World 6-Airship (Super Mario Bros. 3): Difference between revisions
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{{italic title| | {{italic title|id=yes}} | ||
{{ | {{image|more=yes|Needs in-game screenshot from the original NES version}} | ||
| | {{level infobox | ||
|image=[[File:6- | |image=[[File:SMAS SMB3 World 6-A Screenshot.png]] | ||
|world=[[Ice Land]] | |world=[[Ice Land]] | ||
|game=''[[Super Mario Bros. 3]]'' | |game=''[[Super Mario Bros. 3]]'' | ||
|limit=300 seconds | |limit=300 seconds | ||
|boss=[[Lemmy Koopa]] | |boss=[[Lemmy|Lemmy Koopa]] | ||
|before=[[World 6-Fortress 3|<<]] | |before=[[World 6-Fortress 3|<<]] | ||
|after=[[World 7-1 (Super Mario Bros. 3)|>>]] | |after=[[World 7-1 (Super Mario Bros. 3)|>>]] | ||
|track=[[Airship Theme]] | |||
|sample=[[File:Airship Theme Super Mario Bros 3.oga]] | |||
}} | }} | ||
'''{{world|6|airship3}}''' is the twelfth level in [[Ice Land]] and the sixth [[airship]] level in ''[[Super Mario Bros 3]]''. | '''{{world|6|airship3}}''' is the twelfth main level and fourteenth overall in [[Ice Land]] and the sixth [[airship]] level in ''[[Super Mario Bros. 3]]''. | ||
==Layout== | ==Layout== | ||
The player starts on the left edge of the airship, and as the level continues there is a [[Bolt Lift]] that the player must use to reach to the next platform, after that there is another pair of bolt lifts, which once again must be used to cross a gap. After the gap is cleared the player must enter a hallway full of [[Burner]]s firing both horizontally and vertically, then the player must jump upward on to a ledge with two [[? Block]]s one which contains either a [[Super Mushroom]] or a [[Super Leaf]] with the other one containing a [[coin]]. Then the player must go left, while dodging another | The player starts on the left edge of the airship, and as the level continues there is a [[Bolt Lift]] that the player must use to reach to the next platform, after that there is another pair of bolt lifts, which once again must be used to cross a gap. After the gap is cleared the player must enter a hallway full of [[Burner|Rocket Engine]]s firing both horizontally and vertically, then the player must jump upward on to a ledge with two [[? Block]]s, one which contains either a [[Super Mushroom]] or a [[Super Leaf]], with the other one containing a [[coin]]. Then the player must go left, while dodging another Rocket Engine in order to reach the [[Warp Pipe]] leading to the [[boss]]. | ||
The fight against Lemmy Koopa takes place on a flat battlefield, and he attacks by firing blue | The fight against Lemmy Koopa takes place on a flat battlefield, and he attacks by firing blue [[magical ball]]s that bounce around the room and can damage the player. In order to defeat Lemmy, the player must bounce on his head, where he drops his [[Magic Wand]]. | ||
==Enemies== | ==Enemies== | ||
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align:center" | |||
!Name | |||
!Count | |||
|- | |||
|[[File:SMB3 Burner.png]]<br>[[Burner|Rocket Engine]] | |||
|2 (→)<br>3 (↑)<br>1 (↓)<br>1 (←) | |||
|- | |||
|align="center"style="background:#000000|[[File:LemmySMB3Ani.gif]]<br>[[Lemmy|Lemmy Koopa]] | |||
|1 (boss) | |||
|} | |||
==Level statistics== | ==Level statistics== | ||
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*Secret areas: 0 | *Secret areas: 0 | ||
{{SMB3 | ==Notes== | ||
[[Category:Super Mario Bros. 3 | *In ''[[Super Mario Maker 2]]'', the night Airship theme in the ''Super Mario Bros. 3'' style is based on the NES version of this level. | ||
{{SMB3 levels}} | |||
[[Category:Airship areas]] | |||
[[Category:Super Mario Bros. 3 levels]] |
Latest revision as of 13:58, February 2, 2025
It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specifics: Needs in-game screenshot from the original NES version
Level | |||
---|---|---|---|
World 6-Airship | |||
World | Ice Land | ||
Game | Super Mario Bros. 3 | ||
Time limit | 300 seconds | ||
Boss | Lemmy Koopa | ||
Music track | Airship Theme | ||
| |||
<< Directory of levels >> |
World 6-Airship is the twelfth main level and fourteenth overall in Ice Land and the sixth airship level in Super Mario Bros. 3.
Layout[edit]
The player starts on the left edge of the airship, and as the level continues there is a Bolt Lift that the player must use to reach to the next platform, after that there is another pair of bolt lifts, which once again must be used to cross a gap. After the gap is cleared the player must enter a hallway full of Rocket Engines firing both horizontally and vertically, then the player must jump upward on to a ledge with two ? Blocks, one which contains either a Super Mushroom or a Super Leaf, with the other one containing a coin. Then the player must go left, while dodging another Rocket Engine in order to reach the Warp Pipe leading to the boss.
The fight against Lemmy Koopa takes place on a flat battlefield, and he attacks by firing blue magical balls that bounce around the room and can damage the player. In order to defeat Lemmy, the player must bounce on his head, where he drops his Magic Wand.
Enemies[edit]
Name | Count |
---|---|
Rocket Engine |
2 (→) 3 (↑) 1 (↓) 1 (←) |
Lemmy Koopa |
1 (boss) |
Level statistics[edit]
- Power ups: 1 (Super Mushroom or Super Leaf)
- 1-Up Mushrooms: 0
- Secret areas: 0
Notes[edit]
- In Super Mario Maker 2, the night Airship theme in the Super Mario Bros. 3 style is based on the NES version of this level.