Jungle Hijinks: Difference between revisions

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{{worldbox
{{distinguish|Jungle Hijinxs}}
|image=[[File:Jungle_Hijinks.PNG|160px]]
{{world infobox
|app=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|image=[[File:MvsDK2_Jungle_Hijinks.png|256px]]
|lev=9
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|before=[[Spooky Attic|<<]]
|before=[[Spooky Attic|<<]]
|after=[[Roof (Mario vs. Donkey Kong 2: March of the Minis)|>>]]}}
|after=[[Roof (Mario vs. Donkey Kong 2: March of the Minis)|>>]]}}
'''Jungle Hijinks''' is the eighth and final primary floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. As the floor's name suggests, banana trees and a forest of trees resembling a jungle can be seen in the background. The music tracks played on this floor are arrangements of "[[DK Island Swing]]", first heard in [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] from ''[[Donkey Kong Country]]''.


{{distinguish|Jungle Hijinxs}}
This area introduces [[Bomb Block]]s and [[Rock (Mario vs. Donkey Kong series)|rock]]s. When Bomb Blocks are picked up, they allow the player to place a [[bomb]] near objects. The bomb's explosion can defeat enemies and destroy rocks. New enemies introduced on this floor include [[Kongā]], [[Snapjaw]]s, and [[Snifit]]s. Additionally, every previously introduced [[Donkey Kong's robot|monkey robot]] makes at least one appearance on this floor, including [[Circus Kong]]s, [[Capture Kong]]s, [[Crash Kong]]s, and [[Cool Kong]]s.


'''Jungle Hijinks''' is the name of the eighth and final floor of ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. This floor is jungle-like and has a lot of enemies like [[Kongā]], [[Snapjaw]]s, and [[Snifit (toy)|Snifit]]s.  
Upon completing [[Boss Game 8]], the Jungle Hijinks construction kit is unlocked for the [[Construction Zone]]. After being defeated in Boss Game 8, Donkey Kong flees to the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]].
==Levels==
{|cellspacing=0 border=2 cellpadding=3 style="text-align:center;"
|-style="background:#38cf9e;"
!width="7%"|Level
!width="1%"|Preview
!width="3%"|Mini count
!width="7%"|Color Blocks
!width="25%"|Description
!width="10%"|Enemies and obstacles encountered
|-
|[[Room 8-1]]
|[[File:MvDK2 Room 8-1.png]]
|3
|None
|This level introduces a Kongā and features [[Lift|Moving Platform]]s, [[Color Switch]]es, and [[Warp Pipe]]s.
|Kongā, Crash Kongs, [[Spike Trap|spikes]]
|-
|[[Room 8-2]]
|[[File:MvDK2 Room 8-2.png]]
|4
|Pink Blocks
|This level introduces Snapjaws, which can eat [[vine]]s to open new areas and move to a different height.
|Snapjaws
|-
|[[Room 8-3]]
|[[File:MvDK2 Room 8-3.png]]
|8
|None
|This level features [[Conveyor Belt|conveyor belt]]s, conveyor belt switches, Warp Pipes, [[girder]]s, vines, and a [[Gold Mini Mario]].
|Snapjaws
|-
|[[Room 8-4]]
|[[File:MvDK2 Room 8-4.png]]
|4
|Pink Blocks
|This level features Pink Blocks. Mini Marios can reach the goal by riding a Kongā or Cool Kong.
|Kongā, Circus Kong, Cool Kong
|-
|[[Room 8-5]]
|[[File:MvDK2 Room 8-5.png]]
|4
|Bomb Blocks
|This level introduces Bomb Blocks. When picked up, they allow the player to place bombs, which can destroy rocks. This level also features moving platforms and a single conveyor belt and switch.
|Spikes, water
|-
|[[Room 8-6]]
|[[File:MvDK2 Room 8-6.png]]
|4
|None
|This level introduces Snifits, and features girders, three [[Yellow Spring]]s, three [[Blue Spring]]s, [[Warp Pipe]]s, and a [[? Block]].
|Snifits, Crash Kongs, Capture Kong, spikes
|-
|[[Room 8-7]]
|[[File:MvDK2 Room 8-7.png]]
|4
|None
|This level features Capture Kongs, girders, and Color Switches.
|Capture Kongs, spikes
|-
|[[Room 8-8]]
|[[File:MvDK2 Room 8-8.png]]
|5
|Pink Blocks
|This level features Pink Blocks, girders, vines, two [[Yellow Spring]]s, a single conveyor belt and switch, and an [[lift|elevator]].
|Snapjaws, water
|-
|[[Room 8-9]]
|[[File:MvDK2 Room 8-9.png]]
|4
|Bomb Blocks
|This level features Moving Platforms and Bomb Blocks. Both Bomb Blocks and rocks stop bullets from a Snifit.
|Snifits, Capture Kongs, Circus Kongs, water
|-
|[[Boss Game 8]]
|[[File:MvDK2 Room 8-DK.png]]
|9 to 40
|None
|The eighth battle against Donkey Kong.
|Donkey Kong, Snapjaws, bird
|}


