Talk:Mushroom Kingdom (Super Smash Bros.): Difference between revisions
LinkTheLefty (talk | contribs) Tag: Mobile edit |
Waluigi Time (talk | contribs) m (→64 and Melee: Inactive discussion) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 12: | Line 12: | ||
== 64 and Melee == | == 64 and Melee == | ||
Shouldn't the ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' versions of this stage be two seperate articles? The introduction paragraph even states that they are two different stages and links to two different articles on the Smash Wiki. Doesn't make much sense to me that they're both on the same article. {{User:LuigiMaster123/sig}} 19:48, 8 August 2018 (EDT) | Shouldn't the ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' versions of this stage be two seperate articles? The introduction paragraph even states that they are two different stages and links to two different articles on the Smash Wiki. Doesn't make much sense to me that they're both on the same article. {{User:LuigiMaster123/sig}} 19:48, 8 August 2018 (EDT) | ||
:Agreed. {{User:Alex95/sig}} 15:03, 28 September 2018 (EDT) | :Agreed. {{User:Alex95/sig}} 15:03, 28 September 2018 (EDT) | ||
Line 22: | Line 21: | ||
:::::::Most likely the developers don't consider Battlefield and Final Destination to be one of the old Past Stages because they are original stages that don't represent another series, not to mention that they can somewhat be considered "new" in that they are selectable instead of 1P exclusive. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 16:42, February 20, 2020 (EST) | :::::::Most likely the developers don't consider Battlefield and Final Destination to be one of the old Past Stages because they are original stages that don't represent another series, not to mention that they can somewhat be considered "new" in that they are selectable instead of 1P exclusive. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 16:42, February 20, 2020 (EST) | ||
::::::::Yes, but that trend continues in later games. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:57, February 20, 2020 (EST) | ::::::::Yes, but that trend continues in later games. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:57, February 20, 2020 (EST) | ||
:::::::::Still, note how the other returning N64 stages are generally labeled as such and always retain the look and feel of the Nintendo 64 iteration but at a higher resolution (the exception being Mushroom Kingdom due to NES accuracy being prioritized over N64 nostalgia), whereas Battlefield and Final Destination typically get redesigned every game to take advantage of the hardware. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 18:00, February 20, 2020 (EST) | :::::::::Still, note how the other returning N64 stages are generally labeled as such and always retain the look and feel of the Nintendo 64 iteration but at a higher resolution (the exception being Mushroom Kingdom due to NES accuracy being prioritized over N64 nostalgia), whereas Battlefield and Final Destination typically get graphically redesigned every game to take advantage of the hardware. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 18:00, February 20, 2020 (EST) | ||
::::::::::I still see this as more an attempt at retooling the original that didn't fully carry through. Of note is how the totally different (but related) [[Mushroomy Kingdom]] has a joking variation on the title in multiple languages (including the special "Ancient" JP name), so that seems more where they decided to have them more as variants than iterations. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:45, February 20, 2020 (EST) | |||
:::::::::::With the exception of Nintendo 3DS limitations (and Ω and Battlefield forms and 8-Player Smash), I can't think of any significant instance where the gimmicks and layout of a returning stage were changed. Corneria and Brinstar only feature minor additions to Sector Z and Planet Zebes, but they're still considered new stages. In contrast, Mushroom Kingdom swaps some elements (semisolid Break Blocks, POW Blocks, functional Warp Pipes with Piranha Plants) with another (breakable Brick Blocks, ? Blocks, a second pit) and has a revised layout. ''Melee''<nowiki>'</nowiki>s stage may be based on an older one of the same name, but in the ''Super Smash Bros.'' series, that doesn't make it the same. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 21:36, February 20, 2020 (EST) |
Latest revision as of 15:00, May 27, 2022
Mushroomy Kingdom[edit]
I think that Mushroomy Kingdom should be split from this page, it is a different stage with a different official name (unlike Rainbow Ride/Cruise, which has a different name but is the same environment). - Cobold (talk · contribs) 05:28, 23 January 2008 (EST)
- I agree. Different name, different stage, not 8-bit and...it has many differences. It should be moved to its own article. Paper Jorge
I, Koopster 64 agree. As you can see, the stage, Mushroomy Kingdom, is a lot different from the Mushroom Kingdom we know today, so, we must move the Mushroomy Kingdom, to it's own article!
— The preceding unsigned comment was added by Koopster 64 (talk).
