Template:PM bestiary: Difference between revisions

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{|class="infobox" cellspacing=0 cellpadding=2 style="font-family:Arial;padding:4px;margin:0 0 0 0;width:100%;font-size:11px;border:1px solid aliceblue;background:#CFEEFF;color:black"
{| class="infobox-wide" style="background:#CFEEFF;border-color:aliceblue"
|style="font-size:120%;text-align:center;color:white;background:#0000CC"|{{#switch:{{{role|common}}}|common=|boss='''|support=<u>}}{{color-link|{{{altname|{{{name|Enemy Name}}}}}}|white}}{{#switch:{{{role|common}}}|common=|boss='''|support=</u>}}
|colspan=100% style="font-size:125%;text-align:center;color:white;background:#00C"|'''{{color-link|white|{{{name|Enemy Name}}}|{{{altname|}}}}}'''{{{postname|}}}
|colspan=9 style="background:#0000CC"|
|-
|-
|rowspan=5 colspan=2 style="border-bottom:3px solid #74A5ED;text-align:center"|{{{image|[[Image:Nocoverart.png|100px|center]]<br>[[Special:Upload|<small>Upload one!</small>]]}}}
|rowspan=7 colspan=2 style="border-bottom:3px solid #74A5ED;text-align:center;width:20%"|{{{image|[[File:No image.png|100px|center|class=notpageimage]]<br>[[Special:Upload|<small>Upload one!</small>]]}}}
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|'''HP'''
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|'''HP'''
|style="border-bottom:3px solid #74A5ED;background:aliceblue;width:20%"|{{{hp|}}}
|style="border-bottom:3px solid #74A5ED;background:aliceblue;width:20%"|{{{hp|}}}
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|style="border-bottom:3px solid #74A5ED;background:aliceblue"|'''Defense'''
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|'''Defense'''
|style="border-bottom:3px solid #74A5ED;background:aliceblue;width:20%"|{{{def|}}}
|style="border-bottom:3px solid #74A5ED;background:aliceblue;width:20%"|{{{def|}}}
|-
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="The enemy's role (such as a common enemy or boss).">'''Role'''</span>
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{role|}}}
|style="border-bottom:3px solid #74A5ED"|<span title="The enemy's type (determines if/how certain moves affect it).">'''Type'''</span>
|style="border-bottom:3px solid #74A5ED"|<span title="The enemy's type (determines if/how certain moves affect it).">'''Type'''</span>
|style="border-bottom:3px solid #74A5ED;width:40%"|{{{type|}}}
|style="border-bottom:3px solid #74A5ED"|{{{type|}}}
|-
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="The enemy's level relative to Mario's determines if/how many Star Points are earned upon its defeat.">'''Level'''</span>
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="The enemy's level relative to Mario's determines if/how many Star Points are earned upon its defeat.">'''Level'''</span>
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{lvl|}}}
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{lvl|}}}
|style="border-bottom:3px solid #74A5ED"|<span title="The types of attacks the enemy is immune to.">'''Strong'''</span>
|style="border-bottom:3px solid #74A5ED"|{{{strong|}}}
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="The types of attacks that deal extra damage to the enemy.">'''Weak'''</span>
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{weak|}}}
|style="border-bottom:3px solid #74A5ED"|'''Moves'''
|style="border-bottom:3px solid #74A5ED"|{{{moves|}}}
|-
|-
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="The odds of putting the enemy to sleep with Lullaby, Sleep Stomp or a Sleepy Sheep, and how many turns it lasts.">'''Sleep?'''</span>
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="The types of attacks the enemy is immune to.">'''Immune'''</span>
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{strong|}}}
|style="border-bottom:3px solid #74A5ED"|<span title="The types of attacks that deal extra damage to the enemy.">'''Weakness'''</span>
|style="border-bottom:3px solid #74A5ED"|{{{weak|}}}
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|'''Moves'''
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{moves|}}}
|-
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="The odds of putting the enemy to sleep with Lullaby, Sleep Stomp or a Sleepy Sheep, and how many turns it lasts.">'''Sleep'''</span>
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{sleep|}}}
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{sleep|}}}
|style="border-bottom:3px solid #74A5ED"|<span title="The odds of making the enemy dizzy with Dizzy Stomp, Dizzy Shell or a Dizzy Dial, and how many turns it lasts.">'''Dizzy?'''</span>
|style="border-bottom:3px solid #74A5ED"|<span title="The odds of making the enemy dizzy with Dizzy Stomp, Dizzy Shell or a Dizzy Dial, and how many turns it lasts.">'''Dizzy'''</span>
|style="border-bottom:3px solid #74A5ED"|{{{dizzy|}}}
|style="border-bottom:3px solid #74A5ED"|{{{dizzy|}}}
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="The odds of paralyzing the enemy with Power Shock or Mega Shock, and how many turns it lasts.">'''Shock?'''</span>
