Talk:Clawing for More: Difference between revisions

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== Split the two different versions of this microgame ==
== Split the two different versions of this microgame ==
{{SettledTPP}}
{{Settled TPP}}
{{ProposalOutcome|passed|8-0|split}}
{{Proposal outcome|passed|8-0|split}}
Why are these two clearly different microgames merged into this article? I mean, sure, they both make use of the Ultra Hand, but they otherwise have completely different objectives: ''Touched!''{{'}}s version has the simple task of grabbing a ball, whereas ''Gold''{{'}}s version is a '''boss''' microgame, no less, and features the "complicated" task of grabbing some pelagic fish from a man's back pocket to feed to three different cats. This alone, I feel, is enough to warrant a split.
Why are these two clearly different microgames merged into this article? I mean, sure, they both make use of the Ultra Hand, but they otherwise have completely different objectives: ''Touched!''{{'}}s version has the simple task of grabbing a ball, whereas ''Gold''{{'}}s version is a '''boss''' microgame, no less, and features the "complicated" task of grabbing some pelagic fish from a man's back pocket to feed to three different cats. This alone, I feel, is enough to warrant a split.


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===Comments===
===Comments===
== The Split proposal ==
Do you think Nintendo INTENDED to make them two separate micro-games. Many returning micro-games have differences. Remember, They did the same thing with [[Loot Scoot]] and [[Wario's Adventure]] (But Wario's Adventure is reversed) --[[User:Partier|Partier]] ([[User talk:Partier|talk]]) 14:24, May 11, 2020 (EDT)
:Clawing for More has many more differences than Loot Scoot and Wario's Adventure do across their separate versions. It's not whether or not Nintendo ''wanted'' them to be classified as different microgames; it's if they work better, from an organizational point of view, as separate articles, and the microgame's differences between versions makes this true. {{User:JoeRunner/sig}} 17:08, May 11, 2020 (EDT)

Latest revision as of 15:23, May 31, 2024

Split the two different versions of this microgame[edit]

Settledproposal.svg This talk page proposal has already been settled. Please do not edit any of the sections in the proposal. If you wish to discuss the article, do so in a new header below the proposal.

split 8-0
Why are these two clearly different microgames merged into this article? I mean, sure, they both make use of the Ultra Hand, but they otherwise have completely different objectives: Touched!'s version has the simple task of grabbing a ball, whereas Gold's version is a boss microgame, no less, and features the "complicated" task of grabbing some pelagic fish from a man's back pocket to feed to three different cats. This alone, I feel, is enough to warrant a split.

Proposer: Toadette the Achiever (talk)
Deadline: February 19, 2020, 23:59 GMT

Support[edit]

  1. Toadette the Achiever (talk) Per proposal.
  2. Waluigi Time (talk) Per proposal.
  3. FanOfYoshi (talk) Per proposal.
  4. Scrooge200 (talk) We split Wario Dance Company too.
  5. Niiue (talk) Per all.
  6. Obsessive Mario Fan (talk) Per all.
  7. Sdman213 (talk) Per all.
  8. Alex95 (talk) - Per all.

Oppose[edit]

Comments[edit]

The Split proposal[edit]

Do you think Nintendo INTENDED to make them two separate micro-games. Many returning micro-games have differences. Remember, They did the same thing with Loot Scoot and Wario's Adventure (But Wario's Adventure is reversed) --Partier (talk) 14:24, May 11, 2020 (EDT)

Clawing for More has many more differences than Loot Scoot and Wario's Adventure do across their separate versions. It's not whether or not Nintendo wanted them to be classified as different microgames; it's if they work better, from an organizational point of view, as separate articles, and the microgame's differences between versions makes this true. JoeRunner (talk and stuff) 17:08, May 11, 2020 (EDT)