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'''Fireworks''' are found in many Mario games dating back to the very first ''[[Super Mario Bros.]]'' video game. At the end of every level, with the exception of a castle level, fireworks would go off when [[Mario]] or [[Luigi]] entered the tiny castle (if the last number of the timer is 1, 3, or 6 at the end of the level). If the last number was 1, one firework would go off; if the last number was 3, three fireworks would go off and so forth. Each explosion would award the [[player]] with 500 [[point]]s.
{{distinguish|[[Fire Works]], a [[microgame]] in [[WarioWare: Get It Together!]]}}
[[File:Fireworks.gif|frame|Fireworks from ''[[Super Mario Bros.]]'']]
{{quote|I'd better see some fireworks when I level up! Woo-hoo!|Mario|Fortune Street}}
'''Fireworks''', also known as a '''Fireworks Show''' in ''[[Super Mario Bros. Deluxe]]'', appear in many games of the [[Super Mario (franchise)|''Super Mario'' franchise]] dating back to ''[[Super Mario Bros.]]''


==Other Games==
==History==
===''Super Mario'' series===
====''Super Mario Bros.''====
At the end of every [[level]] in ''Super Mario Bros.'', with the exception of a castle level, fireworks go off when [[Mario]] or [[Luigi]] enters the [[fortress]] if the last number in the timer when hitting the [[Goal Pole|flagpole]] is a 1, 3, or 6; the number of fireworks is equal to the last digit of the timer. Each explosion awards the player with 500 [[point]]s.


The fireworks appeared in other various Mario games merely as a background additive. They usually serve no importance, but are a nifty reference nonetheless.
====''Super Mario Bros.: The Lost Levels''====
Fireworks appear at the end of a level of ''[[Super Mario Bros.: The Lost Levels]]'' if the last digit of the [[coin]] count and the timer match – three for an odd number and six for an even number (if coins%10 = timer%10, 3((timer–1)%2)+3 fireworks appear). As with the game's predecessor, each firework is worth 500 points.


===''[[Super Mario Bros. Deluxe]]''===
====''Super Mario Bros. Deluxe''====
[[File:SMBDX Fireworks Pic.png|frame|Fireworks in ''Super Mario Bros. Deluxe'']]
In ''[[Super Mario Bros. Deluxe]]'', fireworks operate exactly as in ''Super Mario Bros.'' When the player beats the game after triggering fireworks at least once, a picture of Mario making a "peace sign" in front of a [[castle]] with fireworks in its background is unlocked.


In ''[[Super Mario Bros. Deluxe]]'', fireworks are seen at the end of the same levels as in the original [[NES]] version. However, when the player beats the game, a picture of Mario making a "peace sign" in front of [[Princess Peach's Castle]] shows fireworks in its background.
====''New Super Mario Bros.''====
[[File:NSMB Fireworks.png|left|thumb|200px|Fireworks in ''New Super Mario Bros.'']]
In ''[[New Super Mario Bros.]]'', fireworks are once again a fairly common feature. When the remaining time ends in identical double-digits, fireworks go off behind the castle, with 11 setting off one firework, 22 setting off two, and so on (if (timer%100)%11 = 0, (timer%100)/11 fireworks appear). The "Level Clear" theme from ''Super Mario Bros.'' is played instead of the normal one, and a [[Mega Mushroom]] house appears if the timer ends in 77, 88, or 99, a [[Extra life|1-Up]] house for 66, 55, or 44, and an item house for 33, 22, or 11 – though each can only be used once. Fireworks are worth 4,000 points each.


===''[[Super Mario RPG: Legend of the Seven Stars]]''===
Fireworks also appear when a [[Kab-omb]] explodes due to a fireball or [[Volcanic debris]].


