List of controversies: Difference between revisions

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{{italic title|List of ''Mario''-related controversies}}
The following list consists of details regarding all major '''controversies''' relating to the ''[[Super Mario (franchise)|Super Mario]]'' franchise.
The following list consists of details regarding all major '''controversies''' relating to the ''[[Mario (franchise)|Mario]]'' franchise.


==Implied themes==
==Implied themes==
===Portrayal of Birdo's gender identity===
In the manual of ''[[Super Mario Bros. 2]]'', the character of [[Birdo]] is described as follows:
<blockquote>''He thinks he is a girl and he spits eggs from his mouth. He'd rather be called "birdetta."{{sic}}''</blockquote>
Due to the confusion surrounding this odd translation, Nintendo of America usually distances itself from this statement, with a clearly gender-defined Birdo appearing as early as the ''[[The Super Mario Bros. Super Show!]]'' cartoon. However, official sources have since been contradictory or vague about the ordeal:<ref>{{cite|url=www.themushroomkingdom.net/birdo.shtml|title=Birdo: Under the Bow|publisher=The Mushroom Kingdom|language=en|accessdate=July 5, 2024}}</ref>
*The ''[[Yume Kōjō: Doki Doki Panic]]'' manual, ''[[Super Mario Bros. 2]]'' manual, ''[[Super Smash Bros. Melee]]'' (set to Japanese), and ''[[Itadaki Street DS]]'' state that Birdo is a man convinced he is a woman.
*In ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' and ''[[Super Mario Advance]]'', Birdo is given a feminine voice, with the latter being provided by the voice actress of [[Princess Peach]] and [[Princess Daisy]] at the time, [[Jen Taylor]]. However, starting with her appearance in ''[[Mario Golf: Toadstool Tour]]'', she is given a masculine-sounding voice provided by composer and [[Yoshi]] voice actor [[Kazumi Totaka]] instead.
*''Mario Tennis'', ''Super Mario Advance'', ''Super Smash Bros. Melee'' (set to English), ''Mario Golf: Toadstool Tour'', ''[[Mario Superstar Baseball]]'', ''[[Mario Super Sluggers]]'', ''[[Mario Party 9]]'', ''[[Mario Kart 8]]'', and ''[[Paper Mario: Color Splash]]'' imply or state that Birdo is a female.
*Birdo's description on the Japanese website of ''[[Mario Kart: Double Dash!!]]'' and the European website of ''[[Mario Strikers Charged]]'' imply or state that Birdo is a male.
*In ''[[Mario & Luigi: Superstar Saga]]'', [[Popple]] alludes to Birdo's ambiguous gender by hesitating before calling Birdo a "dame" when encountered in [[Teehee Valley]].
*''Mario Kart: Double Dash!!''{{'}}s Japanese website description is ambiguous (''Birdo appears to be Yoshi's girlfriend, but is actually his boyfriend!?''), as well as the Spanish manual and the Spanish website of ''[[Super Mario Strikers]]'' (''Birdo is your man... well, or woman.'').
*The localized ''[[Super Smash Bros. Brawl]]'' [[Trophy (Super Smash Bros. series)|trophy]] description of the character mentions Birdo has an "indeterminate gender" and uses "it" to refer to her.
*In ''[[Captain Rainbow]]'', Birdo has a deep male voice, which heightens in pitch when she gets excited, and refers to herself with the feminine first-person pronoun "atashi."<ref>{{cite|author=Clyde Mandelin|date=June 1, 2019|url=legendsoflocalization.com/personal-pronouns-in-japanese/|title=Tricky Translations #4: "I" & "Me" in Japanese|publisher=Legends of Localization|language=English|archive=web.archive.org/web/20240528221521/https://legendsoflocalization.com/personal-pronouns-in-japanese/|accessdate=May 28, 2024}}</ref> The matter is used as a side quest, where the player must find something to prove Birdo is really female. The object is found, though it is censored.
*The song Birdo sings in ''[[Paper Mario: Sticker Star]]'' is about her ambiguous gender.
*In ''[[Mario Tennis Aces]]'' and ''[[Super Mario Party]]'', most versions refer to Birdo as female, while the British English versions refer to Birdo as male. The French and Chinese versions use ambiguous genders instead.
===Occult===
===Occult===
An issue arose over the English localization of ''[[WarioWare: Touched]]'', specifically [[Ashley's Song]]. In the game, the [[Turntable]] souvenir allows the player to listen to various themes from the game with similar functions to a record player, which includes the ability to speed up and slow down the music using the touch screen. However, if the record is spun fast enough with the [[Nintendo DS#Stylus|stylus]], it causes the game to skip over large chunks of dialogue in the song and distort the lyrics. A concern was raised with the first solo of the song, which is sung by [[Ashley and Red|Ashley]] herself. When the record is spun at a high speed, only the very first part of each measure of the song plays. The syllables which are heard when this happens are marked in bold. {{br}}
An issue arose over the English localization of ''[[WarioWare: Touched!]]'', specifically [[Ashley's Theme]]. In the game, the [[Turntable]] souvenir allows the player to listen to various themes from the game with similar functions to a record player, which includes the ability to speed up and slow down the music using the touch screen. However, if the record is spun fast enough with the [[Nintendo DS#Stylus|stylus]], it causes the game to skip over large chunks of dialogue in the song and distort the lyrics. A concern was raised with the first solo of the song, which is sung by [[Ashley]] herself. When the record is spun at a high speed, only the very first part of each measure of the song plays. The syllables which are heard when this happens are marked in bold.{{br}}
 
<blockquote>
<blockquote>
'''Eye''' of newt<br>
'''Eye''' of newt<br>
Line 16: Line 30:
Oh no, not again.
Oh no, not again.
</blockquote>
</blockquote>
 
These words form the sentence "''Eye-I ca gran this kit soo {{hover|pan'l|slurred word, not audio distortion}},''" which can be misinterpreted as "''I have granted kids to Hell''." Nintendo and ''[[Nintendo Power]]'' have both stated that it was simply a coincidence and that the words were distorted due to the game meshing pieces of the song together.<ref>{{cite|quote="We've received a lot of letters about this. What happens when you use the fast-forward function is that it skips most of the words in the song, playing only certain syllables. The fact that those syllables form the phrase you mentioned is just a (very) creepy coincidence."|title=''[[Nintendo Power]]'' Volume 193|date=July 12, 2005|page=12}}</ref>  
These words form the sentence "''Eye-I ca gran this kit soo <span class=explain title="slurred word, not audio distortion">pan'l</span>,''" which can be misinterpreted as "''I have granted kids to Hell''." Nintendo and ''[[Nintendo Power]]'' have both stated that it was simply a coincidence and that the words were distorted due to the game meshing pieces of the song together.<ref>''[[Nintendo Power]]'' 193: July 12, 2005.</ref>  
 
{{media table
{{media table
|type1=audio
|file1=DSAshleySong.oga
|name1=DSAshleySong
|title1=Ashley's Theme
|pipe1=Ashley's Song
|description1=An excerpt of the English version from ''WarioWare: Touched!''
|description1=English version from ''WarioWare: Touched!''.
|length1=0:30
|length1=2:04
|file2=Ashley's Song Message.oga
 
|title2=Ashley's Theme
|type2=audio
|description2=A different section of the song played at high speed, demonstrating the misinterpreted lyrics.
|name2=Ashley's Song Message
|pipe2=Ashley's Song
|description2=The same song, sped up.
|length2=0:03
|length2=0:03
}}
}}
===''Super Mario Galaxy's'' Canadian French localization===
''[[Super Mario Galaxy]]'' was the first ''Super Mario'' game to be officially localized to French for Quebec; that market had previously received ''Super Mario'' titles in English rather than French. This followed a deal between the {{wp|Office québécois de la langue française}} and the video game industry to have every game available for that region in French by 2009. In the Quebec localization, NPCs (particularly the [[Luma]]s and the [[Toad Brigade]]) make heavy use of {{wp|Joual}} accents and slang. This localization choice sparked a minor controversy, with representatives of the Office québécois de la langue française and the {{wp|Union des artistes}} criticizing it for promoting poor literacy to children.<ref name=Canoe>{{cite|author=Parent, Marie-Joëlle Parent|date=November 8, 2007|archive=archive.today/2012.06.29-091632/http://fr.canoe.ca/techno/nouvelles/archives/2007/11/20071108-111756.html|deadlink=y|title=Nouveaux jeux Nintendo: un français lamentable|language=fr-ca|publisher=canoe.ca|accessdate=July 5, 2024}}</ref> A Nintendo representative responded that the localization was made with "localizing for the market" in mind, as the Quebec market made up 25% of sales for Nintendo of Canada at the time.<ref name=Canoe/>
Following the negative reception to the localizations of ''Super Mario Galaxy'' and ''[[zeldawiki:The Legend of Zelda: Phantom Hourglass|The Legend of Zelda: Phantom Hourglass]]'' (which featured a similarly Joual-heavy localization), later Canadian French localizations would be written in {{wp|Standard French}} (with the exception of the similarly-localized ''[[Paper Mario: Sticker Star]]'').


===Animal cruelty===
===Animal cruelty===
[[File:Mario Kills Tanooki logo.png|thumb|left]]
[[File:Mario Kills Tanooki logo.png|thumb|left]]
After the release of ''[[Super Mario 3D Land]]'', the animal rights group [[wikipedia:People for the Ethical Treatment of Animals|People for the Ethical Treatment of Animals]] (PETA) created a website entitled "Mario Kills Tanooki" along with an accompanying Flash game to promote their anti-fur campaign with regard to the live skinning of raccoon dogs or [[wikipedia:Japanese raccoon dog|tanukis]]. The site implied that ''Super Mario 3D Land'' was promoting the use of animal furs as clothing by allowing [[Mario]] to use the [[Tanooki Suit]] as a power-up, although it originated in ''[[Super Mario Bros. 3]]'', which was released in 1988 (23 years prior to the release of ''Super Mario 3D Land'').
After the release of ''[[Super Mario 3D Land]]'', the animal rights group {{wp|People for the Ethical Treatment of Animals}} (PETA) created a website entitled "Mario Kills Tanooki" along with an accompanying Flash game to promote their anti-fur campaign with regard to the live skinning of raccoon dogs or {{wp|Japanese raccoon dog|tanukis}}. The site implied that ''Super Mario 3D Land'' was promoting the use of animal furs as clothing by allowing [[Mario]] to use the [[Tanooki Suit]] as a power-up, although it originated in ''[[Super Mario Bros. 3]]'', which was released in 1988 (23 years prior to the release of ''Super Mario 3D Land'').
 
The game, entitled "''Super Tanooki Skin 2D''", stars the character of Tanooki, a skinless animal who is chasing Mario to get his skin back. The game has the player dodge obstacles in order to catch up to Mario, who is wearing his skin and flying ahead of Tanooki. When the player wins the game a message that reads "''#$*! you Mario!! The skin belongs to an animal!''" pops up.


The game, entitled "''Super Tanooki Skin 2D''", stars the character of Tanooki, a skinless animal who is chasing Mario to get his skin back. The game has the player dodge obstacles in order to catch up to Mario, who is wearing his skin and flying ahead of Tanooki. When the player wins the game a message that reads "''#$*! you Mario!! The skin belongs to an animal!''" pops up. Different sprite assets are ripped from the ''[[Super Mario All-Stars]]'' version of ''[[Super Mario Bros.]]'' and ''[[Super Mario World]]''.
{{br}}
{{br}}


[[File:Mario Kills Tanooki (free advertising!).jpg|thumb|PETA's satirical and gory depiction of Tanooki Mario that serves as artwork for ''Mario Kills Tanooki''.]]
[[File:Mario Kills Tanooki.jpg|thumb|PETA's satirical and gory depiction of Tanooki Mario that serves as artwork for ''Mario Kills Tanooki''.]]
This resulted in strong backlash from Nintendo, who released a statement concerning the issue:<ref>http://www.eurogamer.net/articles/2011-11-15-nintendo-responds-to-peta-mario-pro-fur-claim:</ref>
This resulted in strong backlash from Nintendo, who released a statement concerning the issue:<ref>{{cite|url=www.eurogamer.net/nintendo-responds-to-peta-mario-pro-fur-claim|title=Nintendo responds to PETA Mario pro-fur claim|publisher=Eurogamer|language=en|date=November 15, 2011|author=Yin-Poole, Wesley|accessdate=July 5, 2024}}</ref>
 
<blockquote>"Mario often takes the appearance of certain animals and objects in his games.
<blockquote>"Mario often takes the appearance of certain animals and objects in his games.


