Area 2-DK: Difference between revisions

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{{Levelbox
{{level infobox
|title=Area 2-DK
|title=Area 2-DK
|image=[[File:MvsDK2-DK.png|256px]]
|image=[[File:MvsDK2-DK.png|256px]]
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==Layout==
==Layout==
The level is an arrangement of several [[Red Girder]]s and High Springs that can be drawn. Donkey Kong may occasionally hit a switch, disabling some Red Girder connectors while re-enabling others. He may also pound the ground to cause some stone heads to fall down; hitting these will cause a Mini Mario to break, though they can be blocked by any kind of [[Girder]]. The Mini Marios must climb the [[Rope]]s in order to hit a rock from each platform and conk Donkey Kong in the head. In Plus Mode, spike traps are added and all the green ropes are replaced by grey ladders.
The level is an arrangement of several [[Red Girder]]s and High Springs that can be drawn. Donkey Kong may occasionally hit a switch, disabling some Red Girder connectors while re-enabling others. He may also pound the ground to cause some stone heads to fall down; hitting these will cause a Mini Mario to break, though they can be blocked by any kind of [[Girder]]. The Mini Marios must climb the [[Rope]]s in order to hit a rock from each platform and conk Donkey Kong in the head.


===M-Token===
===M-Token===
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==Plus Mode==
==Plus Mode==
There is no specific order of Minis in Plus Mode, but spike traps are also added.
There is no specific order of Minis in Plus Mode. [[Spike Trap]]s are added. All Ropes are replaced by [[Ladder]]s.


===Goal Score===
===Goal Score===
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{{MVDKMLM}}
{{MVDKMLM}}
{{MVDKMLM Levels}}
{{MVDKMLM levels}}
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem! Levels]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem! levels]]

Latest revision as of 12:48, October 7, 2023

Level
Area 2-DK
MvsDK2-DK.png
Level code 2-DK
World Jumpy Jungle
Game Mario vs. Donkey Kong: Mini-Land Mayhem!
Time limit 300 seconds
Boss Donkey Kong
<< Directory of levels >>

Area 2-DK is the ninth course of Jumpy Jungle and the eighteenth course overall in Mario vs. Donkey Kong: Mini-Land Mayhem!. It is a boss fight against Donkey Kong.

The level features six Mini Marios that can be used in the level.

Layout[edit]

The level is an arrangement of several Red Girders and High Springs that can be drawn. Donkey Kong may occasionally hit a switch, disabling some Red Girder connectors while re-enabling others. He may also pound the ground to cause some stone heads to fall down; hitting these will cause a Mini Mario to break, though they can be blocked by any kind of Girder. The Mini Marios must climb the Ropes in order to hit a rock from each platform and conk Donkey Kong in the head.

M-Token[edit]

The M-Token is located at the middle left, below the left Rope. In Plus Mode, it is located at the top left, below the left Rope.

Mini Mario Card[edit]

The Mini Mario Card is located on the top right, below the right Rope. In Plus Mode, it is located at the bottom right, below the right Rope.

Goal Score[edit]

In order to earn a Trophy, the player must score 12000 points.

Plus Mode[edit]

There is no specific order of Minis in Plus Mode. Spike Traps are added. All Ropes are replaced by Ladders.

Goal Score[edit]

In order to earn a Trophy, the player must score 12000 points.