In ''[[Super Mario RPG: Legend of the Seven Stars]]'' Fireworks are [[Item]]s obtained from a mole man in [[Moleville]] for 500 [[Coins]]. They can be traded in for the [[Shiny Stone]] in the same town.
====''New Super Mario Bros. Wii''====
In ''[[New Super Mario Bros. Wii]]'', fireworks are triggered differently depending on if the game is being played in single-player or multiplayer mode. In single-player mode, Mario has to successfully bring a red-capped [[Toad (species)|Toad]] to the [[Goal Pole|pole]]. The last digit of the remaining time determines how many fireworks are set off (timer%10 fireworks appear). In multiplayer, all players (or all players not in [[bubble]]s) must reach the pole when the last two digits of the timer are the same, though two zeros at the end will give nothing (as in ''New Super Mario Bros.''). In both modes, a Toad House appears at the beginning of the world if any fireworks appear. The type of Toad House that appears is indicated by the pattern of the last firework, which is determined by the number of fireworks set off. If one or two fireworks exploded, the last one is a [[1-Up Mushroom]] and a [[1-up Blast|Green Toad House]] appears. If three, four, five, or six fireworks exploded, the last one is a [[Mushroom]] and a [[Power-up Panels|Red Toad House]] appears. If nine fireworks exploded, the last one is a [[Super Star]] and a Yellow Toad House appears. Fireworks are worth no points in this game.


===''[[Mario Golf: Toadstool Tour]]''===
====''New Super Mario Bros. 2''====
Like in previous installments, the fireworks in ''[[New Super Mario Bros. 2]]'' go off if the player grabs the [[Goal Pole]] when the last two digits are double; however, this time it is also affected by which world Mario is situated in; 11 for [[World 1 (New Super Mario Bros. 2)|World 1]], 22 for [[World 2 (New Super Mario Bros. 2)|World 2]], 33 for [[World 3 (New Super Mario Bros. 2)|World 3]], 44 for [[World 4 (New Super Mario Bros. 2)|World 4]], 55 for [[World 5 (New Super Mario Bros. 2)|World 5]], 66 for [[World 6 (New Super Mario Bros. 2)|World 6]], 77 for [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]], 88 for [[World Flower (New Super Mario Bros. 2)|World Flower]], and 99 for [[World Star (New Super Mario Bros. 2)|World Star]]. Doing so unlocks the respective world's [[Rainbow Course|rainbow course]].


[[Image:MGTTFireworks.jpg|200px|thumb|left|Beautiful Fireworks go off in the background of [[Peach's Castle Grounds|the course]].]]
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
In ''[[Mario Golf: Toadstool Tour]]'', fireworks are displayed in the background of the last few courses of [[Peach's Castle Grounds]]. They are beautifully colored, and can sometimes distract the player.
In ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'' and ''[[New Super Mario Bros. U Deluxe]]'', just as in previous ''New Super Mario Bros.'' installments, fireworks go off if the player grabs the Goal Pole when the last two digits of the timer are a multiple of 11. This does not give any points, but Toad will add an item to the player's inventory as a reward. The item depends on the number on the timer:
*11, 22, or 33 - [[Super Mushroom]]
*44 - [[Fire Flower]]
*55 - [[Ice Flower]]
*66 - [[Mini Mushroom]]
*77 - [[Super Acorn]]
*88 or 99 - [[Super Star]]


===''[[Mario Party 7]]''===
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
Fireworks reappear in the game ''[[Super Mario 3D World]]'' and [[Super Mario 3D World + Bowser's Fury|its port]], working as they did in ''Super Mario Bros.'', though each firework grants 1000 points, rather than 500; they do not appear when players clear [[Enemy Battles]], [[Captain Toad's Adventures]] courses, or [[The Great Tower of Bowser Land]]. Aesthetic fireworks also appear in the [[Coin Express]], [[Motley Bossblob]], and both [[Hisstocrat]]s' arenas, and at the end of the final battle against [[Meowser]]; when Meowser is defeated, he is blown away and receives his very own firework, which resembles his [[Bowser|normal form]]'s head. Fireworks also appear in the game's opening as well as in the ending credits, which resembles the [[Sprixie Princesses]] and various power-ups.


