Hint Card: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
 
(19 intermediate revisions by 7 users not shown)
Line 1: Line 1:
'''Hint Cards''' are collectible items in ''[[Game & Wario]]'' from the Cluck-A-Pop prize machine. There are 69 cards that can be collected that provide hints on each of the games and Miiverse Sketch. In the Cluck-A-Pop, they are represented by blue capsules and take up some shelf space of Capsules 121-160 and 201-240 and all shelves of 170-200. <br>
{{quote|Secret info about {{color|green|<subject name>}}. Collect all 69 hint cards!|[[Cluck-A-Pop]] description}}
<small>Please note that names and dialogue are taken from the NTSC-U version of the game. Names and dialogue may differ between the NTSC-U and PAL versions.</small>


==Hint Cards==
'''Hint Cards''' are collectible items in ''[[Game & Wario]]'' from the [[Cluck-A-Pop]] prize machine. There are 69 cards that can be collected that provide hints on each of the games and Miiverse Sketch. In the Cluck-A-Pop, they are represented by blue capsules and take up some shelf space of Capsules 121-160 and 201-240 and all shelves of 170-200. <br>
===GAME & WARIO===
*The Magic of {{button|wii|-}}: If you press {{button|wii|-}} during a game, you can jump right to the option to return to game selection. (In some cases it won't work.)
===ARROW===
*The Power of Sneeze Shots: Sneeze shots will go exactly where you aim, even in the strong wind! They can also destroy a boss's teeth in one shot!
*Sneeze Shots x Mines = Power!: Shoot a mine with a sneeze shot for a super-charged explosion! Isn't it nice of me to be giving you all these great tips?
*Improving Your Accuracy: Here's a great shootin' tip. Tilt {{button|wiiu|gamepad}} back a bit, and then launch your arrows fast and straight. This should improve your accuracy!
*Scoring Tokens in ARROW: When you replay stages in which you've achieved Master status, look for a MechaWario minion carrying a token. If you shoot it, it's yours!
===SHUTTER===
*Displaying Target Info: Press {{button|wii|Pad}} (down) to display info about your targets. This will help you figure out where to look for them. You might also learn some juicy gossip!
*Quick-Zoom: Push {{button|wii|CCStickL}} and {{button|wii|CCStickR}} (up) at the same time to quickly zoom all the way in! To zoom all the way out, press {{button|wii|CCStickL}} or {{button|wii|CCStickR}} (like a button).
*Joe's Colorful Commentary: Joe will often comment on photos even if a target isn't pictured. Try using your remaining film to take lots of fun photos!
*Scoring Tokens in SHUTTER: After you've photographed all of your targets, a token will appear somewhere in the stage. Snap a good photo of it to score it!


===SKI===
== Cards ==
*Speed Up with a Somersault: If you shake {{button|wiiu|gamepad}} up and down during a jump, I'll bust out a sweet somersault move! It's so smoooooth.
'''Note:''' Names and descriptions are taken from the American English version of the game, and may differ in the British English version.
*Spin to Increase Your Hang Time: If you shake {{button|wiiu|gamepad}} left and right during a jump, I'll bust out a sweet spin move! Oh, baby, you're gonna love it!
{| class="wikitable"
*The Trick to Watching the TV: If you hold {{button|wiiu|gamepad}} upside down, you can watch the TV to play Endless Bunny Slope!
!#
*Scoring Tokens in SKI: Keep an eye out for stray tokens when playing Endless Bunny Slope. If you see one, pick it up!
!Image
===PATCHWORK===
!Description
*Color Clues: The shades of the patchwork puzzle pieces hint at what the completed puzzle will look like. Keep this in mind as you play!
|-
*Challenge-Puzzle Tips: All of the challenge puzzles also appear as standard patchwork puzzles. The more completed puzzles you remember, the better!
|style="background:#abb2b9;" colspan=50|<div style="text-align: center;">'''[[GAME & WARIO]]'''</div>
*The Amazing Check Button: When solving challenge puzzles, the Check button has a shorter wait time before you can use it again, so take advantage!
|-
*Scoring Tokens in PATCHWORK: You'll win 1 token for every 10 patchwork puzzles you solve! You'll also win 1 token for each challenge puzzle you solve!
|[[File:CluckAPop_Prize_148.png|x65px]]
===KUNG FU===
|[[File:G&W Card (front).png|x200px]]
*Proper KUNG FU Technique: Look for my shadow on {{button|wiiu|gamepad}} to help spot my landing. And look at the TV to keep an eye on what's ahead! Using both views in tandem is key!
|The Magic of {{button|wii|-}}: If you press {{button|wii|-}} during a game, you can jump right to the option to return to game selection. (In some cases it won't work.)
*Corn-Climb Clues: You can clear the fire columns in Corn Climb in one full jump! As for the mesh areas, the dumplings will help point you to safe landing spots.
|-
*Bigger Dumplings?!: If you continue eating dumplings long enough in All You Can Eat mode, they will increase in size. Then it's time to load up on energy!
|style="background:#f8c471;" colspan=50|<div style="text-align: center;">'''[[Arrow|ARROW]]'''</div>
*Scoring Tokens in KUNG FU: In All You Can Eat mode, keep an eye out for random floating tokens. If you see one, jump up and snag it!
|-
===GAMER===
|[[File:CluckAPop_Prize_149.png|100px]]
*Impostor Alert: This is almost too obvious to mention, but I've only got one mom. If you see two of them, try to figure out which one is fake!
|[[File:1st Arrow Card (front).jpg|x200px]]
*Hone Your Skills: If you want to practice up before facing 9-Volt's mom, c'mon over to my pad or play the CLUCK-A-POP BALLOON FIGHTER games.
|The Power of Sneeze Shots: Sneeze shots will go exactly where you aim, even in the strong wind! They can also destroy a boss's teeth in one shot!