These have included a [[Frog Mario|frog]], a [[Penguin Mario|penguin]], a [[Balloon Mario|balloon]], and even a [[Metal Mario (form)|metallic version]] of himself. These lighthearted and whimsical transformations give Mario different abilities and make his games fun to play.
These have included a [[Frog Mario|frog]], a [[Penguin Mario|penguin]], a [[Balloon Mario|balloon]], and even a [[Metal Mario|metallic version]] of himself. These lighthearted and whimsical transformations give Mario different abilities and make his games fun to play.


The different forms that Mario takes make no statement beyond the games themselves."</blockquote>
The different forms that Mario takes make no statement beyond the games themselves."</blockquote>


A spokesperson from PETA later claimed that their allegations were "tongue-in-cheek", "a fun way to call attention to a serious issue, that raccoon dogs are skinned alive for their fur" and that "[PETA] wish real-life tanukis could fly or swat enemies away with their tails".<ref>http://www.pcmag.com/article2/0,2817,2396529,00.asp</ref> Over 250 thousand people played "Super Tanooki Skin 2D" within the first 36 hours of it being uploaded.<ref>http://kotaku.com/5860212/peta-that-whole-bloody-mario-thing-that-was-just-a-joke</ref> The website is still currently active. The game was widely criticized, however, for being "absurd" and seeming to be not researched.{{ref needed}}
A spokesperson from PETA later claimed that their allegations were "tongue-in-cheek", "a fun way to call attention to a serious issue, that raccoon dogs are skinned alive for their fur" and that "[PETA] wish real-life tanukis could fly or swat enemies away with their tails".<ref>{{cite|date=November 17, 2011|url=www.pcmag.com/archive/peta-claims-mario-dig-was-tongue-in-cheek-290679|title=PETA Claims Mario Dig Was 'Tongue-in-Cheek'|author=PC Mag Staff|publisher=PCMag|accessdate=July 5, 2024}}</ref> Over 250,000 people played "Super Tanooki Skin 2D" within the first 36 hours of it being uploaded.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20111118104425/http://kotaku.com/5860212/peta-that-whole-bloody-mario-thing-that-was-just-a-joke|title=PETA: That Whole Bloody Mario Thing, That was Just a Joke (UPDATE)|publisher=Kotaku|language=en|accessdate=July 5, 2024}}</ref> The website is still currently active. The game was widely criticized, however, for being "absurd" and seeming to be not researched.<ref>{{cite|url=n4g.com/news/893293/the-mario-kills-tanooki-controversy-shows-that-gamers-arent-ready-for-gaming-as-an-artform|title=The “Mario Kills Tanooki” controversy shows that gamers aren’t ready for gaming as an artform.|author=Illogicology|date=November 24, 2011|publisher=N4G|accessdate=July 5, 2024}}</ref>
{{br}}
{{br}}
===Transgenderism===
In the manual of ''[[Super Mario Bros. 2]]'', the character of [[Birdo]] is described as follows:
<blockquote>''He thinks he is a girl and he spits eggs from his mouth. He'd rather be called “birdetta<!--SIC-->.”''</blockquote>
Due to the confusion surrounding this odd translation, Nintendo of America usually distance themselves from this statement, with a clearly gender-defined Birdo appearing as early as the ''[[The Super Mario Bros. Super Show!]]'' cartoon. However, official sources have since been contradictory or vague about the ordeal:<ref>http://www.themushroomkingdom.net/birdo.shtml</ref>
*''[[Mario Tennis]]'', ''[[Super Mario Advance]]'', ''[[Super Smash Bros. Melee]]'' (set to English), ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Superstar Baseball]]'', ''[[Mario Party 9]]'', ''[[Mario Kart 8]]'', and ''[[Paper Mario: Color Splash]]'' imply or state that Birdo is a female.
*Birdo's description on the Japanese website of ''[[Mario Kart: Double Dash!!]]'', and the European website of ''[[Mario Strikers Charged]]'' imply or state that Birdo is a male.
*The ''[[Yume Kojo: Doki Doki Panic]]'' manual, ''[[Super Mario Bros. 2]]'' manual, ''[[Super Smash Bros. Melee]]'' (set to Japanese), and ''[[Itadaki Street DS]]'' state that Birdo is a man convinced he is a woman.
*In ''[[Mario & Luigi: Superstar Saga]]'', [[Popple]] alludes to Birdo's ambiguous gender by hesitating before calling Birdo a 'dame' when encountered in [[Teehee Valley]].
*The song Birdo sings in ''[[Paper Mario: Sticker Star]]'' is about her ambiguous gender, implying that even ''she'' is confused about it.
*''[[Mario Kart: Double Dash!!]]''{{'}}s Japanese website description is ambiguous (''Birdo appears to be Yoshi's girlfriend, but is actually his boyfriend!?''), as well as the Spanish manual and the Spanish website of ''[[Super Mario Strikers]]'' (''Birdo is your man... well, or woman.'').
*The localized ''[[Super Smash Bros. Brawl]]'' [[Trophy (Super Smash Bros. series)|trophy]] description of the character mentions Birdo has an "indeterminate gender" and uses "it" to refer to her.
*In ''[[Captain Rainbow]]'', Birdo has a deep male voice. The matter is used as a side quest, where the player must find something to prove Birdo is really female. The object is found, though it is censored.


===GamerGate===
===GamerGate===
In ''[[Paper Mario: Color Splash]]'', there is a minigame in which the player has to identify which of five dancing Toads has a key. These Toads are referred to as the [[Five Fun Guys]], with their dance minigame later proven as a scam afterwards (the Toad host saying, "Man, is this gonna ruin my career?! I can see the headline now: 'Shufflegate: Exposed!'").<ref>Nintendo (June 15, 2016). [https://youtu.be/lh16YgtySJI?t=23m18s Paper Mario: Color Splash - Demonstration - Nintendo E3 2016]. YouTube. Retrieved June 24, 2016.</ref> Some news sites took this as a reference to the {{wp|Gamergate controversy|GamerGate controversy}}, with the term "Shufflegate" referring to the movement itself, and the Five Fun Guys being a reference to the five journalists Zoe Quinn was associated with at the start of the controversy.<ref>http://www.polygon.com/2016/6/23/12014436/nintendo-paper-mario-color-splash-gamergate</ref><ref>http://www.dailydot.com/geek/nintendo-gamergate-reference-paper-mario/</ref>
In ''[[Paper Mario: Color Splash]]'', there is a minigame in which the player has to identify which of five dancing Toads has a key. These Toads are referred to as the [[Five Fun Guys]], with their dance minigame later proven as a scam afterwards (the Toad host saying, "Man, is this gonna ruin my career?! I can see the headline now: 'Shufflegate: Exposed!'").<ref>{{cite|language=en-us|author=Nintendo of America|date=June 15, 2016|url=youtu.be/lh16YgtySJI?t=23m18s|timestamp=23:18|title=''Paper Mario: Color Splash'' - Demonstration - Nintendo E3 2016|publisher=YouTube|accessdate=July 4, 2024}}</ref> Some news sites took this as a reference to the {{wp|Gamergate (harassment campaign)|GamerGate controversy}}, with the term "Shufflegate" referring to the movement itself, and the Five Fun Guys being a reference to the five journalists Zoe Quinn was associated with at the start of the controversy.<ref>{{cite|author=McWhertor, Michael|date=June 23, 2016|url=www.polygon.com/2016/6/23/12014436/nintendo-paper-mario-color-splash-gamergate|title=Nintendo denies ''Paper Mario: Color Splash'' makes jokes about 'online hate campaign'|publisher=Polygon|language=en|accessdate=July 5, 2024}}</ref><ref>{{cite|url=www.dailydot.com/unclick/nintendo-gamergate-reference-paper-mario|author=Scimeca, Dennis|date=June 22, 2016|title=Did Nintendo make a Gamergate reference in a new ''Paper Mario'' game?|publisher=DailyDot|accessdate=July 5, 2024}}</ref>


A Nintendo spokesman later clarified the intention of the line and name, saying that "Shufflegate" refers to the [[wikipedia:Watergate scandal|Watergate scandal]], while the Five Fun Guys are a reference to the "Fungi Fun Guys", Mario and Toad's team name in ''[[Mario Party 8]]'', and that the two jokes are not meant to be connected.<ref>https://gamingreinvented.com/news/paper-mario-color-splash-not-reference-gamergate/</ref>
A Nintendo spokesman later clarified the intention of the line and name, saying that "Shufflegate" refers to the {{wp|Watergate scandal}}, while the Five Fun Guys are a reference to the "Fungi Fun Guys", Mario and Toad's team name in ''[[Mario Party 8]]'', and that the two jokes are not meant to be connected.<ref>{{cite|author=CM30|date=June 23, 2016|url=gamingreinvented.com/news/paper-mario-color-splash-not-reference-gamergate|language=en|title=Paper Mario Color Splash Does Not Reference GamerGate|publisher=Gaming Reinvented|accessdate=February 26, 2023|archive=web.archive.org/web/20190114055947/https://gamingreinvented.com/news/paper-mario-color-splash-not-reference-gamergate}}</ref>
 
===''Super Mario Galaxy''{{'}}s Canadian French localization===
''[[Super Mario Galaxy]]'' was the first ''Mario'' game to be officially localized to French for Quebec; that market had previously received ''Mario'' titles in English rather than French. This followed a deal between the [[wikipedia:Office québécois de la langue française|Office québécois de la langue française]] and the video game industry to have every game available for that region in French by 2009. In the Quebec localization, NPCs (particularly the [[Luma (species)|Luma]]s and the [[Toad Brigade]]) make heavy use of [[wikipedia:Joual|Joual]] accents and slang. This localization choice sparked a minor controversy, with representatives of the OQLF and the [[wikipedia:Union des artistes|Union des artistes]] criticizing it for promoting poor literacy to children.<ref name=Canoe>[http://fr.canoe.ca/techno/nouvelles/archives/2007/11/20071108-111756.html Nouveaux jeux Nintendo: un français lamentable]</ref> A Nintendo representative responded that the localization was made with "localizing for the market" in mind, as the Quebec market made up 25% of sales for Nintendo of Canada at the time.<ref name=Canoe></ref>
 
Following the negative reception to the localizations of ''Super Mario Galaxy'' and ''[[zeldawiki:The Legend of Zelda: Phantom Hourglass|The Legend of Zelda: Phantom Hourglass]]'' (which featured a similarly Joual-heavy localization), later Canadian French localizations would be written in [[wikipedia:Standard French|Standard French]] (with the exception of the similarly-localized ''[[Paper Mario: Sticker Star]]'', as well as the ''[[Pokémon]]'' series which would simply retain its European French localizations and corresponding slang).


===''Super Mario Odyssey'' box art change===
===''Super Mario Odyssey'' box art change===
Line 84: Line 76:
|width=100
|width=100
|image1=Super Mario Odyssey - Box NA.jpg
|image1=Super Mario Odyssey - Box NA.jpg
|alt1=green shell
|alt1=Pre-release boxart
|image2=SuperMarioOdyssey - NA boxart.jpg
|image2=SuperMarioOdyssey - NA boxart.jpg
|alt2=red shell
|alt2=Final boxart
}}
}}
At E3 2017, Nintendo unveiled the pre-release box art for ''[[Super Mario Odyssey]]'', which featured a collage of many photos from the game's kingdoms with Mario dressed accordingly to the location. On the lower left corner, Mario could be spotted shivering in the [[Sand Kingdom]] wearing the sombrero and the poncho, among the RP rating. This look earned the nickname of "Mexican Mario" and it has been described as a negative stereotype of the Mexican people and their culture with several sources accusing Nintendo of racism and cultural appropriation<ref>https://www.keengamer.com/article/16637_nintendo-accused-of-cultural-appropriation-with-odyssey</ref>. This is believed to be the reason why Nintendo decided to later change the box art for the game, removing the "Mexican Mario" photo and replacing it with another photo of Mario swimming in the [[Lake Kingdom]]. This sudden change was also met with controversy, this time by Mexican fans of the series, who claimed that they never found "Mexican Mario" to be offensive and in fact, thought it was a nice gesture of Nintendo to acknowledge the Mexican culture that way.<ref>https://twitter.com/jassbec/status/874686773242286080</ref> The removal of the "Mexican Mario" was called a more offensive move from Nintendo by part of Mexican fans than the inclusion of the outfit itself.
At E3 2017, Nintendo unveiled the pre-release box art for ''[[Super Mario Odyssey]]'', which featured a collage of screenshots from the game's kingdoms with Mario dressed accordingly to the location. On the lower-left corner, Mario could be spotted shivering in the [[Sand Kingdom]] wearing the sombrero and the poncho (referencing his outfit in ''[[List_of_references_in_Nintendo_video_games#Qix_.28GB.29|Qix]]''), near the RP rating. This look earned the nickname of "Mexican Mario" and was described as a negative stereotype of the Mexican people and their culture, with social media commenters accusing Nintendo of racism and cultural appropriation.<ref>{{cite|author=Lozada, Daniel|date=June 15, 2017|url=www.keengamer.com/articles/news/nintendo-accused-of-cultural-appropriation-with-odyssey|title=Nintendo Accused Of Cultural Appropriation With Odyssey|publisher=Keen Gamer|language=en|accessdate=July 5, 2024}}</ref> Later, the game's box art was changed, with the "Mexican Mario" image removed and replaced with a different screenshot showing Mario swimming in the [[Lake Kingdom]]. The outfit remains available in the game, however.
{{br|right}}
 
