Jump! Jump! Jump! (song): Difference between revisions

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#REDIRECT [[List of Power Moons in the Mushroom Kingdom#Jump! Jump! Jump!]]
{{image|more=yes|player character during song}}
{{DDRMM song infobox
|title=Jump! Jump! Jump!
|image=DDRIcon6.png
|origin=[[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]] (''[[Super Mario Bros. 3]]'')
|stage=2-1
|length=1:30
|bpm=150
|easy_notes=56
|normal_notes=80
|hard_notes=112
|very_hard_notes=187
|super_hard_notes=256
|sample=[[File:DDRMM Jump Jump Jump.oga]]
}}
[[File:DDRToadette.png|thumb|left|Toadette's appearance in the song's background]]
"'''Jump! Jump! Jump!'''" is a playable song in ''[[Dance Dance Revolution: Mario Mix]]''. It is a Eurobeat arrangement of the "[[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]]" from ''[[Super Mario Bros. 3]]''.
 
The song is played as '''Corkscrew Hotel''', the first stage of [[World 2 (Dance Dance Revolution: Mario Mix)|World 2]] in Story Mode. On its way over a seaside area, [[Toad]] and [[Mario]]'s (or [[Luigi]]'s) vessel, the [[SS Brass]], has been spun out of control by a [[Tweester|cyclone]] and caused a seashell-shaped hotel owned by [[Toadette]] to unfurl into a tall helical shape. She demands the two fix it, which they decide to do by dancing due to the lack of time to repair it the conventional way.
 
The background for the song features the player character dancing with [[Shy Guy]]s on scaffolding in front of the deformed hotel, which squashes and stretches vertically as the song plays. Toadette can also be seen dancing next to a table around the back of the hotel. At the end of the song, the hotel flies into the sky and comes back down in the correct shape.
 
In Mush Mode, the enemies that appear are [[Goomba]]s, which replace and act identically to normal notes, and [[Koopa Troopa]]s, which must be stepped on twice in quick succession. Doing so successfully kicks the Koopa's shell down at another note, destroying both.
{{br|left}}
 
==Story Mode text==
''The hotel is twisted up like a corkscrew! You'd better fix it!''
 
==Names in other languages==
{{foreign names
|Jap=ジャンプ! ジャンプ! ジャンプ!
|JapR=Janpu! Janpu! Janpu!
|JapM=Jump! Jump! Jump!
|Fre=Saute! Saute! Saute!
|FreM=Jump! Jump! Jump!
|Ger=Singt und springt!
|GerM=Sing and jump!
|Ita=Salta! Salta! Salta!
|ItaM=Jump! Jump! Jump!
|Spa=El fontanero saltarín
|SpaM=The jumping plumber
}}
;Corkscrew Hotel
{{foreign names
|Fre=L'hôtel tire-bouchon
|FreM=The corkscrew hotel
|Ita=Hotel Cavatappi
|ItaM=Corkscrew Hotel
|Spa=El hotel descorchado
|SpaM=The uncorked hotel
}}
{{DDRMM}}
[[Category:Music]]
[[Category:Dance Dance Revolution: Mario Mix songs]]

Latest revision as of 04:35, September 16, 2024

It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): player character during song

Jump! Jump! Jump!
Dance Dance Revolution: Mario Mix
Origin Athletic Theme (Super Mario Bros. 3)
Stage 2-1
Length 1:30
BPM 150
Note count 56 80 112 187 256
Music sample
Toadette in Dance Dance Revolution: Mario Mix
Toadette's appearance in the song's background

"Jump! Jump! Jump!" is a playable song in Dance Dance Revolution: Mario Mix. It is a Eurobeat arrangement of the "Athletic Theme" from Super Mario Bros. 3.

The song is played as Corkscrew Hotel, the first stage of World 2 in Story Mode. On its way over a seaside area, Toad and Mario's (or Luigi's) vessel, the SS Brass, has been spun out of control by a cyclone and caused a seashell-shaped hotel owned by Toadette to unfurl into a tall helical shape. She demands the two fix it, which they decide to do by dancing due to the lack of time to repair it the conventional way.

The background for the song features the player character dancing with Shy Guys on scaffolding in front of the deformed hotel, which squashes and stretches vertically as the song plays. Toadette can also be seen dancing next to a table around the back of the hotel. At the end of the song, the hotel flies into the sky and comes back down in the correct shape.

In Mush Mode, the enemies that appear are Goombas, which replace and act identically to normal notes, and Koopa Troopas, which must be stepped on twice in quick succession. Doing so successfully kicks the Koopa's shell down at another note, destroying both.

Story Mode text[edit]

The hotel is twisted up like a corkscrew! You'd better fix it!

Names in other languages[edit]

Language Name Meaning Notes
Japanese ジャンプ! ジャンプ! ジャンプ![?]
Janpu! Janpu! Janpu!
Jump! Jump! Jump!
French Saute! Saute! Saute![?] Jump! Jump! Jump!
German Singt und springt![?] Sing and jump!
Italian Salta! Salta! Salta![?] Jump! Jump! Jump!
Spanish El fontanero saltarín[?] The jumping plumber
Corkscrew Hotel
Language Name Meaning Notes
French L'hôtel tire-bouchon[?] The corkscrew hotel
Italian Hotel Cavatappi[?] Corkscrew Hotel
Spanish El hotel descorchado[?] The uncorked hotel