Yoshi's Island 1: Difference between revisions

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{{Levelbox
{{level infobox
|title=Yoshi's Island 1
|title=Yoshi's Island 1
|image=[[File:YoshisIsland1.png|256px]]
|image=[[File:YoshisIsland1.png|256px]]
[[Mario]] standing on the edge of a [[platform]]
|code=1-1
|code=1-1
|world=[[Yoshi's Island (place)#Super Mario World|Yoshi's Island]]
|world=[[Yoshi's Island (location)#Super Mario World|Yoshi's Island]]
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|powerup=[[Fire Flower]]
|limit=300 seconds
|limit=300 seconds
|difficulty=Very Easy
|notes=It's the first regular level in the game and gives access to the [[Yellow Switch Palace]]. However, playing the level is not compulsory. There is a [[3-Up Moon]] hidden high up shortly after the [[Midway Gate]], only accessible by [[Cape Mario]], which cannot be obtained until the next world.
|before=[[Yoshi's House|<<]]
|before=[[Yoshi's House|<<]]
|after=[[Yellow Switch Palace|>>]]
|after=[[Yellow Switch Palace|>>]]
|secret=
|secret=
|track=[[Ground Theme (Super Mario World)|Ground Theme]]
|sample=[[File:Overworld Theme Super Mario World.oga]]
}}
}}
'''Yoshi's Island 1''' is the first level on [[Yoshi's Island (place)#Super Mario World|Yoshi's Island]] in ''[[Super Mario World]]'', and the first level of the game. Though it is possible to beat the game without playing this level, it is the only way to reach the [[Yellow Switch Palace]] and to activate the yellow [[! Block]]s. [[Rex]]es are the most common enemies in Yoshi's Island 1. The level has a grassland theme.
'''Yoshi's Island 1''' is the first [[level]] on [[Yoshi's Island (location)#Super Mario World|Yoshi's Island]] in ''[[Super Mario World]]'' and the first level of the game. Though it is possible to beat the game without playing this level, it is the only way to reach the [[Yellow Switch Palace]] and to activate the yellow [[! Block]]s. [[Rex]]es are the most common enemies in Yoshi's Island 1. The level has a grassland theme.
==Layout==
[[File:SMW Yoshi's Island 1 Pipe Cannon.png|thumb|left|Fire Mario is launched out of a [[Pipe Cannon]]]]
An [[Unshelled Koopa Troopa|unshelled Koopa]], sliding down a hill, is at the start of the level. The first [[Dragon Coin]] is found here as well, and soon after, a [[Bomber Bill|Banzai Bill]] is shot towards the player, followed by the first Rex. A [[Flying ? Block|Flying Prize Block]] yields a [[Super Mushroom]]. After a couple of more Rexes and the second Dragon Coin, a Super Mushroom pops out of a bush when the player passes. Just after another Rex, the player reaches a blue [[Warp Pipe]] containing a [[Jumping Piranha Plant]]. Only the pipe to the right can be entered, but first the [[Rotating Block]]s have to be destroyed, which is not possible when [[Mario]] or [[Luigi]] is in his [[Small Mario|small form]]. Slipping into the pipe brings the player to a small area underground. The first regular [[coin]]s of the game can be found here, as well as the third Dragon Coin. To reach the latter, the player has to destroy the Rotating Blocks again. Leaving the room causes the player to be shot out of the Warp Pipe and right through the [[Midway Gate]]. When choosing not to use the underground way, the player finds another Jumping Piranha Plant and Rex.


==Overview==
The [[Message Block]] ahead provides information about using the [[item storage|Item Stock]]. After a series of Rexes, the fourth Dragon Coin can be found on top of a hill; the hillside allows the player to [[slide]] down and defeat the oncoming Rex. If Mario or Luigi is in his [[Super Mario (form)|Super form]], [[crouch|duck]]ing right after sliding is recommended because there is another Banzai Bill. Soon after, the player reaches another Message Block, which tells them about picking up and throwing a Koopa Shell. The player can use this hint exactly at this point: They can pick up the [[Red Shell]] ahead and throw it up to hit the Rotating Block, which releases a [[1-Up Mushroom]]. The 1-Up Mushroom moves over the clouds above and finally falls down to the right. Having the yellow ! Blocks activated is useful here to catch the 1-Up Mushroom as it drops. A bit farther, the player finds a [[? Block|Prize Block]] that contains a Super Mushroom or a [[Fire Flower]], depending on Mario or Luigi's current form. After another Banzai Bill and a Jumping Piranha Plant, the fifth and final Dragon Coin can be found, followed by the [[Giant Gate]]. This, however, is protected by a [[Chargin' Chuck]], the first in the game. When not [[stomp]]ed on, the Chargin' Chuck does not move, instead continually jumping up.
[[File:SMW Yoshi's Island 1 Pipe Cannon.png|thumb|left|[[Pipe Cannon]].]]
A [[Beach Koopa|Koopa without a Shell]], sliding down a hill, is at the start of the level. The first [[Dragon Coin]] is found here as well, and soon after, a [[Banzai Bill]] is shot towards the player, followed by the first Rex. A winged [[? Block]] yields a [[Super Mushroom]]. After a couple of more Rexes and the second Dragon Coin, a Super Mushroom pops out of a bush when the player passes. Just after another Rex, the player reaches a blue [[Warp Pipe]] containing a [[Jumping Piranha Plant]]. Only the Pipe to the right can be entered, but first the [[Rotating Block]]s have to be destroyed which is not possible when [[Mario]] or [[Luigi]] are in their small form. Slipping into the Pipe brings the player to a small area underground. The first ever regular [[Coin]]s of the game can be found here, as well as the third Dragon Coin. To reach the latter, the player has to destroy the Rotating Blocks again. Leaving the room causes the player to be shot out of the Warp Pipe and right through the [[Midway Gate]]. When choosing not to use the underground way, the player finds another Jumping Piranha Plant and Rex.
 