===Censorship===
In ''[[Paper Mario: The Origami King]]'', the first trapped [[Toad (species)|Toad]] Mario and [[Olivia]] save complains that Toads have been poorly treated. The Toad says, "What do they have against Toads! It's not fair! Toads have rights! This is Toad abuse!". In the Traditional Chinese and Simplified Chinese versions, the quotes about rights and freedom were removed and replaced with, "Return the smooth appearance to Toads! Give back the easy life to Toads!" when translated into English, referring to his paper body.<ref>{{cite|date=July 24, 2020|author=NOW電玩|language=zh-hant|url=tw.news.yahoo.com/%E8%87%AA%E7%94%B1-%E4%BA%BA%E6%AC%8A%E9%83%BD%E6%B6%88%E5%A4%B1%E4%BA%86-%E7%B4%99%E7%89%87%E7%91%AA%E5%88%A9%E6%AD%90-%E6%91%BA%E7%B4%99%E5%9C%8B%E7%8E%8B-%E4%B8%AD%E6%96%87%E7%BF%BB%E8%AD%AF%E7%96%91%E4%BC%BC-144645527.html|title=自由、人權都消失了?《紙片瑪利歐:摺紙國王》中文翻譯疑似「自我審查」|publisher=Yahoo! n.d.|accessdate=July 14, 2021|archive=web.archive.org/web/20201204140755/http://tw.news.yahoo.com/%E8%87%AA%E7%94%B1-%E4%BA%BA%E6%AC%8A%E9%83%BD%E6%B6%88%E5%A4%B1%E4%BA%86-%E7%B4%99%E7%89%87%E7%91%AA%E5%88%A9%E6%AD%90-%E6%91%BA%E7%B4%99%E5%9C%8B%E7%8E%8B-%E4%B8%AD%E6%96%87%E7%BF%BB%E8%AD%AF%E7%96%91%E4%BC%BC-144645527.html}}</ref> People who responded to the discovery on Twitter considered the change "unspeakably strange", and some wondered if Nintendo had made these changes because of the {{wp|Hong Kong national security law}}.<ref>{{cite|language=zh-hant|deadlink=y|archive=web.archive.org/web/20200803154117/https://www.thestandnews.com/society/%E4%BB%BB%E5%A4%A9%E5%A0%82-%E7%B4%99%E7%89%87%E7%91%AA%E5%88%A9%E6%AD%90-%E4%B8%AD%E6%96%87%E7%89%88%E8%A2%AB%E6%8C%87%E9%81%BF%E8%AD%AF-%E8%87%AA%E7%94%B1-%E4%BA%BA%E6%AC%8A-%E7%AD%89%E8%A9%9E-%E7%B6%B2%E6%B0%91%E8%B3%AA%E7%96%91%E8%88%87%E5%9C%8B%E5%AE%89%E6%B3%95%E6%9C%89%E9%97%9C/|title=任天堂《紙片瑪利歐》中文版被指避譯「自由」「人權」字眼 網民質疑與國安法有關|publisher=Stand News'' n.d.|accessdate=July 5, 2024|date=July 25, 2020}}</ref> The original poster of the comment has received some criticism from people arguing that China could not have interfered and the translation could be a pun. Nintendo released no comments about the situation.<ref>{{cite|author=P., Jamie|date=July 25, 2020|url=www.techtimes.com/articles/251378/20200725/did-china-censors-freedom-and-human-rights-words-in-nintendos-paper-mario.htm|title=Did China Censor 'Freedom' and 'Human Rights' Words in Nintendo's 'Paper Mario'?|publisher=Tech Times n.d.|accessdate=July 14, 2021|archive=web.archive.org/web/20201205022317/http://www.techtimes.com/articles/251378/20200725/did-china-censors-freedom-and-human-rights-words-in-nintendos-paper-mario.htm}}</ref>


==Recalls==
==Recalls==
===''Mario Party 8''===
===''Mario Party 8''===
The launch of ''[[Mario Party 8]]'' in the United Kingdom had several difficulties. Originally scheduled for release on June 22, 2007, [[Nintendo]] announced on June 19, 2007 that the UK version of the game had been delayed to July 13 of that year due to a production issue.<ref>http://www.joystiq.com/2007/06/20/mario-late-to-his-own-party-in-uk/</ref>
The launch of ''[[Mario Party 8]]'' in the United Kingdom had several difficulties. Originally scheduled for release on June 22, 2007, [[Nintendo]] announced on June 19, 2007 that the UK version of the game had been delayed to July 13 of that year due to a production issue.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20141230041803/http://www.joystiq.com/2007/06/20/mario-late-to-his-own-party-in-uk|title=Mario late to his own party in UK|date=June 20, 2007|author=Fletcher, JC|language=en|publisher=Joystiq|accessdate=July 5, 2024}}</ref>


Furthermore, upon the release on July 13, 2007, the game was immediately recalled. Nintendo gave a reason for the withdrawal in a press release:<ref>http://www.thunderboltgames.com/news/article/mario-party-8-banned-news-for-wii.html</ref>  
Furthermore, upon the release on July 13, 2007, the game was immediately recalled. Nintendo gave a reason for the withdrawal in a press release:<ref name="thunderbolt">{{cite|deadlink=y|archive=web.archive.org/web/20160610094010/http://www.thunderboltgames.com/blog/mario-party-8-banned|title=Mario Party 8 – banned!|date=July 13, 2007|author=Frazer, James|publisher=Thunderbolt Games|language=en|accessdate=July 5, 2024}}</ref>  
<blockquote>"[''Mario Party 8''] was launched in the UK today. Unfortunately we have discovered that a small number of games contain the wrong version of the disk due to an assembly error. We have therefore decided to recall all copies of the game from UK retailers so that this mistake can be corrected.
<blockquote>"[''Mario Party 8''] was launched in the UK today. Unfortunately we have discovered that a small number of games contain the wrong version of the disk due to an assembly error. We have therefore decided to recall all copies of the game from UK retailers so that this mistake can be corrected.
We will re-launch ''Mario Party 8'' in the UK as soon as possible and will announce a new launch date shortly. We very much regret any inconvenience caused."</blockquote>
We will re-launch ''Mario Party 8'' in the UK as soon as possible and will announce a new launch date shortly. We very much regret any inconvenience caused."</blockquote>
[[File:Spastic.jpg|thumb]]
[[File:MP8-Recalled Screenshot.png|thumb|200px]]
The European retailer GAME confirmed,<ref>http://www.thunderboltgames.com/news/article/mario-party-8-banned-news-for-wii.html</ref> that the game was withdrawn from shelves because some copies included an offensive line as part of a magic spell used by [[Kamek]] in the board [[Shy Guy's Perplex Express]]:
The European retailer GAME confirmed<ref name="thunderbolt"/> that the game was withdrawn from shelves because some copies included an offensive line as part of a magic spell used by [[Kamek|Magikoopa]] in the board [[Shy Guy's Perplex Express]]:
<blockquote>"[[Magikoopa]] magic! Turn the train [[wikipedia:Spastic|spastic]]! Make this ticket tragic!"</blockquote>   
<blockquote>"[[Magikoopa]] magic! Turn the train [[wikipedia:Spastic (word)|spastic]]! Make this ticket tragic!"</blockquote>   
Due to "spastic" being considered a highly offensive word in the United Kingdom, the game was declared banned and immediately recalled. ''Mario Party 8'' was eventually re-released in the United Kingdom on August 3, 2007, with the offensive statement altered. Copies without the word "spastic" use the word "erratic" instead.
Because "spastic" is an ableist slur in the United Kingdom, derived from muscle spasms in cerebral palsy patients, the game was declared banned and immediately recalled. ''Mario Party 8'' was eventually re-released on August 3, 2007, with the offensive statement altered; European copies use the word "erratic" instead and American copies use a completely different statement: "Let me use my magic to make this all a little more interesting!".


Although it is unknown if ''Mario Party 8'' is the direct catalyst, nearly all first-party Nintendo games released after it have had some English localization differences between the American and PAL releases, rather than the American English text being used for all regions (however, this practice seems to have been abandoned, as evidenced by most Switch games and some later 3DS games). A similar offense in ''[[Super Paper Mario]]'' with the word "shag" was preemptively altered for the PAL release.
Although it is unknown if ''Mario Party 8'' is the direct catalyst, several first-party Nintendo games released after it have had at least a few English localization differences between the American and British releases instead of using the American English text for all regions. A similar offense in ''[[Super Paper Mario]]'' with the word "shag" was preemptively altered for the European release.
{{br|right}}


==Legal and copyrights==
==Legal and copyrights==
All subjects below are ordered chronologically.
===Universal Studios===
===Universal Studios===
{{main-external|Wikipedia|Universal City Studios, Inc. v. Nintendo Co., Ltd.}}
{{main-wiki|Wikipedia|Universal City Studios, Inc. v. Nintendo Co., Ltd.}}
Approximately nine months after the original ''[[Donkey Kong (game)|Donkey Kong]]'' game was marketed in 1981, [[Universal Pictures|Universal Studios]] sued [[Nintendo]] and their production companies, alleging that ''Donkey Kong''{{'}}s name, story, and [[Donkey Kong|titular character]] were similar to that of the character [[King Kong]] (the rights to produce another ''{{wp|King Kong (franchise)|King Kong}}'' film had been recently won by Universal in 1976).<ref>{{cite|publisher=OpenJurist|language=en|url=openjurist.org/746/f2d/112|title=746 F. 2d 112 - Universal City Studios Inc v. Nintendo Co Ltd|accessdate=July 5, 2024}}</ref>


Approximately nine months after the original ''[[Donkey Kong (game)|Donkey Kong]]'' game was marketed in 1981, [[wikipedia:Universal Studios|Universal Studios]] sued [[Nintendo]] and their production companies, alleging that the ''Donkey Kong'' name, character and story were similar to that of the character [[wikipedia:King Kong|King Kong]] (the rights to produce another King Kong film had been recently won by Universal in 1976).<ref>http://openjurist.org/746/f2d/112</ref>
After seeing the success of ''Donkey Kong'' in Japan, Universal attempted to enter the gaming industry by producing a video game with [[wikipedia:Tiger Productions|Tiger Productions]] that starred King Kong and featured similar gameplay. However, in 1981, Nintendo exported ''Donkey Kong'' to the West, where it became famous, selling 60,000 arcade units and earning Nintendo $180 million in profit (from both arcade systems and console ports). This prompted Universal to terminate all contracts with Tiger and threaten to sue Nintendo and various producers of ''Donkey Kong''-related material because "[their] actions falsely suggest to the public that [its] product originates with or is authorized, sponsored or approved by the owner of the King Kong name, character and story."


After seeing the success of ''Donkey Kong'' in Japan, Universal attempted to enter the gaming industry by producing a video game with [[wikipedia:Tiger Productions|Tiger Productions]] that starred King Kong and featured similar game play. However, in 1981, Nintendo exported ''Donkey Kong'' to the west where it became famous, sold 60,000 arcade units and earned Nintendo $180 million in profit (from both arcade systems and console ports). This prompted Universal to terminate all contracts with Tiger and threaten to sue Nintendo and various producers of ''Donkey Kong''-related material because [their] "actions falsely suggest to the public that [its] product originates with or is authorized, sponsored or approved by the owner of the King Kong name, character and story."
Coleco and Atari, the producers of the game's early computer and home console ports, promptly settled and offered to pay three percent of all profits made from the game and its production. Nintendo, however, refused to settle. On June 29, 1982, Universal officially sued Nintendo. In 1983, Universal ordered cease-and-desist letters be sent to all of Nintendo's licensees, ordering that the companies stop production and obtain licenses from Universal before resuming. Nintendo later agreed to appear in court and was represented by {{wp|John Kirby (attorney)|John Kirby}}, whereas Universal Studios opted to be represented by a New York law firm. The trial lasted for one week, and was overseen by Judge {{wp|Robert W. Sweet}}.