*A GREAT Way to Regain Energy: When playing my Endless mode, I'll regain some energy if you hide with GREAT timing!
|-
*Scoring Tokens in GAMER: Tokens will sometimes appear on {{button|wiiu|gamepad}} during my Endless mode! Keep an eye out, and if you see one, tap it. Score!
|[[File:CluckAPop_Prize_150.png|100px]]
===DESIGN===
|[[File:2nd Arrow Card (front).jpg|x200px]]
*Penmanship Points: Even if you don't nail the exact specifications I'm looking for. I'll still give you some extra points for good penmanship.
|Sneeze Shots x Mines = Power!: Shoot a mine with a sneeze shot for a super-charged explosion! Isn't it nice of me to be giving you all these great tips?
*Mastering Robot Design: The trick to drawing perfect lines is to memorize what 1- to 2.5-inch lines feel like. The more you train your muscle memory, the better!
|-
*Pushing the Boundaries: Your lines will become the robot's face. Aim to score above bronze, and experiment with unconventional lines to create a truly unique face!
|[[File:CluckAPop_Prize_151.png|100px]]
*Scoring Tokens in DESIGN: If you score a perfect 100 when drawing a circle, I'll reward your fine efforts with a token! Trust me, it's more difficult than it sounds.
|[[File:3rd Arrow Card (front).jpg|x200px]]
===ASHLEY===
|Improving Your Accuracy: Here's a great shootin' tip. Tilt {{button|wiiu|gamepad}} back a bit, and then launch your arrows fast and straight. This should improve your accuracy!
*Spell-Power Multipliers!: If you can collect an entire chain of spell power without missing any, the power will be multiplied by up to six times!
|-
*Leaving Ashley Alone: Ashley is quite easily annoyed. For a more pleasant gameplay experience, we recommend not bothering her too much on {{button|wiiu|gamepad}}.
|[[File:CluckAPop_Prize_152.png|100px]]
*A Gift from the Stars: After you clear all the stages, there will be stars in them the next time you play one. Do a loop around a star to get a present or blue orb.
|[[File:4th Arrow Card (front).jpg|x200px]]
*Scoring Tokens in ASHLEY: After you've achieved Best Buddy status in a stage, keep an eye out for a token the next time you play. If you do a loop around it, it's yours!
|Scoring Tokens in ARROW: When you replay stages in which you've achieved Master status, look for a MechaWario minion carrying a token. If you shoot it, it's yours!
===TAXI===
|-
*Maximize Your Earnings: If you pick up passengers in midair as they float down from a UFO, you'll get a catch bonus. This is a great way to earn some extra bucks!
|style="background:#ff33fc; color:white;" colspan=50|<div style="text-align: center;">'''[[Shutter|SHUTTER]]'''</div>
*Treasure-Chest Collecting: To really strike it rich, try to collect all the treasure chests up front. Getting all of these and all the stars before finishing each stage is the key.
|-
*Floating Fronk: Keep an eye on the TV for Fronk floating by on a yellow balloon. If you're able to transport him to safety, you'll earn 500 bucks!
|[[File:CluckAPop_Prize_153.png|x65px]]
*Scoring Tokens in TAXI: After achieving Taxi King status in a stage, the next time you play it, a token will appear on the map after you defeat the mothership.
|[[File:1st Shutter Card (front).jpg|x200px]]
 
|Displaying Target Info: Press {{button|wii|Pad}} (down) to display info about your targets. This will help you figure out where to look for them. You might also learn some juicy gossip!
===PIRATES===
|-
*Advanced Shield Skills: As long as it's in rhythm, you can actually shake arrows off your shield whenever you want. If you time it right, you'll hear a sweet "Hoo!"
|[[File:CluckAPop_Prize_154.png|x65px]]
*The Key to Proper Alignment: Arrows coming from odd directions? Be sure to listen to my commands while facing the center ship with your shield held down. That'll fix it!
|[[File:2nd Shutter Card (front).jpg|x200px]]
*Dance, Dance, Dance!: If you're too shy to match my moves, then you've got no business playing this game. To truly master PIRATES, you must bust a move!
|Quick-Zoom: Push {{button|wii|CCStickL}} and {{button|wii|CCStickR}} (up) at the same time to quickly zoom all the way in! To zoom all the way out, press {{button|wii|CCStickL}} or {{button|wii|CCStickR}} (like a button).
*Scoring Tokens in PIRATES: When playing a stage you've already scored a Perfect on, I'll sometimes yell out "Token!" Block the arrow and shake it off in rhythm to snag it!
|-
===BOWLING===
|[[File:CluckAPop_Prize_155.png|x65px]]
*Scoring Strikes: If you can hit the pocket between pins ① and ③ with a little curve on your ball, scoring a strike should be so easy, baby!
|[[File:3rd Shutter Card (front).jpg|x200px]]
*10th-Frame Factoids: If you get a spare in the 10th frame, you get one more roll! If you get a strike in the 10th frame, you get two more rolls!
|Joe's Colorful Commentary: Joe will often comment on photos even if a target isn't pictured. Try using your remaining film to take lots of fun photos!
*Pin Characteristics: The character pins all vary in terms of size, weight, and balance. Learn the quirks of each one to score big!
|-
*Scoring Tokens in BOWLING: If you successfully complete a Token Challenge in Classic mode, you'll win a token. Super cool!
|[[File:CluckAPop_Prize_156.png|x65px]]
===BIRD===
|[[File:4th Shutter Card (front).jpg|x200px]]
*The TV Advantage: Early on in the game, try watching the TV when you play. It can be easier to spot the beans way up high and grab them for big points!
|Scoring Tokens in SHUTTER: After you've photographed all of your targets, a token will appear somewhere in the stage. Snap a good photo of it to score it!
