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[[File:MPS Chance Time.jpg|thumb|Chance Time in ''[[Mario Party Superstars]]'']]
{{quote|Amazing comebacks are always possible with Chance Time! Make good use of it!|Tumble|Mario Party 3}}
'''Chance Time''' is a [[board (Mario Party series)|board]] event triggered by landing on a [[Chance Time Space]] in the [[Mario Party (series)|''Mario Party'' series]]. The player landing on the space plays a small minigame that transfers [[coin]]s and/or [[Star (Mario Party series)|Star]]s between themselves or other players. Chance Time has the potential to drastically alter the course of a game, making it a very risky gamble.
In ''[[Mario Party 5]]'' and ''[[Mario Party 6]]'', Chance Time is automatically canceled in team battles if the chosen giver and receiver are both on the same team.
==History==
===''Mario Party''===
[[File:MP1 Chance Time.png|thumb|Results of Chance Time in ''Mario Party'']]
The first ''[[Mario Party]]'' establishes Chance Time as rolling three Dice Blocks, lined up from left to right. The left and right blocks correspond to the four player characters in the game, while the middle one specifies how many coins or Stars one must give to the other. The player landing on the "! Space" can roll the dice in any order. Selecting a character on either side block removes the character from the other side, so they cannot appear on both at once. The blocks speed up after each roll; it is fairly easy to select a specific outcome for the first roll, but it is rather difficult for the second and practically impossible for the third.
In addition, one of the possible [[Bowser Space]] events is '''Bowser's Chance Time'''. Here, the blocks spin uncontrollably fast from the outset, the middle block's options are to only give coins from left to right, and the right block is preset to [[Bowser]]. If the loser has no coins, Bowser will give them 10 coins out of pity.
The possible transactions include:
* 10 coins →
* ← 10 coins
* 20 coins →
* ← 20 coins
* 30 coins →
* ← 30 coins
* 1 Star →
* ← 1 Star
* ↔ all coins
* ↔ all Stars
====Gallery====
=====Introduction=====
<gallery>
Chance Time Intro MP1.png
</gallery>
=====Icons=====
<gallery>
Mario Chance Time MP1.png
Luigi Chance Time MP1.png
Peach Chance Time MP1.png
Yoshi Chance Time MP1.png
Wario Chance Time MP1.png
DK Chance Time MP1.png
Bowser Chance Time MP1.png
Right 10 coins Chance Time MP1.png
Left 10 coins Chance Time MP1.png
Right 20 coins Chance Time MP1.png
Left 20 coins Chance Time MP1.png
Right 30 coins Chance Time MP1.png
Left 30 coins Chance Time MP1.png
Right Star Chance Time MP1.png
Left Star Chance Time MP1.png
Exchange coins Chance Time MP1.png
Exchange Stars Chance Time MP1.png
</gallery>
===''Mario Party 2''===
[[File:Chance Time BG MP2.png|thumb|Regular Chance Time in ''Mario Party 2'']]
[[File:Bowser Chance Time.png|thumb|Bowser's Chance Time in ''Mario Party 2'']]
[[File:Bowser Chance Time.png|thumb|Bowser's Chance Time in ''Mario Party 2'']]
[[File:Mp4fortunespace6.png|thumb|left|The Reversal of Fortune as seen in ''Mario Party 4'']]
Chance Time in ''[[Mario Party 2]]'' is mostly unchanged from the previous game. The main difference is that the middle block's fixed order of results is longer before repeating and can be of a few different patterns, so getting something in particular is more difficult.
'''Chance Time''' is one of the features in the first ''[[Mario Party]]'' game, where players can change the course of the game a little, or even totally. All they have to do is land on the [[Chance Time Space]] to play. The players have to hit three orange blocks to decide what will happen. Two of the blocks have pictures of all four players' heads, and the one in the middle shows what they are swapping ([[coin]]s or [[Star]]s). The players can hit the blocks in any order, but whatever the order, the remaining blocks spin faster with each block hit. In ''[[Mario Party 2]]'', the way it is played remains the same, but with a few aesthetic changes, along with giving three coins (now the lowest to give coin-wise) as well as the introduction of trading both coins and stars as additional options.
 
Bowser's Chance Time also appears and remains unchanged.
 
