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{{FA}}
{{italic title}}
{{italic title}}
{{Infobox
{{game infobox
|image=[[File:Box NA - Mario & Luigi Dream Team.png|250px]]
|image=[[File:Box NA - Mario & Luigi Dream Team.png|250px]]
|developer=[[AlphaDream]] <br> [[Good-Feel]]<ref name="CVG">[http://www.computerandvideogames.com/420935/interviews/interview-mario-luigi-dream-team-bros/ CVG Interview: Mario & Luigi Dream Team]</ref>
|developer=[[AlphaDream]]<br>[[Good-Feel]]<ref name="CVG">{{cite|deadlink=y|archive=web.archive.org/web/20130919194230/http://www.computerandvideogames.com/420935/interviews/interview-mario-luigi-dream-team-bros|title=Interview: ''Mario & Luigi Dream Team Bros''|publisher=CVG|accessdate=June 25, 2024|language=en}}</ref><br> [[Nintendo SPD Group No.4]]<br>[[Paon DP|Paon]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released={{releasedate|Europe|July 12, 2013|Australia|July 13, 2013|Japan|July 18, 2013|USA|August 11, 2013|South Korea|January 16, 2014}}
|release='''Original release'''<br>{{flag list|Europe|July 12, 2013|Australia|July 13, 2013|Japan|July 18, 2013|USA|August 11, 2013|South Korea|January 16, 2014}} '''Nintendo Selects'''<br>{{flag list|Europe|June 24, 2016|USA|February 6, 2017}}
|genre=RPG, Action
|genre=RPG, Action
|modes=Single player
|modes=Single player
|ratings={{ratings|esrb=E10+|pegi=3|cero=A|usk=6|acb=PG|dejus=L}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|pt_pt=y|jp=y|kr=y|ru=y}}
|ratings={{ratings|esrb=E10+|pegi=3|cero=A|usk=6|acb=PG|classind=L|rars=0+|grac=all}}
|platforms=[[Nintendo 3DS]]
|platforms=[[Nintendo 3DS]]
|media={{container|3ds=1|3dsdl=1}}
|format={{format|3ds=1|3dsdl=1}}
|input={{input|3ds=1|3dstilt=1}}
|input={{input|3ds=1|3dstilt=1}}
|serials={{flag list|Japan|CTR-AYMJ-JPN}}
}}
}}
'''''Mario & Luigi: Dream Team''''' (known as '''''Mario & Luigi RPG 4: Dream Adventure''''' in Japan and '''''Mario & Luigi: Dream Team Bros.''''' in Europe and Australia) is a title for the [[Nintendo 3DS]]. It is the fourth installment in the [[Mario & Luigi (series)|''Mario & Luigi'' series]]. The game was released in Europe on July 12th, 2013, Australia on July 13th, Japan on July 18th and North America on August 11th. This game is part of the "[[Year of Luigi]]," celebrating the 30th anniversary of [[Luigi]]'s debut. As such, Luigi has a much bigger role in the game than in the previous ''Mario & Luigi'' games. A special edition [[Nintendo 3DS#Nintendo 3DS XL|Nintendo 3DS XL]] with a Luigi themed print was released in Japan as part of the event and includes a digital copy of ''Mario & Luigi: Dream Team'' pre-installed on the SD card.  
'''''Mario & Luigi: Dream Team''''' (known as '''''Mario & Luigi: Dream Team Bros.''''' in European languages) is a title for the [[Nintendo 3DS]]. It is the fourth installment in the [[Mario & Luigi (series)|''Mario & Luigi'' series]], preceded by ''[[Mario & Luigi: Bowser's Inside Story]]'' from 2009, and succeeded by ''[[Mario & Luigi: Paper Jam]]'' in 2015. The story follows [[Mario]] and [[Luigi]]'s journey on [[Pi'illo Island]] to rescue [[Princess Peach]] from [[Antasma]] and [[Bowser]] and to stop them from conquering the real world with the [[Dream Stone]]. During this journey, they find and rescue an ancient species of the island called the [[Pi'illo]]s. One Pi'illo, [[Prince Dreambert]], accompanies the brothers and [[Starlow]] in order to help them. This game is part of "[[The Year of Luigi]]," celebrating the 30th anniversary of [[Luigi]]'s debut. As such, Luigi has a much bigger role in the game than in the previous ''Mario & Luigi'' games. Many of the game's mechanics in the [[Dream World]] center around him, including [[Dreamy Luigi|Luiginary Works]], [[Luiginoid]]s, [[Luiginary Attack]]s, and [[Giant Luigi]]. ''Mario & Luigi: Dream Team'' is a graphically pivotal entry in the ''Mario & Luigi'' series, as its art style was used in every subsequent installment in the series until ''[[Mario & Luigi: Brothership]]''.


The name comes from the term "dream team", a team composed of the greatest performers of a certain talent.
The game's name comes from the term "dream team", a team composed of the greatest performers of a certain talent. In regions using the title ''Mario & Luigi RPG'', this is the last game in the series to have a numbered title, as later games would instead be subtitled.


==Story==
==Story==
{{rewrite|1=this plot summary is excessive in detail and length}}
[[File:M&LDT shot invitation.png|thumb|left|The invitation to [[Pi'illo Island]]]]
[[File:M&LDT Invitation.jpg|thumb|left|The invitation to [[Pi'illo Island]]]]
One day in the Mushroom Kingdom, [[Princess Peach]], [[Mario]], [[Luigi]], [[Toadsworth]], and some [[Toad (species)|Toad]]s are invited to [[Pi'illo Island]], which is said to contain a special power that makes people fall asleep. During the flight, a dark pillow falls onto a blimp and transforms into a dark figure who Mario defeats. After defeating him, the blimp malfunctions and crashes into the [[Pi'illo Blimport]]. However, it is revealed that it was all Luigi's dream. The group proceeds through Pi'illo Blimport, where they meet [[Broque Monsieur]] and many [[Brock]]s, who host a variety of welcoming events, including a [[Check-X Quiz]], enemy battles, and a [[Coin-Up Challenge]]. They then go to [[Pi'illo Castle]], where they meet [[Starlow]]. Mario and Luigi go to a room where Peach and Toadsworth accidentally set off a test platform sending them to ancient Pi'illo ruins. The Bros. follow and eventually find Peach and Toadsworth, as well as a [[Pi'illo]], the latter of whom is to be [[Prince Dreambert]]. After defeating [[Smoldergeist]], they find a collection room where Luigi takes a nap on the pillow. After everyone gathers in the collection room, a [[Dream Portal]] opens a portal to the [[Dream World]]. The dark figure from Luigi's dream pulls Princess Peach into the [[Dream World]]. After Mario chases after Peach into [[Dreamy Pi'illo Castle]], with the help of a dreamy version of Broque Monsieur, he comes across [[Dreamy Luigi]], Luigi's dream representation, who assists Mario through his treks in the Dream World.
One day in the Mushroom Kingdom, [[Broggy]] comes down on a blimp to deliver an invitation to take a vacation on [[Pi'illo Island]] to [[Princess Peach]] and her staff. Peach, [[Mario]], [[Luigi]], [[Toadsworth]], and some [[Toad]]s travel to Pi'illo Island on a [[Blimp|blimp]] called the [[Blimp#Zeeppelin|Zeeppelin]]. During the flight there, Broggy opens up a screen with [[Dr. Snoozemore]], who claims to be the proprietor of Pi'illo Island. He further explains that he is researching the science of sleep and that on Pi'illo Island, there is a special power that makes people fall asleep. After he finishes talking, a dark pillow falls from the sky and onto the Blimp and transforms into a dark figure. Mario then engages with the unknown being. After defeating him, the blimp malfunctions and crashes into the [[Pi'illo Blimport]]. However, it is revealed that it was all Luigi's dream.  


Luigi is so startled when he wakes up that he falls off the blimp on his face leaving him unconscious. Some [[Brock]] people then come and explain that Dr. Snoozemore is off on a business errand in hopes to boost tourism. The player then takes control of Mario and must make their way to [[Pi'illo Castle]]. However, on their way there, they are interrupted by [[Broque Monsieur]]. Broque unleashes [[Gromba]]s to attack Mario. Broque Monsieur explains that it was all an act. Soon after they reach [[Pi'illo Castle]] and re-unite with Luigi. Inside the castle, they meet up with [[Starlow]]. Mario and Luigi go to a room where Peach and Toadsworth accidentally set off a test platform sending them to ancient Pi'illo ruins. Mario & Luigi follow and eventually find Peach and Toadsworth surrounded by a group of [[Smoldergeist]]s which flee when the Bros. arrive. Here they find a Pi'illo, which later turns out to be [[Prince Dreambert]]. This action causes the Smoldergeist to come back and attack the Bros..
The Bros. catch up to the dark figure, who creates [[Dreamy Mario]], whom they defeat. The dark figure then creates a portal to [[Dream's Deep]] and flees there, sealing it up afterwards. Mario and Luigi then find a [[Nightmare Chunk]] and break it, freeing Prince Dreambert. He explains that there were two powers in Pi'illo Island, the [[Dream Stone]] and the [[Dark Stone]]. Both stones have the power to grant wishes. The Pi'illo folk were protecting the stones from misuse. Then the Bat King [[Antasma]] came to steal the Dark Stone to fulfill his desires. The Pi'illo fought Antasma and successfully sealed him in the Dream World, but not before Antasma destroyed the Dark Stone, thus causing the Pi'illos' souls to be trapped in Nightmare Chunks upon being hit by one. [[Prince Dreambert]] then runs out of the room, with the Bros. following him. After catching up to Prince Dreambert and saving some Pi'illos, Mario and Luigi learn from one that [[Eldream]], a Pi'illo elder, knows how to reach Dream's Deep. The Bros. then set off to find him in [[Mushrise Park]].
[[File:DreamyTeamy.jpg|thumb|right|[[Mario]] and [[Luigi]] in the ruins.]]
Upon beating the group and leaving the ruins the Bros. come to a collection room. Here Luigi takes a nap on the pillow. After everyone gathers in the collection room, a [[Dream Portal]] opens a portal to the [[Dream World]]. This allows Antasma to pull Princess Peach into the [[Dream World]] against her will. After Mario chases after Peach into [[Dreamy Pi'illo Castle]], with the help of a dreamy version of [[Broque Monsieur]], he comes across [[Dreamy Luigi]], Luigi's dream representation, who assists Mario through his treks in the Dream World.


The Bros. catch up to Antasma who creates [[Dreamy Mario]] to stop Mario, but upon Dreamy Mario's defeat, Antasma creates a portal to [[Dream's Deep]] and flees there, sealing it up afterwards. Mario and Luigi then find a [[Nightmare Chunk]] & break it, freeing Prince Dreambert. He then explains that there were two powers in Pi'illo island, the [[Dream Stone]] and the [[Dark Stone]]. Both stones have the power to grant wishes. The Pi'illo folk were protecting the stones from misuse. Then the Bat King, Antasma, came to steal the Dark Stone to fulfill his desires. The Pi'illo could not defeat him, though they managed to trap him in the Dream World, however Antasma destroyed the Dark Stone at the last second, thus causing the Pi'illo's souls to be trapped in Nightmare chunks upon being hit by one. Prince Dreambert then runs out of the room, the Bros. following him. After catching up to Prince Dreambert and saving some Pi'illos they learn from one that [[Eldream]], a Pi'illo elder, knows how to reach Dream's Deep. The Bros. then set off to find him in [[Mushrise Park]].
Upon arriving at Mushrise Park, the Bros. learn that [[Brickle]], the park's manager, has Eldream but will not give him up unless they catch him. After the Bros. free him from being stuck in the fountain top and defeat a malfunctioning watering robot named [[Grobot]], Brickle allows them to use his bed in his hut. After freeing Eldream, he opens the portal to Dream's Deep where the Bros. enter. Meanwhile in the real world, [[Bowser]] appears along with [[Kamek]] and the newly-formed [[Elite Trio]]: [[Private Goomp]], [[Corporal Paraplonk]] and [[Sergeant Guy]]. Bowser follows the princess's scent to Dream's Deep right where the Bros. are confronting Antasma. Upon being convinced by Antasma and his claims, Bowser teams with him and decides to kidnap Peach later.


Upon arriving at Mushrise Park the Bros. learn that [[Brickle]], the Manager of the park, has Eldream but will not give him up unless they catch him. After the Bros. chase him, gaining hammers during their attempts, they find him on top of a fountain, where he tries to flee but gets stuck in the fountain top. The Bros., going underground, turn up the water pressure causing the fountain to explode, and freeing Brickle. Meanwhile at Brickle's Maintenance hut, [[Grobot]], the hydrozation robot, gets hit by a large piece of the fountain, causing it to go haywire. Brickle thanks the Bros. and tells them they can use his bed in his hut. Upon arriving there, Grobot is incredibly unstable and attacks Brickle. It then attacks the Bros. After defeating Grobot, Brickle allows the Bros. to use his bed to free Eldream.
[[File:MLDT Dream Stone stolen.jpg|thumb|left|Bowser and Antasma steal the Dream Stone in Dozing Sands]]
Back in the Real World, the Bros. learn that Antasma is going after the Dream Stone, which resides in [[Dozing Sands]]. As the Bros. approach the ruins that hold the Dream Stone, they discover Antasma and Bowser had already stolen it. Prince Dreambert realizes that the Dream Stone's altar is a [[Dreampoint]], a point where one can enter the Dream World easily. Mario enters the Dream World as Luigi sleeps on Prince Dreambert on the Dreampoint, into [[Dreamy Dozing Sands]]. After finding the Dream Stone's Soul, it tries to hide as it does not want to get involved but is pestered to the point it is consumed by fury, turning into the massive [[Robo-Drilldigger]] to get rid of the Bros. Dreamy Luigi, fusing with many [[Luiginoid]]s, then becomes [[Giant Luigi]] to defeat Robo-Drilldigger. After doing so, the Dream Stone's Soul tells Luigi where the Dream Stone was taken, [[Mount Pajamaja]].


In [[Dreamy Mushrise Park]] the Bros. encounter [[Dreambunny]], Eldream's pet rabbit, who's carrying the nightmare chunk containing Eldream. Dreamy Brickle interrupts them and competes with the Bros. for it. After Mario and Luigi corner Dreambunny, it gives up the Nightmare Chunk, allowing the Bros. to free Eldream. Eldream opens a portal to Dream's Deep with the use of Dreambunny. The Bros. enter the portal and proceed to Dream's Deep.
[[File:MLDT Dreambeats.jpg|thumb|Bowser and Antasma playing the Dreambeats on Mount Pajamaja]]
To reach Mount Pajamaja, the Bros. need to take a tour there, signing up requiring them to go to Wakeport. However, the tour cannot begin until [[Big Massif]], the big brother of [[Lil' Massif]] and one of the tour guides, shows up. The Bros. later find Big Massif voluntarily asleep on a Dreampoint. Mario enters [[Dreamy Wakeport]], but discovers that to meet Dreamy Big Massif, they have to beat his four Hooraw apprentices with special conditions involved. After beating all four, it is revealed that Dreamy Big Massif was disguised as the tour center operator. Upon beating Dreamy Big Massif, Big Massif wakes up, notices he slept in and starts the tour to and up Mount Pajamaja. After climbing up to the summit, the Bros. find Antasma, Bowser, Kamek and the Elite Trio starting to play music known as the [[Dreambeats]], making all who hear it fall asleep, except for Pi'illos, Starlow, Antasma and Bowser (who is covering his ears). The Bros. try to escape but Luigi falls asleep. Mario manages to escape the Dreambeats by diving through the Dream Portal of a nearby Dreampoint into [[Dreamy Mount Pajamaja]], but the Dream Portal soon closes as the music has made Luigi so deep in his sleep that it cannot remain stable.


The Bros. quickly corner Antasma but are held back by his screeching. Meanwhile in the real world, Starlow is watching Luigi when [[Kamek]] appears along with [[Private Goomp]], [[Corporal Paraplonk]] and [[Sergeant Guy]]. [[Bowser]] then enters, demanding the location of Peach, and upon catching the princess's scent, jumps into the Dream Portal. He arrives in Dream's Deep right where the Bros. are confronting Antasma. Upon being convinced by Antasma and his claims, Bowser fights with Antasma against the Bros. After being beaten by the Bros., Antasma increases Bowser's power and defeats Mario, Luigi and Peach. Antasma then flees with Bowser, stating they will get Peach later as they have work to do. Eldream arrives on the scene, and helps get the Bros. and Peach back to the Real World.
[[File:MLDT Kamek ambush.jpg|thumb|left|[[Mario]] and [[Dreamy Luigi]] about to fight the Elite Trio after Kamek tricks the Bros. in Dreamy Driftwood Shore]]
Meanwhile, the entire island falls asleep and [[Dream Orb]]s, orbs created by those who sleep, are absorbed into the Dream Stone to power it. As the Dream Stone finishes charging, Antasma wishes for a castle for him and Bowser, and surrounds the castle with an impenetrable shield. As Mario gets out of the Dream World, the Bros. head to Pi'illo Castle, and find out that Princess Peach is at [[Driftwood Shore]]. When they arrive, they are told to go see [[Broque Madame]] who has disguised Peach and Toadsworth as Block folk. It is suggested that Peach should be hidden in the Dream World from Bowser. However, it is revealed that Peach was actually Kamek in disguise, who summons the Elite Trio to fight the Bros. After being defeated, they are teleported out by Kamek who then leaves.


[[File:MLDT - DozingSands.png|thumb|left|Mario and Luigi in Dozing Sands]]
The Bros. start looking for a way to get to Neo Bowser Castle when they discover Dr. Snoozemore has returned and go to see him. Upon finding him, he suggests trying to find the [[Zeekeeper]] to break the shield around the Castle. To summon the Zeekeeper, they must use the [[Ultibed]], which in order to access, must first be built by a Bedsmith once they collect the five Zee Parts scattered across the island. The Bros. then find [[Pi'illoper]] who takes them to his prized possession, [[Bedsmith]], who is trapped in a Nightmare Chunk. When the Bros. finally reach the Nightmare Chunk, [[Earthwake]], the guardian holding the nightmare chunk in its head, activates and forms a robot made of buildings resulting in another Giant Luigi battle. After beating Earthwake and breaking the nightmare chunk, Bedsmith is more than happy to help, but needs to meet the Bros. at his workshop in [[Somnom Woods]] to build the Ultibed.
Back in the Real World, the Bros. learn that Antasma is going after the Dream Stone, which resides in [[Dozing Sands]]. Upon reaching Dozing Sands, the Bros. meet [[Britta]], a ruthless construction manager who says she can't help them as there is no more treasure in the already explored areas besides the path with the large sand slide. The Bros. learn that to get up the sand slide they have to find the four Deco Pi'illos of the [[Dozite]]s, special stones that fit into [[Zeekeeper]] statues, when all collected would allow them to proceed up the sand slide. After finding three of the Dozites, the drill monster, [[Torkscrew]] eats the fourth Deco Pi'illo, resulting in a chase. Upon drilling it several times in the chase, it coughs up the Deco Pi'illo, who, like the others, was trapped in a nightmare chunk.


After placing the last Dozite in the last statue, the sand slide becomes climbable and Britta races ahead of the Bros. to the newly accessible area in hopes of treasure. Upon reaching the new area, Torkscrew attacks Britta and swallows her. After beating Torkscrew, Britta is freed, however fades in and out of consciousness in a bad state and is carried off for medical attention. The Bros. approach the ruins that hold the Dream Stone to discover Antasma and Bowser had already stolen it. Prince Dreambert realizes that the Dream Stone's alter is a [[Dreampoint]], a point where one can enter the Dream World easily. Prince Dreambert suggests that the Bros. try to find the [[Dream Stone Soul]] who may be able to tell them where Antasma and Bowser went with the stone. Upon hearing this, Mario enters the Dream World as Luigi sleeps on Prince Dreambert on the Dreampoint, into [[Dreamy Dozing Sands]]. After finding the Dream Stone's Soul, it tries to hide as it doesn't want to get involved but is pestered to the point it is consumed by fury, turning into the massive [[Robo-Drilldigger]] to get rid of the Bros.. Dreamy Luigi, fusing with many [[Luiginoid]]s, then becomes [[Giant Luigi]] to defeat Robo-Drilldigger. After doing so, the Dream Stone's Soul tells Luigi where the Dream Stone was taking, [[Mount Pajamaja]].
[[File:MLDT Zeekeeper helps.jpg|thumb|The Zeekeeper released from the Dream World in Somnom Woods]]
After arriving in Somnom Woods, Bedsmith makes the Ultibed, and then tells the Bros. to find the Zeekeeper they would have to sleep in the temple in Somnom Woods. To reach the temple, the Bros. have to free the [[Pi'illo Master]]s which hold the keys to reaching the temple. In [[Dreamy Somnom Woods]], Mario and Dreamy Luigi find the [[Zee Egg]]. Mario tries breaking the egg, releasing the Zeekeeper who fights Giant Luigi. After the Zeekeeper is defeated, he notices Prince Dreambert with the Bros. and upon hearing the dire situation, he reluctantly agrees to help. The Zeekeeper unleashes the Wakebeam upon the castle, shattering the barrier and causing the castle to plummet to the ground, allowing the Bros. to then storm the castle.


To reach Mount Pajamaja, the Bros. need to take a tour there, signing up requiring them to go to Wakeport. At Wakeport, the Bros. run into [[Kylie Koopa]] and [[Popple]], both claiming to not recognize the Bros.. Mario and Luigi learn from one of the two tour guides, [[Lil' Massif]], that the tour can't start unless [[Big Massif]], his older brother and the other tour guide, shows up.
[[File:DreamVine3.png|thumb|left|Bowser sleeping in Neo Bowser Castle]]
Upon infiltrating Neo Bowser Castle, Kamek tries to hinder Mario and Luigi's progress, but fails. The Bros. then find Bowser sleeping on Antasma as a pillow with a barrier protecting him. Luigi suggests that they enter the Koopa King's Dream World; there, they fight Bowser in his giant form. After losing, Bowser flees with Antasma, and Mario and Luigi pursue the duo. Antasma attempts to challenge the Mario Bros. to a fight with the help of Bowser, but to the surprise of everyone, Bowser turns on him, and he then reveals that was planning to double-cross Antasma all along and flees to the top of the castle. Antasma then reveals he had made a wish on the Dream Stone for the ability to create Dream Portals at some point, and escapes into one. Dreambert chases after Antasma but loses and is knocked back into the real world. Mario jumps into the Dream Portal himself, with [[Dreamy Luigi]] and a wounded Prince Dreambert joining the fight to assist him. The three defeat him, and they leave the Dream World, still looking to fight Bowser.


The Bros. later find Big Massif voluntarily asleep on a Dreampoint. Luigi then falls asleep in an attempt to connect to Big Massif's dream to wake him up. The Bros. succeed in both that and in entering [[Dreamy Wakeport]], but discover that to meet Dreamy Big Massif, they have to beat his four apprentices with special conditions involved. After beating all four, it is revealed that Dreamy Big Massif was disguised as the Referee. Upon beating Dreamy Big Massif, Big Massif wakes up, notices he slept in and starts the tour to and up Mount Pajamaja.
[[File:Dreamy Bowser.png|thumb|Dreamy Bowser appearing in front of the Bros.]]
After avoiding Elite Trio's attacks, Mario, Luigi, Starlow, and Prince Dreambert make it to the castle balcony, where Bowser and Peach await. As Bowser boasts about the power he now has, Peach and Starlow activate their wish power and, at the request of Prince Dreambert, destroy the Dream Stone. Bowser in turn inhales the Dream Stone's pieces and becomes [[Dreamy Bowser]]. He then engages battle with the Bros., but despite his new powers, he still loses to them and reverts back to his normal self. The Bros. then hit him with their hammers hard, sending him flying out of Neo Bowser Castle and into the sky. However, Neo Bowser Castle no longer has the Dream Stone sustaining it, so it begins to collapse. The Bros. and company are greeted by the Zeekeeper, who takes them out of the castle and back to Pi'illo Island.


[[File:MLDT - MountPajamaja.png|thumb|Mario and Luigi on Mount Pajamaja]]
Back at Pi'illo Castle, Prince Dreambert presents the Zeekeeper with the Dream Stone's essence extracted from Bowser's body, hoping to get it repaired. He does so, but it becomes the [[Dream Coin]], which spouts infinite coins instead. The Zeekeeper explains that he made it this way because simply having the power to grant all wishes is too risky, and it is more intuitive to "buy" one's wishes. Meanwhile, Bowser and his minions are fleeing the island as he announces he will come back for revenge. They are then showered in coins from the Dream Coin, causing the [[Koopa Clown Car]] to fall into the ocean from Private Goomp and Seargent Guy moving around excitedly.
After climbing up to the summit of Mount Pajamaja, the group comes across the mammoth guardian of the mountain, [[Mammoshka]], who is currently sleeping. The Massif's get by unnoticed but Luigi sneezes, waking up Mammoshka, who gets enraged when it sees the Bros. After beating the Guardian, the Bros. proceed to the summit where they find Antasma, Bowser, Kamek, Private Goomp, Corporal Paraplonk and Sergeant Guy with four large speakers. It is revealed that the Dream Stone needs to charge before it can grant wishes. Private Goomp then turns on the speakers and music known as the [[Dreambeats]] starts playing, making all who hear it fall asleep, except for Pi'illos, Starlow, Antasma and Bowser (who is covering his ears). The Bros. try to escape but Luigi falls asleep while Mario fights the drowsiness. Prince Dreambert suggests going to the Dream World to escape the music until it's over upon stumbling upon one in their escape. Mario manages to escape the Dreambeats by diving through the Dream Portal of a nearby Dreampoint into [[Dreamy Mount Pajamaja]], but the Dream Portal soon closes as the music has made Luigi so deep in his sleep that it can't remain stable.
{{br}}


Meanwhile, the entire island falls asleep and [[Dream Orb]]s, orbs created by those who sleep, are absorbed into the Dream Stone to power it. Upon reaching the summit, the Bros. discover the dream version of the mountain volcano, [[Mount Pajamaja (boss)|Mt. Pajamaja]], is alive and anger it by popping a pimple on its nose. Mt. Pajamaja's reaction sends the Bros. running back to where the Dream Portal was but it hadn't re-appeared yet, leaving the Bros. to face Mt. Pajamaja, resulting in another Giant Luigi battle. After beating the Volcano, the Dream Portal reappears and Mario returns to the real world. Starlow and Prince Dreambert discuss their next plan of action and decide to hide Princess Peach as that would be Bowser's prime target and head back to Pi'illo Castle.
==Gameplay==
The gameplay shifts between [[Luigi]]'s dream world, where Mario and Luigi move in a 2-D fashion, and the regular world, where they freely roam the overworld. While Mario is playing inside Luigi's dreams, [[Starlow]] can move Luigi's face to affect the area, such as making him sneeze to spin platforms. The battles give the player [[coin]]s directly from enemies in battle, like ''[[Paper Mario: Sticker Star]]''. [[Badge]]s similar to those in ''[[Mario & Luigi: Bowser's Inside Story]]'' make a return in this game. Sometimes, gifts also appear in between or after battles. Giant battles from ''Mario & Luigi: Bowser's Inside Story'' return, this time with Luigi instead of Bowser.  


The Dream Stone finishes charging and Antasma wishes for a Castle for him and Bowser, which soon appears. Antasma destroys several small islands around Pi'illo island with large lasers and surrounds the castle with an impenetrable shield. The Bros. arrive at Pi'illo Castle, decide to find Princess Peach, and find out she's at [[Driftwood Shore]].
The art style also changes in this installment due to the shift to 3D. Unlike the previous games' basic sprite style, this installment uses a pre-rendered visual that makes the sprites smoother with the backgrounds. The environment uses 3D models while in giant battles, characters use 3D models for the first time in the series.
[[File:DreamyTeamy2.jpg|thumb|left|[[Mario]] and [[Luigi]] in Driftwood Shore]]
When they arrive, they are told to go see [[Broque Madame]] who has disguised Peach and Toadsworth as Block folk. It is suggested that Peach should be hidden in the Dream World from Bowser. The Bros. find a Dreampoint and meet [[Seadric]], a [[Seadring]] who suggests the use of [[Dream Egg]]s to expand the world. Seadric then tells the Bros. to go see his two brothers and one sister to get their three Dream Eggs. After doing so, Seadric expands the world and the team continues towards the farthest point possible. However, it is revealed that Peach was actually Kamek in disguise, who summons Private Goomp, Corporal Paraplonk and Sergeant Guy to fight the Bros.. After being defeated, they are teleported out by Kamek who then leaves.


The Bros. start looking for a way to get to Neo Bowser Castle when they discover [[Dr. Snoozemore]] has returned and go to see him. Upon finding him, he suggests trying to find the [[Zeekeeper]] to break the shield around the Castle. Prince Dreambert remembers seeing a Zeekeeper statue in Dream's Deep in Pi'illo Castle. After the Bros. find the statue, Mario and Luigi learn to summon the Zeekeeper by using the [[Ultibed]], which in order to access, must first be built by a Bedsmith once they collect the five Zee Parts scattered across the island.
The bottom screen of the 3DS displays the area map. Unlike previous installments, the map shows and follows the actual location of the Bros.
===Battle system===
The battle system in the overworld is similar to those in previous titles. Initially, Mario has higher BP, POW, and Speed, while Luigi has more HP, DEF and Stache than his brother, like in other games in the series. The battle system in Dream World is different, as Mario fights merged with Luigi's dream form. As a result, he has higher stats, with his HP and BP increased by 1.5x. On the other hand, Mario is the only one who takes damage, while Luigi is completely unharmable. As such, just Mario being KO'd is enough to result in a Game Over.
There are now five categories of attacks, as in ''[[Mario & Luigi: Partners in Time]]''. They are [[Jump]], [[Hammer]], [[List of items|Item]], Luiginary Attacks (in the Dream World) or [[Bros. Attacks]] (in the Real World), and [[Flee]]. If a player loses a battle and tries again, a sixth option appears, which is the Hint option. Also, during battles, if the player fails a Bro. Attack a numerous amount of times in battle, a slo-mo feature activates allowing for easier hits. There can be more than five enemies in battle, as in ''[[Mario & Luigi: Bowser's Inside Story]]''. The [[Rank]] feature returns again. One change is the lack of [[Lakitu]]s from the level up system.


The Bros. have little trouble getting the parts, but upon finding the Jelly Sheets, a group of [[Fly Guy R]]s steal it. The Bros. locate the group taking a break on the path towards the Blimport. and fight the Fly Guy Rs.
===Badges===
{{main|Badge#Mario & Luigi: Dream Team}}
[[Badge]]s return from ''Mario & Luigi: Bowser's Inside Story''. Upon reaching to Prince Dreambert's petrified pillow in Pi'illo Castle, Mario and Luigi find two Badges with the pillow, which are the Mush Badge and the Starter Badge. While traveling through Dozing Sands, the Bros. encounter a Badge shop owner Brock who gives the two the Guard Badge and the Bronze Badge. All other Badges can be bought at Badge Shops.