*The {{button|wiiu|gamepad}} Advantage: As the game speeds up, shift your focus to {{button|wiiu|gamepad}}. The background is static, so you won't be distracted by all the crazy stuff going on!
|-
*Shiny-Bean Secrets: Shiny beans are the key to getting yourself out of trouble. After you reach 10,000 points, you'll see one every 1,000 points after that.
|style="background:#4233ff; color:white;" colspan=50|<div style="text-align: center;">'''[[Ski (minigame)|SKI]]'''</div>
*Scoring Tokens in BIRD: For every 10,000 points you score, a token will fall among the beans. Grab it with your tongue to snag it!
|-
===SKETCH===
|[[File:CluckAPop_Prize_157.png|x65px]]
*It's Not All about Looks: It's more important to communicate the idea of the word you're trying to sketch than it is to produce a really nice-looking drawing.
|[[File:1st Ski Card (front).jpg|x200px]]
*When the Going Gets Tough...: The more words you get right, the harder they'll become. But no matter how tough it gets, resist the urge to use words or yell out hints!
|Speed Up with a Somersault: If you shake {{button|wiiu|gamepad}} up and down during a jump, I'll bust out a sweet somersault move! It's so smoooooth.
*Win a Grand Award!: I will present an Orbulon Award to sketches I find truly outstanding. Weird ones can win too, so give it your best, even if your best is weird.  
|-
*Prized Masterpieces: On occasion, I'll add sketches that have won the Orbulon Award to my prized masterpiece collection, which you can win in CLUCK-A-POP.
|[[File:CluckAPop_Prize_158.png|x65px]]
 
|[[File:2nd Ski Card (front).jpg|x200px]]
===FRUIT===
|Spin to Increase Your Hang Time: If you shake {{button|wiiu|gamepad}} left and right during a jump, I'll bust out a sweet spin move! Oh, baby, you're gonna love it!
*Copycat Alert: The townsfolk will sometimes copy the movements of previous thieves! Don't be fooled just because a citizen's moves look suspicious.
|-
*The Ultimate Con: Some of the characters you can pick to play as the thief really stand out. If you can outsmart the agents with one of these folks, you're amazing!
|[[File:CluckAPop_Prize_159.png|x65px]]
*Using Blind Spots: There are lots of objects that the agents can't see through. Take advantage of these when playing as the thief to sneak past their gaze.
|[[File:3rd Ski Card (front).jpg|x200px]]
*Mimicking Movements: As the thief, mimicking the moves of those around you can be a good strategy. Try just standing around or walking by a piece of fruit!
|The Trick to Watching the TV: If you hold {{button|wiiu|gamepad}} upside down, you can watch the TV to play Endless Bunny Slope!
===ISLANDS===
|-
*Pulling Back Fronks: If you pull back strongly when launching us Fronks, we'll stay grouped close together. If you pull back softly, we'll spread out!
|[[File:CluckAPop_Prize_160.png|x65px]]
*Fronk Launch Angles: If you hold {{button|wiiu|gamepad}} close to vertical when you launch us, we'll arc way up high. If you hold {{button|wiiu|gamepad}} more flat, we'll fly pretty straight.
|[[File:4th Ski Card (front).jpg|x200px]]
*Seagulls?!: Sometimes a crazy seagull will fly by and grab one of us or cause something cool to happen.
|Scoring Tokens in SKI: Keep an eye out for stray tokens when playing Endless Bunny Slope. If you see one, pick it up!
*Outsmart the Scales: The solid ground at the bottom of Salty Scales is a guaranteed 10 points if you land there. Who cares where the scales tip?!
|-
===DISCO===
|style="background:#15c4aa; color:white;" colspan=50|<div style="text-align: center;">'''[[Patchwork|PATCHWORK]]'''</div>
*Switch It Up!: Rather than tapping beats with the same button each time, switch up the colors to fluster your opponent and score big-time points!
|-
*If You're Not Feeling the Rhythm: If you're having trouble catching on to the beat, check out the Left and Right characters. They're always moving right in rhythm!
|[[File:CluckAPop_Prize_161.png|x65px]]
*How Points Are Scored: When an opponent is defending, a GOOD scores you no points but CLOSE scores 10 and a MISS 20. Get a perfect to score double!
|[[File:1st Patchwork Card (front).jpg|x200px]]
*Sudden Death: Sudden Death continues until someone score points. If six rounds pass without a score, the game will end in a draw.
|Color Clues: The shades of the patchwork puzzle pieces hint at what the completed puzzle will look like. Keep this in mind as you play!
===MIIVERSE SKETCH===
|-
*The More You Post...: The more words and sketches you post, the more you'll have to look at when you select View a Gallery. So what are you waiting for?!
|[[File:CluckAPop_Prize_162.png|x65px]]
*What Makes a Word Fun?: Words that everyone knows but are difficult to draw in a way that communicates the idea are really fun!
|[[File:2nd Patchwork Card (front).jpg|x200px]]
*What Makes a Sketch Popular?: It's not just technical skill that makes a good sketch. The most popular ones might just be really unique, or simple, or silly, or weird!
|Challenge-Puzzle Tips: All of the challenge puzzles also appear as standard patchwork puzzles. The more completed puzzles you remember, the better!
*The Miiverse Community: You can view your posted words and sketches in GAME & WARIO Miiverse communities. Press {{button|wiiu|Home}} to go and check it out!
|-
[[category:Game & Wario]]
|[[File:CluckAPop_Prize_163.png|x65px]]
|[[File:3rd Patchwork Card (front).jpg|x200px]]
|The Amazing Check Button: When solving challenge puzzles, the Check button has a shorter wait time before you can use it again, so take advantage!
|-
|[[File:CluckAPop_Prize_164.png|x65px]]
|[[File:4th Patchwork Card (front).jpg|x200px]]
|Scoring Tokens in PATCHWORK: You'll win 1 token for every 10 patchwork puzzles you solve! You'll also win 1 token for each challenge puzzle you solve!
|-
|style="background:#d5d8dc;" colspan=50|<div style="text-align: center;">'''[[Kung Fu|KUNG FU]]'''</div>
|-
|[[File:CluckAPop_Prize_165.png|x65px]]
|[[File:1st Kung Fu Card (front).jpg|x200px]]
|Proper KUNG FU Technique: Look for my shadow on {{button|wiiu|gamepad}} to help spot my landing. And look at the TV to keep an eye on what's ahead! Using both views in tandem is key!
