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[[File:Bowser Time Gauge.png|thumb|250px|right|A shot of the Bowser Gauge when it is full]]
[[File:Bowser Time in Bowser's Enchanted Inferno!.png|thumb|250px|A shot of the Bowser Time gauge when it is full]]
{{quote|It's everybody's favorite time, BOWSER TIME!|Bowser|Mario Party 7}}
{{multiple image
|footer=The logos
|align=left
|direction=vertical


'''Bowser Time''' is an event in the game ''[[Mario Party 7]]'', occurring every five turns. It only happens in the Party Cruise mode. The gauge always starts at 0% when the game begins and each turn, after every [[minigame]], the gauge will increase by 20%. The process repeats until the gauge is full, at which point Bowser will show up, do something that hinders a player or group of players, and the gauge resets itself at 0%. When the game winds down to its last four turns, the gauge does not appear or fill up. Depending on the number of turns in a match, Bowser Time may occur only once, or up to nine times. The gauge on the screen is Bowser's symbol.
|image1=Bowser Time! Logo MP7.png
|width1=288
|caption1=Bowser Time logo


[[Bowser]] can perform any number of events on different boards. On all the boards except [[Bowser's Enchanted Inferno]], one of the things Bowser can do is take a picture of the players, and make them pay 10 to 20 [[coin]]s for it. Occasionally, Bowser "stumbles into" the photo, but this does not affect the cost at all. Either way, Bowser then leaves without giving the players their photograph, which [[Toadsworth]] points out to the dejected group.
|image2=Bowser Party! Logo MP7.png
|width2=280
|caption2=Bowser Party logo
}}
{{quote|It's everyone's favorite time, BOWSER TIME!|Bowser|Mario Party 7}}
'''Bowser Time''', known in British English as '''Bowser Party''', is an event that occurs only in ''[[Mario Party 7]]'', occurring every five turns. It happens only in the Party Cruise. The gauge always starts at 0% when the game begins, and each turn, after every [[minigame]], the gauge increases by 20%. The process repeats until the gauge is full, at which point [[Bowser]] shows up and does something that hinders players, and the gauge resets itself at 0%. When the game winds down to its last four turns, the gauge does not appear or fill up. Depending on the number of turns in a match, Bowser Time may occur only once or up to nine times. The gauge on the screen is Bowser's [[emblem]]. In later ''[[Mario Party (series)|Mario Party]]'' games, such as ''[[Mario Party DS]]'' and ''[[Mario Party 9]]'', landing on a Bowser Space triggers an event called "Bowser Time," but it is more similar to the usual effects of a Bowser Space than the special event from ''Mario Party 7''. Likewise, ''[[Mario Party 10]]'' features a gimmick called "Bowser Party"; however, rather than behaving the same as the special event from ''Mario Party 7'', this mechanic focuses on one player playing as Bowser, with others playing as any other character.


On [[Grand Canal]], [[Pagoda Peak]], and [[Pyramid Park]], he may take over one of the two [[Orb Shop]]s on the boards until a player passes by, forcibly selling either a Golden Bowser Statue or a [[Koopa Kid Orb]] to them for an unfair price. However, any purchases made at a Bowser-owned Orb Shop still count towards the [[Bonus Star#Shopping Star|Shopping Star]]. Afterward, [[Koopa Kid]] then takes whatever the player was forced to purchase; if it was a Koopa Kid Orb, he will throw it onto a random space. If a player approaches Bowser's shop and does not have any coins, Bowser will give the player 10 coins. He will not leave if he does this. Bowser will only leave after someone has purchased one of the two items he sells.
==Events==
{{image|more=yes|section=yes|Fill placeholders.}}
Bowser can perform any number of events on different [[board (Mario Party series)|board]]s, as listed below:


The other things Bowser does are specific to individual boards, as listed below:
{|class="wikitable sortable" align=center width=100% style="text-align:center"
|-
!class="unsortable"|Image(s)
!class="unsortable"|Event
!Boards
|-
|[[File:No image.png|200px]]<br>[[File:No image.png|200px]]<br>[[File:No image.png|200px]]<br>[[File:No image.png|200px]]<br>[[File:Windmillville Photo.png|200px]]
|align=left|Bowser may take a picture of the players and make them pay 10 or 20 [[coin]]s for it. Occasionally, Bowser "stumbles into" the photo, but this does not affect the cost at all. Either way, Bowser then leaves without giving the players their photograph, which [[Toadsworth]] points out to the dejected group.
|[[Grand Canal]], [[Pagoda Peak]], [[Pyramid Park]], [[Neon Heights]], [[Windmillville]]
|-
|[[File:No image.png|200px]]<br>[[File:Bowser City PP.png|200px]]<br>[[File:No image.png|200px]]
|align=left|Bowser may take over one of the two [[Orb hut]]s on the boards until a player passes by, forcibly selling either a [[Bowser Statue|Golden Bowser Statue]] or a [[Koopa Kid Orb]] to them for 20 coins (or fewer if the player does not have that much). However, any purchases made at a Bowser-owned Orb shop still count towards the [[Bonus Star#Shopping Star|Shopping Star]]. Afterward, [[Koopa Kid]] takes whatever the player was forced to purchase; if it was a Koopa Kid Orb, he throws it onto a random [[space (Mario Party series)|space]]. If a player approaches Bowser's shop and does not have any coins, Bowser gives the player 10 coins. He does not leave until someone has purchased one of the two items he sells.
|[[Grand Canal]], [[Pagoda Peak]], [[Pyramid Park]]
|-
|[[File:Bob-ombs Canal Bridge.png|200px]]<br>[[File:Grand Canal bridge fall.png|200px]]<br>[[File:Bowser rises bridges in GC.png|200px]]<br>[[File:Bowser Bridges GC.png|200px]]
|align=left|Bowser may destroy the bridges on the board with [[Bob-omb]]s via his [[Koopa Clown Car]] and build his own bridges with three [[Bowser Space]]s on them, which remain for three turns before becoming normal again.
|[[Grand Canal]]
|-
|[[File:No image.png|200px]]
|align=left|Bowser may slam the mountain, making the players fall down a few spaces.
|[[Pagoda Peak]]
|-
|[[File:No image.png|200px]]
|align=left|Bowser may destroy a bridge for one turn so a player has to cut their turn short if they reach it.
|[[Pagoda Peak]]
|-
|[[File:No image.png|200px]]
|align=left|Bowser may summon a tornadic sandstorm that can destroy the bridges spanning the two sides of the board, making players stuck on one side for three turns unless they land on certain [[Event Space|Green Spaces]]. This also destroys the Orb huts for three turns since they are located on the bridges. If any players are on the bridges, they are sent back to the start.
|[[Pyramid Park]]
|-
|[[File:Bowser gives Stolenstar to KK.png|200px]]
|align=left|Bowser may take a [[Star (Mario Party series)|Star]] away from the player in first place and give it to Koopa Kid, who is somewhere on the board. This Star can then be taken by any player using a [[Chain Chomp]], but Koopa Kid periodically moves his location (like how [[Bandit]] does in the Solo Cruise).
|[[Pyramid Park]]
|-
|[[File:No image.png|200px]]
|align=left|Bowser may steal ten coins from each of the players (for a total of 40) and put them in the [[treasure chest|chest]] that contains 20 coins, increasing the coin number in that chest to 60. The extra coins remain in the chest until either they are collected or the chest containing a regular Star is opened.
|[[Neon Heights]]
|-
|[[File:No image.png|200px]]
|align=left|Bowser may steal a Star from the player in first place and put it in the chest that contains a Star. One chest, therefore, contains two Stars until it is opened.
|[[Neon Heights]]
|-
|[[File:Dark Star Given.png|200px]]
|align=left|Bowser may put a [[Ztar|Dark Star]] in a chest, and the player opening the chest with the Dark Star loses one Star. This replaces the Bob-omb until either the Dark Star is obtained or the chest containing a regular Star is opened.
|[[Neon Heights]]
|-
|[[File:Red Windmillville windmill fall.png|200px]]
|align=left|Bowser may destroy a windmill (thus erasing any coins the players had invested in it), leaving a new "blank" one without any coins being built.
|[[Windmillville]]
|-
|[[File:No image.png|200px]]
|align=left|Bowser may send Koopa Kid to rob one of the windmills. There is a 1% chance that Koopa Kid will fail to steal any coins, which will result in Bowser grounding him.
|[[Windmillville]]
|-
|[[File:Bowser's Enchanted Inferno! Top Island Sunk.png|200px]]
|align=left|Bowser always sinks the island with the Star and, with the exception of the first Bowser Time, raises the island that was sunk before it. Players on the sunken island are sent back to the start and lose half of their coins. In the Solo Cruise, this happens when the player lands on a Green Space.
|[[Bowser's Enchanted Inferno!]]
|}


