Super MakerMatic 21: Difference between revisions

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[[File:Super MakerMatic 21.png|thumb|right|The '''Super MakerMatic 21'''.]]
{{Construction}}
[[File:Super MakerMatic 21.png|thumb|The Super MakerMatic 21]]
The '''Super MakerMatic 21''' is a machine that can create games, as well as records and comics. It appears in ''[[WarioWare: D.I.Y.]]''
The '''Super MakerMatic 21''' is a machine that can create games, as well as records and comics. It appears in ''[[WarioWare: D.I.Y.]]''


After having a nightmare where creatures emerge from his TV, [[Dr. Crygor]] gets the idea to create the MakerMatic. [[Wario]] asks him to fix his TV, but upon seeing the machines, he asks to trade. Dr. Crygor explains that they are not TVs and tells him how they work. Wario then decides that money can be made out of them by making games. Afterwards, Wario hires the player to make and sell games to make him money.
After having a nightmare where creatures emerge from his TV, [[Dr. Crygor]] gets the idea to create the MakerMatic. [[Wario]] asks him to fix his TV, but upon seeing the machines, he asks to trade. Dr. Crygor explains that they are not TVs and tells him how they work. Wario then decides that money can be made out of them by making games. Afterwards, Wario hires the player to make and sell games to make him money.


The machine contains tools that can be used to draw graphics, make music and assign AI (Action Instructions) with ease. Penny hosts the tutorial for using the Super MakerMatic. It has three different options: Game MakerMatic, Music MakerMatic and Comic MakerMatic.
The machine contains tools that can be used to draw graphics, make music and assign AI (Action Instructions) with ease. [[Penny]] hosts the tutorial for using the Super MakerMatic. It has three different options: Game MakerMatic, Record MakerMatic and Comic MakerMatic.
 
==Shared features==
===Graphics editing===
[[File:WWDIY graphics.png|thumb|right]]
The graphics editor is found in the Game MakerMatic and the Comic MakerMatic modes. While mostly identical between all versions, the Comic version removes color-related options due to the black-and-white limitation and features different Picture Stamps. Some animation-aid tools are also only available in the art editing mode of the Game MakerMatic.
 
'''Palette:''' The palette in the Game mode is comprised of seven 14-item pages: one page of solid colors, two pages of simple colored patterns and stripes, one page of black-and-white patterns, one page of concrete elements (such as brick walls, audience members and water) and two pages for custom-made patterns. In the Comic mode, it is comprised of two 14-item pages: one page for textures and one page for custom-made patterns.
 
'''Palette/Stamp/Character Orientation:''' The palette, picture stamp or character stamp may be rotated or flipped. This tool is represented by the [[Dude in Undies]] for the Palette mode and his alternative caveman and leotard-clad forms for the Stamp and Character modes respectively.
 
'''Zoom In/Zoom Out:''' The canvas may be zoomed in to two, four, eight or 16 times the normal size.
 
'''Grid Guide:''' A grid dividing the canvas into 8×8 pixel squares may be displayed.
 
'''Time Traveler:''' Allows undoing and redoing the last action.
 
'''Shapes:''' Allows the drawing of the following shapes: Thin Line, Medium Line, Thick Line, Rectangle (Thin Border), Rectangle (Thick Border), Solid Rectangle, Ellipse (Thin Border), Ellipse (Thick Border), Solid Ellipse.
 
'''Picture Stamp:''' Includes selections of pre-made art. As they differ between each mode, see the listing of available stamps on the appropriate sections for [[Super MakerMatic 21#Game_MakerMatic_Picture_Stamps|Game MakerMatic Picture Stamps]] and [[Super MakerMatic 21#Comic_MakerMatic_Picture_Stamps|Comic MakerMatic Picture Stamps]].
 
'''Character Stamp:''' Includes text characters in five Font Styles, each one with three different sizes. The styles are the following:
*'''Fun:''' "''A lively and comical {{color|limegreen|font}} style.''" (This is the previously recurrent ''WarioWare'' font)
*'''Elegant:''' "''A classy and refined {{color|limegreen|font}} style.''"
*'''Bold:''' "''A strong, bulky {{color|limegreen|font}} style.''" (This is the real-life DFPゴシック体 font)
*'''Calligraphy:''' "''A {{color|limegreen|font}} written by a calligraphy master.''" (This is the real life [[List of fonts#DFP Gyō Kaisho|DFP行楷書]] font)
*'''Ghostly:''' "''A mysterious and scary {{color|limegreen|font}} style.''" (This is the real life DF康印体 font)
*'''8-bit:''' "''A pixelized {{color|limegreen|font}} style.''" (This is the text style commonly seen in [[Famicom]]/[[Nintendo Entertainment System]] games)
 
<gallery style="text-align: center;">
WWDIY fontStyleFun.png|Fun
WWDIY fontStyleElegant.png|Elegant
WWDIY fontStyleBold.png|Bold
WWDIY fontStyleCalligraphy.png|Calligraphy
WWDIY fontStyleGhostly.png|Ghostly
WWDIY fontStyle8Bit.png|8-Bit
</gallery>
 
'''Frame Tool:''' Allows selecting a rectangular section of the canvas and moving or copying it.
 
'''Eraser:''' Includes eraser versions of the three Pen, the Spray and the Paintbrush (Fill) tools, as well as five erasing effects:
*'''Total Erase:''' "''You wiped everything clean!''"
*'''Rocket Erase:''' "''Go, go rocket! Erasing from the ground up!''"
*'''Swirl Erase:''' "''Whoa, whoa--I'm swirling away, aaaaaahhh!''"
*'''Fade-Out Erase:''' "''Fading...fast...Erased...into tiny particles...''"
*'''Warp Erase:''' "''I can see through time! AND I'm erasing!''
 
<gallery widths="192px" heights="144px" perrow="4" style="text-align: center;">
WWDIY totalErase.gif|Total Erase
WWDIY rocketErase.gif|Rocket Erase
WWDIY swirllErase.gif|Swirl Erase
WWDIY fadeOutErase.gif|Fade-Out Erase
WWDIY warpErase.gif|Warp Erase
</gallery>
 
All non-instant erasing effects can be halted at any point, allowing the player to use them for visual effects instead. This is demonstrated by Penny during the Comic MakerMatic tutorial.
 
===Music editing===
The music editor is found in the Game and Record MakerMatic modes.
 
The player edits one phrase at a time, which corresponds to the length of a normal microgame. A phrase is divided into two pages: a front page and a back page, each one being four four-beat measures long. It is also comprised of five Tracks corresponding to different voices, the four first suited for melodies, and the last one being used for rhythm, with its own sets of percussion instrument options. The instrument and volume settings are available for each Track independently and affect all notes of that phrase.
 
{|
|-
|'''Track Bar:''' Used for Track selection.
|-
|'''Instrument Type:''' Allows the selection of the instrument used in the current Track.
|-
|'''Volume:''' Allows the selection of the volume used in the current Track from a set of four different intensities plus a mute option.
|-
|'''Balance:''' Allows the selection of the balance used in the current track from the following set of options: Way Left, Slightly Left, Centered, Slightly Right and Way Right.
|-
|'''Page Forward/Page Back:''' Allows changing between both pages for editing.
|-
|'''Time Traveler:''' Allows undoing and redoing the last action.
|-
|'''Stop:''' Stops phrase playback.
|-
|'''Play:''' Play phrase.
|-
|'''Playback:''' Allows changing between Solo playback (only the current Track plays) and All playback (all Tracks play).
|-
|'''Note Marker:''' Allows placing note markers on the sheet, indicating notes.
|-
|'''Note Eraser:''' Allows removing note markers from the sheet.
|-
|'''Frame Tool:''' Allows selecting a set of notes and moving or copying it.
|-
|'''Hum Mode:''' The player may record sound using the system's microphone, which is then converted into notes.
|}
 
====Instruments====
=====Track instruments=====
The available instruments for Tracks are:
<div class="thumbinner" style="padding: .5ch 1ch; width: min-content; float: right; text-align: left;">
'''Instrument Group I''' demonstration tunes<br>[[File:WWDIY instrumentsI.mp3]]
</div>
'''Instrument Group I:''' "''Common instruments like pianos and flutes.''"
*[[File:WWDIY piano.png]] '''Piano:''' "''An instrument anyone should be familiar with.''"
*[[File:WWDIY organ.png]] '''Organ:''' "''An instrument often found in churches.''"
*[[File:WWDIY harpsichord.png]] '''Harpsichord:''' "''An instrument often used in classical music.''"
*[[File:WWDIY melodica.png]] '''Melodica:''' "''A keyboard that is blown to produce sound.''"
*[[File:WWDIY flute.png]] '''Flute:''' "''A member of the woodwind-instrument family.''"
*[[File:WWDIY trumpet.png]] '''Trumpet:''' "''A brass instrument played with three valves.''"
*[[File:WWDIY saxophone.png]] '''Saxophone:''' "''A woodwind instrument known for jazzy tones.''"
*[[File:WWDIY woodenFlute.png]] '''Wood Flute:''' "''A woodwind instrument with harmonic tones.''"
<div class="thumbinner" style="padding: .5ch 1ch; width: min-content; float: right; text-align: left;">
'''Instrument Group II''' demonstration tunes<br>[[File:WWDIY instrumentsII.mp3]]
</div>
'''Instrument Group II:''' "''Guitars and other instruments like that.''"
*[[File:WWDIY acousticGuitar.png]] '''Acoustic Guitar:''' "''A guitar suitable for classic or folk tunes.''"
*[[File:WWDIY electricGuitar.png]] '''Electric Guitar:''' "''A powered guitar for extended rocking.''"
*[[File:WWDIY banjo.png]] '''Banjo:''' "''A stringed instrument with "twangy" tones.''"
*[[File:WWDIY bass.png]] '''Bass:''' "''A stringed instrument used for low notes.''"
*[[File:WWDIY violin.png]] '''Violin:''' "''A stringed instrument played using a bow.''"
*[[File:WWDIY marimba.png]] '''Marimba:''' "''Instrument played by hitting keys with mallets.''"
*[[File:WWDIY vibraphone.png]] '''Vibraphone:''' "''Like the marimba but with a metallic sound.''"
*[[File:WWDIY timpani.png]] '''Timpani:''' "''Big drums that produce a range of sound.''"
<div class="thumbinner" style="padding: .5ch 1ch; width: min-content; float: right; text-align: left;">
'''SF''' demonstration tunes<br>[[File:Wwdiy sf.mp3]]
</div>
'''SF:''' "''Futuristic and mysterious sounds.''"
*[[File:WWDIY starDrop.png]] '''Star Drop:''' "''A spacy, ringy-dingy sort of sound.''"
*[[File:WWDIY ufo.png]] '''UFO:''' "''Ever heard a UFO light up? Sounds like this.''"
*[[File:WWDIY alien.png]] '''Alien:''' "''Sounds just like an alien talking.''"
*[[File:WWDIY robot.png]] '''Robot:''' "''The electronic voice of a fat robot.''"
*[[File:WWDIY rocket.png]] '''Rocket:''' "''All systems GO! My rocket sounds like this.''"
*[[File:WWDIY moon.png]] '''Moon:''' "''The moon's a comedian; he sounds like this.''"
*[[File:WWDIY greenDude.png]] '''Green Dude:''' "''Stretchy, rubbery green dude. What?''"
*[[File:WWDIY phoneDial.png]] '''Phone Dial:''' "''If you're calling from a touch-tone phone...''"
<div class="thumbinner" style="padding: .5ch 1ch; width: min-content; float: right; text-align: left;">
'''Creatures''' demonstration tunes<br>[[File:WWDIY creatures.mp3]]
</div>
'''Creatures:''' "''Animal sounds.''"
*[[File:WWDIY cat.png]] '''Cat:''' "''Meow, meow? Yep, that's a cat.''"
*[[File:WWDIY dog.png]] '''Dog:''' "''Woof, woof. A dog! I'd know it anywhere!''"
*[[File:WWDIY pig.png]] '''Pig:''' "''Sorta nasty pig oink.''"
*[[File:WWDIY insects.png]] '''Insects:''' "''A few different insect sounds.''"
*[[File:WWDIY frog.png]] '''Frog:''' "''We ALMOST got it to sound just like a frog.''"
*[[File:WWDIY yoshi.png]] '''[[Yoshi]]:''' "''Yoshi does indeed make sounds like this.''"
*[[File:WWDIY birds.png]] '''Birds:''' "''Some bird sounds. Er...um, 'calls'?''"
*[[File:WWDIY monkeys.png]] '''Monkeys:''' "''Several very monkeylike animal noises.''"
<div class="thumbinner" style="padding: .5ch 1ch; width: min-content; float: right; text-align: left;">
'''Voice''' demonstration tunes<br>[[File:WWDIY voice.mp3]]
</div>
'''Voice:''' "''Human voices.''"
*[[File:WWDIY doReMiVoice.png]] '''Do-Re-Mi Voice:''' "''Do, re, mi... What a cutey!''"
*[[File:WWDIY wahDude.png]] '''Wah Dude:''' "''This dude likes to sing low 'wah' sounds.''"
*[[File:WWDIY operaMan.png]] '''Opera Man:''' "''An opera singer with a thick beard.''"
*[[File:WWDIY soulGirl.png]] '''Soul Girl:''' "''Man, does she have some PIPES!''"
*[[File:WWDIY baby.png]] '''[[Baby Face|Baby]]:''' "''It's totally a baby. I swear. Seriously.''"
*[[File:WWDIY laughingMen.png]] '''Laughing Men:''' "''Are you ticklish?''"
*[[File:WWDIY kungFuMen.png]] '''Kung-Fu Men:''' "''Tough guys, the whole lot of 'em.''"
*[[File:WWDIY humming.png]] '''Humming:''' "''This guy's having a great day, every day.''"
<div class="thumbinner" style="padding: .5ch 1ch; width: min-content; float: right; text-align: left;">
'''8-Bit''' demonstration tunes<br>[[File:WWDIY 8Bit.mp3]]
</div>
'''8-Bit:''' "''8-bit-era game sounds.''"
*[[File:WWDIY dingDing.png]] '''Ding-Ding:''' "''A straightforward sound, good for melodies.''"
*[[File:WWDIY pongPong.png]] '''Pong-Pong:''' "''A nice little sound with a nice little echo.''"
*[[File:WWDIY fahFah.png]] '''Fah-Fah:''' "''An organ? A whistle? No one knows.''"
*[[File:WWDIY bongBong.png]] '''Bong-Bong:''' "''A low, slightly electrified sound.''"
*[[File:WWDIY bingBing.png]] '''Bing-Bing:''' "''Sort of human. Sort of electronic. Bing!''"
*[[File:WWDIY tingTing.png]] '''Ting-Ting:''' "''A high, airy sound. Brrrr, chilly.''"
*[[File:WWDIY blingBling.png]] '''Bling-Bling:''' "''Star pixies falling from space sound like this.''"
*[[File:WWDIY boonBoon.png]] '''Boon-Boon:''' "''Boon-boon? Yes, boon-boon. Why?''"
 
