Special Event Space: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Figured out how to shrink the image down, fixed a typo and added category template for Mario Party: Island Tour.)
m (Bot: Automated text replacement (-\| *image *= *([^\n\]\|]+)\n\| *width *= *(\d+)(px)?\n +|image=\2px\n))
 
(23 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{spotlight-notice|completed=yes}}
{{space infobox
[[File:Mario Party Island Tour Dead End Space.png|300px|thumb|right|[[Mario]] about to land on the final Dead-End Space in [[Perilous Palace Path]].]]
|image=[[File:MP10 SpaceSpecialEvent.png|104px]]
The '''Dead-End Space''' is a kind of [[space]] in ''[[Mario Party: Island Tour]]''. It appears in [[Perilous Palace Path]], [[Shy Guy's Shuffle City]], and [[Bowser's Peculiar Peak]]. When the player passes on the space, they are forced to stop until they clear an event, after which the space will allow the player to continue progressing.
|purpose=Forces the player to stop for an event.
|first_appearance=''[[Mario Party: Island Tour]]'' ([[List of games by date#2013|2013]])
}}
[[File:Mario Party Island Tour Dead End Space.png|thumb|left]]
The '''Special Event Space''' (known as the '''Dead-End Space''' in ''Mario Party: Island Tour'' and parsed as '''Dead End Space''' in the British English version of said game) is a kind of [[Space (Mario Party series)|space]] in ''[[Mario Party: Island Tour]]'' and ''[[Mario Party 10]]''.


In Perilous Palace Path, it appears three times:
In ''Mario Party: Island Tour'', the space appears in [[Perilous Palace Path]], [[Shy Guy's Shuffle City]], and [[Bowser's Peculiar Peak]] as the very last space of each board. When the player passes on the space, they are forced to stop until they clear an event, after which the space will allow the player to continue progressing.
#Near the start, a [[Thwomp]] is blocking the way and the bridge is open. The players must choose one of the three switches to pass. If they choose the right switch, the bridge will go down, allowing the players to pass over, but if they choose the wrong one, the bridge won't go down and they will be smashed by the Thwomp, forced to stop there for a turn and retry the minigame the next turn (if none cleared it).
#At midway, the player will face a [[Goomba Tower]]. It will spin and the player must choose when to stop it. If lucky, they will continue to the normal path, but if unlucky, they will be deviated to a lava zone, which is optional and rejoins the normal one after a while.
#At the end the player must face a [[Whomp]]. They must roll a 6 to defeat it and win the session.


In Shy Guy's Shuffle City, it only appears at the end. The player must choose a card: if they got the right one, they will win the session, but if they got a "Sorry!" one, they will fail, and that person will go 3 spaces backwards and possibly try again.
In Perilous Palace Path, it appears at the end where the player must face a [[Whomp]]. They must roll a 6 to defeat it and win the game. If a lower number is rolled, the Whomp still takes damage, but squishes the player. They try again on their next turn. The next time the player challenges the Whomp, the number they need to roll decreases.


In Bowser's Peculiar Peak, like the other board, features a Dead-End Space at the end. Unlike the others, the player will face Bowser in the Bowser Challenge: if they roll a 1, 2, or 3, Bowser will just hammer out that platform, but if they roll a 4, 5, 6, or any number already rolled before, Bowser will hammer out the unlucky player, making it lose and ending the session.
In Shy Guy's Shuffle City, the player must choose a card, consisting of two cards that let the player win and the other six, labeled, "Sorry!," make the player go back three spaces. The cards are randomized each time and if an incorrect card was picked last time, the number of cards to choose to win decrease.


Dead-End Spaces share a similarity with [[Captain Event Space]]s, that appeared in ''[[Mario Party 9]]''. They look and behave similarly.
Bowser's Peculiar Peak's Dead-End Space has the player encounter Bowser in the Bowser Challenge at the end of the board. If the player rolls a 1, 2, or 3, Bowser smacks out that number of platforms the player is standing on, but if they roll a 4, 5, 6, or any number already rolled before, Bowser hammers out the player, resulting in their loss.


{{BoxTop}}
In ''Mario Party 10'', only one Special Event Space appears in the entire game in [[Chaos Castle]], replacing the normal Homestretch! event and leading the player to the third segment of the board.
{{MP:IT}}


[[Category:Spaces]]
Special Event Spaces look and behave identically to the [[Captain Event Space]]s in ''[[Mario Party 9]]''.
[[Category:Mario Party: Island Tour]]
 
==Gallery==
<gallery widths="104">
MPIT SpaceDeadEnd.png|''Mario Party: Island Tour''
MP10 SpaceSpecialEvent.png|''Mario Party 10''
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=SPイベントマス
|JapR=SP Ibento Masu
|JapM=SP Event Space
|Ita=Spazio arresto
|ItaM=Stop space
}}
 
{{MPIT}}
{{MP10}}
[[Category:Mario Party: Island Tour spaces]]
[[Category:Mario Party 10 spaces]]

Latest revision as of 15:38, November 21, 2023

Special Event Space
Special Event Space from Mario Party 10
Purpose Forces the player to stop for an event.
First appearance Mario Party: Island Tour (2013)
Mario about to land on the last Dead-End Space on Perilous Palace Path.

The Special Event Space (known as the Dead-End Space in Mario Party: Island Tour and parsed as Dead End Space in the British English version of said game) is a kind of space in Mario Party: Island Tour and Mario Party 10.

In Mario Party: Island Tour, the space appears in Perilous Palace Path, Shy Guy's Shuffle City, and Bowser's Peculiar Peak as the very last space of each board. When the player passes on the space, they are forced to stop until they clear an event, after which the space will allow the player to continue progressing.

In Perilous Palace Path, it appears at the end where the player must face a Whomp. They must roll a 6 to defeat it and win the game. If a lower number is rolled, the Whomp still takes damage, but squishes the player. They try again on their next turn. The next time the player challenges the Whomp, the number they need to roll decreases.

In Shy Guy's Shuffle City, the player must choose a card, consisting of two cards that let the player win and the other six, labeled, "Sorry!," make the player go back three spaces. The cards are randomized each time and if an incorrect card was picked last time, the number of cards to choose to win decrease.

Bowser's Peculiar Peak's Dead-End Space has the player encounter Bowser in the Bowser Challenge at the end of the board. If the player rolls a 1, 2, or 3, Bowser smacks out that number of platforms the player is standing on, but if they roll a 4, 5, 6, or any number already rolled before, Bowser hammers out the player, resulting in their loss.

In Mario Party 10, only one Special Event Space appears in the entire game in Chaos Castle, replacing the normal Homestretch! event and leading the player to the third segment of the board.

Special Event Spaces look and behave identically to the Captain Event Spaces in Mario Party 9.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese SPイベントマス[?]
SP Ibento Masu
SP Event Space
Italian Spazio arresto[?] Stop space