;[[Grand Canal]]
==Gallery==
*He can destroy the bridges on the board and build his own bridges with three [[Bowser Space]]s on them, which remain for three turns before becoming normal again.
<gallery>
;[[Pagoda Peak]]
Bowser Time in Board Map.png|Tutorial map
*He might slam the mountain, making the players fall down a few spaces.
Bowser Time in Grand Canal.png|[[Grand Canal]]
*He might destroy a bridge for one turn so a player has to cut their turn short if they reach it.
Bowser Time Gauge.png|[[Pagoda Peak]]
;[[Pyramid Park]]
Bowser Time in Pyramid Park.png|[[Pyramid Park]]
*He might destroy the bridges spanning the two sides of the board, making players stay on one side or the other for three turns. This also destroys the [[Orb Shop]]s for three turns since they are located on the bridges. If any players are on the bridges, they are sent back to the start.
Bowser Time in Neon Heights.png|[[Neon Heights]]
*He might take a [[Star (Mario Party series)|Star]] from the player in first place and give it to Koopa Kid, who is somewhere on the board. This Star can then be taken by any player using a [[Chain Chomp]], but Koopa Kid periodically moves his location (like how [[Bandit]] does in the Solo Cruise).
Bowser Time in Windmillville.png|[[Windmillville]]
;[[Neon Heights]]
Bowser Time in Bowser's Enchanted Inferno!.png|[[Bowser's Enchanted Inferno!]]
*He might steal coins from all the players and put them in the chest which contains twenty coins. If the chest containing the Star is opened before the chest that contains coins, then the extra coins are lost.
</gallery>
*He might steal a Star from the player in first and put it in the chest which is containing a Star. Therefore one of the chests contains two Stars.
*He might put a [[Ztar|Dark Star]] in a chest, and the player opening the chest with the Dark Star loses one Star. This replaces the [[Bob-omb]] until the Dark Star is obtained.
;[[Windmillville]]
*He might destroy a windmill (thus erasing any coins the players had invested in it) and build a new "blank" one without any coins.
*He might send Koopa Kid to rob one of the windmills. Occasionally, Koopa Kid will fail to rob any coins, which results in Bowser grounding him.
;[[Bowser's Enchanted Inferno!]]
*He always sinks the island with the Star and, with the exception of the first Bowser Time, raises the island that was sunk before it. Players on the sunken island are sent back to the start and lose half of their coins.
 
In later ''Mario Party'' games, such as ''[[Mario Party DS]]'' and ''[[Mario Party 9]]'', landing on a [[Bowser Space]] triggers an event called "Bowser Time", but it is more similar to the usual effects of a Bowser Space than the special event from ''Mario Party 7''.


==Names in other languages==
==Names in other languages==
Line 35: Line 95:
|JapR=Kuppa taimu
|JapR=Kuppa taimu
|JapM=Bowser Time
|JapM=Bowser Time
|Ger=Bowser-Zeit!
|GerM=Bowser Time!
|Fre=Bowser Party!
|Ita=Ira di Bowser!
|Ita=Ira di Bowser!
|ItaM=Bowser wrath!
|ItaM=Bowser wrath!
|SpaE=¡La hora de Bowser!
|Spa=¡La hora de Bowser!
|SpaEM=Bowser Time!
|SpaM=Bowser Time!
}}
}}


==Trivia==
==Trivia==
*When Bowser Time begins, Bowser appears at the beginning of the board, but in Pagoda Peak, he appears on top of the mountain.
*When Bowser Time begins, Bowser appears at the beginning of the board, but on Pagoda Peak, he can appear on top of the mountain during certain events.
 
{{MP7}}
{{MP7}}
[[Category:Events]]
[[Category:Events]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Mario Party 7]]
[[Category:Mario Party 7]]

Latest revision as of 07:14, October 19, 2024

A shot of the Bowser Time gauge when it is full
The logos
Bowser Time logo
The logos
Bowser Party logo
The logos
“It's everyone's favorite time, BOWSER TIME!”
Bowser, Mario Party 7

Bowser Time, known in British English as Bowser Party, is an event that occurs only in Mario Party 7, occurring every five turns. It happens only in the Party Cruise. The gauge always starts at 0% when the game begins, and each turn, after every minigame, the gauge increases by 20%. The process repeats until the gauge is full, at which point Bowser shows up and does something that hinders players, and the gauge resets itself at 0%. When the game winds down to its last four turns, the gauge does not appear or fill up. Depending on the number of turns in a match, Bowser Time may occur only once or up to nine times. The gauge on the screen is Bowser's emblem. In later Mario Party games, such as Mario Party DS and Mario Party 9, landing on a Bowser Space triggers an event called "Bowser Time," but it is more similar to the usual effects of a Bowser Space than the special event from Mario Party 7. Likewise, Mario Party 10 features a gimmick called "Bowser Party"; however, rather than behaving the same as the special event from Mario Party 7, this mechanic focuses on one player playing as Bowser, with others playing as any other character.