======Notes======
* In the Japanese version, the [[File:WWDIY robot.png]] Robot, [[File:WWDIY rocket.png]] Rocket and [[File:WWDIY moon.png]] Moon instruments are instead known as [[File:WWDIY chairokimono.png]] ちゃいろきモノ ''Chairokimono'' ("brown thing"), [[File:WWDIY oshirippoimono.png]] おしりっぽいもの ''Oshirippoimono'' ("buttock-like guy") and [[File:WWDIY pantsuppoimono.png]] パンツっぽいもの ''Pantsuppoimono'' ("underpants-like guy") respectively.
* In the Japanese version, the Banjo, Marimba and Vibraphone are instead called shamisen, xylophone and glockenspiel, respectively, but their sounds and icons are identical to the international version.
* In the Japanese version, the icon for [[File:WWDIY kungFuMen.png]] Kung-Fu Men is [[File:WWDIY sakebuOtokotachi.png]].
 
=====Rhythm sets=====
The available rhythm sets are: Normal Drums, Electric Drums, Samba Drums, Asian Drums, Kitchen Drums, Toy Drums, Beat-Box Drums and 8-Bit Drums.
 
('''Note:''' Icons are arranged left to right, bottom to top.)
 
'''Normal Drums:''' "''Common-use percussion instruments.''"
<div class="thumbinner" style="padding: .5ch 1ch; margin: auto; width: min-content; text-align: left;">
'''Normal Drums''' sounds<br>
<div class="text-align: center>
[[File:WWDIY normalDrums.png|112px]]<br>
[[File:WWDIY normalDrumsInstruments.mp3]]
</div>
</div>
'''Electric Drums:''' "''Powered drums for extended rocking.''"
<div class="thumbinner" style="padding: .5ch 1ch; margin: auto; width: min-content; text-align: left;">
'''Electric Drums''' sounds<br>
<div class="text-align: center>
[[File:WWDIY electricDrums.png|112px]]<br>
[[File:WWDIY electricDrumsInstruments.mp3]]
</div>
</div>
'''Samba Drums:''' "''Drums that will make you want to dance.''"
<div class="thumbinner" style="padding: .5ch 1ch; margin: auto; width: min-content; text-align: left;">
'''Samba Drums''' sounds<br>
<div class="text-align: center>
[[File:WWDIY sambaDrums.png|112px]]<br>
[[File:WWDIY sambaDrumsInstruments.mp3]]
</div>
</div>
'''Asian Drums:''' "''Drums that offer wild, exotic sounds.''"
<div class="thumbinner" style="padding: .5ch 1ch; margin: auto; width: min-content; text-align: left;">
'''Asian Drums''' sounds<br>
<div class="text-align: center>
[[File:WWDIY asianDrums.png|112px]]<br>
[[File:WWDIY asianDrumsInstruments.mp3]]
</div>
</div>
'''Kitchen Drums:''' "''A set of drums made up of pots and stuff.''"
<div class="thumbinner" style="padding: .5ch 1ch; margin: auto; width: min-content; text-align: left;">
'''Kitchen Drums''' sounds<br>
<div class="text-align: center>
[[File:WWDIY kitchenDrums.png|112px]]<br>
[[File:WWDIY kitchenDrumsInstruments.mp3]]
</div>
</div>
'''Toy Drums:''' "''Drums? No, toys played as drums.''"
<div class="thumbinner" style="padding: .5ch 1ch; margin: auto; width: min-content; text-align: left;">
'''Toy Drums''' sounds<br>
<div class="text-align: center>
[[File:WWDIY toyDrums.png|112px]]<br>
[[File:WWDIY toyDrumsInstruments.mp3]]
</div>
</div>
'''Beat-Box Drums:''' "''Percussive sounds made by people.''"
<div class="thumbinner" style="padding: .5ch 1ch; margin: auto; width: min-content; text-align: left;">
'''Beat-Box Drums''' sounds<br>
<div class="text-align: center>
[[File:WWDIY beatBoxDrums.png|112px]]<br>
[[File:WWDIY beatBoxDrumsInstruments.mp3]]
</div>
</div>
'''8-Bit Drums:''' "''Drum sounds from 8-bit games.''"
<div class="thumbinner" style="padding: .5ch 1ch; margin: auto; width: min-content; text-align: left;">
'''8-Bit Drums''' sounds<br>
<div class="text-align: center>
[[File:WWDIY 8BitDrums.png|112px]]<br>
[[File:WWDIY 8BitDrumsInstruments.mp3]]
</div>
</div>
 
==Modes==
==Modes==
===Game MakerMatic===
===Game MakerMatic===
[[File:WorkingAtWarioWare.jpg|thumb|right|An example of a game creation.]]
[[File:WWDIY gameMakerMatic title.png|thumb|right]]
The main length of the game will be spent in this option, as it is used to create [[microgame]]s that the player may sell and play with. Games are made by creating objects, such as characters, enemies, background objects and even objects that simply allow more AI to be used. The background must also be created, using the same structure as the objects in order to create it. The music must also be created, with various instruments and notes that may be used. The AI must then be created, which makes the objects move and react to certain circumstances. After this is completed, the game may be shipped off to sell. The player may play any of there Microgames in the [[D.I.Y. Shop]].
[[File:WorkingAtWarioWare.jpg|thumb|An example of game creation]]
Allowing the creation of [[microgame]]s (referred to simply as "games"), this is the most prominent feature of the Super MakerMatic 21. Games are made by creating objects (described by the game as the game's "actors"), writing the behaviour for these objects through Action Instructions or AI, and also creating the background and music. After completed, the game may be shipped off to sell, and the player may play any of their microgames in the [[D.I.Y. Shop]].
 
====Graphics====
[[File:WWDIY game palette.png|All premade palette elements in the Game MakerMatic.|thumb|right]]
This section contains a Background subsection, where the player may draw or import the background from an existing microgame found in the D.I.Y Shop. Imported backgrounds can be edited normally.
 
In the Objects subsection, all 15 available object slots are listed. Objects have from one to four "arts" (animations), and each art is comprised from one to four "cels" (frames). The player has 256 available points to be distributed among any number of objects. Each object deducts points from the player's total in a per cel basis. The available cel sizes are 16×16, 32×32, 48×48, or 64×64 pixels, costing one, four, nine, or 16 points respectively, and each object has a fixed cel size, picked when this object is created.


At first, the player will need to choose the name of the microgame, the name can be changed later anytime. The name can reach maximum of 12 characters. Pressing the Auto button will generate a random name. There are 100 random names total.<ref>[http://frontiernet.net/~aefonts/Warioware_DIY_Game_MakerMatic_Auto_Names.txt Text File: List of all random names.]</ref> After choosing the name, the player can adjust the microgame time-limit. The player can choose from Normal, the default length, or Long, which is double the length of Normal.
The player may also import objects from games from the D.I.Y. Shop.


Next the player will create the background, using various options with some returning from [[Mario Paint]]. The tools available are the pens, spray, paintbrush, shapes, picture stamp, letter stamp, eraser, and frame tool (which can be used to copy or move a part from the image). The player can zoom in and out, the maximum is x16. During drawing, the player may choose from 70 set palettes, or create up to 28 custom palettes. If the player desires, they can import the background from another existing microgame found in the D.I.Y Shop. Imported content can be customized. There is a button known as the time-traveler which acts like the undo and redo button.
When creating an object, the player must choose:
#a name for the object up to nine characters long. If not inserted, the game generates a name in the pattern <code>OBJECTⓃ</code>, where <code>Ⓝ</code> is the underscored digit character that would form the first available name in this pattern starting from <code>OBJECT①</code> up to <code>OBJECT⑮</code>.
#the size of the object. Once set, the size cannot be changed.
#a name for the first art up to nine characters long. If not inserted, the game generates the default name <code>ARTⒶ</code>. Following arts created without name input will have their names default to the same format, <code>ARTⓐ</code>, where <code>ⓐ</code> is <code>Ⓐ</code>, <code>Ⓑ</code>, <code>Ⓒ</code> or <code>Ⓓ</code>, depending on the first available option.


To create an object, the player will need to first choose a name for the object, if not inserted, the MakerMatic will insert a regular name such as "Object 1", the player can then choose the size of the object from 16x16, 32x32, 48x48, or 64x64 costing 1pt, 4pt, 9pt, or 16pt respectively out of 256. Once the size is set, it cannot be changed without deleting the object. Next, the player creates a new animation (known as art, up to four), after naming it (or using MakerMatic's automatic names), the player will actually start drawing the first frame (known as cel, up to four). The player can create a new cel for the same amount of points as the object. Using this way, the player can create from a stationary art, to up-to four frames animated art. Instead of creating a new cel from zero, the player can actually import the cel from either the art they are working on, or a completely different art. The player can also turn trace display on which shows a slightly transparent version of the other cel in the art the player is working on. Creating a new art costs the same amount of points as creating the object.
Apart from the smaller canvas, drawing art for cels works almost exactly like drawing backgrounds, but some exclusive functions for aiding animation and cel handling are available as well.


Next, the player creates the music for the microgame which is 32-notes long. There are four tracks along with an additional one created using sound effects that runs parallelly. The player can choose the instrument, volume, and balance. There is a Hum mode that makes use of the microphone where the game tries to convert the sounds into notes. If the player desires, he can import the music completely from another microgame, or he can press the Maestro button to create a random one.
{|
|-
|'''Back One Cell/Forward One Cell:''' Aids navigation between cels.
|-
|'''Add Cel:''' Adds a cel to the art if fewer than four cels exist.
|-
|'''Delete Cel:''' Remove the current cel.
|-
|'''Import:''' Imports a cel from another art in the same object.
|-
|'''Art Animation:''' Plays or stops playing the current art, visible on the top screen.
|-
|'''Animation Speed:''' Allows selecting the animation speed.
|-
|'''Background Display:''' Displays the background on the top screen and overlays the current art on it and allows moving it around.
|-
|'''Trace Display:''' An onion skin effect, faintly displaying the previous cel on the canvas.
|}


The player will then need to create the Action Instructions in which the player can set the command that appears when first starting the microgame using a maximum of 12 characters.
In the art selection screen, the player may edit an art's name, edit, delete it or import art from another object.


Lastly, and after testing the microgame, the player is ready to ship the game. The player can choose the cartridge shape and color and also select the color and style of the logo on it. The microgame is now ready for shipment to the D.I.Y. Store.
=====Picture stamps=====
{{anchor|Game_MakerMatic_Picture_Stamps}}
Game MakerMatic stamps are divided as follows:
*'''Landscape:''' "''For applying <span style="color:limegreen">landscape</span> elements.''"
*'''Body Parts:''' "''For applying eyes, mouths, etc.''"
*'''8-Bit:''' "''For applying <span style="color:limegreen">8-bit</span> pixel art.''"
*'''D.I.Y.:''' "''For applying your custom-made <span style="color:limegreen">stamps</span>.''"


===Music MakerMatic===
====Music====
In this mode, the player can create a piece of music, similar to that in Game MakerMatic, only that instead of a single section the player can make 24 sections with a maximum of 768 notes per section. For the rest, it is equivalent to making music in the Game mode: there are 5 tracks where the player can create notes (making a total of 3840 notes if all the spaces are filled), the same repertory of instruments, and the balance and volume options. As an exception, the Maestro button doesn't return, not even for single sections. The player can also choose to modify the speed of the music up to double or half of the original and to set the length of the music from the standard 24 to a single section like in the Game MakerMatic. The last setting is whether or not to make the song "swinging" in order to make the rhythm a bit different. Once the player is done, they can send the music to the shop under the Music section.
The music making tool in the Game MakerMatic works as elaborated above, but also includes the Maestro option, which generates a phrase. The creator may request a tune fitting a certain "mood" ("relaxed", "normal" or "frenzied") and "style" ("fun", "sad", "factory", "spicy", "spooky" or "8-bit"), or pick a random setting using the "auto" option.
 
Importing a phrase from another game or record is possible as well.
 
====Assembly====
Here, the Action Instructions (AI), which are the script components of the game, are created for objects. Each one of the objects created in the Graphics section may be assigned up to five regular AI, being required to be assigned a starting condition (the Start) beforehand.
 
[[File:WWDIY switch.gif|thumb|right]]
Once an object's starting condition is created, it is marked with an "AI" icon on its thumbnail, and it is assigned a switch, which is a simple {{wp|boolean data type|boolean variable}} associated with it. The switch can be turned on or off by an action defined in an AI, and its state can be used as a trigger by any other object and required for setting win conditions, making it one of the most fundamental components of the game's scripting system.
 
=====Start=====
The Start (also refered to as starting condition) defines the initial state of the object and follows the following steps&mdash;left to right here&mdash;for the object's art, and then for its location:
 
{|class="wikitable" width=100%
!colspan=3 | Art
|-
!colspan=2 | Steps
!Resulting art statement
|-
|''Set to which art?''
|''Animation style and speed?''{{footnote|main|a}}{{footnote|main|b}}
|style="font-family: monospace" | ''Set art to {{color|royalblue|[selected art]}} and {{color|limegreen|[selected animation style]}}.''
|}
 
{|class="wikitable" width=100%
!colspan=5 | Location
|-
!colspan=4 | Steps
!Resulting location statement
|-
|rowspan=3 |'''Location'''<br>"''The {{color|crimson|object}} starts at a specified {{color|limegreen|point}} or randomly within a specified {{color|limegreen|area}}.''"
|colspan=2 | '''Point'''<br>"''The {{color|crimson|object}} starts at a precise {{color|limegreen|location}} on the {{color|limegreen|stage}}.''"
|''Where?''
| style="font-family: monospace" | ''{{color|limegreen|Locate}} at {{color|limegreen|[selected location]}}.''
|-
|rowspan=2 | '''Area'''<br>"''The {{color|crimson|object}} starts at a randomly selected {{color|limegreen|location}} within a selected rectangular {{color|limegreen|area}}. The starting point changes with each play.''"
|'''Anywhere'''<br>"''The {{color|crimson|object}} will be placed randomly within the {{color|limegreen|area}} without regard for overlapping with other {{color|limegreen|objects}}.''"
|''What area?''
| style="font-family: monospace" | ''{{color|limegreen|Locate}} within {{color|limegreen|[selected area]}}.''
|-
|'''Try not to overlap'''<br>"''The {{color|crimson|object}} will be placed randomly within the {{color|limegreen|area}} without overlapping other {{color|limegreen|objects}}, if possible.''"
|''What area?''
| style="font-family: monospace" | ''{{color|limegreen|Locate}} within {{color|limegreen|[selected area]}}.''
|-
|'''Attach to object'''<br>"''The {{color|crimson|object}} starts attached to another {{color|limegreen|object}}. Unavailable if there are no other {{color|limegreen|objects}} with {{color|limegreen|AI}} assigned.''"
|colspan=2 |''Attach to which object?''
|''Where?''
| style="font-family: monospace" | ''{{color|limegreen|Attach}} to {{color|crimson|[selected object]}}.''
|}
 
=====AI=====
The regular AI (numbered ① through ⑤) are comprised of a Trigger and Actions, that is, the events checked for actions to occur, and the resulting actions themselves, respectively.
 
