you after you finish up the next world!"

W5 to W6

  • Mary: "All right, another world cleared! Way to go!"
  • continued Mary: "Now, about your new course elements... As the name suggest, the Hidden Block Hidden Block icon in Super Mario Maker 2 (New Super Mario Bros. U style) will be invisible until Mario hits it."
  • Yamamura: "Coo, coo. Coo! (They're good for hiding useful items, like 1-Up Mushrooms SMM-NSMBU-1UP.png and Super Mushroom SMM-NSMBU-SuperMushroom.png. Finding such well-hidden items can really make your day!)"
  • Mary: "Hmm... But if I place a Hidden Block icon in Super Mario Maker 2 (New Super Mario Bros. U style) in a spot a player will jump to when avoiding a hole..."
  • Yamamura: "Coo! C-c-coo, coo! ("They'll hit the block and fall right into my trap! Mwahaha, I'm an evil genius and I want to buy Yamamura premium edamame!")"
  • continued Yamamura: "Coo. Coo! (That's what you were thinking. Admit it!)"
  • Mary: "No, you got it all wrong! (The edamame part, anyway...)"
  • Yamamura: "Coo. Coo. (Dastardly traps such as those are the mark of a true or kind master course maker. People playing you course may appreciate a nicer approach.)"
  • Mary: "Hmph... Fine..."
  • Yamamura: "Coo. Coo! (World 6 will put your acrobatic skills to the test. The use of a trampoline is coming up!)"
  • continued Yamamura: "Coo, coo B Button coo. Coo! (To land a perfect jump, you must press B Button with just the right timing while on a trampoline Trampoline icon in Super Mario Maker 2 (New Super Mario Bros. U style). And be sure to stick the landing.)"
  • Mary: "See you after the next world!"

W6 to W7

  • Mary: "Congratulations! You cleared another world!"
  • Yamamura: "Coo... Coo, coo? (That course element you just received... You're familiar with the Spike Top Spike Top icon in Super Mario Maker 2 (New Super Mario Bros. U style), correct?)"
  • continued Yamamura: "Coo, coo. (Unlike the Spinies Spiny icon in Super Mario Maker 2 (New Super Mario Bros. U style) and Buzzy Beetles Buzzy Beetle icon in Super Mario Maker 2 (New Super Mario Bros. U style), these like to patrol the edges of ground New Super Mario Bros. U-style Ground Block in Super Mario Maker and blocks A Brick Block from the New Super Mario Bros. U style of Super Mario Maker.."
  • continued Yamamura: "Coo, coo, coo. (A Spike Top icon in Super Mario Maker 2 (New Super Mario Bros. U style) can't be defeated by jumping atop it, so to bounce off the top of one without being hurt, do a spin jump.)"
  • Mary: "So that means if you use a spin jump, you can use the Spike Top icon in Super Mario Maker 2 (New Super Mario Bros. U style) like a spring board?"
  • Yamamura: "Coo, coo. Coo. (Correct, my apprentice. You can also use this clever spin jump technique on enemies like Spiny icon in Super Mario Maker 2 (New Super Mario Bros. U style) and Piranha Plants New Super Mario Bros. U-style Piranha Plant in Super Mario Maker."
  • Mary: "World 7 will challenge you with a course that requires the use of Buzzy Mario W9-6 SMM3DS.png."
  • Yamamura: "Coo. Coo! (Mario becomes W9-6 SMM3DS.png by wearing a Buzzy Beetle shell Buzzy Shell icon in Super Mario Maker 2 (New Super Mario Bros. U style) like a helmet. Quite ingenious!)"
  • Mary: "Hit a Buzzy Shell icon in Super Mario Maker 2 (New Super Mario Bros. U style) from below or press +Control Pad down while holding a Buzzy Shell icon in Super Mario Maker 2 (New Super Mario Bros. U style) to equip it."
  • Yamamura: "Coo, coo, coo. Coo... (The helmet will protect W9-6 SMM3DS.png from weapons hurled by enemies and even more treacherous hazards, such as fire breath. Also...)"
  • continued Yamamura: "...coo! (...he'll be able to shatter A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. even as Small Mario SmallMariostandingNSMB.png!)"
  • continued Yamamura: "Coo, coo. (You'll need this technique to complete some upcoming courses, so be sure to get the hang of it.)"
  • continued Yamamura: "Coo, coo. Coo, coo. (Aside from that, you'll be meeting some Chain Chomps Chain Chomp icon in Super Mario Maker 2 (New Super Mario Bros. U style) in World 7. So, here's one last piece of advice.)"
  • continued Yamamura: "Coo, coo. (The Chain Chomp icon in Super Mario Maker 2 (New Super Mario Bros. U style) chains don't hurt Mario, so you only need to worry about that fearsome, chomping head.)"
  • Mary: "And that's a wrap for this world! See you in the next one!"