After collecting the necessary parts, the Bros. head to Wakeport and run into Popple again, who is trying to steal from [[Pi'illoper]]'s, a Pi'illo artifact collector, collection room. The Bros. follow Popple to a sealed-off area full of ruins. Popple mistakes a [[Wiggler]] called [[Wiggly]] for a security guard. He then tricks the Bros. into helping him fight Wiggly, by talking first, and then after insulting Wiggly, fighting him. After Wiggly is defeated he turns on the Bros. immediately but is beaten. Upon learning that Wiggly wasn't a security guard, he insults Wiggly again, getting chased, and claiming he's had enough of the island.
During battle, Mario and Luigi can fill up the Badge gauge by attacking enemies, with more successful attacks filling up the gauge faster. Bros. and Luiginary attacks fill it up even faster than normal attacks. When the gauge is full, a Badge Effect will take up a Badge Slot. Badges can be swapped out in and out of battle, although the Badge gauge will reset. Below is a list of all Badge combinations.
{|style="text-align:center;width:100%"class=wikitable
!Badge
!width="16%"|Starter Badge{{anchor|Starter Badge}}<br>[[File:M&LDT Starter Badge.png]]
!width="16%"|Master Badge{{anchor|Master Badge}}<br>[[File:M&LDT Master Badge.png]]
!width="16%"|Expert Badge{{anchor|Expert Badge}}<br>[[File:M&LDT Expert Badge.png]]
!width="16%"|Bronze Badge{{anchor|Bronze Badge}}<br>[[File:M&LDT Bronze Badge.png]]
!width="16%"|Silver Badge{{anchor|Silver Badge}}<br>[[File:M&LDT Silver Badge.png]]
!width="16%"|Gold Badge{{anchor|Gold Badge}}<br>[[File:M&LDT Gold Badge.png]]
|-
|'''Mush Badge'''{{anchor|Mush Badge}}[[File:M&LDT Mush Badge.png]]
|align="center"|Restores 30% of each bro's HP.
|align="center"|Restores 50% of each bro's HP.
|align="center"|Restores 80% of each bro's HP, revives fallen bros and cures bad status effects.
|align="center"|Restores 30% of each bro's BP.
|align="center"|Restores 50% of each bro's BP.
|align="center"|Restores 80% of each bro's BP.
|-
|'''Strike Badge'''{{anchor|Strike Badge}}[[File:M&LDT Strike Badge.png]]
|align="center"|Hits one enemy for 30 damage.
|align="center"|Hits one enemy for 80 damage.
|align="center"|Hits one enemy for 160 damage.
|align="center"|Hits all enemies for 20 damage.
|align="center"|Hits all enemies for 50 damage.
|align="center"|Hits all enemies for 100 damage.
|-
|'''Guard Badge'''{{anchor|Guard Badge}}[[File:M&LDT Guard Badge.png]]
|align="center"|Forms a barrier that reduces damage to zero for 3 attacks.
|align="center"|Forms a barrier that reduces damage to zero for 6 attacks.
|align="center"|For 3 turns, prevents HP from hitting zero, making the user impossible to KO.
|align="center"|Temporarily increases DEF and reduces damage dealt by enemies.
|align="center"|Increases how much the Badge Meter charges during battle.
|align="center"|Temporarily increases POW, letting users deal more damage to foes.
|-
|'''Virus Badge'''{{anchor|Virus Badge}}[[File:M&LDT Virus Badge.png]]
|align="center"|Temporarily decreases enemies' POW, making them deal less damage.
|align="center"|Temporarily decreases enemies' DEF making them take more damage.
|align="center"|Makes all enemies dizzy. (Does not work on some foes.)
|align="center"|Removes all status effects from all enemies.
|align="center"|Might turn any foe into a Mushroom of a type depending on their coin count.
|align="center"|Temporarily increases the chance of Lucky Hits.
|-
|'''Risk Badge'''{{anchor|Risk Badge}}[[File:M&LDT Risk Badge.png]]
|align="center"|Either fully recovers Mario's and Luigi's HP or drops them to 1.
|align="center"|Either fully charges the Badge Meter or resets it.
|align="center"|Gives everyone a 50% chance of taking enough damage to drop to 0 HP.
|align="center"|Gives everyone a random status effect.
|align="center"|Temporarily increases everyone's POW, upping damage dealt and received.
|align="center"|Damages everyone. (256 HP of damage)
|-
|'''Miracle Badge'''{{anchor|Miracle Badge}}[[File:M&LDT Miracle Badge.png]]
|align="center"|Produces more coins from enemies. (+30% coins)
|align="center"|Produces more EXP from enemies. (+30% EXP)
|align="center"|Copies and stores a random Badge effect.
|align="center"|Temporarily increases the chances of Lucky Hits.
|align="center"|Reverts user's status to the prior turn. Returns used items, cancelling effects.{{footnote|note|*}}
|align="center"|Stops time for a moment so that all enemies will be unable to move.
|}
{{footnote|note|*|The in-game description is incorrect — the user's status is actually reset to how it was at the start of the battle.}}


The Bros. then find [[Pi'illoper]] who takes them to his prize possession, [[Bedsmith]], who is trapped in a Nightmare Chunk. When the Bros. finally reach the Nightmare Chunk, [[Earthwake]], the guardian holding the nightmare chunk in its head, activates and forms a robot made of buildings resulting in another Giant Luigi battle. After beating Earthwake and breaking the nightmare chunk, Bedsmith is more than happy to help, but needs to meet the Bros. at his workshop in [[Somnom Woods]] to build the Ultibed.
===Expert Challenges===
{{main|Expert Challenges}}
[[Expert Challenges]] are unlocked during the [[Smoldergeist]] battle. They are battle-exclusive challenges that have different set conditions. Completing an Expert Challenge awards points. Reaching specific point requirements will award Mario and Luigi special gear. There are a total of 111 Expert Challenges in the game. Below are the rewards gained from completing the challenges, as well as the challenges themselves.
====Rewards====
{|style="text-align:center"class=wikitable width=40%
!width=10%|Point requirement
!width=30%|Reward
|-
|20 Points
|Expert Boots / Challenge Boots
|-
|50 Points
|POW Scarf
|-
|90 Points
|Expert Wear / Challenge Wear
|-
|140 Points
|Perfect POW Gloves
|-
|200 Points
|BP Knockout Bangle / BP Knock-out Bangle
|-
|300 Points
|Expert Hammer / Challenge Hammer
|-
|450 Points
|Birthday Boots / DoB Boots
|-
|600 Points
|Golden Hammer
|-
|800 Points
|Master Gloves / Pro Gloves
|-
|1000 Points
|Duplex Crown
|}


After arriving in Somnom Woods, Bedsmith makes the Ultibed, and then tells the Bros. to find the Zeekeeper they would have to sleep in the temple in Somnom Woods. To reach the temple, the Bros. have to free the [[Pi'illo Master]]s which hold the keys to reaching the temple. Mario and Luigi manage to save all six of the Pi'illo Masters and are able to continue towards the temple. Unfortunately, upon reaching the ideal spot for the Ultibed to be slept on, the temple's defense
====List of Expert Challenges====
system releases the guardian, [[Pi'illodium]], who then attacks the Bros.
{|class=wikitable
!width=20%|Expert Challenge name
!width=6%|Points earned
!width=50%|Description
|-
|Excellent Jump
|2
|During one battle, use only the jump attack and get Excellent for all your attacks.
|-
|Excellent Hammer
|2
|During one battle, use only the hammer attack and get Excellent for all your attacks.
|-
|Bros. Attack 1
|3
||Get an Excellent at least once with the 3D Red Shell.
|-
|Bros. Attack 2
|3
||Get an Excellent at least once with the 3D Green Shell.
|-
|Bros. Attack 3
|3
||Get an Excellent at least once with the Fire Flower.
|-
|Bros. Attack 4
|4
||Get an Excellent at least once with the Bye-Bye Cannon.
|-
|Bros. Attack 5
|4
||Get an Excellent at least once with the Dropchopper.
|-
|Bros. Attack 6
|5
||Get an Excellent at least once with the Bomb Derby.
|-
|Bros. Attack 7
|5
||Get an Excellent at least once with the Slingsniper.
|-
|Bros. Attack 8
|6
||Get an Excellent at least once with the Jet-Board Bash.
|-
|Bros. Attack 9
|6
||Get an Excellent at least once with the Star Rocket.
|-
|Bros. Attack 10
|6
||Get an Excellent at least once with the Zee Egg.
|-
|Luiginary Attack 1
|4
||Get an Excellent at least once with the Luiginary Ball.
|-
|Luiginary Attack 2
|4
||Get an Excellent at least once with the Luiginary Stack.
|-
|Luiginary Attack 3
|5
||Get an Excellent at least once with the Luiginary Hammer.
|-
|Luiginary Attack 4
|5
||Get an Excellent at least once with the Luiginary Flame.
|-
|Luiginary Attack 5
|6
||Get an Excellent at least once with the Luiginary Wall.
|-
|Luiginary Attack 6
|6
||Get an Excellent at least once with the Luiginary Typhoon.
|-
|Excellent Ten 1
|15
||Get Excellent 10 times in a row during battles in Pi'illo Castle. (Any attacks, any enemies.)
|-
|Excellent Ten 2
|15
||Get Excellent 10 times in a row during battles in Dreamy Pi'illo Castle. (Any attacks, any enemies.)
|-
|Excellent Ten 3
|15
||Get Excellent 10 times in a row during battles in Mushrise Park. (Any attacks, any enemies.)
|-
|Excellent Ten 4
|15
||Get Excellent 10 times in a row during battles in Dreamy Mushrise Park. (Any attacks, any enemies.)
|-
|Excellent Ten 5
|15
||Get Excellent 10 times in a row during battles in Dozing Sands. (Any attacks, any enemies.)
|-
|Excellent Ten 6
|15
||Get Excellent 10 times in a row during battles in Dreamy Dozing Sands. (Any attacks, any enemies.)
|-
|Excellent Ten 7
|15
||Get Excellent 10 times in a row during battles in Wakeport. (Any attacks, any enemies.)
|-
|Excellent Ten 8
|15
||Get Excellent 10 times in a row during battles in Dreamy Wakeport. (Any attacks, any enemies.)
|-
|Excellent Ten 9
|15
||Get Excellent 10 times in a row during battles on Mount Pajamaja. (Any attacks, any enemies.)
|-
|Excellent Ten 10
|15
||Get Excellent 10 times in a row during battles on Dreamy Mount Pajamaja. (Any attacks, any enemies.)
|-
|Excellent Ten 11
|15
||Get Excellent 10 times in a row during battles in Driftwood Shore. (Any attacks, any enemies.)
|-
|Excellent Ten 12
|15
||Get Excellent 10 times in a row during battles in Dreamy Driftwood Shore. (Any attacks, any enemies.)
|-
|Excellent Ten 13
|15
||Get Excellent 10 times in a row during battles in Somnom Woods. (Any attacks, any enemies.)
|-
|Excellent Ten 14
|15
||Get Excellent 10 times in a row during battles in Dreamy Somnom Woods. (Any attacks, any enemies.)
|-
|Excellent Ten 15
|15
||Get Excellent 10 times in a row during battles in Neo Bowser Castle. (Any attacks, any enemies.)
|-
|Excellent Ten 16
|15
||Get Excellent 10 times in a row during battles in Dreamy Neo Bowser Castle. (Any attacks, any enemies.)
|-
|Dodge Ten 1
|20
||Dodge 10 enemy attacks in a row in Pi'illo Castle. (Can be different enemies.)
|-
|Dodge Ten 2
|20
||Dodge 10 enemy attacks in a row in Dreamy Pi'illo Castle. (Can be different enemies.)
|-
|Dodge Ten 3
|21
||Dodge 10 enemy attacks in a row in Mushrise Park. (Can be different enemies.)
|-
|Dodge Ten 4
|21
||Dodge 10 enemy attacks in a row in Dreamy Mushrise Park. (Can be different enemies.)
|-
|Dodge Ten 5
|22
||Dodge 10 enemy attacks in a row in Dozing Sands. (Can be different enemies.)
|-
|Dodge Ten 6
|22
||Dodge 10 enemy attacks in a row in Dreamy Dozing Sands. (Can be different enemies.)
|-
|Dodge Ten 7
|23
||Dodge 10 enemy attacks in a row in Wakeport. (Can be different enemies.)
|-
|Dodge Ten 8
|23
||Dodge 10 enemy attacks in a row in Dreamy Wakeport. (Can be different enemies.)
|-
|Dodge Ten 9
|24
||Dodge 10 enemy attacks in a row on Mount Pajamaja. (Can be different enemies.)
|-
|Dodge Ten 10
|24
||Dodge 10 enemy attacks in a row on Dreamy Mount Pajamaja. (Can be different enemies.)
|-
|Dodge Ten 11
|25
||Dodge 10 enemy attacks in a row in Driftwood Shore. (Can be different enemies.)
|-
|Dodge Ten 12
|25
||Dodge 10 enemy attacks in a row in Dreamy Driftwood Shore. (Can be different enemies.)
|-
|Dodge Ten 13
|26
||Dodge 10 enemy attacks in a row in Somnom Woods. (Can be different enemies.)
|-
|Dodge Ten 14
|26
||Dodge 10 enemy attacks in a row in Dreamy Somnom Woods. (Can be different enemies.)
|-
|Dodge Ten 15
|27
||Dodge 10 enemy attacks in a row in Neo Bowser Castle. (Can be different enemies.)
|-
|Dodge Ten 16
|27
||Dodge 10 enemy attacks in a row in Dreamy Neo Bowser Castle. (Can be different enemies.)
|-
|No Hitter 1
|5
||Finish a battle involving a Gromba without getting hit by it. (It must attack at least once.)
|-
|No Hitter 2
|5
||Finish a battle involving a Dromba without getting hit by it. (It must attack at least once.)
|-
|No Hitter 3
|5
||Finish a battle involving a Storch without getting hit by it. (It must attack at least once.)
|-
|No Hitter 4
|5
||Finish a battle involving a Bloatula without getting hit by it. (It must attack at least once.)
|-
|No Hitter 5
|5
||Finish a battle involving a Capnap without getting hit by it. (It must attack at least once.)
|-
|No Hitter 6
|5
||Finish a battle involving a Thorb without getting hit by it. (It must attack at least once.)
|-
|No Hitter 7
|5
||Finish a battle involving a Flibbee without getting hit by it. (It must attack at least once.)
|-
|No Hitter 8
|5
||Finish a battle involving a Dreamcap Captain and Dreamcaps without getting hit by them. (They must attack at least once.)
|-
|No Hitter 9
|5
||Finish a battle involving a Propellion without getting hit by it. (It must attack at least once.)
|-
|No Hitter 10
|5
||Finish a battle involving a Flounderflage without getting hit by it. (It must attack at least once.)
|-
|No Hitter 11
|5
||Finish a battle involving a Sandoon without getting hit by it. (It must attack at least once.)
|-
|No Hitter 12
|5
||Finish a battle involving a Caccac without getting hit by it. (It must attack at least once.)
|-
|No Hitter 13
|5
||Finish a battle involving a Dreamy Sandoon without getting hit by it. (It must attack at least once.)
|-
|No Hitter 14
|5
||Finish a battle involving a Lob-omb without getting hit by it. (It must attack at least once.)
|-
|No Hitter 15
|5
||Finish a battle involving a Skipdrill without getting hit by it. (It must attack at least once.)
|-
|No Hitter 16
|5
||Finish a battle involving a Hermite Crab without getting hit by it. (It must attack at least once.)
|-
|No Hitter 17
|5
||Finish a battle involving a Cocoknight without getting hit by it. (It must attack at least once.)
|-
|No Hitter 18
|5
||Finish a battle involving a Ticksquawk without getting hit by it. (It must attack at least once.)
|-
|No Hitter 19
|5
||Finish a battle involving a Monolift without getting hit by it. (It must attack at least once.)
|-
|No Hitter 20
|5
||Finish a battle involving a Grumbell without getting hit by it. (It must attack at least once.)
|-
|No Hitter 21
|5
||Finish a battle involving a Flibbee R without getting hit by it. (It must attack at least once.)
|-
|No Hitter 22
|5
||Finish a battle involving a Pi'illodactyl without getting hit by it. (It must attack at least once.)
|-
|No Hitter 23
|5
||Finish a battle involving a Chizzle without getting hit by it. (It must attack at least once.)
|-
|No Hitter 24
|5
||Finish a battle involving a Magmad and an Icead without getting hit by them. (It must attack at least once.)
|-
|No Hitter 25
|5
||Finish a battle involving a Lob-omb R without getting hit by it. (It must attack at least once.)
|-
|No Hitter 26
|5
||Finish a battle involving a Durapurl without getting hit by it. (It must attack at least once.)
|-
|No Hitter 27
|5
||Finish a battle involving a Fly Guy without getting hit by it. (It must attack at least once.)
|-
|No Hitter 28
|5
||Finish a battle involving a Goomba without getting hit by it. (It must attack at least once.)
|-
|No Hitter 29
|5
||Finish a battle involving a Spiny without getting hit by it. (It must attack at least once.)
|-
|No Hitter 30
|5
||Finish a battle involving a Lakitu without getting hit by it. (It must attack at least once.)
|-
|No Hitter 31
|5
||Finish a battle involving a Piranha Plant without getting hit by it. (It must attack at least once.)
|-
|No Hitter 32
|5
||Finish a battle involving a Bloopurn without getting hit by it. (It must attack at least once.)
|-
|No Hitter 33
|5
||Finish a battle involving a Dreamcap Captain R and Dreamcaps R without getting hit by them. (They must attack at least once.)
|-
|No Hitter 34
|5
||Finish a battle involving a Dark Block without getting hit by it. (It must attack at least once.)
|-
|No Hitter 35
|5
||Finish a battle involving a Shy Guy Airtub without getting hit by it. (It must attack at least once.)
|-
|No Hitter 36
|5
||Finish a battle involving a Shy Guy without getting hit by it. (It must attack at least once.)
|-
|No Hitter 37
|5
||Finish a battle involving a Virus without getting hit by it. (It must attack at least once.)
|-
|No Hitter 38
|5
||Finish a battle involving a Monolift R without getting hit by it. (It must attack at least once.)
|-
|No Hitter 39
|5
||Finish a battle involving a Hermite Crab R without getting hit by it. (It must attack at least once.)
|-
|No Hitter 40
|5
||Finish a battle involving a Fly Guy R without getting hit by it. (It must attack at least once.)
|-
|No Hitter 41
|5
||Finish a battle involving a Goomba R without getting hit by it. (It must attack at least once.)
|-
|No Hitter 42
|5
||Finish a battle involving a Bandit without getting hit by it. (It must attack at least once.)
|-
|No Hitter 43
|5
||Finish a battle involving a Krubbish without getting hit by it. (It must attack at least once.)
|-
|No Hitter 44
|5
||Finish a battle involving a Cocoknight R without getting hit by it. (It must attack at least once.)
|-
|No Hitter 45
|5
||Finish a battle involving a Eyepi'illo without getting hit by it. (It must attack at least once.)
|-
|No Hitter 46
|5
||Finish a battle involving a Beehoss without getting hit by it. (It must attack at least once.)
|-
|No Hitter 47
|5
||Finish a battle involving a Boomerang Bro without getting hit by it. (It must attack at least once.)
|-
|No Hitter 48
|5
||Finish a battle involving a Pi'illodactyl R without getting hit by it. (It must attack at least once.)
|-
|No Hitter 49
|5
||Finish a battle involving a Pelicrump without getting hit by it. (It must attack at least once.)
|-
|No Hitter 50
|5
||Finish a battle involving a Spritzbloom without getting hit by it. (It must attack at least once.)
|-
|No Hitter 51
|5
||Finish a battle involving a Skipdrill R without getting hit by it. (It must attack at least once.)
|-
|No Hitter 52
|5
||Finish a battle involving a Fire Bro without getting hit by it. (It must attack at least once.)
|-
|No Hitter 53
|5
||Finish a battle involving a Flaming Antasmaton without getting hit by it. (It must attack at least once.)
|-
|No Hitter 54
|5
||Finish a battle involving a Chain Chomp and a Walker Guy without getting hit by them. (They must attack at least once.)
|-
|No Hitter 55
|5
||Finish a battle involving a Shy Guy Airtub R without getting hit by it. (It must attack at least once.)
|-
|No Hitter 56
|5
||Finish a battle involving a Shy Guy R without getting hit by it. (It must attack at least once.)
|-
|No Hitter 57
|5
||Finish a battle involving a Mechakoopa without getting hit by it. (It must attack at least once.)
|-
|No Hitter 58
|5
||Finish a battle involving a Big Tail Goomba without getting hit by it. (It must attack at least once.)
|-
|No Hitter 59
|5
||Finish a battle involving a Antasman without getting hit by it. (It must attack at least once.)
|-
|No Hitter 60
|5
||Finish a battle involving a Spiny R without getting hit by it. (It must attack at least once.)
|-
|No Hitter 61
|5
||Finish a battle involving a Lakitu R without getting hit by it. (It must attack at least once.)
|}


[[File:SomnomWoods.jpg|thumb|Mario and Luigi in Somnom Woods]]
===Pi'illos===
After defeating the guardian, the Bros. then place the Ultibed into position, and Mario enters [[Dreamy Somnom Woods]] to find the Zeekeeper. Climbing up the large tree towards where the Zeekeeper sleeps, Mario and Luigi make it to the top, where they find a large rainbow egg (known as the [[Zee Egg]]) of which Mario smashes, releasing the Zeekeeper who instantly attacks the Bros., this soon triggering another Giant Luigi battle. After the Zeekeeper is defeated, he notices Prince Dreambert with the Bros. and reverts to his usual casual demeanour, no longer hostile.
{{main|Pi'illo}}
 
Pi'illos are inhabitants of Pi'illo Island that became petrified due to Antasma destroying the Dark Stone. Some Pi'illos are mandatory to rescue, but many are optional. After saving Eldream in Mushrise Park, he will offer rewards to the brothers when they have rescued enough Pi'illos. Below is a list of all rewards that can be obtained by saving Pi'illos.
Upon hearing the dire situation, the Zeekeeper reluctantly agrees to help. He takes Mario out of the Dream World and then proceeds to scope out Neo Bowser Castle. Once doing so, he returns near the forest entrance, awaiting the Bros. to shatter the barrier. Once they board the Zeekeeper and he flies near the castle, he unleashes the Wakebeam upon the castle, shattering the barrier and causing the castle to plummet in an empty area slightly to the north of where the forest entrance is, right between Mt. Pajamaja and Somnom Woods. The Zeekeeper lands with the Bros., and then rests, allowing Mario and Luigi to then storm the castle once prepared.
{|class=wikitable style="text-align:center"
 
!Gift
[[File:Neobowsercastle.png|thumb|left|[[Neo Bowser Castle]]]]
!Pi'illos required
Upon infiltrating Neo Bowser Castle, Kamek casts a spell on the rooms and passages, making it harder for the Bros. to navigate the castle. Upon doing so, Kamek and Antasma flee into the Dream World and the Bros. follow suit and are able to chase after the duo into [[Dreamy Neo Bowser Castle]]. After hunting down Kamek, they do battle with him, however Kamek exits the battle midway in order to flee to another Dream World, releasing the spell on the areas in Neo Bowser Castle and leaving.
|-
 
|Bare Hammer||5 Pi'illos
Mario and Luigi follow suit and re-enter Neo Bowser Castle, and proceed deeper. Meanwhile, upon Bowser stating his desire to conquer the world now, Antasma suggests Bowser sleeps due to his potential dream energy being raw and powerful. Bowser agrees to this line of logic, and goes along with the suggestion. Mario and Luigi eventually find Kamek who casts a similar spell as before on to the nearby rooms. Antasma appears and once again opens the Dream Portal, the duo entering again.
|-
 
|Birthday Hammer||7 Pi'illos
Once Mario and Luigi re-enter the Dream World, they find Kamek disguised as Peach, however do not fall for it this time, causing Kamek to drop the act and engage battle with them yet again. Deep into battle, Kamek once again exits the duel along with the Dream World, heading deeper into the castle yet again, causing the Bros. to follow.
|-
 
|POW Gloves||12 Pi'illos
Mario and Luigi quickly catch up to Kamek, startling him as he was in the middle of muddling up the rooms. He flees through another Dream Portal but is caught and defeated, allowing Mario and Luigi to continue upon their leave of the Dream World. The battered Kamek then decides to use the rest of his magic to assist Bowser, and disappears.
|-
 
|Birthday Ring||18 Pi'illos
[[File:DreamVine3.png|thumb|Bowser sleeping in Neo Bowser Castle]]
|-
Mario and Luigi are once again stopped from their trek deeper into the castle quite soon by several intense flames being shot out of three Dream Worlds, and then realize they must enter each of the Dream Worlds and stop whatever is causing the flames. Upon succeeding in doing so, Mario and Luigi enter the doorway at the end to find Bowser sleeping on Antasma as a pillow with a barrier protecting him. Prince Dreambert states that the strange purple vines they've seen everywhere throughout the castle are what powers the building, and that they originate from Antasma. Luigi suggests they enter Bowser's Dream World, Prince Dreambert realizing they could try what they did with Big Massif with Bowser. Prince Dreambert connects himself to the vines as pillow form, and Luigi sleeps on him, Mario entering the Dream World.
|Golden Wear||26 Pi'illos
 
|-
After traversing the Dream World, the Bros. soon come across Bowser, who spots Mario and Luigi and starts inhaling the area around him, growing in size. Bowser then jumps off the ground and into a pit in what seems to be a fatal fall. Mario and Luigi run over to where Bowser jumped, and look down in the pit. They see no sign of Bowser, and assume he's been dealt with. Mario and Luigi try to move, but they are knocked back by a Giant Bowser wrecking the place up, clearly unharmed.
|POW Gloves DX||37 Pi'illos
 
|-
Luigi signals Mario that they're going to do what they normally do in this situation, a Giant Battle. When Bowser gets struck by Finishing Bros., only for Kamek and some Magikoopas to appear and power Bowser up, causing the Giant Battle to continue. When Luigi manages to make Bowser woozy and open to damage, the Bros. start up Star Driver, another version of Finishing Bros. where Prince Dreambert powers up the star instead. With this attack being successful, the Bros. defeat Giant Bowser.
|[[Zee Egg]] (Bros. Attack)||52 Pi'illos
 
|}
Mario and Luigi leave the Dream World and after pursuing the evil duo, discover that Bowser was planning to double-cross Antasma all along. Antasma reveals he had made a wish on the Dream Stone for the ability to create Dream Portals at some point, and flies through one after challenging Dreambert to a duel. Bowser, meanwhile, flees with a [[Koopa Paratroopa|Paratroopa]] holding Princess Peach. Prince Dreambert decides to fight Antasma just as he did centuries ago, and loses. Mario decides to avenge him and jumps into the Dream Portal himself. [[Dreamy Luigi]] and a barely conscious Prince Dreambert join in the fight to assist him. After Mario defeats Antasma for good, they leave the Dream World, knowing they still have Bowser to take care of.
 
[[File:Dreamy Bowser.png|thumb|Dreamy Bowser appears]]
Narrowly avoiding [[Private Goomp]], [[Sergeant Guy]], and [[Corporal Paraplonk]]'s [[Bob-omb]] attacks, Mario, Luigi, Starlow, and Prince Dreambert make it to the castle balcony, where Bowser and Peach await. Bowser boasts about the power he now has, with the Dream Stone and Peach in hand. Suddenly, Peach and Starlow activate their wish power from [[Mario & Luigi: Bowser's Inside Story|the previous game]] and, at the request of Prince Dreambert, destroy the Dream Stone. Bowser is initially shocked about this, but then screams in rage, "NOT YET!" as he inhales the Dream Stone's pieces (meaning that he still keep his Vacuum Ability from the previous game) and becomes [[Dreamy Bowser]]. Mario and Luigi engage battle with him, and upon winning, knock him flying into the sky. Suddenly, without the Dream Stone to maintain it, the castle begins to crumble, but the Zeekeeper gives Mario and friends a lift back to Pi'illo Castle just in time.
 
Back at the castle, Toadsworth is so relieved to see the princess. Prince Dreambert presents the Zeekeeper with the Dream Stone's essence extracted from Bowser's body, hoping to get it repaired. He does so, but it becomes the [[Dream Coin]], which spouts infinite coins, instead. The Zeekeeper explains that he made it this way because simply having the power to grant all wishes is too risky, and it's more intuitive to "buy" one's wishes. Prince Dreambert, seemingly shocked at what Zeekeeper was doing, pouts at the sight of the concoction, but Broque Monsieur says it'd be a great attraction, and Mario, Luigi, and Peach agree. Meanwhile, Bowser and his minions are desperately trying to escape the island in the [[Koopa Clown Car]], and Bowser announces he will come back for revenge, finally remembering Luigi's name. They are then showered in coins from the Dream Coin, Private Goomp and Sergeant Guy rock the Koopa Clown Car, trying to get coins, that it falls into the ocean. The group then start their vacation, shown during the end credits.
 
==Gameplay==
The gameplay shifts between [[Luigi]]'s dream world, where Mario and Luigi move in a 2-D fashion, and the regular world, where they freely roam the overworld. While Mario is playing inside Luigi's dreams, [[Starlow]] can move Luigi's face to affect the area, such as making him sneeze to spin platforms. The battles give the player [[coin]]s directly from enemies in battle, like ''[[Paper Mario: Sticker Star]]''. [[Badge]]s similar to those in ''[[Mario & Luigi: Bowser's Inside Story]]'' make a return in this game. Sometimes Gifts also appear in between or after battles. Giant battles from ''Mario & Luigi's Bowser Inside Story'' return, this time with Luigi instead of Bowser. The games art style also changes in this installment due to the shift to 3D. Unlike the previous games' basic sprite style, this installment uses a pre-rendered visual that makes the sprites smoother with the backgrounds. The environment uses 3D models while in giant battles, characters use 3D models for the first time in the series.
 
The bottom screen of the 3DS displays the area map. Unlike previous installments, the map shows and follows the actual location of the Bros.
 
===Battle system===
The battle system in the overworld is similar to those in previous titles, but the system in Dream World is different, as Mario will fight, merged with Luigi's dream form. As a result, he has higher stats, with his HP and BP multiplied by aproximately 1.5. There are now five categories of attack, as in ''[[Mario & Luigi: Partners in Time]]''. They are [[Jump]], [[Hammer]], [[Items|Item]], [[Luiginary Attacks]] (in the Dream World) or [[Bros. Attacks]] (in the Real World), and [[Flee]]. If a player loses a battle and tries again, a sixth option appears, which is the Hint option. Also during battles if the player fails at Bro moves a numerous amount of times in battle a slo-mo feature will activate allowing for easier hits. There can be more than five enemies in battle, as in ''[[Mario & Luigi: Bowser's Inside Story]]''. The [[Rank]] feature returns again. One change is the lack of [[Lakitu]]s from the level up system.


===Status effects===
===Status effects===
Status effects can be caused by enemy attacks, items, Bros. Attacks, or the attributes of equipped gear. Some increase/decrease Mario and Luigi's stats and some them from attacking. In this game, there is no Poison effect like the previous ''Mario & Luigi'' games. Those which raise and lower stats will stack with all other status effects with the exception of raising a currently lowered stat (or vice versa). All of these effects can be cured with a Refreshing Herb.
Status effects can be caused by enemy attacks, items, Bros. Attacks, or the attributes of equipped gear. Some increase/decrease Mario and Luigi's stats while others prevent them from attacking. In this game, there is no Poison effect like the previous entries of the ''Mario & Luigi'' series. Those which raise and lower stats stack with all other status effects with the exception of raising a currently lowered stat (or vice versa). All of these effects can be cured with a Refreshing Herb.
 
{|width=100% class=wikitable style="text-align:center"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
!width=7%|Status
!width=7%|Status
!Description
!Description
|-
|-
|align="center"|[[Trip]]
|[[Trip]]
|align="center"|This effect leaves Mario or Luigi unable to avoid enemy attacks. It will end when their turn comes or possibly after getting hit. Entering battle when the enemy touches the rear of Mario or Luigi will automatically inflict that brother with the status.
|This effect leaves Mario or Luigi unable to avoid enemy attacks. It ends when their turn comes or possibly after getting hit. Entering battle when the enemy touches the rear of Mario or Luigi automatically inflicts that brother with the status.
|-
|-
|align="center"|[[Dizzy]]
|[[Dizzy]]
|align="center"|This effect prevents Mario or Luigi from dodging attacks until their turn comes, but can be lost after getting hit. For enemies, it prevents them from attacking for several turns.
|This effect prevents Mario or Luigi from dodging attacks until their turn comes, but can be lost after getting hit. For enemies, it prevents them from attacking for several turns.
|-
|-
|align="center"|[[Burn|Burn/Char]]
|[[Burn|Burn/Char]]
|align="center"|This effect is similar to the Dizzy effect, but hurts the character inflicted with it after each turn. For Mario and Luigi, the effect ends when it becomes their turn or possibly after getting hit. For an enemy, it lasts several turns.
|This effect is similar to the Dizzy effect, but hurts the character inflicted with it after each turn. For Mario and Luigi, the effect ends when it becomes their turn or possibly after getting hit. For an enemy, it lasts several turns.
|-
|-
|align="center"|[[Tiny (status effect)|Mini]]
|[[Tiny (status effect)|Mini]]
|align="center"|This effect makes either Mario and Luigi very small, in addition to reducing the damage they can inflict. In the dream world, using the jump or hammer attack when mini still causes the Luiginoids to be normal size. If a brother dies in the real world whilst the other is suffering the effect, they will automatically lose the Mini status so they can carry the brother during enemy attacks.
|This effect makes either Mario and Luigi very small, in addition to reducing the damage they can inflict. In the dream world, using the jump or hammer attack when mini still causes the Luiginoids to be normal size. If a brother faints in the real world whilst the other is suffering the effect, they automatically lose the Mini status so they can carry the brother during enemy attacks.
|-
|-
|align="center"|Pow Up
|Pow Up
|align="center"|This effect increases the Power of Mario or Luigi, allowing them to deal more damage.
|This effect increases the Power of Mario or Luigi, allowing them to deal more damage.
|-
|-
|align="center"|Def Up
|Def Up
|align="center"|This effect increases the Defense of Mario or Luigi, reducing the damage they sustain.
|This effect increases the Defense of Mario or Luigi, reducing the damage they sustain.
|-
|-
|align="center"|Speed Up
|Speed Up
|align="center"|This effect increases the Speed of Mario or Luigi, allowing them to act sooner than normal.
|This effect increases the Speed of Mario or Luigi, allowing them to act sooner than normal.
|-
|-
|align="center"|Pow Down
|Pow Down
|align="center"|This effect decreases the Power of Mario or Luigi, reducing the damage they inflict. It can combined with the other decreasing effects.
|This effect decreases the Power of Mario or Luigi, reducing the damage they inflict. It can combined with the other decreasing effects.
|-
|-
|align="center"|Def Down
|Def Down
|align="center"|This effect decreases the Defense of Mario or Luigi, increasing the damage they sustain.
|This effect decreases the Defense of Mario or Luigi, increasing the damage they sustain.
|-
|-
|align="center"|Speed Down
|Speed Down
|align="center"|This effect decreases the Speed of Mario or Luigi, making them to act later than normal.
|This effect decreases the Speed of Mario or Luigi, making them to act later than normal.
|}
|}


===Out-of-battle techniques===
===Out-of-battle techniques===
There are out-of battle techniques that Mario and Luigi learn throughout their adventure. The first techniques are jumping. The player uses {{button|3ds|A}} (or {{button|3ds|Y}}) for Mario and {{button|3ds|B}} (or {{button|3ds|X}}) for Luigi. Upon pressing {{button|3ds|R}}, it will cycle the bros' current techniques, going to to different ones gained later on. There are four sets of different techniques. When in the dream world, the only ability that both of the Bros. can use is the jump ability, while the hammer is exclusive to Mario's hammer and only Luigi can use Luiginary Work Possess.
There are out-of battle techniques that Mario and Luigi learn throughout their adventure. The first techniques are jumping. The player uses {{button|3ds|A}} (or {{button|3ds|Y}}) for Mario and {{button|3ds|B}} (or {{button|3ds|X}}) for Luigi. Upon pressing {{button|3ds|R}}, it cycles the bros' current techniques, which are paired in sets, going to to different ones gained later on. There are four sets of different techniques. When in the dream world, the only ability that both of the Bros. can use is the jump ability. Only Mario can use the hammer and only Luigi can use Luiginary Works.
 