Coleco and Atari, the producers of the game's cartridge and [[wikipedia:Atari 5200|Atari 5200]] port, promptly settled and offered to pay three percent of all profits made from the game and its production. Nintendo, however, refused to settle. On June 29, 1982, Universal officially sued Nintendo. In 1983, Universal ordered "cease and desist" letters be sent to all of Nintendo's licensees, ordering that the companies stop production and obtain licenses from Universal before resuming. Nintendo later agreed to appear in court and was represented by John Kirby, whereas Universal Studios opted to be represented by a New York law firm. The trial lasted for one week, and was overseen by Judge Robert Sweet.
During the trial, Universal alleged that based on surveys of amusement arcades (conducted by Universal itself), at least eighteen percent of people believed that ''Donkey Kong'' was related to King Kong. Universal believed that the similar appearance and the shared use of the second name "Kong" was the basis for the confusion. Among other claims, Universal also protested that the game's similar story was a direct infringement of the ''King Kong'' movies' plot.  


During the trial, Universal alleged that based on surveys of amusement arcades (conducted by Universal itself), at least eighteen percent of people believed that ''Donkey Kong'' was related to King Kong. Universal believed that the similar appearance and the use of the secondary name "Kong" was the basis for the confusion. Among other claims, Universal also protested that the game's similar story was a direct infringement of the movie's plot.  
Nintendo debunked these claims by vouching that Universal had won the rights to produce a sequel, claiming that the ''King Kong'' franchise was in the public domain and that the likelihood of confusing ''Donkey Kong'' with ''King Kong'' was low. Nintendo had also discovered the attempt by Tiger and Universal to create a ''King Kong'' video game and claimed that this was an infringement on ''Donkey Kong''.<ref>{{cite|quote=Nintendo asserted a counterclaim against Universal alleging that Universal contributed to the infringement of its copyright in the original audiovisual material used in Donkey Kong by licensing Tiger Electronics, Inc. to produce an infringing King Kong home video game and further alleging intentional interference with contractual relations, intentional misappropriation of Nintendo's rights in Donkey Kong and intentional interference with Nintendo's present and future business relations. These claims are still pending|url=openjurist.org/746/f2d/112#fn2|title=746 F. 2d 112 - Universal City Studios Inc v. Nintendo Co Ltd|publisher=OpenJurist|language=en|accessdate=July 5, 2024}}</ref>


Nintendo debunked these claims by vouching that Universal had won the rights to produce a sequel by claiming that the "King Kong" series was in the public domain and that the likelihood of confusing ''Donkey Kong'' with King Kong was low. Nintendo had also discovered the attempt by Tiger and Universal to create a King Kong video game and claimed that it was an infringement on ''Donkey Kong''.<ref>http://openjurist.org/746/f2d/112#fn2</ref>
The district court ruled in favor of Nintendo, indicating that Universal did not own the ''King Kong'' franchise and that the two franchises were hardly similar. Judge Sweet stated that the cease-and-desist letters sent by Universal allowed Nintendo to receive compensation, and that Tiger's ''King Kong'' video game was a direct infringement of ''Donkey Kong''. Nintendo opted to receive compensation and was awarded $1.8 million.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20130211100207/http://thegaminghistorian.com/universal-vs-nintendo-case/|title=Universal vs. Nintendo Case|date=March 24, 2011|author=Caruso, Norman|publisher=The Gaming Historian|accessdate=July 5, 2024|language=en}}</ref> Universal appealed the decision but lost again.


The district court ruled in favor of Nintendo, indicating that Universal did not own the King Kong franchise, and that the two franchises were hardly similar. Judge Sweet stated that the cease and desist letters sent by Universal allowed Nintendo to receive compensation, and that Tiger's King Kong video game was a direct infringement of ''Donkey Kong''. Nintendo opted to receive compensation and was awarded $1.8 million.<ref>http://thegaminghistorian.com/universal-vs-nintendo-case/</ref> Universal appealed the decision but lost again.
===Ikegami Tsushinki===
As Nintendo's newly established video game division lacked programming manpower, the arcade version of ''[[Donkey Kong (game)|Donkey Kong]]'' was programmed by [[Ikegami Tsushinki]], a contractor that had worked for Nintendo for several of its arcade releases.<ref name="Gamasutra">{{cite|author=Fahs, Travis|language=en|deadlink=y|archive=web.archive.org/web/20120511000142/http://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php?page=3|title=The Secret History of Donkey Kong|publisher=Gamasutra|accessdate=July 5, 2024|page=3|date=July 6, 2011}}</ref><ref name="Sore wa">{{cite|author=Akagi, Masumi|title=それは「ポン」から始まった-アーケードTVゲームの成り立ち|format=Tankobon Hardcover|publisher=アミューズメント通信社; 初版|page=305-307|date=September 21, 2005|isbn=978-4-9902512-0-8|language=ja}}</ref> For ''Donkey Kong''{{'}}s development, the two companies signed a contract which gave Ikegami Tsushinki exclusive rights to the manufacturing of ''Donkey Kong'' arcade boards.<ref name="Gamasutra"/><ref name="Sore wa"/>


===''[[Crazy Kong]]''===
In 1983, Ikegami Tsushinki sued Nintendo on the grounds that the company had violated the contract and produced around 80,000 arcade boards on its own.<ref name="Gamasutra"/><ref name="Sore wa"/> Ikegami Tsushinki also sought compensation for the use of reverse-engineered ''Donkey Kong'' code in ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''<ref name="Gamasutra"/><ref name="Sore wa"/> and claimed it owned the copyright on <i>Donkey Kong</i>'s code (while the contract did not specify ownership of the code, a judgment relating to ''[[wikipedia:Space Invaders Part II|Space Invaders Part II]]'' set a precedent establishing computer code can be copyrighted<ref name="Sore wa"/>). In response, Nintendo claimed it owned ''Donkey Kong'''s code as Ikegami was hired as a sub-contractor.<ref name="Gamasutra"/><ref name="Sore wa"/> The case went to the Tokyo District Court until March 26, 1990, at which point the two companies settled out of court.<ref name="Gamasutra"/><ref name="Sore wa"/>
''[[Crazy Kong]]'' was an officially-licensed clone of ''[[Donkey Kong (game)|Donkey Kong]]'' manufactured by Falcon. On June 30, 1982, [[Nintendo]] of America filled a complaint toward Elcon Industries Inc., an arcade hardware manufacturer based in Michigan that sold ''Crazy Kong'' boards. The complaint alleged that the licensing agreement with Falcon explicitly forbade the manufacturing or export of ''Crazy Kong'' outside Japan. The case was taken to the United States District Court for the Eastern District of Michigan, which quickly ruled in favor of Nintendo<ref>''Nintendo of America, Inc. v. Elcon Industries, Inc.'' (October 4, 1982). [https://scholar.google.com/scholar_case?case=14413211357527714092&q=564+F.+Supp.+937&hl=en&as_sdt=2,5 Google Scholar archive]</ref>.


===Ikegami Tsushinki===
The lawsuit has often been thought to be the reason behind there being few rereleases of the arcade version of ''Donkey Kong'' and the existence of ''Donkey Kong: Original Edition'', although ''[[Donkey Kong 64]]'' nevertheless features a full port of the arcade version, as this is not an emulation of its code. However, in 2018, the original arcade version of ''Donkey Kong'' was released as a part of Hamster Corporation's ''[[Arcade Archives]]'' series. The lawsuit may also explain why references to ''Donkey Kong'' in other Nintendo games used the [[Nintendo Entertainment System|NES]] version instead of the arcade version until 2018's ''[[WarioWare Gold]]'', which altered the [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|Donkey Kong]] [[microgame]] to feature arcade graphics and sound effects. ''[[Super Smash Bros. Ultimate]]'', also released in 2018, remade the [[75 m (stage)|75 m]] [[stage]] to look and sound like the arcade version and changed the [[Hammer]]'s music to that of the arcade version (though the arcade version of [[25m]]'s music had been used in the series since ''[[Super Smash Bros. Brawl]]''). Based on this, it is likely that some time around 2018, Nintendo either bought the rights from Ikegami Tsushinki entirely, or the two parties settled mutually.
As Nintendo's newly established video game division lacked programming manpower, the arcade version of ''Donkey Kong'' was programmed by [[Ikegami Tsushinki]], a contractor that had worked for Nintendo for several of its arcade releases<ref name="Gamasutra">Fahs, Travis.[http://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php?page=3 The Secret History of Donkey Kong], ''Gamasutra''</ref><ref name="Sore wa">Akagi, Masumi. ''Sore wa “Pong” kara Hajimatta'', p. 305-307 (Translation available [http://jotaroraido.wordpress.com/2011/01/11/the-battle-of-donkey-kong/ here])</ref>. For ''Donkey Kong'''s development, the two companies signed a contract which gave Ikegami Tsushinki exclusive rights to the manufacturing of ''Donkey Kong'' arcade boards<ref name="Gamasutra"/><ref name="Sore wa"/>.


In 1983, Ikegami Tsushinki sued Nintendo on the ground that the company had violated the contract and produced around 80,000 arcade boards on its own<ref name="Gamasutra"/><ref name="Sore wa"/>. Ikegami Tsushinki also sought compensation for the use of reverse-engineered ''Donkey Kong'' code in ''[[Donkey Kong Jr.]]''<ref name="Gamasutra"/><ref name="Sore wa"/> and claimed it owned the copyright on <i>Donkey Kong</i>'s code (while the contract did not specify ownership of the code, a judgment relating to ''[[wikipedia:Space Invaders Part II|Space Invaders Part II]]'' set a precedent establishing computer code can be copyrighted<ref name="Sore wa"/>). In response, Nintendo claimed it owned ''Donkey Kong'''s code as Ikegami was hired as a sub-contractor<ref name="Gamasutra"/><ref name="Sore wa"/>.
===''Donkey Kong Country'' counterfeit copies lawsuit===
In January 1995, Nintendo of America filed a lawsuit against electronic manufacturer [[wikipedia:Samsung|Samsung]], alledging that the company supplied chips to groups manufacturing pirated copies of ''[[Donkey Kong Country]]''.<ref>{{cite|author=Harmon, Amy|language=en-us|date=January 19, 1995|url=www.latimes.com/archives/la-xpm-1995-01-19-fi-21867-story.html|title=Nintendo Charges Samsung With Counterfeiting : Electronics: Korean firm denies it helped produce illegal copies of video game Donkey Kong Country|publisher=L.A. Times|accessdate=July 5, 2024}}</ref> The lawsuit would be dismissed in April 1995.<ref>{{cite|language=en-us|date=April 4, 1995|url=https://www.latimes.com/archives/la-xpm-1995-04-04-fi-50782-story.html|title=Nintendo, Samsung Electronics Scrap Lawsuits: The two companies said they have dropped the suits they filed against each other after Nintendo alleged that Samsung made illegal copies of its video games|publisher=L.A. Times|accessdate=November 22, 2024}}</ref>


The case went to the Tokyo District Court until March 26, 1990, at which point the two companies settled out of court<ref name="Gamasutra"/><ref name="Sore wa"/>. The lawsuit has often been stated to be the reason behind the lack of rereleases of the arcade version of ''Donkey Kong'' and the existence of ''Donkey Kong: Original Edition'', although ''[[Donkey Kong 64]]'' nevertheless features a full port of the arcade version due to [[Rare]] porting the arcade game rather than doing an emulation of the code. However, in 2018, the original arcade version of ''Donkey Kong'' was released as a part of Hamster Corporation's ''[[Arcade Archives]]'' series.
===''Mario Party'' injuries===
The original ''[[Mario Party]]'' features five [[minigame]]s in which the player must rotate the control stick as fast as possible to win ([[Pedal Power]], [[Tug o' War]], [[Paddle Battle]], and to some extent [[Deep Sea Divers]] and [[Cast Aways]]). Many players used the palms of their hands in order to spin the control stick more quickly than with their thumbs, leading to blisters and other ailments.<ref name="LA Times">{{cite|author=L.A. Times Archives|url=www.latimes.com/archives/la-xpm-2000-mar-09-fi-6902-story.html|title=Nintendo Agrees to Provide Protective Gloves to 'Mario Party' Game Owners|publisher=Los Angeles Times|language=en-us|date=March 9, 2000|accessdate=July 5, 2024}}</ref><ref name="BBC">{{cite|language=en-gb|publisher=BBC|url=news.bbc.co.uk/2/hi/science/nature/671601.stm|title=Nintendo to hand out gaming gloves|date=March 9, 2000|accessdate=July 5, 2024|archive=web.archive.org/web/20070102164926/http://news.bbc.co.uk/2/hi/science/nature/671601.stm}}</ref> While Nintendo did not comment on the issue, the company's ''Mario Party'' hotline simply recommended that players use their thumbs and forefingers to spin the control stick.<ref name="CNET">{{cite|author=Becker, David|date=January 2, 2002|url=www.cnet.com/culture/nintendo-offers-glove-to-prevent-joystick-injuries|title=Nintendo offers glove to prevent joystick injuries|publisher=CNET|language=en|accessdate=July 5, 2024}}</ref> After over 90 families filed complaints with the New York Attorney General's office, in 2000, the Attorney General and Nintendo reached an agreement, in which Nintendo provided protective gloves to owners of the game, up to four per household.<ref name="CNET"/><ref name="LA Times"/> Nintendo agreed to commit US$80 million for the gloves, having sold approximately 1.2 million copies and if all owners took advantage of the offer,<ref name="LA Times"/><ref name="CNET"/> as well as paying US$75,000 for the Attorney General's investigation.<ref name="BBC"/><ref name="LA Times"/>