The music is a remix of the music from [[Jungle Hijinxs (Donkey Kong Country)|the similarly-named first stage]] in ''[[Donkey Kong Country]]''.
==Media==
 
{{media table
New enemies introduced into this area are [[Kongā]], [[Snapjaw]]s, [[Bob-omb]]s, [[Bob-omb Fish]], and [[Nitpicker]]s. All different toy Kongs make an appearance here. This area also introduces Bomb Blocks which once removed allow the player to set a bomb on stuff which will the proceed to explode and defeat any enemies near it. These can also be used to destroy Cracked blocks.
|file1=MVDK2 Jungle Hijinks Menu.wav
 
|title1=Menu
The battle with [[Donkey Kong]] is fairly different to last encounters. If a Mini hits him they break because Donkey Kong will punch them. Snapjaws are obstacles here and can be hard to avoid. However the biggest hazard of all is a Nitpicker who is constantly moving left to right and will occasionally attempt to drop on the minis. After hitting Donkey Kong with a [[Banana]], he will start jumping from vines and the Nitpicker will start dropping [[Egg]]s on the minis if it's not defeated. The only way to beat Donkey Kong is to drop bananas on his head. If a mini drops these bananas on one of the Snapjaws or the Nitpicker. They will be temporarily defeated. Once defeated, Donkey Kong flees to the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]].
|file2=MVDK2 Jungle Hijinks Intro.mp3
|title2=Preview
|file3=MVDK2 Jungle Hijinks A.wav
|title3=First Music
|file4=MVDK2 Jungle Hijinks B.wav
|title4=Second Music
|file5=MVDK2 Jungle Hijinks C.wav
|title5=Third Music
|file6=MVDK2 Jungle Hijinks Lose.mp3
|title6=Losing
|file7=MVDK2 Jungle Hijinks Win.mp3
|title7=Winning
}}


==Enemies==
==Gallery==
*[[Crash Kong]]s
<gallery>
*[[Kongā]]
EnteringJungleHijinks.png|Mario, Donkey Kong, and the Mini Marios enter Jungle Hijinks
*[[Snapjaw]]s (also appears in boss battle)
ShyGuySmashJungleHijinks.png|[[Shy Guy Smash!]]
*[[Cool Kong]]s
MvDK2 Room 8-DK Intro.png|Intro screen shown before Boss Game 8
*[[Shy Guy (toy)|Shy Guy]]s
MvDK2 Room 8-DK Intro (No Text).png|Intro screen shown before Boss Game 8 (no text)
*[[Bob-omb]]s
MvDK2 Room 8-DK Victory.png|Victory screen shown after completing Boss Game 8
*[[Bob-omb Fish]]
MvDK2 Room 8-DK Victory (No Text).png|Victory screen shown after completing Boss Game 8 (no text)
*[[Snifit (toy)|Snifit]]s
JungleHijinksKitUnlocked.png|Unlocking the Jungle Hijinks construction kit for the Construction Zone
*[[Circus Kong]]s
</gallery>
*[[Thwomp]]s
*[[Nitpicker]]s (appears in boss battle)
*[[Donkey Kong]] (boss)


==Names in other languages==
==Names in other languages==
Line 35: Line 125:
|JapR=DK Janguru
|JapR=DK Janguru
|JapM=DK Jungle
|JapM=DK Jungle
|Spa=Jungla Escandalosa
|SpaM=Scandalous Jungle
|Ita=Giungla selvaggia
|ItaM=Wild jungle
}}
}}
{{MVDKMOTM}}
{{MVDKMOTM}}
{{MVDKMOTM Levels}}
{{MVDKMOTM levels}}
[[Category:Forests and Jungles]]
[[Category:Jungles]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis Worlds]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis worlds]]
[[it:Giungla Selvaggia]]
[[it:Giungla selvaggia (Mario vs. Donkey Kong 2: La Marcia dei Minimario)]]