W7 to W8

  • Mary: "Congratulations on clearing another world! How did you like it?"
  • continued Mary: "So, about that Bob-omb Bob-omb icon in Super Mario Maker 2 (New Super Mario Bros. U style) course element you just got... If Mario jumps onto one, it turns into a pretty dangerous Lit Bob-omb Lit Bob-omb icon from Super Mario Maker 2 (New Super Mario Bros. U style)."
  • continued Mary: "But if you give the Bob-omb icon in Super Mario Maker 2 (New Super Mario Bros. U style) a good shake during course creation, it will turn into a Lit Bob-omb icon from Super Mario Maker 2 (New Super Mario Bros. U style) that you can place!"
  • Yamamura: "Coo, coo. (All blocks A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. within the blast radius will be destroyed, so there are some pretty clever ways to use them in your courses.)"
  • Mary: "Hmm... I wonder how you could put these Arrow Signs Arrow Sign icon in Super Mario Maker 2 (New Super Mario Bros. U style) to a use..."
  • Yamamura: "Coo, coo, coo, coo. (Well, my apprentice, you could use them to show players they can enter a Pipe SMM-NSMBU-WarpPipe.png or to show the main route through a course.)"
  • continued Yamamura: "Coo, coo. (To change the direction the Arrow Sign icon in Super Mario Maker 2 (New Super Mario Bros. U style) points, simply tap its center.)"
  • Mary: "That reminds me, Yamaura. Thank you for the souvenir you bought me from your latest trip."
  • Yamamura: "Coo. Coo. Coo, coo. (My pleasure. It was good to get away and stretch my wings for a bit. Not to mention, the train ride was very relaxing.)"
  • Mary: "So you took the train? I guess that makes sense... I certainly wouldn't want to sprint to my next vacation spot!"
  • continued Mary: "Anyway, we'll see you in the next world!"

W8 to W9

  • Mary: "Congratulations on clearing another world!"
  • continued Mary: "That course in World 8 sure had a lot of coins SMM-NSMBU-Coin.png to grab, huh? There were almost too many to grab them all."
  • continued Mary: "It was like a coinucopia!"
  • Yamamura: "Coo. Coo. (The road onward is still a long one. You would be wise to stock upon some extra lives when those kinds of situations present themselves.)"
  • Mary: "(Yamaura sure did become pretty serious just now...)"
  • Mary: "Anyway, your new course element, the POW Block POW Block icon in Super Mario Maker 2 (New Super Mario Bros. U style), is one of the more iconic items from the Mario game series."
  • Yamamura: "Coo, coo, coo... (If you hit a POW Block icon in Super Mario Maker 2 (New Super Mario Bros. U style) from below, throw it, or hit it with a shell GreenShellNSMBW.png..."
  • continued Yamamura: "...coo, coo. (...all on-screen enemies on the ground will be defeated, and all floating coins SMM-NSMBU-Coin.png will fall to the ground New Super Mario Bros. U-style Ground Block in Super Mario Maker.)"
  • continued Yamamura: "Coo, coo, coo. Coo. (And naturally, Mario can stand atop a POW Block icon in Super Mario Maker 2 (New Super Mario Bros. U style). This means it can be used to reach other locations.)"
  • Mary: "Hmm, I see... So using it for something other than bashing can be a good way to add some secrets to the course!"
  • continued Mary: "That's it for this world! See you next time!"