===''[[Donkey Kong Country]]'' counterfeit copies lawsuit===
This is commonly assumed to be the reason the game was never re-released on the [[Virtual Console]] service, with ''[[Mario Party 2]]'' releasing instead.<ref>{{cite|author=CM30|date=May 24, 2014|language=en|deadlink=y|archive=web.archive.org/web/20190114055935/https://gamingreinvented.com/nintendoarticles/controversy-and-nintendo-five-controversies-caused-by-nintendo-games|title=Controversy and Nintendo; Five Controversies Caused by Nintendo Games|publisher=Gaming Reinvented|accessdate=June 1, 2016}}</ref> Due to the consequences of the unbalanced difficulty and self-injury, minigames of this type did not reappear in later ''Mario Party'' games until ''[[Mario Party: Island Tour]]'', which uses the [[Nintendo 3DS]] Circle Pad rather than a full control stick.
In January 1995, Nintendo of America filed a lawsuit against electronic manufacturer [[wikipedia:Samsung|Samsung]], alledging that the company supplied chips to groups manufacturing pirate copies of ''Donkey Kong Country''<ref>Harmon, Amy (January 19, 1995). [http://articles.latimes.com/1995-01-19/business/fi-21867_1_donkey-kong-country Nintendo Charges Samsung With Counterfeiting : Electronics: Korean firm denies it helped produce illegal copies of video game Donkey Kong Country]. ''L.A. Times''. Retrieved January 30, 2015.</ref>.


===''Mario Party'' injuries===
In ''[[Mario Party Superstars]]'', the instructions of both Tug o' War and Cast Aways include warnings discouraging the player from using their palm to rotate the control stick in order to prevent injury to the player and damage to the control stick.<ref>{{cite|author=KirbyCheatFurby|language=en|date=October 23, 2021|url=x.com/KirbyCheatFurby/status/1452017798339833869|title=THEY'RE BRINGING THE ORIGINAL CONTROLS FOR THIS GAME BACK, JUST WITH A PALM WARNING? NOOOOOOOOOOOOOO|publisher=X|accessdate=July 5, 2024|archive=web.archive.org/web/20211023225645/https://twitter.com/KirbyCheatFurby/status/1452017798339833869}}</ref>
The original ''[[Mario Party]]'' features mini-games in which the player must rotate the control stick as fast as possible to win ([[Pedal Power]], [[Tug o' War]], etc.). Many players would use the palms of their hands in order to spin the control stick more quickly than with their thumbs, leading to blisters and other ailments.<ref name="LA Times">[http://articles.latimes.com/2000/mar/09/business/fi-6902 Nintendo Agrees to Provide Protective Gloves to 'Mario Party' Game Owners]. Los Angeles Times (March 9, 2000). Retrieved June 1, 2016.</ref><ref name="BBC">[http://news.bbc.co.uk/2/hi/science/nature/671601.stm Nintendo to hand out gaming gloves]. BBC (March 9, 2000). Retrieved June 1, 2016.</ref> While Nintendo did not comment on the issue, their ''Mario Party'' hotline simply recommended that players use their thumb and forefinger to spin the control stick.<ref name="CNET">Becker, David (January 2, 2002). [http://www.cnet.com/news/nintendo-offers-glove-to-prevent-joystick-injuries/ Nintendo offers glove to prevent joystick injuries]. CNET. Retrieved June 1, 2016.</ref> After over 90 families filed complaints with the New York Attorney General's office, in 2000, the Attorney General and Nintendo reached an agreement, in which Nintendo would provide protective gloves to owners of the game, up to four per household.<ref name="CNET"/><ref name="LA Times"/> Nintendo agreed to commit $80 million for the gloves, having sold approximately 1.2 million copies and if all owners took advantage of the offer<ref name="LA Times"/><ref name="CNET"/>, as well as paying $75,000 for the Attorney General's investigation.<ref name="BBC"/><ref name="LA Times"/>


This is commonly assumed to be the reason the game has not been re-released on the [[Virtual Console]] service, instead releasing ''[[Mario Party 2]]''.<ref>CM30 (May 24, 2014). [https://gamingreinvented.com/nintendoarticles/controversy-and-nintendo-five-controversies-caused-by-nintendo-games/ Controversy and Nintendo; Five Controversies Caused by Nintendo Games]. Gaming Reinvented. Retrieved June 1, 2016.</ref> Due to the consequences of the unbalanced difficulty and self-injury, future ''Mario Party'' titles would never use these type of mini-games until ''[[Mario Party: Island Tour]]'', which uses the [[Nintendo 3DS]] circle pad rather than a full control stick.
On November 2, 2022, ''Mario Party'' saw its first re-release on [[Nintendo 64 - Nintendo Switch Online]], which includes a warning when starting up the game telling the player not to use their palm to rotate the control stick.


===''Paper Mario: The Thousand-Year Door'' commercial lawsuit===
===''Paper Mario: The Thousand-Year Door'' commercial lawsuit===
On June 12, 2008, film studio [[wikipedia:Morgan Creek Productions|Morgan Creek Productions]] filed a lawsuit in the [[wikipedia:United States District Court for the Central District of California|United States District Court for the Central District of California]] against Nintendo of America. Morgan Creek alleged that Nintendo's use of [[wikipedia:Hans Zimmer|Hans Zimmer]]'s song "You're So Cool", used in the film ''[[wikipedia:True Romance|True Romance]]'', in a TV commercial for ''[[Paper Mario: The Thousand-Year Door]]'' was not authorized. (The lawsuit in question did not actually list a specific game, only that "[Nintendo] used the sound recording of 'You're So Cool' without authorization in a television advertisement for the Nintendo 'GameCube.'"; ''Paper Mario: The Thousand-Year Door'' was the only Nintendo GameCube game to use the song in an advertisement.)<ref name="PM lawsuit">Thomas, Les (June 30, 2008). "[http://www.nintendoworldreport.com/news/16246/paper-mario-music-swap-lawsuit-a-mistake Paper Mario Music-Swap Lawsuit a Mistake]". Nintendo World Report. Retrieved July 7, 2016.</ref><ref name="PM lawsuit 2">Frederick, Logan (June 24, 2008). "[http://www.escapistmagazine.com/news/view/84662-Nintendo-Sued-Over-Commercial-Music Nintendo Sued Over Commercial Music]". The Escapist. Retrieved July 7, 2016.</ref>
On June 12, 2008, film studio [[wikipedia:Morgan Creek Productions|Morgan Creek Productions]] filed a lawsuit in the [[wikipedia:United States District Court for the Central District of California|United States District Court for the Central District of California]] against Nintendo of America. Morgan Creek alleged that [[wikipedia:Hans Zimmer|Hans Zimmer]]'s song "You're So Cool", used in the film ''[[wikipedia:True Romance|True Romance]]'', was used by Nintendo without being authorized in a TV commercial for ''[[Paper Mario: The Thousand-Year Door]]''. Although the lawsuit did not actually list a specific game, only stating that "[Nintendo] used the sound recording of 'You're So Cool' without authorization in a television advertisement for the Nintendo 'GameCube.'", ''Paper Mario: The Thousand-Year Door'' was the only Nintendo GameCube game to use the song in an advertisement.<ref name="PM lawsuit">{{cite|author=Thomas, Les|language=en|date=June 30, 2008|url=www.nintendoworldreport.com/news/16246/paper-mario-music-swap-lawsuit-a-mistake|title=''Paper Mario'' Music-Swap Lawsuit a Mistake|publisher=Nintendo World Report|accessdate=July 5, 2024}}</ref><ref name="PM lawsuit 2">{{cite|language=en|author=Frederick, Logan|date=June 24, 2008|deadlink=y|archive=web.archive.org/web/20080627161350/http://www.escapistmagazine.com/news/view/84662-Nintendo-Sued-Over-Commercial-Music|title=Nintendo Sued Over Commercial Music|publisher=The Escapist|accessdate=July 5, 2024}}</ref>


Six days later, on June 18, Morgan Creek dropped the suit without word.<ref name="PM lawsuit 2"/> Nintendo would later release a statement that their advertising agency, [[wikipedia:Leo Burnett Worldwide|Leo Burnett]], had presented Morgan Creek with a copy of their agreement with Nintendo of America giving them the license to use the song.<ref name="PM lawsuit"/><ref>McWhertor, Michael (June 25, 2008). "[http://kotaku.com/5019721/nintendo-responds-to-song-swiping-lawsuit Nintendo Responds To Song Swiping Lawsuit]". Kotaku. Retrieved July 7, 2016.</ref>
Six days later, on June 18, Morgan Creek dropped the lawsuit without word.<ref name="PM lawsuit 2"/> Nintendo would later release a statement that their advertising agency, [[wikipedia:Leo Burnett Worldwide|Leo Burnett]], had presented Morgan Creek with a copy of their agreement with Nintendo of America giving them the license to use the song.<ref name="PM lawsuit"/><ref>{{cite|author=McWhertor, Michael|date=June 25, 2008|url=kotaku.com/nintendo-responds-to-song-swiping-lawsuit-5019721|title=Nintendo Responds To Song Swiping Lawsuit|publisher=Kotaku|language=en|accessdate=July 5, 2024}}</ref>


===Copyright infringement of ''New Super Mario Bros. Wii''===
===''New Super Mario Bros. Wii'' copyright infringement===
Before the official release of ''[[New Super Mario Bros. Wii]]'' on November 12, 2009, James Burt, an Australian gamer who was 24 years old at the time, purchased a copy from a local game retailer that had sold the game early on November 6, 2009. Before playing the game, Burt uploaded it to a file-sharing network so that other gamers could also play the game before the official release. Upon discovery of this action, Nintendo sued Burt, claiming that the distribution of the game was a direct copyright infringement and pushed to receive compensation for the loss of revenue.
Before the official Australian release of ''[[New Super Mario Bros. Wii]]'' on November 12, 2009, James Burt, an Australian gamer who was 24 years old at the time, purchased a copy from a local game retailer that had sold the game early on November 6. Before playing the game, Burt uploaded it to a file-sharing network so that other users could also play the game before the official release. Upon discovery of this action, Nintendo of Australia sued Burt, claiming that the distribution of the game was a direct copyright infringement and wishing to receive compensation for the loss of revenue.
<blockquote>
<blockquote>
"Upon the game being uploaded to the Internet, Nintendo was able to employ the use of sophisticated technological forensics to identify the individual responsible for illegally copying the file and making it available for further distribution.{{br}}
"Upon the game being uploaded to the Internet, Nintendo was able to employ the use of sophisticated technological forensics to identify the individual responsible for illegally copying the file and making it available for further distribution.{{br}}
On 23 November, 2009, Nintendo obtained a Federal Court search order in respect of the individual's residential premises. This led to the seizure of property from those premises in order to gain further evidence against the individual."<ref>http://web.archive.org/web/20100214064952/http://www.nintendo.com.au/index.php?action=news&nid=76&pageID=6</ref>
On 23 November, 2009, Nintendo obtained a Federal Court search order in respect of the individual's residential premises. This led to the seizure of property from those premises in order to gain further evidence against the individual."<ref>{{cite|deadlink=y|archive=web.archive.org/web/20100214064952/http://www.nintendo.com.au/index.php?action=news&nid=76&pageID=6|title=Nintendo Takes Action To Combat Video Game Piracy|date=February 9, 2010|publisher=Nintendo of Australia|language=en-au|accessdate=July 5, 2024}}</ref>
</blockquote>
</blockquote>
On February 9, 2010, the federal court ruled in favor of Nintendo Australia and ordered Burt to pay out a total of AU$1.4 million (AU$1.3 million in damages & AU$100,000 in legal fees) to Nintendo as compensation, as the game was claimed to have been downloaded at least 50,000 times before being removed. After the case, Burt advised others not to "do what he did," stating that "It's something I'm going to have to work through for the rest of my life."
On February 9, 2010, the federal court ruled in favor of Nintendo of Australia and ordered Burt to pay a total of AU$1.4 million (AU$1.3 million in damages and AU$100,000 in legal fees) to Nintendo as compensation, as the game had been downloaded at least 50,000 times. After the case, Burt advised others not to "do what he did", stating that "It's something I'm going to have to work through for the rest of my life". Less than a month later, a settlement agreement between Burt and Nintendo would be reached, with the former ending up paying a "significant lesser amount".<ref>{{cite|author=Crecente, Brian|date=March 1, 2010|url=kotaku.com/collateral-damage-in-the-war-on-piracy-5480510|title=Collateral Damage In The War On Piracy|publisher=Kotaku|language=en|accessdate=July 5, 2024}}</ref>


