Bird (Donkey Kong series): Difference between revisions

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{{anotherlanguage}}
{{italic title|Bird (''Donkey Kong'' series)}}
{{Species-infobox
{{species infobox
|image=[[File:Kuro.png]]
|image=[[File:Kuro.png|160px]]<br>Artwork of a Bird from ''[[Perfect Ban Mario Character Daijiten]]''
|first_appearance=''[[Donkey Kong (Game Boy)]]'' ([[List of games by date#1994|1994]])
|first_appearance=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' ([[List of games by date#1982|1982]])
|latest_appearance=
|latest_appearance=''[[WarioWare Gold]]'' ([[List of games by date#2018|2018]])
|expand=expandable}}
|variant_of=[[Nitpicker]]
'''Kuro''' ('''クロ'''<ref>Mario character book, [http://imgur.com/a/UvABP#36 page 75]</ref><ref>Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref>, lit. "Black") are stubby avian creatures that form an enemy species in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. A significant trait of Kuro is their black coloration, hence their name. They sport thick beaks and flap their wings in an alert pace while flying. Altogether, these bring Kuro birds a strong resemblance to [[crow]]s.
|relatives=[[Hawks]]<br>[[Kaibādo]]
}}
The arcade game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' introduces a species of corvid enemies related to [[Nitpicker]]s, chiefly referred to as simply '''Birds''',<ref name=Atari8>Instruction manual for Atari 8-bit port{{page needed}}</ref> though they are sometimes named "Nitpickers" like their counterparts.<ref>Instruction manuals for Atari 2600, ColecoVision, Intellivision, and Coleco Adam ports{{page needed}}</ref><ref>Instruction manual for Atari 7800 port{{page needed}}</ref> They generally differ from Nitpickers for flying across the screen more than two times, though may or may not attack the player character with eggs like their relatives depending on the game.


A single Kuro nest is available in the game, and it can be seen in [[stage 9-4]] of the [[Tower]] &ndash; a boss stage. It spawns two Kuro birds on-screen at a time. After rising slowly from their nest, Kuro fly horizontally across the room, moving down a short distance and turning back upon meeting the room's limits. They perform three complete flights, and flee outside the map of the stage afterwards. There is no mean of combat against Kuro within the context they appear in, and it is best [[Mario]] simply dodges them, as an interference with these enemies results in losing a life, to the plumber's disadvantage. Kuro sometimes attempt to bombard Mario with eggs whenever the said hero walks underneath the avian foes. Unless they are avoided, or deflected (and deductively neutralized) with a [[handstand]], these eggs can plummet down on Mario and terminate him.
==History==
===''Donkey Kong'' series===
====''Donkey Kong Jr.''====
{{multiple image
|direction=horizontal
|footer=Birds in various different ''Donkey Kong Jr.'' versions
|image1=DKJ Arcade Bird.png
|width1=16
|image2=DKJrNESCrow.png
|width2=16
|image3=DKJr2600Nitpicker.png
|width3=16
}}
These birds<ref name=Atari8/> make their first appearance in the [[Chain Scene]] of ''Donkey Kong Jr.'' Like the Nitpickers in the [[Jump Board Scene]], these Birds similarly fly horizontally across the screen, but descend a short height as they meet the screen's margins and continue their flight in the other direction. They flee off-screen after performing four such flights. Unlike Nitpickers, these birds do not bombard [[Donkey Kong Jr.]] with [[egg]]s. They can be defeated by dropping [[fruit]] on them.


Kuro behave much like [[Kaibādo]] and [[Hōkusu]], bird enemies that star in the same game. All of these enemies draw inspiration from [[Nitpicker]]s, enemies found in the classic ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' arcade game. In particular, Kuro birds are similar to the raven-like birds that represented hinderances in [[stage 4]] of the said game, both in demeanor and appearance. The setting of stage 9-4, where Kuro appear, in the Game Boy remake of Donkey Kong is also reminiscent to that of stage 4 in ''Donkey Kong Jr.'', as they both involve birds traveling across chains and the protagonist having to carry out a similar mission, further suggesting that Kuro and the raven foes of ''Donkey Kong Jr.'' might be directly related to each other.
In the Atari 2600 port, a single bird flies left to right at the bottom of the stage. In the Intellivision port, they fly off the left or right side of the screen rather than doing their zigzag routine.
 
====''Donkey Kong Jr. Math''====
A lone Bird (known as a "nitpicker")<ref>{{cite|date=1985|publisher=Nintendo of America|language=en|title=''Donkey Kong Jr. Math'' instruction booklet|page=9–10}}</ref> appears in the +-×÷ Exercise mode of ''[[Donkey Kong Jr. Math]]''. It hovers over the chains, showing which position Donkey Kong Jr. should fill. It will also show where Donkey Kong Jr. made his mistakes.
 