======Triggers======
Up to six members can be added to the Trigger of an AI, and these members {{wp|Logical conjunction|must all be activated for the trigger to occur}}. If instead the player wishes to have independent sets of events trigger the same action or actions, separate AI must be used instead.
 
The available Trigger options are:
{|class="wikitable" width=100%
|-style="text-align: center;"
!width=14% |Primary trigger type
!colspan=6 |Option tree
!width=26% |Result trigger
|-
|rowspan=2 |'''Tap'''<br>"''Triggered when {{color|crimson|this object}} is {{color|limegreen|tapped}} or the {{color|limegreen|stage}} is {{color|limegreen|tapped}}.''"
|colspan=6 | '''This object'''<br>"''Triggered by {{color|crimson|this object}} being {{color|limegreen|tapped}}.''"
|style="font-family: monospace" | ''When {{color|crimson|[this object]}} is {{color|limegreen|tapped}}''
|-
|colspan=6 | '''Anywhere on stage'''<br>"''Triggered when any part of the {{color|limegreen|stage}} is {{color|limegreen|tapped}}.''"
|style="font-family: monospace" | ''When the stage is {{color|limegreen|tapped}}''
|-
|rowspan=2 |'''Time'''<br>"''Triggered when a certain {{color|limegreen|time}} is reached</span>.''"
|colspan=3 width=30% | '''Exactly'''<br>"''Triggered when a particular {{color|limegreen|time}} is reached.''"
|colspan=3 | ''When?''
|style="font-family: monospace" | ''When {{color|limegreen|time [selected time]}} is hit</span>''
|-
|colspan=3 | '''Randomly'''<br>"''Triggered when a random {{color|limegreen|time}} within a selected range is reached.''"
|colspan=3 | ''Randomly between what points?''
|style="font-family: monospace" | ''When a {{color|limegreen|time}} from <span style="color:limegreen">[selected starting time]</span> to <span style="color:limegreen">[selected final time]</span> is hit</span>''
|-
|rowspan=4 |'''Contact'''<br>"''Triggered when {{color|crimson|this object}} touches or overlaps another {{color|limegreen|object}} or {{color|limegreen|area}}.''"
|colspan=2 rowspan=2 width=20% | '''Touch'''<br>"''Triggered when {{color|crimson|this object}} touches a selected {{color|limegreen|object}} or {{color|limegreen|area}}.''"
|colspan=2 width=20% | '''Another object'''<br>"''Triggered when {{color|crimson|this object}} touches a specific <span style="color:limegreen">other object</span>.''"
|colspan=2 | ''Which object?''
|style="font-family: monospace" | ''When {{color|crimson|[this object]}} {{color|limegreen|touches}} {{color|crimson|[selected object]}}''
|-
|colspan=2 | '''Location'''<br>"''Triggered when {{color|crimson|this object}} touches a selected {{color|limegreen|area}}.''"
|colspan=2 | ''Which area?''
|style="font-family: monospace" | ''When {{color|crimson|[this object]}} {{color|limegreen|touches}} {{color|limegreen|[selected area]}}''
|-
|colspan=2 rowspan=2 | '''Overlap'''<br>"''Triggered when {{color|crimson|this object}} overlaps a selected {{color|limegreen|object}} or {{color|limegreen|area}}.''"
|colspan=2 | '''Another object'''<br>"''Triggered when {{color|crimson|this object}} overlaps a specific <span style="color:limegreen">other object</span>.''"
|colspan=2 | ''Which object?''
|style="font-family: monospace" | ''While {{color|crimson|[this object]}} {{color|limegreen|overlaps}} {{color|crimson|[selected object]}}''
|-
|colspan=2 | '''Location'''<br>"''Triggered when {{color|crimson|this object}} overlaps a selected {{color|limegreen|area}}.''"
|colspan=2 | ''Which area?''
|style="font-family: monospace" | ''While {{color|crimson|[this object]}} {{color|limegreen|overlaps}} {{color|limegreen|[selected area]}}''
|-
|rowspan=4 style="text-align: center;" |'''Switch'''<br>"''Triggered by the {{color|limegreen|switch}} of {{color|crimson|this object}} or <span style="color:limegreen">another object</span>.''"
|colspan=3 rowspan=4 | ''Trigger on which switch?''
|colspan=3 | '''Switch turns ON'''<br>"''Triggered when the {{color|limegreen|switch}} changes from {{color|royalblue|OFF}} to {{color|crimson|ON}}.''"
|style="font-family: monospace" | ''When {{color|crimson|[selected object]}} {{color|limegreen|switch}} turns {{color|crimson|ON}}</span>''
|-
|colspan=3 | '''Switch is ON'''<br>"''Triggered while the {{color|limegreen|switch}} is {{color|crimson|ON}}.''"
|style="font-family: monospace" | ''While {{color|crimson|[selected object]}} {{color|limegreen|switch}} is {{color|crimson|ON}}</span>''
|-
|colspan=3 | '''Switch turns OFF'''<br>"''Triggered when the {{color|limegreen|switch}} changes from {{color|crimson|ON}} to {{color|royalblue|OFF}}.''"
|style="font-family: monospace" | ''When {{color|crimson|[selected object]}} {{color|limegreen|switch}} turns {{color|royalblue|OFF}}</span>''
|-
|colspan=3 | '''Switch is OFF'''<br>"''Triggered while the {{color|limegreen|switch}} is {{color|royalblue|OFF}}.''"
|style="font-family: monospace" | ''While {{color|crimson|[selected object]}} {{color|limegreen|switch}} is {{color|royalblue|OFF}}</span>''
|-
|rowspan=2 |'''Art'''<br>"''Triggered by the state or type of {{color|limegreen|art}} for {{color|crimson|this object}}.''"
|colspan=3 | '''Specific art'''<br>"''Triggered when the specified {{color|limegreen|art}} is being displayed.''"
|colspan=3 | ''While using which art?''
|style="font-family: monospace" | ''While {{color|limegreen|art}} is set to {{color|royalblue|[selected art]}}''
|-
|colspan=6 | '''When art finishes playing'''<br>"''Triggered when the current {{color|limegreen|art}} finishes playing.''"
|style="font-family: monospace" | ''When {{color|limegreen|art}} finishes playing</span>''
|-
|rowspan=6 |'''Win/Loss'''<br>"''Triggered by the {{color|limegreen|game}} being {{color|limegreen|won}} or {{color|limegreen|lost}}.''"
|colspan=6 | '''Win'''<br>"''Triggered when the {{color|limegreen|game}} is {{color|limegreen|won}}.''"
|style="font-family: monospace" | ''When game is {{color|limegreen|won}}''
|-
|colspan=6 | '''Loss'''<br>"''Triggered when the {{color|limegreen|game}} is {{color|limegreen|lost}}.''"
|style="font-family: monospace" | ''When game is {{color|limegreen|lost}}''
|-
|colspan=6 | '''Has been won'''<br>"''Triggered when the {{color|limegreen|game}} has been {{color|limegreen|won}}.''"
|style="font-family: monospace" | ''While game has been {{color|limegreen|won}}''
|-
|colspan=6 | '''Has been lost'''<br>"''Triggered when the {{color|limegreen|game}} has been {{color|limegreen|lost}}.''"
|style="font-family: monospace" | ''While game has been {{color|limegreen|lost}}''
|-
|colspan=6 | '''Not yet won'''<br>"''Triggered when the {{color|limegreen|game}} has not yet been {{color|limegreen|won}}.''"
|style="font-family: monospace" | ''While game is not yet {{color|limegreen|won}}''
|-
|colspan=6 | '''Not yet lost'''<br>"''Triggered when the {{color|limegreen|game}} has not yet been {{color|limegreen|lost}}.''"
|style="font-family: monospace" | ''While game is not yet {{color|limegreen|lost}}''
|}
 
