Play Catch: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Reverted edits by Toadette the Achiever (talk) to last revision by LMLink)
Tag: Rollback
m (→‎Names in other languages: Added Spanish translation.)
 
(19 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Missionbox
{{mission infobox
|title=Play Catch
|title=Play Catch
|image=[[File:PlayCatchLMDM.png|250px]]
|image=[[File:PlayCatchLMDM.png|250px]]<br>Luigi with the Polterpup and a Greenie
Luigi with the Polterpup and a Greenie
|location=[[Old Clockworks]]
|level=[[Old Clockworks]]
|number=4
|star=4
|game=''[[Luigi's Mansion: Dark Moon]]''
|game=''[[Luigi's Mansion: Dark Moon]]''
|before=[[Roundhouse Brawl|<<]]
|before=[[Roundhouse Brawl|<<]]
|after=[[Piece at Last|>>]]
|after=[[Piece at Last|>>]]
}}
}}
'''Play Catch''' ('''Ghosty in the Middle''' in the British English version), or '''C-4''', is the fourth mission in [[Old Clockworks]] from ''[[Luigi's Mansion: Dark Moon]]''. This mission is mostly about catching the [[Polterpup]] that stole the hour hand. The British name is a pun on the children's game Piggy in the Middle.
 
'''Play Catch''' ('''Ghosty in the Middle''' in the British English version), or '''C-4''', is the fourth mission in the [[Old Clockworks]] from ''[[Luigi's Mansion: Dark Moon]]''. This mission is mostly about catching the [[Polterpup]] that stole the hour hand. The British name is a pun on the children's game Piggy in the Middle.


==Overview==
==Overview==
[[File:Luigi hunting a polterpup.png|thumb|left|Luigi Polterpup hunting.]]
[[File:Luigi hunting a polterpup.png|thumb|left|Luigi looking for the Polterpup]]
[[Luigi]] gets [[Pixelator|pixelated]] to the [[Clockworks Court]] and he immediately witnesses three [[Greenie]]s playing catch with the hour hand. A Polterpup watches and then eats the hour hand before fleeing. The ghosts immediately chase after it, attempting to retrieve the hour hand. Luigi has to use the [[Strobulb]] on the gate to open it, much as the first two missions in this mansion. He then goes into the [[Warehouse]]; he has to defeat a [[Greenie]] with a [[paranormal shield]] to brighten up the room. If Luigi follows the Polterpup tracks visible by the [[Dark-Light Device]], it leads to the [[Workshop]]. Luigi has to inspect the stove in the workshop; the Polterpup escapes into the [[Drafting Office]]. Luigi has to travel to the second floor to get to the Drafting Office. In the Drafting Office, Luigi has to inspect the Drawer. The Polterpup and the Greenie flee again.
[[Luigi]] gets [[Pixelator|pixelated]] to the [[Clockworks Court]] and he immediately witnesses three [[Greenie]]s playing catch with the hour hand. A Polterpup watches and then eats the hour hand before fleeing. The ghosts immediately chase after it, attempting to retrieve the hour hand. Luigi has to use the [[Strobulb]] on the gate to open it, much as the first two missions in this mansion. He then goes into the [[Warehouse]]; he has to defeat a [[Greenie]] with a [[paranormal shield]] to brighten up the room. If Luigi follows the Polterpup tracks visible by the [[Dark-Light Device]], it leads to the [[Workshop (Old Clockworks)|Workshop]]. Luigi has to inspect the stove in the workshop; the Polterpup escapes into the [[Drafting Office]]. Luigi has to travel to the second floor to get to the Drafting Office. In the Drafting Office, Luigi has to inspect the Drawer. The Polterpup and the Greenie flee again.