====''Donkey Kong'' (Game Boy)====
[[Stage 9-4]] of [[Donkey Kong (Game Boy)|''Donkey Kong'']] for [[Game Boy]] features a [[Bird Nest|nest]] that spawns two Birds at a time. After rising slowly from their nest, Birds fly horizontally across the room, moving down a short distance and turning back upon meeting the room's limits. They perform three complete flights, and flee outside the map of the stage afterwards. Birds can not be defeated, as the stage they appear in presents no means of doing so. They now attempt to drop eggs on [[Mario]] if they fly above him. The eggs can make Mario lose a life if they fall on his head, but he can deflect them with a [[handstand]].
 
Birds are identical in behavior to [[Hawks]] and [[Kaibādo]], other relatives of [[Nitpicker]]s in this game.
 
===Family BASIC===
In the [[Family BASIC]] accessory to the [[Family Computer]], it is one of three programmable bird characters. It also makes a cameo on the Message Board.
 
===''WarioWare Gold''===
Birds are obstacles in the [[Donkey Kong Jr. (microgame)|Donkey Kong Jr.]] microgame of ''[[WarioWare Gold]]''. They appear on the third difficulty level, flying on a straight line from left to right, across the ropes.
 
==Profiles and statistics==
===''[[Perfect Ban Mario Character Daijiten]]''===
{{PBMCD profile
|name=クロ (JP) / Bird (EN)
|artwork=[[File:Kuro.png|150px]]
|shuzoku=フライ{{ruby|族|ぞく}}
|seikaku=いじわる
|tojo_gemu={{ruby|GB|ゲームボーイ}}ドンキー
|desc='''<big>いじわるカラスだ!{{ruby|逃|に}}げろ</big></b><br>
{{ruby|一定|いってい}}の{{ruby|間隔|かんかく}}でタマゴを{{ruby|落|お}}つことしてくる、とても{{ruby|迷惑|めいわく}}なカラスのモンスター。{{ruby|上|うえ}}も{{ruby|横|よこ}}もさわれないし、ぶつけるものち{{ruby|何|なに}}ちないので、ひたすら{{ruby|逃|に}}げ{{ruby|回|まわ}}ろう。<ref name=Daijiten>{{cite|language=ja|date=1994|publisher=[[Shogakukan]]|title=「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten'')|page=[https://i.imgur.com/Jr5Go9J.jpeg 75]|website=Imgur}}</ref>
|tribe=Fly clan
|disposition=Ill-tempered
|game_appearances=GB Donkey
|eng_desc='''''<big>You nasty crows! Get out of here!</big>'''''<br>
''A very annoying crow monster that drops its eggs at regular intervals. You can't touch it from above or to the side, and you can't hit it with anything, so just run away from it.''
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:DKGB Crow.png|Sprite of a Kuro
Nitpicker DKJRM.png|''[[Donkey Kong Jr. Math]]'' artwork
DKGB Crow.png|Sprite of a Bird
Kuro KC.png|A Bird, as illustrated in volume 30 of the [[Super Mario (Kodansha manga)|Kodansha manga]]
</gallery>
</gallery>
==Names in other languages==
{{foreign names
|Jpn=ニットピッカー
|JpnR=Nittopikkā
|JpnM=Nitpicker
|JpnC=<ref name=BASIC>Family BASIC handbook.</ref>
|Jpn2=トリさん
|Jpn2R=Tori-san
|Jpn2M=Bird{{wp|Japanese honorifics#San|-san}}
|Jpn2C=<ref name=BASIC/>
|Jpn3=クロ
|Jpn3R=Kuro
|Jpn3M=From「黒」(''kuro'', "black"), after their Game Boy coloration; also a play on the English word "crow"
|Jpn3C=<ref name=Daijiten/><ref>{{cite|author=Kazuki, Motoyama|title=Volume 30 of the [[KC Deluxe]] manga|page={{file link|Donkey Kong GB characters KC.jpg|51}}}}</ref>
|Fre=Oiseau
|FreM=Bird
|FreC=<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International)</ref>
|Fre2=Rapace
|Fre2M=Raptor
|Fre2C=<ref>French ColecoVision manual{{page needed}}</ref>
|Ger=Vogel
|GerM=Bird
|GerC=<ref name=int/>
|Ger2=Geier
|Ger2M=Vulture
|Ger2C=<ref>German ColecoVision manual{{page needed}}</ref>
|Ita=Uccellaccio
|ItaM=Bad bird; shared with [[Big Bird]]
|ItaC=<ref name=int/>
|Ita2=Uccello
|Ita2M=Bird
|Ita2C=<ref>[[Donkey Kong Jr. (Game & Watch)|''Donkey Kong Jr.'' (Game & Watch)]] Italian booklet{{page needed}}</ref>
|Spa=Pájaro
|SpaM=Bird
|SpaC=<ref name=int/>
}}


==References==
==References==
<references/>
<references/>
[[Category:Species]]
 
[[Category:Enemies]]
{{DKJR}}
[[Category:Birds]]
{{DKGB}}
[[Category:Corvids]]
[[Category:Donkey Kong (Game Boy) enemies]]
[[Category:Donkey Kong Jr. enemies]]
[[Category:Donkey Kong Jr. Math]]

Latest revision as of 11:28, January 7, 2025

Bird
Artwork of a Bird.
Artwork of a Bird from Perfect Ban Mario Character Daijiten
First appearance Donkey Kong Jr. (1982)
Latest appearance WarioWare Gold (2018)
Variant of Nitpicker
Relatives

The arcade game Donkey Kong Jr. introduces a species of corvid enemies related to Nitpickers, chiefly referred to as simply Birds,[1] though they are sometimes named "Nitpickers" like their counterparts.[2][3] They generally differ from Nitpickers for flying across the screen more than two times, though may or may not attack the player character with eggs like their relatives depending on the game.