======Actions======
The available Actions are:
{|class="wikitable" width=100%
|-style="text-align: center;"
!width=14% | Primary action type
!colspan=20 | Option tree
!width=26% | Result action
|-
|rowspan=24 |'''Travel'''<br>"''{{color|crimson|This object}} starts or stops {{color|limegreen|traveling}} or changes its mode of <span style="color:limegreen">travel</span>.''"
|colspan=4 rowspan=9 | '''Go straight'''<br>"''{{color|crimson|This object}} travels in a straight line.''"
|colspan=6 rowspan=3 | '''Current location'''<br>"''{{color|limegreen|travels}} from its current {{color|limegreen|location}}.''"
|colspan=4 | '''Specific direction'''<br>"''Travels straight in a specified {{color|limegreen|direction}}.''"
|colspan=3 | ''Which direction?''{{footnote|main|c}}
|colspan=3 | ''Speed?''{{footnote|main|d}}
|style="font-family: monospace" | ''{{color|limegreen|Go}} {{color|royalblue|[selected direction]}}.''
|-
|colspan=4 | '''Random direction'''{{footnote|main|c}}<br>"''Travels straight in a randomly selected {{color|limegreen|direction}}.''"
|colspan=6 | ''Speed?''{{footnote|main|d}}
|style="font-family: monospace" | ''{{color|limegreen|Go}} some direction.''
|-
|colspan=4 | '''Specific location'''<br>"''Travels straight toward a selected {{color|limegreen|location}} on {{color|limegreen|stage}}.''"
|colspan=3 | ''Move to where?''
|colspan=3 | ''Speed?''{{footnote|main|d}}
|style="font-family: monospace" | ''{{color|limegreen|Go}} to {{color|limegreen|[selected location]}}.''
|-
|colspan=2 rowspan=6 | '''Another location'''<br>"''Jumps to another {{color|limegreen|location}} before {{color|limegreen|traveling}}.''"
|colspan=2 rowspan=3 | '''Point'''<br>"''Goes straight from a precise {{color|limegreen|location}} on the {{color|limegreen|stage}}.''"
|colspan=2 rowspan=3 | ''Start from what point?''
|colspan=4 | '''Specific direction'''<br>"''Travels straight in a specified <span style="color:limegreen">direction.''"
|colspan=3 | ''Which direction?''{{footnote|main|c}}
|colspan=3 | ''Speed?''{{footnote|main|d}}
|style="font-family: monospace" | ''{{color|limegreen|Go}} {{color|royalblue|[selected direction]}} from {{color|limegreen|[selected location]}}.''
|-
|colspan=4 | '''Random direction'''{{footnote|main|c}}<br>"''Travels straight in a randomly selected {{color|limegreen|direction}}.''"
|colspan=6 | ''Speed?''{{footnote|main|d}}
|style="font-family: monospace" | ''{{color|limegreen|Go}} some direction from {{color|limegreen|[selected location]}}.''
|-
|colspan=4 | '''Specific location'''<br>"''Travels straight toward a selected {{color|limegreen|location}} on {{color|limegreen|stage}}.''"
|colspan=3 | ''Move to where?''
|colspan=3 | ''Speed?''{{footnote|main|d}}
|style="font-family: monospace" | ''{{color|limegreen|Go}} from {{color|limegreen|[selected starting location]}} to {{color|limegreen|[selected target location]}}.''
|-
|colspan=2 rowspan=3 | '''Another object'''<br>"''Goes straight from near another {{color|limegreen|object}}.''"
|rowspan=3 | ''From which object?''
|rowspan=3 | ''Start from where?''
|colspan=4 | '''Specific direction'''<br>"''Travels straight in a specified {{color|limegreen|direction}}.''"
|colspan=3 | ''Which direction?''{{footnote|main|c}}
|colspan=3 | ''Speed?''{{footnote|main|d}}
|style="font-family: monospace" | ''{{color|limegreen|Go}} {{color|royalblue|[selected direction]}} from {{color|crimson|[selected object]}}.''
|-
|colspan=4 | '''Random direction'''{{footnote|main|c}}<br>"''Travels straight in a randomly selected {{color|limegreen|direction}}.''"
|colspan=6 | ''Speed?''{{footnote|main|d}}
|style="font-family: monospace" | ''{{color|limegreen|Go}} some direction from {{color|crimson|[selected object]}}.''
|-
|colspan=4 | '''Specific location'''<br>"''Travels straight toward a selected {{color|limegreen|location}} on {{color|limegreen|stage}}.''"
|colspan=3 | ''Move to where?''
|colspan=3 | ''Speed?''{{footnote|main|d}}
|style="font-family: monospace" | ''{{color|limegreen|Go}} from {{color|crimson|[selected object]}} to {{color|limegreen|[selected location]}}.''
|-
|colspan=20  | '''Stop'''<br>"''{{color|crimson|This object}} comes to a stop if in {{color|limegreen|motion}} or remains stopped if motionless.''"
|style="font-family: monospace" | ''<span style="color:limegreen">Stop</span> traveling.''
|-
|colspan=2 rowspan=4 width=15% | '''Jump to'''<br>"''{{color|crimson|This object}} warps instantly to another {{color|limegreen|location}}.''"
|colspan=6 rowspan=3 width=15% | '''Location'''<br>"''Jumps to a {{color|limegreen|location}} anywhere on the {{color|limegreen|stage}}.''"
|colspan=6 width=15% | '''Point'''<br>"''Jumps to a precise {{color|limegreen|location}} on the {{color|limegreen|stage}}.''"
|colspan=6 width=15% | ''Move to where?''
|style="font-family: monospace" | ''<span style="color:limegreen">Jump</span> to {{color|limegreen|[selected location]}}.''
|-
|colspan=6 rowspan=2 | '''Area'''<br>"''Jumps to a random {{color|limegreen|location}} within the selected {{color|limegreen|area}}.''"
|colspan=3 | '''Anywhere'''<br>"''Jumps without regard for overlapping other <span style="color:limegreen">objects</span> in the selected {{color|limegreen|area}}.''"
|colspan=3 | ''Which area?''
|style="font-family: monospace" | ''<span style="color:limegreen">Jump</span> to somewhere in {{color|limegreen|[selected area]}}.''
|-
|colspan=3 | '''Try not to overlap'''<br>"''Jumps to the {{color|limegreen|area}} without overlapping other <span style="color:limegreen">objects</span>, if possible.''"
|colspan=3 | ''Which area?''
|style="font-family: monospace" | ''<span style="color:limegreen">Jump</span> to somewhere in {{color|limegreen|[selected area]}}.''
|-
|colspan=6 | '''Another object'''<br>"''Jumps near another {{color|limegreen|object}}, then stays attached to that {{color|limegreen|object}}.''"
|colspan=6 |''Which object?''
|colspan=6 |''Jump to where?''
|style="font-family: monospace" | ''<span style="color:limegreen">Jump</span> to {{color|crimson|[selected object]}}.''
|-
|colspan=10 width=30% | '''Swap'''<br>"''{{color|crimson|This object}} swaps <span style="color:limegreen">locations</span> with another {{color|limegreen|object}}.''"
|colspan=10 | ''Swap positions with which object?''
|style="font-family: monospace" | ''<span style="color:limegreen">Swap</span> places with {{color|crimson|[selected object]}}.''
|-
|colspan=4 rowspan=8 | '''Roam'''<br>"''{{color|crimson|This object}} roams within a specified {{color|limegreen|area}}.''"
|colspan=4 rowspan=2 | '''Wiggle'''<br>"''Wiggles at random within a selected {{color|limegreen|area}}.''"
|colspan=4 | '''Anywhere'''<br>"''Roams without regard for overlapping other <span style="color:limegreen">objects</span> in the selected {{color|limegreen|area}}.''"
|colspan=4 | ''Roam within what area?''
|colspan=4 | ''Speed?''
|style="font-family: monospace" | ''{{color|limegreen|Roam}} within {{color|limegreen|[selected area]}}.''
|-
|colspan=4 | '''Try not to overlap'''<br>"''Roams within the {{color|limegreen|area}} without overlapping other <span style="color:limegreen">objects</span>, if possible.''"
|colspan=4 | ''Roam within what area?''
|colspan=4 | ''Speed?''
|style="font-family: monospace" | ''{{color|limegreen|Roam}} within {{color|limegreen|[selected area]}}.''
|-
|colspan=4 rowspan=2 | '''Insect'''<br>"''Buzzes around like an insect within a selected {{color|limegreen|area}}.''"
|colspan=4 | '''Anywhere'''<br>"''Roams without regard for overlapping other <span style="color:limegreen">objects</span> in the selected {{color|limegreen|area}}.''"
|colspan=4 | ''Roam within what area?''
|colspan=4 | ''Speed?''
|style="font-family: monospace" | ''{{color|limegreen|Roam}} within {{color|limegreen|[selected area]}}.''
|-
|colspan=4 | '''Try not to overlap'''<br>"''Roams within the {{color|limegreen|area}} without overlapping other <span style="color:limegreen">objects</span>, if possible.''"
|colspan=4 | ''Roam within what area?''
|colspan=4 | ''Speed?''
|style="font-family: monospace" | ''{{color|limegreen|Roam}} within {{color|limegreen|[selected area]}}.''
|-
|colspan=4 rowspan=2 | '''Reflect'''<br>"''Careens around a selected {{color|limegreen|area}}, reflecting off the boundaries.''"
|colspan=4 | '''Anywhere'''<br>"''Roams without regard for overlapping other <span style="color:limegreen">objects</span> in the selected {{color|limegreen|area}}.''"
|colspan=4 | ''Roam within what area?''
|colspan=4 | ''Speed?''
|style="font-family: monospace" | ''{{color|limegreen|Roam}} within {{color|limegreen|[selected area]}}.''
|-
|colspan=4 | '''Try not to overlap'''<br>"''Roams within the {{color|limegreen|area}} without overlapping other <span style="color:limegreen">objects</span>, if possible.''"
|colspan=4 | ''Roam within what area?''
|colspan=4 | ''Speed?''
|style="font-family: monospace" | ''{{color|limegreen|Roam}} within {{color|limegreen|[selected area]}}.''
|-
|colspan=4 rowspan=2 | '''Bounce'''<br>"''Bounces up and down within a selected {{color|limegreen|area}}.''"
|colspan=4 | '''Anywhere'''<br>"''Roams without regard for overlapping other <span style="color:limegreen">objects</span> in the selected {{color|limegreen|area}}.''"
|colspan=4 | ''Roam within what area?''
|colspan=4 | ''Speed?''
|style="font-family: monospace" | ''{{color|limegreen|Roam}} within {{color|limegreen|[selected area]}}.''
|-
|colspan=4 | '''Try not to overlap'''<br>"''Roams within the {{color|limegreen|area}} without overlapping other <span style="color:limegreen">objects</span>, if possible.''"
|colspan=4 | ''Roam within what area?''
|colspan=4 | ''Speed?''
|style="font-family: monospace" | ''{{color|limegreen|Roam}} within {{color|limegreen|[selected area]}}.''
|-
|colspan=5 width=15% | '''Target'''<br>"''{{color|crimson|This object}} targets and approaches another {{color|limegreen|object}}.''"
|colspan=5 width=15% | ''Target which object?''
|colspan=5 width=15% | ''Target where on the object?''
|colspan=5 width=15% | ''Speed?''{{footnote|main|d}}
|style="font-family: monospace" | ''<span style="color:limegreen">Target</span> {{color|crimson|[selected object]}}.''
|-
|rowspan=2 | '''Switch'''<br>"''The {{color|limegreen|switch}} for {{color|crimson|this object}} turns {{color|royalblue|OFF}} or {{color|crimson|ON}}. <span style="color:limegreen">Switches</span> start in the {{color|royalblue|OFF}} position.''"
|colspan=20 | '''Turn switch ON'''<br>"''Turns {{color|crimson|this object}}'s {{color|limegreen|switch}} {{color|crimson|ON}}. If already {{color|crimson|ON}}, it remains {{color|crimson|ON}}.''
|style="font-family: monospace" | ''Turn {{color|crimson|[this object]}} {{color|limegreen|switch}} {{color|crimson|ON}}.''
|-
|colspan=20 | '''Turn switch OFF'''<br>"''Turns {{color|crimson|this object}}'s {{color|limegreen|switch}} {{color|royalblue|OFF}}. If already {{color|royalblue|OFF}}, it remains {{color|royalblue|OFF}}.''"
|style="font-family: monospace" | ''Turn {{color|crimson|[this object]}} {{color|limegreen|switch}} {{color|royalblue|OFF}}.''
|-
|'''Lose'''<br>"''The {{color|limegreen|game}} ends in a <span style="color:limegreen">loss</span>. This has no effect if the {{color|limegreen|game}} has already been {{color|limegreen|won}}.''"
|colspan=20 | &mdash;
|style="font-family: monospace" | ''End game in a <span style="color:limegreen">loss</span>.''
|-
|rowspan=2 | '''Art'''<br>"''<span style="color:crimson">This object's</span> turns {{color|limegreen|art}} stops playing or changes to different {{color|limegreen|art}}.''"
|colspan=8 | '''Change'''<br>"''Changes the {{color|limegreen|art}} for {{color|crimson|this object}} to a new {{color|limegreen|art}}. Select the same {{color|limegreen|art}} to start displaying it <span style="color:limegreen">again</span>.''"
|colspan=6 | ''Set to which art?''
|colspan=6 | ''Animation style and speed?''{{footnote|main|a}}{{footnote|main|b}}
|style="font-family: monospace" | ''Change {{color|limegreen|art}} to {{color|royalblue|[selected art]}}.''
|-
|colspan=20 | '''Stop playing'''<br>"''Stops animating the art for {{color|crimson|this object}}. This has no effect if the {{color|limegreen|art}} is not currently animating.''"
|style="font-family: monospace" | ''Stop playing {{color|limegreen|art}}.''
|-
|rowspan=64 | '''Sound Effect'''<br>"''A {{color|limegreen|sound effect}} plays. There are 64 different sounds available.''"
|colspan=10 rowspan=8 | '''Action'''<br>"''Loud, actiony sounds, including explosions, breaking glass, and guns.''"
|colspan=10 | '''Explosion'''<br>"''The sound of something blowing up.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">EXPLOSION</span> sound effect.''
|-
|colspan=10 | '''Glass'''<br>"''The sound of glass breaking.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">GLASS</span> sound effect.''
|-
|colspan=10 | '''Gong'''<br>"''The sound of a gong being struck...with a hammer.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">GONG</span> sound effect.''
|-
|colspan=10 | '''Spring'''<br>"''The sound of a spring (like in a jack-in-the-box) being sprung.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">SPRING</span> sound effect.''
|-
|colspan=10 | '''Pistol'''<br>"''The sound of a pistol gunshot.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">PISTOL</span> sound effect.''
|-
|colspan=10 | '''Slice'''<br>"''The sound of something being sliced with a sword.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">SLICE</span> sound effect.''
|-
|colspan=10 | '''Camera'''<br>"''The sound of a camera shutter.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">CAMERA</span> sound effect.''
|-
|colspan=10 | '''Splash'''<br>"''The sound of something falling into water.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">SPLASH</span> sound effect.''
|-
|colspan=10 rowspan=8 | '''Computer'''<br>"''Boopy-beepy sounds--everything from bing-bong to boop-boop.''"
|colspan=10 | '''Correct'''<br>"''An electronic sound indicating a correct answer.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">CORRECT</span> sound effect.''
|-
|colspan=10 | '''Incorrect'''<br>"''An electronic sound indicating an incorrect answer.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">INCORRECT</span> sound effect.''
|-
|colspan=10 | '''Switch'''<br>"''An electronic sound that might be used when activating a switch, etc.''"
|style="font-family: monospace" | ''Play {{color|limegreen|switch}} sound effect.''
|-
|colspan=10 | '''Input'''<br>"''A short electronic sound useful for character or button inputs.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">INPUT</span> sound effect.''
|-
|colspan=10 | '''Falling'''<br>"''An electronic sound useful for falling objects.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">FALLING</span> sound effect.''
|-
|colspan=10 | '''Wiggle'''<br>"''An electronic sound useful for something wiggly and/or jiggly.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">WIGGLE</span> sound effect.''
|-
|colspan=10 | '''Rising'''<br>"''An electronic sound useful for objects that rise slowly.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">RISING</span> sound effect.''
|-
|colspan=10 | '''Victory'''<br>"''A satisfying electronic sound indicating some sort of success.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">VICTORY</span> sound effect.''
|-
|colspan=10 rowspan=8 | '''Sports'''<br>"''Sounds heard at sporting events, like a bat hitting a ball or a soccer kick.''"
|colspan=10 | '''Batting'''<br>"''The sound of a bat hitting a ball.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">BATTING</span> sound effect.''
|-
|colspan=10 | '''Swing'''<br>"''The sound of swinging and missing.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">SWING</span> sound effect.''
|-
|colspan=10 | '''Impact'''<br>"''The sound of impact, such as when a ball hits a baseball glove.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">IMPACT</span> sound effect.''
|-
|colspan=10 | '''Kick'''<br>"''The sound of kicking a soccer ball.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">KICK</span> sound effect.''
|-
|colspan=10 | '''Racquet'''<br>"''The sound of a racquet hitting a ball or badminton birdie.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">RACQUET</span> sound effect.''
|-
|colspan=10 | '''Bowling'''<br>"''The sound of a bowling ball knocking down the pins.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">BOWLING</span> sound effect.''
|-
|colspan=10 | '''Sunk Putt'''<br>"''The sound of a golf ball going into the hole.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">SUNK PUTT</span> sound effect.''
|-
|colspan=10 | '''Whistle'''<br>"''The sound of a referee's whistle.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">WHISTLE</span> sound effect.''
|-
|colspan=10 rowspan=8 | '''General'''<br>"''Sounds made by everyday objects like clanging pans, bells and corks.''"
|colspan=10 | '''Frying pan'''<br>"''The sound of a frying pan hitting...something.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">FRYING PAN</span> sound effect.''
|-
|colspan=10 | '''Bell'''<br>"''A bell sound, which could also be the sound of two glasses toasting.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">BELL</span> sound effect.''
|-
|colspan=10 | '''Knife Chop'''<br>"''The sound of a knife chopping through something on a wooden cutting board.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">KNIFE CHOP</span> sound effect.''
|-
|colspan=10 | '''Cell Phone'''<br>"''A cell-phone ringtone.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">CELL PHONE</span> sound effect.''
|-
|colspan=10 | '''Shaver'''<br>"''The sound of an electric shaver in action.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">SHAVER</span> sound effect.''
|-
|colspan=10 | '''Old Phone'''<br>"''A dull ringing sound like from an old-style telephone.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">OLD PHONE</span> sound effect.''
|-
|colspan=10 | '''Popped Cork'''<br>"''The sound of a cork being popped.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">POPPED CORK</span> sound effect.''
|-
|colspan=10 | '''Water'''<br>"''The sound water running or being poured out of a bucket.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">WATER</span> sound effect.''
|-
|colspan=10 rowspan=8 | '''Body'''<br>"''Body-related sounds, like sneezing or clapping hands.''"
|colspan=10 | '''Sneeze'''<br>"''A sneezing sound.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">SNEEZE</span> sound effect.''
|-
|colspan=10 | '''Snap'''<br>"''The sound of a finger snap.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">SNAP</span> sound effect.''
|-
|colspan=10 | '''Munching'''<br>"''The sound of something being eaten.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">MUNCHING</span> sound effect.''
|-
|colspan=10 | '''Gulp'''<br>"''The sound of taking a big gulp of your drink.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">GULP</span> sound effect.''
|-
|colspan=10 | '''Punch'''<br>"''The sound of punching something.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">PUNCH</span> sound effect.''
|-
|colspan=10 | '''Foot Stamp'''<br>"''The sound of a foot stomping on a hard surface.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">FOOT STAMP</span> sound effect.''
|-
|colspan=10 | '''Gasp'''<br>"''A quick gasping sound.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">GASP</span> sound effect.''
|-
|colspan=10 | '''Applause'''<br>"''The sound of hands clapping.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">APPLAUSE</span> sound effect.''
|-
|colspan=10 rowspan=8 | '''Creature'''<br>"''Sounds from various animals, like cats, dogs, and birds.''"
|colspan=10 | '''Cat'''<br>"''A cat's meow.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">CAT</span> sound effect.''
|-
|colspan=10 | '''Big Dog'''<br>"''A big dog's bark.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">BIG DOG</span> sound effect.''
|-
|colspan=10 | '''Pig'''<br>"''A pig's oink.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">PIG</span> sound effect.''
|-
|colspan=10 | '''Small Dog'''<br>"''A small dog's bark.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">SMALL DOG</span> sound effect.''
|-
|colspan=10 | '''Wolf'''<br>"''A wolf's howl.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">WOLF</span> sound effect.''
|-
|colspan=10 | '''Crow'''<br>"''A crow's caw.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">CROW</span> sound effect.''
|-
|colspan=10 | '''Tiger'''<br>"''A tiger's roar.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">TIGER</span> sound effect.''
|-
|colspan=10 | '''Wing Flap'''<br>"''A wing-flap sound.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">WING FLAP</span> sound effect.''
|-
|colspan=10 rowspan=8 | '''Voice'''<br>"''Vocal sounds like laughing, screaming, or...baby hiccupping.''"
|colspan=10 | '''Baby'''<br>"''A giggly baby-hiccup sound.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">BABY</span> sound effect.''
|-
|colspan=10 | '''Giggle'''<br>"''A giggly laughing sound.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">GIGGLE</span> sound effect.''
|-
|colspan=10 | '''Scream'''<br>"''An authentic screaming sound.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">SCREAM</span> sound effect.''
|-
|colspan=10 | '''Bummed'''<br>"''A sound indicating minor disappointment.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">BUMMED</span> sound effect.''
|-
|colspan=10 | '''Kung Fu'''<br>"''An enthusiastic 'kung-fu' vocal burst.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">KUNG FU</span> sound effect.''
|-
|colspan=10 | '''Let's Fight'''<br>"''A manly call to arms.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">LET'S FIGHT</span> sound effect.''
|-
|colspan=10 | '''Cheering'''<br>"''The sound of a cheering crowd.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">CHEERING</span> sound effect.''
|-
|colspan=10 | '''Booing'''<br>"''The sound of a booing crowd.''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">BOOING</span> sound effect.''
|-
|colspan=10 rowspan=8 | '''8-Bit'''<br>"''Sounds from classic Nintendo games, like [[Mario]] jumping and powering up.''"
|colspan=10 | '''Mario Jump'''<br>"''The sound of Mario jumping. ([[Super Mario Bros.]])''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">MARIO JUMP</span> sound effect.''
|-
|colspan=10 | '''Coin'''<br>"''The sound of Mario getting a coin. (Super Mario Bros.)''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">COIN</span> sound effect.''
|-
|colspan=10 | '''Power Up'''<br>"''The sound of getting a mushroom. (Super Mario Bros.)''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">POWER UP</span> sound effect.''
|-
|colspan=10 | '''Power Down'''<br>"''The sound of becoming smaller. (Super Mario Bros.)''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">POWER DOWN</span> sound effect.''
|-
|colspan=10 | '''Shell Kick'''<br>"''The sound of Mario kicking a shell. (Super Mario Bros.)''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">SHELL KICK</span> sound effect.''
|-
|colspan=10 | '''Cannon'''<br>"''The sound of a [[Bullet Bill]] being fired. (Super Mario Bros.)''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">CANNON</span> sound effect.''
|-
|colspan=10 | '''Struck'''<br>"''The sound of Mario being hit by an enemy. ([[Mario Bros. (game)|Mario Bros.]])''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">STRUCK</span> sound effect.''
|-
|colspan=10 | '''Barrel Hop'''<br>"''The sound of Mario jumping over a barrel. ([[Donkey Kong (game)|Donkey Kong]])''"
|style="font-family: monospace" | ''Play <span style="color:limegreen">BARREL HOP</span> sound effect.''
|-
|rowspan=4 | '''Stage Effect'''<br>"''A {{color|limegreen|stage effect}} plays. Stage effects play out over the entire {{color|limegreen|stage}}."
|colspan=20 | '''Flash'''<br>"''The {{color|limegreen|stage}} flashes white for an instant.''"
|style="font-family: monospace" | ''Activate <span style="color:limegreen">FLASH</span> effect.''
|-
|colspan=20 | '''Shake'''<br>"''The {{color|limegreen|stage}} shakes violently for a short time.''"
|style="font-family: monospace" | ''Activate <span style="color:limegreen">SHAKE</span> effect.''
|-
|colspan=20 | '''Confetti'''<br>"''The {{color|limegreen|stage}} is showered with confetti.''"
|style="font-family: monospace" | ''Activate <span style="color:limegreen">CONFETTI</span> effect.''
|-
|colspan=20 | '''Freeze'''<br>"''The {{color|limegreen|stage}} freezes solid, preventing any more player input until the {{color|limegreen|game}} ends.''"
|style="font-family: monospace" | ''Activate <span style="color:limegreen">FREEZE</span> effect.''
|}
 
