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<noinclude>'''Please read:''' If you are going to replace the current information on the Featured template, please see [[Template:UpcomingFA|here]] before doing that and look at which order our next FAs will be put on this page. [[Category:Main page templates]]</noinclude>{{featured-image|dkjunglb.jpg|150x150px}}
<noinclude>'''Please read:''' If you are going to replace the current information on the Featured template, please see [[Template:UpcomingFA|here]] before doing that and look at which order our next FAs will be put on this page. [[Category:Main page templates]]</noinclude>{{featured-image|SMM-NSMBUSkewer.png|150px}}
'''''[[Donkey Kong Jungle Beat]]''''' is a {{wp|2.5D}} [[Genre#Platform|platformer]] in the ''[[Donkey Kong (franchise)|Donkey Kong]]'' franchise for the [[Nintendo GameCube]]. The game's main gimmick stems from the use of the [[Nintendo GameCube#DK Bongos|DK Bongos]] controller, previously affiliated with ''[[Donkey Konga]]'', as the recommended controller, though a standard [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]] may still be used. It is the first console ''Donkey Kong'' platformer since the release of ''[[Donkey Kong Country]]'' to not be developed by [[Rare Ltd.|Rare]], since the company, which lost the rights to the ''Donkey Kong'' series due to the fact that it was trademarked by Nintendo, was bought out by {{wp|Microsoft}}. Due to the change in developers, ''Donkey Kong Jungle Beat'' was very different than the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' games in gameplay, characters, and, perhaps most notably, the personality of [[Donkey Kong]], who is shown to be more aggressive than in past titles. This was also the first game to be given the "E10+" rating from the ESRB.
'''[[Skewer]]s''' (also known as '''Spikes''' and '''Spike Pillars''') are gray, blue, black or green metallic pillars with spikes on them, serving as major, indestructible course obstacles. They primarily appear in castle and tower levels, usually later in the game, with some exceptions. First appearing in ''[[Super Mario World]]'', their attack patterns are moving in a single direction, either vertically or horizontally, and they can either power-down [[Mario]] if they touch him or crush him for an instant life loss. In ''[[Super Mario World: Super Mario Advance 2]]'' and later titles, however, the Skewers can only power-down Mario. Unlike some other obstacles of the same manner, Mario can run through them if he is invincible or is undergoing post-damage invincibility frames.

Latest revision as of 06:40, February 1, 2025

Please read: If you are going to replace the current information on the Featured template, please see here before doing that and look at which order our next FAs will be put on this page.

Super Mario Maker (New Super Mario Bros. U style) Skewer

Skewers (also known as Spikes and Spike Pillars) are gray, blue, black or green metallic pillars with spikes on them, serving as major, indestructible course obstacles. They primarily appear in castle and tower levels, usually later in the game, with some exceptions. First appearing in Super Mario World, their attack patterns are moving in a single direction, either vertically or horizontally, and they can either power-down Mario if they touch him or crush him for an instant life loss. In Super Mario World: Super Mario Advance 2 and later titles, however, the Skewers can only power-down Mario. Unlike some other obstacles of the same manner, Mario can run through them if he is invincible or is undergoing post-damage invincibility frames.