Events[edit]

It has been requested that more images be uploaded for this section. Remove this notice only after the additional images have been added. Specific(s): Fill placeholders.

Bowser can perform any number of events on different boards, as listed below:

Image(s) Event Boards
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Windmillville Photo.png
Bowser may take a picture of the players and make them pay 10 or 20 coins for it. Occasionally, Bowser "stumbles into" the photo, but this does not affect the cost at all. Either way, Bowser then leaves without giving the players their photograph, which Toadsworth points out to the dejected group. Grand Canal, Pagoda Peak, Pyramid Park, Neon Heights, Windmillville
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Bowser City PP.png
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Bowser may take over one of the two Orb huts on the boards until a player passes by, forcibly selling either a Golden Bowser Statue or a Koopa Kid Orb to them for 20 coins (or fewer if the player does not have that much). However, any purchases made at a Bowser-owned Orb shop still count towards the Shopping Star. Afterward, Koopa Kid takes whatever the player was forced to purchase; if it was a Koopa Kid Orb, he throws it onto a random space. If a player approaches Bowser's shop and does not have any coins, Bowser gives the player 10 coins. He does not leave until someone has purchased one of the two items he sells. Grand Canal, Pagoda Peak, Pyramid Park
Bob-ombs Canal Bridge.png
Grand Canal bridge fall.png
Bowser rises bridges in GC.png
Bowser Bridges GC.png
Bowser may destroy the bridges on the board with Bob-ombs via his Koopa Clown Car and build his own bridges with three Bowser Spaces on them, which remain for three turns before becoming normal again. Grand Canal
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Bowser may slam the mountain, making the players fall down a few spaces. Pagoda Peak
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Bowser may destroy a bridge for one turn so a player has to cut their turn short if they reach it. Pagoda Peak
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Bowser may summon a tornadic sandstorm that can destroy the bridges spanning the two sides of the board, making players stuck on one side for three turns unless they land on certain Green Spaces. This also destroys the Orb huts for three turns since they are located on the bridges. If any players are on the bridges, they are sent back to the start. Pyramid Park
Bowser gives Stolenstar to KK.png Bowser may take a Star away from the player in first place and give it to Koopa Kid, who is somewhere on the board. This Star can then be taken by any player using a Chain Chomp, but Koopa Kid periodically moves his location (like how Bandit does in the Solo Cruise). Pyramid Park
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Bowser may steal ten coins from each of the players (for a total of 40) and put them in the chest that contains 20 coins, increasing the coin number in that chest to 60. The extra coins remain in the chest until either they are collected or the chest containing a regular Star is opened. Neon Heights
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Bowser may steal a Star from the player in first place and put it in the chest that contains a Star. One chest, therefore, contains two Stars until it is opened. Neon Heights
Dark Star Given.png Bowser may put a Dark Star in a chest, and the player opening the chest with the Dark Star loses one Star. This replaces the Bob-omb until either the Dark Star is obtained or the chest containing a regular Star is opened. Neon Heights
Red Windmillville windmill fall.png Bowser may destroy a windmill (thus erasing any coins the players had invested in it), leaving a new "blank" one without any coins being built. Windmillville
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Bowser may send Koopa Kid to rob one of the windmills. There is a 1% chance that Koopa Kid will fail to steal any coins, which will result in Bowser grounding him. Windmillville
Bowser's Enchanted Inferno! Top Island Sunk.png Bowser always sinks the island with the Star and, with the exception of the first Bowser Time, raises the island that was sunk before it. Players on the sunken island are sent back to the start and lose half of their coins. In the Solo Cruise, this happens when the player lands on a Green Space. Bowser's Enchanted Inferno!

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese クッパタイム[?]
Kuppa taimu
Bowser Time
French Bowser Party![?] -
German Bowser-Zeit![?] Bowser Time!
Italian Ira di Bowser![?] Bowser wrath!
Spanish ¡La hora de Bowser![?] Bowser Time!

Trivia[edit]

  • When Bowser Time begins, Bowser appears at the beginning of the board, but on Pagoda Peak, he can appear on top of the mountain during certain events.