Get Away, Ghost!: Difference between revisions
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{{minigame | {{minigame infobox | ||
|image=[[File:WWGIT Get Away Ghost.jpg|250px]] | |image=[[File:WWGIT Get Away Ghost.jpg|250px]] | ||
| | |appears_in=''[[WarioWare: Get It Together!]]'' | ||
|type=Anything Goes | |type=Anything Goes | ||
|intro=''Pop!'' | |intro=''Pop!''<br>''Pop all!'' (2 players) | ||
|info='' | |info="''Bwahaha! Ghost Wario has come to haunt you. Look at me, following you everywhere! I sure hope you don't bump me into any of those pointy things. Gah! I've said too much!''" | ||
|clear=15 | |clear=15 | ||
}} | }} | ||
'''Get Away, Ghost!''' is one of the [[microgame]]s in the [[Wario Bug]]'s Anything Goes level in ''[[WarioWare: Get It Together!]]'' | '''Get Away, Ghost!''' is one of the [[microgame]]s in the [[Wario Bug]]'s Anything Goes level in ''[[WarioWare: Get It Together!]]'' | ||
==Gameplay== | ==Gameplay== | ||
The object of the microgame is to pop the | The object of the microgame is to pop the Ghost Wario that is tied to the crew member, either by traveling to the spikes, or by attacking it. If the crew member touches any spikes without popping the balloon, the player fails the microgame. | ||
*'''Level 1:''' A basic maze with limited walls. | *'''Level 1:''' A basic maze with limited walls. | ||
*'''Level 2:''' There are thin walls that crew members must travel around. | *'''Level 2:''' There are thin walls that crew members must travel around. | ||
*'''Level 3:''' Features a moving spiked block. | *'''Level 3:''' Features a moving spiked block. | ||
If two players are utilized for this microgame, there are two balloons, one tied to each player, and both balloons must be popped to win. If a player pops both balloons, that player will receive an effort point. Even if one player is defeated by the spikes, the other player can still win by popping both balloons. | |||
==Mission== | |||
*'''[[List of WarioWare: Get It Together! missions#Score|Never Look Back]]''': Using all crew members, the player must score at least 18 points on the microgame without losing any lives. | |||
==Suitability== | ==Suitability== | ||
{{ | {{WWGIT fit | ||
|5.1=9-Volt|5.2=Mike|5.3=5-Volt|5.4=Penny|5.5=Pyoro | |5.1=9-Volt|5.2=Mike|5.3=5-Volt|5.4=Penny|5.5=Pyoro | ||
|4.1=18-Volt|4.2=Dribble and Spitz | |4.1=18-Volt|4.2=Dribble and Spitz | ||
Line 23: | Line 27: | ||
|1.1=Kat and Ana | |1.1=Kat and Ana | ||
}} | }} | ||
*Due to her inverted movement, [[Penny]] will have an easier time popping the balloon since it is in the direction she is moving. Alternatively, she can pop the balloon by hovering in place, firing water upwards, and then firing downwards so that the water from above makes contact with it. | |||
*[[5-Volt]] can simply teleport near a spike. | *[[5-Volt]] can simply teleport near a spike. | ||
*[[9-Volt]] and [[Pyoro]] can simply use the grappling rings to travel directly to a spike. In addition, the balloon will often get in the way of 9-Volt's yo-yo or Pyoro's tongue, allowing them to pop it themselves. | *[[9-Volt]] and [[Pyoro]] can simply use the grappling rings to travel directly to a spike. In addition, the balloon will often get in the way of 9-Volt's yo-yo or Pyoro's tongue, allowing them to pop it themselves. | ||
*By moving a certain way, [[Mike]] can pop the balloon with his note projectiles. | *By moving a certain way, [[Mike]] can pop the balloon with his note projectiles. | ||
*Due to their constant jumping, [[Kat | *[[18-Volt]] is an above-average fit as he can use the grappling rings to travel to a spike, but cannot pop the balloon himself. | ||
*Due to their constant jumping, [[Kat & Ana]] are unsuitable as they may inadvertently jump directly into a spike without popping the balloon. | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ワリオバケ | |Jap=ワリオバケ | ||