Latest revision as of 04:11, November 21, 2024

Not to be confused with Jungle Hijinxs.
Jungle Hijinks
Jungle Hijinks, displayed on the level select menu from Mario vs. Donkey Kong 2: March of the Minis.
Game Mario vs. Donkey Kong 2: March of the Minis
<< List of worlds >>

Jungle Hijinks is the eighth and final primary floor in Mario vs. Donkey Kong 2: March of the Minis. As the floor's name suggests, banana trees and a forest of trees resembling a jungle can be seen in the background. The music tracks played on this floor are arrangements of "DK Island Swing", first heard in Jungle Hijinxs from Donkey Kong Country.

This area introduces Bomb Blocks and rocks. When Bomb Blocks are picked up, they allow the player to place a bomb near objects. The bomb's explosion can defeat enemies and destroy rocks. New enemies introduced on this floor include Kongā, Snapjaws, and Snifits. Additionally, every previously introduced monkey robot makes at least one appearance on this floor, including Circus Kongs, Capture Kongs, Crash Kongs, and Cool Kongs.

Upon completing Boss Game 8, the Jungle Hijinks construction kit is unlocked for the Construction Zone. After being defeated in Boss Game 8, Donkey Kong flees to the Roof.

Levels[edit]

Level Preview Mini count Color Blocks Description Enemies and obstacles encountered
Room 8-1 A screenshot of Room 8-1 from Mario vs. Donkey Kong 2: March of the Minis. 3 None This level introduces a Kongā and features Moving Platforms, Color Switches, and Warp Pipes. Kongā, Crash Kongs, spikes
Room 8-2 A screenshot of Room 8-2 from Mario vs. Donkey Kong 2: March of the Minis. 4 Pink Blocks This level introduces Snapjaws, which can eat vines to open new areas and move to a different height. Snapjaws
Room 8-3 A screenshot of Room 8-3 from Mario vs. Donkey Kong 2: March of the Minis. 8 None This level features conveyor belts, conveyor belt switches, Warp Pipes, girders, vines, and a Gold Mini Mario. Snapjaws
Room 8-4 A screenshot of Room 8-4 from Mario vs. Donkey Kong 2: March of the Minis. 4 Pink Blocks This level features Pink Blocks. Mini Marios can reach the goal by riding a Kongā or Cool Kong. Kongā, Circus Kong, Cool Kong
Room 8-5 A screenshot of Room 8-5 from Mario vs. Donkey Kong 2: March of the Minis. 4 Bomb Blocks This level introduces Bomb Blocks. When picked up, they allow the player to place bombs, which can destroy rocks. This level also features moving platforms and a single conveyor belt and switch. Spikes, water
Room 8-6 A screenshot of Room 8-6 from Mario vs. Donkey Kong 2: March of the Minis. 4 None This level introduces Snifits, and features girders, three Yellow Springs, three Blue Springs, Warp Pipes, and a ? Block. Snifits, Crash Kongs, Capture Kong, spikes
Room 8-7 A screenshot of Room 8-7 from Mario vs. Donkey Kong 2: March of the Minis. 4 None This level features Capture Kongs, girders, and Color Switches. Capture Kongs, spikes
Room 8-8 A screenshot of Room 8-8 from Mario vs. Donkey Kong 2: March of the Minis. 5 Pink Blocks This level features Pink Blocks, girders, vines, two Yellow Springs, a single conveyor belt and switch, and an elevator. Snapjaws, water
Room 8-9 A screenshot of Room 8-9 from Mario vs. Donkey Kong 2: March of the Minis. 4 Bomb Blocks This level features Moving Platforms and Bomb Blocks. Both Bomb Blocks and rocks stop bullets from a Snifit. Snifits, Capture Kongs, Circus Kongs, water
Boss Game 8 A screenshot of Boss Game 8 from Mario vs. Donkey Kong 2: March of the Minis. 9 to 40 None The eighth battle against Donkey Kong. Donkey Kong, Snapjaws, bird

Media[edit]

Help:MediaHaving trouble playing?

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese DKジャングル[?]
DK Janguru
DK Jungle
Italian Giungla selvaggia[?] Wild jungle
Spanish Jungla Escandalosa[?] Scandalous Jungle