{|width=100% class=wikitable style="text-align:center"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!Technique
!Technique
Line 146: Line 681:
!Set Number
!Set Number
!Description
!Description
!Location Unlocked
!Location unlocked
|-
|-
|rowspan=2; align="center"|[[Jump]]
|rowspan=2|[[File:Mario Jump Action Icon MLDT.png]] [[File:Luigi Jump Action Icon MLDT.png]]<br>[[Jump]]
|align="center"|{{button|3ds|A}}
|{{button|3ds|A}}
|rowspan=2; align="center"|1
|rowspan=2|1
|align="center"|Mario will jump. He can use this to make a starting attack and jump to places that can't be walked to. It is the most commonly used technique in the game.
|Mario jumps. He can use this to make a starting attack and jump to places that cannot be walked to. It is the most commonly used technique in the game.
|rowspan=2; align="center"|Initially
|rowspan=2|Initially
|-
|-
|align="center"|{{button|3ds|B}}
|{{button|3ds|B}}
|align="center"|Same as Mario's jump but for Luigi.
|Same as Mario's jump but for Luigi.
|-
|-
|align="center"|[[Hammer]]
|[[File:Mario Hammer Action Icon MLDT.png]]<br>[[Hammer]]
|align="center"|{{button|3ds|A}}
|{{button|3ds|A}}
|rowspan=2; align="center"|2
|rowspan=2|2
|align="center"|Mario hammers whatever is in front of him. He can hit buttons and break Nightmare Chunks that can't be broken with jumping.
|Mario hammers whatever is in front of him. He can hit buttons and break Nightmare Chunks that cannot be broken with jumping.
|align="center"|[[Mushrise Park]]
|[[Mushrise Park]]
|-
|align="center"|[[Luigi Dunk|Mole Mario]] or [[Mini Mario|Small Mario]]
|align="center"|{{button|3ds|B}}
|align="center"|Luigi hammers Mario so he becomes squashed. Mario will then be able to go into smaller areas that can't be reached normally. If Luigi hammers Mario again he will return to normal size. If Mario is standing on softer ground, Luigi will hammer him into the ground so he can move underground. He can use this ability to dig up [[beans]] and other things. Use the A button for Mario to jump out and ground.
|align="center"|[[Dozing Sands]]
|-
|-
|align="center"|[[Spin Jump]]
|[[File:Luigi Hammer Action Icon MLDT.png]]<br>[[Dunk Hammer|Mole Mario]] or [[Mini-Mario]]
|align="center"|{{button|3ds|A}}
|{{button|3ds|B}}
|rowspan=2; align="center"|3
|Luigi hammers Mario so he becomes squashed. Mario is then able to go into smaller areas that cannot be reached normally. If Luigi hammers Mario again he returns to normal size. If Mario is standing on softer ground, Luigi hammers him into the ground so he can move underground. He can use this ability to dig up [[bean]]s and other things. Pressing {{button|3ds|A}} causes Mario to jump out of the ground. '''(Real World only)'''
|align="center"|Mario will jump on Luigi. Pressing A again will initiate the spin jump so Mario and Luigi can spin things and spin other to further away platforms. Press B when Mario is on top of Luigi to return to normal.
|[[Dozing Sands]]
|rowspan=2; align="center"|[[Mount Pajamaja]]
|-
|-
|align="center"|[[Side Drill]]
|[[File:Mario Spin Jump Action Icon MLDT.png]]<br>[[Spin Jump]]
|align="center"|{{button|3ds|B}}
|{{button|3ds|A}}
|align="center"|Luigi will jump onto Mario's back; pressing the B button again launches the drill. It will drill whichever way Mario and Luigi are facing. Drilling can smash through rocks, and go into drill cannons that shoot out Mario and Luigi in different directions after Mario and Luigi have drilled in. Pressing the A button while Luigi is on Mario's back to returns them to normal.
|rowspan=2|3
|Mario jumps on Luigi. Pressing A again initiates the spin jump so Mario and Luigi can spin things and spin other to further away platforms. Press B when Mario is on top of Luigi to return to normal. '''(Real World only)'''
|rowspan=2|[[Mount Pajamaja]]
|-
|-
|align="center"|[[Ball Hop]]
|[[File:Luigi Side Drill Action Icon MLDT.png]]<br>[[Side Drill]]
|align="center"|{{button|3ds|A}}/{{button|3ds|B}}
|{{button|3ds|B}}
|align="center"|4
|Luigi jumps onto Mario's back; pressing the B button again launches the drill. It drills whichever way Mario and Luigi are facing. Drilling can smash through rocks, and go into drill cannons that shoot out Mario and Luigi in different directions after Mario and Luigi have drilled in. Pressing the A button while Luigi is on Mario's back to returns them to normal. '''(Real World only)'''
|align="center"|Mario and Luigi will jump into ball, which will endlessly jump until the player press A or B again. The jumps that the ball make are higher so the bros can reach higher places. It is also used for Ring Puzzles, where Mario and Luigi must jump through rings without touching the same space again.  
|align="center"|[[Mount Pajamaja]] (revisit)
|-
|-
|align="center"|[[Luiginary Work]] Possess
|[[File:Mario Ball Hop Action Icon MLDT.png]] [[File:Luigi Ball Hop Action Icon MLDT.png]]<br>[[Ball Hop]]
|align="center"|{{button|3ds|B}}
|{{button|3ds|A}}/{{button|3ds|B}}
|align="center"|2
|4
(Dream World Only)
|Mario and Luigi jump into ball, which endlessly jumps until the player press A or B again. The jumps that the ball make are higher so the bros can reach higher places. It is also used for Ring Puzzles, where Mario and Luigi must jump through rings without touching the same space again. '''(Real World only)'''
|align="center"|Luigi will fly into any nearby Luiginary Work so it can be controlled by Starlow in the Real World.
|[[Mount Pajamaja]] (revisit)
|align="center"|[[Dreamy Pi'illo Castle]]
|-
|-
|[[#Luiginary Works|Luiginary Works]]
|{{button|3ds|B}}
|2
|Luigi flies into a nearby Luiginary Work so it can be controlled by Starlow in the real world. Leaving a Luiginary Work returns Luigi to Mario's position. If there is no Luiginary Work nearby, Luigi flies around but returns to no effect. '''(Dream World only)'''
|[[Dreamy Pi'illo Castle]]
|}
|}


===Luiginary Works===
===Luiginary Works===
Luiginary Works are special abilities found in the [[Dream World]]. When Dreamy Luigi is near a Luiginary Work, both react to each other, causing them to be surrounded by a green light. Dreamy Luigi, then, can "possess" the object, creating a special object that can be controlled by the sleepy Luigi, with Starlow's help. As said by Prince Dreambert, the Luiginary Works are the objects of connection between the real world and the Dream World.
Luiginary Works are special abilities found in the [[Dream World]]. When Dreamy Luigi is near a Luiginary Work, both react to each other, causing them to be surrounded by a green light. Dreamy Luigi, then, can "possess" the object, creating a special object that can be controlled by the sleepy Luigi, with Starlow's help. As said by Prince Dreambert, the Luiginary Works are the objects of connection between the real world and the Dream World.
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
{|style="text-align:center;width:100%"class=wikitable
|- style="background:#abc;"
|-
! Name !! width=20% |Image !! colspan="3"|Description/Function !! Locations Present
!Name!!width=20%|Image!!colspan="3"|Description!!Locations present
|-
|-
|{{conjecturaltext|Luiginary Tree|Luiginary Work}} || [[File:M&LDT Tree.png|130px]] ||colspan="3"| Dreamy Luigi possesses a tree with mustache-like leaves. If Luigi's mustache is pulled and moved, the leaves move the same way, and they can be used as slingshots for Mario. || [[Dreamy Pi'illo Castle]], [[Dreamy Mushrise Park]], [[Dreamy Dozing Sands]], [[Dreamy Somnom Woods]], [[Dreamy Neo Bowser Castle]] (Area B)
|[[Luiginary Stache Tree]]||[[File:M&LDT Tree.png|130px]]||colspan="3"|Dreamy Luigi possesses a tree with mustache-like leaves. If Luigi's mustache is pulled and moved, the leaves move the same way, and they can be used as slingshots for Mario.||[[Dreamy Pi'illo Castle]], [[Dreamy Mushrise Park]], [[Dreamy Dozing Sands]], [[Dreamy Somnom Woods]], [[Dreamy Neo Bowser Castle]] (Area B)
|-
|-
|{{conjecturaltext|Luiginary Whirlwind|Luiginary Work}} || [[File:M&LDT Whirlwind.png|130px]] ||colspan="3"| Dreamy Luigi possesses a whirlwind in the level's background. If Luigi sneezes, it causes a strong gust in the Dream World, which can be useful to knock large blocks, spin platforms and move [[Block]]s from the background to the level. ||[[Dreamy Pi'illo Castle]], [[Dreamy Mushrise Park]], [[Dreamy Wakeport]], [[Dreamy Somnom Woods]]
|[[Sneeze Wind]]||[[File:M&LDT Whirlwind.png|130px]]||colspan="3"|Dreamy Luigi possesses a whirlwind in the level's background. If Luigi sneezes, it causes a strong gust in the Dream World, which can be useful to knock large blocks, spin platforms and move [[Block]]s from the background to the level.||[[Dreamy Pi'illo Castle]], [[Dreamy Mushrise Park]], [[Dreamy Dozing Sands]], [[Dreamy Wakeport]], [[Dreamy Somnom Woods]]
|-
|-
|rowspan="5"|{{conjecturaltext|[[Luiginoid Generator]]|Luiginary Work}}|| rowspan="5"|[[File:3DS MarioLuigi3DS 022013 Scrn05.png|130px]] || colspan="3"|Dreamy Luigi possesses a constellation in the background. When he does it, the stars turn into [[Luiginoid]]s that can be stacked to help Mario with strong moves. || rowspan=5| [[Dream's Deep]], [[Dreamy Dozing Sands]], [[Dreamy Wakeport]], [[Dreamy Mount Pajamaja]] (Rock Frame), [[Dreamy Driftwood Shore]], [[Dreamy Somnom Woods]], [[Dreamy Neo Bowser Castle]]
|rowspan="5"|[[Luiginoid Formation]]||rowspan="5"|[[File:3DS MarioLuigi3DS 022013 Scrn05.png|130px]]||colspan="3"|Dreamy Luigi possesses a constellation in the background. The constellation's stars turn into [[Luiginoid]]s that can be stacked to help Mario with strong moves.||rowspan=5|[[Dream's Deep]], [[Dreamy Dozing Sands]], [[Dreamy Wakeport]], [[Dreamy Mount Pajamaja]] (Rock Frame), [[Dreamy Driftwood Shore]], [[Dreamy Somnom Woods]], [[Dreamy Neo Bowser Castle]]
|-
|-
|rowspan="4"|'''Moves:'''
|rowspan="4"|'''Moves:'''
|-
|-
|''[[Luiginoid Generator#Luiginary Stack|Luiginary Stack]] || '' [[Luiginoid Generator#Jump|Jump]], [[Luiginoid Generator#Lean Over|Lean Over]], [[Luiginoid Generator#Ground Pound|Ground Pound]], [[Luiginoid Generator#Crouch|Crouch]], [[Luiginoid Generator#Spring Jump|Spring Jump]]
|''[[Luiginoid Formation#Stack|Stack]]||''[[Luiginoid Formation#Jump|Jump]], [[Luiginoid Formation#Lean Over|Lean Over]], [[Luiginoid Formation#Ground Pound|Ground Pound]], [[Luiginoid Formation#Crouch|Crouch]], [[Luiginoid Formation#Spring Jump|Spring Jump]]
|-
|-
|''[[Luiginoid Generator#Luiginary Typhoon|Luiginary Typhoon]] || '' [[Luiginoid Generator#Spin Jump|Spin Jump]], [[Luiginoid Generator#Hover Spin|Hover Spin]], [[Luiginoid Generator#Tornado|Tornado]]
|''[[Luiginoid Formation#Cone|Cone]]||''[[Luiginoid Formation#Spin Jump|Spin Jump]], [[Luiginoid Formation#Hover Spin|Hover Spin]], [[Luiginoid Formation#Tornado|Tornado]]
|-
|-
|''[[Luiginoid Generator#Luiginary Ball|Luiginary Ball]] || '' [[Luiginoid Generator#Ball Hammer|Ball Hammer]], [[Luiginoid Generator#Hookshot|Hookshot]]
|''[[Luiginoid Formation#Ball|Ball]]||''[[Luiginoid Formation#Ball Hammer|Ball Hammer]], [[Luiginoid Formation#Hookshot|Hookshot]]
|-
|-
|{{conjecturaltext|Luiginary Drill|Luiginary Work}} || [[File:M&LDT Drill.png|130px]] ||colspan="3"| Dreamy Luigi possesses a drill. If Starlow spins Luigi's nose, it will cause the drill to spin as well which Mario can then hold onto to reach higher areas. || [[Dreamy Dozing Sands]], [[Dreamy Driftwood Shore]], [[Dreamy Neo Bowser Castle]] (Area F)
|[[Luiginary Cylinder]]||[[File:M&LDT Drill.png|130px]]||colspan="3"|Dreamy Luigi possesses a drill. If Starlow spins Luigi's nose, it causes the drill to spin as well which Mario can then hold onto to reach higher areas. || [[Dreamy Dozing Sands]], [[Dreamy Driftwood Shore]], [[Dreamy Neo Bowser Castle]] (Area F)
|-
|-
|{{conjecturaltext|Luiginary Speedometer|Luiginary Work}} || [[File:M&LDT Clock.png|130px]] ||colspan="3"| Dreamy Luigi possesses a clock which can affect Mario's speed and jumping height. This is done by Starlow either touching Luigi's mustache or nose. Pulling on the right side of the mustache will speed up time, pulling on the left side will slow it down, and tapping Luigi's nose will make everything go at normal speed. || [[Dreamy Wakeport]] (Heavy Zest & Thunder Sass area), [[Dreamy Somnom Woods]], [[Dreamy Neo Bowser Castle]] (Area E)
|[[Luiginary Speedometer]]||[[File:M&LDT Clock.png|130px]]||colspan="3"|Dreamy Luigi possesses a clock which can affect Mario's speed and jumping height. This is done by Starlow either touching Luigi's mustache or nose. Pulling on the right side of the mustache speeds up time, pulling on the left side slows it down, and tapping Luigi's nose makes everything go at normal speed.||[[Dreamy Wakeport]] (Heavy Zest & Thunder Sass area), [[Dreamy Somnom Woods]], [[Dreamy Neo Bowser Castle]] (Area E)
|-
|-
|{{conjecturaltext|Luiginary Sun|Luiginary Work}} || [[File:M&LDT Sun.png|130px]] ||colspan="3"| Dreamy Luigi possesses a sun. Starlow can move his arm and make him to press a button near the frozen Pi'llow that is used to change the real world from hot to cold and vice-versa. If the real world gets hot, the sun in the Dream World makes the area similar to a desert. If it gets cold, the sun freezes and the Dream World turns snowy. || [[Dreamy Mount Pajamaja]] (Dreampoint)
|[[Luiginary Ice]]||[[File:M&LDT Sun.png|130px]]||colspan="3"|Dreamy Luigi possesses a sun. Starlow can move his arm and make him to press a button near the frozen Pi'llow that is used to change the real world from hot to cold and vice-versa. If the real world gets hot, the sun in the Dream World makes the area similar to a desert. If it gets cold, the sun freezes and the Dream World turns snowy.||[[Dreamy Mount Pajamaja]] (Dreampoint)
|-
|-
|{{conjecturaltext|Luiginary Gravity|Luiginary Work}} || [[File:M&LDT Planet.png|130px]] ||colspan="3"| Dreamy Luigi possesses a planet. Starlow can rotate a raft that Luigi is sleeping on to change the gravity in the Dream World. ||[[Dreamy Driftwood Shore]], [[Dreamy Dozing Sands]], [[Dreamy Wakeport]]  
|[[Luiginary Gravity]]||[[File:M&LDT Planet.png|130px]]||colspan="3"|Dreamy Luigi possesses a planet. Starlow can rotate a raft that Luigi is sleeping on to change the gravity in the Dream World.||[[Dreamy Driftwood Shore]], [[Dreamy Dozing Sands]], [[Dreamy Wakeport]]  
|-
|-
|{{conjecturaltext|Luiginary Propeller|Luiginary Work}} || [[File:M&LDT Pinwheel.png|130px]] ||colspan="3"| Dreamy Luigi possesses a giant pinwheel. When Starlow spins Luigi's nose, the pinwheel causes wind in the Dream World. || [[Dreamy Somnom Woods]], [[Dreamy Neo Bowser Castle]] (Area C)
|[[Luiginary Propeller]]||[[File:M&LDT Pinwheel.png|130px]]||colspan="3"|Dreamy Luigi possesses a giant pinwheel. When Starlow spins Luigi's nose, the pinwheel causes wind in the Dream World.||[[Dreamy Somnom Woods]], [[Dreamy Neo Bowser Castle]] (Area C)
|-
|-
|{{conjecturaltext|Luiginary Antigravity|Luiginary Work}} || [[File:M&LDT Void.png|130px]] ||colspan="3"| Dreamy Luigi possesses a patch of matter, turning into a circular object with light revolving it, which when activated by Starlow via a switch in the real world, allows Mario to space-swim through the area freely. This is similar to the first time Mario enters the Dream World. || [[Dreamy Neo Bowser Castle]] (Area A, D)
|[[Luiginary Antigravity]]||[[File:M&LDT Void.png|130px]]||colspan="3"|Dreamy Luigi possesses a patch of matter, turning into a circular object with light revolving it, which when activated by Starlow via a switch in the real world, allows Mario to space-swim through the area freely. This is similar to the first time Mario enters the Dream World.||[[Dreamy Neo Bowser Castle]] (Area A, D)
|}
 
====Names in other languages====
{{foreign names
|Jap=レンドーパーツ<ref>{{cite|date=2013|title=''Mario & Luigi: Dream Team Bros.'' instruction booklet|format=PDF|url=www.nintendo.co.jp/3ds/aymj/files/pdf/man_aymj_00.pdf|publisher=Nintendo|language=ja|page=16}}</ref>
|JapR=Rendō Pātsu
|JapM=Stylistic variant of「連動パーツ」(''rendō pātsu'', interlocking parts)
|Fre=Mécanismes luimagik<ref>{{cite|title=''Mario & Luigi: Dream Team Bros.'' French instruction booklet|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/mario___luigi__dream_team_bros_/ElectronicManual_Nintendo3DS_MarioLuigiDreamTeamBros_fr.pdf|format=PDF|page=20|language=fr|publisher=Nintendo of Europe|date=2013}}</ref>
|FreM=Luimagik mechanisms
}}
 
===Leveling up===
{{main|Level up#Mario & Luigi series}}
Mario and Luigi gain EXP by defeating enemies. When they gain enough, they level up, increasing all of their stats except for STACHE. The player then gets the chance to choose one stat to power up further with a roulette. Continually increasing the same stat will cause lower point values to appear on the roulette. The only ways for the STACHE stat to increase is by choosing to increase the stat manually and by using STACHE beans.
 
====Ranks====
{{main|Rank#Mario & Luigi: Dream Team}}
At specific levels, Mario and Luigi will rank up, like in ''Mario & Luigi: Bowser's Inside Story''. Unlike its predecessor however, the player will be allowed to choose a Rank-Up bonus rather than receiving a set reward. Different Rank-Up bonuses are unlocked at later ranks. Upon reaching Rainbow Rank, the player will be able to choose an additional Rank-Up bonus. Below are the different types of ranks in the game, followed by a list of all Rank-Up bonuses.
*Shroom Rank (default)
*Shell Rank (Level 8)
*Flower Rank (Level 16)
*Star Rank (Level 26)
*Rainbow Rank (Level 40)
:'''Rank-Up Bonuses'''
{|width=100% class=wikitable style="text-align:center"
!width=10%|Bonus
!Description
!Availability
!Notes
|-
|'''Gear Slot +1'''
|''Increases your apparel slots by one, letting you use more gear!''
|Shell Rank
|Can be chosen twice. The player can give a brother another extra gear slot if they have already chosen Gear Slot +1 before.
|-
|'''Badge Stock +1'''
|''Adds an additional effect stock for your badges.''
|Shell Rank
|If the player selects this for both Bros., they can have the maximum of four badge effect stocks.
|-
|'''HP Up+'''
|''Gives you an additional +2 HP every time you gain a level.''
|Shell Rank
|N/A
|-
|'''POW Up+'''
|''Gives you an additional +1 POW every time you gain a level.''
|Shell Rank
|N/A
|-
|'''BP Up+'''
|''Gives you an additional +1 BP every time you gain a level.''
|Shell Rank
|N/A
|-
|'''Quick Level'''
|''Gives you 20% more EXP from enemies you defeat, making it easier to level up.''
|Shell Rank
|Increases the total EXP by 20% for each enemy the Bros. defeat.
|-
|'''Iron Body'''
|''Reduces damage you receive from enemies by 25%.''
|Shell Rank
|N/A
|-
|'''Jump Man'''
|''Boosts your solo-jump attack power to 125% of normal.''
||Flower Rank
|N/A
|-
|'''Hammerhead'''
|''Boosts your solo-hammer attack power to 125% of normal.''
|Flower Rank
|N/A
|-
|'''Counterer'''
|''Boosts your counter-attack power to 150% of normal.''
|Flower Rank
|N/A
|-
|'''Shroom EXP'''
|''Makes Mushrooms give you EXP as well as HP. Mushrooms lovers level up easily!''
|Flower Rank
|Using Mushrooms adds 150% of the healed HP to the EXP.
|-
|'''Big Lucky'''
|''Boosts the power of Lucky Hits so you can deliver 200% the normal damage.''
|Star Rank
|N/A
|-
|'''Casual Bros.'''
|''Makes Bros./Luiginary Attacks cost half the BP they normally do.''
|Star Rank
|Can be stacked with the Bros. Ring. Luiginary Attacks are only affected if Mario chooses this.
|-
|'''Quick Healer'''
|''Makes restoration items restore 200% of what they normally do (in battle).''
|Star Rank
|N/A
|}
|}


===Giant battles===
===Giant battles===
{{main|Giant Luigi}}
{{main|Giant Luigi}}
 
[[File:3DS Mario&L4 scrn14 E3.png|thumb|upright=1.1|A screenshot of right-handed play.]]
Giant battles play similarly to the ones in the previous installment, with the boss on one screen and Dreamy Luigi on the other. The battles now offer a choice of left-handed or right-handed play. Attacks and counter-attacks, like in the previous game, are used by tapping repeatedly, sliding in correct shapes and sliding repeatedly. As the playable character being different in this game, Luigi is instead able to perform a variety of the moves he uses in normal battle, such as his jump and hammer attacks, the latter having two variations. He is also given the option to work together with Mario to perform both a useful healing technique and a spinning stomp attack, as well as a finishing attack involving Mario piercing through the boss in question's weak point while riding a Star thrown by Dreamy Luigi.
Giant battles play similarly to the ones in the previous installment, with the boss on one screen and Dreamy Luigi on the other. The battles now offer a choice of left-handed or right-handed play; in left-handed play, the boss goes on the right screen and Luigi goes on the left screen, and in right-handed play, the boss goes on the left screen and Luigi goes on the right screen. Attacks and counter-attacks, like in the previous game, are used by tapping repeatedly, sliding in correct shapes and sliding repeatedly. As the playable character being different in this game, Luigi is instead able to perform a variety of the moves he uses in normal battle, such as his jump and hammer attacks, the latter having two variations. He is also given the option to work together with Mario to perform both a useful healing technique and a spinning stomp attack, as well as a finishing attack involving Mario piercing through the boss in question's weak point while riding a Star thrown by Dreamy Luigi.


===Unlockables===
===Unlockables===
Upon completing the game, two new features will be available, '''Jukebox''' and [[Hard Mode (Mario & Luigi: Dream Team)|Hard Mode]]. Jukebox allows the player to listen to the game's soundtrack. In Hard Mode, enemies are stronger, and the maximum amount of each item the bros can carry is 10. Like the previous games, should the brothers lose in a battle in Hard Mode, rather than having the option to restart it, they will automatically be taken back to the last save point. Upon beating the final boss in Hard Mode, the player gets to view a two-screened image featuring all the main characters and main bosses in the game.
Upon completing the game, two new features are made available, [[Jukebox]] and [[Hard Mode]]. Jukebox allows the player to listen to the game's soundtrack. In Hard Mode, enemies are stronger, and the maximum amount of each item the bros can carry is 10. Like the previous games, should the player lose in a battle in Hard Mode, rather than having the option to restart it, they are automatically be taken back to the title screen. Upon beating the final boss in Hard Mode, the player gets to view a two-screened image featuring all the main characters and main bosses in the game.


==Special attacks==
==Special attacks==
===Bros. Attacks (Real World)===
===Bros. Attacks===
Bros. Attacks are powerful and complex team techniques that Mario and Luigi perform in unison in the Real World. These moves are unlocked by gathering the ten Attack Pieces in a particular area. Like in the previous game, the player is given the option to practice their unlocked Bros. Attacks in the menu. In this game however, certain Bros. Attacks are influenced damage-wise by either Mario's or Luigi's Boots POW stat, Mario's or Luigi's Hammer POW stat, or just Mario's or Luigi's normal POW stat, whose variable POW stat depends on who's performing the attack and how it involves them. Once again exclusive to this game, Mario and Luigi each have Bros. Attacks unique to themselves that only they can activate. Some of Mario's Bro Attacks mainly focus on single targets, while most of Luigi's attack multiple foes.  
{{main|Bros. Attack#Mario & Luigi: Dream Team}}
[[File:MLDT - BrosAttack 4 FlyingCopter.png|thumb|right|200px|Mario and Luigi using the [[Dropchopper]] Bros. Attack]]
Bros. Attacks are powerful and complex team techniques that Mario and Luigi perform in unison in the Real World. These moves are unlocked by gathering the ten Attack Pieces in a particular area. Like in the previous game, the player is given the option to practice their unlocked Bros. Attacks in the menu. In this game however, certain Bros. Attacks are influenced damage-wise by either Mario's or Luigi's Boots POW stat, Mario's or Luigi's Hammer POW stat, or just Mario's or Luigi's normal POW stat, whose variable POW stat depends on who's performing the attack and how it involves them. Once again exclusive to this game, Mario and Luigi each have Bros. Attacks unique to themselves that only they can activate. Some of Mario's Bro Attacks mainly focus on single targets, while most of Luigi's attack multiple foes.


{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
===List of Bros. Attacks===
! colspan="6;" style="color:white;background:red" | Mario
{|width=100% class=wikitable style="text-align:center"
!colspan=7|Mario
|-
|-
!Special
!width=8%|Bros. Attack
!Illustration
!Description
!Description
!Effects
!Effects
!width=3%|BP
!width=3%|BP
!Type
!width=5%|Type
!Location
!Location
|-
|-
|align="center"|[[3D Red Shell]]*  
|[[File:3DRedShellMLDT.png]]<br>[[Red Shell|3D Red Shell]]*
|align="center"|''Use the A Button for Mario and the B Button for Luigi, and kick that shell!''
|[[File:M&LDT 3D Red Shell illustration.png]]
|align="center"|Similar to the previous ''Mario & Luigi'' games, Mario and Luigi kick a red shell at enemies, first targeting one enemy before moving to the next. If the targeted enemy is in the back, the Bros. will fire the shell at any enemies in the enemy's way. It ends with Mario using a charged kick upon Luigi kicking it to him.
|''Use the A Button for Mario and the B Button for Luigi, and kick that shell!''
|align="center"|4
|Mario and Luigi kick a [[Red Shell]] at enemies, first targeting one enemy before moving to the next. If the targeted enemy is in the back, the Bros. will fire the shell at any enemies in the enemy's way. It ends with Mario using a charged kick upon Luigi kicking it to him.
|align="center"|Boots
|4
|align="center"|[[Mushrise Park]]
|Boots
|[[Mushrise Park]]
|-
|-
|align="center"|[[Bye-Bye Cannon]]
|[[File:ByeByeCannonMLDT.png]]<br>[[Bye-Bye Cannon]]
|align="center"|''Memorise the order that the shadows of Mario and Luigi launch into the sky. As they land, press the A Button for Mario and the B Button for Luigi. If you get it perfect, they'll descend in the opposite. Stay focused!''
|[[File:M&LDT Bye-Bye Cannon illustration page 1.png]]<br>[[File:M&LDT Bye-Bye Cannon illustration page 2.png]]<br>[[File:M&LDT Bye-Bye Cannon illustration page 3.png]]
|align="center"|Mario and Luigi jump into a cannon. A randomized sequence of them blast out. The player must hit the A and B Buttons in the same sequence Mario and Luigi came out, and if successful, must do the same sequence backwards for maximum damage.
|''Memorise the order that the shadows of Mario and Luigi launch into the sky. As they land, press the A Button for Mario and the B Button for Luigi. If you get it perfect, they'll descend in the opposite. Stay focused!''
|align="center"|7
|Mario and Luigi jump into a cannon. A randomized sequence of them being fired out of the cannon starts. The player must hit the {{button|3ds|a}} and {{button|3ds|b}} Buttons in the same sequence Mario and Luigi came out, and if successful, must do the same sequence backwards for maximum damage.
|align="center"|Boots
|7
|align="center"|[[Wakeport]]
|Boots
|[[Wakeport]]
|-
|-
|align="center"|[[Bomb Derby]]
|[[File:BombDerbyMLDT.png]]<br>[[Bomb Derby]]
|align="center"|''Slide right on the Circle Pad to toss bombs then hit 'em with the A Button! Don't delay your swings! Toss a bunch, feel the tempo, and hit all the bombs!''
|[[File:M&LDT Bomb Derby illustration page 1.png]]<br>[[File:M&LDT Bomb Derby illustration page 2.png]]
|align="center"|Using the Circle Pad, Luigi passes bombs to Mario who must hit them towards the enemy before the bombs explode. The last bomb is bigger and likewise does the most damage.
|''Slide right on the Circle Pad to toss bombs then hit 'em with the A Button! Don't delay your swings! Toss a bunch, feel the tempo, and hit all the bombs!''
|align="center"|9
|Using the {{button|3ds|stick}}, Luigi passes bombs to Mario who must hit them towards the enemy using {{button|3ds|A}} before the bombs explode. The last bomb is bigger and does the most damage out of the other bombs.
|align="center"|Hammer
|9
|align="center"|[[Driftwood Shore]]
|Hammer
|[[Driftwood Shore]]
|-
|-
|align="center"|[[Jet-Board Bash]]
|[[File:JetBoardBashMLDT.png]]<br>[[Jet-Board Bash]]
|align="center"|''Press and hold the B Button to paddle. As you draw near, press the A Button!''
|[[File:M&LDT Jet-Board Bash illustration.png]]
|align="center"|Luigi accelerates face-down on a board, Mario riding, and with the right timing Mario needs to hit the enemy when the board is accelerating at maximum speed to deal the most damage.
|''Press and hold the B Button to paddle. As you draw near, press the A Button!''
|align="center"|12
|Luigi accelerates face-down on a board, Mario riding, and with the right timing Mario needs to hit the enemy with his hammer when the board is accelerating at maximum speed to deal the most damage.
|align="center"|Hammer
|12
|align="center"|[[Somnom Woods]]
|Hammer
|[[Somnom Woods]]
|-
|-
|align="center"|[[Zee Egg]]
|[[File:ZeeEggMLDT.png]]<br>[[Zee Egg]]
|align="center"|''Slide the Circle Pad left/right to align the Zeekeeper and the Wakeorb. Once the Wakeorb and the Zeekeeper are aligned, Mario or Luigi will jump out! Use the A Button for Mario and the B Button for Luigi to hit the Wakeorb!''
|[[File:M&LDT Zee Egg illustration page 1.png]]<br>[[File:M&LDT Zee Egg illustration page 2.png]]<br>[[File:M&LDT Zee Egg illustration page 3.png]]
|align="center"|Mario throws the Zee Egg, unleashing the Zeekeeper for him to take Mario and Luigi into the skies and prepare a Wakeorb for Mario and Luigi to hammer upon lining up with it for it to crash down on a single target mainly with maximum damage.
|''Slide the Circle Pad left/right to align the Zeekeeper and the Wakeorb. Once the Wakeorb and the Zeekeeper are aligned, Mario or Luigi will jump out! Use the A Button for Mario and the B Button for Luigi to hit the Wakeorb!''
|align="center"|15
|Mario throws the Zee Egg, unleashing the [[Zeekeeper]] for him to take Mario and Luigi into the skies and prepare a Wakeorb for Mario and Luigi to hammer upon lining up with it for it to crash down on a single target mainly with maximum damage.
|align="center"|Hammer
|15
|align="center"|[[Mushrise Park]] - When the player rescues all Pi'illos, Eldream will reward them with the ten pieces.
|Hammer
|[[Mushrise Park]] (given by Eldream after rescuing all Pi'illos)
|-
|-
! colspan="6;" style="color:white;background:green" |Luigi
!colspan=7|Luigi
|-
|-
!Special
!Bros. Attack
!Illustration
!Description
!Description
!Effects
!Effects
Line 292: Line 934:
!Location
!Location
|-
|-
|align="center"|[[3D Green Shell]]*  
|[[File:3DGreenShellMLDT.png]]<br>[[Green Shell|3D Green Shell]]*
|align="center"|''Use the A Button for Mario, and the B Button for Luigi, and kick that shell!''
|[[File:M&LDT 3D Green Shell illustration.png]]
|align="center"|The 3D Green Shell has the brothers kick a green shell. It targets all ground enemies; the shell is kicked at enemies randomly. It ends with Luigi using a charged kick upon Mario kicking it to him.
|''Use the A Button for Mario, and the B Button for Luigi, and kick that shell!''
|align="center"|4  
|The 3D Green Shell has the brothers kick a green shell. It targets all ground enemies; the shell is kicked at enemies randomly. It ends with Luigi using a charged kick upon Mario kicking it to him.
|align="center"|Boots
|4
|align="center"|[[Mushrise Park]] - All ten pieces are given upon Brickle being freed from the main fountain.
|Boots
|[[Mushrise Park]] (given upon freeing [[Brickle]] from the main fountain)
|-
|-
|align="center"|[[Fire Flower#Mario & Luigi: Dream Team|Fire Flower]]
|[[File:FireFlowerMLDT.png]]<br>[[Fire Flower#Mario & Luigi: Dream Team|Fire Flower]]
|align="center"|''Use the A and B Buttons for the bros. When the fireballs get big, throw 'em! If you throw all big fireballs, it's bonfire time! Mash the A and B Buttons!''
|[[File:M&LDT Fire Flower illustration page 1.png]]<br>[[File:M&LDT Fire Flower illustration page 2.png]]
|align="center"|Mario and Luigi generate fireballs. Shoot the fireballs when they are their biggest size for more damage. If this is done successfully, the player will get a short time to repeatedly tap A and B for even more damage.
|''Use the A and B Buttons for the bros. When the fireballs get big, throw 'em! If you throw all big fireballs, it's bonfire time! Mash the A and B Buttons!''
|align="center"|5
|Mario and Luigi generate fireballs. Shoot the fireballs when they are their biggest size for more damage. If this is done successfully, the player will get a short time to repeatedly tap {{button|3ds|A}} and {{button|3ds|B}} for even more damage.
|align="center"|-
|5
|align="center"|[[Dozing Sands]]
|Fire
|[[Dozing Sands]]
|-
|-
|align="center"|[[Dropchopper]]
|[[File:DropchopperMLDT.png]]<br>[[Dropchopper]]
|align="center"|''Tilt the Nintendo 3DS left and right to pilot the craft once Mario and Luigi grab on. Jump up with the A and B Buttons! If you grab on quickly, you'll fly higher. Press the prompted button when you're above a foe for a devastating slam!''
|[[File:M&LDT Dropchopper illustration page 1.png]]<br>[[File:M&LDT Dropchopper illustration page 2.png]]<br>[[File:M&LDT Dropchopper illustration page 3.png]]
|align="center"|Tilting the 3DS to move the Dropchopper, the player must get Mario and Luigi to jump and hang onto it. Afterwards, Mario and Luigi will do a powerful attack downwards on the unsuspecting enemies. The earlier Mario and Luigi jump on and head upwards, the more damage dealt upon impact.
|''Tilt the Nintendo 3DS left and right to pilot the craft once Mario and Luigi grab on. Jump up with the A and B Buttons! If you grab on quickly, you'll fly higher. Press the prompted button when you're above a foe for a devastating slam!''
|align="center"|7
|Tilting the 3DS to move the Dropchopper, the player must get Mario and Luigi to jump and hang onto it. Afterwards, Mario and Luigi will do a powerful attack downwards on the unsuspecting enemies. The earlier Mario and Luigi jump on and head upwards, the more damage dealt upon impact.
|align="center"|Boots
|7
|align="center"|[[Mount Pajamaja]]
|Boots
|[[Mount Pajamaja]]
|-
|-
|align="center"|[[Slingsniper]]*
|[[File:SlingsniperMLDT.png]]<br>[[Slingsniper]]*
|align="center"|''Slide and hold the Circle Pad down to draw back, hold the B Button, and aim. Tilt the 3DS to line up your target, then release the B Button to launch Luigi!''
|[[File:M&LDT Slingsniper illustration page 1.png]]<br>[[File:M&LDT Slingsniper illustration page 2.png]]
|align="center"|Mario pulls Luigi back in the string of a Slingsniper. The player must use the 3DS to aim to successful sling Luigi into the target enemy.
|''Slide and hold the Circle Pad down to draw back, hold the B Button, and aim. Tilt the 3DS to line up your target, then release the B Button to launch Luigi!''
|align="center"|9
|Mario pulls Luigi back in the string of a Slingsniper. The player must use the 3DS to aim to successfully sling Luigi into the target enemy.
|align="center"|-
|9
|align="center"|[[Mount Pajamaja]] - All ten pieces are given to Mario and Luigi upon solving a Ball Hop puzzle for the Massif Bros..
|<nowiki>-</nowiki>
|[[Mount Pajamaja]] (given by the [[Big Massif|Massif]] [[Lil' Massif|Bros.]] after completing the [[Ball Hop]] puzzle)
|-
|-
|align="center"|[[Star Rocket]]  
|[[File:StarRocketMLDT.png]]<br>[[Star Rocket]]
|align="center"|''Tilt the 3DS to change the star's trajectory and grab all the litter stars. Use the A and B Buttons as the bro land. More little stars mean more power.''
|[[File:M&LDT Star Rocket illustration page 1.png]]<br>[[File:M&LDT Star Rocket illustration page 2.png]]
|align="center"|Tilting the 3DS to move the Star Rocket, the player must guide it around to collect all the stars. At the end of the collecting, the player must perform a good timed jump with both Mario and Luigi for lots of damage.
|''Tilt the 3DS to change the star's trajectory and grab all the little stars. Use the A and B Buttons as the bro land. More little stars mean more power.''
|align="center"|12
|align="center"|Tilting the 3DS to move the Star Rocket, the player must guide it around to collect all the smaller stars. At the end of the collecting, the player must perform a good timed jump with both Mario and Luigi for lots of damage.
|align="center"|Boots
|12
|align="center"|[[Neo Bowser Castle]]
|Boots
|[[Neo Bowser Castle]]
|}
|}
<small>* - Mandatory Bros. Attacks.</small>