W9 to W10

  • Mary: "All right, another world down! You're really knocking the mout!"
  • continued Mary: "Yamaura, there you are! You're all dusty -- what have you been getting into?"
  • Yamamura: "Coo. (I was just taking care of some tidying up.)"
  • Mary: "I have noticed you like to keep things awfully clean."
  • Yamamura: "Coo. Coo... (Cleaning is not unlike creating a course. The sense of satisfaction and completion you get for a job well done...)"
  • Mary: "Whether you're making a course or cleaning up, it all just takes a bit of elbow grease!"
  • continued Mary: "So, the course elements you just got! First, the...(Eep...) The Boo Buddies Boo Buddies icon from Super Mario Maker 2 (New Super Mario Bros. U style)... You can place them by giving a Boo a good shake."
  • continued Mary: "And if you shake a trampoline Trampoline icon in Super Mario Maker 2 (New Super Mario Bros. U style), it will become a sideways trampoline Super Mario Maker 2 icon (Super Mario Bros. style)."
  • Yamamura: "Coo, coo, coo. (If you place a Boo icon in Super Mario Maker 2 (New Super Mario Bros. U style) on some sort of terrain, such as ground New Super Mario Bros. U-style Ground Block in Super Mario Maker or a block A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., it will become an enemy known as Stretch SMM-NSMBU-Stretch.png.)"
  • continued Yamamura: "Coo, coo. Coo. (You can't jump on SMM-NSMBU-Stretch.png to defeat them and their movements are difficult to predict. This can make them quite the nuisance.)"
  • continued Yamamura: "Coo, coo, coo. (In World 10, you'll have to ride Yoshi SMM-NSMBU-Yoshi.png or more excitingly, a Shoe Goomba's Shoe Goomba icon in Super Mario Maker 2 (Super Mario Bros. 3 style) shoe to complete some of the courses."
  • continued Yamamura: "Coo: coo, coo B Button, coo, coo! (Pro tip: if you're riding in the flying Shoe Goomba's Shoe Goomba icon in Super Mario Maker 2 (Super Mario Bros. 3 style) shoe, you can press and hold B Button, the jump button, to float in the air for a moment!)"
  • Mary: "And you can always press L Button or R Button to get out of the Shoe Goomba icon in Super Mario Maker 2 (Super Mario Bros. 3 style) shoe or to hop off SMM-NSMBU-Yoshi.png."
  • continued Mary: "That's it for now! We'll see you in the next world!"

W10 to W11

  • Mary: "Congratulations on another world cleared!"
  • continued Mary: "The Ice Block Artwork from an Ice Block, from Super Mario Maker for Nintendo 3DS. you just got will make Mario slip and slide all over the when he walks on them."
  • Yamamura: "Coo, coo. (They're pretty difficult to navigate, so they are the perfect element for creating a tricky course.)"
  • continued Yamamura: "Coo, coo? (It could be quite fun trying to slide your way through a slippery Mario course, don't you think?"
  • continued Yamamura: "CooOOoo! (BrrRRrr!)"
  • Mary: "Oh, Yamaura, are you cold?"
  • Yamamura: "Coo, coo... coo. (With all these Ice Blocks around, it's become just a bit too... coo-l.)"
  • Mary: "(I walked right into that one...) Just...be sure to bundle up..."
  • Yamamura: "Co-co-coo..."
  • Mary: "Well, we'll see you after the next world!"

