Kosuke Yabuki: Difference between revisions
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'''Kosuke Yabuki''' is a game designer employed by [[Nintendo]]. Having earned a Masters in Mathematical Informatics from the University of Tokyo<ref name="E3 2013 PDF">[http://media.nintendo.com/pressroom/E32013/bios/Bios_E313_KosukeYabuki.pdf E3 2013 PDF from Nintendo's press website] | [[File:Kosuke yabuki.jpg|thumb|200px|Kosuke Yabuki]] | ||
'''Kosuke Yabuki''' (Japanese: 矢吹光佑 ''Yabuki Kosuke'') is a game designer employed by [[Nintendo]]. Having earned a Masters in Mathematical Informatics from the University of Tokyo,<ref name="E3 2013 PDF">[http://media.nintendo.com/pressroom/E32013/bios/Bios_E313_KosukeYabuki.pdf E3 2013 PDF from Nintendo's press website] June 2013.</ref> Yabuki was hired by Nintendo in April 2005,<ref name="E3 2013 PDF"></ref> first working as a planner on the [[Wii]] version of ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. Since the release of ''[[Mario Kart Wii]]'', Yabuki is one of the key staff behind the ''[[Mario Kart (series)|Mario Kart]]'' series. Yabuki is now the manager and producer of Production Group No. 9 at [[Nintendo Entertainment Planning and Development|Nintendo EPD]].<ref>[http://www.nintendoworldreport.com/feature/44880/breaking-down-the-staff-behind-arms Breaking Down the Staff Behind Arms] Nintendo World Report. June 15, 2017. Retrived June 23, 2017.</ref> Outside of his work on the ''Mario Kart'' series, Kosuke Yabuki also served as the producer of the [[Nintendo Switch]] title ''[[armswiki:ARMS (game)|ARMS]]''. | |||
==List of works== | ==List of works== | ||
*''[[Mario Kart Wii]]'' - Planner | *''[[Mario Kart Wii]]'' - Planner | ||
*''[[Mario Kart 7]]'' - Director | *''[[Mario Kart 7]]'' - Director | ||
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*''[[Mario Kart 8]]'' - Director | *''[[Mario Kart 8]]'' - Director | ||
*''[[Super Smash Bros. for Wii U]]'' - Supervisor (Original Games) | *''[[Super Smash Bros. for Wii U]]'' - Supervisor (Original Games) | ||
*''[[Mario Kart 8 Deluxe]]'' - Producer | |||
*''[[Super Smash Bros. Ultimate]]'' - Original Game Supervisor | |||
*''[[New Super Mario Bros. U Deluxe]]'' - Production Management | |||
*''[[Mario Kart Tour]]'' - Creative Director<ref>https://www.interactive.org/games/video_game_details.asp?idGame=1702</ref> | |||
*''[[Mario Kart Live: Home Circuit]]'' - ''Mario Kart'' Supervisor | |||
==References== | ==References== | ||
{{NIWA|ARMSWiki=1}} | |||
<references/> | <references/> | ||
{{People}} | {{People}} | ||
[[Category:People]] | [[Category:People]] | ||
[[Category:Game | [[Category:Game designers]] | ||
[[Category:Nintendo]] | [[Category:Nintendo]] |
Latest revision as of 07:16, September 1, 2021
Kosuke Yabuki (Japanese: 矢吹光佑 Yabuki Kosuke) is a game designer employed by Nintendo. Having earned a Masters in Mathematical Informatics from the University of Tokyo,[1] Yabuki was hired by Nintendo in April 2005,[1] first working as a planner on the Wii version of The Legend of Zelda: Twilight Princess. Since the release of Mario Kart Wii, Yabuki is one of the key staff behind the Mario Kart series. Yabuki is now the manager and producer of Production Group No. 9 at Nintendo EPD.[2] Outside of his work on the Mario Kart series, Kosuke Yabuki also served as the producer of the Nintendo Switch title ARMS.
List of works[edit]
- Mario Kart Wii - Planner
- Mario Kart 7 - Director
- Mario Kart Arcade GP DX - Special Thanks
- Mario Kart 8 - Director
- Super Smash Bros. for Wii U - Supervisor (Original Games)
- Mario Kart 8 Deluxe - Producer
- Super Smash Bros. Ultimate - Original Game Supervisor
- New Super Mario Bros. U Deluxe - Production Management
- Mario Kart Tour - Creative Director[3]
- Mario Kart Live: Home Circuit - Mario Kart Supervisor
References[edit]
- ^ a b E3 2013 PDF from Nintendo's press website June 2013.
- ^ Breaking Down the Staff Behind Arms Nintendo World Report. June 15, 2017. Retrived June 23, 2017.
- ^ https://www.interactive.org/games/video_game_details.asp?idGame=1702