Rocket Rush (level): Difference between revisions

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{{Levelbox
{{level infobox
|image=[[File:Rocket Rush.png|256px]]
|image=[[File:Rocket Rush red Buzz.png]]
|code=8 - 5 (SNES)<br>9 - 5 (GBA)
|code=8 - 5 (SNES)<br>9 - 5 (GBA)
|world=[[Krematoa]]
|world=[[Krematoa]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|song=Rocket Run (SNES)<br>Hot Pursuit (GBA)
|track=Rocket Run (SNES)<br>Hot Pursuit (GBA)
|notes=The Kongs will have to use a rocket to clear the level, burning Buzzes with the exhaust ports.
|before=[[Swoopy Salvo|<<]]
|before=[[Swoopy Salvo|<<]]
|after=[[Knautilus|>>]]
|after=[[Knautilus|>>]]
}}
}}
'''Rocket Rush''' is the fortieth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is also the fifth area of [[Krematoa]]. In the game's [[Game Boy Advance]] remake, it is instead the forty-sixth level of the game, due to the addition of [[Pacifica]]. All 85 Bonus Coins are required to access this level; as such, there are no [[Bonus Area]]s in this level, thus making it the only level that has an exclamation mark at the end of the name before getting all the Bonus Coins (with the exception of the [[Game Boy Advance]] version, as an exclamation mark does not appear at the end of a level's name when the player gets all of the Bonus Coins in it). It is the final non-boss level of the game.
'''Rocket Rush''' is the fortieth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the fifth level of [[Krematoa]]. It is the last regular level of the game. In the [[Game Boy Advance]] remake, it is instead the forty-sixth level due to the addition of [[Pacifica]]. [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] are required to have obtained every [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] before they can access Rocket Rush; as such, there are no [[Bonus Level]]s, making Rocket Rush the only level without any. Rocket Rush is a cliffside level that Dixie and Kiddy must travel through in a [[Rocket Barrel]]. For the first half, the [[Kong]]s must steer the Rocket Barrel as it steadily descends between the cliffs. During this half, they encounter red [[Buzz (enemy)|Buzz]]es and must collect [[Fuel Drum]]s along the way so that the Rocket Barrel does not run out of fuel. At the second half, the Rocket Barrel touches an [[Ignition Barrel]] at the bottom of the level, causing it to blast up the other side of the cliff. Like other Krematoa levels, when the [[Knautilus]] rises from the center lake of the world, Rocket Rush gets a bright red tint.


The Kongs must navigate this cliff side level in a special [[Rocket Barrel]]. For the first half, they must descend to the bottom, collecting fuel so that they do not run out and crash. For the second half, they blast up the other side of the cliff, trying to reach the top without running out of fuel. [[Buzz (enemy)|Buzzes]] are the only enemy here, and in the [[Super Nintendo]] version of the game, both Green and Red Buzzes can be defeated by coming into contact with them.
==Layout==
[[File:Rocket Rush GBA Ignition Barrel.png|thumb|left|Rocket Rush in the Game Boy Advance version]]
When the level begins, the Kongs find a Rocket Barrel. They jump in to find themselves hovering downwards. With limited fuel, the Kongs gain speed and maneuver around a few Buzzes, as they follow a banana trail and grab [[KONG Letters|the letter K]]. Heading into a narrow passage, they encounter more Buzzes, along with a [[Fuel Drum]]. They will enter a small area, where they travel diagonally and head into another narrow passage. Once they get through the passage, they hover through a small space. Another small opening is at the bottom of this small area. They go through it to enter a larger area, where they find another Fuel Drum. Continuing downwards, they come up to a diagonal pathway, surrounded by some Buzzes. The Kongs fly between the Buzzes and curve into another path. There, they find several Buzzes flying across the area, as well as a Fuel Drum. They also find the letter O here. Once the Kongs exit this area, they make several twists and turns through the rest of the path. Eventually, they find a small gap in the ground. At this point, the [[Star Barrel]] can also be found, though the Star Barrel was removed from the remake.