Mushroom Kingdom U[edit]
Should the Mushroom Kingdom U part of the article be moved to a new page and expanded on? It's quite different to the original stage. Giffy Stylish! 10:00, 1 August 2015 (EDT)
64 and Melee[edit]
Shouldn't the Super Smash Bros. and Super Smash Bros. Melee versions of this stage be two seperate articles? The introduction paragraph even states that they are two different stages and links to two different articles on the Smash Wiki. Doesn't make much sense to me that they're both on the same article. LuigiMaster123 19:48, 8 August 2018 (EDT)
- Agreed. 15:03, 28 September 2018 (EDT)
- I agree, the stages seem to be different, especially since the N64 version is the one reappearing for Super Smash Bros. Ultimate. --TheFlameChomp (talk) 15:06, 28 September 2018 (EDT)
- Agree as well. Mario JC 21:53, 28 September 2018 (EDT)
- Hmm, I'm thinking about contesting this a year and a half later. I feel due to the manner in which the graphics are overhauled in Ultimate, that it's more a "best of both worlds" combination of the two. Doc von Schmeltwick (talk) 03:24, February 20, 2020 (EST)
- The thing is that Mushroom Kingdom isn't considered one of Melee's Past Stages, and while you can say that the layout looked closer to the original stage in an early build, all the other Past Stages are marked as "OLD" internally, so this seems more of a Planet Zebes / Brinstar & Sector Z / Corneria situation where the basic idea is the same but elements are tweaked enough to make it "new". LinkTheLefty (talk) 09:31, February 20, 2020 (EST)
- Yeah, but...same could be said about Battlefield and Final Destination. Doc von Schmeltwick (talk) 13:19, February 20, 2020 (EST)
- Most likely the developers don't consider Battlefield and Final Destination to be one of the old Past Stages because they are original stages that don't represent another series, not to mention that they can somewhat be considered "new" in that they are selectable instead of 1P exclusive. LinkTheLefty (talk) 16:42, February 20, 2020 (EST)
- Yes, but that trend continues in later games. Doc von Schmeltwick (talk) 16:57, February 20, 2020 (EST)
- Still, note how the other returning N64 stages are generally labeled as such and always retain the look and feel of the Nintendo 64 iteration but at a higher resolution (the exception being Mushroom Kingdom due to NES accuracy being prioritized over N64 nostalgia), whereas Battlefield and Final Destination typically get graphically redesigned every game to take advantage of the hardware. LinkTheLefty (talk) 18:00, February 20, 2020 (EST)
- I still see this as more an attempt at retooling the original that didn't fully carry through. Of note is how the totally different (but related) Mushroomy Kingdom has a joking variation on the title in multiple languages (including the special "Ancient" JP name), so that seems more where they decided to have them more as variants than iterations. Doc von Schmeltwick (talk) 18:45, February 20, 2020 (EST)
- With the exception of Nintendo 3DS limitations (and Ω and Battlefield forms and 8-Player Smash), I can't think of any significant instance where the gimmicks and layout of a returning stage were changed. Corneria and Brinstar only feature minor additions to Sector Z and Planet Zebes, but they're still considered new stages. In contrast, Mushroom Kingdom swaps some elements (semisolid Break Blocks, POW Blocks, functional Warp Pipes with Piranha Plants) with another (breakable Brick Blocks, ? Blocks, a second pit) and has a revised layout. Melee's stage may be based on an older one of the same name, but in the Super Smash Bros. series, that doesn't make it the same. LinkTheLefty (talk) 21:36, February 20, 2020 (EST)
- I still see this as more an attempt at retooling the original that didn't fully carry through. Of note is how the totally different (but related) Mushroomy Kingdom has a joking variation on the title in multiple languages (including the special "Ancient" JP name), so that seems more where they decided to have them more as variants than iterations. Doc von Schmeltwick (talk) 18:45, February 20, 2020 (EST)
- Still, note how the other returning N64 stages are generally labeled as such and always retain the look and feel of the Nintendo 64 iteration but at a higher resolution (the exception being Mushroom Kingdom due to NES accuracy being prioritized over N64 nostalgia), whereas Battlefield and Final Destination typically get graphically redesigned every game to take advantage of the hardware. LinkTheLefty (talk) 18:00, February 20, 2020 (EST)
- Yes, but that trend continues in later games. Doc von Schmeltwick (talk) 16:57, February 20, 2020 (EST)
- Most likely the developers don't consider Battlefield and Final Destination to be one of the old Past Stages because they are original stages that don't represent another series, not to mention that they can somewhat be considered "new" in that they are selectable instead of 1P exclusive. LinkTheLefty (talk) 16:42, February 20, 2020 (EST)
- Yeah, but...same could be said about Battlefield and Final Destination. Doc von Schmeltwick (talk) 13:19, February 20, 2020 (EST)
- The thing is that Mushroom Kingdom isn't considered one of Melee's Past Stages, and while you can say that the layout looked closer to the original stage in an early build, all the other Past Stages are marked as "OLD" internally, so this seems more of a Planet Zebes / Brinstar & Sector Z / Corneria situation where the basic idea is the same but elements are tweaked enough to make it "new". LinkTheLefty (talk) 09:31, February 20, 2020 (EST)
- Hmm, I'm thinking about contesting this a year and a half later. I feel due to the manner in which the graphics are overhauled in Ultimate, that it's more a "best of both worlds" combination of the two. Doc von Schmeltwick (talk) 03:24, February 20, 2020 (EST)
- Agree as well. Mario JC 21:53, 28 September 2018 (EDT)
- I agree, the stages seem to be different, especially since the N64 version is the one reappearing for Super Smash Bros. Ultimate. --TheFlameChomp (talk) 15:06, 28 September 2018 (EDT)