Floor 1 Donkey Kong: Difference between revisions
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{{ | {{about|the Floor 1 boss level from ''[[Mario vs. Donkey Kong: Minis March Again!]]''|the Floor 1 boss level from ''[[Mario vs. Donkey Kong 2: March of the Minis]]''|[[Boss Game 1]]}} | ||
{{ | {{about|the level called "Floor 1 Donkey Kong" in the American English version|the level called "Floor 1 Donkey Kong" in the British English version|[[Floor 2 Donkey Kong]]}} | ||
{{level infobox | |||
|title=Floor 1 Donkey Kong | |title=Floor 1 Donkey Kong | ||
|image= | |image=[[File:Floor1DonkeyKong.png|256px]] | ||
|code=DONKEY KONG | |code=DONKEY KONG | ||
|world=[[Mini Mayhem]] | |world=[[Mini Mayhem]] (Normal Mode) | ||
|game=''[[Mario vs. Donkey Kong: Minis March Again!]]'' | |game=''[[Mario vs. Donkey Kong: Minis March Again!]]'' | ||
|limit=180 seconds | |limit=180 seconds | ||
Line 10: | Line 11: | ||
|after=[[Room 1-SP|>>]] | |after=[[Room 1-SP|>>]] | ||
}} | }} | ||
'''Floor 1 Donkey Kong''' ( | '''Floor 1 Donkey Kong''' (titled '''Floor G Donkey Kong''' in the British English version) is the [[Donkey Kong]] level of [[Mini Mayhem]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. In it, the player must repeatedly attack [[Donkey Kong]] by shooting [[mini]]s into him from a cannon. The cannon can be moved from side to side by rotating a wheel, and it shoots minis straight upward. | ||
==Overview== | ==Overview== | ||
The course is almost identical to | The course is almost identical to [[Boss Game 1]] from ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Donkey Kong moves between three windows at the top of the screen; he attacks the player's minis by slamming his fists on the sills, causing debris such as [[barrel]]s, [[girder]]s and [[Barbell|dumbell]]s to fall from above. The player has to shoot minis into Donkey Kong to damage him. If a mini is hit by falling debris, it breaks, thereby the player loses one mini from their reserve. Later in the battle, blue [[+ Clock|clocks]] start descending from above, adding 30 seconds to the time limit when collected. After DK is hit a third time, long red girders that are more difficult to avoid will fall alongside the small debris. Donkey Kong must be hit a total of six times to defeat him. | ||
===Mini Mario Card=== | ===Mini Mario Card=== | ||
Shortly after hitting Donkey Kong a second time, a [[Mini Mario Card]] starts flashing periodically from one window to another. The player can collect the card by shooting a mini into it at the right moment. | Shortly after hitting Donkey Kong a second time, a [[Mini Mario Card]] starts flashing periodically from one window to another. The player can collect the card by shooting a mini into it at the right moment. | ||
{{MVDKMMA | {{MVDKMMA levels}} | ||
[[Category:Mario vs. Donkey Kong: Minis March Again! | [[Category:Mario vs. Donkey Kong: Minis March Again! levels]] |
Latest revision as of 17:33, May 18, 2024
- This article is about the Floor 1 boss level from Mario vs. Donkey Kong: Minis March Again! For the Floor 1 boss level from Mario vs. Donkey Kong 2: March of the Minis, see Boss Game 1.
- This article is about the level called "Floor 1 Donkey Kong" in the American English version. For the level called "Floor 1 Donkey Kong" in the British English version, see Floor 2 Donkey Kong.
Level | |
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Floor 1 Donkey Kong | |
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Level code | DONKEY KONG |
World | Mini Mayhem (Normal Mode) |
Game | Mario vs. Donkey Kong: Minis March Again! |
Time limit | 180 seconds |
<< Directory of levels >> |
Floor 1 Donkey Kong (titled Floor G Donkey Kong in the British English version) is the Donkey Kong level of Mini Mayhem in Mario vs. Donkey Kong: Minis March Again!. In it, the player must repeatedly attack Donkey Kong by shooting minis into him from a cannon. The cannon can be moved from side to side by rotating a wheel, and it shoots minis straight upward.
Overview[edit]
The course is almost identical to Boss Game 1 from Mario vs. Donkey Kong 2: March of the Minis. Donkey Kong moves between three windows at the top of the screen; he attacks the player's minis by slamming his fists on the sills, causing debris such as barrels, girders and dumbells to fall from above. The player has to shoot minis into Donkey Kong to damage him. If a mini is hit by falling debris, it breaks, thereby the player loses one mini from their reserve. Later in the battle, blue clocks start descending from above, adding 30 seconds to the time limit when collected. After DK is hit a third time, long red girders that are more difficult to avoid will fall alongside the small debris. Donkey Kong must be hit a total of six times to defeat him.
Mini Mario Card[edit]
Shortly after hitting Donkey Kong a second time, a Mini Mario Card starts flashing periodically from one window to another. The player can collect the card by shooting a mini into it at the right moment.