The Game Boy Advance version is significantly different than in the original version. Unlike the Super Nintendo version, Buzzes can damage the rocket, and the rocket can take two hits before exploding. To defeat Buzzes, the player has to hold A to brake and burn them with the exhaust fire, or the player can burn them with the fire made when turning left or right. Red Buzzes, however, cannot be defeated. Additionally, the controls for the Rocket Barrel are slightly different. In the original version, holding left would make the Kongs travel to the right, while holding the right button would make them move left. This was switched around in the remake. The [[Star Barrel]] is also absent from the level in the Game Boy Advance version.
Falling into the small gap, the heroes grab some more Fuel Drums and hit a barrel with a flame icon on it. This barrel causes the Rocket Barrel to move upwards. With progressively faster speed, the Kongs rush upwards, taking a different route than the one they traveled down before. If the Kongs hit a wall, they lose a great amount of fuel. Using banana trail to guide them, the Kongs soon head past the letter N and begin to travel through thinner passages. There, the Rocket Barrel lands, and the Kongs can continue to the [[Level Flag]], which gives them the fifth and final [[Cog (Donkey Kong Country 3)|cog]] for Boomer's machine.


==Level layout==
==Items and objects==
When the level begins, the Kongs find a Rocket Barrel. They jump in to find themselves hovering downwards. With limited fuel, the Kongs gain speed and maneuver around a few Buzzes, as they follow a banana trail and grab the letter K. Heading into a narrow passage, they encounter more Buzzes, along with a [[Fuel Barrel]]. They will enter a small area, where they travel diagonally and head into another narrow passage. Once they get through the passage, they hover through a small space. Another small opening is at the bottom of this small area. They go through it to enter a larger area, where they find another Fuel Barrel. Continuing downwards, they come up to a diagonal pathway, surrounded by some Buzzes. The Kongs fly between the Buzzes and curve into another path. There, they find several Buzzes flying across the area, as well as a Fuel Barrel. They also find the letter O here. Once the Kongs exit this area, they make several twists and turns through the rest of the path. Eventually, they find a small gap in the ground. At this point, the [[Star Barrel]] can also be found, though only in the Super Nintendo version.
The following items and objects appear in the following quantities:
<gallery>
Bear Coin.png|[[Bear coin]] (3)
DK Barrel.png|[[DK Barrel]] (1)
</gallery>
===K-O-N-G Letters===
[[File:RocketRush-GBA-K.png|thumb|The location of the letter K in the Game Boy Advance version]]
*'''K:''' Obtained by sticking to the left after departing on the Rocket Barrel. In the remake, it is in a narrow area of the route down after some Red Buzzes
*'''O:''' To the left side of a succession of Buzzes
*'''N:''' In the route ascending the cliffside
*'''G:''' Right before the end of the level. In the remake, it is found by sticking to the left side of the route beyond two Banana Bunches
{{br}}


Falling into the small gap, the heroes grab some more Fuel Barrels and hit a barrel with a flame icon on it. This barrel causes the Rocket Barrel to move upwards. With progressively faster speed, the Kongs rush upwards, taking a different route than the one they traveled down before. If the Kongs hit a wall, they lose a great amount of fuel. Using banana trail to guide them, the Kongs soon head past the letter N and begin to travel through thinner passages. There, they will be able to exit the rocket and find the [[Level Flag]].
===DK Coin===
[[File:Rocket Rush Koin.png|thumb|The Koin of Rocket Rush]]
To the left of the Level Flag, the Kongs must pick up a [[Iron Barrel|Steel Barrel]] and then go further left to find the [[Koin]] on a high ledge. The Kongs must throw the Steel Barrel over the Koin so that it rolls against a wall and bounces back into Koin from behind. This causes the Koin to be defeated, and the Kongs are rewarded the [[DK Coin]].