The possible transactions include:
* 3 coins → (only during the first 5 turns)
* ← 3 coins (only during the first 5 turns)
* 10 coins → (only during Bowser's Chance Time)
* 20 coins →
* ← 20 coins
* 30 coins →
* ← 30 coins
* 40 coins → (only during Bowser's Chance Time)
* 1 Star →
* ← 1 Star
* ↔ all coins
* ↔ all Stars
* ↔ all coins and Stars (only after the first 5 turns)
 
====Gallery====
=====Introduction=====
<gallery>
Chance Time Intro MP2.png
Chance Time Intro Bowser MP2.png
</gallery>
 
=====Icons=====
<gallery>
Mario Chance Time MP2.png
Luigi Chance Time MP2.png
Peach Chance Time MP2.png
Yoshi Chance Time MP2.png
Wario Chance Time MP2.png
DK Chance Time MP2.png
Right 3 coins Chance Time MP2.png
Left 3 coins Chance Time MP2.png
Right 20 coins Chance Time MP2.png
Left 20 coins Chance Time MP2.png
Right 30 coins Chance Time MP2.png
Left 30 coins Chance Time MP2.png
Right Star Chance Time MP2.png
Left Star Chance Time MP2.png
Exchange coins Chance Time MP2.png
Exchange Stars Chance Time MP2.png
</gallery>
 
===''Mario Party 3''===
[[File:Chance Time BG MP3.png|thumb]]
In ''[[Mario Party 3]]'', the general mechanics of Chance Time are mostly the same but with a significant change: The player does not have control of which order they hit the blocks. Instead, they strike a single block attached to a slot machine-like device, with it being predetermined which block will stop. The game also specifies who the giver and receiver are, rather than either direction being possible, and there are no "swap" options.
 
The possible transactions include:
* 1 coin →
* 10 coins → (only before the last 5 turns)
* 20 coins →
* 30 coins → (only after the first 5 turns)
* 1 Star →
* 2 Stars →
* 3 Stars → (only after the first 5 turns)
* all coins →
* all Stars →
 
====Gallery====
<gallery>
Chance Time logo MP3.png
Chance Time Intro MP3.png
Chance Time Roulette Machine.png
Chance Block MP3.png
</gallery>
 
=====Icons=====
<gallery>
Mario Chance Time MP3.png
Luigi Chance Time MP3.png
Peach Chance Time MP3.png
Yoshi Chance Time MP3.png
Wario Chance Time MP3.png
DK Chance Time MP3.png
Daisy Chance Time MP3.png
Waluigi Chance Time MP3.png
Right 1 coin Chance Time MP3.png
Right 10 coins Chance Time MP3.png
Right 20 coins Chance Time MP3.png
Right 30 coins Chance Time MP3.png
Right Star Chance Time MP3.png
Right 2 Stars Chance Time MP3.png
Right 3 Stars Chance Time MP3.png
Exchange coins Chance Time MP3.png
Exchange Stars Chance Time MP3.png
</gallery>
 
===''Mario Party 4''===
[[File:Three Pinball Table Level Backgrounds (Day To Night).png|thumb|Three level backgrounds]]
[[File:Mp4fortunespace6.png|thumb|Reversal of Fortune as seen in ''Mario Party 4'']]
''[[Mario Party 4]]'' reworks Chance Time into '''Reversal of Fortune'''. Instead of hitting blocks, the player uses a pinball machine to launch a ball into a slot that determines what happens. For each of three pinball boards, the player can choose how much power to launch the ball with using {{button|gcn|Stick}}, pressing {{button|gcn|A}} to launch the ball. The game also applies a significant random component to the ball strength, so it is not possible for the player to control what happens in any feasible way, execpt for the final table, where a full power shot has drastically higher odds for a coin swap. The order is also fixed; the giver is always chosen first, followed by the receiver, and then the quantity.
 