|-
|[[File:CluckAPop_Prize_166.png|x65px]]
|[[File:2nd Kung Fu Card (front).jpg|x200px]]
|Corn-Climb Clues: You can clear the fire columns in Corn Climb in one full jump! As for the mesh areas, the dumplings will help point you to safe landing spots.
|-
|[[File:CluckAPop_Prize_167.png|x65px]]
|[[File:3rd Kung Fu Card (front).jpg|x200px]]
|Bigger Dumplings?!: If you continue eating dumplings long enough in All You Can Eat mode, they will increase in size. Then it's time to load up on energy!
|-
|[[File:CluckAPop_Prize_168.png|x65px]]
|[[File:4th Kung Fu Card (front).jpg|x200px]]
|Scoring Tokens in KUNG FU: In All You Can Eat mode, keep an eye out for random floating tokens. If you see one, jump up and snag it!
|-
|style="background:#08d2f6;" colspan=50|<div style="text-align: center;">'''[[Gamer|GAMER]]'''</div>
|-
|[[File:CluckAPop_Prize_169.png|x65px]]
|[[File:1st Gamer Card (front).jpg|x200px]]
|Impostor Alert: This is almost too obvious to mention, but I've only got one mom. If you see two of them, try to figure out which one is fake!
|-
|[[File:CluckAPop_Prize_170.png|x65px]]
|[[File:2nd Gamer Card (front).jpg|x200px]]
|Hone Your Skills: If you want to practice up before facing 9-Volt's mom, c'mon over to my pad or play the CLUCK-A-POP BALLOON FIGHTER games.
|-
|[[File:CluckAPop_Prize_171.png|x65px]]
|[[File:3rd Gamer Card (front).jpg|x200px]]
|A GREAT Way to Regain Energy: When playing my Endless mode, I'll regain some energy if you hide with GREAT timing!
|-
|[[File:CluckAPop_Prize_172.png|x65px]]
|[[File:4th Gamer Card (front).jpg|x200px]]
|Scoring Tokens in GAMER: Tokens will sometimes appear on {{button|wiiu|gamepad}} during my Endless mode! Keep an eye out, and if you see one, tap it. Score!
|-
|style="background:#0ef449;" colspan=50|<div style="text-align: center;">'''[[Design|DESIGN]]'''</div>
|-
|[[File:CluckAPop_Prize_173.png|x65px]]
|[[File:1st Design Card (front).jpg|x200px]]
|Penmanship Points: Even if you don't nail the exact specifications I'm looking for. I'll still give you some extra points for good penmanship.
|-
|[[File:CluckAPop_Prize_174.png|x65px]]
|[[File:2nd Design Card (front).jpg|x200px]]
|Mastering Robot Design: The trick to drawing perfect lines is to memorize what 1- to 2.5-inch lines feel like. The more you train your muscle memory, the better!
|-
|[[File:CluckAPop_Prize_175.png|x65px]]
|[[File:3rd Design Card (front).jpg|x200px]]
|Pushing the Boundaries: Your lines will become the robot's face. Aim to score above bronze, and experiment with unconventional lines to create a truly unique face!
|-
|[[File:CluckAPop_Prize_176.png|x65px]]
|[[File:4th Design Card (front).jpg|x200px]]
|Scoring Tokens in DESIGN: If you score a perfect 100 when drawing a circle, I'll reward your fine efforts with a token! Trust me, it's more difficult than it sounds.
|-
|style="background:#de0c7b; color:white;" colspan=50|<div style="text-align: center;">'''[[Ashley (minigame)|ASHLEY]]'''</div>
|-
|[[File:CluckAPop_Prize_177.png|x65px]]
|[[File:1st Ashley Card (front).jpg|x200px]]
|Spell-Power Multipliers!: If you can collect an entire chain of spell power without missing any, the power will be multiplied by up to six times!
|-
|[[File:CluckAPop_Prize_178.png|x65px]]
|[[File:2nd Ashley Card (front).jpg|x200px]]
|Leaving Ashley Alone: Ashley is quite easily annoyed. For a more pleasant gameplay experience, we recommend not bothering her too much on {{button|wiiu|gamepad}}.
|-
|[[File:CluckAPop_Prize_179.png|x65px]]
|[[File:3rd Ashley Card (front).jpg|x200px]]
|A Gift from the Stars: After you clear all the stages, there will be stars in them the next time you play one. Do a loop around a star to get a present or blue orb.
|-
|[[File:CluckAPop_Prize_180.png|x65px]]
|[[File:4th Ashley Card (front).jpg|x200px]]
|Scoring Tokens in ASHLEY: After you've achieved Best Buddy status in a stage, keep an eye out for a token the next time you play. If you do a loop around it, it's yours!
|-
|style="background:#fcff40;" colspan=50|<div style="text-align: center;">'''[[Taxi (minigame)|TAXI]]'''</div>
|-
|[[File:CluckAPop_Prize_181.png|100px]]
|[[File:1st Taxi Card (front).jpg|x200px]]
|Maximize Your Earnings: If you pick up passengers in midair as they float down from a UFO, you'll get a catch bonus. This is a great way to earn some extra bucks!
|-
|[[File:CluckAPop_Prize_182.png|100px]]
|[[File:2nd Taxi Card (front).jpg|x200px]]
|Treasure-Chest Collecting: To really strike it rich, try to collect all the treasure chests up front. Getting all of these and all the stars before finishing each stage is the key.
|-
|[[File:CluckAPop_Prize_183.png|100px]]
|[[File:3rd Taxi Card (front).jpg|x200px]]
|Floating Fronk: Keep an eye on the TV for Fronk floating by on a yellow balloon. If you're able to transport him to safety, you'll earn 500 bucks!
|-
|[[File:CluckAPop_Prize_184.png|100px]]
|[[File:4th Taxi Card (front).jpg|x200px]]
|Scoring Tokens in TAXI: After achieving Taxi King status in a stage, the next time you play it, a token will appear on the map after you defeat the mothership.