W11 to W12

  • Mary: "All right, that's another world down!"
  • continued Mary: "Hmm? Oh, I think Yamamura is running a little late again... I wonder where he could be this time."
  • Yamamura: "Coo. Coo. (Sorry I'm late, I had to meet an electrician at my next to have some work done.)"
  • Mary: "(Electrical work in a nest...?) Well, I guess even pigeons can get pretty busy at times..."
  • continued Mary: "Anyway, let's talk about the newest course elements."
  • Yamamura: "Coo, coo. Coo. Coo... (Ah, I see you got the Muncher Muncher icon in Super Mario Maker 2 (New Super Mario Bros. U style). It can't be defeated by jumping atop it...)"
  • continued Yamamura: "...coo, coo. Coo, coo, coo! (or with a fireball, meaning the powerful Fire Flower SMM-NSMBU-FireFlower.png is no help. Even more concerning, it can't be destoyed with a Super Star SMM-NSMBU-Star.png, either!)"
  • continued Yamamura: "Coo, coo. (In fact, it is no exaggeration to claim that these are the toughest enemies in the entire Mario game series.)"
  • continued Yamamura: "Coo. Coo. (But do not despair when you see them in a course. There is a way to defeat these fearsome foes.)"
  • continued Yamamura: "Coo, coo. Coo. (While wearing a Big Shoe Goomba's Shoe Goomba icon in Super Mario Maker 2 (Super Mario Bros. 3 style) shoe, Mario can perform a ground pound. This creates a gust (gust image needed) that attacks in both directions.)"
  • continued Yamamura: "Coo. (The mighty (gust image needed) is the only attack powerful enough to defeat the wicked Muncher icon in Super Mario Maker 2 (New Super Mario Bros. U style).)"
  • continued Yamamura: "Coo, coo. (But even if you can't defeat Muncher icon in Super Mario Maker 2 (New Super Mario Bros. U style), remember that SMM-NSMBU-Yoshi.png or a Shoe Goomba's Shoe Goomba icon in Super Mario Maker 2 (Super Mario Bros. 3 style) shoe can walk safely atop them.)"
  • Mary: "Ohh, I see! So you could make a puzzle! If you create a course with Muncher icon in Super Mario Maker 2 (New Super Mario Bros. U style) as an obstacle and leave SMM-NSMBU-Yoshi.png or a Shoe Goomba icon in Super Mario Maker 2 (Super Mario Bros. 3 style) lying around, you can leave it up to the player to figure out!"
  • continued Mary: "That's it for now. See you next world!"

W12 to W13

  • Yamamura: "Coo! (Congratulations on clearing this world!)"
  • Mary: "Hey, that's my line!"
  • Yamamura: "Coo. Coo. Coo? (I thought I'd give it a shot. I wanted to try it at least once. Would you like to try one of my lines?)"
  • Mary: "Po po, po po. Po! (??? ???, ??? ???. ???!)"
  • Yamamura: "Coo. Coo, coo. Coo, coo! Coo. (Your pronunciation is all wrong. It's "coo", not "po." Anyway, let's talk about the new course element, the P Warp Door P Warp Door icon from Super Mario Maker 2 (New Super Mario Bros. U style).)"
  • continued Yamamura: "Coo. Coo. (P Warp Door icon from Super Mario Maker 2 (New Super Mario Bros. U style) is a door that only appears only while a P Switch P Switch icon in Super Mario Maker 2 (New Super Mario Bros. U style) is active. One is activated by jumping a top it.)"
  • continued Yamamura: "Coo, coo, coo. Coo. (If you can't find a P Warp Door icon from Super Mario Maker 2 (New Super Mario Bros. U style) on the course, search for the white dotted outline of a door P Warp Door icon from Super Mario Maker 2 (New Super Mario Bros. U style)(dotted). This is a tell tale sign that there's a P Warp Door icon from Super Mario Maker 2 (New Super Mario Bros. U style) in that location.)"
  • continued Yamamura: "Coo. (Think of the P Switch icon in Super Mario Maker 2 (New Super Mario Bros. U style) as a key that unlocks the P Warp Door icon from Super Mario Maker 2 (New Super Mario Bros. U style).)"
  • continued Yamamura: "Coo. (This makes the P Warp Door icon from Super Mario Maker 2 (New Super Mario Bros. U style) a great element to include in a puzzle-heavy course.)"
  • continued Yamamura: "Coo: coo, coo. Coo! (Just remember: if you place down a P Warp Door icon from Super Mario Maker 2 (New Super Mario Bros. U style), don't forget to also place the P Switch icon in Super Mario Maker 2 (New Super Mario Bros. U style). A door without a key doesn't help anyone!)"
  • Mary: "That's it for this world. We'll see you in the next one!"