======Notes======
{{footnote|note|a|The available animation styles are: Hold, Play once and Loop.}}
 
{{footnote|note|b|The available animation speeds are:}}
{| class="wikitable" width=100% style="text-align: center;"
!Name
|Turtle
|Rabbit
|Person
|Car
|Plane
|-
!Duration of animation cel (frames)
|60
|30
|15
|8
|4
|}
 
{{footnote|note|c|The available traveling directions are:}}
{| class="wikitable" width=100% style="text-align: center;"
!Name
|North
|N-east
|East
|S-east
|South
|S-west
|West
|N-west
|-
!Icon
|↑
|↗
|→
|↘
|↓
|↙
|←
|↖
|}
 
{{footnote|note|d|The available traveling speeds are:}}
{| class="wikitable" width=100% style="text-align: center;"
!Name
|Slowest
|Slow
|Normal
|Fast
|Fastest
|-
!Speed (pixels/frame; in a cardinal direction)
|1/2
|1/1
|3/2
|3/1
|6/1
|}
 
=====Win Conditions=====
A game can have up to six win conditions, which are labeled Condition① through Condition⑥, and a single win condition can have up to six items, each one being is a simple state check on an object's switch. If all items of a win condition are fulfilled concurrently, the game is won. A win condition is created (or a new item is added to an existing condition) through the following process:
 
{|class="wikitable" width=100%
!colspan=2 | Steps
!Resulting win condition item
|-
|rowspan=2 |''Monitor which switch?''
|'''Switch is ON'''<br>"''Adds this {{color|limegreen|switch}} being {{color|crimson|ON}} as a {{color|limegreen|win condition}}.''"
|style="font-family: monospace" | ''When {{color|crimson|[selected object]}} {{color|limegreen|switch}} is {{color|crimson|ON}}''
|-
|'''Switch is OFF'''<br>"''Adds this {{color|limegreen|switch}} being {{color|royalblue|OFF}} as a {{color|limegreen|win condition}}.''"
|style="font-family: monospace" | ''When {{color|crimson|[selected object]}} {{color|limegreen|switch}} is {{color|royalblue|OFF}}''
|}
 
====Settings====
The player must title the microgame, and the title may contain up to 12 characters. Pressing the Auto button generates a random name. There are 100 random names total:<ref>[http://frontiernet.net/~aefonts/Warioware_DIY_Game_MakerMatic_Auto_Names.txt Text File: List of all random names.]</ref>
 
<div style="column-count:5">
*Lost Child
*Ghost Hunter
*Tofu Tonight
*Wake-n-Quake
*Free Time
*Stair Bear
*Fright Fest
*Easy Life
*Buy! Sell!
*Cliff Drop
*Outta Cash
*That One Day
*Money Love
*Jelly Fishes
*Oh, Samurai!
*Hole Stretch
*Swift Thumbs
*Net Surfer
*Blogger Boy
*Noodle War
*Million Sold
*Mr. Super
*Fruit King
*Uh, OK, Dude
*Pocket Spy
*Eat ANYTHING
*Teh Internet
*Multimedia
*Magic Carpet
*Turning 30
*Silver Medal
*Hedge Trim
*Entry Denied
*Meat Country
*Air Command
*Comeback Win
*Bike Race
*Chiropractor
*Pet Bottler
*One-Trick Ed
*Chemical Vat
*Swirly Pool
*Corn Smash
*The Charmer
*Glasses Guy
*Out of Shape
*No, yes, NO!
*Want Candy?
*Soap&Salmon
*Loan Shark
*Garbage Man
*Bucket Relay
*I'm...Sad?
*Back Breaker
*Monster Math
*Cops & Candy
*Cow-lesterol
*Mario Rugby
*Pancake Lake
*Dice Lady
*Magic Couch
*It's ART!
*Cow's Eye
*Bullet Buggy
*Dream Chair
*Chomp Fest
*Third Act!
*Mystery Tomb
*Summer's End
*Signed Ball
*Seconds
*Top Toilet
*Duck Strike
*My Pen
*Type of Love
*Make it Big
*To the Rim
*Fortune
*Congrats!
*Confession
*Autumn Wind
*3-Step Quiz
*Snow Sports
*Springdom
*Sweet Game
*One Off
*Flying Can
*Memory Check
*Puzzle Nuts
*Doodle Pad
*Best RPG
*Aaand...NOW!
*Dull Gum
*Two Red Ants
*Seat Swap
*Papa's Tales
*Family Van
*Jumbo Combo
*Sleepless
*Marathon Day
</div>
 
The player can also adjust the microgame time-limit from two options: Normal, the default length, or Long, which is double the length of Normal.
 
====Finish====
{| class="wikitable" style="float: right; margin-left: 1ch; text-align: center;"
|+ Example of game cartridge and its detailed view
|-
!Miniature
!Detail
|-
|[[File:WWDIY game shelf.png]]
|[[File:WWDIY game detail.png]]
|}
For the last step before shipping the game and making it available on the D.I.Y. Shop, the player can choose the cartridge shape and color and also select the color and style of the logo on it, select whether or not allow downloaders to edit the game themselves, and also write the description using up to 36 characters. Unlike records and comics, the logo picked is not seen on the zoomed boxart in the D.I.Y. Shop, only on its icon.
 
{| class="wikitable" style="text-align: center;"
!rowspan=2 | Cartridge
!Shape options
!Color options
|-
|[[File:WWDIY game shapes.png]]
|
<div style="display: grid; grid-template-columns: repeat(4, 4ch); grid-template-rows: repeat(2, 4ch); align-items: center;">
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ffff5a; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #10c6ce; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #089452; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ffad31; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #296bc6; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ff0000; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ffffff; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #313131; border: 1px solid black;></div>
|-
!rowspan=2 | Logo
!Logo options
!Color options
|-
|[[File:WWDIY game logos.png]]
|
<div style="display: grid; grid-template-columns: repeat(4, 4ch); grid-template-rows: repeat(2, 4ch); align-items: center;">
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ffff5a; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #10c6ce; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #089452; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ffad31; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #296bc6; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ff0000; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ffffff; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #313131; border: 1px solid black;></div>
</div>
|}
 
===Record MakerMatic===
[[File:WWDIY recordMakerMatic title.png|thumb|right]]
[[File:WWDIY Record MakerMatic.png|thumb|The Record MakerMatic.|left]]
In this mode, the player can create a piece of music consisting of up to 24 phrases.
 
====Music====
The section where the song is created. The method of music editing works as [[Super MakerMatic 21#Music editing|explained above]]. The only exclusive functionality in this mode is the import button, which can be used to import the notes of the equivalent Track in another phrase into the current one.
 
Outside the phrase editing screen, the following functionalities exist:
 
{|
|-
|'''Phrases:''' The player may select a phrase for editing, rearrange phrases and place the Goal Flag, which indicates the end of the song.
|-
|'''Time Traveler:''' Allows undoing and redoing the last action.
|-
|'''Track Settings:''' Works as a shortcut for the settings found when editing a phrase, comprised of instrument type, volume and balance options for each track.
|-
|'''Stop:''' Stop song playback.
|-
|'''Play/Pause:''' Play or pause song.
|-
|'''Shuffle Beat:''' Toggle shuffle beat mode.
|-
|'''Song Tempo:''' Set the song tempo by sliding the slider. The available values range from 60 BPM and 240 BPM in increments of 10.
|}
 
====Settings====
In this section, the player may change the song title, which again can be up to 12 characters long and can be auto generated using the Auto button.
 
====Finish====
{| class="wikitable" style="float: right; margin-left: 1ch; text-align: center;"
|+ Example of record and its detailed view
|-
!Miniature
!Detail
|-
|[[File:WWDIY record shelf.png]]
|[[File:WWDIY record detail.png]]
|}
For the last step before shipping the game for the D.I.Y. Shop, the player can choose the label shape and color followed by the logo and its color as well, allow or disallow editing for downloads and set the description using up to 36 characters.
 
{| class="wikitable" style="text-align: center;"
!rowspan=2 | Label
!Shape options
!Color options
|-
|[[File:WWDIY record shapes.png]]
|
<div style="display: grid; grid-template-columns: repeat(4, 4ch); grid-template-rows: repeat(2, 4ch); align-items: center;">
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ffff5a; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #10c6ce; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #089452; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ffad31; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #296bc6; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ff0000; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ffffff; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #313131; border: 1px solid black;></div>
|-
!rowspan=2 | Logo
!Logo options
!Color options
|-
|[[File:WWDIY record logos.png]]
|
<div style="display: grid; grid-template-columns: repeat(4, 4ch); grid-template-rows: repeat(2, 4ch); align-items: center;">
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ffff5a; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #10c6ce; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #089452; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ffad31; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #296bc6; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ff0000; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ffffff; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #313131; border: 1px solid black;></div>
</div>
|}


===Comic MakerMatic===
===Comic MakerMatic===
The Comic MakerMatic allows the player to make comics, but only black and white are usable, and the player can only use four panels. Still, the player has a multitude of tools, such as the same tools of the Game MakerMatic, and five sets of stamps:
[[File:WWDIY comicMakerMatic title.png|thumb|right]]
[[File:WWDIY Comic MakerMatic.png|thumb|The Comic MakerMatic.|left]]
The Comic MakerMatic allows the player to make four-panel black-and-white comics.