History[edit]

Donkey Kong series[edit]

Donkey Kong Jr.[edit]

Birds in various different Donkey Kong Jr. versions
Birds in various different Donkey Kong Jr. versions
Birds in various different Donkey Kong Jr. versions
Birds in various different Donkey Kong Jr. versions

These birds[1] make their first appearance in the Chain Scene of Donkey Kong Jr. Like the Nitpickers in the Jump Board Scene, these Birds similarly fly horizontally across the screen, but descend a short height as they meet the screen's margins and continue their flight in the other direction. They flee off-screen after performing four such flights. Unlike Nitpickers, these birds do not bombard Donkey Kong Jr. with eggs. They can be defeated by dropping fruit on them.

In the Atari 2600 port, a single bird flies left to right at the bottom of the stage. In the Intellivision port, they fly off the left or right side of the screen rather than doing their zigzag routine.

Donkey Kong Jr. Math[edit]

A lone Bird (known as a "nitpicker")[4] appears in the +-×÷ Exercise mode of Donkey Kong Jr. Math. It hovers over the chains, showing which position Donkey Kong Jr. should fill. It will also show where Donkey Kong Jr. made his mistakes.

Donkey Kong (Game Boy)[edit]

Stage 9-4 of Donkey Kong for Game Boy features a nest that spawns two Birds at a time. After rising slowly from their nest, Birds fly horizontally across the room, moving down a short distance and turning back upon meeting the room's limits. They perform three complete flights, and flee outside the map of the stage afterwards. Birds can not be defeated, as the stage they appear in presents no means of doing so. They now attempt to drop eggs on Mario if they fly above him. The eggs can make Mario lose a life if they fall on his head, but he can deflect them with a handstand.

Birds are identical in behavior to Hawks and Kaibādo, other relatives of Nitpickers in this game.

Family BASIC[edit]

In the Family BASIC accessory to the Family Computer, it is one of three programmable bird characters. It also makes a cameo on the Message Board.

WarioWare Gold[edit]

Birds are obstacles in the Donkey Kong Jr. microgame of WarioWare Gold. They appear on the third difficulty level, flying on a straight line from left to right, across the ropes.

Profiles and statistics[edit]

Perfect Ban Mario Character Daijiten[edit]

クロ (JP) / Bird (EN)
Artwork of a Bird.
Original text (Japanese) Translation
種族しゅぞく フライぞく Tribe Fly clan
性格せいかく いじわる Disposition Ill-tempered
登場とうじょうゲーム GBゲームボーイドンキー Game appearances GB Donkey
いじわるカラスだ!げろ

一定いってい間隔かんかくでタマゴをつことしてくる、とても迷惑めいわくなカラスのモンスター。うえよこもさわれないし、ぶつけるものちなにちないので、ひたすらまわろう。[5]

You nasty crows! Get out of here!

A very annoying crow monster that drops its eggs at regular intervals. You can't touch it from above or to the side, and you can't hit it with anything, so just run away from it.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ニットピッカー[6]
Nittopikkā
Nitpicker
トリさん[6]
Tori-san
Bird-san
クロ[5][7]
Kuro
From「黒」(kuro, "black"), after their Game Boy coloration; also a play on the English word "crow"
French Oiseau[8] Bird
Rapace[9] Raptor
German Vogel[8] Bird
Geier[10] Vulture
Italian Uccellaccio[8] Bad bird; shared with Big Bird
Uccello[11] Bird
Spanish Pájaro[8] Bird

References[edit]

  1. ^ a b Instruction manual for Atari 8-bit port[page number needed]
  2. ^ Instruction manuals for Atari 2600, ColecoVision, Intellivision, and Coleco Adam ports[page number needed]
  3. ^ Instruction manual for Atari 7800 port[page number needed]
  4. ^ 1985. Donkey Kong Jr. Math instruction booklet. Nintendo of America (English). Page 9–10.
  5. ^ a b 1994. 「パーフェクト版 マリオキャラクター大事典」 (Perfect Ban Mario Character Daijiten). Shogakukan (Japanese) via Imgur. Page 75.
  6. ^ a b Family BASIC handbook.
  7. ^ Kazuki, Motoyama. Volume 30 of the KC Deluxe manga. Page 51Media:Donkey Kong GB characters KC.jpg.
  8. ^ a b c d Donkey Kong Junior Atari computer version manual (International)
  9. ^ French ColecoVision manual[page number needed]
  10. ^ German ColecoVision manual[page number needed]
  11. ^ Donkey Kong Jr. (Game & Watch) Italian booklet[page number needed]