World 6-3 (Super Mario Bros.): Difference between revisions
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{{italic title| | {{italic title|id=yes}} | ||
{{ | {{level infobox | ||
|image=[[File:SMB NES World 6-3 Screenshot.png|256px]] | |image=[[File:SMB NES World 6-3 Screenshot.png|256px]] | ||
|code=World 6-3 | |code=World 6-3 | ||
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|game=''[[Super Mario Bros.]]'' | |game=''[[Super Mario Bros.]]'' | ||
|limit=300 seconds | |limit=300 seconds | ||
| | |before_alt= | ||
|before=[[World 6-2 (Super Mario Bros.)|<<]] | |before=[[World 6-2 (Super Mario Bros.)|<<]] | ||
|after=[[World 6-4 (Super Mario Bros.)|>>]] | |after=[[World 6-4 (Super Mario Bros.)|>>]] | ||
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==Layout== | ==Layout== | ||
The player starts on a stretch of land before the first platform. After the third platform is a vertically moving lift that can help the player over a tall platform, after which is a [[Trampoline|jumping board]] and three horizontally moving lifts, with a [[? Block]] containing a power-up over the final one. Next is a vertically moving lift before two sets of [[scale]] lifts. Here, Bullet Bills will begin to appear. After some more platforms is a jumping board the player can use to reach a horizontally moving lift and a scale. Finally, there are four platforms that will fall when the player steps onto them before the [[Goal Pole|flagpole]]. | The player starts on a stretch of land before the first platform. After the third platform is a vertically moving lift that can help the player over a tall platform, after which is a [[Trampoline|jumping board]] and three horizontally moving lifts, with a [[? Block]] containing a power-up over the final one. Next is a vertically moving lift before two sets of [[scale]] lifts. Here, Bullet Bills will begin to appear. After some more platforms is a jumping board the player can use to reach a horizontally moving lift and a scale. Finally, there are four platforms that will fall when the player steps onto them before the [[Goal Pole|flagpole]]. | ||
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==Enemies== | ==Enemies== | ||
{| | {{Number of enemies | ||
|image1=[[File:Bullet Bill Super Mario Bros.png]] | |||
|name1=[[Bullet Bill]] | |||
|count1=(infinitely spawned offscreen from the right in one set location) | |||
}} | |||
|(infinitely spawned | ==Items== | ||
|} | {{Item locations | ||
|image1=[[File:SMBCoin.gif]] | |||
|name1=[[Coin]] | |||
|count1=24 | |||
|notes1=All the coins are found in open air. The player needs to collect all the coins in order to enable the hidden 1-Up in [[World 7-1 (Super Mario Bros.)|World 7-1]]. | |||
|image2=[[File:SMB Supermushroom.png]][[File:Fire Flower SMB.gif]] | |||
|name2=[[Super Mushroom|Magic Mushroom]]/[[Fire Flower]] | |||
|count2=1 | |||
|notes2= | |||
}} | |||
==Level | ==Level map== | ||
{| | {{Wide image|SMB NES World 6-3 Map.png|2864|Map of World 6-3}} | ||
| | |||
|- | |||
{{SMB | {{SMB levels}} | ||
[[Category:Sky areas]] | |||
[[Category:Super Mario Bros. | [[Category:Super Mario Bros. levels]] | ||
[[it:Mondo 6-3 (Super Mario Bros.)]] | [[it:Mondo 6-3 (Super Mario Bros.)]] |
Latest revision as of 11:12, July 12, 2024
Level | |
---|---|
World 6-3 | |
Level code | World 6-3 |
World | World 6 |
Game | Super Mario Bros. |
Time limit | 300 seconds |
<< Directory of levels >> |
World 6-3 is the third level of World 6 in Super Mario Bros. and the twenty-third level overall in said game. In Super Mario Bros. and Super Mario Bros. Deluxe, this level has a monochrome palette (being the palette usually used in castles), but its palette is similar to other grassland levels in Super Mario All-Stars. The only enemies encountered in this level are Bullet Bills that are fired at the player from off screen, and the level consists of several tree platforms and lifts.
Layout[edit]
The player starts on a stretch of land before the first platform. After the third platform is a vertically moving lift that can help the player over a tall platform, after which is a jumping board and three horizontally moving lifts, with a ? Block containing a power-up over the final one. Next is a vertically moving lift before two sets of scale lifts. Here, Bullet Bills will begin to appear. After some more platforms is a jumping board the player can use to reach a horizontally moving lift and a scale. Finally, there are four platforms that will fall when the player steps onto them before the flagpole.
Super Mario Bros. Deluxe challenges[edit]
In Super Mario Bros. Deluxe, the player can collect five Red Coins, find a hidden Yoshi Egg, and get a medal based on their score. The Yoshi Egg is found in a Hidden Block to the left of the platform below the third scale lift, and the score to beat is 21000. The Red Coin locations are:
- On the platform after the first jumping board, below the lifts
- Beneath the vertically moving lift after the ? Block
- On the tall platform after the second scale lift
- On the platform after the second jumping board, below the lift
- Underneath the final platform
Enemies[edit]
Image | Name | Count |
---|---|---|
Bullet Bill | (infinitely spawned offscreen from the right in one set location) |
Items[edit]
Image | Name | Count | Note(s)
|
---|---|---|---|
Coin | 24 | All the coins are found in open air. The player needs to collect all the coins in order to enable the hidden 1-Up in World 7-1. | |
Magic Mushroom/Fire Flower | 1 |