===Luiginary Attacks (Dream World)===
===Luiginary Attacks===
Luiginary Attacks, like Bros. Attacks, are powerful and complex team techniques that Mario and a group Luiginoids perform in unison in the Dream World. These moves are unlocked by gathering the ten Attack Pieces in a particular area. Like with Bros. Attacks, the player is given the option to practice their unlocked Luiginary Attacks in the menu. Much like Bros. Attacks, certain Luiginary Attacks are influenced damage-wise by either Mario and Luigi's Boots POW stat, Mario and Luigi's Hammer POW stat, or just Mario and Luigi's normal POW stat. As Mario battles solo (in a sense) in the Dream World, only he can activate these moves.
{{main|Luiginary Attack}}
[[File:MLDT - Dream BrosMove 2 Stack.png|thumb|left|[[Luiginary Stack]], one of the Luiginary Attacks in the game]]
Luiginary Attacks, like Bros. Attacks, are powerful and complex team techniques that Mario and a group Luiginoids perform in unison in the Dream World. These moves are unlocked by gathering the ten Attack Pieces in a particular area. Like with Bros. Attacks, the player is given the option to practice their unlocked Luiginary Attacks in the menu. Much like Bros. Attacks, certain Luiginary Attacks are influenced damage-wise by either Mario and Luigi's Boots POW stat, Mario and Luigi's Hammer POW stat, or just Mario and Luigi's normal POW stat. As Mario battles solo (in a sense) in the Dream World, only he can activate these moves. Using these moves fills up Luigi's side of the Badge meter.
{{br}}


{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
===List of Luiginary Attacks===
!width=10%|Special
{|width=100% class=wikitable
!width=10%|Luiginary Attack
!Illustration
!Description
!Description
!Effects
!Effects
Line 339: Line 992:
!width=15%|Location
!width=15%|Location
|-
|-
|align="center"|[[Luiginary Ball]]*
|align="center"|[[File:LuiginaryBall.png]]<br>[[Luiginary Ball]]*
|align="center"|''Tilt the Nintendo 3DS to move the ball. Grab Luiginoids to make the ball bigger! Line it up, and kick it with the A Button! A bigger ball means more damage!''
|[[File:M&LDT Luiginary Ball illustration page 1.png]]<br>[[File:M&LDT Luiginary Ball illustration page 2.png]]
|align="center"|Tilt the 3DS to control the small ball of Luiginoids. Use the ball to collect more Luigis for more damage, then kick the ball with A.  
|align="center"|''Tilt the [[Nintendo 3DS]] to move the ball. Grab Luiginoids to make the ball bigger! Line it up, and kick it with the A Button! A bigger ball means more damage!''
|align="center"|Tilt the 3DS to control the small ball of Luiginoids. Use the ball to collect more Luigis for more damage, then kick the ball with {{button|3ds|A}}.
|align="center"|6
|align="center"|6
|align="center"|Boots
|align="center"|Boots
|align="center"|[[Dreamy Mushrise Park]]
|align="center"|[[Dreamy Mushrise Park]] ([[Eldream]]'s area)
|-
|-
|align="center"|[[Luiginary Stack]]
|align=center|[[File:LuiginaryStack.png]]<br>[[Luiginary Stack]]
|[[File:M&LDT Luiginary Stack illustration page 1.png]]<br>[[File:M&LDT Luiginary Stack illustration page 2.png]]<br>[[File:M&LDT Luiginary Stack illustration page 3.png]]
|align="center"|''Jump with the B Button and stack up Luiginoids as straight as possible! While jumping, adjust the landing zone with left/right on the circle pad! Press the B Button as the stack lands. Use the A Button at the end for Mario.''
|align="center"|''Jump with the B Button and stack up Luiginoids as straight as possible! While jumping, adjust the landing zone with left/right on the circle pad! Press the B Button as the stack lands. Use the A Button at the end for Mario.''
|align="center"|Perform well-timed jumps to make a large, stable stack of Luiginoids. If they are unbalanced, they may fall or inflict less damage.
|align="center"|Perform well-timed jumps to make a large, stable stack of Luiginoids. If they are unbalanced, they may fall or inflict less damage.
|align="center"|10
|align="center"|10
|align="center"|Boots
|align="center"|Boots
|align="center"|[[Dreamy Dozing Sands]]
|align="center"|[[Dreamy Dozing Sands]] ([[Dream Stone]] Dreampoint)
|-
|-
|align="center"|[[Luiginary Hammer]]
|align=center|[[File:LuiginaryHammer.png]]<br>[[Luiginary Hammer]]
|[[File:M&LDT Luiginary Hammer illustration page 1.png]]<br>[[File:M&LDT Luiginary Hammer illustration page 2.png]]<br>[[File:M&LDT Luiginary Hammer illustration page 3.png]]
|align="center"|''Press the B Button repeatedly to form the Luiginoids into a giant hammer! It will tilt, so use left/right on the Circle Pad to help Mario keep it balanced. As Mario runs, aim with up/down on the Circle Pad and swing with the A Button.''
|align="center"|''Press the B Button repeatedly to form the Luiginoids into a giant hammer! It will tilt, so use left/right on the Circle Pad to help Mario keep it balanced. As Mario runs, aim with up/down on the Circle Pad and swing with the A Button.''
|align="center"|Mash the B Button to make Luiginoids jump onto Mario's hammer to form a Luiginary Hammer.  Use the Circle Pad to balance the unsteady hammer, otherwise Mario will tumble and the Luiginoids will also fall and disperse.
|align="center"|Mash the {{button|3ds|B}} Button to make Luiginoids jump onto Mario's hammer to form a Luiginary Hammer.  Use the {{button|3ds|Stick}} to balance the unsteady hammer, otherwise Mario will tumble and the Luiginoids will also fall and disperse.
|align="center"|10
|align="center"|10
|align="center"|Hammer
|align="center"|Hammer
|align="center"|[[Dreamy Mount Pajamaja]]
|align="center"|[[Dreamy Mount Pajamaja]] (Summit Dreampoint)
|-
|-
|align="center"|[[Luiginary Flame]]
|align=center|[[File:LuiginaryFlame.png]]<br>[[Luiginary Flame]]
|[[File:M&LDT Luiginary Flame illustration page 1.png]]<br>[[File:M&LDT Luiginary Flame illustration page 2.png]]<br>[[File:M&LDT Luiginary Flame illustration page 3.png]]
|align="center"|''The fire will bounce at a steady pace. Press the B Button to make it bigger! Mario will cover the spots where the Luiginoids aren't. Use the A Button here. Press the A Button once to make Mario hammer the flame at the foes!''
|align="center"|''The fire will bounce at a steady pace. Press the B Button to make it bigger! Mario will cover the spots where the Luiginoids aren't. Use the A Button here. Press the A Button once to make Mario hammer the flame at the foes!''
|align="center"|Press B just as a fireball lands on a group of Luiginoids or A if on just Mario to bounce to the next group. If successful, Mario will volley the fireball with his hammer into the group of enemies.
|align="center"|Press {{button|3ds|B}} just as a fireball lands on a group of Luiginoids or {{button|3ds|A}} as it lands on Mario to bounce the fireball to the next group. If successful, Mario will volley the fireball with his hammer into the group of enemies.
|align="center"|14
|align="center"|14
|align="center"|-
|align="center"|Fire
|align="center"|[[Dreamy Driftwood Shore]]
|align="center"|[[Dreamy Driftwood Shore]] ([[Seadric]]'s Dreampoint)
|-
|-
|align="center"|[[Luiginary Wall]]
|align=center|[[File:LuiginaryWall.png]]<br>[[Luiginary Wall]]
|[[File:M&LDT Luiginary Wall illustration page 1.png]]<br>[[File:M&LDT Luiginary Wall illustration page 2.png]]<br>[[File:M&LDT Luiginary Wall illustration page 3.png]]
|align="center"|''Use left/right on the Circle Pad to move and the A Button to hit Dreamy Luigi! Hit Dreamy Luigi where the foes are gathering to deliver more damage! Depending on Mario's position when you swing, Dreamy Luigi's angle will change.''
|align="center"|''Use left/right on the Circle Pad to move and the A Button to hit Dreamy Luigi! Hit Dreamy Luigi where the foes are gathering to deliver more damage! Depending on Mario's position when you swing, Dreamy Luigi's angle will change.''
|align="center"|Mario will hit Luigi forward, spinning him and charging through all enemies like a game of Breakout. Players will need to avoid focusing on the same spots of the Luiginoid Wall, otherwise the wall will break and the attack will be more likely to fail.
|align="center"|Mario will hit Luigi forward, spinning him and charging through all enemies like a game of Breakout. Players will need to avoid focusing on the same spots of the Luiginoid Wall, otherwise the wall will break and the attack will be more likely to fail.
|align="center"|14
|align="center"|14
|align="center"|Hammer
|align="center"|Hammer
|align="center"|[[Dreamy Wakeport]]
|align="center"|[[Dreamy Wakeport]] ([[Bedsmith]]'s area)
(Bedsmith's Pillow)
|-
|-
|align="center"|[[Luiginary Typhoon]]
|align=center|[[File:LuiginaryTyphoon.png]]<br>[[Luiginary Typhoon]]
|[[File:M&LDT Luiginary Typhoon illustration page 1.png]]<br>[[File:M&LDT Luiginary Typhoon illustration page 2.png]]<br>[[File:M&LDT Luiginary Typhoon illustration page 3.png]]
|align="center"|''Wind up the Luiginoid rope, and yank it with the A Button for a typhoon. You can move the typhoon with the Circle Pad to swallow up your foes. Rapidly press the B Button to deal more damage with the Luiginoids' spin!''
|align="center"|''Wind up the Luiginoid rope, and yank it with the A Button for a typhoon. You can move the typhoon with the Circle Pad to swallow up your foes. Rapidly press the B Button to deal more damage with the Luiginoids' spin!''
|align="center"|Hold B to pull a string of Luiginoids to make a large Luiginary typhoon. The more time players leave before letting go of B, the longer the typhoon will last for. Failure at that point will result in little damage. Pressing B while the Luiginary Typhoon has enemies inside it will make the Luiginoids hit them with their hammers for more damage.
|align="center"|Hold {{button|3ds|B}} to pull a string of Luiginoids to make a large Luiginary typhoon. The more time players leave before letting go of {{button|3ds|B}}, the longer the typhoon will last for. Failure at that point will result in little damage. Pressing {{button|3ds|B}} while the Luiginary Typhoon has enemies inside it will make the Luiginoids hit them with their hammers for more damage.
|align="center"|16
|align="center"|16
|align="center"|Hammer
|align="center"|Hammer
|align="center"|[[Dreamy Somnom Woods]]
|align="center"|[[Dreamy Somnom Woods]] ([[Ultibed]] Dreampoint)
|}
|}
<small>* - Mandatory Luiginary Attack.</small>


<small>* - Mandatory Bros./Luiginary Attacks.</small>
===Giant Luigi's Bros. Attacks===
{|style="text-align:center;width:85%;margin:0 auto"class=wikitable
!width="1%"|Bros. Attack
!width="1%"|Image
!width="1%"|Description
!width="1%"|Mechanics
|-
|[[Rhythm Mushroom]]
|[[File:MLDT Rhythm Mushroom.jpeg]]
|''Touch Mushrooms to heal up!''
|This move cannot be used in the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]]. Once Mario throws mushrooms at Luigi, the player must tap the screen as Luigi eats them.
|-
|[[Drill Stomp]]
|[[File:Drill Stomp Dream Team Stomping Heat.jpg|250px]]
|''Spin more for a super stomp!''
|This move is unlocked during the battle against [[Mount Pajamaja (boss)|Mount Pajamaja]], but cannot be used against [[Robo-Drilldigger X]]. The player must slide as many circles as possible in the direction shown three times to make Mario stomp down on Luigi and deal heavy damage to the enemy.
|-
|[[Finishing Bros.]]
|[[File:Finishing Bros.png]]
|''Aim with the 3DS!''
|This move is used at the end of each battle. The player must tilt the 3DS to aim the star marker onto the enemy's weak point, which if hit will earn an "Excellent!" rating and reward the player with better items and more coins than if an "OK" rating is achieved upon missing the target.
|-
|[[Star Driver]]
|[[File:Star Driver.png]]
|''Control the star to attack!''
|This move is used at the real end of the battle against [[Super Bowser|Bowser]], as well as [[Bowser X]]. The player must tilt the 3DS to dodge Bowser's fireballs, which, if hit, will nullify the attack and Luigi must push Bowser into the pool of lava again.
|}


==Characters==
==Characters==
===Playable===
===Playable characters===
*[[Mario]]
{{content description
*[[Luigi]]
|image1=[[File:Mario dream team.png]]
*[[Dreamy Luigi]]
|name1=[[Mario]]
*[[Starlow]] (Dream World)
|description1=Luigi's older twin brother who enters Dream Worlds to save Pi'illos.
|image2=[[File:LuigiMLDTStand.png]]
|name2=[[Luigi]]
|description2=Mario's younger twin brother who can cause [[Dream Portal]]s to appear due to his ability to fall asleep easily.
|image3=[[File:3DS Mario&L4 scrn05 E3.png|150px]]
|name3=[[Dreamy Luigi]]
|description3=Luigi's envisioning of himself in the Dream World. He can activate [[Luiginary Work]]s and even create copies of himself known as [[Luiginoid]]s. In dangerous situations, the Luiginoids can merge with Dreamy Luigi to turn him giant.
|image4=[[File:Starlow M&L-DT.png]]
|name4=[[Starlow]]
|description4=A Star Sprite representative who serves as the Mario Bros.' guide.
}}


===Antagonists===
===Antagonists===
*[[Bowser]]
{{content description
*[[Antasma]]
|image1=[[File:Bowser-Dream Team sprite.png]]
*[[Kamek]]
|name1=[[Bowser]]
*[[Private Goomp]]
|description1=The King of the Koopas who plans to kidnap Princess Peach. He forms an alliance with Antasma.
*[[Corporal Paraplonk]]
|image2=[[File:MLDTBatAntasma.png]]
*[[Sergeant Guy]]
|name2=[[Antasma]]
|description2=The bat-like enemy of the Pi'illos who trapped all of them within [[Nightmare Chunk]]s. He forms an alliance with Bowser.
|image3=[[File:MLDT-KamekFlying.png]]
|name3=[[Kamek]]
|description3=Bowser's advisor who hinders the brothers' progress. He also disguises himself as Princess Peach.
|image4=[[File:M&LDT Private Goomp.png]]
|name4=[[Private Goomp]]
|description4=One of the members of the Elite Trio who commands Goombas.
|image5=[[File:M&LDT Corporal Paraplonk.png]]
|name5=[[Corporal Paraplonk]]
|description5=One of the members of the Elite Trio who commands Koopa Troopas.
|image6=[[File:MLDTSergeantGuy.png]]
|name6=[[Sergeant Guy]]
|description6=One of the members of the Elite Trio who commands Shy Guys.
}}


===Others===
===Others===
*[[Princess Peach]]
{{content description
*[[Toadsworth]]
|image1=[[File:Princess Peach MLDT Sprite.png]]
*[[Toad (species)|Toad]]s
|name1=[[Princess Peach]]
*[[Yoshi (species)|Yoshi]]s
|description1=The Princess of the Mushroom Kingdom who gets captured by Antasma and Bowser.
*[[Starlow]]
|image2=[[File:ToadsworthMLDT.png]]
*[[Pi'illo]]s
|name2=[[Toadsworth]]
**[[Prince Dreambert]]
|description2=Princess Peach's steward who is constantly worried about her.
**[[Eldream]]
|image3=[[File:MLDT Red Yoshi.png]] [[File:MLDT Yellow Yoshi.png]] [[File:MLDT Green Yoshi.png]]
**[[Bedsmith]]
|name3=[[Yoshi (species)|Yoshis]]
**[[Mega Pi'illo]]s
|description3=Yoshis that were invited to Pi'illo Island.
*[[Dreambunny]]
|image4=[[File:Pi'illoSprite.png]] [[File:BluePi'illo.png]]
*[[Dr. Snoozemore]]  
|name4=[[Pi'illo|Pi'llos]]
*[[Brock]]s
|description4=Inhabitants of Pi'illo Island who were all trapped in Nightmare Chunks because of Antasma. They have the ability to transform into pillows.
**[[Broque Monsieur]]
|image5=[[File:PrinceDreambertSprite.png]]
**[[Broque Madame]]
|name5=[[Prince Dreambert]]
**[[Broggy]]
|description5=The prince of the Pi'illos who accompanies Mario and co. on their adventure.
**[[Brickle]]
|image6=[[File:EldreamSprite.png]]
**[[Britta]]
|name6=[[Eldream]]
*[[Zeekeeper]]
|description6=The elder of the Pi'illos who has a pet bunny named Dreambunny. His pillow was confiscated by Brickle.
*[[Shelltop]]s
|image7=[[File:Bedsmith.png]]
**[[Skillit]]
|name7=[[Bedsmith]]
**[[Mole Hunt Proprietor]]
|description7=A Pi'illo who helps the bros. build the Ultibed.
*[[Beanish]]
|image8=[[File:MegaPi'illo.png]]
*[[Hooski]]s
|name8=[[Mega Pi'illo]]s
**[[Big Massif]]
|description8=Large Pi'illos who break the gates on Mount Pajamaja.
**[[Lil' Massif]]
|image9=[[File:DecoPi'illo.png]]
*[[Dream Stone Soul]]
|name9=[[Deco Pi'illo]]s
*[[Seadring]]s
|description9=Pi'illos found in Dozing Sands. They give the bros. [[Dozite]] to help them reach the Dream Stone.
**[[Seadric]]
|image10=[[File:Pi'illo Master (2).png]]
**[[Seabell]]
|name10=[[Pi'illo Master]]s
**[[Seatoon]]
|description10=Pi'illos found in Somnom Woods. They give the bros. [[Somnom Stone]]s to help them reach to the Dreampoint where the Zeekeeper is.
**[[Seabury]]
|image11=[[File:Dreambunny.PNG]]
*[[Kylie Koopa]]
|name11=[[Dreambunny]]
*[[Popple]]
|description11=Eldream's pet bunny. He initially escapes from Mario and Dreamy Luigi with his owner's Nightmare Chunk.
*[[Wiggly]]
|image12=[[File:DrSnoozemoreSprite.png]]
*[[Pi'illoper]]
|name12=[[Dr. Snoozemore]]
*[[Nommon]]s
|description12=The proprietor of Pi'illo Island who falls asleep very easily. He is initially on a business trip, but returns to the island.
|image13=[[File:BrockSprite.png]] [[File:MLDT Female Brock.png]]
|name13=[[Brock]]s
|description13=Brick-like characters who work various jobs throughout Pi'illo Island.
|image14=[[File:BroqueMonsieurSprite.png]]
|name14=[[Broque Monsieur]]
|description14=A mustached Brock who serves as a tour guide for Pi'illo Castle. He also welcomes Mario's company when they reach Pi'illo Island.
|image15=[[File:BroqueMadameSprite.png]]
|name15=[[Broque Madame]]
|description15=A fancy Brock who resides in Driftwood Shore. She has Dream World challenges involving Luiginary Attacks.
|image16=[[File:BroggySpriteMLDT.png]]
|name16=[[Broggy]]
|description16=Broque Monsieur's pet dog who delivers the invitation to Peach's Castle.
|image17=[[File:BrickleSprite.png]]
|name17=[[Brickle]]
|description17=The boss Brock of Mushrise Park. He also has a maintenance hut where Grobot waters plants.
|image18=[[File:BrittaSprite.png]]
|name18=[[Britta]]
|description18=The boss Brock of Dozing Sands who is very productive. She gets attacked by Torkscrew.
|image19=[[File:Zeekeeper.png]]
|name19=[[Zeekeeper]]
|description19=The bird-like guardian of Pi'illo Island who is very powerful and carefree.
|image20=[[File:Shelltops.png]]
|name20=[[Shelltop]]s
|description20=Shell-like inhabitants of Pi'illo island commonly found running shops.
|image21=[[File:SkillitSprite.png]]
|name21=[[Skillit]]
|description21=A Shelltop who hosts the Mad Skillathon in Wakeport, offering challenges involving Bros. Attacks.
|image22=[[File:MoleHuntProprietor.png]]
|name22=[[Mole Hunt old man]]
|description22=A Shelltop who runs the [[Mole Hunt]] game in Driftwood Shore. He also gives advice to the bros. on where to find the [[Fly Guy R]] thieves.
|image23=[[File:PoppleDreamTeamSprite.gif]]
|name23=[[Popple]]
|description23=A thief from the [[Beanbean Kingdom]] who plans on stealing from Pi'illo Island. He decides to leave the island after getting chased by a Wiggler
|image24=[[File:Pi'illoper.png]]
|name24=[[Pi'illoper]]
|description24=A Beanish enthusiastic self-proclaimed Pi'illo expert. He owns a house in Wakeport with a basement filled with numerous Pi'illo related artifacts.
|image25=[[File:Hooski1.png]] [[File:Hooski2.png]]
|name25=[[Hooski]]s
|description25=Brown variants of [[Hoohooligan]]s that visit Pi'illo Island. Two notable Hooskis, [[Hoolo]] and [[Hoola]], appear in Wakeport.
|image26=[[File:BigMassif.png]]
|name26=[[Big Massif]]
|description26=The older brother of Lil' Massif who is found to be sleeping at a Dreampoint in Wakeport, where Mario challenges him in his dream to wake him up. He also serves as a tour guide for Mount Pajamaja.
|image27=[[File:Lilmassifsprite.png]]
|name27=[[Lil' Massif]]
|description27=Big Massif's younger brother who serves as a tour guide for Mount Pajamaja.
|image28=[[File:MLDT DreamStoneSpirit.png]]
|name28=[[Dream Stone's spirit]]
|description28=The spirit of the Dream Stone found in Dreamy Dozing Sands. It is tired and cranky due to the removal of the Dream Stone in the real world.
|image29=[[File:Seadric.png]]
|name29=[[Seadric]]
|description29=A [[Seadring]] who resides in Dreamy Driftwood Shore. He expands a Dream World using [[Dream Egg]]s in order to help Mario hide Princess Peach.
|image30=[[File:Seabelle.png]]
|name30=[[Seabelle]]
|description30=The sister of Seadric who is obsessed with makeup and looks.
|image31=[[File:Seatoon.png]]
|name31=[[Seatoon]]
|description31=A brother of Seadric who thinks of Mario, Dreamy Luigi and Prince Dreambert to be the Super Seadrings.
|image32=[[File:Seabury.png]]
|name32=[[Seabury]]
|description32=A brother of Seadric who likes to tell jokes.
|image33=[[File:KylieKoopaMLDT.png]]
|name33=[[Kylie Koopa]]
|description33=A female Koopa Troopa who works in Wakeport. Mario and Luigi can bring her snapshots to decrypt.
|image34=[[File:WigglerDT.png]]
|name34=[[Wiggler#Mario & Luigi: Dream Team|Wiggler]]
|description34=A Wiggler who tends to its garden in Wakeport. It becomes angry at Popple for insulting and attacking it.
|image35=[[File:Nommon.png]]
|name35=[[Nommon]]s
|description35=Mole-like creatures that live in Somnom Woods.
}}


==Bosses==
==Enemies==
{{rewrite|the animated images to be replaced with static .pngs|16:26, 1 February 2015 (EST)}}
{{main|Mario & Luigi: Dream Team bestiary}}
The following is a bestiary for all bosses (and support enemies) encountered in the game ''Mario & Luigi: Dream Team''. Please see the bosses' respective articles or a [[Mario & Luigi: Dream Team bestiary|complete listing of enemy stats]] for more detailed information.  
<sup>b</sup> Indicates background enemies which can only be targeted or lured forward through the use of [[Taunt Ball]]s.
===Normal enemies===
====Real World====
{|width=100% class="sortable wikitable"
!Image
!Enemy
![[Heart Point|HP]]
![[Experience Point|EXP]]
![[Coin]]s dropped
!Location(s)
|-
|align="center"|[[File:Gromba.png]]
|align="center"|'''[[Gromba]]'''
|align="center"|8
|align="center"|3
|align="center"|1
|align="center"|[[Pi'illo Blimport]]<br>[[Pi'illo Castle]]
|-
|align="center"|[[File:Bloatula.png]]
|align="center"|'''[[Bloatula]]'''
|align="center"|12
|align="center"|5
|align="center"|4
|align="center"|[[Pi'illo Castle]]
|-
|align="center"|[[File:Thorb.png]]
|align="center"|'''[[Thorb]]'''
|align="center"|12
|align="center"|16
|align="center"|6
|align="center"|[[Mushrise Park]]
|-
|align="center"|[[File:Capnap.png]]
|align="center"|'''[[Capnap]]'''
|align="center"|16
|align="center"|15
|align="center"|5
|align="center"|[[Mushrise Park]]
|-
|align="center"|[[File:Flibbee.png]]
|align="center"|'''[[Flibbee]]'''
|align="center"|36
|align="center"|17
|align="center"|7
|align="center"|[[Mushrise Park]]
|-
|align="center"|[[File:Flounderflage.png]]
|align="center"|'''[[Flounderflage]]'''
|align="center"|28
|align="center"|24
|align="center"|8
|align="center"|[[Dozing Sands]]
|-
|align="center"|[[File:SandoonMLDT.png]]
|align="center"|'''[[Sandoon]]'''
|align="center"|52
|align="center"|30
|align="center"|12
|align="center"|[[Dozing Sands]]
|-
|align="center"|[[File:Caccac.png]]
|align="center"|'''[[Caccac]]'''
|align="center"|74
|align="center"|32
|align="center"|16
|align="center"|[[Dozing Sands]]
|-
|align="center"|[[File:Hermite crab.png]]
|align="center"|'''[[Hermite Crab]]'''
|align="center"|40
|align="center"|55
|align="center"|16
|align="center"|[[Wakeport]]
|-
|align="center"|[[File:Monolift2.png]]
|align="center"|'''[[Monolift]]'''
|align="center"|120
|align="center"|85
|align="center"|20
|align="center"|[[Mount Pajamaja]]
|-
|align="center"|[[File:MLDTGrumbell.png]]
|align="center"|'''[[Grumbell]]'''
|align="center"|88
|align="center"|90
|align="center"|24
|align="center"|[[Mount Pajamaja]]
|-
|align="center"|[[File:Flibbee R.png]]
|align="center"|'''[[Flibbee R]]'''
|align="center"|142
|align="center"|75
|align="center"|26
|align="center"|[[Mount Pajamaja]]
|-
|align="center"|[[File:Pi'illodactyl.png]]
|align="center"|'''[[Pi'illodactyl]]<sup>b</sup>'''
|align="center"|318
|align="center"|200
|align="center"|180
|align="center"|[[Mount Pajamaja]]
|-
|align="center"|[[File:Durapurl.png]]
|align="center"|'''[[Durapurl]]'''
|align="center"|89
|align="center"|130
|align="center"|30
|align="center"|[[Driftwood Shore]]
|-
|align="center"|[[File:M&LDT Fly Guy.png]]
|align="center"|'''[[Fly Guy]]'''
|align="center"|138
|align="center"|100
|align="center"|35
|align="center"|[[Driftwood Shore]]
|-
|align="center"|[[File:M&LDT Goomba.png]]
|align="center"|'''[[Goomba]]'''
|align="center"|54
|align="center"|15
|align="center"|15
|align="center"|[[Driftwood Shore]]
|-
|align="center"|[[File:Shy guy airtub.png]]
|align="center"|'''[[Shy Guy Airtub]]<sup>b</sup>'''
|align="center"|123
|align="center"|250
|align="center"|240
|align="center"|[[Mushrise Park]]<br>[[Dozing Sands]]<br>[[Wakeport]]<br>[[Mount Pajamaja]]<br>[[Driftwood Shore]]
|-
|align="center"|[[File:M&LDT Shy Guy.png]]
|align="center"|'''[[Shy Guy]]'''
|align="center"|35
|align="center"|15
|align="center"|20
|align="center"|[[Mushrise Park]]<br>[[Dozing Sands]]<br>[[Wakeport]]<br>[[Mount Pajamaja]]<br>[[Driftwood Shore]]
|-
|align="center"|[[File:MLDT Virus.png]]
|align="center"|'''[[Virus]]'''
|align="center"|106
|align="center"|30
|align="center"|6
|align="center"|[[Mushrise Park]]<br>[[Dozing Sands]]<br>[[Wakeport]]<br>[[Mount Pajamaja]]<br>[[Driftwood Shore]]
|-
|align="center"|[[File:Monolift R.png]]
|align="center"|'''[[Monolift R]]'''
|align="center"|184
|align="center"|210
|align="center"|35
|align="center"|[[Mount Pajamaja]]
|-
|align="center"|[[File:Hermite Crab R.png]]
|align="center"|'''[[Hermite Crab R]]'''
|align="center"|81
|align="center"|220
|align="center"|30
|align="center"|[[Wakeport]]<br>[[Driftwood Shore]]
|-
|align="center"|[[File:Fly Guy R.png]]
|align="center"|'''[[Fly Guy R]]'''
|align="center"|149
|align="center"|90
|align="center"|35
|align="center"|[[Pi'illo Blimport]]<br>[[Mushrise Park]]
|-
|align="center"|[[File:M&LDT Goomba.png]]
|align="center"|'''[[Goomba R]]'''
|align="center"|58
|align="center"|30
|align="center"|10
|align="center"|[[Pi'illo Blimport]]<br>[[Mushrise Park]]
|-
|align="center"|[[File:M&L4Bandit.png]]
|align="center"|'''[[Bandit]] (1)'''
|align="center"|111
|align="center"|110
|align="center"|20
|align="center"|[[Dozing Sands]]
|-
|align="center"|[[File:M&L4Bandit.png]]
|align="center"|'''[[Bandit]] (2)<sup>b</sup>'''
|align="center"|123
|align="center"|100
|align="center"|0
|align="center"|[[Somnom Woods]]
|-
|align="center"|[[File:GoldenEgg.png]]
|align="center"|'''[[Golden Egg]]'''
|align="center"|68
|align="center"|0
|align="center"|200
|align="center"|[[Somnom Woods]]
|-
|align="center"|[[File:Eyepi'illo.png]]
|align="center"|'''[[Eyepi'illo]]'''
|align="center"|138
|align="center"|290
|align="center"|50
|align="center"|[[Somnom Woods]]
|-
|align="center"|[[File:Beehoosdreamteam.png]]
|align="center"|'''[[Beehoss]]'''
|align="center"|178
|align="center"|280
|align="center"|60
|align="center"|[[Somnom Woods]]
|-
|align="center"|[[File:Boomerangbrosdreamteam.png]]
|align="center"|'''[[Boomerang Bro]]'''
|align="center"|135
|align="center"|160
|align="center"|30
|align="center"|[[Somnom Woods]]
|-
|align="center"|[[File:CommanderLakitu.png]]
|align="center"|'''[[Commander Lakitu]]<sup>b</sup>'''
|align="center"|1
|align="center"|100
|align="center"|20
|align="center"|[[Somnom Woods]]
|-
|align="center"|[[File:Pi'illodactyl R.png]]
|align="center"|'''[[Pi'illodactyl R]]<sup>b</sup>'''
|align="center"|476
|align="center"|600
|align="center"|450
|align="center"|[[Somnom Woods]]
|-
|align="center"|[[File:FireBroMLDT.png]]
|align="center"|'''[[Fire Bro]]'''
|align="center"|172
|align="center"|300
|align="center"|50
|align="center"|[[Neo Bowser Castle]]
|-
|align="center"|[[File:FlamingAntasmaton.png]]
|align="center"|'''[[Flaming Antasmaton]]'''
|align="center"|190
|align="center"|400
|align="center"|70
|align="center"|[[Neo Bowser Castle]]
|-
|align="center"|[[File:InkyPiranhaPlant.png]]
|align="center"|'''[[Inky Piranha Plant]]<sup>b</sup>'''
|align="center"|3
|align="center"|100
|align="center"|80
|align="center"|[[Neo Bowser Castle]]
|-
|align="center"|[[File:WalkerGuy.png]]
|align="center"|'''[[Walker Guy]]'''
|align="center"|136
|align="center"|330
|align="center"|20
|align="center"|[[Neo Bowser Castle]]
|-
|align="center"|[[File:ChainChomp.png]]
|align="center"|'''[[Chain Chomp]]'''
|align="center"|245
|align="center"|50
|align="center"|80
|align="center"|[[Neo Bowser Castle]]
|-
|align="center"|[[File:ShyGuyAirtubR.png]]
|align="center"|'''[[Shy Guy Airtub R]]<sup>b</sup>'''
|align="center"|178
|align="center"|500
|align="center"|160
|align="center"|[[Neo Bowser Castle]]
|-
|align="center"|[[File:ShyGuyR.png]]
|align="center"|'''[[Shy Guy R]]'''
|align="center"|48
|align="center"|25
|align="center"|20
|align="center"|[[Neo Bowser Castle]]
|}