*Word balloons (various shapes and sizes)
====Drawing====
*Special effects
In this section, each panel can be selected for editing. Drawing works as [[Super MakerMatic 21#Graphics editing|explained above]], with coloring limited to black and white and different Picture Stamps.
*Landscaping/household/city
*Wario's friends
*Custom


There are also graphical effects that can be used to erase/delete a page. When the player is done, they can ship it to the [[D.I.Y. Shop]].
=====Picture Stamps=====
{{anchor|Comic_MakerMatic_Picture_Stamps}}
*'''Word Balloons:''' "''For applying comic-style <span style="color:limegreen">word balloons</span>.''"
*'''Comic Effects:''' "''For applying comic effects.''"
*'''Landscape:''' "''For applying <span style="color:limegreen">landscape</span> elements.''"
*'''Wario:''' "''For applying Wario and his friends.''"
*'''D.I.Y.:''' "''For applying your custom-made <span style="color:limegreen">stamps</span>.''"


==Names in others languages==
====Settings====
{{foreignname
As it is the case for records, in this section, the player may change the comic title, with the same 12 character maximum length and Auto button for auto title generation.
|Jap=スーパーツクリエイター 21 ''Sūpā Tsukurieitā 21''
 
====Finish====
{| class="wikitable" style="float: right; margin-left: 1ch; text-align: center;"
|+ Example of comic book and its detailed view
|-
!Miniature
!Detail
|-
|[[File:WWDIY comic shelf.png]]
|[[File:WWDIY comic detail.png]]
|}
The player may pick the book color, the logo on the cover and its color as well, allow or disallow editing for downloads and set the description using up to 36 characters.
 
{| class="wikitable" style="text-align: center;"
!rowspan=2 | Book
!colspan=2 | Color options
|-
|colspan=2 |
<div style="display: grid; grid-template-columns: repeat(4, 4ch); grid-template-rows: repeat(2, 4ch); align-items: center; margin: auto;">
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ffff5a; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #10c6ce; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #089452; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ffad31; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #296bc6; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ff0000; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ffffff; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #313131; border: 1px solid black;></div>
|-
!rowspan=2 | Logo
!Logo options
!Color options
|-
|[[File:WWDIY comic logos.png]]
|
<div style="display: grid; grid-template-columns: repeat(4, 4ch); grid-template-rows: repeat(2, 4ch); align-items: center;">
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ffff5a; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #10c6ce; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #089452; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ffad31; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #296bc6; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ff0000; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #ffffff; border: 1px solid black;></div>
<div style="margin: auto; width:2.4ch; aspect-ratio: 1; background-color: #313131; border: 1px solid black;></div>
</div>
|}
 
{{br}}
==Names in other languages==
{{foreign names
|Jap=スーパーツクリエイター 21
|JapR=Sūpā Tsukurieitā 21
|JapM=Super Tsukreator 21 (pun on the Japanese verb ''tsukuru'' (作る, "to make") and the English word "creator")
|JapM=Super Tsukreator 21 (pun on the Japanese verb ''tsukuru'' (作る, "to make") and the English word "creator")
|Fra=Super CréaMatique 21
|Fre=Super CréaMatique 21
|FraM="Créa" come from "création" (=creation). "Matique" is the equivalent of "matic"
|FreM="Créa" comes from "création" (creation). "Matique" is the equivalent of "matic"
|SpaE=Súper Inventamatic 21
|SpaEM="Inventa" comes from "Inventar" (to invent)
}}
}}


== Trivia ==
==Trivia==
*On the startup screen of the MakerMatic, the 1 of the 21 will "blink".
*On the startup screen of the MakerMatic, the 1 of the 21 "blinks".
*The background of the startup screen is the same as the background of the [[Nintendo DS|DS]]. Also, the buttons are styled like the buttons on the DS startup screen. This makes sense, considering that the MakerMatic is made to resemble a DS.
*The background of the startup screen is the same as the background of the [[Nintendo DS|DS]]. Also, the buttons are styled like the buttons on the DS startup screen. This makes sense, considering that the MakerMatic is made to resemble a DS.
*If the microgame's name is "Mario Paint", the design creation music will be changed to the ''[[Mario Paint]]'' default background music.
*While designing a record for shipping, the text for the two steps are switched around, with the label design screen reading "''Select the color and style of the logo.''", and the logo design screen reading "''Select the shape and color of the label.''" This error is present in all the localized versions of the game bar the French version.


==References==
==References==
<references/>
<references/>
{{BoxTop}}
 
{{WWDIY}}
{{WWDIY}}
[[Category:Wario Objects]]
[[Category:Dr. Crygor's inventions]]
[[Category:Crygor's Inventions]]
[[Category:WarioWare: D.I.Y.]]
[[Category:WarioWare: D.I.Y.]]

Latest revision as of 21:32, August 14, 2024

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Super MakerMatic 21
The Super MakerMatic 21

The Super MakerMatic 21 is a machine that can create games, as well as records and comics. It appears in WarioWare: D.I.Y.

After having a nightmare where creatures emerge from his TV, Dr. Crygor gets the idea to create the MakerMatic. Wario asks him to fix his TV, but upon seeing the machines, he asks to trade. Dr. Crygor explains that they are not TVs and tells him how they work. Wario then decides that money can be made out of them by making games. Afterwards, Wario hires the player to make and sell games to make him money.

The machine contains tools that can be used to draw graphics, make music and assign AI (Action Instructions) with ease. Penny hosts the tutorial for using the Super MakerMatic. It has three different options: Game MakerMatic, Record MakerMatic and Comic MakerMatic.

Shared features[edit]

Graphics editing[edit]

Background editing in WarioWare: D.I.Y.

The graphics editor is found in the Game MakerMatic and the Comic MakerMatic modes. While mostly identical between all versions, the Comic version removes color-related options due to the black-and-white limitation and features different Picture Stamps. Some animation-aid tools are also only available in the art editing mode of the Game MakerMatic.

Palette: The palette in the Game mode is comprised of seven 14-item pages: one page of solid colors, two pages of simple colored patterns and stripes, one page of black-and-white patterns, one page of concrete elements (such as brick walls, audience members and water) and two pages for custom-made patterns. In the Comic mode, it is comprised of two 14-item pages: one page for textures and one page for custom-made patterns.

Palette/Stamp/Character Orientation: The palette, picture stamp or character stamp may be rotated or flipped. This tool is represented by the Dude in Undies for the Palette mode and his alternative caveman and leotard-clad forms for the Stamp and Character modes respectively.

Zoom In/Zoom Out: The canvas may be zoomed in to two, four, eight or 16 times the normal size.

Grid Guide: A grid dividing the canvas into 8×8 pixel squares may be displayed.

Time Traveler: Allows undoing and redoing the last action.

Shapes: Allows the drawing of the following shapes: Thin Line, Medium Line, Thick Line, Rectangle (Thin Border), Rectangle (Thick Border), Solid Rectangle, Ellipse (Thin Border), Ellipse (Thick Border), Solid Ellipse.

Picture Stamp: Includes selections of pre-made art. As they differ between each mode, see the listing of available stamps on the appropriate sections for Game MakerMatic Picture Stamps and Comic MakerMatic Picture Stamps.

Character Stamp: Includes text characters in five Font Styles, each one with three different sizes. The styles are the following:

  • Fun: "A lively and comical font style." (This is the previously recurrent WarioWare font)
  • Elegant: "A classy and refined font style."
  • Bold: "A strong, bulky font style." (This is the real-life DFPゴシック体 font)
  • Calligraphy: "A font written by a calligraphy master." (This is the real life DFP行楷書 font)
  • Ghostly: "A mysterious and scary font style." (This is the real life DF康印体 font)
  • 8-bit: "A pixelized font style." (This is the text style commonly seen in Famicom/Nintendo Entertainment System games)

Frame Tool: Allows selecting a rectangular section of the canvas and moving or copying it.

Eraser: Includes eraser versions of the three Pen, the Spray and the Paintbrush (Fill) tools, as well as five erasing effects:

  • Total Erase: "You wiped everything clean!"
  • Rocket Erase: "Go, go rocket! Erasing from the ground up!"
  • Swirl Erase: "Whoa, whoa--I'm swirling away, aaaaaahhh!"
  • Fade-Out Erase: "Fading...fast...Erased...into tiny particles..."
  • Warp Erase: "I can see through time! AND I'm erasing!

All non-instant erasing effects can be halted at any point, allowing the player to use them for visual effects instead. This is demonstrated by Penny during the Comic MakerMatic tutorial.

Music editing[edit]

The music editor is found in the Game and Record MakerMatic modes.

The player edits one phrase at a time, which corresponds to the length of a normal microgame. A phrase is divided into two pages: a front page and a back page, each one being four four-beat measures long. It is also comprised of five Tracks corresponding to different voices, the four first suited for melodies, and the last one being used for rhythm, with its own sets of percussion instrument options. The instrument and volume settings are available for each Track independently and affect all notes of that phrase.

Track Bar: Used for Track selection.
Instrument Type: Allows the selection of the instrument used in the current Track.
Volume: Allows the selection of the volume used in the current Track from a set of four different intensities plus a mute option.
Balance: Allows the selection of the balance used in the current track from the following set of options: Way Left, Slightly Left, Centered, Slightly Right and Way Right.
Page Forward/Page Back: Allows changing between both pages for editing.
Time Traveler: Allows undoing and redoing the last action.
Stop: Stops phrase playback.
Play: Play phrase.
Playback: Allows changing between Solo playback (only the current Track plays) and All playback (all Tracks play).
Note Marker: Allows placing note markers on the sheet, indicating notes.
Note Eraser: Allows removing note markers from the sheet.
Frame Tool: Allows selecting a set of notes and moving or copying it.
Hum Mode: The player may record sound using the system's microphone, which is then converted into notes.

Instruments[edit]

Track instruments[edit]

The available instruments for Tracks are:

Instrument Group I demonstration tunes

Instrument Group I: "Common instruments like pianos and flutes."

  • Piano icon from WarioWare: D.I.Y. Piano: "An instrument anyone should be familiar with."
  • Organ icon from WarioWare: D.I.Y. Organ: "An instrument often found in churches."
  • Harpsichord icon from WarioWare: D.I.Y. Harpsichord: "An instrument often used in classical music."
  • Melodica icon from WarioWare: D.I.Y. Melodica: "A keyboard that is blown to produce sound."
  • Flute icon from WarioWare: D.I.Y. Flute: "A member of the woodwind-instrument family."
  • Trumpet icon from WarioWare: D.I.Y. Trumpet: "A brass instrument played with three valves."
  • Saxophone icon from WarioWare: D.I.Y. Saxophone: "A woodwind instrument known for jazzy tones."
  • Wooden Flute icon from WarioWare: D.I.Y. Wood Flute: "A woodwind instrument with harmonic tones."

Instrument Group II demonstration tunes

Instrument Group II: "Guitars and other instruments like that."

  • Acoustic guitar icon from WarioWare: D.I.Y. Acoustic Guitar: "A guitar suitable for classic or folk tunes."
  • Electric Guitar icon from WarioWare: D.I.Y. Electric Guitar: "A powered guitar for extended rocking."
  • Banjo icon from WarioWare: D.I.Y. Banjo: "A stringed instrument with "twangy" tones."
  • Bass icon from WarioWare: D.I.Y. Bass: "A stringed instrument used for low notes."
  • Violin icon from WarioWare: D.I.Y. Violin: "A stringed instrument played using a bow."
  • Marimba icon from WarioWare: D.I.Y. Marimba: "Instrument played by hitting keys with mallets."
  • Vibraphone icon from WarioWare: D.I.Y. Vibraphone: "Like the marimba but with a metallic sound."
  • Timpani icon from WarioWare: D.I.Y. Timpani: "Big drums that produce a range of sound."

SF demonstration tunes

SF: "Futuristic and mysterious sounds."

  • Star Drop icon from WarioWare: D.I.Y. Star Drop: "A spacy, ringy-dingy sort of sound."
  • UFO icon from WarioWare: D.I.Y. UFO: "Ever heard a UFO light up? Sounds like this."
  • Alien icon from WarioWare: D.I.Y. Alien: "Sounds just like an alien talking."
  • Robot icon from WarioWare: D.I.Y. Robot: "The electronic voice of a fat robot."
  • Rocket icon from WarioWare: D.I.Y. Rocket: "All systems GO! My rocket sounds like this."
  • Moon icon from WarioWare: D.I.Y. Moon: "The moon's a comedian; he sounds like this."
  • Green Dude icon from WarioWare: D.I.Y. Green Dude: "Stretchy, rubbery green dude. What?"
  • Phone Dial icon from WarioWare: D.I.Y. Phone Dial: "If you're calling from a touch-tone phone..."

Creatures demonstration tunes

Creatures: "Animal sounds."

  • Cat icon from WarioWare: D.I.Y. Cat: "Meow, meow? Yep, that's a cat."
  • Dog icon from WarioWare: D.I.Y. Dog: "Woof, woof. A dog! I'd know it anywhere!"
  • Pig icon from WarioWare: D.I.Y. Pig: "Sorta nasty pig oink."
  • Insects icon from WarioWare: D.I.Y. Insects: "A few different insect sounds."
  • Frog icon from WarioWare: D.I.Y. Frog: "We ALMOST got it to sound just like a frog."
  • Yoshi icon from WarioWare: D.I.Y. Yoshi: "Yoshi does indeed make sounds like this."
  • Birds icon from WarioWare: D.I.Y. Birds: "Some bird sounds. Er...um, 'calls'?"
  • Monkeys icon from WarioWare: D.I.Y. Monkeys: "Several very monkeylike animal noises."

Voice demonstration tunes

Voice: "Human voices."

  • Do-Re-Mi Voice icon from WarioWare: D.I.Y. Do-Re-Mi Voice: "Do, re, mi... What a cutey!"
  • Wah Dude icon from WarioWare: D.I.Y. Wah Dude: "This dude likes to sing low 'wah' sounds."
  • Opera Man icon from WarioWare: D.I.Y. Opera Man: "An opera singer with a thick beard."
  • Soul Girl icon from WarioWare: D.I.Y. Soul Girl: "Man, does she have some PIPES!"
  • Baby icon from WarioWare: D.I.Y. Baby: "It's totally a baby. I swear. Seriously."
  • Laughing Men icon from WarioWare: D.I.Y. Laughing Men: "Are you ticklish?"
  • Kung-Fu Men icon from WarioWare: D.I.Y. Kung-Fu Men: "Tough guys, the whole lot of 'em."
  • Humming icon from WarioWare: D.I.Y. Humming: "This guy's having a great day, every day."

8-Bit demonstration tunes

8-Bit: "8-bit-era game sounds."

