Great Juice: Difference between revisions

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{{new subject}}
{{minigame infobox
{{minigame-infobox
|image= [[File:WWGIT Great Juice.jpg|250px]]
|image= [[File:WWGIT Great Juice.jpg|250px]]
|appeared_in=''[[WarioWare: Get It Together!]]''
|appears_in=''[[WarioWare: Get It Together!]]''
|type=Food
|type=Food
|intro=''Juice!'' (Start)<br>''Don't Spill!'' (After hitting at least one grape)
|intro=''Juice!'' (Start)<br>''Don't Spill!'' (After hitting at least one grape)
|info=''You can't make grape juice without crushing a few grapes. Actually, you'll need to crush a lot of grapes. Try not to spill them, or that farmer will get angry. Ugh. I totally understand how he feels."''
|info="''You can't make grape juice without crushing a few grapes. Actually, you'll need to crush a lot of grapes. Try not to spill them, or that farmer will get angry. Ugh. I totally understand how he feels.''"
|clear=5
|clear=5
}}
}}
'''Great Juice''' is the boss [[microgame]] in [[Ashley]]'s Food level in ''[[WarioWare: Get It Together!]]'' Its name is a pun on "grape juice".
'''Great Juice''' is the boss [[microgame]] in [[Ashley]]'s Food level in ''[[WarioWare: Get It Together!]]'' Its name is a pun on "grape juice".
==Gameplay==
==Gameplay==
The object of this microgame is to attack the grapes so they fall in the juicing basket and then juice them into a jar to fill them. There are four waves of jars, which can include a standard jar, a wide jar, or a pair of standard jars, each with its own time limit. Any grapes that miss the basket or the jar fills the "Spilled Juice Meter". If the time limit for one of the jars runs out, the Spilled Juice Meter is full, or the player fails to collect any of the grapes before they leave, the microgame is lost. The player also loses if they fail to pop any grapes at the start.
The object of this microgame is to attack the grapes so they fall in the juicing basket and then juice them into a jar to fill them. There are four waves of jars, which can include a standard jar, a wide jar, or a pair of standard jars, each with its own time limit. Any grapes that miss the basket or the jar fills the "Spilled Juice Meter". If the time limit for one of the jars runs out, the farmer shakes his head in disappointment. If the Spilled Juice Meter is full, the farmer becomes angry, jumps into the scene, and points at the meter, which explodes. If the player fails to collect any of the grapes at the start before they leave, the farmer scolds the player. In all three cases, the microgame is lost.
 
*'''Level 1:''' This level takes place in the day. None of the jars move. The Spilled Juice Meter is long. The farmer will appear happy holding jars if the game is won.
*'''Level 1:''' This level takes place in the day. All of the jars remain stationary. The Spilled Juice Meter is long.
*'''Level 2:''' This level takes place during sunset. The jars from the third and fourth waves occasionally move. The Spilled Juice Meter is also shorter. Two farmers will appear happy holding jars if the game is won.
*'''Level 2:''' This level takes place during sunset. Some of the jars occasionally move while some remain stationary. The Spilled Juice Meter is also shorter.
*'''Level 3:''' This level takes place at night. The jars for all waves except for the first one occasionally move. The Spilled Juice Meter is the same length as in Level 2. Bees fly alongside the grapes which can sting the character and knock them out, resulting in a loss, with the farmer using his same animation for when the jars' time limit runs out. Jars appear at the top and bottom of the screen if the game is won.
*'''Level 3:''' This level takes place at night. All of the jars except for the first one occasionally move. The Spilled Juice Meter is the same length as in Level 2. Hornets fly alongside the grapes which can KO the character, resulting in a loss.


If two players are utilized for this microgame, there are four baskets instead of three.
If two players are utilized for this microgame, there are four baskets instead of three.
How the farmer reacts if the player fails depends on the method of failure. If the player spilled too much juice, the farmer will jump into the scene, pointing at the meter, which explodes. If the player failed to pop any grapes, the farmer will scold the player, with his arms in the air. If the player was killed by a wasp or let a jar wait too long, the farmer will shake his head disappointedly.