===Normal bosses===
====Dream World====
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|width=100% class="sortable wikitable"
|-
!Image
!Image
!Name
!Enemy
![[Heart Point|HP]]
![[Heart Point|HP]]
![[Experience Point|EXP]]
![[Experience Point|EXP]]
!Coins
![[Coin]]s dropped
!Normal Drop (small Gift)
!Location(s)
!Rare Drop (large Gift)
|-
!Location
|align="center"|[[File:Dromba.png]]
|align="center"|'''[[Dromba]]'''
|align="center"|6
|align="center"|1
|align="center"|1
|align="center"|[[Dreamy Pi'illo Castle]]
|-
|align="center"|[[File:Storch.png]]
|align="center"|'''[[Storch]]'''
|align="center"|14
|align="center"|4
|align="center"|3
|align="center"|[[Dreamy Pi'illo Castle]]
|-
|align="center"|[[File:Dreamcap.png]]
|align="center"|'''[[Dreamcap]]'''
|align="center"|18
|align="center"|1
|align="center"|1
|align="center"|[[Dreamy Mushrise Park]]
|-
|align="center"|[[File:DreamcapCaptain.png]]
|align="center"|'''[[Dreamcap Captain]]'''
|align="center"|26
|align="center"|6
|align="center"|7
|align="center"|[[Dreamy Mushrise Park]]
|-
|align="center"|[[File:Propellion.png]]
|align="center"|'''[[Propellion]]'''
|align="center"|42
|align="center"|8
|align="center"|8
|align="center"|[[Dreamy Mushrise Park]]
|-
|align="center"|[[File:Dreamy Sandoon.png]]
|align="center"|'''[[Dreamy Sandoon]]'''
|align="center"|38
|align="center"|5
|align="center"|2
|align="center"|[[Dreamy Dozing Sands]]
|-
|align="center"|[[File:Lob-omb.png]]
|align="center"|'''[[Lob-omb]]'''
|align="center"|42
|align="center"|10
|align="center"|14
|align="center"|[[Dreamy Dozing Sands]]
|-
|-
![[File:AntasmaSprite.gif|120px]]
|align="center"|[[File:Skipdrill.png]]
!???? ([[Antasma]])
|align="center"|'''[[Skipdrill]]'''
| align="center" |4
|align="center"|22
| align="center" |0
|align="center"|7
| align="center" |0
|align="center"|3
| align="center" |None
|align="center"|[[Dreamy Dozing Sands]]
| align="center" |None
| align="center" |[[Zeeppelin]]
|-
|-
![[File:Smoldergeist_Sprite.PNG]]
|align="center"|[[File:Cocoknight.png]]
![[Smoldergeist]]
|align="center"|'''[[Cocoknight]]'''
| align="center" |12 each
|align="center"|42
| align="center" |5 (6)
|align="center"|10
| align="center" |10 each (40 total)
|align="center"|3
| align="center" |None
|align="center"|[[Dreamy Wakeport]]
| align="center" |Cozy Wear (25%)
| align="center" |[[Pi'illo Castle]]
|-
|-
![[File:DreamyMario.png|50px]]
|align="center"|[[File:Ticksquawk.png]]
![[Dreamy Mario]]
|align="center"|'''[[Ticksquawk]]'''
| align="center" |96
|align="center"|90
| align="center" |75 (90)
|align="center"|20
| align="center" |45
|align="center"|18
| align="center" |None
|align="center"|[[Dreamy Wakeport]]
| align="center" |So-so Boots (100%)
| align="center" |[[Dreamy Pi'illo Castle]]
|-
|-
| align="center" |[[File:GrobotDreamTeam.gif]]
|align="center"|[[File:M&L-DT - Chizzle.png]]
![[Grobot]]
|align="center"|'''[[Chizzle]]'''
| align="center" |288
|align="center"|44
| align="center" |250 (300)
|align="center"|12
| align="center" |75
|align="center"|3
| align="center" |None
|align="center"|[[Dreamy Mount Pajamaja]]
| align="center" |So-so Hammer (large Gift)
|-
| align="center" |[[Mushrise Park]]
|align="center"|[[File:Magmad.png]] [[File:Icead.png]]
|align="center"|'''[[Magmad]] / [[Icead]]'''
|align="center"|125
|align="center"|50
|align="center"|20
|align="center"|[[Dreamy Mount Pajamaja]]
|-
|-
| align="center" |[[File:Bowser & Antasma.gif]]
|align="center"|[[File:Lob-omb R.png]]
![[Bowser#In-Battle (Normal Battle)|Bowser]] and [[Antasma]]
|align="center"|'''[[Lob-omb R]]'''
| align="center" |Bowser: 233<br> Antasma bats: 6
|align="center"|105
| align="center" |300 (360)
|align="center"|30
| align="center" |0
|align="center"|25
| align="center" |Syrup Jar (3%, Antasma bats)
|align="center"|[[Dreamy Mount Pajamaja]]
| align="center" |Iron Ball Hammer (100%, Bowser)
| align="center" |[[Dream's Deep]]
|-
|-
| align="center" |[[File:TorkscrewSprite.gif]]
|align="center"|[[File:SpinyR.png]]
![[Torkscrew]]
|align="center"|'''[[Spiny]]'''
| align="center" |656
|align="center"|31
| align="center" |500 (600)
|align="center"|21
| align="center" |260
|align="center"|4
| align="center" |None
|align="center"|[[Dreamy Driftwood Shore]]
| align="center" |Coin Boots (100%)
| align="center" |[[Dozing Sands]]
|-
|-
| align="center" |[[File:SorrowFist.png]]
|align="center"|[[File:MLSSBMLakitu.png]]
![[Sorrow Fist]]
|align="center"|'''[[Lakitu]]<sup>b</sup>'''
| align="center" |395
|align="center"|60
| align="center" |200 (240)
|align="center"|45
| align="center" |50
|align="center"|25
| align="center" |Super Candy (30%)
|align="center"|[[Dreamy Driftwood Shore]]
| align="center" |HP Knockout Bangle (5%)
| align="center" |[[Dreamy Wakeport]]
|-
|-
| align="center" |[[File:BeefCloud.png]]
|align="center"|[[File:M&LDT Piranha Plant.png]]
![[Beef Cloud]]
|align="center"|'''[[Piranha Plant]]'''
| align="center" |357
|align="center"|222
| align="center" |200 (240)
|align="center"|170
| align="center" |50
|align="center"|30
| align="center" |Super Candy (30%)
|align="center"|[[Dreamy Driftwood Shore]]
| align="center" |HP Knockout Bangle (5%)
| align="center" |[[Dreamy Wakeport]]
|-
|-
| align="center" |[[File:HeavyZest.png]]
|align="center"|[[File:M&LDT Nipper Plant.png]]
![[Heavy Zest]]
|align="center"|'''[[Nipper Plant]]<sup>b</sup>'''
| align="center" |282
|align="center"|1
| align="center" |200 (240)
|align="center"|0
| align="center" |50
|align="center"|10
| align="center" |Super Candy (30%)
|align="center"|[[Dreamy Driftwood Shore]]
| align="center" |HP Knockout Bangle (5%)
| align="center" |[[Dreamy Wakeport]]
|-
|-
| align="center" |[[File:ThunderSass.png]]
|align="center"|[[File:Bloopurn.png]]
![[Thunder Sass]]
|align="center"|'''[[Bloopurn]]'''
| align="center" |140
|align="center"|127
| align="center" |200 (240)
|align="center"|75
| align="center" |50
|align="center"|35
| align="center" |Super Candy (30%)
|align="center"|[[Dreamy Driftwood Shore]]
| align="center" |HP Knockout Bangle (5%)
| align="center" |[[Dreamy Wakeport]]
|-
|-
| align="center" |[[File:BigMassif.png]]
|align="center"|[[File:Dreamcap R.png]]
![[Big Massif]]
|align="center"|'''[[Dreamcap R]]'''
| align="center" |Big Massif: 864<br>Hooraw: 28
|align="center"|74
| align="center" |800 (960)
|align="center"|10
| align="center" |250
|align="center"|5
| align="center" |None
|align="center"|[[Dreamy Driftwood Shore]]
| align="center" |Knockout Boots (100%)
| align="center" |[[Dreamy Wakeport]]
|-
|-
| align="center" |[[File:Mammoshka.png|80px]]
|align="center"|[[File:Dreamcap Captain R.png]]
![[Mammoshka]]
|align="center"|'''[[Dreamcap Captain R]]'''
| align="center" |Mammoshka: 918<br>Block Monolift: 1
|align="center"|116
| align="center" |1100 (1320)
|align="center"|30
| align="center" |350
|align="center"|30
| align="center" |None
|align="center"|[[Dreamy Driftwood Shore]]
| align="center" |1-Up Gloves (50%)
| align="center" |[[Mount Pajamaja]]
|-
|-
| align="center" |[[File:Elite trio.png]]
|align="center"|[[File:Dark Block.png|50px]]
![[Elite Trio]]
|align="center"|'''[[Dark Block]]'''
| align="center" |Corporal Paraplonk: 415<br>Private Goomp: 249<br>Sergeant Guy: 581<br>Sergeant Guy Cannon: 1<br>Sub-Goomba: 80
|align="center"|133
| align="center" |2100 (2520)
|align="center"|150
| align="center" |Corporal Paraplonk: 200<br>Private Goomp: 300<br>Sergeant Guy: 5<br>Sub-Goomba: 5
|align="center"|40
| align="center" |Mushroom (2%, Sub-Goomba)
|align="center"|[[Dream's Deep]]
| align="center" |Counter Wear (100%, Corporal Paraplonk)<br>Action Hammer (100%, Sergeant Guy)<br>Mushroom (100%, Private Goomp)
| align="center" |[[Dreamy Driftwood Shore]]
|-
|-
| align="center" |[[File:Fly Guy R Thieves.png|70px]]
|align="center"|[[File:Gold Beanie Screenshot - Dream Team.png]]
![[Fly Guy R Thieves]]
|align="center"|'''[[Gold Beanie]]'''
| align="center" |149 each
|align="center"|517
| align="center" |570 (674)
|align="center"|4000
| align="center" |105
|align="center"|800
| align="center" |Ultra Mushroom (small Gift)
|align="center"|[[Dreamy Pi'illo Castle]]<br>[[Dreamy Mushrise Park]]<br>[[Dreamy Dozing Sands]]<br>[[Dreamy Wakeport]]<br>[[Dreamy Mount Pajamaja]]<br>[[Dreamy Driftwood Shore]]<br>[[Dreamy Somnom Woods]]<br>[[Dreamy Neo Bowser Castle]]
| align="center" |
| align="center" |[[Pi'illo Blimport]]
|-
|-
| align="center" |[[File:WigglerDT.png]]
|align="center"|[[File:Krubbish.png]]
![[Wiggly|Wiggler]]
|align="center"|'''[[Krubbish]]'''
| align="center" |1485
|align="center"|83
| align="center" |1000 (1200)
|align="center"|160
| align="center" |400
|align="center"|45
| align="center" |1-Up Deluxe (50%)
|align="center"|[[Dreamy Wakeport]]
| align="center" |Max Candy (30%)
| align="center" |[[Wakeport]]
|-
|-
| align="center" |[[File:PoppleDreamTeamSprite.gif]]
|align="center"|[[File:Cocoknight R.png]]
![[Popple]]
|align="center"|'''[[Cocoknight R]]'''
| align="center" |999
|align="center"|101
| align="center" |500 (600)
|align="center"|20
| align="center" |100
|align="center"|5
| align="center" |None
|align="center"|[[Dreamy Wakeport]]
| align="center" |Coin Bro Gloves DX (100%)
| align="center" |[[Wakeport]]
|-
|-
| align="center" |[[File:Piillodium.png|90px]]
|align="center"|[[File:Pelicrump.png]]
![[Pi'illodium]]
|align="center"|'''[[Pelicrump]]'''
| align="center" |Body: 1673<br>Wings: 172<br>Mini Pi'illoid: 1
|align="center"|109
| align="center" |3600 (4120)
|align="center"|50
| align="center" |600
|align="center"|10
| align="center" |None
|align="center"|[[Dreamy Somnom Woods]]
| align="center" |Antiair Boots DX (100%)
| align="center" |[[Somnom Woods]]
|-
|-
| align="center" |[[File:KamekDT.png]]
|align="center"|[[File:Spritzbloom.png]]
![[Kamek]] (1)
|align="center"|'''[[Spritzbloom]]'''
| align="center" |1428
|align="center"|200
| align="center" |0
|align="center"|160
| align="center" |0
|align="center"|60
| align="center" |None
|align="center"|[[Dreamy Somnom Woods]]
| align="center" |None
| align="center" |[[Dreamy Neo Bowser Castle]]
|-
|-
| align="center" |[[File:KamekDT.png]]
|align="center"|[[File:Skipdrill R.png]]
![[Kamek]] (2)
|align="center"|'''[[Skipdrill R]]'''
| align="center" |1743
|align="center"|66
| align="center" |0
|align="center"|35
| align="center" |0
|align="center"|6
| align="center" |None
|align="center"|[[Dreamy Somnom Woods]]
| align="center" |None
| align="center" |[[Dreamy Neo Bowser Castle]]
|-
|-
| align="center" |[[File:KamekDT.png]]
|align="center"|[[File:MechakoopaMLDT.png]]
![[Kamek]] (3)
|align="center"|'''[[Mechakoopa]]'''
| align="center" |Kamek: 1496<br>Kamek (Green): 816<br>Kamek (Red): 544<br>Kamek (White): 626
|align="center"|124
| align="center" |3000 (3600)
|align="center"|40
| align="center" |500
|align="center"|8
| align="center" |None
|align="center"|[[Dreamy Neo Bowser Castle]]
| align="center" |Mushroom Gloves (100%)
| align="center" |[[Dreamy Neo Bowser Castle]]
|-
|-
![[File:AntasmaSprite.gif|120px]]
|align="center"|[[File:M&LDT Big Tail Goomba.png]]
![[Antasma]] (final time)
|align="center"|'''[[Big Tail Goomba]]'''
| align="center" |Antasma: 2435<br>Antasmunchie: 90
|align="center"|260
| align="center" |7500 (9000)
|align="center"|180
| align="center" |900
|align="center"|84
| align="center" |Max Candy (2%, Antasmunchie)
|align="center"|[[Dreamy Neo Bowser Castle]]
| align="center" |Dark Hammer (100%)
| align="center" |[[Dreamy Neo Bowser Castle]]*
|-
|-
![[File:DreamyBowserMLDT.gif]]
|align="center"|[[File:Antasman.png]]
![[Dreamy Bowser]]
|align="center"|'''[[Antasman]]'''
| align="center" |Body: 2417<br>Left Arm: 350<br>Right Arm: 464
|align="center"|204
| align="center" |None
|align="center"|84
| align="center" |None
|align="center"|12
| align="center" |None
|align="center"|[[Dreamy Neo Bowser Castle]]
| align="center" |None
| align="center" |[[Neo Bowser Castle]]  
|-
|-
|align="center"|[[File:SpinyR.png]]
|align="center"|'''[[Spiny R]]'''
|align="center"|50
|align="center"|56
|align="center"|6
|align="center"|[[Dreamy Neo Bowser Castle]]
|-
|align="center"|[[File:MLSSBMLakitu.png]]
|align="center"|'''[[Lakitu R]]<sup>b</sup>'''
|align="center"|97
|align="center"|120
|align="center"|60
|align="center"|[[Dreamy Neo Bowser Castle]]
|}
|}
<small><nowiki>*Antasma is not actually fought in the Dreamy Neo Bowser Castle area, but is fought in the dream world after creating a portal to it.</nowiki></small>


===Giant bosses===
===Bosses===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
====Normal bosses====
{|width=100% class="sortable wikitable"
!Image
!Boss
![[Heart Point|HP]]
![[Experience Point|EXP]]
![[Coin]]s dropped
!Location
|-
|align="center"|[[File:AntasmaSprite.gif]]
|align="center"|'''[[Antasma|????]]'''
|align="center"|20{{footnote|main|1}}
|align="center"|0
|align="center"|0
|align="center"|[[Blimp|Zeeppelin]]
|-
|align="center"|[[File:Smoldergeist sprite MLDT.gif]]
|align="center"|'''[[Smoldergeist]] (x4)'''
|align="center"|12 each
|align="center"|20
|align="center"|40
|align="center"|[[Pi'illo Castle]]
|-
|-
!Name
|align="center"|[[File:Dreamy Mario sprite MLDT.gif]]
!Coins
|align="center"|'''[[Dreamy Mario]]'''
!Item Drops
|align="center"|96
|align="center"|75
|align="center"|45
|align="center"|[[Dreamy Pi'illo Castle]]
|-
|align="center"|[[File:Grobot sprite MLDT.gif]]
|align="center"|'''[[Grobot]]'''
|align="center"|288
|align="center"|250
|align="center"|75
|align="center"|[[Mushrise Park]]
|-
|align="center"|[[File:Bowser-Dream Team sprite.png]]
|align="center"|'''[[Bowser]]'''
|align="center"|233
|align="center"|300
|align="center"|150
|align="center"|[[Dream's Deep]]
|-
|align="center"|[[File:TorkscrewSprite.gif]]
|align="center"|'''[[Torkscrew]]'''
|align="center"|656
|align="center"|500
|align="center"|260
|align="center"|[[Dozing Sands]]
|-
|align="center"|[[File:HeavyZest.png]]
|align="center"|'''[[Heavy Zest]]'''
|align="center"|282
|align="center"|200
|align="center"|50
|align="center"|[[Dreamy Wakeport]]
|-
|align="center"|[[File:SorrowFist.png]]
|align="center"|'''[[Sorrow Fist]]'''
|align="center"|395
|align="center"|200
|align="center"|50
|align="center"|[[Dreamy Wakeport]]
|-
|align="center"|[[File:ThunderSass.png]]
|align="center"|'''[[Thunder Sass]]'''
|align="center"|140
|align="center"|200
|align="center"|50
|align="center"|[[Dreamy Wakeport]]
|-
|align="center"|[[File:BeefCloud.png]]
|align="center"|'''[[Beef Cloud]]'''
|align="center"|357
|align="center"|200
|align="center"|50
|align="center"|[[Dreamy Wakeport]]
|-
|align="center"|[[File:BigMassif.png]]
|align="center"|'''[[Big Massif]]'''
|align="center"|864
|align="center"|800
|align="center"|250
|align="center"|[[Dreamy Wakeport]]
|-
|align="center"|[[File:Mammoshka.png]]
|align="center"|'''[[Mammoshka]]'''
|align="center"|918
|align="center"|1100
|align="center"|350
|align="center"|[[Mount Pajamaja]]
|-
|align="center"|[[File:M&LDT Private Goomp.png]] [[File:M&LDT Corporal Paraplonk.png]] [[File:MLDTSergeantGuy.png]]
|align="center"|'''[[Elite Trio]]'''
|align="center"|[[Private Goomp]]-249<br>[[Corporal Paraplonk]]-415<br>[[Sergeant Guy]]-581
|align="center"|2100
|align="center"|505
|align="center"|[[Dreamy Driftwood Shore]]
|-
|align="center"|[[File:PoppleDreamTeamSprite.gif]][[File:WigglerDT.png]]
|align="center"|'''[[Wiggler]] & [[Popple]]'''
|align="center"|[[Wiggler]]-1485<br>[[Popple]]-999
|align="center"|1500
|align="center"|500
|align="center"|[[Wakeport]]
|-
|align="center"|[[File:Piillodium.png]]
|align="center"|'''[[Pi'illodium]]'''
|align="center"|Main-1673<br>Wings-172
|align="center"|3600
|align="center"|600
|align="center"|[[Somnom Woods]]
|-
|align="center"|[[File:MLDT-KamekFlying.png]]
|align="center"|'''[[Kamek]] (1)'''
|align="center"|1428
|align="center"|0
|align="center"|0
|align="center"|[[Dreamy Neo Bowser Castle]]
|-
|align="center"|[[File:MLDT-KamekFlying.png]]
|align="center"|'''[[Kamek]] (2)'''
|align="center"|1743
|align="center"|0
|align="center"|0
|align="center"|[[Dreamy Neo Bowser Castle]]
|-
|align="center"|[[File:MLDT-KamekFlying.png]]
|align="center"|'''[[Kamek]] (3)'''
|align="center"|1496
|align="center"|3000
|align="center"|500
|align="center"|[[Dreamy Neo Bowser Castle]]
|-
|align="center"|[[File:AntasmaSprite.gif]]
|align="center"|'''[[Antasma]]'''
|align="center"|2435
|align="center"|7500
|align="center"|900
|align="center"|[[Dreamy Neo Bowser Castle]]
|-
|align="center"|[[File:DreamyBowserMLDT.gif]]
|align="center"|'''[[Dreamy Bowser]]'''
|align="center"|Main-2417<br>Left Arm-350<br>Right Arm-464
|align="center"|0
|align="center"|0
|align="center"|[[Neo Bowser Castle]]
|}
{{footnote|note|1|HP shown is an internal value, although no damage numbers are displayed during the battle. Mario automatically wins the battle after two turns.}}
;Boss support
{|width=100% class="sortable wikitable"
!Image
!Enemy
!Battled with
![[Heart Point|HP]]
![[Coin]]s Dropped
!Location
!Location
|-
|-
![[Robo-Drilldigger]]
|align="center"|[[File:MLDTBatAntasma.png]]
| align="center" |500
|align="center"|'''[[Antasma]]'''
| align="center" |Snare Boots (large Gift), Super Candy (large Gift), Super Nut (large Gift), 1-Up Deluxe (large Gift)
|align="center"|[[Bowser]]
| align="center" |[[Dreamy Dozing Sands]]
|align="center"|6
|align="center"|0
|align="center"|[[Dream's Deep]]
|-
|-
![[Mount Pajamaja (boss)|Mount Pajamaja]]
|align="center"|[[File:Hooraw.png]]
| align="center" |560
|align="center"|'''[[Hooraw]]'''
| align="center" |Metal Gloves (large Gift), Ultra Mushroom (large Gift), Ultrasyrup Jar (large Gift), Refreshing Herb (large Gift)
|align="center"|[[Heavy Zest]]<br>[[Sorrow Fist]]<br>[[Thunder Sass]]<br>[[Big Massif]]
| align="center" |[[Dreamy Mount Pajamaja]]
|align="center"|28
|align="center"|5
|align="center"|[[Dreamy Wakeport]]
|-
|align="center"|[[File:Block Monolift.png]]
|align="center"|'''[[Block Monolift]]'''
|align="center"|[[Mammoshka]]
|align="center"|1
|align="center"|0
|align="center"|[[Mount Pajamaja]]
|-
|-
![[Earthwake]]
|align="center"|[[File:M&LDT Goomba.png]]
| align="center" |1000
|align="center"|'''[[Sub-Goomba]]'''
| align="center" |Charge Gloves DX (large Gift), Ultra Candy (large Gift), Ultra Nut (large Gift), 1-Up Deluxe (large Gift)
|align="center"|[[Elite Trio]]
| align="center" |[[Dreamy Wakeport]]
|align="center"|80
|align="center"|5
|align="center"|[[Dreamy Driftwood Shore]]
|-
|-
![[Zeekeeper]]
|align="center"|[[File:MLDTSergeantGuyCannon.png]]
| align="center" |1200
|align="center"|'''[[Sergeant Guy Cannon]]'''
| align="center" |Energy Wear (large Gift), Max Candy (large Gift), Max Nut (large Gift), 1-Up Deluxe (large Gift)
|align="center"|[[Elite Trio]]
| align="center" |[[Dreamy Somnom Woods]]
|align="center"|1
|align="center"|0
|align="center"|[[Dreamy Driftwood Shore]]
|-
|-
![[Bowser#Giant Battle|Giant Bowser]]
|align="center"|[[File:MiniPillodium-DreamTeam.png]]
| align="center" |2000
|align="center"|'''[[Mini Pi'illoid]]<sup>b</sup>'''
| align="center" |Supreme Hammer (large Gift), Max Candy (large Gift), Max Nut (large Gift), 1-Up Deluxe (large Gift)
|align="center"|[[Pi'illodium]]
| align="center" |[[Dreamy Neo Bowser Castle]]
|align="center"|1
|}
|align="center"|0
 
|align="center"|[[Somnom Woods]]
===Battle Ring bosses===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!width="10%"|Image
|align="center"|[[File:DrybonesDTSprite.png]]
!width="15%"|Name
|align="center"|'''[[Dry Bones]]'''
!width="15%"|[[Heart Point|HP]]
|align="center"|[[Kamek]] (2)
!width="10%"|Recommended Level (Normal/Hard Mode)
|align="center"|37
!width="10%"|One-Time Fee
|align="center"|0
!width="5%"|Turn Limit
|align="center"|[[Dreamy Neo Bowser Castle]]
!width="20%"|Reward
!width="15%"|Location
|-
|-
| align="center" |[[File:GrobotX.png|80px]]
|align="center"|[[File:MLDT-KamekRedFlying.png]]
![[Grobot X]]
|align="center"|'''[[Kamek (Red)]]'''
| align="center" |1133
|align="center"|[[Kamek]] (3)
| align="center" |17/22
|align="center"|544
| align="center" |100 Coins
|align="center"|0
| align="center" |6
|align="center"|[[Dreamy Neo Bowser Castle]]
| align="center" |600 Coins<br>[[Ultibed#Zeekeeper's Feathers|Zeekeeper's Feathers]]*
| align="center" |[[Battle Ring (location)|Battle Ring]]
|-
|-
| align="center" |[[File:BowserandAntasmaX.jpg|150px]]
|align="center"|[[File:MLDT-KamekGreenFlying.png]]
![[Bowser X]] & [[Antasma X]]
|align="center"|'''[[Kamek (Green)]]'''
| align="center" |Bowser X: 771<br>Antasma X: 19
|align="center"|[[Kamek]] (3)
| align="center" |19/24
|align="center"|816
| align="center" |150 Coins
|align="center"|0
| align="center" |8
|align="center"|[[Dreamy Neo Bowser Castle]]
| align="center" |900 Coins
| align="center" |[[Battle Ring (location)|Battle Ring]]
|-
|-
| align="center" |[[File:TorkscrewX.png|60px]]
|align="center"|[[File:MLDT-KamekWhiteFlying.png]]
![[Torkscrew X]]
|align="center"|'''[[Kamek (White)]]'''
| align="center" |1594
|align="center"|[[Kamek]] (3)
| align="center" |23/28
|align="center"|626
| align="center" |200 Coins
|align="center"|0
| align="center" |8
|align="center"|[[Dreamy Neo Bowser Castle]]
| align="center" |1200 Coins
| align="center" |[[Battle Ring (location)|Battle Ring]]
|-
|-
| align="center" |[[File:BigMassifX.png|60px]]
|align="center"|[[File:MLDTAntasmunchie.png]]
![[Big Massif X]]
|align="center"|'''[[Antasmunchie]]'''
| align="center" |Big Massif X: 1901<br>Hooraw X: 53
|align="center"|[[Antasma]]
| align="center" |26/31
|align="center"|90
| align="center" |250 Coins
|align="center"|0
| align="center" |12
|align="center"|[[Dreamy Neo Bowser Castle]]
| align="center" |1500 Coins
| align="center" |[[Battle Ring (location)|Battle Ring]]
|-
|-
| align="center" |[[File:MammoshkaX.png|80px]]
|align="center"|[[File:Shy Guy Airtub DX.png]]
![[Mammoshka X]]
|align="center"|'''[[Shy Guy Airtub DX]]<sup>b</sup>'''
| align="center" |Mammoshka X: 1771<br>Block Monolift X: 1
|align="center"|[[Dreamy Bowser]]
| align="center" |30/35
|align="center"|240
| align="center" |300 Coins
|align="center"|0
| align="center" |16
|align="center"|[[Neo Bowser Castle]]
| align="center" |1800 Coins
| align="center" |[[Battle Ring (location)|Battle Ring]]
|-
|-
| align="center" |[[File:Elite Trio X.png]]
|align="center"|[[File:DreamyGoomba.png]]
![[Elite Trio X]]
|align="center"|'''[[Dreamy Goomba]]'''
| align="center" |Corporal Paraplonk X: 780<br>Private Goomp X: 468<br>Sergeant Guy X: 1092<br>Sergeant Guy Cannon X: 1<br>Sub-Goomba X: 149
|align="center"|[[Dreamy Bowser]]
| align="center" |33/38
|align="center"|95
| align="center" |350 Coins
|align="center"|0
| align="center" |12
|align="center"|[[Neo Bowser Castle]]
| align="center" |2100 Coins
| align="center" |[[Battle Ring (location)|Battle Ring]]
|-
|-
| align="center" |[[File:Pi'illodium X.jpg|90px]]
|align="center"|[[File:DreamyBobomb.png]]
![[Pi'illodium X]]
|align="center"|'''[[Dreamy Bob-omb]]'''
| align="center" |Body: 2742<br>Wings: 282<br>Mini Pi'illoid X: 86
|align="center"|[[Dreamy Bowser]]
| align="center" |40/45
|align="center"|82
| align="center" |400 Coins
|align="center"|0
| align="center" |26
|align="center"|[[Neo Bowser Castle]]
| align="center" |2400 Coins
| align="center" |[[Battle Ring (location)|Battle Ring]]
|-
|-
| align="center" |[[File:AntasmaX.png|100px]]
|align="center"|[[File:DreamyShyGuy.png]]
![[Antasma X]]
|align="center"|'''[[Dreamy Shy Guy]]'''
| align="center" |Antasma X: 3336<br>Antasmunchie X: 132
|align="center"|[[Dreamy Bowser]]
| align="center" |45/50
|align="center"|120
| align="center" |500 Coins
|align="center"|0
| align="center" |14
|align="center"|[[Neo Bowser Castle]]
| align="center" |3000 Coins
| align="center" |[[Battle Ring (location)|Battle Ring]]
|-
|-
| align="center" |[[File:Bowser Jr. & Koopa Clown Car Mario & Luigi Dream Team.png]]
|align="center"|[[File:DreamyParatroopa.png]]
!Battle Medley** + [[Bowser Jr.]]
|align="center"|'''[[Dreamy Paratroopa]]'''
| align="center" |Bowser Jr.: 4099<br>[[Junior Clown Car]]: 512<br>Monty Mole: 1
|align="center"|[[Dreamy Bowser]]
| align="center" |50/55
|align="center"|54
| align="center" |1000 Coins
|align="center"|0
| align="center" |45
|align="center"|[[Neo Bowser Castle]]
| align="center" |10000 Coins
| align="center" |[[Battle Ring (location)|Battle Ring]]
|}
|}