The [[Message Block]] ahead provides information about using the [[Item Storage]]. After a series of Rex, the fourth Dragon Coin can be found on top of a hill; the hillside allows to slide down and defeat the oncoming Rex. If Mario or Luigi is in his big form, ducking right after sliding is recommended, because there is another Banzai Bill. Soon after, the player reaches another Message Block, telling him about picking up and throwing a Shell. The player can use exactly this hint at this point: he can pick up the [[Red Shell]] ahead and throw it up to hit the Rotating Block which releases a [[1-Up Mushroom]]. The 1-Up Mushroom moves over the clouds above and finally falls down to the right. Having the yellow ! Blocks activated is useful here to catch the 1-Up Mushroom as it drops. A bit further, the player finds a ? Block which contains a Super Mushroom or a [[Fire Flower]], depending on Mario or Luigi's current form. After another Banzai Bill and a Jumping Piranha Plant, the fifth and final Dragon Coin can be found, followed by the [[Giant Gate]]. This, however, is protected by a [[Chargin' Chuck]], the first in the game. When not stomped on, the Chargin' Chuck does not move, instead continually jumping up.
{{br|left}}
{{br|left}}


==Enemies==
==Enemies==
*[[Beach Koopa|Koopas without a Shell]]
{{number of enemies
*[[Banzai Bill]]s
|image1=[[File:SMW KoopaTroopaNoShell Blue.png]]
*[[Rex]]es
|image2=[[File:Banzai Bill SMW.png]]
*[[Jumping Piranha Plant]]s
|image3=[[File:SMW Rex.png]]
*[[Chargin' Chuck]]s
|image4=[[File:SMWJumpingPiranhaPlant.png]]
|image5=[[File:SMW Clappin' Chuck.gif]]
|image6=[[File:SMWCharginChuck.png]]
|name1=[[Unshelled Koopa Troopa|Unshelled Koopa]] (blue)
|name2=[[Bomber Bill|Banzai Bill]]
|name3=[[Rex]]
|name4=[[Jumping Piranha Plant]]
|name5=[[Chargin' Chuck|Clappin' Chuck]]
|name6=[[Chargin' Chuck|Lookout Chuck]]
|count1=1
|count2=4
|count3=18
|count4=3
|count5=1
|count6=1 (if stomped)
}}
 
==Items==
===Dragon Coins===
#Next to the slanted hill with the unshelled Koopa.
#Next to the set of three slanted hills.
#In the underground area, under three Rotating Blocks. Requires a [[Spin Jump]] as [[Super Mario (form)|Super Mario]] or better.
#On top of a bigger set of three platforms, the tallest of which slopes downwards to the right.
#Just before the Giant Gate, above a Rex to the right of a green pipe.
 
===3-Up Moon===
*On a platform of [[Cloud Block]]s high above the small indentation in the floor used to dodge the second Banzai Bill. Requires [[Cape Mario]] to reach.
 
==Gallery==
<gallery>
Super Mario World Empty Block Screenshot.png|[[Mario]] after using a [[Flying ? Block|Flying Prize Block]]
</gallery>


==Names in other languages==
==Names in other languages==
Line 32: Line 64:
|Jap=ヨースターとう コース1
|Jap=ヨースターとう コース1
|JapR=Yōsutā Tō Kōsu 1
|JapR=Yōsutā Tō Kōsu 1
|JapM=Yo’ster Isle Course 1
|JapM=Yoster Island Course 1
|Spa=Isla de Yoshi 1
|Spa=Isla de Yoshi 1
|SpaM=Yoshi's Island 1
|SpaM=Yoshi's Island 1
Line 39: Line 71:
|Ger=Yoshi-Insel 1
|Ger=Yoshi-Insel 1
|GerM=Yoshi Island 1
|GerM=Yoshi Island 1
|Ger2=Yoshis Insel 1<ref>{{cite|author=Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors|title=''Der offizielle Nintendo Spieleberater "Super Mario World"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1993|page=23}}</ref>
|Ger2M=Yoshi's Island 1
|Chi=耀西岛 1
|ChiR=Yàoxidǎo 1
|ChiM=Yoshi's Island 1
|Ita=Isola Yoshi 1
|ItaM=Yoshi's Island 1
}}
}}
{{SMW Levels}}
 