|-
|style="background:#b76dfc;" colspan=50|<div style="text-align: center;">'''[[Pirates|PIRATES]]'''</div>
|-
|[[File:CluckAPop_Prize_185.png|100px]]
|[[File:1st Pirates Card (front).jpg|x200px]]
|Advanced Shield Skills: As long as it's in rhythm, you can actually shake arrows off your shield whenever you want. If you time it right, you'll hear a sweet "Hoo!"
|-
|[[File:CluckAPop_Prize_186.png|100px]]
|[[File:2nd Pirates Card (front).jpg|x200px]]
|The Key to Proper Alignment: Arrows coming from odd directions? Be sure to listen to my commands while facing the center ship with your shield held down. That'll fix it!
|-
|[[File:CluckAPop_Prize_187.png|100px]]
|[[File:3rd Pirates Card (front).jpg|x200px]]
|Dance, Dance, Dance!: If you're too shy to match my moves, then you've got no business playing this game. To truly master PIRATES, you must bust a move!
|-
|[[File:CluckAPop_Prize_188.png|100px]]
|[[File:4th Pirates Card (front).jpg|x200px]]
|Scoring Tokens in PIRATES: When playing a stage you've already scored a Perfect on, I'll sometimes yell out "Token!" Block the arrow and shake it off in rhythm to snag it!
|-
|style="background:linear-gradient(to right, red, orange, yellow, green, cyan, blue);" colspan=50|<div style="text-align: center;">'''[[Bowling|BOWLING]]'''</div>
|-
|[[File:CluckAPop_Prize_189.png|100px]]
|[[File:1st Bowling Card (front).jpg|x200px]]
|Scoring Strikes: If you can hit the pocket between pins ① and ③ with a little curve on your ball, scoring a strike should be so easy, baby!
|-
|[[File:CluckAPop_Prize_190.png|100px]]
|[[File:2nd Bowling Card (front).jpg|x200px]]
|10th-Frame Factoids: If you get a spare in the 10th frame, you get one more roll! If you get a strike in the 10th frame, you get two more rolls!
|-
|[[File:CluckAPop_Prize_191.png|100px]]
|[[File:3rd Bowling Card (front).jpg|x200px]]
|Pin Characteristics: The character pins all vary in terms of size, weight, and balance. Learn the quirks of each one to score big!
|-
|[[File:CluckAPop_Prize_192.png|100px]]
|[[File:4th Bowling Card (front).jpg|x200px]]
|Scoring Tokens in BOWLING: If you successfully complete a Token Challenge in Classic mode, you'll win a token. Super cool!
|-
|style="background:#de3e3e; color:white" colspan=50|<div style="text-align: center;">'''[[Bird (minigame)|BIRD]]'''</div>
|-
|[[File:CluckAPop_Prize_193.png|x65px]]
|[[File:1st Bird Card (front).jpg|x200px]]
|The TV Advantage: Early on in the game, try watching the TV when you play. It can be easier to spot the beans way up high and grab them for big points!
|-
|[[File:CluckAPop_Prize_194.png|x65px]]
|[[File:2nd Bird Card (front).jpg|x200px]]
|The {{button|wiiu|gamepad}} Advantage: As the game speeds up, shift your focus to {{button|wiiu|gamepad}}. The background is static, so you won't be distracted by all the crazy stuff going on!
|-
|[[File:CluckAPop_Prize_195.png|x65px]]
|[[File:3rd Bird Card (front).jpg|x200px]]
|Shiny-Bean Secrets: Shiny beans are the key to getting yourself out of trouble. After you reach 10,000 points, you'll see one every 1,000 points after that.
|-
|[[File:CluckAPop_Prize_196.png|x65px]]
|[[File:4th Bird Card (front).jpg|x200px]]
|Scoring Tokens in BIRD: For every 10,000 points you score, a token will fall among the beans. Grab it with your tongue to snag it!
|-
|style="background:#ff4d00; color:white" colspan=50|<div style="text-align: center;">'''[[Sketch|SKETCH]]'''</div>
|-
|[[File:CluckAPop_Prize_197.png|100px]]
|[[File:1st Sketch Card (front).jpg|x200px]]
|It's Not All about Looks: It's more important to communicate the idea of the word you're trying to sketch than it is to produce a really nice-looking drawing.
|-
|[[File:CluckAPop_Prize_198.png|100px]]
|[[File:2nd Sketch Card (front).jpg|x200px]]
|When the Going Gets Tough...: The more words you get right, the harder they'll become. But no matter how tough it gets, resist the urge to use words or yell out hints!
|-
|[[File:CluckAPop_Prize_199.png|100px]]
|[[File:3rd Sketch Card (front).jpg|x200px]]
|Win a Grand Award!: I will present an Orbulon Award to sketches I find truly outstanding. Weird ones can win too, so give it your best, even if your best is weird.
|-
|[[File:CluckAPop_Prize_200.png|100px]]
|[[File:4th Sketch Card (front).jpg|x200px]]
|Prized Masterpieces: On occasion, I'll add sketches that have won the Orbulon Award to my prized masterpiece collection, which you can win in CLUCK-A-POP.
|-
|style="background:#b6ff36;" colspan=50|<div style="text-align: center;">'''[[Fruit (minigame)|FRUIT]]'''</div>
|-
|[[File:CluckAPop_Prize_201.png|100px]]
|[[File:1st Fruit Card (front).jpg|x200px]]
|Copycat Alert: The townsfolk will sometimes copy the movements of previous thieves! Don't be fooled just because a citizen's moves look suspicious.
|-
|[[File:CluckAPop_Prize_202.png|100px]]
|[[File:2nd Fruit Card (front).jpg|x200px]]
|The Ultimate Con: Some of the characters you can pick to play as the thief really stand out. If you can outsmart the agents with one of these folks, you're amazing!
|-|
|[[File:CluckAPop_Prize_203.png|100px]]
|[[File:3rd Fruit Card (front).jpg|x200px]]
|Using Blind Spots: There are lots of objects that the agents can't see through. Take advantage of these when playing as the thief to sneak past their gaze.