On December 10, 2013, Burt received a call from his local EB Games saying that Nintendo has selected him to pick up a package. The package had a [[Ganondorf]] statue from the UK pre-orders of [[zeldawiki:The Legend of Zelda: The Wind Waker HD|''The Legend of Zelda: The Wind Waker HD'']].<ref>http://www.reddit.com/r/wiiu/comments/1siow5/aussie_nintendo_pirate_gets_a_gift_from_nintendo/</ref>
Burt later revealed in a 2023 interview that the price of the lawsuit amounted to nothing and that he had declared bankruptcy as part of the settlement agreement. He speculated that Nintendo only sued him as an example to deter other people from "doing something similar".<ref>{{cite|author=DidYouKnowGaming|url=youtu.be/1IxZ_UWqo4A?t=451|title=''New Super Mario Bros.'' Ft. ‪@NathanielBandy|timestamp=07:31|date=March 5, 2023|publisher=YouTube|accessdate=July 5, 2024}}</ref>


===''[[Donkey Kong Country Returns 3D]]'' promo actor lawsuit===
===''Donkey Kong Country Returns 3D'' promo actor lawsuit===
For ''[[Donkey Kong Country Returns 3D]]''{{'}}s North American launch, Nintendo organized a promotional event in the Los Angeles Zoo which, among other things, included a meet and greet with a costumed [[Donkey Kong]]. The actor, Parker Mills, sued Nintendo on December 2, 2014. Mills alleged that he was improperly supervised, not being allowed breaks and not being given refreshments for the duration of the event, and that the resulting stress caused an [[wikipedia:Aortic dissection|aortic dissection]], which required surgery to install a permanent heart defibrillator<ref>Rocha, Veronica (December 02 2014). [http://www.latimes.com/local/lanow/la-me-ln-donkey-kong-sues-nintendo-20141202-story.html Actor who wore Donkey Kong costume for L.A. Zoo event sues Nintendo]. ''L.A. Times''. Retrieved December 3, 2014.</ref>.
For ''[[Donkey Kong Country Returns 3D]]''{{'}}s North American launch, Nintendo organized a promotional event in the Los Angeles Zoo which, among other things, included a meet and greet with a costumed [[Donkey Kong]]. The actor, Parker Mills, sued Nintendo on December 2, 2014. Mills alleged that he was improperly supervised, not being allowed breaks and not being given refreshments for the duration of the event, and that the resulting stress caused an [[wikipedia:Aortic dissection|aortic dissection]], which required surgery to install a permanent heart defibrillator.<ref>{{cite|author=Rocha, Veronica|date=December 2, 2014|url=www.latimes.com/local/lanow/la-me-ln-donkey-kong-sues-nintendo-20141202-story.html|title=Actor who wore Donkey Kong costume for L.A. Zoo event sues Nintendo|publisher=L.A. Times|language=en-us|accessdate=July 5, 2024}}</ref>


====Michael Oconitrillo lawsuit====
Actor Michael Oconitrillo, who played Donkey Kong for a promotional event in a mall of Culver City, CA, sued Nintendo in June 2016 for similar reasons.<ref>{{cite|author=TMZ|date=June 01, 2016|url=www.tmz.com/2016/06/01/donkey-kong-costume-nintendo-lawsuit|title=Nintendo Sued: Donkey Kong Costume NOT a Barrel of Laughs|publisher=TMZ|language=en|accessdate=July 5, 2024}}</ref>
Actor Michael Oconitrillo, who played Donkey Kong for a promotional event in a mall of Culver City, CA, sued Nintendo in June 2016 for similar reasons.<ref>TMZ (June 01, 2016). [http://www.tmz.com/2016/06/01/donkey-kong-costume-nintendo-lawsuit/? Nintendo Sued: Donkey Kong Costume NOT a Barrel of Laughs]. ''TMZ''. Retrieved June 16, 2016</ref>


===YouTube video takedowns containing unofficial ''Mario'' content===
===YouTube video takedowns containing unofficial ''Super Mario'' content===
In tandem with the release of ''[[Super Mario Maker]]'', Nintendo was responsible for the take-downs of many videos containing unofficial fan-made Mario content, including playthroughs and speedruns of modded ''[[Super Mario World]]'' levels.<ref>Cowan, Danny. (September 10, 2015). [http://www.digitaltrends.com/gaming/nintendo-targets-speedrunners-with-youtube-copyright-claims/ Mario betrays some of his most devoted fans with new YouTube copyright claims]. ''Digital Trends''. Retrieved September 18, 2015.</ref><ref>Geigner, Timothy. September 15, 2015. [https://www.techdirt.com/articles/20150911/06482132220/nintendo-hates-you-massive-takedowns-youtube-videos-featuring-mario-bros-fan-created-levels.shtml Nintendo Hates You: Massive Takedowns Of YouTube Videos Featuring Mario Bros. Fan-Created Levels]. ''Techdirt''. Retrived September 18, 2015.</ref> One notable takedown included Alex "PangaeaPanga"'s video of Item Abuse 3, a modded ''Super Mario World'' level, with Panga stating that "YouTube wrecked my channel".<ref>Hernandez, Patricia. (September 9, 2015). [http://kotaku.com/creator-of-hardest-super-mario-world-level-ever-says-co-1729624158 Creator of 'Hardest Super Mario World Level Ever' Says Copyright Crackdown Gutted His YouTube Channel]. ''Kotaku''. Retrieved September 18, 2015).</ref><ref>Panga. September 3, 2015. [https://twitter.com/PangaeaPanga/status/639647877137043456]. Twitter. Retrieved September 18, 2015.</ref> He later chose to make levels in ''Super Mario Maker'' itself, to post onto his channel, which were also very hard. These legal actions coincide with Nintendo's previous enforcement of copyright on YouTube, including sharing revenue from Let's Play videos, which has been met with intense criticism by fans, popular YouTube personalities, and the mainstream gaming press.
In tandem with the release of ''[[Super Mario Maker]]'', Nintendo was responsible for the take-downs of many videos containing unofficial fan-made ''Super Mario'' content, including playthroughs and speedruns of modified ''[[Super Mario World]]'' levels.<ref>{{cite|author=Cowan, Danny|date=September 10, 2015|language=en|url=www.digitaltrends.com/gaming/nintendo-targets-speedrunners-with-youtube-copyright-claims|title=Mario betrays some of his most devoted fans with new YouTube copyright claims|publisher=Digital Trends|accessdate=July 5, 2024}}</ref><ref>{{cite|language=en|author=Geigner, Timothy|date=September 15, 2015|url=www.techdirt.com/2015/09/15/nintendo-hates-you-massive-takedowns-youtube-videos-featuring-mario-bros-fan-created-levels|title=Nintendo Hates You: Massive Takedowns Of YouTube Videos Featuring Mario Bros. Fan-Created Levels|publisher=Techdirt|accessdate=July 5, 2024}}</ref> One notable takedown included Alex "PangaeaPanga" Tan's video of Item Abuse 3, a modified ''Super Mario World'' level, with Panga stating that "YouTube wrecked my channel".<ref>{{cite|language=en|author=Hernandez, Patricia|date=September 9, 2015|url=kotaku.com/creator-of-hardest-super-mario-world-level-ever-says-co-1729624158|title=Creator of 'Hardest Super Mario World Level Ever' Says Copyright Crackdown Gutted His YouTube Channel|publisher=Kotaku|accessdate=July 5, 2024}}</ref><ref>{{cite|author=Panga|date=September 3, 2015|url=x.com/PangaeaPanga/status/639647877137043456|title=Well, YouTube just wrecked my channel. RIP me.|publisher=Twitter|language=en|accessdate=July 5, 2024}}</ref> He later chose to make levels in ''Super Mario Maker'' itself to post onto his channel. These legal actions coincide with Nintendo's previous enforcement of copyright on YouTube, including sharing revenue from Let's Play videos, which has been met with criticism by fans, popular YouTube personalities, and the mainstream gaming press.


===MariCAR===
===Chinese government controversy===
In September of 2016, Nintendo filed a report with the Japanese Patent Office asking that they revoke the trademark for MariCAR, a go-karting service in Tokyo that allows people to dress up as fictional characters (including those of the ''Mario'' franchise) and drive through Tokyo. Nintendo claimed that "MariCAR" was interpreted as an obvious abbreviation of ''[[Mario Kart (series)|Mario Kart]]''. On January 26, 2017, however, the patent office dismissed Nintendo's case, stating that "MariCAR" was not a widely used abbreviation for ''Mario Kart''.<ref name="JP Times">Otake, Tomoko (March 9, 2017). [http://www.japantimes.co.jp/news/2017/03/09/national/crime-legal/patent-authority-rules-nintendo-lets-go-kart-firm-keep-maricar-trademark/#.WMIGY2favIW Patent authority rules against Nintendo, lets go-kart firm keep MariCar trademark]. ''The Japan Times''. Retrieved March 9, 2017.</ref>
In January 2019, the Chinese government made a political game video using some objects from ''[[Super Mario Bros.]]'' Throughout the video, there is symbolism of corrupt government officials, copyright infringement, and equality. A figure resembling Mario has to collect colored boxes and get to the end of the level.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20190525230002/http://www.asahi.com/ajw/articles/AJ201902030021.html|title=China deletes anti-corruption ‘Mario’ clip after piracy protests|date=February 3, 2019|author=Funakoshi, Takashi|language=en|publisher=The Asahi Shimbun|accessdate=July 5, 2024}}</ref>


On February 24, 2017, Nintendo announced that it was suing MariCAR for ¥10 million in damages, claiming that the company did not obtain permission to use the ''Mario'' characters and that the service was infringing on their property.<ref>Brian (February 24, 2017). [http://nintendoeverything.com/nintendo-files-lawsuit-against-maricar/ Nintendo files lawsuit against MariCAR]. Nintendo Everything. Retrieved February 24, 2017.</ref><ref>[https://www.nintendo.co.jp/corporate/release/2017/170224.html 公道カートのレンタルサービスに伴う当社知的財産の利用行為に対する訴訟提起について]. Nintendo (February 24, 2017). Retrieved February 24, 2017.</ref><ref name="JP Times"/>
===EPA controversy===
In February 2019, it was discovered that the {{wp|United States Environmental Protection Agency}} used music from ''[[Yoshi's Island DS]]'' without permission in their recycling game ''Recycle City Challenge'', which had gone unnoticed for many years. The EPA responded to Nintendo by claiming that the game was made by a contractor. After it was discovered, the music was removed.<ref>{{cite|author=Kelly, Makena|date=February 20, 2019|language=en|url=www.theverge.com/2019/2/20/18233575/nintendo-yoshi-environmental-protection-agency-epa-government-island-ds|title=The EPA stole music from ''Yoshi's Island DS'' for a pro-recycling Flash game|publisher=The Verge|accessdate=July 30, 2019}}</ref>