==Mission==
==Mission==
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==Suitability==
==Suitability==
{{WWGITFit
{{WWGIT fit
|5.1=Ashley|5.2=Red|5.3=Penny
|5.1=Ashley|5.2=Red|5.3=Penny
|4.1=Orbulon|4.2=5-Volt|4.3=Master Mantis|4.4=Lulu
|4.1=Orbulon|4.2=5-Volt|4.3=Master Mantis|4.4=Lulu
Line 32: Line 27:
|1.1=9-Volt|1.2=Kat and Ana
|1.1=9-Volt|1.2=Kat and Ana
}}
}}
*9-Volt's constant moving and Kat and Ana's constant jumping makes it hard for them to not spill any juice.
*[[Ashley]], [[Red (WarioWare series)|Red]], and [[Penny]] can fly to the top-center of the screen and juice grapes in all three baskets from a distance with their projectiles, making them the best fits for this microgame.
*[[Orbulon]] can use the [[Oinker]] to separate the grapes, defeat the bees, and to carry the grapes to a different container, making him an above-average fit.
*[[5-Volt]] can teleport near the grapes and juice them with her shockwave, making her an above-average fit.
*[[Master Mantis]] can use his ceiling walk to avoid spilling juice when mashing grapes. However, he still faces risk of coming into contact with bees, making him an above-average fit, rather than a good fit.
*[[Lulu]]'s ground pound can easily make her juice the grapes, making her an above-average fit.
*As [[18-Volt]] requires the use of rings to manuever himself to different baskets, he has a slight disadvantage.
*[[9-Volt]] is one of the worst fits for this microgame, since he has great difficulty moving between baskets, due to him having to use rings that are available in intervals. Also, his constant movement makes it easy for him to inadvertently spill juice. In Level 3, it is possible for him to skate up the grapes and into a bee.
*[[Kat & Ana]] are one of the worst fits for this microgame, since their jumping is uncontrollable, landing on grapes will cause them to automatically juice them, potentially spilling lots of juice. They may also accidentally jump into a bee in Level 3.


==Names in other languages==
==Names in other languages==
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|Jap=ぶどうジュース
|Jap=ぶどうジュース
|JapR=Budō Jūsu
|JapR=Budō Jūsu
|JapM=Grape juice
|JapM=Grape Juice
|Spa=
|Chi=葡萄汁
|SpaM=
|ChiR=Pútáo zhī
|ChiM=Grape Juice
|Spa=Alquimia y vendimia
|SpaM=Alchemy & harvest
|Dut=
|Dut=
|DutM=
|DutM=
Line 46: Line 51:
|KorR=Podo Juseu
|KorR=Podo Juseu
|KorM=Grape Juice
|KorM=Grape Juice
|Fra=
|Ita=Vendemmia e pigiatura
|FraM=
|ItaM=Harvest and pressing
|Ger=Präzisionskeltern
|GerM=Precision Pressing
|Fre=Passage au pressoir
|FreM=Passing to the wine press
}}
}}


{{Ashley's Microgames}}
{{Ashley & Red's microgames}}
{{WWGIT Microgames}}
{{WWGIT microgames}}
[[Category:WarioWare: Get It Together! microgames]]
[[Category:WarioWare: Get It Together! microgames]]

Latest revision as of 09:56, August 29, 2024

Great Juice
Great Juice
Appears in WarioWare: Get It Together!
Type Food
Command(s) Juice! (Start)
Don't Spill! (After hitting at least one grape)
Info "You can't make grape juice without crushing a few grapes. Actually, you'll need to crush a lot of grapes. Try not to spill them, or that farmer will get angry. Ugh. I totally understand how he feels."
Points to clear 5

Great Juice is the boss microgame in Ashley's Food level in WarioWare: Get It Together! Its name is a pun on "grape juice".