== Enemies ==
==Gallery==
*[[Buzz (enemy)|Buzzes]]
<gallery>
*[[Koin]]s
Rocket Rush start.png|Dixie jumps to the Rocket Barrel at the start
Rocket Rush second half.png|The Rocket Barrel ascends during the second half of the level
Rocket Rush.png|The level's red tint after the reveal of the Knautilus
RocketRush-GBA-G.png|The letter G in the Game Boy Advance version
</gallery>


==Items==
*[[Bear Coin]]: 3
*[[DK Barrel]]: 1
*[[DK Coin]]: Just before the flagpole, the Kongs can find a [[Steel Barrel]]. They can carry this barrel to the left to meet the [[Koin]], who will have the DK Coin, on a high ledge. If they throw the barrel above the Koin, it will roll against a wall and bounce back, defeating the Koin.
*[[K-O-N-G Letters]]:
[[File:RocketRush-GBA-K.png|thumb|left|The letter K in the GBA version]]
[[File:RocketRush-GBA-G.png|thumb|The letter G in the GBA version]]
**K: SNES: Obtained by sticking to the left after departing on the rocket barrel. GBA: In a narrow area of the route down after some Red Buzz.
**O: To the left side of a succession of Buzz enemies.
**N: In the route ascending the cliffside.
**G: SNES: Right before the end of the level, may not appear at all due to a programming oddity in certain cartridges, however is always present in the  [[Virtual Console]] re-release. GBA: It is found by sticking to the left side of the route beyond two Banana Bunches.
{{br}}
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
Line 43: Line 49:
|Spa=Alboroto de Cohetes
|Spa=Alboroto de Cohetes
|SpaM=Rocket Riot
|SpaM=Rocket Riot
|Fra=Rapides Ruées
|Fre=Rapides Ruées
|FraM=Fast Rush
|FreM=Fast Rush
|Ger=Raketen-Rausch
|Ger=Raketen-Rausch
|GerM=
|GerM=Rocket Rush
|Ita=Missili in Picchiata
|ItaM=Missile in Dive
}}
}}


==Trivia==
==Trivia==
*In the Game Boy Advance remake, it is possible for the player to do a glitch which will make the Kongs fall off the screen in the Rocket Barrel. Gameplay can only be continued if the player exits the level or if the player turns off the game.
*In the Game Boy Advance remake, it is possible for the player to do a glitch which makes the Kongs fall off the screen in the Rocket Barrel. The player can only continue playing the game by exiting the level or resetting the game.
*This is one of two levels where both Dixie Kong and Kiddy Kong do their crying and tantrum on-screen at the same time if the player fails it.
*This is one of two levels where both Dixie and Kiddy do their crying and tantrum on-screen at the same time if both get injured; the other being [[Demolition Drain-Pipe]]. However, this only occurs in the SNES version due to the different gameplay mechanics in the GBA version.
{{DKC3}}
{{DKC3}}
[[Category:Mountains]]
[[Category:Mountains]]
[[Category:Secret Levels]]
[[Category:Secret levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]

Latest revision as of 17:07, June 22, 2024

Level
Rocket Rush
The Rocket Barrel descends to a red Buzz in Rocket Rush
Level code 8 - 5 (SNES)
9 - 5 (GBA)
World Krematoa
Game Donkey Kong Country 3: Dixie Kong's Double Trouble!
Music track Rocket Run (SNES)
Hot Pursuit (GBA)
<< Directory of levels >>