The possible transactions include:
* 20 coins →
* 1 Star →
* 2 Stars →
* ↔ all coins
* ↔ all Stars
* ↔ all coins and Stars
 
====Gallery====
<gallery>
Reversal of Fortune logo.png
</gallery>
 
====Icons====
<gallery>
Mario Reversal of Fortune MP4.png
Luigi Reversal of Fortune MP4.png
Peach Reversal of Fortune MP4.png
Yoshi Reversal of Fortune MP4.png
Wario Reversal of Fortune MP4.png
DK Reversal of Fortune MP4.png
Daisy Reversal of Fortune MP4.png
Waluigi Reversal of Fortune MP4.png
Right 20 coins Reversal of Fortune MP4.png
Right Star Reversal of Fortune MP4.png
Right 2 Stars Reversal of Fortune MP4.png
Exchange coins Reversal of Fortune MP4.png
Exchange Stars Reversal of Fortune MP4.png
Exchange coins and Stars Reversal of Fortune MP4.png
</gallery>
 
===''Mario Party 5''===
{{image|section=y|Gameplay of the Chance Roulette}}
The '''Chance Roulette''' in ''[[Mario Party 5]]'' behaves much like in ''Mario Party 3''; the player hits a single block to determine the three results in a predetermined order. Like in ''Mario Party 4'', the order is fixed to "left, right, middle," and the roulette cycles too quickly for the player to time anything on purpose. The main difference is that there is a significant bias towards the left side being the receiver, rather than it being equally likely for wealth to be going in either direction. In addition, if the player activates the event by using a [[Chance Capsule]] on themselves (for 20 coins), they are automatically placed on the left side. As a result, a self-used capsule applies a notable boost in the chances of something good happening to the player.
 
The possible transactions include:
* 20 coins →
* ← 20 coins
* ← 1 Star
* ← 2 Stars
* ↔ all coins
* ↔ all Stars
* ↔ all coins and Stars
 
====Icons====
<gallery>
Mario Chance Roulette MP5.png
Luigi Chance Roulette MP5.png
Peach Chance Roulette MP5.png
Yoshi Chance Roulette MP5.png
Wario Chance Roulette MP5.png
Daisy Chance Roulette MP5.png
Waluigi Chance Roulette MP5.png
Toad Chance Roulette MP5.png
Boo Chance Roulette MP5.png
Koopa Kid Chance Roulette MP5.png
Right 20 coins Chance Roulette MP5.png
Left 20 coins Chance Roulette MP5.png
Left 1 Star Chance Roulette MP5.png
Left 2 Stars Chance Roulette MP5.png
Exchange coins Chance Roulette MP5.png
Exchange Stars Chance Roulette MP5.png
Exchange coins and Stars Chance Roulette MP5.png
</gallery>
 
===''Mario Party 6''===
[[File:Round of Miracles - MP6.png|thumb|Right|The Round of Miracles]]
The '''Round of Miracles''' in ''[[Mario Party 6]]'' is effectively identical to the Chance Roulette in ''Mario Party 5''. However, just like in ''Mario Party 3'', there is effectively a predetermined giver and receiver.
 
The possible transactions include:
* 20 coins →
* 1 Star →
* 2 Stars →
* ↔ all coins
* ↔ all Stars
* ↔ all coins and Stars
 
====Icons====
<gallery>
Mario Round of Miracles MP6.png
Luigi Round of Miracles MP6.png
Peach Round of Miracles MP6.png
Yoshi Round of Miracles MP6.png
Wario Round of Miracles MP6.png
Daisy Round of Miracles MP6.png
Waluigi Round of Miracles MP6.png
Toad Round of Miracles MP6.png
Boo Round of Miracles MP6.png
Koopa Kid Round of Miracles MP6.png
Toadette Round of Miracles MP6.png
Right 20 coins Round of Miracles MP6.png
Right Star Round of Miracles MP6.png
Right 2 Stars Round of Miracles MP6.png
Exchange coins Round of Miracles MP6.png
Exchange Stars Round of Miracles MP6.png
Exchange coins and Stars Round of Miracles MP6.png
</gallery>
 
===''Mario Party Superstars''===
After a long absence, Chance Time returns in ''[[Mario Party Superstars]]''. It behaves in a combination of both the original ''Mario Party'' and ''Mario Party 2'' iterations: three blocks of fixed cycles that start slow and speed up and can be hit in any order (as in ''Mario Party''), with the middle block's outcomes being identical to those found in ''Mario Party 2''.


