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| {{merge to|Mewtwo|proposal=MarioWiki:Proposals/Archive 51#Smash Bros. Articles: What Stays and What Goes?}}
| | #REDIRECT[[List of fighters debuting in Super Smash Bros. Melee#Mewtwo]] |
| [[File:SSBWiiU Shadow Ball.jpg|thumb|upright=1.4|Shadow Ball in ''[[Super Smash Bros. for Wii U]]'']] | | [[Category:Super Smash Bros. for Nintendo 3DS / Wii U special moves]] |
| '''Shadow Ball''' is a [[bulbapedia:Ghost (type)|Ghost-type]] move in the ''Pokémon'' series, and [[Mewtwo]]'s neutral special move in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. When used, Mewtwo stands in place and charges up a ball of dark energy; the charging deals electric damage in ''Super Smash Bros. Melee'', but does not damage at all in ''Super Smash Bros. for Nintendo 3DS''. Unlike other auto-charging moves, Mewtwo continues to charge even when the move is fully charged; it can only be stopped by firing, shielding, or tilting the control stick to automatically roll. Charging the move allows it to travel farther and deal greater damage and knockback. When fired, the ball travels forward in a waving motion. The move also has a recoil effect when fired which is greater when fired in the air, pushing Mewtwo back depending on how much the move was charged before firing.
| | [[Category:Super Smash Bros. Melee special moves]] |
| | | [[Category:Super Smash Bros. Ultimate special moves]] |
| Mewtwo's forward throw also involves him firing Shadow Balls in rapid succession at opponents.
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| {{br}}
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| ==Gallery==
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| <gallery>
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| Mewtwo's Shadow Ball.jpg|''[[Super Smash Bros. Melee]]''
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| </gallery>
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| {{NIWA|Bulbapedia-p=Shadow Ball (move)|SmashWiki=1}}
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| {{SSBM Moves}}
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| {{SSB4 Moves}}
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| [[Category:Pokémon Series]]
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| [[Category:Super Smash Bros. Melee Special Moves]] | |
| [[Category:Super Smash Bros. for Nintendo 3DS / Wii U Special Moves]] | |