W13 to W14

  • Mary: "Congratulations on yet another world clear!"
  • continued Mary: "Yamamura, your feathers are looking particularly well preened today!"
  • Yamamura: "Coo. Coo. (I'm glad you noticed. I've been trying a new shampoo lately.)"
  • Mary: "It smells just lovely! Maybe I'll try it out. (As long as it isn't a pigeon-only shampoo...)"
  • Yamamura: "Coo, coo. Coo. (So, the latest course element is the Cannon Cannon icon in Super Mario Maker 2 (New Super Mario Bros. U style). When you place it, it must be on some ground New Super Mario Bros. U-style Ground Block in Super Mario Maker or next to a Hard Block.)"
  • continued Yamamura: "Coo. (You can change the direction of the Cannon icon in Super Mario Maker 2 (New Super Mario Bros. U style).)"
  • continued Yamamura: "Coo. Coo! (You can also place Cannon icon in Super Mario Maker 2 (New Super Mario Bros. U style) on a wall or ceiling. This means they can fire in all directions!)"
  • continued Yamamura: "Coo, coo. (No matter what it's attached to, simply tap the Cannon icon in Super Mario Maker 2 (New Super Mario Bros. U style) to change the direction it will fire.)"
  • Mary: "The Cannon icon in Super Mario Maker 2 (New Super Mario Bros. U style) is a great course element to include in the Airship or Castle course themes!"
  • continued Mary: "That's all we have for now. See you next time!"

W14 to W15

  • Mary: "Congratulations on clearing another world!"
  • Yamamura: "Zzzz... Co-co-co-cooooo... Zz-zzz... Co-co-co-cooooo... *drool*"
  • Mary: "Yamamura! Are you sleeping?!"
  • Yamamura: "Coo?! Coo, coo! (Wha--?! No, I wouldn't dream of napping on the job!)"
  • continued Yamamura: "Coo... coo... coo! (I was meerly... deep in concentration... Please do not interrupt your sensei's intense thought process!)"
  • Mary: "I know we've been through a lot of these worlds by now, but please try to remain professional, Yamamura."
  • continued Mary: "Would you like to say anything about the new course elements?"
  • Yamamura: "Coo, coo. (Unless the course features autoscroll you can always go backward in a course.)"
  • continued Yamamura: "Coo, coo. (So if you're making a course and there's a spot you don't want players to be able to get back to, a One-Way Wall can be a useful trick.)"
  • continued Yamamura: "Coo, coo, coo! Coo, coo, coo. (now as far as the Koopa Clown Car Junior Clown Car icon in Super Mario Maker 2 (New Super Mario Bros. U style) goes, more than just Mario can be placed inside! Enemies, coins SMM-NSMBU-Coin.png -- all sorts of elements can go for a ride.)"
  • Mary: "(Yamamura's not being his usual dramatic self... He must be pretty tired.)"
  • continued Mary: "We'll see you in the next world. After I get some caffine into this old bird!"