Also in ''Mario Party'' and ''Mario Party 2'', [[Bowser]] has his own Chance Time event appropriately titled '''Bowser's Chance Time'''. This game can be played by landing on a [[Bowser Space]] and having Bowser's event roulette stop on this option. It is played the same as regular Chance Time, except the block on the right always displays Bowser's face and every option on the middle block results in something being given to Bowser. However, the players cannot lose one of their stars; only coins can be given to Bowser. Both the left and the middle blocks also spin extremely fast instead of getting gradually faster like in the regular Chance Time.
The possible transactions include:
* 3 coins →
* ← 3 coins
* 20 coins →
* ← 20 coins
* 30 coins →
* ← 30 coins
* 1 Star →
* ← 1 Star
* ↔ all coins
* ↔ all Stars
* ↔ all coins and Stars


In ''[[Mario Party 3]]'', the event is still called Chance Time, but gameplay is slightly different. Players have to hit a [[! Block]] to stop the pictures on the mushroom slot machine in the back from spinning to determine the outcome. On the left shows the player who is giving something away, and on the right shows the player who receives the prize. The bottom shows the prize itself (again, coins and Stars). Instead of the player choosing, however, the computer randomly chooses the order, with the first slot spinning slow, the second spinning faster, and the third spinning extremely fast.
====Icons====
<gallery>
Mario Chance Time MPS.png
Luigi Chance Time MPS.png
Peach Chance Time MPS.png
Daisy Chance Time MPS.png
Wario Chance Time MPS.png
Waluigi Chance Time MPS.png
Yoshi Chance Time MPS.png
Rosalina Chance Time MPS.png
DK Chance Time MPS.png
Birdo Chance Time MPS.png


[[File:MP1 Chance Time.png|thumb|left|Chance Time in ''Mario Party'', with the results shown]]
In ''[[Mario Party 4]]'', the game's name is changed to '''Reversal of Fortune'''. Here, players choose two players and what they are swapping, but by pinball. Holding down the {{button|gcn|Stick}} pulls the shooter farther away, and the {{button|gcn|A}} button releases the pinball. Wherever the pinball lands decides the outcome. Also, tiny [[Koopa Kids]] are in the way to knock the pinball off-course. The order in which the different variables (giving player, receiving player, and what items are at stake) are selected is now fixed: first the giving player, then the receiving player, and finally the items. The items are trade coins, give 20 coins to the receiver, trade both coins and stars, give one or two stars to the receiver, or trade stars.


In ''[[Mario Party 5]]'', the event is called '''Chance Roulette''', and is is activated by the effect of a [[Chance Capsule]] (either by using it or by landing on a space where one has been placed). The mini-game itself has been changed again; the player must hit a ! Block to stop a roulette similar to ''Mario Party 3'', but who is involved and the outcome is determined in the fixed order seen in ''Mario Party 4''.
Right 3 Coins Chance Time MPS.png
Left 3 Coins Chance Time MPS.png
Right 20 Coins Chance Time MPS.png
Left 20 Coins Chance Time MPS.png
Right 30 Coins Chance Time MPS.png
Left 30 coins Chance Time MPS.png
Right 1 Star Chance Time MPS.png
Left 1 Star Chance Time MPS.png
Exchange Coins Chance Time MPS.png
Exchange Stars Chance Time MPS.png
Exchange coins and Stars Chance Time MPS.png
</gallery>


[[File:Round of Miracles - MP6.png|thumb|The Round of Miracles]]
===''Super Mario Party Jamboree''===
In ''[[Mario Party 6]]'', the event once again has a dedicated space, called [[Miracle Space]]s. The event is now called '''Round of Miracles'''. The event itself is extremely similar to ''Mario Party 5''. In a team battle, the event immediately ends and nothing happens if the giving and receiving players are on the same team.
Chance Time returns in ''[[Super Mario Party Jamboree]]'', acting similarly to how it does in ''Superstars''. Chance Time Spaces are removed when Pro Rules are enabled.<ref> Nintendo Life (October 2, 2024)[https://youtu.be/O1anMVTIwpo?si=pLBL_9NWa-DAV8s2 10+ New Details in Mario Party Jamboree] ''YouTube'' Retrieved on October 11, 2024 </ref>