|-
|[[File:CluckAPop_Prize_204.png|100px]]
|[[File:4th Fruit Card (front).jpg|x200px]]
|Mimicking Movements: As the thief, mimicking the moves of those around you can be a good strategy. Try just standing around or walking by a piece of fruit!
|-
|style="background:#08a7f6; color:white" colspan=50|<div style="text-align: center;">'''[[Islands|ISLANDS]]'''</div>
|-
|[[File:CluckAPop_Prize_205.png|x65px]]
|[[File:1st Islands Card (front).jpg|x200px]]
|Pulling Back Fronks: If you pull back strongly when launching us Fronks, we'll stay grouped close together. If you pull back softly, we'll spread out!
|-
|[[File:CluckAPop_Prize_206.png|x65px]]
|[[File:2nd Islands Card (front).jpg|x200px]]
|Fronk Launch Angles: If you hold {{button|wiiu|gamepad}} close to vertical when you launch us, we'll arc way up high. If you hold {{button|wiiu|gamepad}} more flat, we'll fly pretty straight.
|-
|[[File:CluckAPop_Prize_207.png|x65px]]
|[[File:3rd Islands Card (front).jpg|x200px]]
|Seagulls?!: Sometimes a crazy seagull will fly by and grab one of us or cause something cool to happen.
|-
|[[File:CluckAPop_Prize_208.png|x65px]]
|[[File:4th Islands Card (front).jpg|x200px]]
|Outsmart the Scales: The solid ground at the bottom of Salty Scales is a guaranteed 10 points if you land there. Who cares where the scales tip?!
|-
|style="background:#9932cc; color:white" colspan=50|<div style="text-align: center;">'''[[Disco|DISCO]]'''</div>
|-
|[[File:CluckAPop_Prize_209.png|100px]]
|[[File:1st Disco Card (front).jpg|x200px]]
|Switch It Up!: Rather than tapping beats with the same button each time, switch up the colors to fluster your opponent and score big-time points!
|-
|[[File:CluckAPop_Prize_210.png|100px]]
|[[File:2nd Disco Card (front).jpg|x200px]]
|If You're Not Feeling the Rhythm: If you're having trouble catching on to the beat, check out the Left and Right characters. They're always moving right in rhythm!
|-
|[[File:CluckAPop_Prize_211.png|100px]]
|[[File:3rd Disco Card (front).jpg|x200px]]
|How Points Are Scored: When an opponent is defending, a GOOD scores you no points but CLOSE scores 10 and a MISS 20. Get a perfect to score double!
|-
|[[File:CluckAPop_Prize_212.png|100px]]
|[[File:4th Disco Card (front).jpg|x200px]]
|Sudden Death: Sudden Death continues until someone score points. If six rounds pass without a score, the game will end in a draw.
|-
|style="background:#00ff9b;" colspan=50|<div style="text-align: center;">'''[[Miiverse|MIIVERSE]] SKETCH'''</div>
|-
|[[File:CluckAPop_Prize_213.png|100px]]
|[[File:1st MV Sketch Card (front).jpg|x200px]]
|The More You Post...: The more words and sketches you post, the more you'll have to look at when you select View a Gallery. So what are you waiting for?!
|-
|[[File:CluckAPop_Prize_214.png|100px]]
|[[File:2nd MV Sketch Card (front).jpg|x200px]]
|What Makes a Word Fun?: Words that everyone knows but are difficult to draw in a way that communicates the idea are really fun!
|-
|[[File:CluckAPop_Prize_215.png|100px]]
|[[File:3rd MV Sketch Card (front).jpg|x200px]]
|What Makes a Sketch Popular?: It's not just technical skill that makes a good sketch. The most popular ones might just be really unique, or simple, or silly, or weird!
|-
|[[File:CluckAPop_Prize_216.png|100px]]
|[[File:4th MV Sketch Card (front).jpg|x200px]]
|The Miiverse Community: You can view your posted words and sketches in GAME & WARIO Miiverse communities. Press {{button|wiiu|Home}} to go and check it out!
|}
{{Game & Wario}}
[[Category:Cards]]
[[Category:Collectibles]]
[[Category:Game & Wario]]

Latest revision as of 10:41, July 12, 2024

“Secret info about <subject name>. Collect all 69 hint cards!”
Cluck-A-Pop description

Hint Cards are collectible items in Game & Wario from the Cluck-A-Pop prize machine. There are 69 cards that can be collected that provide hints on each of the games and Miiverse Sketch. In the Cluck-A-Pop, they are represented by blue capsules and take up some shelf space of Capsules 121-160 and 201-240 and all shelves of 170-200.

Cards[edit]

Note: Names and descriptions are taken from the American English version of the game, and may differ in the British English version.

# Image Description
The icon for Hint Card 0 A Hint Card screenshot The Magic of Minus Button: If you press Minus Button during a game, you can jump right to the option to return to game selection. (In some cases it won't work.)
The icon for Hint Card 1 A Hint Card screenshot The Power of Sneeze Shots: Sneeze shots will go exactly where you aim, even in the strong wind! They can also destroy a boss's teeth in one shot!
The icon for Hint Card 2 A Hint Card screenshot Sneeze Shots x Mines = Power!: Shoot a mine with a sneeze shot for a super-charged explosion! Isn't it nice of me to be giving you all these great tips?
The icon for Hint Card 3 A Hint Card screenshot Improving Your Accuracy: Here's a great shootin' tip. Tilt GamePad back a bit, and then launch your arrows fast and straight. This should improve your accuracy!
The icon for Hint Card 4 A Hint Card screenshot Scoring Tokens in ARROW: When you replay stages in which you've achieved Master status, look for a MechaWario minion carrying a token. If you shoot it, it's yours!
The icon for Hint Card 5 A Hint Card screenshot Displaying Target Info: Press +Control Pad (down) to display info about your targets. This will help you figure out where to look for them. You might also learn some juicy gossip!