|JapR= | |JapR=Wariobake | ||
|JapM=Ghost Wario | |JapM=Portmanteau of Wario and「お化け」(''obake'', ghost) | ||
|ChiS=瓦力欧鬼怪 | |||
|ChiSR=Wǎ lì ōu guǐguài | |||
|ChiSM=Wario Ghost | |||
|ChiT=瓦力歐鬼怪 | |||
|ChiTR=Wǎ lì ōu guǐguài | |||
|ChiTM=Wario Ghost | |||
|Kor=고스트 와리오 | |Kor=고스트 와리오 | ||
|KorR=Goseuteu Wario | |KorR=Goseuteu Wario | ||
|KorM=Ghost Wario | |KorM=Ghost Wario | ||
|Spa=Sombra fantasma | |||
|SpaM=Ghost shadow | |||
|Ita=Spettro esplosivo | |||
|ItaM=Explosive spectrum | |||
|Ger=Auf die Spitze getrieben | |||
|GerM=Taken to the Extreme (lit. ''Drift to the Top'') | |||
|Fre=Éclate-fantôme | |||
|FreM=Ghost-popping | |||
}} | }} | ||
{{Wario's | {{Wario's microgames}} | ||
{{WWGIT | {{WWGIT microgames}} | ||
[[Category:WarioWare: Get It Together! microgames]] | [[Category:WarioWare: Get It Together! microgames]] |
Latest revision as of 02:07, August 30, 2024
Get Away, Ghost! | |
---|---|
Appears in | WarioWare: Get It Together! |
Type | Anything Goes |
Command(s) | Pop! Pop all! (2 players) |
Info | "Bwahaha! Ghost Wario has come to haunt you. Look at me, following you everywhere! I sure hope you don't bump me into any of those pointy things. Gah! I've said too much!" |
Points to clear | 15 |
Get Away, Ghost! is one of the microgames in the Wario Bug's Anything Goes level in WarioWare: Get It Together!
Gameplay[edit]
The object of the microgame is to pop the Ghost Wario that is tied to the crew member, either by traveling to the spikes, or by attacking it. If the crew member touches any spikes without popping the balloon, the player fails the microgame.
- Level 1: A basic maze with limited walls.
- Level 2: There are thin walls that crew members must travel around.
- Level 3: Features a moving spiked block.
If two players are utilized for this microgame, there are two balloons, one tied to each player, and both balloons must be popped to win. If a player pops both balloons, that player will receive an effort point. Even if one player is defeated by the spikes, the other player can still win by popping both balloons.
Mission[edit]
- Never Look Back: Using all crew members, the player must score at least 18 points on the microgame without losing any lives.
Suitability[edit]
Good Fit | ||
---|---|---|
Bad Fit |
- Due to her inverted movement, Penny will have an easier time popping the balloon since it is in the direction she is moving. Alternatively, she can pop the balloon by hovering in place, firing water upwards, and then firing downwards so that the water from above makes contact with it.
- 5-Volt can simply teleport near a spike.
- 9-Volt and Pyoro can simply use the grappling rings to travel directly to a spike. In addition, the balloon will often get in the way of 9-Volt's yo-yo or Pyoro's tongue, allowing them to pop it themselves.
- By moving a certain way, Mike can pop the balloon with his note projectiles.
- 18-Volt is an above-average fit as he can use the grappling rings to travel to a spike, but cannot pop the balloon himself.
- Due to their constant jumping, Kat & Ana are unsuitable as they may inadvertently jump directly into a spike without popping the balloon.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ワリオバケ[?] Wariobake |
Portmanteau of Wario and「お化け」(obake, ghost) | |
Chinese (simplified) | 瓦力欧鬼怪[?] Wǎ lì ōu guǐguài |
Wario Ghost | |
Chinese (traditional) | 瓦力歐鬼怪[?] Wǎ lì ōu guǐguài |
Wario Ghost | |
French | Éclate-fantôme[?] | Ghost-popping | |
German | Auf die Spitze getrieben[?] | Taken to the Extreme (lit. Drift to the Top) | |
Italian | Spettro esplosivo[?] | Explosive spectrum | |
Korean | 고스트 와리오[?] Goseuteu Wario |
Ghost Wario | |
Spanish | Sombra fantasma[?] | Ghost shadow |