==Other==
==Other==
===Wigger Wednesday===
===Wigger Wednesday===
[[File:Wigger Wednesday.png|thumb|The infamous tweet]]
[[File:Wigger Wednesday.jpg|thumb|The Wigger Wednesday tweet]]
On April 22, 2015, Nintendo of America's {{wp|Twitter}} account posted a photo of a plush [[Waluigi]] riding a [[Wiggler]] with the caption "''Reply WAAAA for #WaluigiWednesday. Reply 🌼 for #WiggerWednesday.''", having typo'ed "Wiggler" as the slur word "{{Wp|Wigger|wigger}}". The typo was met with widespread befuddlement and derision from Nintendo's social media followers, with many screencapping the original tweet.<ref>Imrad Khan (April 23, 2015). [https://www.dailydot.com/unclick/nintendo-twitter-wigger-wednesdayNintendo forgets to spell-check its tweet, promotes #WiggerWednesday]. ''The Daily Dot''. Retrieved March 14 2018</ref> The account would later delete the tweet, and post a message stating "''When tweeting about one of our characters, we missed a letter. Oops! Sorry about that!''"<ref>Nintendo of America Twitter account (April 22, 2015). https://twitter.com/NintendoAmerica/status/591046983307100160, ''Twitter''. Retrieved March 14 2018</ref>
On April 22, 2015, Nintendo of America's {{wp|Twitter}} account posted a photo of a plush [[Waluigi]] riding a [[Wiggler]] with the caption "''Reply "WAAAA" for #WaluigiWednesday. Reply "🌼" for #WiggerWednesday.''", having misspelled "Wiggler" as the slur word "{{wp|wigger}}", a term used to describe a white person perceived as emulating mannerisms of African-American culture. The typo was met with widespread bemusement and derision from Nintendo's social media followers, with many screenshotting the original tweet.<ref name="dailydot">{{cite|author=Khan, Imrad|date=April 23, 2015|url=www.dailydot.com/unclick/nintendo-twitter-wigger-wednesday|title=Nintendo forgets to spell-check its tweet, promotes #WiggerWednesday|language=en|publisher=The Daily Dot|accessdate=July 5, 2024}}</ref> The account would later delete the tweet and post a message apologizing for the mistake.<ref>{{cite|language=en-us|author=Nintendo of America|date=April 22, 2015|url=x.com/NintendoAmerica/status/591046983307100160|title=When tweeting about one of our characters, we missed a letter. Oops! Sorry about that!|publisher=X|accessdate=July 5, 2024|archive=web.archive.org/web/20150423032617/https://twitter.com/NintendoAmerica/status/591046983307100160}}</ref> Although the tweet was deleted, #WiggerWednesday became a minor trend on Twitter.<ref name="dailydot"/>
{{br}}
 
===''Super Mario Bros. Encyclopedia'' English translation plagiarism===
Following the release of the ''[[Super Mario Bros. Encyclopedia]]'' in English on October 23, 2018, it was discovered that the book featured conjectural and foreign-language names for characters from websites such as the Super Mario Wiki and Mario Wikia rather than official Nintendo venues. This especially concerned enemies and characters from ''[[Super Mario Land 2: 6 Golden Coins]]'', as well as others such as [[Winged Strollin' Stu]] (dubbed by the book by its former conjectural name used on the Super Mario Wiki, "Soarin' Stu"), and [[Comet Tico|Lumacomète]], which is actually the character's French name, used by the Super Mario Wiki at one point due to a lack of an English name.<ref>{{cite|author=McFerran, Damien|language=en|date=October 24, 2018|url=www.nintendolife.com/news/2018/10/it_looks_like_the_official_super_mario_encyclopedia_plagiarised_a_fan-made_wiki|title=It Looks Like The Official Super Mario Encyclopedia Plagiarised A Fan-Made Wiki|publisher=Nintendo Life|accessdate=July 5, 2024}}</ref>


==References==
==References==
<references/>
<references/>


{{References}}
{{Culture}}
[[Category:Lists|Mario-related controversies]]
[[Category:Culture|controversies]]
[[Category:References|controversies]]
[[it:Lista delle controversie sulla serie di Mario]]
[[it:Lista delle controversie sulla serie di Mario]]

Latest revision as of 01:39, November 24, 2024

The following list consists of details regarding all major controversies relating to the Super Mario franchise.

Implied themes[edit]

Portrayal of Birdo's gender identity[edit]

In the manual of Super Mario Bros. 2, the character of Birdo is described as follows:

He thinks he is a girl and he spits eggs from his mouth. He'd rather be called "birdetta."[sic]

Due to the confusion surrounding this odd translation, Nintendo of America usually distances itself from this statement, with a clearly gender-defined Birdo appearing as early as the The Super Mario Bros. Super Show! cartoon. However, official sources have since been contradictory or vague about the ordeal:[1]

Occult[edit]

An issue arose over the English localization of WarioWare: Touched!, specifically Ashley's Theme. In the game, the Turntable souvenir allows the player to listen to various themes from the game with similar functions to a record player, which includes the ability to speed up and slow down the music using the touch screen. However, if the record is spun fast enough with the stylus, it causes the game to skip over large chunks of dialogue in the song and distort the lyrics. A concern was raised with the first solo of the song, which is sung by Ashley herself. When the record is spun at a high speed, only the very first part of each measure of the song plays. The syllables which are heard when this happens are marked in bold.

Eye of newt
I cast a hex on you!
Grandma's wig
This'll make you big!
Kitten spit
Soon your pants won't fit!
Pantalones giganticus!
Oh no, not again.

These words form the sentence "Eye-I ca gran this kit soo pan'l," which can be misinterpreted as "I have granted kids to Hell." Nintendo and Nintendo Power have both stated that it was simply a coincidence and that the words were distorted due to the game meshing pieces of the song together.[3]

Audio.svg Ashley's Theme - An excerpt of the English version from WarioWare: Touched!
File infoMedia:DSAshleySong.oga
0:30
Audio.svg Ashley's Theme - A different section of the song played at high speed, demonstrating the misinterpreted lyrics.
File infoMedia:Ashley's Song Message.oga
0:03
Help:MediaHaving trouble playing?

Super Mario Galaxy's Canadian French localization[edit]

Super Mario Galaxy was the first Super Mario game to be officially localized to French for Quebec; that market had previously received Super Mario titles in English rather than French. This followed a deal between the Office québécois de la langue française and the video game industry to have every game available for that region in French by 2009. In the Quebec localization, NPCs (particularly the Lumas and the Toad Brigade) make heavy use of Joual accents and slang. This localization choice sparked a minor controversy, with representatives of the Office québécois de la langue française and the Union des artistes criticizing it for promoting poor literacy to children.[4] A Nintendo representative responded that the localization was made with "localizing for the market" in mind, as the Quebec market made up 25% of sales for Nintendo of Canada at the time.[4]

Following the negative reception to the localizations of Super Mario Galaxy and The Legend of Zelda: Phantom Hourglass (which featured a similarly Joual-heavy localization), later Canadian French localizations would be written in Standard French (with the exception of the similarly-localized Paper Mario: Sticker Star).

Animal cruelty[edit]

Logo from the Flash game Mario Kills Tanooki.

After the release of Super Mario 3D Land, the animal rights group People for the Ethical Treatment of Animals (PETA) created a website entitled "Mario Kills Tanooki" along with an accompanying Flash game to promote their anti-fur campaign with regard to the live skinning of raccoon dogs or tanukis. The site implied that Super Mario 3D Land was promoting the use of animal furs as clothing by allowing Mario to use the Tanooki Suit as a power-up, although it originated in Super Mario Bros. 3, which was released in 1988 (23 years prior to the release of Super Mario 3D Land).

The game, entitled "Super Tanooki Skin 2D", stars the character of Tanooki, a skinless animal who is chasing Mario to get his skin back. The game has the player dodge obstacles in order to catch up to Mario, who is wearing his skin and flying ahead of Tanooki. When the player wins the game a message that reads "#$*! you Mario!! The skin belongs to an animal!" pops up. Different sprite assets are ripped from the Super Mario All-Stars version of Super Mario Bros. and Super Mario World.

Mario Kills Tanooki. Or... maybe he's just mad at the world for being cruel to him and his sibling. Either way, PETA does free advertising for Super Mario 3D Land!
PETA's satirical and gory depiction of Tanooki Mario that serves as artwork for Mario Kills Tanooki.

This resulted in strong backlash from Nintendo, who released a statement concerning the issue:[5]

"Mario often takes the appearance of certain animals and objects in his games.

These have included a frog, a penguin, a balloon, and even a metallic version of himself. These lighthearted and whimsical transformations give Mario different abilities and make his games fun to play.

The different forms that Mario takes make no statement beyond the games themselves."

A spokesperson from PETA later claimed that their allegations were "tongue-in-cheek", "a fun way to call attention to a serious issue, that raccoon dogs are skinned alive for their fur" and that "[PETA] wish real-life tanukis could fly or swat enemies away with their tails".[6] Over 250,000 people played "Super Tanooki Skin 2D" within the first 36 hours of it being uploaded.[7] The website is still currently active. The game was widely criticized, however, for being "absurd" and seeming to be not researched.[8]

GamerGate[edit]

In Paper Mario: Color Splash, there is a minigame in which the player has to identify which of five dancing Toads has a key. These Toads are referred to as the Five Fun Guys, with their dance minigame later proven as a scam afterwards (the Toad host saying, "Man, is this gonna ruin my career?! I can see the headline now: 'Shufflegate: Exposed!'").[9] Some news sites took this as a reference to the GamerGate controversy, with the term "Shufflegate" referring to the movement itself, and the Five Fun Guys being a reference to the five journalists Zoe Quinn was associated with at the start of the controversy.[10][11]

A Nintendo spokesman later clarified the intention of the line and name, saying that "Shufflegate" refers to the Watergate scandal, while the Five Fun Guys are a reference to the "Fungi Fun Guys", Mario and Toad's team name in Mario Party 8, and that the two jokes are not meant to be connected.[12]

Super Mario Odyssey box art change[edit]

Pre-release boxart
Final boxart
Comparison of the North American pre-release Super Mario Odyssey boxart (left) with the so-called "Mexican Mario" on the lower left corner and the final North American boxart (right) with the "Mexican Mario" removed and replaced with Mario swimming.

At E3 2017, Nintendo unveiled the pre-release box art for Super Mario Odyssey, which featured a collage of screenshots from the game's kingdoms with Mario dressed accordingly to the location. On the lower-left corner, Mario could be spotted shivering in the Sand Kingdom wearing the sombrero and the poncho (referencing his outfit in Qix), near the RP rating. This look earned the nickname of "Mexican Mario" and was described as a negative stereotype of the Mexican people and their culture, with social media commenters accusing Nintendo of racism and cultural appropriation.[13] Later, the game's box art was changed, with the "Mexican Mario" image removed and replaced with a different screenshot showing Mario swimming in the Lake Kingdom. The outfit remains available in the game, however.

Censorship[edit]

In Paper Mario: The Origami King, the first trapped Toad Mario and Olivia save complains that Toads have been poorly treated. The Toad says, "What do they have against Toads! It's not fair! Toads have rights! This is Toad abuse!". In the Traditional Chinese and Simplified Chinese versions, the quotes about rights and freedom were removed and replaced with, "Return the smooth appearance to Toads! Give back the easy life to Toads!" when translated into English, referring to his paper body.[14] People who responded to the discovery on Twitter considered the change "unspeakably strange", and some wondered if Nintendo had made these changes because of the Hong Kong national security law.[15] The original poster of the comment has received some criticism from people arguing that China could not have interfered and the translation could be a pun. Nintendo released no comments about the situation.[16]

Recalls[edit]

Mario Party 8[edit]

The launch of Mario Party 8 in the United Kingdom had several difficulties. Originally scheduled for release on June 22, 2007, Nintendo announced on June 19, 2007 that the UK version of the game had been delayed to July 13 of that year due to a production issue.[17]

Furthermore, upon the release on July 13, 2007, the game was immediately recalled. Nintendo gave a reason for the withdrawal in a press release:[18]

"[Mario Party 8] was launched in the UK today. Unfortunately we have discovered that a small number of games contain the wrong version of the disk due to an assembly error. We have therefore decided to recall all copies of the game from UK retailers so that this mistake can be corrected. We will re-launch Mario Party 8 in the UK as soon as possible and will announce a new launch date shortly. We very much regret any inconvenience caused."

The recalled version of Mario Party 8, showing the word "spastic".

The European retailer GAME confirmed[18] that the game was withdrawn from shelves because some copies included an offensive line as part of a magic spell used by Magikoopa in the board Shy Guy's Perplex Express:

"Magikoopa magic! Turn the train spastic! Make this ticket tragic!"

Because "spastic" is an ableist slur in the United Kingdom, derived from muscle spasms in cerebral palsy patients, the game was declared banned and immediately recalled. Mario Party 8 was eventually re-released on August 3, 2007, with the offensive statement altered; European copies use the word "erratic" instead and American copies use a completely different statement: "Let me use my magic to make this all a little more interesting!".