When a player wins party mode on ''[[Mario Party 7]]'', they will appear atop [[Princess Peach's Castle]]; fireworks are going off in the background.
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
In ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]'', fireworks appear as a sound effect. When triggered, a colorful line will shoot up and explode. In ''Super Mario Maker 2'', when the player defeats [[Meowser]] in the ''[[Super Mario 3D World]]'' style, fireworks appear.


===''[[New Super Mario Bros.]]''===
====''Super Mario Run''====
Fireworks reappear in ''[[Super Mario Run]]'', appearing after tapping a [[List of Kingdom Builder items in Super Mario Run|Fireworks Cannon]], leveling up the castle, and after buying Princess Peach's Cake.


In the [[Nintendo DS|DS]] remake of the [[Super Mario Bros.|original game]], Fireworks were once again used as a fairly common feature of the game. When the player completed the level correctly and perfectly (which takes two times on certain levels), Fireworks would go off behind the castle. This time, the player did not have to have a time ending with 1, 3, or 6; As long as the level was finished the right way, up to nine Fireworks would go off.
===''Mario's Time Machine''===
{{multiple image
|align=left
|direction=horizontal
|image1=Fireworks MTMSNES.png
|width1=16
|image2=Fireworks MTMDX.png
|width2=16
|footer=SNES (left) and PC (right)
}}
In the [[Mario's Time Machine (PC)|PC]] and [[Mario's Time Machine (Super Nintendo Entertainment System)|SNES releases of ''Mario's Time Machine'']], Mario receives a Firework from an old sage at [[Cambuluc]] in 1292 after traveling back in time to return a [[Print Block]] to [[Marco Polo]]. As the sage is listing the various innovations of China that the Western world have yet to discover, including coal, paper, spectacles, curative herbs, and spices, he ends his list with fireworks, and then gives one to Mario. Mario can then bring it to [[Kublai Khan]], who wants to brood until Mario finds him some sort of distraction. Kublai thanks Mario for the gift, saying that it can fill the loneliness in his heart now that Marco Polo is leaving to go back to Italy.


==Trivia==
===''Super Mario RPG: Legend of the Seven Stars''===
[[File:SMRPG Fireworks.PNG|frame]]
{{quote|A gorgeous firework|Item description|[[Super Mario RPG: Legend of the Seven Stars]]}}
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Fireworks are an [[list of items|item]] obtained from a [[mole (Super Mario RPG)|mole]] man in [[Moleville]] for 500 [[coin]]s. They can be traded in for the [[Shiny Stone]] in the same town. If Mario purchases up to two in the game, the [[parade]]'s fireworks display above the Castle at the end of the game will be [[Mushroom]]-shaped. Purchasing at least three in the game yields a [[Fire Flower]], while at least five results in a [[Star]].


*In ''Animal Crossing'', fireworks can be seen in the big lake on the Fourth of July. These fireworks very closely resemble the fireworks found in ''[[Mario Golf: Toadstool Tour]]''. The funny thing is that Animal Crossing was released before ''Mario Golf: Toadstool Tour'', making some wonder if the fireworks design was taken from Animal Crossing.
===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
[[File:SuperstarSagaBowsersMinionsTheEnd.jpg|thumb|Fireworks going off at the end of the credits in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'']]
Multiple instances of fireworks appear in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]. When the game starts, fireworks go off during the opening cutscene at Princess Peach's Castle. Fireworks are also seen going off in the mural inside the [[Border Bro]]s' castle after clearing [[Border Jump]], referencing ''Super Mario Bros.'' At the end of the credits, fireworks go off in the night sky after the [[Toad Express]] lands at the castle along with "The End" message.
{{br}}


*Oddly, the fireworks found in ''[[Super Mario Bros.]]'' look like [[Podoboo]]s.
===''Mario Baseball'' series===
[[File:MSS Night Mario Stadium Fireworks.jpg|thumb|Fireworks going off at Mario Stadium in ''Mario Super Sluggers'']]
In the [[Mario Baseball (series)|''Mario Baseball'' series]], fireworks appear at [[Mario Stadium (baseball stadium)|Mario Stadium]] during the night. They also appear in the [[Bob-omb Derby]] minigame where players can create fireworks from the [[Bob-omb]]s using home runs. In the fourth and final cinematic of ''[[Mario Super Sluggers]]'', Daisy and others witness a display of fireworks while having desserts and refreshments at the [[Daisy Cruiser]]. The main source of the fireworks comes from Mario Stadium, where Mario and Donkey Kong use their bats to hit Bob-ombs toward the sky to set them off.