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="The odds of paralyzing the enemy with Power Shock or Mega Shock, and how many turns it lasts.">'''Shock'''</span>
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{shock|}}}
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{shock|}}}
|style="border-bottom:3px solid #74A5ED"|<span title="The odds of shrinking the enemy with Shrink Stomp, and how many turns it lasts.">'''Shrink?'''</span>
|style="border-bottom:3px solid #74A5ED"|{{{shrink|}}}
|-
|-
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="The odds of immobilizing the enemy with a Stop Watch/Time Out, and how many turns it lasts, respectively.">'''Stop?'''</span>
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="The odds of shrinking the enemy with Shrink Stomp, and how many turns it lasts.">'''Shrink'''</span>
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{stop|}}}
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{shrink|}}}
|style="border-bottom:3px solid #74A5ED"|<span title="The odds of scaring away the enemy with Spook or a Fright Jar.">'''Fright?'''</span>
|style="border-bottom:3px solid #74A5ED"|<span title="The odds of immobilizing the enemy with a Stop Watch/Time Out, and how many turns it lasts, respectively.">'''Stop'''</span>
|style="border-bottom:3px solid #74A5ED"|{{{fright|}}}
|style="border-bottom:3px solid #74A5ED"|{{{stop|}}}
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="The odds of Air Lift carrying the enemy away.">'''Air Lift?'''</span>
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="The odds of scaring away the enemy with Spook or a Fright Jar.">'''Fright'''</span>
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{fright|}}}
|-
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="The odds of Air Lift carrying the enemy away.">'''Air Lift'''</span>
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{airlift|}}}
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{airlift|}}}
|style="border-bottom:3px solid #74A5ED"|<span title="The odds of Hurricane blowing away the enemy when the gauge is not 100% filled.">'''Hurricane?'''</span>
|style="border-bottom:3px solid #74A5ED"|<span title="The odds of Hurricane blowing away the enemy when the gauge is not 100% filled.">'''Hurricane'''</span>
|style="border-bottom:3px solid #74A5ED"|{{{hurricane|}}}
|style="border-bottom:3px solid #74A5ED"|{{{hurricane|}}}
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="How many coins the enemy drops in battle, plus coins that may be dropped on the field.">'''Coins'''</span>
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{coins|}}}
|-
|-
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="How many coins the enemy drops in battle, plus coins that may be dropped in the field.">'''Coins'''</span>
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="Item(s) that may be dropped by the enemy upon defeat.">'''Items'''</span>
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{coins|}}}
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{items|}}}
|style="border-bottom:3px solid #74A5ED"|<span title="Item(s) that may be dropped by the enemy upon defeat.">'''Items'''</span>
|style="border-bottom:3px solid #74A5ED"|<span title="The amount of 'A' presses required for a 100% run chance.">'''Run'''</span>
|style="border-bottom:3px solid #74A5ED"|{{{items|}}}
|style="border-bottom:3px solid #74A5ED"|{{{run|}}}
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="How many times 'A' must be pressed to guarantee a successful run from the enemy.">'''Run'''</span>
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{nw|'''Location(s)'''}}
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{run|}}}
|style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{location|}}}
|style="border-bottom:3px solid #74A5ED"|{{nowrap|'''Location(s)'''}}
|style="border-bottom:3px solid #74A5ED"|{{{location|}}}
|-
|-
|style="border-bottom:3px solid #CFEEFF;background:#AADDFF;width:8%"|'''Tattle'''
|style="border-bottom:3px solid #CFEEFF;background:#AADDFF"|'''Tattle'''
|style="border-bottom:3px solid #CFEEFF;background:#AADDFF" colspan=9|{{{tattle|}}}
|style="border-bottom:3px solid #CFEEFF;background:#AADDFF" colspan=9|{{{tattle|}}}
|-<noinclude>
|-<noinclude>
|}
|}


This template is used in the [[Paper Mario bestiary|''Paper Mario'' bestiary]] page.  
This template is used in the [[Paper Mario bestiary|''Paper Mario'' bestiary]] page.


The templates uses the same format as the infobox {{tem|Pmenemybox}} with the following exceptions:
[[Category:Horizontal infoboxes]]
*<code>|name=</code> : (required), use the templates {{tem|color}}, {{tem|color-link}}, or {{tem|color-link-piped}} to assign the correct color for every enemy, Bosses are yellow, support enemies/objects/parts are lime, and normal enemies are white.

Latest revision as of 14:19, June 30, 2024

Enemy Name
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

Upload one!
HP Attack Defense
Role Type Level
Immune Weakness Moves
Sleep Dizzy Shock
Shrink Stop Fright
Air Lift Hurricane Coins
Items Run Location(s)
Tattle

This template is used in the Paper Mario bestiary page.