Level B-3: Difference between revisions

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{{distinguish|World B-3}}
{{distinguish|World B-3}}
{{Levelbox
{{level infobox
|title=Level B-3
|title=Level B-3
|image=[[File:MvDKTSB-3 3DS.png|250px]]
|image=[[File:MvDKTSB-3 3DS.png|250px]]
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==Overview==
==Overview==
[[File:MvDKTSB-3mapWiiU.jpg|thumb|left|200px|Level map]]
[[File:MvDKTSB-3mapWiiU.jpg|thumb|left|200px|Level map]]
Along the sides and in the middle of the stage, there are [[Warp Pipe|Pipes]] that connect different floors. There is also a [[Spring#Mario vs. Donkey Kong series|High Spring]] slot under the bottom entrance of each Pipe, which can be turned solid to help the Minis reach it. [[Red Girder]] Rivets are also present in the area, helping the player create connections between platforms and floors.
Along the sides and in the middle of the stage, there are [[Warp Pipe|Pipes]] that connect different floors. There is also a [[Spring#Mario vs. Donkey Kong series|High Spring]] slot under the bottom entrance of each Pipe, which can be turned solid to help the Minis reach the Pipe. [[Red Girder]] Rivets are also present in the area, helping the player create connections between platforms and floors.


One Mini Mario starts in an alcove with a [[10 Gold Coin|Large Coin]] on the left, under which the player must draw a Red Girder slope to protect the toy from falling into a pit of [[Spike Trap|spikes]]. The other Mini Mario starts in the bottom right corner, facing a High Spring slot that can be filled in to bounce the toy to a higher floor. Finally, the Mini Peach starts higher up, facing a gap with [[Coin]]s that leads to the previous Mini Mario. The Minis must be guided into a gap at the left of the top Split Pipe and immediately slide down a Red Girder slope that needs to be drawn towards the goal [[door]] in the center of the course.
One Mini Mario starts in an alcove, under which the player must draw a Red Girder slope to protect the toy from falling into a pit of [[Spike Trap|spikes]]. The other Mini Mario starts in the bottom right corner, facing a High Spring slot that can be filled in to bounce the toy to a higher floor. Finally, the Mini Peach starts higher up, facing a gap with [[Coin]]s that leads to the previous Mini Mario. The Minis must be guided into a gap at the left of the top Split Pipe and immediately slide down a Red Girder slope that needs to be drawn towards the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] in the center of the course.


===M Coin===
===M Coin===
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==Statistics==
==Statistics==
The following data applies in both the [[Nintendo 3DS]] and the [[Wii U]] versions of the game.
===Nintendo 3DS version===
*Resource items:
*Resource items:
**[[Red Girder]]s: 6
**[[Red Girder]]s: 6
**[[Spring#Mario vs. Donkey Kong series|High Springs]]: 2
**[[Springboard#Mario vs. Donkey Kong series|High Springs]]: 2
*Red Girder Rivets: 11
*Red Girder Rivets: 11
*High Spring slots: 6
*High Spring slots: 6
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*[[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] pairs: 1
*[[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] pairs: 1
*[[Coin]]s: 9
*[[Coin]]s: 9
*[[10 Gold Coin|Large Coins]]: 2
*[[10-Coin|Large Coin]]s: 3
 
===Wii U version===
*Resource items:
**Red Girders: 6
**High Springs: 2
*Red Girder Rivets: 11
*High Spring slots: 6
*Pipes: 2
*Split Pipe pairs: 1
*Coins: 9
*Large Coins: 2
{{MVDKTS}}
{{MVDKTS}}
{{MVDKTS Levels}}
{{MVDKTS levels}}
[[Category:Mario vs. Donkey Kong: Tipping Stars Levels]]
[[Category:Mario vs. Donkey Kong: Tipping Stars levels]]

Latest revision as of 06:20, May 10, 2022

Not to be confused with World B-3.
Level
Level B-3
MvDKTSB-3 3DS.png
Level code B-3
World Bonus 1
Game Mario vs. Donkey Kong: Tipping Stars
Time limit 300 seconds
<< Directory of levels >>

Level B-3 is the third course in the Bonus 1 set and the third Bonus Level overall in Mario vs. Donkey Kong: Tipping Stars. It is set in Jumpy Jungle and is unlocked by earning 12 trophies.

The level features two Mini Marios and a Mini Peach.

Overview[edit]

Map of Level B-3
Level map

Along the sides and in the middle of the stage, there are Pipes that connect different floors. There is also a High Spring slot under the bottom entrance of each Pipe, which can be turned solid to help the Minis reach the Pipe. Red Girder Rivets are also present in the area, helping the player create connections between platforms and floors.

One Mini Mario starts in an alcove, under which the player must draw a Red Girder slope to protect the toy from falling into a pit of spikes. The other Mini Mario starts in the bottom right corner, facing a High Spring slot that can be filled in to bounce the toy to a higher floor. Finally, the Mini Peach starts higher up, facing a gap with Coins that leads to the previous Mini Mario. The Minis must be guided into a gap at the left of the top Split Pipe and immediately slide down a Red Girder slope that needs to be drawn towards the Goal Door in the center of the course.

M Coin[edit]

The M Coin is located in a tight space on the top left corner. To reach it, the Minis must climb the left Pipe and use a High Spring immediately after that. The player must also draw a Red Girder wall where the High Spring bounces the toys to change their direction and cause them to walk into the M Coin.

High scores[edit]

Nintendo 3DS version[edit]

  • Bronze trophy: 6500 points
  • Silver trophy: 9500 points
  • Gold trophy: 15500 points

Wii U version[edit]

  • Bronze trophy: 6000 points
  • Silver trophy: 9000 points
  • Gold trophy: 15000 points

Statistics[edit]

Nintendo 3DS version[edit]

Wii U version[edit]

  • Resource items:
    • Red Girders: 6
    • High Springs: 2
  • Red Girder Rivets: 11
  • High Spring slots: 6
  • Pipes: 2
  • Split Pipe pairs: 1
  • Coins: 9
  • Large Coins: 2