*The fireworks were small red dots that sound like a [[Bullet Bill]] firing when the went off.
===''Mario Party'' series===
====''Mario Party 3''====
Fireworks frequently display in ''[[Mario Party 3]]''. At the end of a Battle Royale or Duel, the winner of the game will be rewarded with fireworks the shape of the character's head. At the end of Story Mode, the [[Millennium Star]] will shoot regular fireworks for the character. Finally, at the beginning of the [[List of Mario Party 3 staff|Staff Roll]], fireworks in the shape of the winning character's head will briefly be seen again.


[[Category: Items]]
====''Mario Party 4''====
In the ending cutscene of ''[[Mario Party 4]]'', a single firework will be shot into the sky, and explode to create a constellation of the winning character.
 
===''WarioWare'' series===
====''WarioWare: Touched!''====
In the microgame [[Big Bang (microgame)|Big Bang]] from [[Wario]]'s stage in ''[[WarioWare: Touched!]]'', the objective is to blow up explosives to create fireworks.
 
====''WarioWare: D.I.Y.''====
[[File:WWDIY Fortress.png|thumb|Fireworks going off in 9-Volt's stage in ''WarioWare: D.I.Y.'']]
In [[9-Volt]]'s stage in ''[[WarioWare: D.I.Y.]]'', after clearing the boss stage, 9-Volt skates into a fortress, much like Mario when clearing a level in ''Super Mario Bros.'' If the player taps the Touch Screen, 9-Volt's flag appears along with fireworks.
 
===''Super Smash Bros. for Nintendo 3DS / Wii U''===
In ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', whenever a player completes Classic or All-Star mode, then a [[Trophy (Super Smash Bros. series)|trophy]] of that character will appear along with fireworks. The second time this appears is at the end of the staff credits, which shows a picture of a character or a blank or partially or mostly revealed image, depending on the clear percentage. More fireworks would appear if the clear percentage is at 100%. The rest of the revealed image can be seen if the clear percentage is at 90% or higher in the Wii U version.
 
===Television series===
====''The Adventures of Super Mario Bros. 3''====
In ''[[The Adventures of Super Mario Bros. 3]]'', fireworks appear only in the episode "[[Crimes R Us]]." When [[Bowser|King Koopa]] tries to open the two sacks, it turns out that the first one has the captured [[Koopalings]], and that the second one contains a [[Mega Bob-omb|big Bob-omb]], which explodes, blowing up part of the [[Airship#The Adventures of Super Mario Bros. 3|Doom Ship]] and creating fireworks for Mario, Luigi, and [[Crime Wave Clyde]] to see.
 
====''Donkey Kong Country'' animated series====
[[File:Kongo Bongo Festival fireworks.png|thumb|The fireworks at the end of "The Kongo Bongo Festival of Lights"]]
 
In the Christmas-themed episode "[[The Kongo Bongo Festival of Lights]]," the fireworks make an appearance twice. They first appear when the [[Kremlings]] see them during the day, and they appear again at the end of the episode when the [[Kong]]s watch them at the end of the festival.
{{br}}
 