The icon for Hint Card 6 A Hint Card screenshot Quick-Zoom: Push Classic Controller Left Stick and Classic Controller Right Stick (up) at the same time to quickly zoom all the way in! To zoom all the way out, press Classic Controller Left Stick or Classic Controller Right Stick (like a button).
The icon for Hint Card 7 A Hint Card screenshot Joe's Colorful Commentary: Joe will often comment on photos even if a target isn't pictured. Try using your remaining film to take lots of fun photos!
The icon for Hint Card 8 A Hint Card screenshot Scoring Tokens in SHUTTER: After you've photographed all of your targets, a token will appear somewhere in the stage. Snap a good photo of it to score it!
The icon for Hint Card 9 A Hint Card screenshot Speed Up with a Somersault: If you shake GamePad up and down during a jump, I'll bust out a sweet somersault move! It's so smoooooth.
The icon for Hint Card 10 A Hint Card screenshot Spin to Increase Your Hang Time: If you shake GamePad left and right during a jump, I'll bust out a sweet spin move! Oh, baby, you're gonna love it!
The icon for Hint Card 11 A Hint Card screenshot The Trick to Watching the TV: If you hold GamePad upside down, you can watch the TV to play Endless Bunny Slope!
The icon for Hint Card 12 A Hint Card screenshot Scoring Tokens in SKI: Keep an eye out for stray tokens when playing Endless Bunny Slope. If you see one, pick it up!
The icon for Hint Card 13 A Hint Card screenshot Color Clues: The shades of the patchwork puzzle pieces hint at what the completed puzzle will look like. Keep this in mind as you play!
The icon for Hint Card 14 A Hint Card screenshot Challenge-Puzzle Tips: All of the challenge puzzles also appear as standard patchwork puzzles. The more completed puzzles you remember, the better!
The icon for Hint Card 15 A Hint Card screenshot The Amazing Check Button: When solving challenge puzzles, the Check button has a shorter wait time before you can use it again, so take advantage!
The icon for Hint Card 16 A Hint Card screenshot Scoring Tokens in PATCHWORK: You'll win 1 token for every 10 patchwork puzzles you solve! You'll also win 1 token for each challenge puzzle you solve!
The icon for Hint Card 17 A Hint Card screenshot Proper KUNG FU Technique: Look for my shadow on GamePad to help spot my landing. And look at the TV to keep an eye on what's ahead! Using both views in tandem is key!
The icon for Hint Card 18 A Hint Card screenshot Corn-Climb Clues: You can clear the fire columns in Corn Climb in one full jump! As for the mesh areas, the dumplings will help point you to safe landing spots.
The icon for Hint Card 19 A Hint Card screenshot Bigger Dumplings?!: If you continue eating dumplings long enough in All You Can Eat mode, they will increase in size. Then it's time to load up on energy!
The icon for Hint Card 20 A Hint Card screenshot Scoring Tokens in KUNG FU: In All You Can Eat mode, keep an eye out for random floating tokens. If you see one, jump up and snag it!
The icon for Hint Card 21 A Hint Card screenshot Impostor Alert: This is almost too obvious to mention, but I've only got one mom. If you see two of them, try to figure out which one is fake!
The icon for Hint Card 22 A Hint Card screenshot Hone Your Skills: If you want to practice up before facing 9-Volt's mom, c'mon over to my pad or play the CLUCK-A-POP BALLOON FIGHTER games.
The icon for Hint Card 23 A Hint Card screenshot A GREAT Way to Regain Energy: When playing my Endless mode, I'll regain some energy if you hide with GREAT timing!
The icon for Hint Card 24 A Hint Card screenshot Scoring Tokens in GAMER: Tokens will sometimes appear on GamePad during my Endless mode! Keep an eye out, and if you see one, tap it. Score!
The icon for Hint Card 25 A Hint Card screenshot Penmanship Points: Even if you don't nail the exact specifications I'm looking for. I'll still give you some extra points for good penmanship.
The icon for Hint Card 26 A Hint Card screenshot Mastering Robot Design: The trick to drawing perfect lines is to memorize what 1- to 2.5-inch lines feel like. The more you train your muscle memory, the better!
The icon for Hint Card 27 A Hint Card screenshot Pushing the Boundaries: Your lines will become the robot's face. Aim to score above bronze, and experiment with unconventional lines to create a truly unique face!
The icon for Hint Card 28 A Hint Card screenshot Scoring Tokens in DESIGN: If you score a perfect 100 when drawing a circle, I'll reward your fine efforts with a token! Trust me, it's more difficult than it sounds.
The icon for Hint Card 29 A Hint Card screenshot Spell-Power Multipliers!: If you can collect an entire chain of spell power without missing any, the power will be multiplied by up to six times!
The icon for Hint Card 30 A Hint Card screenshot Leaving Ashley Alone: Ashley is quite easily annoyed. For a more pleasant gameplay experience, we recommend not bothering her too much on GamePad.
The icon for Hint Card 31 A Hint Card screenshot A Gift from the Stars: After you clear all the stages, there will be stars in them the next time you play one. Do a loop around a star to get a present or blue orb.
The icon for Hint Card 32 A Hint Card screenshot Scoring Tokens in ASHLEY: After you've achieved Best Buddy status in a stage, keep an eye out for a token the next time you play. If you do a loop around it, it's yours!
The icon for Hint Card 33 A Hint Card screenshot Maximize Your Earnings: If you pick up passengers in midair as they float down from a UFO, you'll get a catch bonus. This is a great way to earn some extra bucks!
The icon for Hint Card 34 A Hint Card screenshot Treasure-Chest Collecting: To really strike it rich, try to collect all the treasure chests up front. Getting all of these and all the stars before finishing each stage is the key.
The icon for Hint Card 35 A Hint Card screenshot Floating Fronk: Keep an eye on the TV for Fronk floating by on a yellow balloon. If you're able to transport him to safety, you'll earn 500 bucks!
The icon for Hint Card 36 A Hint Card screenshot Scoring Tokens in TAXI: After achieving Taxi King status in a stage, the next time you play it, a token will appear on the map after you defeat the mothership.