W15 to W16

  • Mary: "Congratulations on another world cleared!"
  • Yamamura: "Coo, coo... Coo. (Mary, I must confess... All this edameme I've been eating has put me out of shape.)"
  • Mary: "Why do you say that? You don't look any different than you usually do."
  • Yamamura: "Coo. (I have a pigeon race coming up, and my flight speed has drastically declined since we've started the challenge worlds.)"
  • Mary: "Hmm... Well, have you tried running the wrong way on a Conveyor Belt Conveyor Belt icon in Super Mario Maker 2 (New Super Mario Bros. U style)?"
  • Yamamura: "Coo, coo. (Running is a good idea, but going the wrong way on a Conveyor Belt icon in Super Mario Maker 2 (New Super Mario Bros. U style) sounds too tiring.)"
  • Mary: "We humans do it all the time! You just need to put your mind to it, Yamamura!"
  • continued Mary: "Maybe explaining how the Conveyor Belt icon in Super Mario Maker 2 (New Super Mario Bros. U style) works will put you in the mood."
  • Yamamura: "Coo. (Simply shake a Conveyor Belt icon in Super Mario Maker 2 (New Super Mario Bros. U style) to change its speed.)"
  • continued Yamamura: "Coo, coo. (And if you tap the arrow icon on the Conveyor Belt icon in Super Mario Maker 2 (New Super Mario Bros. U style), you'll change it's direction.)"
  • continued Yamamura: "Coo, Coo. (If you boost the speed of a Conveyor Belt icon in Super Mario Maker 2 (New Super Mario Bros. U style), it will become so fast Mario must dash to make more progress moving forward."
  • continued Yamamura: "Coo, coo. Coo. (So by changing it speed, you can make it easier or more harder for Mario to move through the course. Or just place enemies on it...)"
  • continued Yamamura: "Coo. (It really can add quite a bit of variation to your courses!)"
  • Mary: "Ohh, I see! Just throwing in some Conveyor Belt icon in Super Mario Maker 2 (New Super Mario Bros. U style) can really add some extra depth to your course!"
  • continued Mary: "Sounds good, Yamamura! See you after the next world!"

W16 to W17

  • Mary: "All right, another world down! The finish line is within sight!"
  • Yamamura: "Coo, coo, coo. (The element you just got, the [[Spiny Shell (red)|Spiny Shell) Spiny Shell icon in Super Mario Maker 2 (New Super Mario Bros. U style), can be placed in a course by shaking a Spiny Spiny icon in Super Mario Maker 2 (New Super Mario Bros. U style).)"
  • continued Yamamura: "Coo, coo +Control Pad down, coo. (To become Spiny Mario Official artwork, from Super Mario Maker., jump into a Spiny Shell icon in Super Mario Maker 2 (New Super Mario Bros. U style) from below or press +Control Pad down while holding a Spiny Shell icon in Super Mario Maker 2 (New Super Mario Bros. U style).)"
  • continued Yamamura: "Coo, coo. (To place a Grinder Grinder icon in Super Mario Maker 2 (New Super Mario Bros. U style), simply give a Bumper Bumper icon in Super Mario Maker 2 (New Super Mario Bros. U style) a good shake.)"
  • continued Yamamura: "Coo, coo. Coo. (Bumper icon in Super Mario Maker 2 (New Super Mario Bros. U style) are like big rubber rings. They're pretty bouncy, so Mario will bounce off upon touching them. Clearing them requires carefully timing jumps.)"
  • continued Yamamura: "Coo, coo B Button, coo. (To do a high jump off a Bumper icon in Super Mario Maker 2 (New Super Mario Bros. U style), you need to press B Button with just the right timing as you land on one.)"
  • continued Yamamura: "Coo: Coo. Coo! (But be warned: Enemies aren't affected by Bumper icon in Super Mario Maker 2 (New Super Mario Bros. U style). They'll pass straight though.)"
  • continued Yamamura: "Coo. (Lava Lifts Lava Lift icon in Super Mario Maker 2 (New Super Mario Bros. U style) are lifts that start moving once Mario gets on.)"
  • continued Yamamura: "Coo, coo? Coo! Coo, coo! (Seems pretty standard, right? Wrong! Before long a Lava Lift icon in Super Mario Maker 2 (New Super Mario Bros. U style) will start to fall apart, bringing Mario's joy ride to a halt!)"
  • continued Yamamura: "Coo, coo. Coo. (Shake a Lava Lift icon in Super Mario Maker 2 (New Super Mario Bros. U style) to turn it into a Fast Lava Lift Fast Lava Lift icon from Super Mario Maker 2 (New Super Mario Bros. U style).)"
  • continued Yamamura: "Coo, coo, coo. (Unlike Lava Lift icon in Super Mario Maker 2 (New Super Mario Bros. U style), Fast Lava Lift icon from Super Mario Maker 2 (New Super Mario Bros. U style) don't fall, so you can travel a lot farther on them.)"
  • Mary: "I mean to ask, Yamamura... How's your diet going?"
  • Yamamura: "Coo! Coo! (Very well! I'm on one of the most popular diet plans! *munch munch*)"
  • Mary: "But you're eating more edameme than usual! You're even eating some right now!"
  • Yamamura: "Coo! Coo! Coo! Coo! (I can eat as much as I want while I workout! Ten wing flaps! Ten head bobs! Ten statue squats!)"
  • Mary: "(I think he needs to rethink this exercise plan...)"
  • continued Mary: "Anyway, we'll see you in the next world!"