<small>* - The Zeekeeper Feathers are only available as a prize once Mario and Luigi begin the hunt for the Ultibed parts.</small><br>
====Giant bosses====
<small>** - Battle Medley, like Class 7 in ''Mario & Luigi: Bowser's Inside Story'', has the brothers take on all the previous bosses before facing the final, exclusive boss.</small>
{|width=100% class="sortable wikitable"
!Image
!Boss
![[Heart Point|HP]]
![[Coin]]s dropped
!Location
|-
|align="center"|[[File:Robo-Drilldigger.png|200px]]
|align="center"|'''[[Robo-Drilldigger]]'''
|align="center"|500
|align="center"|OK-400<br>EXCELLENT-500
|align="center"|[[Dreamy Dozing Sands]]
|-
|align="center"|[[File:Mount Pajamaja boss.png|200px]]
|align="center"|'''[[Mount Pajamaja (boss)|Mount Pajamaja]]'''
|align="center"|1600
|align="center"|OK-560<br>EXCELLENT-700
|align="center"|[[Dreamy Mount Pajamaja]]
|-
|align="center"|[[File:Earthwake.png|200px]]
|align="center"|'''[[Earthwake]]'''
|align="center"|1499
|align="center"|OK-800<br>EXCELLENT-1000
|align="center"|[[Dreamy Wakeport]]
|-
|align="center"|[[File:Zeekeeper in-game battle.png|200px]]
|align="center"|'''[[Zeekeeper]]'''
|align="center"|2064
|align="center"|OK-960<br>EXCELLENT-1200
|align="center"|[[Dreamy Somnom Woods]]
|-
|align="center"|[[File:Giant Dreamy Bowser.jpg|200px]]
|align="center"|'''[[Bowser]]'''
|align="center"|2800
|align="center"|OK-1600<br>EXCELLENT-2000
|align="center"|[[Dreamy Neo Bowser Castle]]
|}


===Battle Ring giant bosses===
====Battle Ring normal bosses====
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|width=100% class="sortable wikitable"
!Image
!Boss
![[Heart Point|HP]]
![[Coin]] reward
|-
|-
|align="center"|[[File:GrobotX.png]]
|align="center"|'''[[Grobot X]]'''
|align="center"|1133
|align="center"|600
|-
|align="center"|[[File:Bowser-Dream Team sprite.png]]
|align="center"|'''[[Bowser X]]'''
|align="center"|771
|align="center"|900
|-
|align="center"|[[File:TorkscrewX.png]]
|align="center"|'''[[Torkscrew X]]'''
|align="center"|1594
|align="center"|1200
|-
|align="center"|[[File:BigMassifX.png]]
|align="center"|'''[[Big Massif X]]'''
|align="center"|1901
|align="center"|1500
|-
|align="center"|[[File:MammoshkaX.png]]
|align="center"|'''[[Mammoshka X]]'''
|align="center"|1771
|align="center"|1800
|-
|align="center"|[[File:M&LDT Private Goomp.png]] [[File:M&LDT Corporal Paraplonk.png]] [[File:MLDTSergeantGuy.png]]
|align="center"|'''[[Elite Trio X]]'''
|align="center"|Private Goomp X-468<br>Corporal Paraplonk X-780<br>Sergeant Guy X-1092
|align="center"|2100
|-
|align="center"|[[File:PiillodiumX.png]]
|align="center"|'''[[Pi'illodium X]]'''
|align="center"|Main-2742<br>Wings-282
|align="center"|2400
|-
|align="center"|[[File:AntasmaX.png]]
|align="center"|'''[[Antasma X]]'''
|align="center"|3336
|align="center"|3000
|-
|align="center"|[[File:M&LDT Bowser Jr and Junior Clown Car.png]]
|align="center"|'''[[Bowser Jr.]]'''
|align="center"|4099
|align="center"|10000
|}
;Boss Support
{|width=100% class="sortable wikitable"
!Image
!Image
!Name
!Enemy
!One-Time Fee
!Battled with
!Turn Limit (Normal/Hard Mode)
![[Heart Point|HP]]
!Reward
|-
!Location
|align="center"|[[File:MLDTBatAntasmaX.png]]
|align="center"|'''[[Antasma X]]'''
|align="center"|[[Bowser X]]
|align="center"|19
|-
|align="center"|[[File:Hooraw X.png]]
|align="center"|'''[[Hooraw X]]'''
|align="center"|[[Big Massif X]]
|align="center"|53
|-
|align="center"|[[File:Block MonoliftX.png]]
|align="center"|'''[[Block Monolift X]]'''
|align="center"|[[Mammoshka X]]
|align="center"|1
|-
|-
| align="center" |[[File:Robo-Drilldigger X.png|100px]]
|align="center"|[[File:M&LDT Goomba.png]]
![[Robo-Drilldigger X]]
|align="center"|'''[[Sub-Goomba X]]'''
| align="center" |200 Coins
|align="center"|[[Elite Trio X]]
| align="center" |10/7
|align="center"|149
| align="center" |1200 Coins
| align="center" |[[Battle Ring (location)|Battle Ring]]
|-
|-
| align="center" |[[File:Mount Pajamaja X.png|100px]]
|align="center"|[[File:MLDTSergeantGuyCannon.png]]
![[Mount Pajamaja X]]
|align="center"|'''[[Sergeant Guy Cannon X]]'''
| align="center" |250 Coins
|align="center"|[[Elite Trio X]]
| align="center" |13/11
|align="center"|1
| align="center" |1500 Coins
| align="center" |[[Battle Ring (location)|Battle Ring]]
|-
|-
| align="center" |[[File:Earthwake X.png|100px]]
|align="center"|[[File:MLDT-MiniPiilloidX.png]]
![[Earthwake X]]
|align="center"|'''[[Mini Pi'illoid X]]<sup>b</sup>'''
| align="center" |300 Coins
|align="center"|[[Pi'illodium X]]
| align="center" |10 (Both Modes)
|align="center"|86
| align="center" |1800 Coins
| align="center" |[[Battle Ring (location)|Battle Ring]]
|-
|-
| align="center" |[[File:Zeekeeper X.png|100px]]
|align="center"|[[File:MLDTAntasmunchieX.png]]
![[Zeekeeper X]]
|align="center"|'''[[Antasmunchie X]]'''
| align="center" |350 Coins
|align="center"|[[Antasma X]]
| align="center" |6/4
|align="center"|132
| align="center" |2100 Coins
| align="center" |[[Battle Ring (location)|Battle Ring]]
|-
|-
| align="center" |[[File:Bowser X.png|100px]]
|align="center"|[[File:MLDTJuniorClownCar.png]]
![[Giant Bowser X]]
|align="center"|'''[[Junior Clown Car]]'''
| align="center" |400 Coins
|align="center"|[[Bowser Jr.]]
| align="center" |6 (Both Modes)
|align="center"|512
| align="center" |2400 Coins
| align="center" |[[Battle Ring (location)|Battle Ring]]
|-
|-
| align="center" |
|align="center"|[[File:M&LDT Monty Mole.png]]
!Giant Medley
|align="center"|'''[[Monty Mole]]<sup>b</sup>'''
| align="center" |800 Coins
|align="center"|[[Bowser Jr.]]
| align="center" |41/42
|align="center"|1
| align="center" |8000 Coins
| align="center" |[[Battle Ring (location)|Battle Ring]]
|}
|}


*Giant Medley has the brothers face all five bosses in a row.
====Battle Ring giant bosses====
{|width=100% class="sortable wikitable"
!Image
!Boss
![[Heart Point|HP]]
![[Coin]] reward
|-
|align="center"|[[File:Robo-Drilldigger X.png|200px]]
|align="center"|'''[[Robo-Drilldigger X]]'''
|align="center"|997
|align="center"|1200
|-
|align="center"|[[File:Mount Pajamaja X.png|200px]]
|align="center"|'''[[Mount Pajamaja X]]'''
|align="center"|1111
|align="center"|1500
|-
|align="center"|[[File:Earthwake X.png|200px]]
|align="center"|'''[[Earthwake X]]'''
|align="center"|1801
|align="center"|1800
|-
|align="center"|[[File:Zeekeeper X.png|200px]]
|align="center"|'''[[Zeekeeper X]]'''
|align="center"|3000
|align="center"|2100
|-
|align="center"|[[File:Bowser X.png|200px]]
|align="center"|'''[[Bowser X]]'''
|align="center"|3500
|align="center"|2400
|}


==Items==
==Items==
*[[? Block]]s
===Blocks and Coins===
*[[Coin Block]]s
This is a list of the different kinds of blocks that can be found in the game. For a complete list of [[? Block]]s and their locations in the real world, see [[List of real world blocks in Mario & Luigi: Dream Team]]. For a list covering the blocks found in the Dream World, see [[List of dream world blocks in Mario & Luigi: Dream Team]].
*[[Attack Piece Block]]s
{{content description
*[[Coin]]s
|name1=[[? Block]]s
*[[5 Gold Coin]]s
|image1=[[File:Question Block ML-DT.png|50px]] [[File:Dream Team Dream World Question Block.png|50px]]
*[[10 Gold Coin]]s
|description1=When struck, ? Blocks give out Coins and items. Sometimes they might have several Coins in them.
*[[50 Gold Coin]]s
|name2=[[Bros. Block]]s and [[Random Block]]s
*[[Giant Coin]]s
|image2=[[File:Dream Team Bros. Block.png|50px]] [[File:Dream Team Random Block.png|100px]]
*[[Kamek Block]] with Kamek's hat and glasses used to reveal warp points from Kamek's spell in Neo Bowser Castle.  
|description2=Blocks resembling ? Blocks with multiple Coins in them. Only found in the real world.
|name3=[[M Block]]s and [[L Block]]s
|image3=[[File:MLDT M Block.png|50px]] [[File:Dream Team Dream World M Block.png|50px]]<br>[[File:MLDT L Block.png|50px]] [[File:Dream Team Dream World L Block.png|50px]]
|description3=Red and green blocks that can only be struck with Mario and Luigi respectively.
|name4=[[Attack Piece Block]]s
|image4=[[File:MLDTAttackPieceBlock.png]] [[File:Dream Team Dream World Attack Piece Block.png|50px]]
|description4=Blocks that release Attack Pieces when struck.
|name5=[[Coin]]s
|image5=[[File:Dream Team Coin.png|50px]] [[File:MLPJ5Coin.png|50px]] [[File:MLSS+BM10Coin.png|50px]] [[File:MLPJ50Coin.png|50px]] [[File:MLSSBM100Coin.png|50px]]
|description5=Found throughout the world, they serve as currency to allow Mario and Luigi to purchase things from shops.
|name6=[[Red Coin Block]]s
|image6=[[File:MLDT Red Coin Block.png|50px]]
|description6=A Block that releases eight Red Coins when struck. Only found in the Dream World.
|name7=[[Red Coin]]s
|image7=[[File:MLDT Red Coin.png|50px]]
|description7=Released in groups of eight when a Red Coin Block is struck and will disappear after some time. If all eight are collected, a ! Block appears.
|name8=[[! Block]]s
|image8=[[File:MLDT ! Block.png|50px]]
|description8=Blocks that cause events to happen and unlock new paths when struck.
|name9=[[Save Block]]s
|image9=[[File:MLDT Save Block.jpg|50px]]
|description9=Blocks that allow the game to save progress.
|name10=[[Kamek Block]]s
|image10=[[File:KamekBlock.png|50px]]
|description10=Blocks that reveal the locations of doors where Kamek's magic affected.
|name11=[[Camera Block]]s
|image11=[[File:Camera Block.png|50px]]
|description11=Blocks that grant [[Shot]] item, which is then taken to Kylie Koopa in Wakeport to solve a puzzle for coin and bean prizes. Only found in the real world.
}}


===List of usable items===
===List of usable items===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;text-align:center;"
{|width=100% class=wikitable style="text-align:center"
!width=10%"|Item Name
!width=10%"|Name
!width=3%"|Image
!width=3%"|Image
!Description
!Description
Line 861: Line 2,229:
|-
|-
|align="center"|[[Mushroom]]
|align="center"|[[Mushroom]]
|[[File:IconMushroomDT.gif]]
|[[File:M&LDT Mushroom.png]]
|colspan=2 align="center"|''Restores 30 HP (to a single bro).''
|colspan=2 align="center"|''Restores 30 HP (to a single bro).''
|-
|-
|align="center"|[[Super Mushroom]]
|align="center"|[[Super Mushroom]]
|[[File:IconMushroomDT.gif]]
|[[File:M&LDT Mushroom.png]]
|colspan=2 align="center"|''Restores 60 HP (to a single bro).''
|colspan=2 align="center"|''Restores 60 HP (to a single bro).''
|-
|-
|align="center"|[[Ultra Mushroom]]
|align="center"|[[Ultra Mushroom]]
|[[File:IconMushroomDT.gif]]
|[[File:M&LDT Mushroom.png]]
|colspan=2 align="center"|''Restores 100 HP (to a single bro).''
|colspan=2 align="center"|''Restores 100 HP (to a single bro).''
|-
|-
|align="center"|[[Max Mushroom]]
|align="center"|[[Max Mushroom]]
|[[File:IconMushroomDT.gif]]
|[[File:M&LDT Mushroom.png]]
|colspan=2 align="center"|''Restores 160 HP (to a single bro).''
|colspan=2 align="center"|''Restores 160 HP (to a single bro).''
|-
|-
|align="center"|[[Nut]]
|align="center"|[[Nut]]
|[[File:IconNutDT.gif]]
|[[File:M&LDT Nut.png]]
|colspan=2 align="center"|''Restores 15 HP to both Mario and Luigi.''
|colspan=2 align="center"|''Restores 15 HP to both Mario and Luigi.''
|-
|-
|align="center"|[[Super Nut]]
|align="center"|[[Super Nut]]
|[[File:IconNutDT.gif]]
|[[File:M&LDT Nut.png]]
|colspan=2 align="center"|''Restores 30 HP to both Mario and Luigi.''
|colspan=2 align="center"|''Restores 30 HP to both Mario and Luigi.''
|-
|-
|align="center"|[[Ultra Nut]]
|align="center"|[[Ultra Nut]]
|[[File:IconNutDT.gif]]
|[[File:M&LDT Nut.png]]
|colspan=2 align="center"|''Restores 50 HP to both Mario and Luigi.''
|colspan=2 align="center"|''Restores 50 HP to both Mario and Luigi.''
|-
|-
|align="center"|[[Max Nut]]
|align="center"|[[Max Nut]]
|[[File:IconNutDT.gif]]
|[[File:M&LDT Nut.png]]
|colspan=2 align="center"|''Restores 80 HP to both Mario and Luigi.''
|colspan=2 align="center"|''Restores 80 HP to both Mario and Luigi.''
|-
|-
|align="center"|[[Syrup Jar]]
|align="center"|[[Syrup Jar]]
|[[File:IconSyrupDT.gif]]
|[[File:M&LDT Syrup.png]]
|colspan=2 align="center"|''Restores 20 BP.''
|colspan=2 align="center"|''Restores 20 BP (to a single bro).''
|-
|-
|align="center"|[[Supersyrup Jar]]
|align="center"|[[Supersyrup Jar]]
|[[File:IconSyrupDT.gif]]
|[[File:M&LDT Syrup.png]]
|colspan=2 align="center"|''Restores 40 BP (to a single bro).''
|colspan=2 align="center"|''Restores 40 BP (to a single bro).''
|-
|-
|align="center"|[[Ultrasyrup Jar]]
|align="center"|[[Ultrasyrup Jar]]
|[[File:IconSyrupDT.gif]]
|[[File:M&LDT Syrup.png]]
|colspan=2 align="center"|''Restores 60 BP (to a single bro).''
|colspan=2 align="center"|''Restores 60 BP (to a single bro).''
|-
|-
|align="center"|[[Max Syrup Jar]]
|align="center"|[[Max Syrup Jar]]
|[[File:IconSyrupDT.gif]]
|[[File:M&LDT Syrup.png]]
|colspan=2 align="center"|''Restores 80 BP (to a single bro).''
|colspan=2 align="center"|''Restores 80 BP (to a single bro).''
|-
|-
|align="center"|[[Star Candy|Candy]]
|align="center"|[[Candy (Mario & Luigi series)|Candy]]
|[[File:IconCandyDT.gif]]
|[[File:M&LDT Candy.png]]
|align="center"|''Restores a little bit of HP and BP (to a single bro).''
|align="center"|''Restores a little bit of HP and BP (to a single bro).''
|align="center"|Restores 40% of a single bro's HP and BP.
|align="center"|Restores 40% of a single bro's HP and BP.
|-
|-
|align="center"|[[Super Candy]]
|align="center"|[[Super Candy]]
|[[File:IconCandyDT.gif]]
|[[File:M&LDT Candy.png]]
|align="center"|''Restores a decent amount of HP and BP (to a single bro).''
|align="center"|''Restores a decent amount of HP and BP (to a single bro).''
|align="center"|Restores 60% of a single bro's HP and BP.
|align="center"|Restores 60% of a single bro's HP and BP.
|-
|-
|align="center"|[[Ultra Candy]]
|align="center"|[[Ultra Candy]]
|[[File:IconCandyDT.gif]]
|[[File:M&LDT Candy.png]]
|align="center"|''Restores a solid chunk of HP and BP (to a single bro).''
|align="center"|''Restores a solid chunk of HP and BP (to a single bro).''
|align="center"|Restores 80% of a single bro's HP and BP.
|align="center"|Restores 80% of a single bro's HP and BP.
|-
|-
|align="center"|[[Max Candy]]
|align="center"|[[Max Candy]]
|[[File:IconCandyDT.gif]]
|[[File:M&LDT Candy.png]]
|colspan=2 align="center"|''Completely restores both HP and BP (of a single bro).''
|colspan=2 align="center"|''Completely restores both HP and BP (of a single bro).''
|-
|-
|align="center"|[[1-Up Mushroom]]
|align="center"|[[1-Up Mushroom]]
|[[File:Icon1upDT.gif]]
|[[File:DreamTeam1up.png]]
|colspan=2 align="center"|''Revives a fallen bro with half of his HP.''
|colspan=2 align="center"|''Revives a fallen bro with half of his HP.''
|-
|-
|align="center"|[[1-Up Deluxe]]
|align="center"|[[1-Up DX|1-Up Deluxe]]
|[[File:Icon1upDT.gif]]
|[[File:DreamTeam1up.png]]
|colspan=2 align="center"|''Revives a fallen bro with full HP.''
|colspan=2 align="center"|''Revives a fallen bro with full HP.''
|-
|-
|align="center"|[[Refreshing Herb]]
|align="center"|[[Refreshing Herb]]
|[[File:IconRefreshingHerbDT.gif]]
|[[File:M&LDT Refreshing Herb.png]]
|colspan=2 align="center"|''Cures statuses like BURN, DIZZY, TRIP, and MINI.''
|colspan=2 align="center"|''Cures statuses like BURN, DIZZY, TRIP, and MINI.''
|-
|-
|align="center"|[[Taunt Ball]]
|align="center"|[[Taunt Ball]]
|[[File:IconTauntBall.gif]]
|[[File:M&LDT Taunt Ball.png]]
|align="center"|''Enrages an enemy in the background. Whooooosh!''
|align="center"|''Enrages an enemy in the background. Whooooosh!''
|align="center"|Brings a background enemy to the battlefield to be fought.
|align="center"|Brings a background enemy to the battlefield to be fought, and instantly defeats weak ones.
|-
|-
|align="center"|[[Shock Bomb]]
|align="center"|[[Shock Bomb]]
|[[File:IconShockBombDT.gif]]
|[[File:M&LDT Shock Bomb.png]]
|align="center"|''Makes enemies dizzy... maybe?''
|align="center"|''Makes enemies dizzy... maybe?''
|align="center"|Makes all enemies dizzy.
|align="center"|Makes all enemies dizzy, but has no effect on bosses.
|-
|-
|align="center"|[[Boo Biscuit]]
|align="center"|[[Boo Biscuit]]
|[[File:IconBooBiscuitDT.gif]]
|[[File:M&LDT Boo Biscuit.png]]
|colspan=2 align="center"|''Grants damage immunity. Helps with dodge training!''
|align="center"|''Grants damage immunity. Helps with dodge training!''
|align="center"|Temporarily turns Mario and Luigi [[invisible]] for a short time.
|-
|-
|align="center"|[[Secret Box]]es
|align="center"|[[Secret Box]]es
|[[File:IconSecretBoxDT.gif]]
|[[File:M&LDT Secret Box.png]]
|align="center"|''Does...who knows what? Use one to find out.''
|align="center"|''Does...who knows what? Use one to find out.''
|align="center"|Performs a random badge effect.
|align="center"|Performs a random effect.
|}
|}
===Special items===
{{content description
|name1=[[Attack Piece]]
|image1=[[File:MLDTAttackPiece.png]]
|description1=If the Mario Bros. collect ten of these in an area, they will learn a new Bros./Luiginary Attack.
|name2=[[Book of Ruins]]
|image2=[[File:BookofRuins.png]]
|description2=A rare book that only researchers receive. This item is to be traded during the Hoolo side quest in Wakeport. It must be traded with a heavyweight Beanish.
|name3=[[Dozing Mattress]]
|image3=[[File:UltibedDozingMattress.jpg|80px]]
|description3=The mattress for the Ultibed, found in Dreamy Dozing Sands.
|name4=[[Dozite]]
|image4=[[File:Dozite.png]]
|description4=Items granted by Deco Pi'illos. They help Mario and Luigi reach the Dream Stone by raising stones in the sand slopes.
|name5=[[Dream Egg]]
|image5=[[File:Dream Egg.gif]]
|description5=Special eggs that Seadrings lay. They allow Dream Worlds to be expanded.
|name6=[[Driftwood Jellyfish Sheets]]
|image6=[[File:UltibedSheets.jpg|80px]]
|description6=One of the Ultibed parts, found in Driftwood Shores. They were stolen by and then recovered from Fly Guy Rs.
|name7=[[Hammer#Mario & Luigi: Dream Team|Hammer]]
|image7=[[File:MLDTHammer.png]]
|description7=Found in Mushrise Park, these allow Mario and Luigi to smash things and fight enemies.
|name8=[[Hooraw Medal]]
|image8=[[File:HoorawMedal DreamTeam.png]]
|description8=Items the Hooraws have. Mario and Dreamy Luigi must fight them to acquire the Hooraw Medals, which will allow the Bros. to fight Big Massif.
|name9=[[Left and Right Wings]]
|image9=[[File:LeftWing DreamTeam.png]] [[File:RightWing DreamTeam.png]]
|description9=Wings blown off from a wind generator in Mushrise Park due to a sudden gust. A Brock repairs the wind generator using the wings.
|name10=[[Lost Camera]]
|image10=[[File:LostCamera DreamTeam.png]]
|description10=A camera a Toad lost in Wakeport. This item is to be traded with its owner in the Hoolo side quest.
|name11=[[Mushrise Tree Board]]
|image11=[[File:UltibedRockFrame.jpg|80px]]
|description11=One of the Ultibed parts, found in Mushrise Park.
|name12=[[Old Lithograph]]
|image12=[[File:OldLithograph.png]]
|description12=An item given by Broque Madame to the Bros. on Driftwood Shore. It is used to find the cave containing the Driftwood Jellyfish Sheets.
|name13=[[Pajamaja Rock Frame]]
|image13=[[File:UltibedBase.jpg|80px]]
|description13=One of the Ultibed parts. It is found on Mount Pajamaja, corrupted by a Nightmare Chunk.
|name14=[[Peach's Photo]]
|image14=[[File:PeachPhoto DreamTeam.png]]
|description14=A photo of Princess Peach found in Wakeport. It is to be traded with a Brock who is a big fan of Princess Peach during the Hoolo side quest.
|name15=[[Pi'illo Ring]]
|image15=[[File:PiilloRing DreamTeam.png]]
|description15=A ring with a Pi'illo icon found in Wakeport. It is to be given to Hoolo so he can confess his feelings for Hoola.
|name16=[[Plush Zeekeeper]]
|image16=[[File:PlushZeekeeper.png]]
|description16=A plush of the Zeekeeper that Hoolo gives Mario and Luigi to trade for a Pi'illo Ring.
|name17=[[Queen Bean's Photo]]
|image17=[[File:QueenBeanPhoto DreamTeam.png]]
|description17=A photo of Queen Bean found in Wakeport during the Hoolo side quest. It is to be traded with a homesick Beanish.
|name18=[[Rare Fruit (Mario & Luigi: Dream Team)|Rare Fruit]]
|image18=[[File:RareFruit DreamTeam.png]]
|description18=A fruit that is to be traded with a Red Yoshi in the Hoolo side quest in Wakeport.
|name19=[[Shot]]
|image19=[[File:M&LDT Shot.png]]
|description19=Encrypted photos obtained from Camera Blocks. They can be decrypted at Kylie Koopa's location in Wakeport.
|name20=[[Somnom Stone]]
|image20=[[File:SomnomStone.png]]
|description20=Stones given to the Mario Bros. by Pi'illo Masters in Somnom Woods. They create tracks to help Mario and Luigi reach the temple.
|name21=[[Ultibed]]
|image21=[[File:Ultibed.png|80px]]
|description21=An important bed built by the Bedsmith. It is used to find the Zeekeeper in the Dream World.
|name22=[[Ultibed Manual]]
|image22=[[File:UltibedManual.png]]
|description22=A manual obtained from Dream's Deep that shows the locations of the Ultibed Parts.
|name23=[[Yoshi's Egg#Mario & Luigi: Dream Team|Yoshi's Egg]]
|image23=[[File:Yoshiegg DreamTeam.png]]
|description23=A red Yoshi Egg that is to be traded with a Toad in Wakeport during the Hoolo side quest.
|name24=[[Zeekeeper's Feathers]]
|image24=[[File:UltibedZeekeeperesFeathers.jpg|80px]]
|description24=One of the Ultibed parts, obtained after the Mario Bros. defeat [[Grobot X]] in the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]].
}}
===Gear===
{{main|List of Mario & Luigi: Dream Team gear}}
Different types of gear return in this game, such as wear and gloves. In addition, Mario & Luigi can now equip Boots and Hammers to increase the POW of their respective attacks. Each bro only has one gear slot at the beginning of the game, but up to three can be unlocked through [[rank]]-up bonuses.
===Beans===
{{main|List of beanholes in Mario & Luigi: Dream Team}}
[[Bean]]s return in this game. They serve the same purpose they had in ''Mario & Luigi: Bowser's Inside Story'', increasing the stats of Mario and Luigi when they eat one. They are marked as Xs in the ground, and are only found in the real world. Mario can rise up from the ground beneath them to dig them up. There are also DX versions of all beans, which raise the respective stat by three points instead of one. Below is a list of all kinds of beans found in the game.
*[[File:Heart Bean.png]] '''Heart Beans:''' Pink beans that increase a bro's HP.
*[[File:Bros Bean.png]] '''Bros. Beans:''' Green beans that increase a bro's BP.
*[[File:Power Bean.png]] '''Power Beans:''' Orange beans that increase a bro's POW.
*[[File:Defence Bean.png]] '''Defense Beans:''' Silver beans that increase a bro's DEF.
*[[File:Speed Bean.png]] '''Speed Beans:''' Blue beans that increase a bro's SPEED.
*[[File:Stache Bean.png]] '''Stache Beans:''' Brown beans that increase a bro's STACHE.


==Locations==
==Locations==
*Real World ([[Pi'illo Island]])
{{M&LDT map}}
**[[Pi'illo Blimport]]
===Real world===
**[[Pi'illo Castle]]
{|class=wikitable style="text-align:center"
**[[Mushrise Park]]
!width="2%"|Name
**[[Dozing Sands]]
!width="2%"|Image(s)
**[[Wakeport]]
!width="1%"|Bros. Attacks found
**[[Mount Pajamaja]]
!width="1%"|# of [[List of Pi'illos in Mario & Luigi: Dream Team|Pi'illos]]
**[[Driftwood Shore]]
!width="1%"|# of [[List of beanholes in Mario & Luigi: Dream Team|Beans]]
**[[Somnom Woods]]
|-
**[[Neo Bowser Castle]]*
|'''[[Pi'illo Blimport]]'''<br><br>A place of taking off and landing for [[Zeeppelin]]s for tourists to access Pi'illo Island.
*[[Dream World]]
|[[File:PiilloBlimport.png|250px]]
**[[Dreamy Pi'illo Castle]]
|None
**[[Dreamy Mushrise Park]]
|0
**[[Dreamy Dozing Sands]]
|6
**[[Dreamy Wakeport]]
|-
**[[Dreamy Mount Pajamaja]]
|'''[[Pi'illo Castle]]'''<br><br>A large castle where Prince Dreambert lived. There is a secret passage leading to treasure in the back, a treasure room and caverns underneath the castle.
**[[Dreamy Driftwood Shore]]
|[[File:DreamyTeamy.jpg|250px]]
**[[Dreamy Somnom Woods]]
|None
**[[Dreamy Neo Bowser Castle]]
|3
**[[Dream's Deep]] (accessed from portals in [[Dreamy Mushrise Park]] after saving [[Eldream]] and in [[Dreamy Pi'illo Castle]] after returning to search for the [[Zeekeeper]])
|0
|-
|'''[[Mushrise Park]]'''<br><br>A park where there is lots of gardening. Brick Le is the boss Brock of this area.
|[[File:Mushrise Park.jpg|250px]]
|[[3D Red Shell]] (Mario)<br><br>[[Zee Egg]] (Mario)<br><br>[[3D Green Shell]] (Luigi)
|5
|22
|-
|'''[[Dozing Sands]]'''<br><br>A desert where lots of drilling takes place. Brittany is the forewoman Brock of the area. The Dream Stone's resting place is also here.
|[[File:MLDT - DozingSands.png|250px]]
|[[Fire Flower]] (Luigi)
|11
|32
|-
|'''[[Wakeport]]'''<br><br>A popular tourist destination where visitors can sign up for the Mount Pajamaja tour. An avid self-proclaimed expert known as the Pi'illoper lives here.
|[[File:MLDT - Wakeport 1.png|250px]]
|[[Bye-Bye Cannon]] (Mario)
|6
|12
|-
|'''[[Mount Pajamaja]]'''<br><br>A large, dormant volcano where Bowser and Antasma escape to with the Dream Stone.
|[[File:MLDT - MountPajamaja.png|250px]]
|[[Dropchopper]] (Luigi)<br><br>[[Slingsniper]] (Luigi)
|12
|24
|-
|'''[[Driftwood Shore]]'''<br><br>A beach where Broque Madame resides.
|[[File:MLDT - Screenshot NoA Press4.png|250px]]
|[[Bomb Derby]] (Mario)
|3
|10
|-
|'''[[Somnom Woods]]'''<br><br>A large forest where the ruins of a temple are found.
|[[File:SomnomWoods.jpg|250px]]
|[[Jet-Board Bash]] (Mario)
|11
|19
|-
|'''[[Neo Bowser Castle]]'''*<br><br>A large castle created when Bowser and Antasma used the Dream Stone.
|[[File:MLDT Neo Bowser Castle interior screenshot.jpg|250px]]
|[[Star Rocket]] (Luigi)
|1
|18
|}
<small><nowiki>*Neo Bowser Castle was originally not on Pi'illo Island, but floating in the air near the island. However, it crashes onto Pi'illo Island when the Zeekeeper breaks the barrier.</nowiki></small>
<small><nowiki>*Neo Bowser Castle was originally not on Pi'illo Island, but floating in the air near the island. However, it crashes onto Pi'illo Island when the Zeekeeper breaks the barrier.</nowiki></small>
===Dream World===
{|class=wikitable style="text-align:center"
!width="2%"|Name
!width="2%"|Image
!width="1%"|Luiginary Works
!width="1%"|Luiginary Attacks found
|-
|'''[[Dreamy Pi'illo Castle]]'''<br><br>The Dream World version of Pi'illo Castle. Prince Dreambert is trapped in a Nightmare Chunk here.
|[[File:MLDT - June Screenshot9.png|250px]]
|[[Luiginary Stache Tree]]<br><br>[[Sneeze Wind]]
|None
|-
|'''[[Dreamy Mushrise Park]]'''<br><br>The Dream World equivalent of Mushrise Park. Eldream is trapped in a Nightmare Chunk here.
|[[File:Dreamy Mushrise Park.png|250px]]
|[[Luiginary Stache Tree]]<br><br>[[Sneeze Wind]]
|[[Luiginary Ball]]
|-
|'''[[Dream's Deep]]'''<br><br>The core of the Dream World. Clues to find the Zeekeeper are discovered here.
|[[File:MLDT - Dream Field Ball.png|250px]]
|[[Luiginoid Formation]]
|None
|-
|'''[[Dreamy Dozing Sands]]'''<br><br>The Dream World version of Dozing Sands. The Dream Stone's Spirit resides here.
|[[File:DreamyDozingSands.PNG|250px]]
|[[Luiginary Stache Tree]]<br><br>[[Luiginoid Formation]]<br><br>[[Luiginary Cylinder]]<br><br>[[Luiginary Gravity]]
|[[Luiginary Stack]]
|-
|'''[[Dreamy Wakeport]]'''<br><br>The Dream World equivalent of Wakeport. Big Massif hosts the Beef-Off here, and the Bedsmith is trapped in a Nightmare Chunk as well.
|[[File:MLDT - Wakeport Dream.png|250px]]
|[[Sneeze Wind]]<br><br>[[Luiginoid Formation]]<br><br>[[Luiginary Speedometer]]<br><br>[[Luiginary Gravity]]
|[[Luiginary Wall]]
|-
|'''[[Dreamy Mount Pajamaja]]'''<br><br>The Dream World version of Mount Pajamaja where the mountain itself is sentient.
|[[File:MLDT - MountPajamaja Dream.png|250px]]
|[[Luiginoid Formation]]<br><br>[[Luiginary Ice]]
|[[Luiginary Hammer]]
|-
|'''[[Dreamy Driftwood Shore]]'''<br><br>The Dream World equivalent of Driftwood Shores where Mario tries to hide Princess Peach, but is revealed to be Kamek in disguise.
|[[File:Dreamy Driftwood Shore.png|250px]]
|[[Luiginoid Formation]]<br><br>[[Luiginary Cylinder]]<br><br>[[Luiginary Gravity]]
|[[Luiginary Flame]]
|-
|'''[[Dreamy Somnom Woods]]'''<br><br>The Dream World version of Somnom Woods where the Zeekeeper sleeps.
|[[File:Dreamy Somnom Woods.png|250px]]
|[[Luiginary Stache Tree]]<br><br>[[Sneeze Wind]]<br><br>[[Luiginoid Formation]]<br><br>[[Luiginary Speedometer]]<br><br>[[Luiginary Propeller]]
|[[Luiginary Typhoon]]
|-
|'''[[Dreamy Neo Bowser Castle]]'''<br><br>The Dream World version of Neo Bowser Castle where Bowser's dreams can be accessed. Antasma is also fought here in his own Dream World.
|[[File:DreamyNeoBowserCastle.png|250px]]
|[[Luiginary Stache Tree]]<br><br>[[Luiginoid Formation]]<br><br>[[Luiginary Cylinder]]<br><br>[[Luiginary Speedometer]]<br><br>[[Luiginary Propeller]]<br><br>[[Luiginary Antigravity]]
|None
|}
===Shops===
{{main|List of shops in Mario & Luigi: Dream Team}}
Throughout Pi'illo Island and its Dream Worlds are many shops. Most of them offer [[Pi'i-latte]]s, which fully restore the HP and BP of Mario and Luigi for the cost of ten coins. The only shop to not offer Pi'i-lattes is the Dreamy Pi'illo Castle shop. To access Driftwood Shore's Gold Shop, Mario and Luigi must be Rainbow Rank. Below is a list of all shops in the game. Shops marked with an asterisk are an item shop in addition to being a gear shop.
*[[Pi'illo Castle]] shop
*[[Dreamy Pi'illo Castle]] shop *
*[[Mushrise Park]] shop
*[[Dreamy Mushrise Park]] shop *
*[[Dozing Sands]] shop
*[[Dreamy Dozing Sands]] shop *
*[[Wakeport]]
*[[Dreamy Wakeport]] shop *
*[[Mount Pajamaja]] shop
*[[Dreamy Mount Pajamaja]] *
*[[Driftwood Shore]] shops (silver and gold)
*[[Dreamy Driftwood Shore]] shop *
*[[Neo Bowser Castle]] shop
*[[Dreamy Neo Bowser Castle]] shop *


==Sidequests==
==Sidequests==
===Hooski trading quest===
===Hooski trading quest===
In Wakeport during Mario and Luigi's travels, the player may encounter a male Hooski wanting to propose to nearby female, but is lacking the proper proposal gift. Upon Mario and Luigi agreeing to help, they are given a plush Zeekeeper to use in order to get something better to propose with, initiating a brief trading sidequest.
In Wakeport during Mario and Luigi's travels, the player may encounter a male Hooski named [[Hoolo]] wanting to propose to nearby female named [[Hoola]], but is lacking the proper proposal gift. Upon Mario and Luigi agreeing to help, they are given a [[plush Zeekeeper]] to use in order to get something better to propose with, initiating a brief trading sidequest.