The Chance Time feature and the Fortune Space do not reappear in the later ''Mario Party'' games, seemingly being replaced by the new mechanics of [[Duel Space]]s, which now involve a similar roulette. However, Chance Time returns with the same function as in the first two ''Mario Party'' games in ''[[Mario Party Superstars]]'', which reuses boards from the Nintendo 64 games. However, the items from the wheel have been changed and are as follows: Give 3 coins to the right, give one star to the left, give 30 coins to the right, trade coins, give 20 coins to the right, give one star to the right, give 3 coins to the left, give 30 coins to the left, trade stars, give 20 coins to the left, and trade both coins and stars.
The possible transactions include:
__TOC__
* 3 coins
{{br}}
* ← 3 coins
* 20 coins
* ← 20 coins
* 30 coins
* ← 30 coins
* 1 Star →
* ← 1 Star
* ↔ all coins
* ↔ all Stars
* ↔ all coins and Stars


==Official profiles==
==Profiles==
===''Mario Party 2''===
===''Mario Party 2''===
*'''Wii Virtual Console manual:''' ''"Begins when you land on a ! Space. When you hit a block that has a picture of a character on it, the coins or stars you have increase or decrease depending on the picture that comes up."''
*'''Wii Virtual Console manual:''' ''"Begins when you land on a ! Space. When you hit a block that has a picture of a character on it, the coins or stars you have increase or decrease depending on the picture that comes up."''
Line 25: Line 312:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Ita=(S)Fortuna
|Ita=Chance Game<ref>{{cite|title=''[[Mario Party]]'' manual|page=141|date=1999|publisher=Nintendo of Europe|language=it}}</ref>
|ItaM=(Un)Luck
|ItaN=''Mario Party''
|Ita2=(S)Fortuna
|Ita2N=''Mario Party 2''
|Ita3=Scherzi del Destino
|Ita3N=''Mario Party 4''
|Ita4=Roulette della Sorte
|Ita4N=''Mario Party 5''
|Ita5=Buona fortuna
|Ita5N=''Mario Party Superstars'' and ''Super Mario Party Jamboree''
|Ita2M=(Un)Luck
|Ita3M=Jokes of Fate
|Ita4M=Roulette of Luck
|Ita5M=Good luck
|Por=Hora da Verdade
|Por=Hora da Verdade
|PorN=''Super Mario Party Jamboree''
|PorM=Moment of Truth
|PorM=Moment of Truth
}}
|PorC=<ref>alanzoka (October 18, 2024). [https://www.youtube.com/watch?v=60BP7rh0HT8 MARIO PARTY VOLTOU! - MARIO PARTY: JAMBOREE COM OS INIMIGOS]. ''Youtube''. Retrieved October 20, 2024.</ref>
|Ger=Glücksspiel
|GerN=''Mario Party'' to ''Mario Party 3''
|GerM=Game of Luck
|Spa=¡A probar suerte!
|SpaN=''Mario Party Superstars'' and ''Super Mario Party Jamboree''
|SpaM=Let's test your luck!
|SpaC=<ref>Mundo N (October 27, 2024).
[https://youtu.be/HI0m8oWqF2w?t=1h22m14s NADIE SE SALVA De Super Mario Party Jamboree! (Domingos de Gameplay)]''Youtube''.</ref>}}


==Trivia==
==Trivia==
*The box art for ''Mario Party'' shows a Chance Time die with Luigi, Bowser, and Star symbols. However, it is not possible for a Chance Time die to have all these symbols at once. There is a die for the playable characters, a die for Stars and Coins, and a Bowser-only die that's exclusive to Bowser's Chance Time.
*The box art for ''Mario Party'' shows a Chance Time die with [[Luigi]], Bowser, and Star symbols. However, it is not possible for a Chance Time die to have all those symbols at once. There is a die for the playable characters, a die for Stars and coins, and a Bowser-only die that is exclusive to Bowser's Chance Time.


==References==
<references/>
[[Category:Events]]
[[Category:Events]]
[[Category:Mario Party]]
[[Category:Mario Party]]
Line 41: Line 351:
[[Category:Mario Party 5]]
[[Category:Mario Party 5]]
[[Category:Mario Party 6]]
[[Category:Mario Party 6]]
[[Category:Mario Party Superstars]]
[[de:Chance Time]]

Latest revision as of 13:46, December 15, 2024

Chance Time as it appears in Mario Party Superstars.
Chance Time in Mario Party Superstars
“Amazing comebacks are always possible with Chance Time! Make good use of it!”
Tumble, Mario Party 3

Chance Time is a board event triggered by landing on a Chance Time Space in the Mario Party series. The player landing on the space plays a small minigame that transfers coins and/or Stars between themselves or other players. Chance Time has the potential to drastically alter the course of a game, making it a very risky gamble.