==Gallery==
<gallery>
SMB Sprite Firework.gif|''Super Mario Bros.''
SMRPG NS Star Fireworks.jpg|Star-shaped fireworks in ''Super Mario RPG'' (Nintendo Switch)
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=花火
|JapR=Hanabi
|JapM=Fireworks
|ChiS=烟花
|ChiSR=Yānhuā
|ChiSM=Fireworks
|ChiT=煙花<ref>{{cite|url=www.nintendo.com.hk/nsmb/index.htm|title=Official Chinese website for ''New Super Mario Bros. Wii''|accessdate=March 11, 2020}}</ref>
|ChiTR=Yānhuā
|ChiTM=Fireworks
|Dut=Vuurwerk
|DutM=Fireworks
|Fre=Feux d'artifice
|FreM=Fireworks
|Ger=Feuerwerksrakete
|GerM=Firework rocket
|Ita=Fuochi d'artificio<br>Fuochi artificiali
|ItaN=''Super Mario RPG''
|ItaM=Fireworks (lit. "artificial fires")
|Kor=불꽃
|KorR=Bulkkot
|KorM=Fireworks
|Spa=Fuegos Artificiales
|SpaM=Fireworks
}}
 
==References==
<references/>
 
{{SMB}}
{{SMBS}}
{{MTM}}
{{SMRPG}}
[[Category:Explosives]]
[[Category:Donkey Kong Country (television series)]]
[[Category:Mario Party 3]]
[[Category:Mario Superstar Baseball]]
[[Category:Mario Super Sluggers]]
[[Category:Mario's Time Machine items]]
[[Category:New Super Mario Bros.]]
[[Category:New Super Mario Bros. Wii]]
[[Category:Super Mario Bros.]]
[[Category:Super Mario Bros. Deluxe]]
[[Category:Super Mario Bros. Special]]
[[Category:Super Mario Bros.: The Lost Levels]]
[[Category:Super Mario RPG: Legend of the Seven Stars objects]]

Latest revision as of 12:46, November 2, 2024

Not to be confused with Fire Works, a microgame in WarioWare: Get It Together!
Fireworks
Fireworks from Super Mario Bros.
“I'd better see some fireworks when I level up! Woo-hoo!”
Mario, Fortune Street

Fireworks, also known as a Fireworks Show in Super Mario Bros. Deluxe, appear in many games of the Super Mario franchise dating back to Super Mario Bros.

History[edit]

Super Mario series[edit]

Super Mario Bros.[edit]

At the end of every level in Super Mario Bros., with the exception of a castle level, fireworks go off when Mario or Luigi enters the fortress if the last number in the timer when hitting the flagpole is a 1, 3, or 6; the number of fireworks is equal to the last digit of the timer. Each explosion awards the player with 500 points.

Super Mario Bros.: The Lost Levels[edit]

Fireworks appear at the end of a level of Super Mario Bros.: The Lost Levels if the last digit of the coin count and the timer match – three for an odd number and six for an even number (if coins%10 = timer%10, 3((timer–1)%2)+3 fireworks appear). As with the game's predecessor, each firework is worth 500 points.

Super Mario Bros. Deluxe[edit]

Album Book Artwork
Fireworks in Super Mario Bros. Deluxe

In Super Mario Bros. Deluxe, fireworks operate exactly as in Super Mario Bros. When the player beats the game after triggering fireworks at least once, a picture of Mario making a "peace sign" in front of a castle with fireworks in its background is unlocked.

New Super Mario Bros.[edit]

Fireworks in New Super Mario Bros.
Fireworks in New Super Mario Bros.

In New Super Mario Bros., fireworks are once again a fairly common feature. When the remaining time ends in identical double-digits, fireworks go off behind the castle, with 11 setting off one firework, 22 setting off two, and so on (if (timer%100)%11 = 0, (timer%100)/11 fireworks appear). The "Level Clear" theme from Super Mario Bros. is played instead of the normal one, and a Mega Mushroom house appears if the timer ends in 77, 88, or 99, a 1-Up house for 66, 55, or 44, and an item house for 33, 22, or 11 – though each can only be used once. Fireworks are worth 4,000 points each.

Fireworks also appear when a Kab-omb explodes due to a fireball or Volcanic debris.