W17 to W18

  • Mary: "Congratulations on clearing that world! How'd you like it?"
  • Yamamura: "Coo. Coo. (The course element you just got is the Skewer Skewer icon in Super Mario Maker 2 (New Super Mario Bros. U style). It extends at regular intervals.)"
  • continued Yamamura: "Coo, coo. (Skewer icon in Super Mario Maker 2 (New Super Mario Bros. U style) are pretty large course elements, so they can be useful if you want to keep Mario cornered.)"
  • continued Yamamura: "Coo, coo. (The Skewer icon in Super Mario Maker 2 (New Super Mario Bros. U style) can make short work of Mario, but enemies can't be damaged by them.)"
  • Mary: "Hey, this is it! Up next is the final world!"
  • Yamamura: "Coo. (The final world will put to test every skill you've learned up until now.)"
  • continued Yamamura: "Coo, coo. (If you remember all I've taught you, I am confident you can rise to the challenge.)"
  • Mary: "We'll see you again once you've cleared the final world. Good luck!"

Ending

  • Mary: "Congratulations on clearing that final world! Wow, you really made it this far!"
  • Yamamura: "Coo, coo! (Yes, congratulations!)"
  • continued Yamamura: "Coo. Coo. (Those new course elements are the Key Key icon in Super Mario Maker 2 (New Super Mario Bros. U style) and the Key Door Key Door icon from Super Mario Maker 2 (New Super Mario Bros. U style). I'll explain a bit about them."
  • continued Yamamura: "Coo, coo. (As the name suggest, you need a Key icon in Super Mario Maker 2 (New Super Mario Bros. U style) to open a Key Door icon from Super Mario Maker 2 (New Super Mario Bros. U style).)"
  • continued Yamamura: "Coo. (You can create a tricky puzzle course by hiding a Key icon in Super Mario Maker 2 (New Super Mario Bros. U style) and making the player find it.)"
  • Mary: "You could hide a Key icon in Super Mario Maker 2 (New Super Mario Bros. U style) pretty much anywhere, like inside blocks A Brick Block from the New Super Mario Bros. U style of Super Mario Maker.."
  • continued Mary: "Hmmm, is there anything else we should tell people to look out for when using Key icon in Super Mario Maker 2 (New Super Mario Bros. U style)?"
  • Yamamura: "Coo! Coo coo. Coo. (There certainly is! For one, be careful where you hide the Key icon in Super Mario Maker 2 (New Super Mario Bros. U style). If you put it in a place players can't reach, they won't be able to complete the course.)"
  • continued Yamamura: "Coo. Coo? (Imagine you hide the Key icon in Super Mario Maker 2 (New Super Mario Bros. U style) on a wandering enemy. What if it wanders to a place Mario can't get to?)"
  • continued Yamamura: "Coo! (The player won't be able to get the Key icon in Super Mario Maker 2 (New Super Mario Bros. U style) and will surely rage quit your course!)"
  • Mary: "Ohh, that's a good tip... Is there anything else?"
  • Yamamura: "Coo. Coo, coo. (A Key icon in Super Mario Maker 2 (New Super Mario Bros. U style) can be used just once. It disappears upon opening a Key Door icon from Super Mario Maker 2 (New Super Mario Bros. U style), so be sure to place one Key icon in Super Mario Maker 2 (New Super Mario Bros. U style) for each Key Door icon from Super Mario Maker 2 (New Super Mario Bros. U style).)"
  • continued Yamamura: "Coo, coo! (If there aren't enough Key icon in Super Mario Maker 2 (New Super Mario Bros. U style) to open all the Key Door icon from Super Mario Maker 2 (New Super Mario Bros. U style), the player will be unable to progress and may spend the rest of the time searching for the last Key!)"
  • Mary: "I see! So, even if you can't find good hiding places for all of them..."
  • continued Mary: "...always be sure to include one Key icon in Super Mario Maker 2 (New Super Mario Bros. U style) for every Key Door icon from Super Mario Maker 2 (New Super Mario Bros. U style)!"
  • Yamamura: "Coo, coo. (Now that you've completed the last world and rescued Princess Peach, it will be nice to take a short breather.)"
  • continued Yamamura: "Coo, Coo! Coo (By creating courses, that is! Remember all I've taught you about elements you got from Super Mario Challenge, and make me proud.)"
  • Mary: "It's been a pleasure guiding you through these worlds. See you again soon!"
  • Yamamura: "Coo, coo! (So long for now, my newest apprentice!)"
  • Action: Mario walks to Peach.
  • Peach: "Thank you, Mario. You're my hero."
  • Action: Credits roll. After the credits, a "TO BE CONTINUED..." appears.