Mario and Luigi first trade the plush Zeekeeper for a rare fruit with a Shelltop in the nearby item shop, afterwards swapping it for a Yoshi egg with a Red Yoshi in the hotel district, which they then swap for a photo of Peach with a Toad by the tour center, which they then swap for the Book of Ruins with a Brock researcher to the north of the Toad, which they then swap for a photo of Queen Bean with a Beanish in the gear shop, which they then swap for a lost camera with a Bean in one of the buildings in the hotel district, which they then give to a Toad near the rooftops of the hotel district in exchange for info about a bird burying something between the nearby umbrella and fountain, which then turns out to be upon the Bros. digging it out, a Pi'illo ring which Mario and Luigi hand to the Hooski for him to then propose with, the female accepting after a short cutscene which ends with the Bros. being rewarded greatly with a Sap Hammer, Heart Bean DX, some Rally Wear, and a 1-UP Mushroom, and if the player talks to him afterwards, he'll give the Bros. an idea of where to go next in Wakeport.
Mario and Luigi first trade the plush Zeekeeper for a [[Rare Fruit (Mario & Luigi: Dream Team)|rare fruit]] with a Shelltop in the nearby item shop, afterwards swapping it for a [[Yoshi Egg]] with a Red Yoshi in the hotel district, which they then swap for a [[Peach's Photo|photo of Peach]] with a Toad by the tour center, which they then swap for the [[Book of Ruins]] with a Brock researcher to the north of the Toad, which they then swap for a [[Queen Bean's Photo|photo of Queen Bean]] with a Beanish in the gear shop, which they then swap for a [[Lost Camera|lost camera]] with a Bean in one of the buildings in the hotel district, which they then give to a Toad near the rooftops of the hotel district in exchange for info about a bird burying something between the nearby umbrella and fountain, which then turns out to be upon the Bros. digging it out, a [[Pi'illo Ring|Pi'illo ring]] which Mario and Luigi hand to Hoolo for him to then propose with, Hoola accepting after a short cutscene which ends with the Bros. being rewarded greatly with a [[Sap Hammer]], [[Heart Bean DX]], some [[Rally Wear]], and a [[1-Up Mushroom]], and if the player talks to him afterwards, he'll give the Bros. an idea of where to go next in Wakeport.


===Kylie Koopa's photo puzzles===
===Kylie Koopa's photo puzzles===
During Mario and Luigi's travels in Wakeport, they come across [[Kylie Koopa]] upon entering a house, and discover she's the guidebook writer for the island. She offers some work for them, involving them finding camera blocks around the island, bringing them back here and deciphering them. Each shot can be taken back and played as three of the same photo puzzles of differing levels; with each higher level, the photo covers more of the scene, and the games give the player more time to do the puzzle. The Level 1 reward is 100 coins with a time limit of 3 minutes, the Level 2 reward is 300 coins with a time limit of 4 minutes, and the level 3 reward is a DX Bean of varying stat with a time limit of 6 minutes.
During Mario and Luigi's travels in Wakeport, they come across [[Kylie Koopa]] upon entering a house, and discover she's the guidebook writer for the island. She offers some work for them, involving them finding camera blocks around the island, bringing them back here and deciphering them. Each shot can be taken back and played as three of the same photo puzzles of differing levels; with each higher level, the photo covers more of the scene, and the games give the player more time to do the puzzle. The Level 1 reward is 100 coins with a time limit of 3 minutes, the Level 2 reward is 300 coins with a time limit of 4 minutes, and the level 3 reward is a DX Bean of varying stat with a time limit of 6 minutes.
 
{|width=100% class=wikitable style="text-align:center"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!Image
!Image
Line 1,000: Line 2,572:
!Level 3 Prize
!Level 3 Prize
|-
|-
| align="center" |[[File:PBPhoto.png|200px]]
|[[File:PBPhoto.png|183px]]
| align="center" |[[Pi'illo Blimport]]
|[[Pi'illo Blimport]]
| align="center" |In the area where Mario and Luigi take the Welcome Quiz, this shot is found in the north-east.
|In the area where Mario and Luigi take the [[Check-X Quiz]], this shot is found in the north-east.
| align="center" |100 coins
|100 coins
| align="center" |300 coins
|300 coins
| align="center" |Heart Bean DX
|Heart Bean DX
|-
|-
| align="center" |[[File:PCPhoto.png|200px]]
|[[File:PCPhoto.png|183px]]
| align="center" |[[Pi'illo Castle]]
|[[Pi'illo Castle]]
| align="center" |In the room outside the collection room, this shot is found at the highest point in this room in the north-west. A Zeekeeper mascot idles beneath the block for a period of the game, making it inaccessible until he moves.
|In the room outside the collection room, this shot is found at the highest point in this room in the north-west. A Zeekeeper mascot idles beneath the block for a period of the game, making it inaccessible until he moves.
| align="center" |100 coins
|100 coins
| align="center" |300 coins
|300 coins
| align="center" |Bros. Bean DX
|Bros. Bean DX
|-
|-
| align="center" |[[File:MuPPhoto.png|200px]]
|[[File:MuPPhoto.png|183px]]
| align="center" |[[Mushrise Park]]
|[[Mushrise Park]]
| align="center" |In the area with the broken main fountain, this shot is found in a camera block in the west, accessed by spin-jumping or side-drilling towards its secluded heights from one of the nearby flowers. (Spin Jump required.)
|In the area with the broken main fountain, this shot is found in a camera block in the west, accessed by spin-jumping or side-drilling towards its secluded heights from one of the nearby flowers. (Spin Jump required.)
| align="center" |100 coins
|100 coins
| align="center" |300 coins
|300 coins
| align="center" |Power Bean DX
|Power Bean DX
|-
|-
| align="center" |[[File:DoSPhoto.png|200px]]
|[[File:DoSPhoto.png|183px]]
| align="center" |[[Dozing Sands]]
|[[Dozing Sands]]
| align="center" |In the area to the east of the area with the Dreampoint, this shot is found in a block in the north of the area, floating above some tall pillars. (Ball Hop required.)
|In the area to the east of the area with the Dreampoint, this shot is found in a block in the north of the area, floating above some tall pillars. (Ball Hop required.)
| align="center" |100 coins
|100 coins
| align="center" |300 coins
|300 coins
| align="center" |Defense Bean DX
|Defense Bean DX
|-
|-
| align="center" |[[File:WPPhoto.png|200px]]
|[[File:WPPhoto.png|183px]]
| align="center" |[[Wakeport]]
|[[Wakeport]]
| align="center" |Upon Mario and Luigi agreeing to help, Kylie places this block in the room of her house in plain sight.
|Upon Mario and Luigi agreeing to help, Kylie places this block in the room of her house in plain sight.
| align="center" |100 coins
|100 coins
| align="center" |300 coins
|300 coins
| align="center" |Speed Bean DX
|Speed Bean DX
|-
|-
| align="center" |[[File:MPPhoto.png|200px]]
|[[File:MPPhoto.png|183px]]
| align="center" |[[Mount Pajamaja]]
|[[Mount Pajamaja]]
| align="center" |In the area where Mario and Luigi can jump off the edge to land near the oxygen valve, in the northwest.
|In the area where Mario and Luigi can jump off the edge to land near the oxygen valve, in the northwest.
| align="center" |100 coins
|100 coins
| align="center" |300 coins
|300 coins
| align="center" |Stache Bean DX
|Stache Bean DX
|-
|-
| align="center" |[[File:DSPhoto.png|200px]]
|[[File:DSPhoto.png|183px]]
| align="center" |[[Driftwood Shore]]
|[[Driftwood Shore]]
| align="center" |In the beach area with the Warp Pipe, this camera block is found in the north, accessed by smashing a rock blocking a hole Mini Mario can go through to find the block at the end.
|In the beach area with the Warp Pipe, this camera block is found in the north, accessed by smashing a rock blocking a hole Mini Mario can go through to find the block at the end.
| align="center" |100 coins
|100 coins
| align="center" |300 coins
|300 coins
| align="center" |Heart Bean DX
|Heart Bean DX
|-
|-
| align="center" |[[File:SWPhoto.png|200px]]
|[[File:SWPhoto.png|183px]]
| align="center" |[[Somnom Woods]]
|[[Somnom Woods]]
| align="center" |In the third area with the deadly liquid, this camera block is found in the south, to the south of the bramble tunnel, and to the east of a rock.
|In the third area with the deadly liquid, this camera block is found in the south, to the south of the bramble tunnel, and to the east of a rock.
| align="center" |100 coins
|100 coins
| align="center" |300 coins
|300 coins
| align="center" |Bros. Bean DX
|Bros. Bean DX
|-
|-
| align="center" |[[File:NBCPhoto.png|200px]]
|[[File:NBCPhoto.png|183px]]
| align="center" |[[Neo Bowser Castle]]
|[[Neo Bowser Castle]]
| align="center" |In the first area where Kamek flees into the Dream World, this camera block is found in the south-west on its own metal platform in the middle of the lava.
|In the first area where Kamek flees into the Dream World, this camera block is found in the south-west on its own metal platform in the middle of the lava.
| align="center" |100 coins
|100 coins
| align="center" |300 coins
|300 coins
| align="center" |Power Bean DX
|Power Bean DX
|}
|}


===Mad Skillathon===
===Mad Skillathon===
Upon Mario and Luigi's first visit to Wakeport, they may come across a Shelltop on a stand, apparently hosting an event known as the Mad Skillathon, a contest for those with skills, with rewards included. Mario and Luigi, after a short conversation, decide to take part using their Bros. Attacks, as the Shelltop counted those as skills. The Mad Skillathon is much like in ''Mario and Luigi: Bowser's Inside Story'' in the sense that it's a Bros. Attack endurance game. After getting S rank in all seven challenges, the player is awarded with the Pro Wear.
{{main|Mad Skillathon}}
 
Upon Mario and Luigi's first visit to Wakeport, they may come across a Shelltop on a stand, apparently hosting an event known as the Mad Skillathon, a contest for those with skills, with rewards included. Mario and Luigi, after a short conversation, decide to take part using their Bros. Attacks, as the Shelltop counted those as skills. The Mad Skillathon is much like the [[Cholesteroad]] in ''Mario and Luigi: Bowser's Inside Story'' in the sense that it is a Bros. Attack endurance game. Below is a list of all Bros. Attack challenges and their rewards. After an S rank is earned in all the challenges, the Pro Wear is awarded.
These are the list of rewards gained from hitting the B, A or S rank scores, them respectively being 200 for B, 500 for A and 800 for S.
{|width=100% class=wikitable style="text-align:center"
 
!align="center"|Bros. Attack
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
!Challenge description
|-
! align="center" |Bros. Attack
!Challenge Description
!B-Rank Prize (200)
!B-Rank Prize (200)
!A-Rank Prize (500)
!A-Rank Prize (500)
!S-Rank Prize (800)
!S-Rank Prize (800)
|-
|-
| align="center" |[[3D Green Shell]]
|[[3D Green Shell]]
| align="center" |''Kick the shell as many times as you can! Drop the boss for 20 points!''
|''Kick the shell as many times as you can! Drop the boss for 20 points!''
| align="center" |100 coins
|100 coins
| align="center" |300 coins
|300 coins
| align="center" |Rally Belt
|Rally Belt
|-
|-
| align="center" |[[Fire Flower#Mario & Luigi: Dream Team|Fire Flower]]
|[[Fire Flower]]
| align="center" |''A big flame is worth 3 points! Small flames will net you nothing!''
|''A big flame is worth 3 points! Small flames will net you nothing!''
| align="center" |100 coins
|100 coins
| align="center" |300 coins
|300 coins
| align="center" |Flame Hammer
|Flame Hammer
|-
|-
| align="center" |[[Bye-Bye Cannon]]
|[[Bye-Bye Cannon]]
| align="center" |''Jump on monsters to increase your score with each bounce! 1->2->3!''
|''Jump on monsters to increase your score with each bounce! 1->2->3!''
| align="center" |100 coins
|100 coins
| align="center" |300 coins
|300 coins
| align="center" |Strike Gloves
|Strike Gloves
|-
|-
| align="center" |[[Dropchopper]]
|[[Dropchopper]]
| align="center" |''Grab timers to increase the time. Then drop on monsters' heads!''
|''Grab timers to increase the time. Then drop on monsters' heads!''
| align="center" |100 coins
|100 coins
| align="center" |300 coins
|300 coins
| align="center" |Action Boots
|Action Boots
|-
|-
| align="center" |[[Bomb Derby]]
|[[Bomb Derby]]
| align="center" |''Smack the bombs into the monsters! Watch for different kinds of bombs.''
|''Smack the bombs into the monsters! Watch for different kinds of bombs.''
| align="center" |100 coins
|100 coins
| align="center" |300 coins
|300 coins
| align="center" |Bare Boots DX
|Bare Boots DX
|-
|-
| align="center" |[[Slingsniper]]
|[[Slingsniper]]
| align="center" |''Shoot monsters with the B Button! Try to hit multiple monsters at once.''
|''Shoot monsters with the B Button! Try to hit multiple monsters at once.''
| align="center" |100 coins
|100 coins
| align="center" |300 coins
|300 coins
| align="center" |EXP Bro Gloves DX
|EXP Bro Gloves DX
|-
|-
| align="center" |[[Star Rocket]]
|[[Star Rocket]]
| align="center" |''Tilt the Star Rocket to collect stars, but avoid damage balloons!''
|''Tilt the Star Rocket to collect stars, but avoid damage balloons!''
| align="center" |100 coins
|100 coins
| align="center" |300 coins
|300 coins
| align="center" |Perfect Bro Gloves
|Perfect Bro Gloves
|}
|}


===Battle Broque Madame===
===Battle Broque Madame===
Upon Mario and Luigi's first visit to Driftwood Shore, they meet Broque Madame on a stand, who suggests the idea of the Bros. entering her dreams due to her boredom at her shop and her crave for excitement. This is much like the Mad Skillathon, however is the Luiginary Attack version for it.
Upon Mario and Luigi's first visit to Driftwood Shore, they meet Broque Madame on a stand, who suggests the idea of the Bros. entering her dreams due to her boredom at her shop and her crave for excitement. This is much like the Mad Skillathon, but it uses Luiginary Attacks instead of Bros. Attacks.


These are the list of rewards gained from hitting the B, A or S rank scores, them respectively being 200 for B, 500 for A and 800 for S.
These are the list of rewards gained from hitting the B, A or S rank scores, respectively being 200 for B, 500 for A and 800 for S.
After getting S rank in all four challenges, the player is awarded with the Supreme Boots.
After getting an S rank in all four challenges, the player is awarded with the Supreme Boots.
 
{|width=100% class=wikitable style="text-align:center"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
! align="center" |Luiginary Attack
!align="center"|Luiginary Attack
!Challenge Description
!Challenge description
!B-Rank Prize (200)
!B-Rank Prize (200)
!A-Rank Prize (500)
!A-Rank Prize (500)
!S-Rank Prize (800)
!S-Rank Prize (800)
|-
|-
| align="center" |[[Luiginary Ball]]
|[[Luiginary Ball]]
| align="center" |''Bowl over the small Madames, and then crash into the big Madame!''
|''Bowl over the small Madames, and then crash into the big Madame!''
| align="center" |100 coins
|100 coins
| align="center" |300 coins
|300 coins
| align="center" |Coin Boots DX
|Coin Boots DX
|-
|-
| align="center" |[[Luiginary Stack]]
||[[Luiginary Stack]]
| align="center" |''Stack the Luiginoids, and jump on the Broque Madame. Avoid the hazards!''
|''Stack the Luiginoids, and jump on the Broque Madame. Avoid the hazards!''
| align="center" |100 coins
|100 coins
| align="center" |300 coins
|300 coins
| align="center" |Sap Hammer DX
|Sap Hammer DX
|-
|-
| align="center" |[[Luiginary Flame]]
|[[Luiginary Flame]]
| align="center" |''Bounce the flames back, and then use your hammer to hit the last one!''
|''Bounce the flames back, and then use your hammer to hit the last one!''
| align="center" |100 coins
|100 coins
| align="center" |300 coins
|300 coins
| align="center" |Blunt Hammer DX
|Blunt Hammer DX
|-
|-
| align="center" |[[Luiginary Wall]]
|[[Luiginary Wall]]
| align="center" |''Hit all of the small Madames back! Hitting items will affect play.''
|''Hit all of the small Madames back! Hitting items will affect play.''
| align="center" |100 coins
|100 coins
| align="center" |300 coins
|300 coins
| align="center" |Lucky Gloves DX
|Lucky Gloves DX
|}
|}


===Mole Hunt===
===Mole Hunt===
{{main|Mole Hunt}}
In Driftwood Shore, Mario and Luigi come across a Shelltop during their treks in the area. Upon beating his game the second and final mandatory time, the Shelltop allows Mario and Luigi to play upon returning to him at will for the usual price of 10 coins, with the inclusion of prizes if Mario and Luigi are good enough.
In Driftwood Shore, Mario and Luigi come across a Shelltop during their treks in the area. Upon beating his game the second and final mandatory time, the Shelltop allows Mario and Luigi to play upon returning to him at will for the usual price of 10 coins, with the inclusion of prizes if Mario and Luigi are good enough.
;Rewards
*200 points for 200 coins.
*400 points for 300 coins.
*500 points for Bare Hammer DX.
==Additional information==
''For listings of [[Clothing#Mario & Luigi: Dream Team|clothing]], [[Badge#Mario & Luigi series badges|badges]], [[Rank#Mario & Luigi: Dream Team|level ranks]], [[Mario & Luigi: Dream Team bestiary|enemy statistics]], [[Level Up progressions in Mario & Luigi: Dream Team|level-up progressions]] and [[List of shops in Mario & Luigi: Dream Team|shops]] in the game, see the respective pages.''
''For listings of all the [[Expert Challenges]] and rewards gained from them, see the respective page.''
''For listings of all the [[Pi'illo#Locations|Pi'illo locations]] and [[Bean#Mario & Luigi: Dream Team|Bean locations]] in the game, see the respective pages.''


==Differences from other ''Mario & Luigi'' games==
==Differences from other ''Mario & Luigi'' games==
*Mario and Luigi do not let out their battle cries of "Let's-a-go!" and "Okey-dokey!" respectively when starting a battle.
*Starting with this game, Mario and Luigi do not let out their battle cries of "Let's-a-go!" and "Okey-dokey!" respectively when starting a battle. In place of those cries, the battle transition shows off how the battle was entered (i.e. a color-coded boot or hammer depending on which brother attacked and how they attacked, or a "!" for bumping into an enemy). Both of these features were added in later entries.
**In place of the brothers' cries, the battle transition shows off how the battle was entered (i.e. a color-coded boot or hammer depending on which brother attacked attacked and how they attacked, or a "!" for bumping into an enemy).
*This is the first game in the series where Bowser is consciously the final boss. This is also the first game where Bowser is not the tutorial boss, as Antasma occupies that role instead.
*This is the first game in the series that has Bowser as the main antagonist, and the first where he is consciously the final boss. This is also the first game where Bowser isn't the tutorial boss, as Antasma occupies that role instead.
*This is the first game in the series where the player can save anywhere using [[Save Block]]s or the Save icon on the touch screen.
*To accommodate the 3D feature of the Nintendo 3DS, the game's art style is radically altered to appear 3D while still using sprites. The letters on Mario and Luigi's caps are red and green, respectively, instead of black, and Luigi's pants reach his shoes, hiding his socks. The brothers' mouths are also visible, and none of the enemies have black outlines. However, [[Dreamy Bowser]] has a white outline.
*To accommodate the 3D feature of the Nintendo 3DS, the game's art style is radically altered to appear 3D while still using sprites. The letters on Mario and Luigi's caps are red and green, respectively, instead of black, and Luigi's pants reach his shoes, hiding his socks. The brothers' mouths are also visible, and none of the enemies have black outlines. However, [[Dreamy Bowser]] has a white outline.
**In addition, at certain points the game uses 3D models where sprites would not work with the stereoscopic 3D (such as during giant battles), making this the first ''Mario & Luigi'' game to use full 3D graphics.
**In addition, at certain points the game uses 3D models where sprites would not work with the stereoscopic 3D (such as during giant battles), making this the first ''Mario & Luigi'' game to use full 3D graphics.
*[[Fawful]], a recurring character throughout the series, does not make an appearance in this game (most likely due to his implied death at the end of [[Mario & Luigi: Bowser's Inside Story|the previous game]]), although there is an unknown NPC that says one of his main quotes when talked to.
*[[Fawful]], a recurring character throughout the series, does not make an appearance in this game although there is an unknown NPC that says one of his main quotes when talked to.
*The Stache point system has been dropped; the stat is now used solely for Lucky hits.
*The Stache point system in shops has been dropped; the stat is now used only for Critical or Lucky hits.
*Bosses always drop exclusive items/gear upon defeat (with the exception of Mammoshka, whose probability of dropping exclusive goods is still under 100%).
*Bosses always drop exclusive items/gear upon defeat (with the exception of Mammoshka, whose probability of dropping exclusive goods is still under 100%).
*The player does not lose coins when running away from battles.
*The player does not lose coins when running away from battles.
*This is te first game in the series in chich Mario and Luigi are the only playable characters in the game.
*This is the second game in the series in which Mario and Luigi are the only playable characters in the game (though there is Dreamy Luigi in Dream World).
*This is the first game in the series on a system in the DS family where Battles do not take place on the touch screen. Instead the Badges take up the Bottom screen and Mario and Luigi fight on the top screen.
*This is the first game in the series where battles do not take place on the touch screen (except for ''Mario & Luigi: Superstar Saga'', due to the Game Boy Advance only having one screen). Instead, the badges take up the Bottom screen and Mario and Luigi fight on the top screen.
*This is the first game in the series where the player cannot go into Peach's Castle, as the player gains control of Mario after he leaves the Mushroom Kingdom.
*This is the first and currently only game in the series where the player cannot explore the Mushroom Kingdom at all, as the player only gains control of Mario after he has already left.
**By extension, this is also the first and currently only game in the series where the player cannot explore Peach's Castle at all, with the landmark being featured only in cutscenes.
*This is the first game in the series which does not feature the [[Poison (status effect)|Poison]] status effect. Instead, the [[Tiny (status effect)|Mini]] status effect occurs.
*This is the first game in the series where Mario and Luigi never end up inside another character; in ''[[Mario & Luigi: Superstar Saga]]'', they are inhaled by [[Bowletta]], in ''[[Mario & Luigi: Partners in Time]]'', they end up in [[Yoob's Belly]], and in ''[[Mario & Luigi: Bowser's Inside Story]]'', they are inhaled by Bowser, with their effort to escape [[Bowser's body]] making up a large portion of the story.
*This is the first game to use an icon of a boot for the jump [[Command Block]] instead of an upward-pointing arrow like in the previous two games.
*The player has an option to choose what their dominant hand is, which affects the side Giant Luigi is on during giant battles. In ''Mario & Luigi: Bowser's Inside Story'', Giant Bowser is always on the left side, while in the [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|remake]] he is always on the right side of the screen.
*While Badges return from ''Mario & Luigi: Bowser's Inside Story'', more than one Badge Effect can be held onto at a time rather than just one. In addition, changing Badges in battle does not waste a turn.


==Demo==
==Demo==
On the day of the game's release in North America, a demo of the game was also released on the Nintendo eShop, making this the first strictly ''Mario'' game to have a publicly released demo for download. It uses 1,010 blocks when downloaded, and offers twelve uses. The demo is similar to the E3 demo, in that it has the same options for gameplay minus the giant battle:
On the day of the game's release in North America, a demo of the game was also released on the Nintendo eShop, making this the first strictly ''Super Mario'' game to have a publicly released demo for download. It uses 1,010 blocks when downloaded, and offers twelve uses. The demo is similar to the E3 demo, in that it has the same options for gameplay minus the giant battle:
 
*The Real World - the player can explore a segment of [[Mushrise Park]].
*The Real World - the player can explore a segment of [[Mushrise Park]].
*The Dream World - the player can explore a combination of [[Dreamy Pi'illo Castle]] and [[Dreamy Dozing Sands]].
*The Dream World - the player can explore a combination of [[Dreamy Pi'illo Castle]] and [[Dreamy Dozing Sands]].
*Boss Battle - the player is given the option of either facing [[Grobot]] in the real world or Bowser and Antasma in the Dream World.
*Boss Battle - the player is given the option of either facing [[Grobot]] in the real world or Bowser and Antasma in the Dream World.
In Mushrise Park, the objective is to destroy all the rocks, much like how Mario and Luigi must break all the rocks in certain areas upon their return to Mushrise Park. The area has also been changed to prevent the player from exploring other areas. In the Dream World, some areas have been combined to showcase the Luiginary Works. Additionally, in the battles, the available Bros. and Luiginary Attacks use half as many BP as they do in the actual game.
In Mushrise Park, the objective is to destroy all the rocks, much like how Mario and Luigi must break all the rocks in certain areas upon their return to Mushrise Park. The area has also been changed to prevent the player from exploring other areas. In the Dream World, some areas have been combined to showcase the Luiginary Works. Additionally, in the battles, the available Bros. and Luiginary Attacks use half as many BP as they do in the actual game.


==References to other games==
==Staff==
*''[[Super Mario Bros.]]'': A cover of this game's main theme is heard while a tutorial is being displayed.
{{main|List of Mario & Luigi: Dream Team staff}}
*''[[Super Mario World 2: Yoshi's Island]]'': Part of Driftwood Shore's theme is a cover of this game's title screen music. [[Bandit]]s originated from this game, too. Additionally, in some versions of the game, Bowser before his Giant Battle states he invented transforming into a giant while Luigi was in the cradle.
The game's executive producers were Tetsuo Mizuno and [[Satoru Iwata]]. The other producers were Akira Otani, Yoshihiko Maekawa and Toshiharu Izuno, with Shinya Takahashi serving as the general producer with [[Yoko Shimomura]] providing the game's music.
*''[[Super Mario 64]]'': One counter-attack Giant Luigi uses against Giant Bowser involves Luigi grabbing him by the tail and spinning him around before launching him off the platform, much like in the Bowser battles of ''Super Mario 64''. Also, a Shelltop in Dozing Sands sings a song and mentions [[Jolly Roger Bay]].
*''[[Paper Mario]]'': In the third and final battle against [[Kamek]] in [[Dreamy Neo Bowser Castle]], he will create three different colored clones of himself: red, green and white. The green clone can raise defense like [[Green Magikoopa]]s and the white clone can heal its allies like [[White Magikoopa]]s.
*''[[Luigi's Mansion]]'' / ''[[Luigi's Mansion: Dark Moon]]'': One of the messages from Luigi displayed in [[Dream's Deep]] is "I fight ghosts!"
*''[[Super Mario Sunshine]]'': Bowser Jr. uses his paintbrush as an attack. Also, the credits pictures are similar to this game's; showing Mario and Co. enjoying a vacation.
*''[[Mario & Luigi: Superstar Saga]]'': [[Popple]] and other [[Beanish]] characters appear in this game. Part of Driftwood Shore's theme is a cover of [[Oho Oasis]]. The way the Mario Bros. get to Big Massif's Hooraws by having to go through their own puzzle-filled sections in Dreamy Wakeport is similar to how the the Koopalings in Bowser's Castle were reached in the first game. When fighting Bowser Jr., he may summon two Shy Guys to carry a fiery rope that the brothers have to jump over to dodge in the same manner as the [[Border Bro]]s in ''Superstar Saga''. In this game, Somnom Woods serves as the penultimate area after collecting all the vital pieces of the Ultibed, just like how [[Joke's End]] was the second-to-last area to visit after collecting all the pieces of the [[Beanstar]]. Also, when perched on the Luiginary Stack, Mario's standing pose was his battle pose in ''Superstar Saga''.
**When Mario and Luigi are taught the Mini Mario and Mole Mario moves, the character who teaches them says they learned it from a movie. In ''Mario & Luigi: Superstar Saga'', it's revealed that a movie of their adventure was made after the credits finish.
*''[[Mario & Luigi: Partners in Time]]'': The [[Bros. Ball]] attack from this game returns. Also, Bowser resembles [[Shrowser]] when possessed by Antasma. [[Kylie Koopa]] also reappears along with a picture of a [[Shroob]].
*''[[Super Princess Peach]]'': Big Massif's Hooraw disciples' personalities match with the four [[Vibe]]s: [[Sorrow Fist]] for [[Gloom]]; [[Heavy Zest]] for [[Joy]]; [[Beef Cloud]] for [[Calm]], and [[Thunder Sass]] for [[Rage]].
*''[[Super Paper Mario]]'': The background in [[Dreamy Wakeport]] is somewhat reminiscent of the backgrounds in the [[Whoa Zone]] and [[Flipside]].
*''[[Mario & Luigi: Bowser's Inside Story]]'': The badges are similar to the ones from this game. [[Starlow]], [[Broque Monsieur]], [[Broque Madame]], [[Broggy]], [[Private Goomp]], [[Corporal Paraplonk]], and [[Sergeant Guy]] return as well. Bowser's theme is reused.  The [[Banzai Bill Blaster]] re-appears as well as a prop during the battlle with Private Goomp, Corporal Paraplonk and Sergeant Guy.  In the final battle, before Bowser becomes Dreamy Bowser, he inhales the fragments of the shattered Dream Stone using the inhaling power he received in this game. The [[Earthwake]] battle plays out the same as the Tower of [[Yikk]] battle. His cry of "Showtime!" before the battle itself calls back to his battle-opening cry of the previous game.
*''[[New Super Mario Bros. Wii]]'': Kamek is disguised as Princess Peach again.
*''[[Super Mario 3D Land]]'': [[Big Tail Goomba]]s and [[Inky Piranha Plant]]s appear in [[Dreamy Neo Bowser Castle]].
*''[[Paper Mario: Sticker Star]]'': The √ and X panels from the [[Tick-X Quiz]] are similar to the √ and X blocks from [[Snifit or Whiffit]].
*''[[New Super Mario Bros. U]]'': Bombs very similar to the ones used by [[Lemmy Koopa]] in this game appear in the [[Bomb Derby]] attack.