[[File:LuigiBeamPolterpup.png|thumb|right|Luigi crossing the beam in the Roundhouse to reach the Polterpup.]]
[[File:LuigiBeamPolterpup.png|thumb|Luigi crossing the beam in the Roundhouse to reach the Polterpup.]]
When Luigi goes to the second floor of the Warehouse, he encounters another Greenie with a Paranormal Shield; defeating it brightens up the room and opens way for Luigi into the [[Clockmaker's Chambers]]. The Polterpup is hiding on the closet to the left of the room. It escapes again to the upper floor of the Roundhouse. Luigi has to travel across the beam to reach the Polterpup on the other side; just about Luigi is to reach the other side, a Greenie scares the Polterpup away into the [[Transportation Hall]]. In the Transportation Hall, the Polterpup goes to the [[Finishing Room]]. In the Finishing Room, the Polterpup runs back to the Transportation Hall, but if Luigi tries to chase it, two [[Slammer (enemy)|Slammers]] and a Greenie stop him. Luigi has to defeat all ghosts to go to the upper area of the Transportation Hall. Luigi should then go into the [[Container Yard]], where he has to use [[Robomb]]s to cross into the upper area of room, that leads him back to an upper level in the Transportation Hall. There, Luigi is able to suck up the Polterpup, which then yields the hour hand. Grabbing the hour hand completes the mission.
When Luigi goes to the second floor of the Warehouse, he encounters another Greenie with a Paranormal Shield; defeating it brightens up the room and opens way for Luigi into the [[Clockmaker's Chambers]]. The Polterpup is hiding on the closet to the left of the room. It escapes again to the upper floor of the Roundhouse. Luigi has to travel across the beam to reach the Polterpup on the other side; just about Luigi is to reach the other side, a Greenie scares the Polterpup away into the [[Transportation Hall]]. In the Transportation Hall, the Polterpup goes to the [[Finishing Room]]. In the Finishing Room, the Polterpup runs back to the Transportation Hall, but if Luigi tries to chase it, two [[Slammer (enemy)|Slammers]] and a Greenie stop him. Luigi has to defeat all ghosts to go to the upper area of the Transportation Hall. Luigi should then go into the [[Container Yard]], where he has to use [[Robomb]]s to cross into the upper area of room, that leads him back to an upper level in the Transportation Hall. There, Luigi is able to suck up the Polterpup, which then yields the hour hand. Grabbing the hour hand completes the mission.
{{br}}
{{br}}
Line 33: Line 33:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=追いかけっこじゃ!
|JapR=Oikakekko ja!
|JapM=It's a chase!
|ChiS==追追赶赶!
|ChiSR=Zhuīzhuīgǎngǎn!
|ChiSM=Chase!
|ChiT=追趕跑跳碰!
|ChiTR=Zhuīgǎn pǎo tiào pèng!
|ChiTM=Chase, run, jump, hit!
|Dut=Tijdtikkertje
|Dut=Tijdtikkertje
|DutM=Time-Tag
|DutM=Time-Tag
|Jap=追いかけっこじゃ!
|Fre=La chasse continue
|JapR=Oikakekko ja!
|FreM=The Chase Continues
|JapM=
|Ger=Such das Stöckchen!
|Ger=Such das Stöckchen!
|GerM=
|GerM=Find the Stick!
|Ita=Ore contate
|Ita=Ore contate
|ItaM=Hours counted
|ItaM=Hours counted
|PorE=Apanhada
|PorE=Apanhada
|PorEM=
|PorEM=Tag
|Rus=Догонялки
|Rus=Догонялки
|RusR=Dogonyalki
|RusR=Dogonyalki
|RusM=Tag
|RusM=Tag
|Fra=La chasse continue
|FraM=The Chase Continues
|SpaA=Pescar al pillo
|SpaA=Pescar al pillo
|SpaAM=
|SpaAM=Catch the rascal
|SpaE=Pillapilla
|SpaE=Pillapilla
|SpaEM=
|SpaEM=Play Catch
|Chi=追追赶赶! (Simplified)<br/>''Zhuī zhuīgǎn gǎn!''<br/>追趕跑跳碰! (Traditional)<br/>''Zhuīgǎn pǎo tiào pèng!''
|ChiM=
}}
}}
{{LMDM Levels}}
 