In Mario Party 5 and Mario Party 6, Chance Time is automatically canceled in team battles if the chosen giver and receiver are both on the same team.

History[edit]

Mario Party[edit]

Results of Chance Time in Mario Party

The first Mario Party establishes Chance Time as rolling three Dice Blocks, lined up from left to right. The left and right blocks correspond to the four player characters in the game, while the middle one specifies how many coins or Stars one must give to the other. The player landing on the "! Space" can roll the dice in any order. Selecting a character on either side block removes the character from the other side, so they cannot appear on both at once. The blocks speed up after each roll; it is fairly easy to select a specific outcome for the first roll, but it is rather difficult for the second and practically impossible for the third.

In addition, one of the possible Bowser Space events is Bowser's Chance Time. Here, the blocks spin uncontrollably fast from the outset, the middle block's options are to only give coins from left to right, and the right block is preset to Bowser. If the loser has no coins, Bowser will give them 10 coins out of pity.

The possible transactions include:

  • 10 coins →
  • ← 10 coins
  • 20 coins →
  • ← 20 coins
  • 30 coins →
  • ← 30 coins
  • 1 Star →
  • ← 1 Star
  • ↔ all coins
  • ↔ all Stars

Gallery[edit]

Introduction[edit]
Icons[edit]

Mario Party 2[edit]

Regular Chance Time in Mario Party 2
Bowser's Chance Time from Mario Party 2
Bowser's Chance Time in Mario Party 2

Chance Time in Mario Party 2 is mostly unchanged from the previous game. The main difference is that the middle block's fixed order of results is longer before repeating and can be of a few different patterns, so getting something in particular is more difficult.

Bowser's Chance Time also appears and remains unchanged.

The possible transactions include:

  • 3 coins → (only during the first 5 turns)
  • ← 3 coins (only during the first 5 turns)
  • 10 coins → (only during Bowser's Chance Time)
  • 20 coins →
  • ← 20 coins
  • 30 coins →
  • ← 30 coins
  • 40 coins → (only during Bowser's Chance Time)
  • 1 Star →
  • ← 1 Star
  • ↔ all coins
  • ↔ all Stars
  • ↔ all coins and Stars (only after the first 5 turns)

Gallery[edit]

Introduction[edit]
Icons[edit]

Mario Party 3[edit]

Chance Time BG MP3.png

In Mario Party 3, the general mechanics of Chance Time are mostly the same but with a significant change: The player does not have control of which order they hit the blocks. Instead, they strike a single block attached to a slot machine-like device, with it being predetermined which block will stop. The game also specifies who the giver and receiver are, rather than either direction being possible, and there are no "swap" options.

The possible transactions include:

  • 1 coin →
  • 10 coins → (only before the last 5 turns)
  • 20 coins →
  • 30 coins → (only after the first 5 turns)
  • 1 Star →
  • 2 Stars →
  • 3 Stars → (only after the first 5 turns)
  • all coins →
  • all Stars →

Gallery[edit]

Icons[edit]

Mario Party 4[edit]

Three level backgrounds
Reversal of Fortune as seen in Mario Party 4

Mario Party 4 reworks Chance Time into Reversal of Fortune. Instead of hitting blocks, the player uses a pinball machine to launch a ball into a slot that determines what happens. For each of three pinball boards, the player can choose how much power to launch the ball with using Control Stick, pressing A Button to launch the ball. The game also applies a significant random component to the ball strength, so it is not possible for the player to control what happens in any feasible way, execpt for the final table, where a full power shot has drastically higher odds for a coin swap. The order is also fixed; the giver is always chosen first, followed by the receiver, and then the quantity.

