Jungle Hijinks: Difference between revisions
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{{ | {{distinguish|Jungle Hijinxs}} | ||
|image=[[File: | {{world infobox | ||
| | |image=[[File:MvsDK2_Jungle_Hijinks.png|256px]] | ||
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]'' | |||
|before=[[Spooky Attic|<<]] | |before=[[Spooky Attic|<<]] | ||
|after=[[Roof (Mario vs. Donkey Kong 2: March of the Minis)|>>]]}} | |after=[[Roof (Mario vs. Donkey Kong 2: March of the Minis)|>>]]}} | ||
'''Jungle Hijinks''' is the eighth and final primary floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. As the floor's name suggests, banana trees and a forest of trees resembling a jungle can be seen in the background. The music tracks played on this floor are arrangements of "[[DK Island Swing]]", first heard in [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] from ''[[Donkey Kong Country]]''. | |||
This area introduces [[Bomb Block]]s and [[Rock (Mario vs. Donkey Kong series)|rock]]s. When Bomb Blocks are picked up, they allow the player to place a [[bomb]] near objects. The bomb's explosion can defeat enemies and destroy rocks. New enemies introduced on this floor include [[Kongā]], [[Snapjaw]]s, and [[Snifit]]s. Additionally, every previously introduced [[Donkey Kong's robot|monkey robot]] makes at least one appearance on this floor, including [[Circus Kong]]s, [[Capture Kong]]s, [[Crash Kong]]s, and [[Cool Kong]]s. | |||
Upon completing [[Boss Game 8]], the Jungle Hijinks construction kit is unlocked for the [[Construction Zone]]. After being defeated in Boss Game 8, Donkey Kong flees to the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]]. | |||
==Levels== | |||
{|cellspacing=0 border=2 cellpadding=3 style="text-align:center;" | |||
|-style="background:#38cf9e;" | |||
!width="7%"|Level | |||
!width="1%"|Preview | |||
!width="3%"|Mini count | |||
!width="7%"|Color Blocks | |||
!width="25%"|Description | |||
!width="10%"|Enemies and obstacles encountered | |||
|- | |||
|[[Room 8-1]] | |||
|[[File:MvDK2 Room 8-1.png]] | |||
|3 | |||
|None | |||
|This level introduces a Kongā and features [[Lift|Moving Platform]]s, [[Color Switch]]es, and [[Warp Pipe]]s. | |||
|Kongā, Crash Kongs, [[Spike Trap|spikes]] | |||
|- | |||
|[[Room 8-2]] | |||
|[[File:MvDK2 Room 8-2.png]] | |||
|4 | |||
|Pink Blocks | |||
|This level introduces Snapjaws, which can eat [[vine]]s to open new areas and move to a different height. | |||
|Snapjaws | |||
|- | |||
|[[Room 8-3]] | |||
|[[File:MvDK2 Room 8-3.png]] | |||
|8 | |||
|None | |||
|This level features [[Conveyor Belt|conveyor belt]]s, conveyor belt switches, Warp Pipes, [[girder]]s, vines, and a [[Gold Mini Mario]]. | |||
|Snapjaws | |||
|- | |||
|[[Room 8-4]] | |||
|[[File:MvDK2 Room 8-4.png]] | |||
|4 | |||
|Pink Blocks | |||
|This level features Pink Blocks. Mini Marios can reach the goal by riding a Kongā or Cool Kong. | |||
|Kongā, Circus Kong, Cool Kong | |||
|- | |||
|[[Room 8-5]] | |||
|[[File:MvDK2 Room 8-5.png]] | |||
|4 | |||
|Bomb Blocks | |||
|This level introduces Bomb Blocks. When picked up, they allow the player to place bombs, which can destroy rocks. This level also features moving platforms and a single conveyor belt and switch. | |||
|Spikes, water | |||
|- | |||
|[[Room 8-6]] | |||
|[[File:MvDK2 Room 8-6.png]] | |||
|4 | |||
|None | |||
|This level introduces Snifits, and features girders, three [[Yellow Spring]]s, three [[Blue Spring]]s, [[Warp Pipe]]s, and a [[? Block]]. | |||
|Snifits, Crash Kongs, Capture Kong, spikes | |||
|- | |||
|[[Room 8-7]] | |||
|[[File:MvDK2 Room 8-7.png]] | |||
|4 | |||
|None | |||
|This level features Capture Kongs, girders, and Color Switches. | |||
|Capture Kongs, spikes | |||
|- | |||
|[[Room 8-8]] | |||
|[[File:MvDK2 Room 8-8.png]] | |||
|5 | |||
|Pink Blocks | |||
|This level features Pink Blocks, girders, vines, two [[Yellow Spring]]s, a single conveyor belt and switch, and an [[lift|elevator]]. | |||
|Snapjaws, water | |||
|- | |||
|[[Room 8-9]] | |||
|[[File:MvDK2 Room 8-9.png]] | |||
|4 | |||
|Bomb Blocks | |||
|This level features Moving Platforms and Bomb Blocks. Both Bomb Blocks and rocks stop bullets from a Snifit. | |||
|Snifits, Capture Kongs, Circus Kongs, water | |||
|- | |||
|[[Boss Game 8]] | |||
|[[File:MvDK2 Room 8-DK.png]] | |||
|9 to 40 | |||
|None | |||
|The eighth battle against Donkey Kong. | |||
|Donkey Kong, Snapjaws, bird | |||
|} | |||
==Media== | |||
{{media table | |||
|file1=MVDK2 Jungle Hijinks Menu.wav | |||
|title1=Menu | |||
|file2=MVDK2 Jungle Hijinks Intro.mp3 | |||
|title2=Preview | |||
|file3=MVDK2 Jungle Hijinks A.wav | |||
|title3=First Music | |||
|file4=MVDK2 Jungle Hijinks B.wav | |||