The icon for Hint Card 37 A Hint Card screenshot Advanced Shield Skills: As long as it's in rhythm, you can actually shake arrows off your shield whenever you want. If you time it right, you'll hear a sweet "Hoo!"
The icon for Hint Card 38 A Hint Card screenshot The Key to Proper Alignment: Arrows coming from odd directions? Be sure to listen to my commands while facing the center ship with your shield held down. That'll fix it!
The icon for Hint Card 39 A Hint Card screenshot Dance, Dance, Dance!: If you're too shy to match my moves, then you've got no business playing this game. To truly master PIRATES, you must bust a move!
The icon for Hint Card 40 A Hint Card screenshot Scoring Tokens in PIRATES: When playing a stage you've already scored a Perfect on, I'll sometimes yell out "Token!" Block the arrow and shake it off in rhythm to snag it!
The icon for Hint Card 41 A Hint Card screenshot Scoring Strikes: If you can hit the pocket between pins ① and ③ with a little curve on your ball, scoring a strike should be so easy, baby!
The icon for Hint Card 42 A Hint Card screenshot 10th-Frame Factoids: If you get a spare in the 10th frame, you get one more roll! If you get a strike in the 10th frame, you get two more rolls!
The icon for Hint Card 43 A Hint Card screenshot Pin Characteristics: The character pins all vary in terms of size, weight, and balance. Learn the quirks of each one to score big!
The icon for Hint Card 44 A Hint Card screenshot Scoring Tokens in BOWLING: If you successfully complete a Token Challenge in Classic mode, you'll win a token. Super cool!
The icon for Hint Card 45 A Hint Card screenshot The TV Advantage: Early on in the game, try watching the TV when you play. It can be easier to spot the beans way up high and grab them for big points!
The icon for Hint Card 46 A Hint Card screenshot The GamePad Advantage: As the game speeds up, shift your focus to GamePad. The background is static, so you won't be distracted by all the crazy stuff going on!
The icon for Hint Card 47 A Hint Card screenshot Shiny-Bean Secrets: Shiny beans are the key to getting yourself out of trouble. After you reach 10,000 points, you'll see one every 1,000 points after that.
The icon for Hint Card 48 A Hint Card screenshot Scoring Tokens in BIRD: For every 10,000 points you score, a token will fall among the beans. Grab it with your tongue to snag it!
The icon for Hint Card 49 A Hint Card screenshot It's Not All about Looks: It's more important to communicate the idea of the word you're trying to sketch than it is to produce a really nice-looking drawing.
The icon for Hint Card 50 A Hint Card screenshot When the Going Gets Tough...: The more words you get right, the harder they'll become. But no matter how tough it gets, resist the urge to use words or yell out hints!
The icon for Hint Card 51 A Hint Card screenshot Win a Grand Award!: I will present an Orbulon Award to sketches I find truly outstanding. Weird ones can win too, so give it your best, even if your best is weird.
The icon for Hint Card 52 A Hint Card screenshot Prized Masterpieces: On occasion, I'll add sketches that have won the Orbulon Award to my prized masterpiece collection, which you can win in CLUCK-A-POP.
The icon for Hint Card 53 A Hint Card screenshot Copycat Alert: The townsfolk will sometimes copy the movements of previous thieves! Don't be fooled just because a citizen's moves look suspicious.
The icon for Hint Card 54 A Hint Card screenshot The Ultimate Con: Some of the characters you can pick to play as the thief really stand out. If you can outsmart the agents with one of these folks, you're amazing!
The icon for Hint Card 55 A Hint Card screenshot Using Blind Spots: There are lots of objects that the agents can't see through. Take advantage of these when playing as the thief to sneak past their gaze.
The icon for Hint Card 56 A Hint Card screenshot Mimicking Movements: As the thief, mimicking the moves of those around you can be a good strategy. Try just standing around or walking by a piece of fruit!
The icon for Hint Card 57 A Hint Card screenshot Pulling Back Fronks: If you pull back strongly when launching us Fronks, we'll stay grouped close together. If you pull back softly, we'll spread out!
The icon for Hint Card 58 A Hint Card screenshot Fronk Launch Angles: If you hold GamePad close to vertical when you launch us, we'll arc way up high. If you hold GamePad more flat, we'll fly pretty straight.
The icon for Hint Card 59 A Hint Card screenshot Seagulls?!: Sometimes a crazy seagull will fly by and grab one of us or cause something cool to happen.
The icon for Hint Card 60 A Hint Card screenshot Outsmart the Scales: The solid ground at the bottom of Salty Scales is a guaranteed 10 points if you land there. Who cares where the scales tip?!
The icon for Hint Card 61 A Hint Card screenshot Switch It Up!: Rather than tapping beats with the same button each time, switch up the colors to fluster your opponent and score big-time points!
The icon for Hint Card 62 A Hint Card screenshot If You're Not Feeling the Rhythm: If you're having trouble catching on to the beat, check out the Left and Right characters. They're always moving right in rhythm!
The icon for Hint Card 63 A Hint Card screenshot How Points Are Scored: When an opponent is defending, a GOOD scores you no points but CLOSE scores 10 and a MISS 20. Get a perfect to score double!
The icon for Hint Card 64 A Hint Card screenshot Sudden Death: Sudden Death continues until someone score points. If six rounds pass without a score, the game will end in a draw.
MIIVERSE SKETCH
The icon for Hint Card 65 A Hint Card screenshot The More You Post...: The more words and sketches you post, the more you'll have to look at when you select View a Gallery. So what are you waiting for?!
The icon for Hint Card 66 A Hint Card screenshot What Makes a Word Fun?: Words that everyone knows but are difficult to draw in a way that communicates the idea are really fun!
The icon for Hint Card 67 A Hint Card screenshot What Makes a Sketch Popular?: It's not just technical skill that makes a good sketch. The most popular ones might just be really unique, or simple, or silly, or weird!
The icon for Hint Card 68 A Hint Card screenshot The Miiverse Community: You can view your posted words and sketches in GAME & WARIO Miiverse communities. Press HOME Button to go and check it out!