Gameplay[edit]

The object of this microgame is to attack the grapes so they fall in the juicing basket and then juice them into a jar to fill them. There are four waves of jars, which can include a standard jar, a wide jar, or a pair of standard jars, each with its own time limit. Any grapes that miss the basket or the jar fills the "Spilled Juice Meter". If the time limit for one of the jars runs out, the farmer shakes his head in disappointment. If the Spilled Juice Meter is full, the farmer becomes angry, jumps into the scene, and points at the meter, which explodes. If the player fails to collect any of the grapes at the start before they leave, the farmer scolds the player. In all three cases, the microgame is lost.

  • Level 1: This level takes place in the day. None of the jars move. The Spilled Juice Meter is long. The farmer will appear happy holding jars if the game is won.
  • Level 2: This level takes place during sunset. The jars from the third and fourth waves occasionally move. The Spilled Juice Meter is also shorter. Two farmers will appear happy holding jars if the game is won.
  • Level 3: This level takes place at night. The jars for all waves except for the first one occasionally move. The Spilled Juice Meter is the same length as in Level 2. Bees fly alongside the grapes which can sting the character and knock them out, resulting in a loss, with the farmer using his same animation for when the jars' time limit runs out. Jars appear at the top and bottom of the screen if the game is won.

If two players are utilized for this microgame, there are four baskets instead of three.

Mission[edit]

  • Waste Not, Want Not: The player must complete Level 3 without the Spilled Juice Meter rising above the second line.

Suitability[edit]

Good Fit
Good Fit icon from WarioWare: Get It Together!
AshleyRed (WarioWare series)Penny
Above-Average Fit icon from WarioWare: Get It Together!
Orbulon5-VoltMaster MantisLulu
Average Fit icon from WarioWare: Get It Together!
WarioYoung CricketMonaDribble & SpitzDr. CrygorMikeJimmy TPyoro
Below-Average Fit icon from WarioWare: Get It Together!
18-Volt
Bad Fit
Bad Fit icon from WarioWare: Get It Together!
9-VoltKat & Ana
  • Ashley, Red, and Penny can fly to the top-center of the screen and juice grapes in all three baskets from a distance with their projectiles, making them the best fits for this microgame.
  • Orbulon can use the Oinker to separate the grapes, defeat the bees, and to carry the grapes to a different container, making him an above-average fit.
  • 5-Volt can teleport near the grapes and juice them with her shockwave, making her an above-average fit.
  • Master Mantis can use his ceiling walk to avoid spilling juice when mashing grapes. However, he still faces risk of coming into contact with bees, making him an above-average fit, rather than a good fit.
  • Lulu's ground pound can easily make her juice the grapes, making her an above-average fit.
  • As 18-Volt requires the use of rings to manuever himself to different baskets, he has a slight disadvantage.
  • 9-Volt is one of the worst fits for this microgame, since he has great difficulty moving between baskets, due to him having to use rings that are available in intervals. Also, his constant movement makes it easy for him to inadvertently spill juice. In Level 3, it is possible for him to skate up the grapes and into a bee.
  • Kat & Ana are one of the worst fits for this microgame, since their jumping is uncontrollable, landing on grapes will cause them to automatically juice them, potentially spilling lots of juice. They may also accidentally jump into a bee in Level 3.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ぶどうジュース[?]
Budō Jūsu
Grape Juice
Chinese 葡萄汁[?]
Pútáo zhī
Grape Juice
French Passage au pressoir[?] Passing to the wine press
German Präzisionskeltern[?] Precision Pressing
Italian Vendemmia e pigiatura[?] Harvest and pressing
Korean 포도 주스[?]
Podo Juseu
Grape Juice
Spanish Alquimia y vendimia[?] Alchemy & harvest