New Super Mario Bros. Wii[edit]

In New Super Mario Bros. Wii, fireworks are triggered differently depending on if the game is being played in single-player or multiplayer mode. In single-player mode, Mario has to successfully bring a red-capped Toad to the pole. The last digit of the remaining time determines how many fireworks are set off (timer%10 fireworks appear). In multiplayer, all players (or all players not in bubbles) must reach the pole when the last two digits of the timer are the same, though two zeros at the end will give nothing (as in New Super Mario Bros.). In both modes, a Toad House appears at the beginning of the world if any fireworks appear. The type of Toad House that appears is indicated by the pattern of the last firework, which is determined by the number of fireworks set off. If one or two fireworks exploded, the last one is a 1-Up Mushroom and a Green Toad House appears. If three, four, five, or six fireworks exploded, the last one is a Mushroom and a Red Toad House appears. If nine fireworks exploded, the last one is a Super Star and a Yellow Toad House appears. Fireworks are worth no points in this game.

New Super Mario Bros. 2[edit]

Like in previous installments, the fireworks in New Super Mario Bros. 2 go off if the player grabs the Goal Pole when the last two digits are double; however, this time it is also affected by which world Mario is situated in; 11 for World 1, 22 for World 2, 33 for World 3, 44 for World 4, 55 for World 5, 66 for World 6, 77 for World Mushroom, 88 for World Flower, and 99 for World Star. Doing so unlocks the respective world's rainbow course.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

In New Super Mario Bros. U, New Super Luigi U and New Super Mario Bros. U Deluxe, just as in previous New Super Mario Bros. installments, fireworks go off if the player grabs the Goal Pole when the last two digits of the timer are a multiple of 11. This does not give any points, but Toad will add an item to the player's inventory as a reward. The item depends on the number on the timer:

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Fireworks reappear in the game Super Mario 3D World and its port, working as they did in Super Mario Bros., though each firework grants 1000 points, rather than 500; they do not appear when players clear Enemy Battles, Captain Toad's Adventures courses, or The Great Tower of Bowser Land. Aesthetic fireworks also appear in the Coin Express, Motley Bossblob, and both Hisstocrats' arenas, and at the end of the final battle against Meowser; when Meowser is defeated, he is blown away and receives his very own firework, which resembles his normal form's head. Fireworks also appear in the game's opening as well as in the ending credits, which resembles the Sprixie Princesses and various power-ups.

Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2[edit]

In Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2, fireworks appear as a sound effect. When triggered, a colorful line will shoot up and explode. In Super Mario Maker 2, when the player defeats Meowser in the Super Mario 3D World style, fireworks appear.

Super Mario Run[edit]

Fireworks reappear in Super Mario Run, appearing after tapping a Fireworks Cannon, leveling up the castle, and after buying Princess Peach's Cake.

Mario's Time Machine[edit]

SNES (left) and PC (right)
SNES (left) and PC (right)
SNES (left) and PC (right)

In the PC and SNES releases of Mario's Time Machine, Mario receives a Firework from an old sage at Cambuluc in 1292 after traveling back in time to return a Print Block to Marco Polo. As the sage is listing the various innovations of China that the Western world have yet to discover, including coal, paper, spectacles, curative herbs, and spices, he ends his list with fireworks, and then gives one to Mario. Mario can then bring it to Kublai Khan, who wants to brood until Mario finds him some sort of distraction. Kublai thanks Mario for the gift, saying that it can fill the loneliness in his heart now that Marco Polo is leaving to go back to Italy.

Super Mario RPG: Legend of the Seven Stars[edit]

Fireworks
“A gorgeous firework”
Item description, Super Mario RPG: Legend of the Seven Stars

In Super Mario RPG: Legend of the Seven Stars, Fireworks are an item obtained from a mole man in Moleville for 500 coins. They can be traded in for the Shiny Stone in the same town. If Mario purchases up to two in the game, the parade's fireworks display above the Castle at the end of the game will be Mushroom-shaped. Purchasing at least three in the game yields a Fire Flower, while at least five results in a Star.

