Super Mario Club (Famicom Network System): Difference between revisions

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{{stub}}
{{multiple image
|align=right
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|image1=SMC FNS1990.jpg
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|caption1=Box art of the blue logo/1990 version
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|caption2=Box art of the red logo/1991 version
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'''Super Mario Club''' is [[nwiki:Famicom Network System|Famicom Network System]] software (known as a "communication cartridge") introduced in 1990{{ref needed}} only for store staff and its associated game sales research by [[Nintendo]].{{ref needed}}


[[File:SMC FNS.png|thumb|right|200px|Box art of the red logo/1991 version]]
Super Mario Club is not technically a game. However, [[Mario]] cameos in the interface for the software, and the box art features the same artwork as [[Mario Club Co., Ltd.]]
{{NIWA|NWiki-p=Super Mario Club (Famicom Network System)}}
 
''For other uses, see: [[Super Mario Club]]''
 
'''Super Mario Club''' refers to [[nwiki:Famicom Network System|Famicom Network System]] software (known as a "communication cartridge") introduced in 1990 only for store staff, and its associated game sales research by [[Nintendo]].
 
Super Mario Club is not technically a game, however [[Mario]] cameos in the interface for the software, and the box art features the same artwork as [[Mario Club Co., Ltd.]]


The original 1990 release came with a blue Mario logo/text. Later, a 1991 version was released with the same logo/text but in red.
The original 1990 release came with a blue Mario logo/text. Later, a 1991 version was released with the same logo/text but in red.


==Function==
==Function==
Super Mario Club would have been set up for Japanese toy shops, in which consumers would be able to receive the latest reviews for [[Nintendo Entertainment System|Famicom]] games. The database would be shared between every toy shop which had the software. It was possible for consumers to submit their own feedback, and their data (such as search history) would be tracked by Nintendo.
Super Mario Club was set up for Japanese toy shops, in which consumers were able to receive the latest reviews for [[Family Computer|Famicom]] games.{{ref needed}} The database was shared between every toy shop that had the software.{{ref needed}} It was possible for consumers to submit their own feedback, and their data (such as search history) was tracked by Nintendo.{{ref needed}}


{{stub}}
==Gallery==
<gallery>
SuperMarioClubBluetitlescreen.jpg|Title screen of the 1990 version
Super Mario Club FNS TitleScreen.png|Title screen of the 1991 version
</gallery>
{{NIWA|NWiki=1}}
 
[[Category:Internet]]

Latest revision as of 16:19, January 9, 2025

This article is a stub. Please consider expanding it to include any missing information.

Box art of 'blue edition' of Super Mario Club (Famicom Network System)
Box art of the blue logo/1990 version
Box art of 'red edition' of Super Mario Club (Famicom Network System)
Box art of the red logo/1991 version

Super Mario Club is Famicom Network System software (known as a "communication cartridge") introduced in 1990[citation needed] only for store staff and its associated game sales research by Nintendo.[citation needed]

Super Mario Club is not technically a game. However, Mario cameos in the interface for the software, and the box art features the same artwork as Mario Club Co., Ltd.

The original 1990 release came with a blue Mario logo/text. Later, a 1991 version was released with the same logo/text but in red.

Function[edit]

Super Mario Club was set up for Japanese toy shops, in which consumers were able to receive the latest reviews for Famicom games.[citation needed] The database was shared between every toy shop that had the software.[citation needed] It was possible for consumers to submit their own feedback, and their data (such as search history) was tracked by Nintendo.[citation needed]

Gallery[edit]