Tornado Jump (move): Difference between revisions

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{{about|the move in ''Paper Mario''|the badge in ''[[Paper Mario: The Thousand-Year Door]]''|[[Tornado Jump (badge)]]}}
The '''Tornado [[Jump]]''' is only used in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. This is the last upgrade in the game. In order to use it, [[Mario]] must first find the [[Ultra Boots]]. It is found in the [[Toad Town Tunnels]] in one of the deepest corners. It replaces the Spin Jump, as an upgraded version. It has the same effects as a Spin Jump plus a higher second Jump. Tornado jump is also used in ''Paper Mario and the Thousand-Year Door'' when Mario uses the [[Badges|Tornado Jump badge]].
The '''Tornado Jump''' is a move and the last upgrade in ''[[Paper Mario]]''. In order to use it, [[Mario]] must first find the [[Ultra Boots]]. It is found in [[Toad Town Tunnels]] in one of the deepest corners during the events of ''Paper Mario''. It replaces [[Ground Pound|Spin Jump]] as an upgraded version. It has the same effects as the Spin Jump, except that it adds a higher second Jump; as such, it can be used to reach [[? Block]]s that are too high for Mario to hit with a regular [[jump]]. Mario spins during the second jump, granting the move its name. In addition, there are sheets of ice in [[Shiver City]] and [[Shiver Mountain]] that can only be shattered with the Tornado Jump.


[[Category: Special Moves]]
While Mario has the Ultra Boots, his Jump attacks that hit two or more times become Tornado Jumps when he successfully performs the [[Action Command]]; this effect is purely visual, though it affects the timing of the consecutive hits of [[Multibounce]] and [[Power Bounce]] (shortening the time between each bounce, making the timing more similar to that of the starting Boots). If Mario performs a Tornado Jump in the overworld to make the [[First Strike]] against an enemy, his Jump’s base damage will be doubled to 6, though like all First Strikes in ''Paper Mario'', the Action Command cannot be performed.
[[Category: Jumps]]
 
==Names in other languages==
{{foreign names
|Jap=トルネードジャンプ
|JapR=Torunēdo Janpu
|JapM=Tornado Jump
|Fre=Attaque Rodéo
|FreM=Rodeo Attack
|Spa=Salto Tornado
|SpaM=Tornado Jump
}}
[[Category:Special moves]]
[[Category:Jumps]]

Latest revision as of 21:54, September 21, 2024

This article is about the move in Paper Mario. For the badge in Paper Mario: The Thousand-Year Door, see Tornado Jump (badge).

The Tornado Jump is a move and the last upgrade in Paper Mario. In order to use it, Mario must first find the Ultra Boots. It is found in Toad Town Tunnels in one of the deepest corners during the events of Paper Mario. It replaces Spin Jump as an upgraded version. It has the same effects as the Spin Jump, except that it adds a higher second Jump; as such, it can be used to reach ? Blocks that are too high for Mario to hit with a regular jump. Mario spins during the second jump, granting the move its name. In addition, there are sheets of ice in Shiver City and Shiver Mountain that can only be shattered with the Tornado Jump.

While Mario has the Ultra Boots, his Jump attacks that hit two or more times become Tornado Jumps when he successfully performs the Action Command; this effect is purely visual, though it affects the timing of the consecutive hits of Multibounce and Power Bounce (shortening the time between each bounce, making the timing more similar to that of the starting Boots). If Mario performs a Tornado Jump in the overworld to make the First Strike against an enemy, his Jump’s base damage will be doubled to 6, though like all First Strikes in Paper Mario, the Action Command cannot be performed.

Names in other languages[edit]

Language Name Meaning Notes
Japanese トルネードジャンプ[?]
Torunēdo Janpu
Tornado Jump
French Attaque Rodéo[?] Rodeo Attack
Spanish Salto Tornado[?] Tornado Jump