[[Category:Luigi's Mansion: Dark Moon Missions]]
{{LMDM missions}}
[[Category:Luigi's Mansion: Dark Moon missions]]

Latest revision as of 11:43, September 3, 2024

Mission
Play Catch
Play Catch from Luigi's Mansion: Dark Moon
Luigi with the Polterpup and a Greenie
Location Old Clockworks
Mission # 4
Game Luigi's Mansion: Dark Moon
<< Directory of missions >>

Play Catch (Ghosty in the Middle in the British English version), or C-4, is the fourth mission in the Old Clockworks from Luigi's Mansion: Dark Moon. This mission is mostly about catching the Polterpup that stole the hour hand. The British name is a pun on the children's game Piggy in the Middle.

Overview[edit]

Luigi looking for the Polterpup

Luigi gets pixelated to the Clockworks Court and he immediately witnesses three Greenies playing catch with the hour hand. A Polterpup watches and then eats the hour hand before fleeing. The ghosts immediately chase after it, attempting to retrieve the hour hand. Luigi has to use the Strobulb on the gate to open it, much as the first two missions in this mansion. He then goes into the Warehouse; he has to defeat a Greenie with a paranormal shield to brighten up the room. If Luigi follows the Polterpup tracks visible by the Dark-Light Device, it leads to the Workshop. Luigi has to inspect the stove in the workshop; the Polterpup escapes into the Drafting Office. Luigi has to travel to the second floor to get to the Drafting Office. In the Drafting Office, Luigi has to inspect the Drawer. The Polterpup and the Greenie flee again.

Play Catch from Luigi's Mansion: Dark Moon
Luigi crossing the beam in the Roundhouse to reach the Polterpup.

When Luigi goes to the second floor of the Warehouse, he encounters another Greenie with a Paranormal Shield; defeating it brightens up the room and opens way for Luigi into the Clockmaker's Chambers. The Polterpup is hiding on the closet to the left of the room. It escapes again to the upper floor of the Roundhouse. Luigi has to travel across the beam to reach the Polterpup on the other side; just about Luigi is to reach the other side, a Greenie scares the Polterpup away into the Transportation Hall. In the Transportation Hall, the Polterpup goes to the Finishing Room. In the Finishing Room, the Polterpup runs back to the Transportation Hall, but if Luigi tries to chase it, two Slammers and a Greenie stop him. Luigi has to defeat all ghosts to go to the upper area of the Transportation Hall. Luigi should then go into the Container Yard, where he has to use Robombs to cross into the upper area of room, that leads him back to an upper level in the Transportation Hall. There, Luigi is able to suck up the Polterpup, which then yields the hour hand. Grabbing the hour hand completes the mission.

Objectives[edit]

Mission Goal:
A ghostly dog took the hour hand and vanished into the Warehouse. Catch up to the dog before the ghosts do!

  • Chase the dog and get the hour hand.

Boo location[edit]

  • In the Clock Tower Gate, where there is a hidden lantern to the right of the gate.

Description[edit]

Well, we've recovered the minute hand, but the hour hand is still missing. I've detected some signals in the Clockworks Court, so let's start our search there.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 追いかけっこじゃ![?]
Oikakekko ja!
It's a chase!
Chinese (simplified) =追追赶赶![?]
Zhuīzhuīgǎngǎn!
Chase!
Chinese (traditional) 追趕跑跳碰![?]
Zhuīgǎn pǎo tiào pèng!
Chase, run, jump, hit!
Dutch Tijdtikkertje[?] Time-Tag
French La chasse continue[?] The Chase Continues
German Such das Stöckchen![?] Find the Stick!
Italian Ore contate[?] Hours counted
Portuguese (NOE) Apanhada[?] Tag
Russian Догонялки[?]
Dogonyalki
Tag
Spanish (NOA) Pescar al pillo[?] Catch the rascal
Spanish (NOE) Pillapilla[?] Play Catch