The possible transactions include:

  • 20 coins →
  • 1 Star →
  • 2 Stars →
  • ↔ all coins
  • ↔ all Stars
  • ↔ all coins and Stars

Gallery[edit]

Icons[edit]

Mario Party 5[edit]

It has been requested that at least one image be uploaded for this section. Remove this notice only after the image(s) have been added. Specific(s): Gameplay of the Chance Roulette

The Chance Roulette in Mario Party 5 behaves much like in Mario Party 3; the player hits a single block to determine the three results in a predetermined order. Like in Mario Party 4, the order is fixed to "left, right, middle," and the roulette cycles too quickly for the player to time anything on purpose. The main difference is that there is a significant bias towards the left side being the receiver, rather than it being equally likely for wealth to be going in either direction. In addition, if the player activates the event by using a Chance Capsule on themselves (for 20 coins), they are automatically placed on the left side. As a result, a self-used capsule applies a notable boost in the chances of something good happening to the player.

The possible transactions include:

  • 20 coins →
  • ← 20 coins
  • ← 1 Star
  • ← 2 Stars
  • ↔ all coins
  • ↔ all Stars
  • ↔ all coins and Stars

Icons[edit]

Mario Party 6[edit]

The Round of Miracles result when the player selects two players in the same team. Compressed.
The Round of Miracles

The Round of Miracles in Mario Party 6 is effectively identical to the Chance Roulette in Mario Party 5. However, just like in Mario Party 3, there is effectively a predetermined giver and receiver.

The possible transactions include:

  • 20 coins →
  • 1 Star →
  • 2 Stars →
  • ↔ all coins
  • ↔ all Stars
  • ↔ all coins and Stars

Icons[edit]

Mario Party Superstars[edit]

After a long absence, Chance Time returns in Mario Party Superstars. It behaves in a combination of both the original Mario Party and Mario Party 2 iterations: three blocks of fixed cycles that start slow and speed up and can be hit in any order (as in Mario Party), with the middle block's outcomes being identical to those found in Mario Party 2.

The possible transactions include:

  • 3 coins →
  • ← 3 coins
  • 20 coins →
  • ← 20 coins
  • 30 coins →
  • ← 30 coins
  • 1 Star →
  • ← 1 Star
  • ↔ all coins
  • ↔ all Stars
  • ↔ all coins and Stars

Icons[edit]

Super Mario Party Jamboree[edit]

Chance Time returns in Super Mario Party Jamboree, acting similarly to how it does in Superstars. Chance Time Spaces are removed when Pro Rules are enabled.[1]

The possible transactions include:

  • 3 coins →
  • ← 3 coins
  • 20 coins →
  • ← 20 coins
  • 30 coins →
  • ← 30 coins
  • 1 Star →
  • ← 1 Star
  • ↔ all coins
  • ↔ all Stars
  • ↔ all coins and Stars

Profiles[edit]

Mario Party 2[edit]

  • Wii Virtual Console manual: "Begins when you land on a ! Space. When you hit a block that has a picture of a character on it, the coins or stars you have increase or decrease depending on the picture that comes up."

Names in other languages[edit]

Language Name Meaning Notes
German Glücksspiel[?] Game of Luck Mario Party to Mario Party 3
Italian Chance Game[2] - Mario Party
(S)Fortuna[?] (Un)Luck Mario Party 2
Scherzi del Destino[?] Jokes of Fate Mario Party 4
Roulette della Sorte[?] Roulette of Luck Mario Party 5
Buona fortuna[?] Good luck Mario Party Superstars and Super Mario Party Jamboree
Portuguese Hora da Verdade[3] Moment of Truth Super Mario Party Jamboree
Spanish ¡A probar suerte![4] Let's test your luck! Mario Party Superstars and Super Mario Party Jamboree

Trivia[edit]

  • The box art for Mario Party shows a Chance Time die with Luigi, Bowser, and Star symbols. However, it is not possible for a Chance Time die to have all those symbols at once. There is a die for the playable characters, a die for Stars and coins, and a Bowser-only die that is exclusive to Bowser's Chance Time.

References[edit]

  1. ^ Nintendo Life (October 2, 2024)10+ New Details in Mario Party Jamboree YouTube Retrieved on October 11, 2024
  2. ^ 1999. Mario Party manual. Nintendo of Europe (Italian). Page 141.
  3. ^ alanzoka (October 18, 2024). MARIO PARTY VOLTOU! - MARIO PARTY: JAMBOREE COM OS INIMIGOS. Youtube. Retrieved October 20, 2024.
  4. ^ Mundo N (October 27, 2024). NADIE SE SALVA De Super Mario Party Jamboree! (Domingos de Gameplay)Youtube.