Although it is unknown if Mario Party 8 is the direct catalyst, several first-party Nintendo games released after it have had at least a few English localization differences between the American and British releases instead of using the American English text for all regions. A similar offense in Super Paper Mario with the word "shag" was preemptively altered for the European release.

Legal and copyrights[edit]

Universal Studios[edit]

Wikipedia article: Universal City Studios, Inc. v. Nintendo Co., Ltd.

Approximately nine months after the original Donkey Kong game was marketed in 1981, Universal Studios sued Nintendo and their production companies, alleging that Donkey Kong's name, story, and titular character were similar to that of the character King Kong (the rights to produce another King Kong film had been recently won by Universal in 1976).[19]

After seeing the success of Donkey Kong in Japan, Universal attempted to enter the gaming industry by producing a video game with Tiger Productions that starred King Kong and featured similar gameplay. However, in 1981, Nintendo exported Donkey Kong to the West, where it became famous, selling 60,000 arcade units and earning Nintendo $180 million in profit (from both arcade systems and console ports). This prompted Universal to terminate all contracts with Tiger and threaten to sue Nintendo and various producers of Donkey Kong-related material because "[their] actions falsely suggest to the public that [its] product originates with or is authorized, sponsored or approved by the owner of the King Kong name, character and story."

Coleco and Atari, the producers of the game's early computer and home console ports, promptly settled and offered to pay three percent of all profits made from the game and its production. Nintendo, however, refused to settle. On June 29, 1982, Universal officially sued Nintendo. In 1983, Universal ordered cease-and-desist letters be sent to all of Nintendo's licensees, ordering that the companies stop production and obtain licenses from Universal before resuming. Nintendo later agreed to appear in court and was represented by John Kirby, whereas Universal Studios opted to be represented by a New York law firm. The trial lasted for one week, and was overseen by Judge Robert W. Sweet.

During the trial, Universal alleged that based on surveys of amusement arcades (conducted by Universal itself), at least eighteen percent of people believed that Donkey Kong was related to King Kong. Universal believed that the similar appearance and the shared use of the second name "Kong" was the basis for the confusion. Among other claims, Universal also protested that the game's similar story was a direct infringement of the King Kong movies' plot.

Nintendo debunked these claims by vouching that Universal had won the rights to produce a sequel, claiming that the King Kong franchise was in the public domain and that the likelihood of confusing Donkey Kong with King Kong was low. Nintendo had also discovered the attempt by Tiger and Universal to create a King Kong video game and claimed that this was an infringement on Donkey Kong.[20]

The district court ruled in favor of Nintendo, indicating that Universal did not own the King Kong franchise and that the two franchises were hardly similar. Judge Sweet stated that the cease-and-desist letters sent by Universal allowed Nintendo to receive compensation, and that Tiger's King Kong video game was a direct infringement of Donkey Kong. Nintendo opted to receive compensation and was awarded $1.8 million.[21] Universal appealed the decision but lost again.

Ikegami Tsushinki[edit]

As Nintendo's newly established video game division lacked programming manpower, the arcade version of Donkey Kong was programmed by Ikegami Tsushinki, a contractor that had worked for Nintendo for several of its arcade releases.[22][23] For Donkey Kong's development, the two companies signed a contract which gave Ikegami Tsushinki exclusive rights to the manufacturing of Donkey Kong arcade boards.[22][23]

In 1983, Ikegami Tsushinki sued Nintendo on the grounds that the company had violated the contract and produced around 80,000 arcade boards on its own.[22][23] Ikegami Tsushinki also sought compensation for the use of reverse-engineered Donkey Kong code in Donkey Kong Jr.[22][23] and claimed it owned the copyright on Donkey Kong's code (while the contract did not specify ownership of the code, a judgment relating to Space Invaders Part II set a precedent establishing computer code can be copyrighted[23]). In response, Nintendo claimed it owned Donkey Kong's code as Ikegami was hired as a sub-contractor.[22][23] The case went to the Tokyo District Court until March 26, 1990, at which point the two companies settled out of court.[22][23]

The lawsuit has often been thought to be the reason behind there being few rereleases of the arcade version of Donkey Kong and the existence of Donkey Kong: Original Edition, although Donkey Kong 64 nevertheless features a full port of the arcade version, as this is not an emulation of its code. However, in 2018, the original arcade version of Donkey Kong was released as a part of Hamster Corporation's Arcade Archives series. The lawsuit may also explain why references to Donkey Kong in other Nintendo games used the NES version instead of the arcade version until 2018's WarioWare Gold, which altered the Donkey Kong microgame to feature arcade graphics and sound effects. Super Smash Bros. Ultimate, also released in 2018, remade the 75 m stage to look and sound like the arcade version and changed the Hammer's music to that of the arcade version (though the arcade version of 25m's music had been used in the series since Super Smash Bros. Brawl). Based on this, it is likely that some time around 2018, Nintendo either bought the rights from Ikegami Tsushinki entirely, or the two parties settled mutually.

Donkey Kong Country counterfeit copies lawsuit[edit]

In January 1995, Nintendo of America filed a lawsuit against electronic manufacturer Samsung, alledging that the company supplied chips to groups manufacturing pirated copies of Donkey Kong Country.[24] The lawsuit would be dismissed in April 1995.[25]

Mario Party injuries[edit]

The original Mario Party features five minigames in which the player must rotate the control stick as fast as possible to win (Pedal Power, Tug o' War, Paddle Battle, and to some extent Deep Sea Divers and Cast Aways). Many players used the palms of their hands in order to spin the control stick more quickly than with their thumbs, leading to blisters and other ailments.[26][27] While Nintendo did not comment on the issue, the company's Mario Party hotline simply recommended that players use their thumbs and forefingers to spin the control stick.[28] After over 90 families filed complaints with the New York Attorney General's office, in 2000, the Attorney General and Nintendo reached an agreement, in which Nintendo provided protective gloves to owners of the game, up to four per household.[28][26] Nintendo agreed to commit US$80 million for the gloves, having sold approximately 1.2 million copies and if all owners took advantage of the offer,[26][28] as well as paying US$75,000 for the Attorney General's investigation.[27][26]

This is commonly assumed to be the reason the game was never re-released on the Virtual Console service, with Mario Party 2 releasing instead.[29] Due to the consequences of the unbalanced difficulty and self-injury, minigames of this type did not reappear in later Mario Party games until Mario Party: Island Tour, which uses the Nintendo 3DS Circle Pad rather than a full control stick.

In Mario Party Superstars, the instructions of both Tug o' War and Cast Aways include warnings discouraging the player from using their palm to rotate the control stick in order to prevent injury to the player and damage to the control stick.[30]

On November 2, 2022, Mario Party saw its first re-release on Nintendo 64 - Nintendo Switch Online, which includes a warning when starting up the game telling the player not to use their palm to rotate the control stick.

Paper Mario: The Thousand-Year Door commercial lawsuit[edit]

On June 12, 2008, film studio Morgan Creek Productions filed a lawsuit in the United States District Court for the Central District of California against Nintendo of America. Morgan Creek alleged that Hans Zimmer's song "You're So Cool", used in the film True Romance, was used by Nintendo without being authorized in a TV commercial for Paper Mario: The Thousand-Year Door. Although the lawsuit did not actually list a specific game, only stating that "[Nintendo] used the sound recording of 'You're So Cool' without authorization in a television advertisement for the Nintendo 'GameCube.'", Paper Mario: The Thousand-Year Door was the only Nintendo GameCube game to use the song in an advertisement.[31][32]

Six days later, on June 18, Morgan Creek dropped the lawsuit without word.[32] Nintendo would later release a statement that their advertising agency, Leo Burnett, had presented Morgan Creek with a copy of their agreement with Nintendo of America giving them the license to use the song.[31][33]

New Super Mario Bros. Wii copyright infringement[edit]

Before the official Australian release of New Super Mario Bros. Wii on November 12, 2009, James Burt, an Australian gamer who was 24 years old at the time, purchased a copy from a local game retailer that had sold the game early on November 6. Before playing the game, Burt uploaded it to a file-sharing network so that other users could also play the game before the official release. Upon discovery of this action, Nintendo of Australia sued Burt, claiming that the distribution of the game was a direct copyright infringement and wishing to receive compensation for the loss of revenue.

"Upon the game being uploaded to the Internet, Nintendo was able to employ the use of sophisticated technological forensics to identify the individual responsible for illegally copying the file and making it available for further distribution.

On 23 November, 2009, Nintendo obtained a Federal Court search order in respect of the individual's residential premises. This led to the seizure of property from those premises in order to gain further evidence against the individual."[34]

On February 9, 2010, the federal court ruled in favor of Nintendo of Australia and ordered Burt to pay a total of AU$1.4 million (AU$1.3 million in damages and AU$100,000 in legal fees) to Nintendo as compensation, as the game had been downloaded at least 50,000 times. After the case, Burt advised others not to "do what he did", stating that "It's something I'm going to have to work through for the rest of my life". Less than a month later, a settlement agreement between Burt and Nintendo would be reached, with the former ending up paying a "significant lesser amount".[35]

Burt later revealed in a 2023 interview that the price of the lawsuit amounted to nothing and that he had declared bankruptcy as part of the settlement agreement. He speculated that Nintendo only sued him as an example to deter other people from "doing something similar".[36]

Donkey Kong Country Returns 3D promo actor lawsuit[edit]

For Donkey Kong Country Returns 3D's North American launch, Nintendo organized a promotional event in the Los Angeles Zoo which, among other things, included a meet and greet with a costumed Donkey Kong. The actor, Parker Mills, sued Nintendo on December 2, 2014. Mills alleged that he was improperly supervised, not being allowed breaks and not being given refreshments for the duration of the event, and that the resulting stress caused an aortic dissection, which required surgery to install a permanent heart defibrillator.[37]

Actor Michael Oconitrillo, who played Donkey Kong for a promotional event in a mall of Culver City, CA, sued Nintendo in June 2016 for similar reasons.[38]

YouTube video takedowns containing unofficial Super Mario content[edit]

In tandem with the release of Super Mario Maker, Nintendo was responsible for the take-downs of many videos containing unofficial fan-made Super Mario content, including playthroughs and speedruns of modified Super Mario World levels.[39][40] One notable takedown included Alex "PangaeaPanga" Tan's video of Item Abuse 3, a modified Super Mario World level, with Panga stating that "YouTube wrecked my channel".[41][42] He later chose to make levels in Super Mario Maker itself to post onto his channel. These legal actions coincide with Nintendo's previous enforcement of copyright on YouTube, including sharing revenue from Let's Play videos, which has been met with criticism by fans, popular YouTube personalities, and the mainstream gaming press.

Chinese government controversy[edit]

In January 2019, the Chinese government made a political game video using some objects from Super Mario Bros. Throughout the video, there is symbolism of corrupt government officials, copyright infringement, and equality. A figure resembling Mario has to collect colored boxes and get to the end of the level.[43]

EPA controversy[edit]

In February 2019, it was discovered that the United States Environmental Protection Agency used music from Yoshi's Island DS without permission in their recycling game Recycle City Challenge, which had gone unnoticed for many years. The EPA responded to Nintendo by claiming that the game was made by a contractor. After it was discovered, the music was removed.[44]

Other[edit]

Wigger Wednesday[edit]

The infamous "Wigger Wednesday" typo
The Wigger Wednesday tweet

On April 22, 2015, Nintendo of America's Twitter account posted a photo of a plush Waluigi riding a Wiggler with the caption "Reply "WAAAA" for #WaluigiWednesday. Reply "🌼" for #WiggerWednesday.", having misspelled "Wiggler" as the slur word "wigger", a term used to describe a white person perceived as emulating mannerisms of African-American culture. The typo was met with widespread bemusement and derision from Nintendo's social media followers, with many screenshotting the original tweet.[45] The account would later delete the tweet and post a message apologizing for the mistake.[46] Although the tweet was deleted, #WiggerWednesday became a minor trend on Twitter.[45]

Super Mario Bros. Encyclopedia English translation plagiarism[edit]

Following the release of the Super Mario Bros. Encyclopedia in English on October 23, 2018, it was discovered that the book featured conjectural and foreign-language names for characters from websites such as the Super Mario Wiki and Mario Wikia rather than official Nintendo venues. This especially concerned enemies and characters from Super Mario Land 2: 6 Golden Coins, as well as others such as Winged Strollin' Stu (dubbed by the book by its former conjectural name used on the Super Mario Wiki, "Soarin' Stu"), and Lumacomète, which is actually the character's French name, used by the Super Mario Wiki at one point due to a lack of an English name.[47]

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