Rocket Rush is the fortieth level in Donkey Kong Country 3: Dixie Kong's Double Trouble! and the fifth level of Krematoa. It is the last regular level of the game. In the Game Boy Advance remake, it is instead the forty-sixth level due to the addition of Pacifica. Dixie and Kiddy are required to have obtained every Bonus Coin before they can access Rocket Rush; as such, there are no Bonus Levels, making Rocket Rush the only level without any. Rocket Rush is a cliffside level that Dixie and Kiddy must travel through in a Rocket Barrel. For the first half, the Kongs must steer the Rocket Barrel as it steadily descends between the cliffs. During this half, they encounter red Buzzes and must collect Fuel Drums along the way so that the Rocket Barrel does not run out of fuel. At the second half, the Rocket Barrel touches an Ignition Barrel at the bottom of the level, causing it to blast up the other side of the cliff. Like other Krematoa levels, when the Knautilus rises from the center lake of the world, Rocket Rush gets a bright red tint.

Layout[edit]

The Rocket Barrel goes down to the Ignition Barrel at the start of the second half of Rocket Rush in the Game Boy Advance remake
Rocket Rush in the Game Boy Advance version

When the level begins, the Kongs find a Rocket Barrel. They jump in to find themselves hovering downwards. With limited fuel, the Kongs gain speed and maneuver around a few Buzzes, as they follow a banana trail and grab the letter K. Heading into a narrow passage, they encounter more Buzzes, along with a Fuel Drum. They will enter a small area, where they travel diagonally and head into another narrow passage. Once they get through the passage, they hover through a small space. Another small opening is at the bottom of this small area. They go through it to enter a larger area, where they find another Fuel Drum. Continuing downwards, they come up to a diagonal pathway, surrounded by some Buzzes. The Kongs fly between the Buzzes and curve into another path. There, they find several Buzzes flying across the area, as well as a Fuel Drum. They also find the letter O here. Once the Kongs exit this area, they make several twists and turns through the rest of the path. Eventually, they find a small gap in the ground. At this point, the Star Barrel can also be found, though the Star Barrel was removed from the remake.

Falling into the small gap, the heroes grab some more Fuel Drums and hit a barrel with a flame icon on it. This barrel causes the Rocket Barrel to move upwards. With progressively faster speed, the Kongs rush upwards, taking a different route than the one they traveled down before. If the Kongs hit a wall, they lose a great amount of fuel. Using banana trail to guide them, the Kongs soon head past the letter N and begin to travel through thinner passages. There, the Rocket Barrel lands, and the Kongs can continue to the Level Flag, which gives them the fifth and final cog for Boomer's machine.

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

Rocket Rush
The location of the letter K in the Game Boy Advance version
  • K: Obtained by sticking to the left after departing on the Rocket Barrel. In the remake, it is in a narrow area of the route down after some Red Buzzes
  • O: To the left side of a succession of Buzzes
  • N: In the route ascending the cliffside
  • G: Right before the end of the level. In the remake, it is found by sticking to the left side of the route beyond two Banana Bunches

DK Coin[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble!: Kiddy Kong holding a Steel Barrel at a Koin at the end of Rocket Rush
The Koin of Rocket Rush

To the left of the Level Flag, the Kongs must pick up a Steel Barrel and then go further left to find the Koin on a high ledge. The Kongs must throw the Steel Barrel over the Koin so that it rolls against a wall and bounces back into Koin from behind. This causes the Koin to be defeated, and the Kongs are rewarded the DK Coin.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ポンコツロケットでゴー[?]
Ponkotsu roketto de gō
Rickety Rocket Ride
French Rapides Ruées[?] Fast Rush
German Raketen-Rausch[?] Rocket Rush
Italian Missili in Picchiata[?] Missile in Dive
Spanish Alboroto de Cohetes[?] Rocket Riot

Trivia[edit]

  • In the Game Boy Advance remake, it is possible for the player to do a glitch which makes the Kongs fall off the screen in the Rocket Barrel. The player can only continue playing the game by exiting the level or resetting the game.
  • This is one of two levels where both Dixie and Kiddy do their crying and tantrum on-screen at the same time if both get injured; the other being Demolition Drain-Pipe. However, this only occurs in the SNES version due to the different gameplay mechanics in the GBA version.