|title4=Second Music | |||
|file5=MVDK2 Jungle Hijinks C.wav | |||
|title5=Third Music | |||
|file6=MVDK2 Jungle Hijinks Lose.mp3 | |||
|title6=Losing | |||
|file7=MVDK2 Jungle Hijinks Win.mp3 | |||
|title7=Winning | |||
}} | |||
== | ==Gallery== | ||
<gallery> | |||
EnteringJungleHijinks.png|Mario, Donkey Kong, and the Mini Marios enter Jungle Hijinks | |||
ShyGuySmashJungleHijinks.png|[[Shy Guy Smash!]] | |||
MvDK2 Room 8-DK Intro.png|Intro screen shown before Boss Game 8 | |||
MvDK2 Room 8-DK Intro (No Text).png|Intro screen shown before Boss Game 8 (no text) | |||
MvDK2 Room 8-DK Victory.png|Victory screen shown after completing Boss Game 8 | |||
MvDK2 Room 8-DK Victory (No Text).png|Victory screen shown after completing Boss Game 8 (no text) | |||
JungleHijinksKitUnlocked.png|Unlocking the Jungle Hijinks construction kit for the Construction Zone | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=DK Janguru | |JapR=DK Janguru | ||
|JapM=DK Jungle | |JapM=DK Jungle | ||
|Spa=Jungla Escandalosa | |||
|SpaM=Scandalous Jungle | |||
|Ita=Giungla selvaggia | |||
|ItaM=Wild jungle | |||
}} | }} | ||
{{MVDKMOTM}} | {{MVDKMOTM}} | ||
{{MVDKMOTM | {{MVDKMOTM levels}} | ||
[[Category: | [[Category:Jungles]] | ||
[[Category:Mario vs. Donkey Kong 2: March of the Minis | [[Category:Mario vs. Donkey Kong 2: March of the Minis worlds]] | ||
[[it:Giungla | [[it:Giungla selvaggia (Mario vs. Donkey Kong 2: La Marcia dei Minimario)]] |
Latest revision as of 04:11, November 21, 2024
- Not to be confused with Jungle Hijinxs.
Jungle Hijinks | |
---|---|
Game | Mario vs. Donkey Kong 2: March of the Minis |
<< List of worlds >> |
Jungle Hijinks is the eighth and final primary floor in Mario vs. Donkey Kong 2: March of the Minis. As the floor's name suggests, banana trees and a forest of trees resembling a jungle can be seen in the background. The music tracks played on this floor are arrangements of "DK Island Swing", first heard in Jungle Hijinxs from Donkey Kong Country.
This area introduces Bomb Blocks and rocks. When Bomb Blocks are picked up, they allow the player to place a bomb near objects. The bomb's explosion can defeat enemies and destroy rocks. New enemies introduced on this floor include Kongā, Snapjaws, and Snifits. Additionally, every previously introduced monkey robot makes at least one appearance on this floor, including Circus Kongs, Capture Kongs, Crash Kongs, and Cool Kongs.
Upon completing Boss Game 8, the Jungle Hijinks construction kit is unlocked for the Construction Zone. After being defeated in Boss Game 8, Donkey Kong flees to the Roof.
Levels[edit]
Level | Preview | Mini count | Color Blocks | Description | Enemies and obstacles encountered |
---|---|---|---|---|---|
Room 8-1 | 3 | None | This level introduces a Kongā and features Moving Platforms, Color Switches, and Warp Pipes. | Kongā, Crash Kongs, spikes | |
Room 8-2 | 4 | Pink Blocks | This level introduces Snapjaws, which can eat vines to open new areas and move to a different height. | Snapjaws | |
Room 8-3 | 8 | None | This level features conveyor belts, conveyor belt switches, Warp Pipes, girders, vines, and a Gold Mini Mario. | Snapjaws | |
Room 8-4 | 4 | Pink Blocks | This level features Pink Blocks. Mini Marios can reach the goal by riding a Kongā or Cool Kong. | Kongā, Circus Kong, Cool Kong | |
Room 8-5 | 4 | Bomb Blocks | This level introduces Bomb Blocks. When picked up, they allow the player to place bombs, which can destroy rocks. This level also features moving platforms and a single conveyor belt and switch. | Spikes, water | |
Room 8-6 | 4 | None | This level introduces Snifits, and features girders, three Yellow Springs, three Blue Springs, Warp Pipes, and a ? Block. | Snifits, Crash Kongs, Capture Kong, spikes | |
Room 8-7 | 4 | None | This level features Capture Kongs, girders, and Color Switches. | Capture Kongs, spikes | |
Room 8-8 | 5 | Pink Blocks | This level features Pink Blocks, girders, vines, two Yellow Springs, a single conveyor belt and switch, and an elevator. | Snapjaws, water | |
Room 8-9 | 4 | Bomb Blocks | This level features Moving Platforms and Bomb Blocks. Both Bomb Blocks and rocks stop bullets from a Snifit. | Snifits, Capture Kongs, Circus Kongs, water | |
Boss Game 8 | 9 to 40 | None | The eighth battle against Donkey Kong. | Donkey Kong, Snapjaws, bird |
Media[edit]
Menu | File info |
Preview | File info |
First Music | File info |
Second Music | File info |
Third Music | File info |
Losing | File info |
Winning | File info |
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | DKジャングル[?] DK Janguru |
DK Jungle | |
Italian | Giungla selvaggia[?] | Wild jungle | |
Spanish | Jungla Escandalosa[?] | Scandalous Jungle |