==References==
<references/>
{{SMW levels}}
[[Category:Yoshi's Island]]
[[Category:Yoshi's Island]]
[[Category:Dinosaur Land]]
[[Category:Grasslands]]
[[Category:Grasslands]]
[[Category:Super Mario World Levels]]
[[Category:Super Mario World levels]]

Latest revision as of 15:33, October 16, 2024

Level
Yoshi's Island 1
Yoshi's Island 1 from Super Mario World

Mario standing on the edge of a platform

Level code 1-1
World Yoshi's Island
Game Super Mario World
Primary power-up Fire Flower
Time limit 300 seconds
Music track Ground Theme
Music sample
<< Directory of levels >>

Yoshi's Island 1 is the first level on Yoshi's Island in Super Mario World and the first level of the game. Though it is possible to beat the game without playing this level, it is the only way to reach the Yellow Switch Palace and to activate the yellow ! Blocks. Rexes are the most common enemies in Yoshi's Island 1. The level has a grassland theme.

Layout[edit]

Fire Mario is launched out of a Pipe Cannon

An unshelled Koopa, sliding down a hill, is at the start of the level. The first Dragon Coin is found here as well, and soon after, a Banzai Bill is shot towards the player, followed by the first Rex. A Flying Prize Block yields a Super Mushroom. After a couple of more Rexes and the second Dragon Coin, a Super Mushroom pops out of a bush when the player passes. Just after another Rex, the player reaches a blue Warp Pipe containing a Jumping Piranha Plant. Only the pipe to the right can be entered, but first the Rotating Blocks have to be destroyed, which is not possible when Mario or Luigi is in his small form. Slipping into the pipe brings the player to a small area underground. The first regular coins of the game can be found here, as well as the third Dragon Coin. To reach the latter, the player has to destroy the Rotating Blocks again. Leaving the room causes the player to be shot out of the Warp Pipe and right through the Midway Gate. When choosing not to use the underground way, the player finds another Jumping Piranha Plant and Rex.

The Message Block ahead provides information about using the Item Stock. After a series of Rexes, the fourth Dragon Coin can be found on top of a hill; the hillside allows the player to slide down and defeat the oncoming Rex. If Mario or Luigi is in his Super form, ducking right after sliding is recommended because there is another Banzai Bill. Soon after, the player reaches another Message Block, which tells them about picking up and throwing a Koopa Shell. The player can use this hint exactly at this point: They can pick up the Red Shell ahead and throw it up to hit the Rotating Block, which releases a 1-Up Mushroom. The 1-Up Mushroom moves over the clouds above and finally falls down to the right. Having the yellow ! Blocks activated is useful here to catch the 1-Up Mushroom as it drops. A bit farther, the player finds a Prize Block that contains a Super Mushroom or a Fire Flower, depending on Mario or Luigi's current form. After another Banzai Bill and a Jumping Piranha Plant, the fifth and final Dragon Coin can be found, followed by the Giant Gate. This, however, is protected by a Chargin' Chuck, the first in the game. When not stomped on, the Chargin' Chuck does not move, instead continually jumping up.

Enemies[edit]

Image Name Count
Sprite of a blue unshelled Koopa from Super Mario World Unshelled Koopa (blue) 1
Banzai Bill Banzai Bill 4
Sprite of a Rex from Super Mario World Rex 18
Jumping Piranha Plant from Super Mario World Jumping Piranha Plant 3
Clappin' Chuck Clappin' Chuck 1
Chargin' Chuck from Super Mario World Lookout Chuck 1 (if stomped)

Items[edit]

Dragon Coins[edit]

  1. Next to the slanted hill with the unshelled Koopa.
  2. Next to the set of three slanted hills.
  3. In the underground area, under three Rotating Blocks. Requires a Spin Jump as Super Mario or better.
  4. On top of a bigger set of three platforms, the tallest of which slopes downwards to the right.
  5. Just before the Giant Gate, above a Rex to the right of a green pipe.

3-Up Moon[edit]

  • On a platform of Cloud Blocks high above the small indentation in the floor used to dodge the second Banzai Bill. Requires Cape Mario to reach.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ヨースターとう コース1[?]
Yōsutā Tō Kōsu 1
Yoster Island Course 1
Chinese 耀西岛 1[?]
Yàoxidǎo 1
Yoshi's Island 1
French Ile de Yoshi 1[?] Yoshi's Island 1
German Yoshi-Insel 1[?] Yoshi Island 1
Yoshis Insel 1[1] Yoshi's Island 1
Italian Isola Yoshi 1[?] Yoshi's Island 1
Spanish Isla de Yoshi 1[?] Yoshi's Island 1

References[edit]

  1. ^ Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors (1993). Der offizielle Nintendo Spieleberater "Super Mario World". Großostheim: Nintendo of Europe GmbH (German). Page 23.