Conditional

Condition: If the player doesn't use Assist Items (before Mario rescues Peach)

  • Yamamura: "Coo, coo. Coo! (For completing Super Mario Challenge without using a single Assist Item I hearby present you with this: Yamamura costume pose in Super Mario Maker. It's premium!)"

After credits (a)

  • Yamamura: "Coo, coo, coo... Coo, coo! (Hm-hm-hm... You've done well, my apprentice, but you still have a long way to go... I have taught you everything you know, but not everything I know!)"
  • continued Yamamura: "Coo, coo. (There lies beyond these 18 worlds a 19th world, hidden from all except those masterful enough to reach its shores.)"
  • continued Yamamura: "Coo? Coo! (Have you figured out how to access it yet? You must collect at least 40 medals before your visage will be blessed by its magnificent radiance.)"
  • Mary: "(There he goes again, being a total Dramamura...) Once you've collected enough medals, you can play these hidden courses in Challenge Course via Coursebot."
  • Yamamura: "Coo, coo, coo. (These courses are pretty touch, but if you're brave enough to conquer them all, you'll get the last few course elements.)"
  • Mary: "If you find yourself short on medals, you can always replay some courses via Coursebot to clean up the last few."
  • Yamamura: "Coo! Coo. (And don't forget about the Yamamura lessons! They're always available for review in case you need a refresher.)"
  • Mary: "Well, that's just about it! Yamamura and I are going to grab some edamame, so feel free to keep enjoying the game while we're out. You can always find us in the lessons!"

After credits (b)

  • Yamamura: "Coo. Coo! Coo (It looks like the secret world is open. And you've already collected some medals! You're most mastereful than I thought."
  • Mary: "Keep up the good work!"
  • Yamamura: "Coo, coo? (If you're looking for a goal to really test yourself against, why don't you aim to collect every single medal?"
  • continued Yamamura: "Coo. (I have just a few final pieces of course-creation advice to impose to you."
  • continued Yamamura: "Coo. (As you play through Super Mario Challenge and other's courses, be sure to keep an eye out for interesting techniques and ideas.)"
  • continued Yamamura: "Coo. Coo, coo. (But more importantly, pay attention to how others play your courses. Your friends may spot things you didn't notice or intend, so get their advice.)"
  • Mary: "There sure are a lot of things to keep in mind when creating courses, huh?"
  • Yamamura: "Coo, coo. (This is true, my apprentice. It is both great joy and the great burden of a master course creator.)"
  • Mary: "I guess course creation can be a pretty deep subject! Well, anyway, we'll see you soon!"

The End