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

The game's ending image after finishing the credits.
Fireworks going off at the end of the credits in Mario & Luigi: Superstar Saga + Bowser's Minions

Multiple instances of fireworks appear in Mario & Luigi: Superstar Saga and its 3DS remake. When the game starts, fireworks go off during the opening cutscene at Princess Peach's Castle. Fireworks are also seen going off in the mural inside the Border Bros' castle after clearing Border Jump, referencing Super Mario Bros. At the end of the credits, fireworks go off in the night sky after the Toad Express lands at the castle along with "The End" message.

Mario Baseball series[edit]

Mario Super Sluggers
Fireworks going off at Mario Stadium in Mario Super Sluggers

In the Mario Baseball series, fireworks appear at Mario Stadium during the night. They also appear in the Bob-omb Derby minigame where players can create fireworks from the Bob-ombs using home runs. In the fourth and final cinematic of Mario Super Sluggers, Daisy and others witness a display of fireworks while having desserts and refreshments at the Daisy Cruiser. The main source of the fireworks comes from Mario Stadium, where Mario and Donkey Kong use their bats to hit Bob-ombs toward the sky to set them off.

Mario Party series[edit]

Mario Party 3[edit]

Fireworks frequently display in Mario Party 3. At the end of a Battle Royale or Duel, the winner of the game will be rewarded with fireworks the shape of the character's head. At the end of Story Mode, the Millennium Star will shoot regular fireworks for the character. Finally, at the beginning of the Staff Roll, fireworks in the shape of the winning character's head will briefly be seen again.

Mario Party 4[edit]

In the ending cutscene of Mario Party 4, a single firework will be shot into the sky, and explode to create a constellation of the winning character.

WarioWare series[edit]

WarioWare: Touched![edit]

In the microgame Big Bang from Wario's stage in WarioWare: Touched!, the objective is to blow up explosives to create fireworks.

WarioWare: D.I.Y.[edit]

A fortress-like in the 9-Volt's stage (with his flag and fireworks)
Fireworks going off in 9-Volt's stage in WarioWare: D.I.Y.

In 9-Volt's stage in WarioWare: D.I.Y., after clearing the boss stage, 9-Volt skates into a fortress, much like Mario when clearing a level in Super Mario Bros. If the player taps the Touch Screen, 9-Volt's flag appears along with fireworks.

Super Smash Bros. for Nintendo 3DS / Wii U[edit]

In Super Smash Bros. for Nintendo 3DS / Wii U, whenever a player completes Classic or All-Star mode, then a trophy of that character will appear along with fireworks. The second time this appears is at the end of the staff credits, which shows a picture of a character or a blank or partially or mostly revealed image, depending on the clear percentage. More fireworks would appear if the clear percentage is at 100%. The rest of the revealed image can be seen if the clear percentage is at 90% or higher in the Wii U version.

Television series[edit]

The Adventures of Super Mario Bros. 3[edit]

In The Adventures of Super Mario Bros. 3, fireworks appear only in the episode "Crimes R Us." When King Koopa tries to open the two sacks, it turns out that the first one has the captured Koopalings, and that the second one contains a big Bob-omb, which explodes, blowing up part of the Doom Ship and creating fireworks for Mario, Luigi, and Crime Wave Clyde to see.

Donkey Kong Country animated series[edit]

The Kongo Bongo Festival of Lights
The fireworks at the end of "The Kongo Bongo Festival of Lights"

In the Christmas-themed episode "The Kongo Bongo Festival of Lights," the fireworks make an appearance twice. They first appear when the Kremlings see them during the day, and they appear again at the end of the episode when the Kongs watch them at the end of the festival.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 花火[?]
Hanabi
Fireworks
Chinese (simplified) 烟花[?]
Yānhuā
Fireworks
Chinese (traditional) 煙花[1]
Yānhuā
Fireworks
Dutch Vuurwerk[?] Fireworks
French Feux d'artifice[?] Fireworks
German Feuerwerksrakete[?] Firework rocket
Italian Fuochi d'artificio
Fuochi artificiali
[?]
Fireworks (lit. "artificial fires") Super Mario RPG
Korean 불꽃[?]
Bulkkot
Fireworks
Spanish Fuegos Artificiales[?] Fireworks

References[edit]