  • Ding-Ding icon from WarioWare: D.I.Y. Ding-Ding: "A straightforward sound, good for melodies."
  • Pong-Pong icon from WarioWare: D.I.Y. Pong-Pong: "A nice little sound with a nice little echo."
  • Fah-Fah icon from WarioWare: D.I.Y. Fah-Fah: "An organ? A whistle? No one knows."
  • Bong-Bong icon from WarioWare: D.I.Y. Bong-Bong: "A low, slightly electrified sound."
  • Bing-Bing icon from WarioWare: D.I.Y. Bing-Bing: "Sort of human. Sort of electronic. Bing!"
  • Ting-Ting icon from WarioWare: D.I.Y. Ting-Ting: "A high, airy sound. Brrrr, chilly."
  • Bling-Bling icon from WarioWare: D.I.Y. Bling-Bling: "Star pixies falling from space sound like this."
  • Boon-Boon icon from WarioWare: D.I.Y. Boon-Boon: "Boon-boon? Yes, boon-boon. Why?"
Notes[edit]
  • In the Japanese version, the Robot icon from WarioWare: D.I.Y. Robot, Rocket icon from WarioWare: D.I.Y. Rocket and Moon icon from WarioWare: D.I.Y. Moon instruments are instead known as ちゃいろきモノ icon from the Japanese version of WarioWare: D.I.Y. ちゃいろきモノ Chairokimono ("brown thing"), おしりっぽいもの icon from the Japanese version of WarioWare: D.I.Y. おしりっぽいもの Oshirippoimono ("buttock-like guy") and パンツっぽいもの icon from the Japanese version of WarioWare: D.I.Y. パンツっぽいもの Pantsuppoimono ("underpants-like guy") respectively.
  • In the Japanese version, the Banjo, Marimba and Vibraphone are instead called shamisen, xylophone and glockenspiel, respectively, but their sounds and icons are identical to the international version.
  • In the Japanese version, the icon for Kung-Fu Men icon from WarioWare: D.I.Y. Kung-Fu Men is さけぶ男たち icon from the Japanese version of WarioWare: D.I.Y..
Rhythm sets[edit]

The available rhythm sets are: Normal Drums, Electric Drums, Samba Drums, Asian Drums, Kitchen Drums, Toy Drums, Beat-Box Drums and 8-Bit Drums.

(Note: Icons are arranged left to right, bottom to top.)

Normal Drums: "Common-use percussion instruments."

Normal Drums sounds

Normal Drums in WarioWare: D.I.Y.

Electric Drums: "Powered drums for extended rocking."

Electric Drums sounds

Electric Drums in WarioWare: D.I.Y.

Samba Drums: "Drums that will make you want to dance."

Samba Drums sounds

Samba Drums in WarioWare: D.I.Y.

Asian Drums: "Drums that offer wild, exotic sounds."

Asian Drums sounds

Asian Drums in WarioWare: D.I.Y.

Kitchen Drums: "A set of drums made up of pots and stuff."

Kitchen Drums sounds

Kitchen Drums in WarioWare: D.I.Y.

Toy Drums: "Drums? No, toys played as drums."

Toy Drums sounds

Toy Drums in WarioWare: D.I.Y.

Beat-Box Drums: "Percussive sounds made by people."

Beat-Box Drums sounds

Beat-Box Drums in WarioWare: D.I.Y.

8-Bit Drums: "Drum sounds from 8-bit games."

8-Bit Drums sounds

8-Bit Drums in WarioWare: D.I.Y.

Modes[edit]

Game MakerMatic[edit]

Game MakerMatic title screen in WarioWare: D.I.Y.
Make your own Microgame.
An example of game creation

Allowing the creation of microgames (referred to simply as "games"), this is the most prominent feature of the Super MakerMatic 21. Games are made by creating objects (described by the game as the game's "actors"), writing the behaviour for these objects through Action Instructions or AI, and also creating the background and music. After completed, the game may be shipped off to sell, and the player may play any of their microgames in the D.I.Y. Shop.

Graphics[edit]

All premade textures for game creation in WarioWare: D.I.Y.
All premade palette elements in the Game MakerMatic.

This section contains a Background subsection, where the player may draw or import the background from an existing microgame found in the D.I.Y Shop. Imported backgrounds can be edited normally.

In the Objects subsection, all 15 available object slots are listed. Objects have from one to four "arts" (animations), and each art is comprised from one to four "cels" (frames). The player has 256 available points to be distributed among any number of objects. Each object deducts points from the player's total in a per cel basis. The available cel sizes are 16×16, 32×32, 48×48, or 64×64 pixels, costing one, four, nine, or 16 points respectively, and each object has a fixed cel size, picked when this object is created.

The player may also import objects from games from the D.I.Y. Shop.

When creating an object, the player must choose:

  1. a name for the object up to nine characters long. If not inserted, the game generates a name in the pattern OBJECTⓃ, where is the underscored digit character that would form the first available name in this pattern starting from OBJECT① up to OBJECT⑮.
  2. the size of the object. Once set, the size cannot be changed.
  3. a name for the first art up to nine characters long. If not inserted, the game generates the default name ARTⒶ. Following arts created without name input will have their names default to the same format, ARTⓐ, where is , , or , depending on the first available option.

Apart from the smaller canvas, drawing art for cels works almost exactly like drawing backgrounds, but some exclusive functions for aiding animation and cel handling are available as well.

Back One Cell/Forward One Cell: Aids navigation between cels.
Add Cel: Adds a cel to the art if fewer than four cels exist.
Delete Cel: Remove the current cel.
Import: Imports a cel from another art in the same object.
Art Animation: Plays or stops playing the current art, visible on the top screen.
Animation Speed: Allows selecting the animation speed.
Background Display: Displays the background on the top screen and overlays the current art on it and allows moving it around.
Trace Display: An onion skin effect, faintly displaying the previous cel on the canvas.

In the art selection screen, the player may edit an art's name, edit, delete it or import art from another object.

Picture stamps[edit]

Game MakerMatic stamps are divided as follows:

  • Landscape: "For applying landscape elements."
  • Body Parts: "For applying eyes, mouths, etc."
  • 8-Bit: "For applying 8-bit pixel art."
  • D.I.Y.: "For applying your custom-made stamps."

Music[edit]

The music making tool in the Game MakerMatic works as elaborated above, but also includes the Maestro option, which generates a phrase. The creator may request a tune fitting a certain "mood" ("relaxed", "normal" or "frenzied") and "style" ("fun", "sad", "factory", "spicy", "spooky" or "8-bit"), or pick a random setting using the "auto" option.

Importing a phrase from another game or record is possible as well.

Assembly[edit]

Here, the Action Instructions (AI), which are the script components of the game, are created for objects. Each one of the objects created in the Graphics section may be assigned up to five regular AI, being required to be assigned a starting condition (the Start) beforehand.

Switch icon from WarioWare: D.I.Y.

Once an object's starting condition is created, it is marked with an "AI" icon on its thumbnail, and it is assigned a switch, which is a simple boolean variable associated with it. The switch can be turned on or off by an action defined in an AI, and its state can be used as a trigger by any other object and required for setting win conditions, making it one of the most fundamental components of the game's scripting system.

Start[edit]

The Start (also refered to as starting condition) defines the initial state of the object and follows the following steps—left to right here—for the object's art, and then for its location:

Art
Steps Resulting art statement
Set to which art? Animation style and speed?ab Set art to [selected art] and [selected animation style].
Location
Steps Resulting location statement
Location
"The object starts at a specified point or randomly within a specified area."
Point
"The object starts at a precise location on the stage."
Where? Locate at [selected location].
Area
"The object starts at a randomly selected location within a selected rectangular area. The starting point changes with each play."
Anywhere
"The object will be placed randomly within the area without regard for overlapping with other objects."
What area? Locate within [selected area].
Try not to overlap
"The object will be placed randomly within the area without overlapping other objects, if possible."
What area? Locate within [selected area].
Attach to object
"The object starts attached to another object. Unavailable if there are no other objects with AI assigned."
Attach to which object? Where? Attach to [selected object].
AI[edit]

The regular AI (numbered ① through ⑤) are comprised of a Trigger and Actions, that is, the events checked for actions to occur, and the resulting actions themselves, respectively.

Triggers[edit]

Up to six members can be added to the Trigger of an AI, and these members must all be activated for the trigger to occur. If instead the player wishes to have independent sets of events trigger the same action or actions, separate AI must be used instead.

The available Trigger options are:

Primary trigger type Option tree Result trigger
Tap
"Triggered when this object is tapped or the stage is tapped."
This object
"Triggered by this object being tapped."
When [this object] is tapped
Anywhere on stage
"Triggered when any part of the stage is tapped."
When the stage is tapped
Time
"Triggered when a certain time is reached."
Exactly
"Triggered when a particular time is reached."
When? When time [selected time] is hit
Randomly
"Triggered when a random time within a selected range is reached."
Randomly between what points? When a time from [selected starting time] to [selected final time] is hit
Contact
"Triggered when this object touches or overlaps another object or area."
Touch
"Triggered when this object touches a selected object or area."
Another object
"Triggered when this object touches a specific other object."
Which object? When [this object] touches [selected object]
Location
"Triggered when this object touches a selected area."
Which area? When [this object] touches [selected area]
Overlap
"Triggered when this object overlaps a selected object or area."
Another object
"Triggered when this object overlaps a specific other object."
Which object? While [this object] overlaps [selected object]
Location
"Triggered when this object overlaps a selected area."
Which area? While [this object] overlaps [selected area]
Switch
"Triggered by the switch of this object or another object."
Trigger on which switch? Switch turns ON
"Triggered when the switch changes from OFF to ON."
When [selected object] switch turns ON
Switch is ON
"Triggered while the switch is ON."
While [selected object] switch is ON
Switch turns OFF
"Triggered when the switch changes from ON to OFF."
When [selected object] switch turns OFF
Switch is OFF
"Triggered while the switch is OFF."
While [selected object] switch is OFF
Art
"Triggered by the state or type of art for this object."
Specific art
"Triggered when the specified art is being displayed."
While using which art? While art is set to [selected art]
When art finishes playing
"Triggered when the current art finishes playing."
When art finishes playing
Win/Loss
"Triggered by the game being won or lost."
Win
"Triggered when the game is won."
When game is won
Loss
"Triggered when the game is lost."
When game is lost
Has been won
"Triggered when the game has been won."
While game has been won
Has been lost
"Triggered when the game has been lost."
While game has been lost
Not yet won
"Triggered when the game has not yet been won."
While game is not yet won
Not yet lost
"Triggered when the game has not yet been lost."
While game is not yet lost
Actions[edit]

The available Actions are:

Primary action type Option tree Result action
Travel
"This object starts or stops traveling or changes its mode of travel."
Go straight
"This object travels in a straight line."
Current location
"travels from its current location."
Specific direction
"Travels straight in a specified direction."
Which direction?c Speed?d Go [selected direction].
Random directionc
"Travels straight in a randomly selected direction."
Speed?d Go some direction.
Specific location
"Travels straight toward a selected location on stage."
Move to where? Speed?d Go to [selected location].
Another location
"Jumps to another location before traveling."
Point
"Goes straight from a precise location on the stage."
Start from what point? Specific direction
"Travels straight in a specified direction."
Which direction?c Speed?d Go [selected direction] from [selected location].
Random directionc
"Travels straight in a randomly selected direction."
Speed?d Go some direction from [selected location].
Specific location
"Travels straight toward a selected location on stage."
Move to where? Speed?d Go from [selected starting location] to [selected target location].
Another object
"Goes straight from near another object."
From which object? Start from where? Specific direction
"Travels straight in a specified direction."
Which direction?c Speed?d Go [selected direction] from [selected object].
Random directionc
"Travels straight in a randomly selected direction."
Speed?d Go some direction from [selected object].
Specific location
"Travels straight toward a selected location on stage."
Move to where? Speed?d Go from [selected object] to [selected location].
Stop
"This object comes to a stop if in motion or remains stopped if motionless."
Stop traveling.
Jump to
"This object warps instantly to another location."
Location
"Jumps to a location anywhere on the stage."
Point
"Jumps to a precise location on the stage."
Move to where? Jump to [selected location].
Area
"Jumps to a random location within the selected area."
Anywhere
"Jumps without regard for overlapping other objects in the selected area."
Which area? Jump to somewhere in [selected area].
Try not to overlap
"Jumps to the area without overlapping other objects, if possible."
Which area? Jump to somewhere in [selected area].
Another object
"Jumps near another object, then stays attached to that object."
Which object? Jump to where? Jump to [selected object].
Swap
"This object swaps locations with another object."
Swap positions with which object? Swap places with [selected object].
Roam
"This object roams within a specified area."
Wiggle
"Wiggles at random within a selected area."
Anywhere
"Roams without regard for overlapping other objects in the selected area."
Roam within what area? Speed? Roam within [selected area].
Try not to overlap
"Roams within the area without overlapping other objects, if possible."
Roam within what area? Speed? Roam within [selected area].
Insect
"Buzzes around like an insect within a selected area."
Anywhere
"Roams without regard for overlapping other objects in the selected area."
Roam within what area? Speed? Roam within [selected area].
Try not to overlap
"Roams within the area without overlapping other objects, if possible."
Roam within what area? Speed? Roam within [selected area].
Reflect
"Careens around a selected area, reflecting off the boundaries."
Anywhere
"Roams without regard for overlapping other objects in the selected area."
Roam within what area? Speed? Roam within [selected area].
Try not to overlap
"Roams within the area without overlapping other objects, if possible."
Roam within what area? Speed? Roam within [selected area].
Bounce
"Bounces up and down within a selected area."
Anywhere
"Roams without regard for overlapping other objects in the selected area."
Roam within what area? Speed? Roam within [selected area].
Try not to overlap
"Roams within the area without overlapping other objects, if possible."
Roam within what area? Speed? Roam within [selected area].
Target
"This object targets and approaches another object."
Target which object? Target where on the object? Speed?d Target [selected object].
Switch
"The switch for this object turns OFF or ON. Switches start in the OFF position."
Turn switch ON
"Turns this object's switch ON. If already ON, it remains ON.
Turn [this object] switch ON.
Turn switch OFF
"Turns this object's switch OFF. If already OFF, it remains OFF."
Turn [this object] switch OFF.
Lose
"The game ends in a loss. This has no effect if the game has already been won."
End game in a loss.
Art
"This object's turns art stops playing or changes to different art."
Change
"Changes the art for this object to a new art. Select the same art to start displaying it again."
Set to which art? Animation style and speed?ab Change art to [selected art].
Stop playing
"Stops animating the art for this object. This has no effect if the art is not currently animating."
Stop playing art.
Sound Effect
"A sound effect plays. There are 64 different sounds available."
Action
"Loud, actiony sounds, including explosions, breaking glass, and guns."
Explosion
"The sound of something blowing up."
Play EXPLOSION sound effect.
Glass
"The sound of glass breaking."
Play GLASS sound effect.
Gong
"The sound of a gong being struck...with a hammer."
Play GONG sound effect.
Spring
"The sound of a spring (like in a jack-in-the-box) being sprung."
Play SPRING sound effect.
Pistol
"The sound of a pistol gunshot."
Play PISTOL sound effect.
Slice
"The sound of something being sliced with a sword."
Play SLICE sound effect.
Camera
"The sound of a camera shutter."
Play CAMERA sound effect.
Splash
"The sound of something falling into water."
Play SPLASH sound effect.
Computer
"Boopy-beepy sounds--everything from bing-bong to boop-boop."
Correct
"An electronic sound indicating a correct answer."
Play CORRECT sound effect.
Incorrect
"An electronic sound indicating an incorrect answer."
Play INCORRECT sound effect.
Switch
"An electronic sound that might be used when activating a switch, etc."
Play switch sound effect.
Input
"A short electronic sound useful for character or button inputs."
Play INPUT sound effect.
Falling
"An electronic sound useful for falling objects."
Play FALLING sound effect.
Wiggle
"An electronic sound useful for something wiggly and/or jiggly."
Play WIGGLE sound effect.
Rising
"An electronic sound useful for objects that rise slowly."
Play RISING sound effect.
Victory
"A satisfying electronic sound indicating some sort of success."
Play VICTORY sound effect.
Sports
"Sounds heard at sporting events, like a bat hitting a ball or a soccer kick."
Batting
"The sound of a bat hitting a ball."
Play BATTING sound effect.
Swing
"The sound of swinging and missing."
Play SWING sound effect.
Impact
"The sound of impact, such as when a ball hits a baseball glove."
Play IMPACT sound effect.
Kick
"The sound of kicking a soccer ball."
Play KICK sound effect.
Racquet
"The sound of a racquet hitting a ball or badminton birdie."
Play RACQUET sound effect.
Bowling
"The sound of a bowling ball knocking down the pins."
Play BOWLING sound effect.
Sunk Putt
"The sound of a golf ball going into the hole."
Play SUNK PUTT sound effect.
Whistle
"The sound of a referee's whistle."
Play WHISTLE sound effect.
General
"Sounds made by everyday objects like clanging pans, bells and corks."
Frying pan
"The sound of a frying pan hitting...something."
Play FRYING PAN sound effect.
Bell
"A bell sound, which could also be the sound of two glasses toasting."
Play BELL sound effect.
Knife Chop
"The sound of a knife chopping through something on a wooden cutting board."
Play KNIFE CHOP sound effect.
Cell Phone
"A cell-phone ringtone."
Play CELL PHONE sound effect.
Shaver
"The sound of an electric shaver in action."
Play SHAVER sound effect.
Old Phone
"A dull ringing sound like from an old-style telephone."
Play OLD PHONE sound effect.
Popped Cork
"The sound of a cork being popped."
Play POPPED CORK sound effect.
Water
"The sound water running or being poured out of a bucket."
Play WATER sound effect.
Body
"Body-related sounds, like sneezing or clapping hands."
Sneeze
"A sneezing sound."
Play SNEEZE sound effect.
Snap
"The sound of a finger snap."
Play SNAP sound effect.
Munching
"The sound of something being eaten."
Play MUNCHING sound effect.
Gulp
"The sound of taking a big gulp of your drink."
Play GULP sound effect.
Punch
"The sound of punching something."
Play PUNCH sound effect.
Foot Stamp
"The sound of a foot stomping on a hard surface."
Play FOOT STAMP sound effect.
Gasp
"A quick gasping sound."
Play GASP sound effect.
Applause
"The sound of hands clapping."
Play APPLAUSE sound effect.
Creature
"Sounds from various animals, like cats, dogs, and birds."
Cat
"A cat's meow."
Play CAT sound effect.
Big Dog
"A big dog's bark."
Play BIG DOG sound effect.
Pig
"A pig's oink."
Play PIG sound effect.
Small Dog
"A small dog's bark."
Play SMALL DOG sound effect.
Wolf
"A wolf's howl."
Play WOLF sound effect.
Crow
"A crow's caw."
Play CROW sound effect.
Tiger
"A tiger's roar."
Play TIGER sound effect.
Wing Flap
"A wing-flap sound."
Play WING FLAP sound effect.
Voice
"Vocal sounds like laughing, screaming, or...baby hiccupping."
Baby
"A giggly baby-hiccup sound."
Play BABY sound effect.
Giggle
"A giggly laughing sound."
Play GIGGLE sound effect.
Scream
"An authentic screaming sound."
Play SCREAM sound effect.
Bummed
"A sound indicating minor disappointment."
Play BUMMED sound effect.
Kung Fu
"An enthusiastic 'kung-fu' vocal burst."
Play KUNG FU sound effect.
Let's Fight
"A manly call to arms."
Play LET'S FIGHT sound effect.
Cheering
"The sound of a cheering crowd."
Play CHEERING sound effect.
Booing
"The sound of a booing crowd."
Play BOOING sound effect.
8-Bit
"Sounds from classic Nintendo games, like Mario jumping and powering up."
Mario Jump
"The sound of Mario jumping. (Super Mario Bros.)"
Play MARIO JUMP sound effect.
Coin
"The sound of Mario getting a coin. (Super Mario Bros.)"
Play COIN sound effect.
Power Up
"The sound of getting a mushroom. (Super Mario Bros.)"
Play POWER UP sound effect.
Power Down
"The sound of becoming smaller. (Super Mario Bros.)"
Play POWER DOWN sound effect.
Shell Kick
"The sound of Mario kicking a shell. (Super Mario Bros.)"
Play SHELL KICK sound effect.
Cannon
"The sound of a Bullet Bill being fired. (Super Mario Bros.)"
Play CANNON sound effect.
Struck
"The sound of Mario being hit by an enemy. (Mario Bros.)"
Play STRUCK sound effect.
Barrel Hop
"The sound of Mario jumping over a barrel. (Donkey Kong)"
Play BARREL HOP sound effect.
Stage Effect
"A stage effect plays. Stage effects play out over the entire stage."
Flash
"The stage flashes white for an instant."
Activate FLASH effect.
Shake
"The stage shakes violently for a short time."
Activate SHAKE effect.
Confetti
"The stage is showered with confetti."
Activate CONFETTI effect.
Freeze
"The stage freezes solid, preventing any more player input until the game ends."
Activate FREEZE effect.
Notes[edit]

a - The available animation styles are: Hold, Play once and Loop.

b - The available animation speeds are:

Name Turtle Rabbit Person Car Plane
Duration of animation cel (frames) 60 30 15 8 4

c - The available traveling directions are:

Name North N-east East S-east South S-west West N-west
Icon

d - The available traveling speeds are:

Name Slowest Slow Normal Fast Fastest
Speed (pixels/frame; in a cardinal direction) 1/2 1/1 3/2 3/1 6/1
Win Conditions[edit]

A game can have up to six win conditions, which are labeled Condition① through Condition⑥, and a single win condition can have up to six items, each one being is a simple state check on an object's switch. If all items of a win condition are fulfilled concurrently, the game is won. A win condition is created (or a new item is added to an existing condition) through the following process:

Steps Resulting win condition item
Monitor which switch? Switch is ON
"Adds this switch being ON as a win condition."
When [selected object] switch is ON
Switch is OFF
"Adds this switch being OFF as a win condition."
When [selected object] switch is OFF

Settings[edit]

The player must title the microgame, and the title may contain up to 12 characters. Pressing the Auto button generates a random name. There are 100 random names total:[1]

  • Lost Child
  • Ghost Hunter
  • Tofu Tonight
  • Wake-n-Quake
  • Free Time
  • Stair Bear
  • Fright Fest
  • Easy Life
  • Buy! Sell!
  • Cliff Drop
  • Outta Cash
  • That One Day
  • Money Love
  • Jelly Fishes
  • Oh, Samurai!
  • Hole Stretch
  • Swift Thumbs
  • Net Surfer
  • Blogger Boy
  • Noodle War
  • Million Sold
  • Mr. Super
  • Fruit King
  • Uh, OK, Dude
  • Pocket Spy
  • Eat ANYTHING
  • Teh Internet
  • Multimedia
  • Magic Carpet
  • Turning 30
  • Silver Medal
  • Hedge Trim
  • Entry Denied
  • Meat Country
  • Air Command
  • Comeback Win
  • Bike Race
  • Chiropractor
  • Pet Bottler
  • One-Trick Ed
  • Chemical Vat
  • Swirly Pool
  • Corn Smash
  • The Charmer
  • Glasses Guy
  • Out of Shape
  • No, yes, NO!
  • Want Candy?
  • Soap&Salmon
  • Loan Shark
  • Garbage Man
  • Bucket Relay
  • I'm...Sad?
  • Back Breaker
  • Monster Math
  • Cops & Candy
  • Cow-lesterol
  • Mario Rugby
  • Pancake Lake
  • Dice Lady
  • Magic Couch
  • It's ART!
  • Cow's Eye
  • Bullet Buggy
  • Dream Chair
  • Chomp Fest
  • Third Act!
  • Mystery Tomb
  • Summer's End
  • Signed Ball
  • Seconds
  • Top Toilet
  • Duck Strike
  • My Pen
  • Type of Love
  • Make it Big
  • To the Rim
  • Fortune
  • Congrats!
  • Confession
  • Autumn Wind
  • 3-Step Quiz
  • Snow Sports
  • Springdom
  • Sweet Game
  • One Off
  • Flying Can
  • Memory Check
  • Puzzle Nuts
  • Doodle Pad
  • Best RPG
  • Aaand...NOW!
  • Dull Gum
  • Two Red Ants
  • Seat Swap
  • Papa's Tales
  • Family Van
  • Jumbo Combo
  • Sleepless
  • Marathon Day

The player can also adjust the microgame time-limit from two options: Normal, the default length, or Long, which is double the length of Normal.

Finish[edit]

Example of game cartridge and its detailed view
Miniature Detail
Game miniature in WarioWare: D.I.Y. Game details in WarioWare: D.I.Y.

For the last step before shipping the game and making it available on the D.I.Y. Shop, the player can choose the cartridge shape and color and also select the color and style of the logo on it, select whether or not allow downloaders to edit the game themselves, and also write the description using up to 36 characters. Unlike records and comics, the logo picked is not seen on the zoomed boxart in the D.I.Y. Shop, only on its icon.

Cartridge Shape options Color options
Game cartridge shapes in WarioWare: D.I.Y.
Logo Logo options Color options
Game logos in WarioWare: D.I.Y.

Record MakerMatic[edit]

Record MakerMatic title screen in WarioWare: D.I.Y.
The Record Mode of the Super MakerMatic 21.
The Record MakerMatic.

In this mode, the player can create a piece of music consisting of up to 24 phrases.

Music[edit]

The section where the song is created. The method of music editing works as explained above. The only exclusive functionality in this mode is the import button, which can be used to import the notes of the equivalent Track in another phrase into the current one.

Outside the phrase editing screen, the following functionalities exist:

Phrases: The player may select a phrase for editing, rearrange phrases and place the Goal Flag, which indicates the end of the song.
Time Traveler: Allows undoing and redoing the last action.
Track Settings: Works as a shortcut for the settings found when editing a phrase, comprised of instrument type, volume and balance options for each track.
Stop: Stop song playback.
Play/Pause: Play or pause song.
Shuffle Beat: Toggle shuffle beat mode.
Song Tempo: Set the song tempo by sliding the slider. The available values range from 60 BPM and 240 BPM in increments of 10.

Settings[edit]

In this section, the player may change the song title, which again can be up to 12 characters long and can be auto generated using the Auto button.

Finish[edit]

Example of record and its detailed view
Miniature Detail
Record miniature in WarioWare: D.I.Y. Record details in WarioWare: D.I.Y.

For the last step before shipping the game for the D.I.Y. Shop, the player can choose the label shape and color followed by the logo and its color as well, allow or disallow editing for downloads and set the description using up to 36 characters.

Label Shape options Color options
Record label shapes in WarioWare: D.I.Y.
Logo Logo options Color options
Record logos in WarioWare: D.I.Y.

Comic MakerMatic[edit]

Comic MakerMatic title screen in WarioWare: D.I.Y.
The Comic Mode of the Super MakerMatic 21.
The Comic MakerMatic.

The Comic MakerMatic allows the player to make four-panel black-and-white comics.

Drawing[edit]

In this section, each panel can be selected for editing. Drawing works as explained above, with coloring limited to black and white and different Picture Stamps.

Picture Stamps[edit]

  • Word Balloons: "For applying comic-style word balloons."
  • Comic Effects: "For applying comic effects."
  • Landscape: "For applying landscape elements."
  • Wario: "For applying Wario and his friends."
  • D.I.Y.: "For applying your custom-made stamps."

Settings[edit]

As it is the case for records, in this section, the player may change the comic title, with the same 12 character maximum length and Auto button for auto title generation.

Finish[edit]

Example of comic book and its detailed view
Miniature Detail
Comic miniature in WarioWare: D.I.Y. Comic detail in WarioWare: D.I.Y.

The player may pick the book color, the logo on the cover and its color as well, allow or disallow editing for downloads and set the description using up to 36 characters.

Book Color options
Logo Logo options Color options
Comic logos in WarioWare: D.I.Y.

Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパーツクリエイター 21[?]
Sūpā Tsukurieitā 21
Super Tsukreator 21 (pun on the Japanese verb tsukuru (作る, "to make") and the English word "creator")
French Super CréaMatique 21[?] "Créa" comes from "création" (creation). "Matique" is the equivalent of "matic"
Spanish (NOE) Súper Inventamatic 21[?] "Inventa" comes from "Inventar" (to invent)

Trivia[edit]

  • On the startup screen of the MakerMatic, the 1 of the 21 "blinks".
  • The background of the startup screen is the same as the background of the DS. Also, the buttons are styled like the buttons on the DS startup screen. This makes sense, considering that the MakerMatic is made to resemble a DS.
  • If the microgame's name is "Mario Paint", the design creation music will be changed to the Mario Paint default background music.
  • While designing a record for shipping, the text for the two steps are switched around, with the label design screen reading "Select the color and style of the logo.", and the logo design screen reading "Select the shape and color of the label." This error is present in all the localized versions of the game bar the French version.

References[edit]