==References in later games==
==Reception==
*''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Nintendo 3DS]]'': An arrangement of the theme "Try, Try Again" arranged by the original composer [[Yoko Shimomura]] is used as the alternate track for the [[Paper Mario (stage)|Paper Mario]] stage.
The game received aggregately positive reviews, with praise for its graphical style, gameplay, humorous presentation, story and characters, although its overuse of tutorials received criticism, which led to the next titles (remakes included) to add a Guide feature. Both Gamespot and IGN gave the game an 8/10, although it is the lowest review in the series up to that point by both of them. The reasons for this were that IGN believed that the overworld was less appealing than the Dream World and that the game's intro was sluggish and saturated with tutorials.<ref>{{cite|author=Kupra, Daniel|date=July 11, 2013|url=www.ign.com/articles/2013/07/12/mario-luigi-dream-team-review|title=''Mario & Luigi: Dream Team'' Review|publisher=IGN|accessdate=June 25, 2024|language=en}}</ref> GameXplain on the other hand believes that the game is fun, despite its minor flaws, and that it lives up to the other installments in the series; the game was given 4 1/2 stars out of 5.
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|Nintendo 3DS
|Daniel Krupa, [https://www.ign.com/articles/2013/07/12/mario-luigi-dream-team-review IGN]
|8/10
|align="left"|"''Mario and Luigi Dream Team has great moments, but they're almost always confined to its psychedelic dream sections, which teem with imagination and invention. Consequently I always found myself enjoying these sections far more than its overworld exploration, turn-based combat, and more traditional RPG elements. It's an uneven experience, but occasionally it grasps greatness, making it a worthy addition to an already distinguished series.''"
|-
|Nintendo 3DS
|Simon Parkin, [https://www.eurogamer.net/articles/2013-07-12-mario-and-luigi-dream-team-bros-review Eurogamer]
|7/10
|align="left"|"''While the usual Nintendo weight and sheen is present in the dialogue, the humour has an unexpected thinness, especially in the first half of the game before antagonist Antasma - a bat-king who shares Bowser's fondness for pointless and rather artless princess kidnapping - forms an alliance with the lizard. This is an enjoyable but rarely essential entry to the Mario & Luigi suite, then. AlphaDream is to be commended for its willingness to build each new game around a different kernel of an idea, but, perhaps inevitably, some of those ideas will be smaller than others.''"
|-
|Nintendo 3DS
|Mark Walton, [https://www.gamespot.com/reviews/mario-and-luigi-dream-team-review/1900-6411220/ GameSpot]
|8/10
|align="left"|"''The classy combat and quirky characters combined with a levelling system, ranking system, gear to upgrade, and collectible badges and puzzle pieces that offer up new powers make Dream Team a rich RPG. It's also laugh-out-loud funny, even more so if you're a fan of Mario games thanks to some wonderfully self-aware jokes. And while the core combat system and feel of the game remain largely unchanged from previous games in the series, the dream sections with their Luigi-based silliness add just enough to keep things feeling fresh. Mario & Luigi Dream Team is more refinement than reinvention, then, but boy is it a lot of fun.''"
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/3ds/mario-luigi-dream-team 81]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/3ds/704054-mario-and-luigi-dream-team/index.html 80.65%]
|}
{{br}}
===Sales===
As of March 31, 2014, ''Mario & Luigi: Dream Team'' has sold over two million copies worldwide.<ref>{{cite|format=PDF|url=www.nintendo.co.jp/ir/pdf/2014/annual1403e.pdf|title=Annual Report 2014 for the fiscal year ended March 31, 2014|publisher=Nintendo|accessdate=May 6, 2024}}</ref>


==Reception==
==Promotion==
The game received aggregately positive reviews. Both Gamespot and IGN gave the game an 8/10, although it is the lowest review in the series by both of them. The reasons for this were that IGN believed that the overworld was less appealing than the Dream World and that the game's intro was sluggish and saturated with tutorials<ref>[http://www.ign.com/articles/2013/07/12/mario-luigi-dream-team-review]</ref>. GameXplain on the other hand believes that the game is fun, despite its minor flaws, and that it lives up to the other installments in the series; the game was given 4 1/2 stars out of 5.
[[File:Mario and Luigi Dream Team 3DSXL Bundle.jpg|thumb|The North American version of the themed Nintendo 3DS XL]]
A special edition [[Nintendo 3DS#Nintendo 3DS XL|Nintendo 3DS XL]] with a Luigi-themed print was released in Japan, North America, and the United Kingdom as part of the event and includes a digital copy of ''Mario & Luigi: Dream Team'' pre-installed on the SD card.


As of March 31, 2014, ''Mario & Luigi: Dream Team'' is the 13th best selling game for the [[Nintendo 3DS]], having sold about 2.08 million copies worldwide.
On the Nintendo YouTube channel, a series of three videos were uploaded to promote the game. They depict Mario and Luigi doing various activites on Pi'illo Island, only for Luigi to fall asleep and open up a [[Dream Portal]], causing Mario to enter the [[Dream World]]. The video then transitions to gameplay footage of a mechanic in the Dream World. In the first video, it shows the brothers going to bed and the battle against [[Mount Pajamaja (boss)|Mount Pajamaja]] as [[Giant Luigi]]. The second video show them preparing a meal and Mario using the [[Luiginary Stache Tree]]. The third video show them at a pool and Mario using the [[Luiginary Gravity]]. In each video, a secret phrase is given which allowed access to the "Dreaming with Mario & Luigi" sweepstake.<ref>{{cite|url=twitpic.com/d777cf|title=Image|publisher=Twitpic|language=en}}</ref> By tweeting a secret phrase using the [[List of hashtags|hashtag]] "#MarioLuigi", users were entered into the sweepstake. The secrets phrases are as follows:
*Gigantic Luigi saves the day
*Luigi's mustache saves the day
*Defying gravity with Luigi saves the day
Three winners were given a black Nintendo 3DS XL and a copy of the game. The sweepstake ran from August 1, 2013 to August 16, 2013.


==Glitches==
==Glitches==
{{main|List of glitches in Mario & Luigi: Dream Team}}
{{main|List of Mario & Luigi: Dream Team glitches}}
 
One of the most common glitches in the game is that, at some points, any actions that require the 3DS's gyroscope to perform may result in the game not registering any movement from the system. Two of the most likely points for this to occur are during the Zeekeeper battle and during the "Repel the Shell" portion of the Giant Bowser battle. It is unknown what causes this to happen.
One of the most common glitches in the game is that, at some points, any actions that require the 3DS's gyroscope to perform may result in the game not registering any movement from the system. Two of the most likely points for this to occur are during the Zeekeeper battle and during the "Repel the Shell" portion of the Giant Bowser battle. It is unknown what causes this to happen.


There are also some points in the game in which the game can freeze; this mostly occurs at Neo-Bowser Castle. However, the patch released on September 5, 2013, fixes instances in which this can occur.
There are also some points in the game in which the game can freeze; this mostly occurs at Neo-Bowser Castle. However, the patch released on September 5, 2013, fixes instances in which this can occur.
==Staff==
{{main|List of Mario & Luigi: Dream Team staff}}
The game's executive producers were Tetsuo Mizuno and [[Satoru Iwata]]. The other producers were Akira Otani, Yoshihiko Maekawa and Toshiharu Izuno, with Shinya Takahashi serving as the general producer.


==Quotes==
==Quotes==
{{main|List of quotes in Mario & Luigi: Dream Team}}
{{main|List of Mario & Luigi: Dream Team quotes}}
===Antasma===
===Antasma===
*''"SCREEEK! I vanted to steal [[Peach]]'s power...But I changed my mind! [[Bowser|You]] are much stronger...and evil! SCREEEONK! Vork vith me! SCREEEP!"''
*"''SCREEEK! I vanted to steal [[Princess Peach|Peach]]'s power...But I changed my mind! [[Bowser|You]] are much stronger...and evil! SCREEEONK! Vork vith me! SCREEEP!''"
*''"I vish... TO CONQUER THE VORLD!"''
*"''I vish... TO CONQUER THE VORLD!''"
*''"SCREEK! I haff heard those vords before, a long time ago... But this time vill be different...I haff Bowser on my si-"''
*"''SCREEK! I haff heard those vords before, a long time ago... But this time vill be different...I haff Bowser on my si-''"
*''"SCREEYEE! I can open dream portals venever I vant now...For that is vut I vished the [[Dream Stone]]...In the dream vorld, I vill be at full strength...I haff changed, [[Prince Dreambert|Dreambert]]. You haff been varned..."''
*"''SCREEYEE! I can open dream portals venever I vant now...For that is vut I vished the [[Dream Stone]]...In the dream vorld, I vill be at full strength...I haff changed, [[Prince Dreambert|Dreambert]]. You haff been varned...''"


===Bowser===
===Bowser===
*"''Give it to me straight. [[Princess Peach]] is gone? Hello? That is MY thing! Only I get to kidnap her! TREASON!''"
*"''Give it to me straight. [[Princess Peach]] is gone? Hello? That is MY thing! Only I get to kidnap her! TREASON!''"
*"''But I don't have time to deal with you now. See, kidnapping Princess Peach is my calling in life! I don't care what you did; I'll find her and nab her!''"
*"''But I don't have time to deal with you now. See, kidnapping Princess Peach is my calling in life! I don't care what you did; I'll find her and nab her!''"
*"''Blech! Say it, don't spray it, [[Antasma|dingbat]]! I don't "vork" with anyone! Get real!''"
*"''Bad news, Super Loser Bros.! Big bad Bowser is about to be even big-badder!''"
*"''Bad news, Super Loser Bros.! Big bad Bowser is about to be even big-badder!''"
*"''Transforming into a giant? I invented that, bud!''"
*"''Transforming into a giant? I invented that, bud!''"
Line 1,251: Line 2,835:


==Gallery==
==Gallery==
{{morepic}}
{{main-gallery}}
<gallery>
<gallery>
File:Mario - Mario & Luigi Dream Team.png|Mario
Mario - Mario & Luigi Dream Team.png|[[Mario]]
File:Luigi - Mario & Luigi Dream Team.png|Luigi
Luigi - Mario & Luigi Dream Team.png|[[Luigi]]
File:Starlow - Mario & Luigi Dream Team.png|Starlow
Starlow - Mario & Luigi Dream Team.png|[[Starlow]]
File:Antasma Artwork - Mario & Luigi Dream Team.png|Antasma
Antasma Artwork - Mario & Luigi Dream Team.png|[[Antasma]]
File:Bowser Artwork - Mario & Luigi Dream Team.png|Bowser
Bowser Artwork - Mario & Luigi Dream Team.png|[[Bowser]]
File:Dreambert Artwork - Mario & Luigi Dream Team.png|Prince Dreambert
Dreambert Artwork - Mario & Luigi Dream Team.png|[[Prince Dreambert]]
File:Princess Peach Artwork - Mario & Luigi Dream Team.png|Princess Peach
Princess Peach Artwork - Mario & Luigi Dream Team.png|[[Princess Peach]]
File:Logo UK - Mario & Luigi Dream Team.png|European logo
File:MLRPG4.png|Japanese logo
File:M&LDT Logo2.png|American logo
</gallery>
</gallery>


==Media==
==Media==
{{main|List of media from Mario & Luigi: Dream Team}}
{{main-media|st=Jukebox}}
{{Media
{{media table
|type1=audio
|file1=M&LDT Your Dream Adventure!.oga
|name1=MLDT - Theme1
|title1=Your Dream Adventure!
|pipe1=''Mario & Luigi: Dream Team''
|description1=Plays on the title screen
|description1=Main theme
|length1=0:30
|length1=1:23
|file2=M&LDT Zeeppelin Sightseeing Tour.oga
|title2=Zeeppelin Sightseeing Tour
|description2=Plays during the cutscene before tutorial battle
|length2=0:30
|file3=M&LDT Victory in the Dream World.oga
|title3=Victory in the Dream World
|description3=Plays during fights in the dream world
|length3=0:30
|file4=M&LDT Dream's Forbidden Depths.oga
|title4=Dream's Forbidden Depths
|description4=Plays in Dream's Deep
|length4=0:30
}}
}}


==Update history==
==Update history==
This is the second 3DS ''Super Mario'' game to receive a patch, the first being ''[[Mario Kart 7]]''.
===Version 1.1===
===Version 1.1===
'''Date Released:''' 5 September, 2013
'''Date Released:''' 5 September, 2013


'''Description'''
'''Description'''
This patch fixes two bugs in the game that make it incompletable. The first one is on [[Mount Pajamaja]], where the player would be unable to progress past the segment where Mario and Luigi must [[Spin Jump]] into the Massif Bros. to clear a field of [[Icicle|icicles]], should certain actions be taken, and another one that prevents Mario from completing the final [[Antasma]] battle in [[Dreamy Neo Bowser Castle]] (by causing the drop present containing the Dark Hammer to never open, causing the battle to never end, forcing the player to reset). The patch also fixes several bugs that cause the game to randomly freeze at inconvenient times.
This patch fixes two bugs in the game that make it incompletable. The first one is on [[Mount Pajamaja]], where the player would be unable to progress past the segment where Mario and Luigi must [[Spin Jump]] into the Massif Bros. to clear a field of [[Icicle|icicles]], should certain actions be taken, and another one that prevents Mario from completing the final [[Antasma]] battle in [[Dreamy Neo Bowser Castle]] (by causing the drop present containing the Dark Hammer to never open, causing the battle to never end, forcing the player to reset). The patch also fixes several bugs that cause the game to randomly freeze at inconvenient times. This patch also fixed a [[Miiverse]] exploit that could be performed by using pictures from the internet explorer, opening the game and then opening Miiverse.


'''Nintendo eShop Update Content Description:'''
'''Nintendo eShop Update Content Description:'''
*Fixes a bug that occurs on Mount Pajamaja where the Massifs use a spin jump to break icicles. This bug makes it impossible to proceed past this point if the [[Player|player]] takes certain actions.
*Fixes a bug that occurs on Mount Pajamaja where the Massifs use a spin jump to break icicles. This bug makes it impossible to proceed past this point if the player takes certain actions.
*Fixes a bug that prevents the player from finishing the final battle with Antasma.
*Fixes a bug that prevents the player from finishing the final battle with Antasma.
*Fixes other issues so that the game plays as intended.
*Fixes other issues so that the game plays as intended.
==Profiles==
*'''[[Nintendo 3DS#Nintendo eShop|Nintendo 3DS eShop]] description'''
;American English version
<blockquote>''Mario and Luigi embark on the adventure of their dreams in a hilarious action RPG that combines the real world with the wild landscapes of Luigi's imagination. In Luigi's dreams, anything is possible — legions of Luigis morph into forms like a bouncy tower or a wrecking ball. You can even poke a sleeping Luigi to alter events in his dream world.''
''While on vacation on Pi'illo Island, the bros. discover that Luigi's sleeping mind can open portals to the dream world. Mario & Luigi can team up for supercharged Bros. Attacks. In the dream world, Mario can use Luiginary Attacks to assemble a hoard of Luigis into attack formations. Adventure with Mario & Luigi to not only rescue Peach, but to help Prince Dreambert free fellow Pi'illo folk from the bat-king Antasama's petrifying spell.''</blockquote>
;British English version
<blockquote>''Uncover the power of Dreamy Luigi in Mario & Luigi: Dream Team Bros. on Nintendo 3DS!''
''In this fourth instalment of the popular RPG series Mario & Luigi, the story opens with Princess Peach and her staff, plus brothers Mario and Luigi in tow, being invited for a sightseeing trip to the mysterious Pi'illo Island by its equally mysterious proprietor, Dr Snoozemore. But after an initially hospitable welcoming to the island - albeit with Dr Snoozemore noticeably absent - things take a turn for the worse when Princess Peach is kidnapped and pulled into a Dream World by a new enemy in the series, the ghostly bat king Antasma.''
''Solve puzzles, battle enemies, and even interact with creations of Luigi's own imagination in order to succeed!''
''New moves and attacks that use the Nintendo 3DS system's capabilities in original ways.''</blockquote>
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': One of the [[Rank]]-Up bonuses in this game is called Jump Man, a reference to Mario's alternate name, Jumpman, for the arcade release.
*''[[Super Mario Bros.]]'': A cover of this game's main theme is heard while a tutorial is being displayed.
*''[[Super Mario World]]'': A Shelltop in Dozing Sands mentions [[Donut Plains]].
*''[[Super Mario World 2: Yoshi's Island]]'': In some versions of the game, Bowser before his Giant Battle states he invented transforming into a giant while Luigi was in the cradle.
*''[[Super Mario 64]]'': One counter-attack Giant Luigi uses against Giant Bowser involves Luigi grabbing him by the tail and spinning him around before launching him off the platform, much like in the Bowser battles of ''Super Mario 64''. Also, a Shelltop in Dozing Sands sings a song and mentions [[Jolly Roger Bay]].
*''[[Paper Mario]]'': In the third and final battle against [[Kamek]] in [[Dreamy Neo Bowser Castle]], he creates three different colored clones of himself: red, green and white. The green clone can raise defense like [[Green Magikoopa]]s and the white clone can heal its allies like [[White Magikoopa]]s.
*[[Luigi's Mansion (series)|''Luigi's Mansion'' series]]: One of the messages from Luigi displayed in [[Dream's Deep]] is "I fight ghosts!"
*''[[Super Mario Sunshine]]'': Bowser Jr. uses his paintbrush as an attack. Also, the credits pictures are similar to this game's; showing Mario and Co. enjoying a vacation.
*''[[Mario & Luigi: Superstar Saga]]'': [[Popple]] and other [[Beanish]] characters appear in this game. [[Queen Bean]] makes a cameo in the Wakeport trading quest with one of the items being a photo of her. Part of Driftwood Shore's theme is a cover of [[Oho Oasis]]'s music. The way the Mario Bros. get to Big Massif's Hooraws by having to go through their own puzzle-filled sections in Dreamy Wakeport is similar to how the Koopalings in Bowser's Castle were reached in the first game. When fighting Bowser Jr., he may summon two Shy Guys to carry a fiery rope that the brothers have to jump over to dodge in the same manner as the [[Border Bro]]s in ''Superstar Saga''. In this game, Somnom Woods serves as the penultimate area after collecting all the vital pieces of the Ultibed, just like how [[Joke's End]] was the second-to-last area to visit after collecting all the pieces of the [[Beanstar]]. Also, when perched on the Luiginary Stack, Mario's standing pose is his battle pose in ''Superstar Saga''. A singing Shelltop in Dozing Sands mentions [[Hoohoo Mountain]]. Some elements of the battle theme are used from this game.
*''[[Mario & Luigi: Partners in Time]]'': The [[Ball Hop]] Bros. Move looks similar to [[Bro Ball|Bros. Ball]], though Ball Hop functions differently.. When Bowser is possessed by Antasma, he resembles [[Shrowser]]. [[Kylie Koopa]] also reappears along with a picture of a [[Shroob]].
*''[[New Super Mario Bros.]]'' series: The sound effects for collecting [[Red Coins]] including the timer are the same as in these games.
*''[[Mario & Luigi: Bowser's Inside Story]]'': Badges are similar to the ones from this game. [[Starlow]], [[Broque Monsieur]], [[Broque Madame]], [[Broggy]], [[Private Goomp]], [[Corporal Paraplonk]], and [[Sergeant Guy]] return as well. Bowser's theme is reused. The [[Banzai Bill Cannon]] re-appears as a prop during the battle with [[Elite Trio|Private Goomp, Corporal Paraplonk and Sergeant Guy]]. Bowser's first boss fight has two attacks based on his abilities in this game, namely his [[Spike Ball (move)|Spike Ball]] and [[Punch]]. and he uses the inhaling power he received in this game during cutscenes. When Giant Luigi fights giant Bowser in Dreamy Neo Bowser Castle, he references his giant battles from this game, and also says "SHOWTIME!" before the fight begins. The [[Earthwake]] battle is similar to the [[Tower of Yikk]] battle. The Mario icon on the Dreamy Mushrise Park pipe map is taken directly from this game. When achieving an "Excellent" with the [[Bye-Bye Cannon]], Mario and Luigi both have similar poses to when they level up in this game.
*''[[New Super Mario Bros. Wii]]'': Kamek disguises himself as Princess Peach again.
*''[[Super Mario 3D Land]]'': [[Big Tail Goomba]]s and [[Inky Piranha Plant]]s appear in [[Dreamy Neo Bowser Castle]] and [[Neo Bowser Castle]] respectively.
*''[[Paper Mario: Sticker Star]]'': The √ and X panels from the [[Check-X Quiz]] are similar to the √ and X blocks from [[Snifit or Whiffit]].
*''[[New Super Mario Bros. U]]'': Bombs very similar to the ones used by [[Lemmy|Lemmy Koopa]] in this game appear in the [[Bomb Derby]] attack.
==References in later games==
[[File:MLPJMegaThwonk.png|thumb|The Mega Thwonk Bros. Attack from ''Mario & Luigi: Paper Jam'' reuses the Giant Luigi model from this game.]]
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': An arrangement of the theme "Try, Try Again" arranged by the original composer [[Yoko Shimomura]] is used as the alternate track for the [[Paper Mario (stage)|Paper Mario]] stage in ''[[Super Smash Bros. for Nintendo 3DS]]'' and a selectable track for the [[Woolly World]] stage in ''[[Super Smash Bros. for Wii U]]''.
*''[[Mario & Luigi: Paper Jam]]'': Many of the game's graphics are reused, although some characters have received new animations. All of Mario's and Luigi's battle animations are reused with the exception of new jumping in battle animations. One of the new Bros. Attacks, known as [[Mega Thwonk]], features Luigi as a giant, using the same model from the Giant Battles in ''Mario & Luigi: Dream Team''. There are also two returning Bros. Attacks originally from ''Mario & Luigi: Dream Team''. Similar to giant battles, Papercraft battles allow players to win four items. The name [[Neo Bowser Castle]] is re-used. Bowser's theme in ''Paper Jam'' is a cover of his theme from this game. Antasma makes a cameo in one of Bowser's Character Cards, which is actually their duel artwork from this game.
*''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'': A cover of "Challenging Actions!" serves as minigame music for the Barrel and Chuckola Bounce minigames, as well as the tutorial for Splart. A poster of Prince Dreambert in front of a Zeekeeper statue can be seen in the lobby of [[Yoshi Theater (Mario & Luigi: Superstar Saga)|Yoshi Theater]]. Private Goomp, Corporal Paraplonk, and Sergeant Guy all wear their Elite Trio garb from this game, although this is probably a developer oversight.
*''[[Super Smash Bros. Ultimate]]'': Prince Dreambert and Antasma appear as spirits.
*''[[Mario & Luigi: Brothership]]'': [[Capnap]]s, [[Magmad]]s and [[Icead]]s return as enemies. The new [[Spikely]] enemy looks like a [[Thorb]]. [[Bomb Derby]] returns as a Bros. Attack for Mario. The second part of Luigi's [[Max-Mix Vortex]] Bros. Attack acts and controls similarly to the [[Luiginary Typhoon]].


==Names in other languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap={{nowrap|マリオ&ルイージRPG4 ドリームアドベンチャー}}
|Jap=マリオ&ルイージRPG4 ドリームアドベンチャー
|JapR=Mario ando Ruīji Ārupījī 4 Dorīmu Adobenchyā
|JapR=Mario ando Ruīji Āru Pī Jī 4 Dorīmu Adobenchā
|JapM=Mario & Luigi RPG 4 - Dream Adventure
|JapM=Mario & Luigi RPG 4: Dream Adventure
|Kor=마리오 루이지 RPG4:드림 어드벤처
|SpaE=Mario & Luigi: Dream Team Bros.
|KorR=Malio aendeu Luiji Aruppiji 4: Deurim Eodeubencheo
|SpaA=Mario & Luigi: Dream Team
|KorM=Same as the Japanese title
|FreE=Mario & Luigi: Dream Team Bros.
|Fre=Mario and Luigi : Dream Team Bros.
|FreA=Mario & Luigi: Dream Team
|FreM=Mario and Luigi : Dream Team Bros.
|Ger=Mario & Luigi: Dream Team Bros.
|Ita=Mario & Luigi: Dream Team Bros.
|Dut=Mario & Luigi: Dream Team Bros.
|PorE=Mario & Luigi: Dream Team Bros.
|Rus=Mario & Luigi: Dream Team Bros.
|Kor=마리오 & 루이지 RPG 4: 드림 어드벤처
|KorR=Mario aendeu Ruiji Areupiji 4: Deurim Eodeubencheo
|KorM=Mario & Luigi RPG 4: Dream Adventure
|ChiT=瑪利歐&路易吉RPG4 Dream Adventure<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo Taiwan|language=zh-hant|accessdate=June 25, 2024}}</ref>
|ChiTR=Mǎlì'ōu & Lùyìjí RPG 4 Dream Adventure
|ChiTM=Mario & Luigi RPG 4: Dream Adventure
}}
}}


==Trivia==
==Trivia==
*''Mario & Luigi: Dream Team'' is the second ''Mario'' game to receive an E10 rating by the ESRB, the first being ''[[Mario Strikers Charged]]''. The ACB rated this as PG for the same reason.
*''Mario & Luigi: Dream Team'' is the second ''Super Mario'' game to receive an E10+ rating by the ESRB, the first being ''[[Mario Strikers Charged]]''. This game was originally shown to be rated E by the ESRB like its predecessors,<ref>{{cite|url=youtube.com/watch?v=qlCfGXxZCrU|title=Nintendo 3DS - ''Mario & Luigi: Dream Team'' E3 Trailer|author=Nintendo of America|date=June 11, 2013|publisher=YouTube|language=en-us|accessdate=June 25, 2024}}</ref> but was later changed to an E10+ rating. According to the ESRB, this was because of the [[#Giant Bosses|giant bosses]] [[#Giant battles|fought]] with [[Giant Luigi]].<ref>{{cite|url=www.esrb.org/ratings/32942/mario-luigi-dream-team|title=''Mario & Luigi: Dream Team''|publisher=ESRB|language=en|accessdate=June 25, 2024}}</ref>
*This is the second 3DS Mario game to receive a patch, the first being ''[[Mario Kart 7]]''. The patch removes most freezing issues from the game and was released during September 2013.
**''Mario & Luigi: Dream Team'' is the last ''Super Mario'' game to use this design of the ESRB rating system logos. The reason for the change, starting from ''[[Mario Party: Island Tour]]'' onwards, is because the ESRB wanted to make it easier to see on mobile devices.<ref>{{cite|author=Clark, Matt|date=August 2, 2013|url=www.ign.com/articles/2013/08/02/esrb-alters-rating-logos-for-easier-reading-on-mobile|title=ESRB Alters Rating Logos for Easier Reading on Mobile|publisher=IGN|archive=web.archive.org/web/20130805013129/https://www.ign.com/articles/2013/08/02/esrb-alters-rating-logos-for-easier-reading-on-mobile|accessdate=June 25, 2024}}</ref>
*This is the first game in the ''Mario & Luigi'' series where Mario and Luigi do not venture inside another character throughout the storyline (in ''Mario & Luigi: Superstar Saga'', Mario and Luigi battle [[Cackletta|Cackletta's Soul]] inside [[Bowletta]], in ''Mario & Luigi: Partners in Time'', Mario, Luigi, and their [[Baby Mario|baby]] [[Baby Luigi|selves]], amongst others, are swallowed by [[Yoob]] and venture to escape [[Yoob's Belly|its belly]], and in ''Mario & Luigi: Bowser's Inside Story'', Mario and Luigi remain in [[Bowser's body]] for a large portion of the game).
**The ACB also rated the game PG for “Mild Violence”, while earlier entries in the series received a G rating.
 
==External links==
*[https://www.youtube.com/watch?v=qlCfGXxZCrU Launch Trailer]
*[http://marioandluigidreamteam.nintendo.com/ Official American website]
*[http://www.nintendo.co.uk/Games/Nintendo-3DS/Mario-Luigi-Dream-Team-Bros--762456.html Official European Website]
*[http://gamesites.nintendo.com.au/mario-and-luigi-dream-team-bros/ Official Australian Website]
*[http://www.nintendo.co.jp/3ds/aymj/index.html Official Japanese website]


==References==
==References==
<references/>
<references/>


{{BoxTop}}
==External links==
{{ML:DT}}
{{NIWA|NWiki=1|StrategyWiki=1}}
{{Mariogames}}
{{TCRF}}
*[https://www.youtube.com/watch?v=qlCfGXxZCrU Launch trailer]
*[https://www.nintendo.co.jp/3ds/aymj/index.html Official website]
*[https://web.archive.org/web/20131204020506/http://marioandluigidreamteam.nintendo.com/ Official American English website]
*[https://www.nintendo.com/en-gb/Games/Nintendo-3DS-games/Mario-Luigi-Dream-Team-Bros-762456.html Official European English website]
*[https://web.archive.org/web/20130812135207/http://gamesites.nintendo.com.au/mario-and-luigi-dream-team-bros/ Official Oceanian website]
{{M&LDT}}
{{Super Mario games}}
{{3DS}}
{{3DS}}
[[de:Mario & Luigi: Dream Team Bros.]]
[[de:Mario & Luigi: Dream Team Bros.]]
[[it:Mario & Luigi: Dream Team Bros.]]
[[it:Mario & Luigi: Dream Team Bros.]]
[[Category:Mario Games]]
[[Category:Mario & Luigi: Dream Team|*]]
[[Category:Mario & Luigi: Dream Team|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:RPGs]]
[[Category:Nintendo 3DS games]]
[[Category:Role-playing games]]
[[Category:2013 games]]
[[Category:2013 games]]
[[Category:2014 games]]
[[Category:Nintendo Selects]]

Latest revision as of 00:06, November 16, 2024

Mario & Luigi: Dream Team
North America box art of Mario & Luigi: Dream Team
For alternate box art, see the game's gallery.
Developer AlphaDream
Good-Feel[1]
Nintendo SPD Group No.4
Paon
Publisher Nintendo
Platform(s) Nintendo 3DS
Release date Original release
Europe July 12, 2013[?]
Australia July 13, 2013[?]
Japan July 18, 2013[?]
USA August 11, 2013[?]
South Korea January 16, 2014[?]
Nintendo Selects
Europe June 24, 2016[?]
USA February 6, 2017[?]
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Portuguese (Portugal)
Russian
Japanese
Korean
Genre RPG, Action
Rating(s)
ESRB:E10+ - Everyone 10+
PEGI:3 - Three years and older
CERO:A - All ages
ACB:PG - Parental Guidance
USK:6 - Six years and older
ClassInd:L - General audience
RARS:0+ - All ages
GRAC:All - All ages
Mode(s) Single player
Format
Nintendo 3DS:
Game Card
Digital download
Input
Nintendo 3DS:
Serial code(s) Japan CTR-AYMJ-JPN

Mario & Luigi: Dream Team (known as Mario & Luigi: Dream Team Bros. in European languages) is a title for the Nintendo 3DS. It is the fourth installment in the Mario & Luigi series, preceded by Mario & Luigi: Bowser's Inside Story from 2009, and succeeded by Mario & Luigi: Paper Jam in 2015. The story follows Mario and Luigi's journey on Pi'illo Island to rescue Princess Peach from Antasma and Bowser and to stop them from conquering the real world with the Dream Stone. During this journey, they find and rescue an ancient species of the island called the Pi'illos. One Pi'illo, Prince Dreambert, accompanies the brothers and Starlow in order to help them. This game is part of "The Year of Luigi," celebrating the 30th anniversary of Luigi's debut. As such, Luigi has a much bigger role in the game than in the previous Mario & Luigi games. Many of the game's mechanics in the Dream World center around him, including Luiginary Works, Luiginoids, Luiginary Attacks, and Giant Luigi. Mario & Luigi: Dream Team is a graphically pivotal entry in the Mario & Luigi series, as its art style was used in every subsequent installment in the series until Mario & Luigi: Brothership.

The game's name comes from the term "dream team", a team composed of the greatest performers of a certain talent. In regions using the title Mario & Luigi RPG, this is the last game in the series to have a numbered title, as later games would instead be subtitled.

Story[edit]

The invitation Broggy delivers in Mario & Luigi: Dream Team.
The invitation to Pi'illo Island

One day in the Mushroom Kingdom, Princess Peach, Mario, Luigi, Toadsworth, and some Toads are invited to Pi'illo Island, which is said to contain a special power that makes people fall asleep. During the flight, a dark pillow falls onto a blimp and transforms into a dark figure who Mario defeats. After defeating him, the blimp malfunctions and crashes into the Pi'illo Blimport. However, it is revealed that it was all Luigi's dream. The group proceeds through Pi'illo Blimport, where they meet Broque Monsieur and many Brocks, who host a variety of welcoming events, including a Check-X Quiz, enemy battles, and a Coin-Up Challenge. They then go to Pi'illo Castle, where they meet Starlow. Mario and Luigi go to a room where Peach and Toadsworth accidentally set off a test platform sending them to ancient Pi'illo ruins. The Bros. follow and eventually find Peach and Toadsworth, as well as a Pi'illo, the latter of whom is to be Prince Dreambert. After defeating Smoldergeist, they find a collection room where Luigi takes a nap on the pillow. After everyone gathers in the collection room, a Dream Portal opens a portal to the Dream World. The dark figure from Luigi's dream pulls Princess Peach into the Dream World. After Mario chases after Peach into Dreamy Pi'illo Castle, with the help of a dreamy version of Broque Monsieur, he comes across Dreamy Luigi, Luigi's dream representation, who assists Mario through his treks in the Dream World.

The Bros. catch up to the dark figure, who creates Dreamy Mario, whom they defeat. The dark figure then creates a portal to Dream's Deep and flees there, sealing it up afterwards. Mario and Luigi then find a Nightmare Chunk and break it, freeing Prince Dreambert. He explains that there were two powers in Pi'illo Island, the Dream Stone and the Dark Stone. Both stones have the power to grant wishes. The Pi'illo folk were protecting the stones from misuse. Then the Bat King Antasma came to steal the Dark Stone to fulfill his desires. The Pi'illo fought Antasma and successfully sealed him in the Dream World, but not before Antasma destroyed the Dark Stone, thus causing the Pi'illos' souls to be trapped in Nightmare Chunks upon being hit by one. Prince Dreambert then runs out of the room, with the Bros. following him. After catching up to Prince Dreambert and saving some Pi'illos, Mario and Luigi learn from one that Eldream, a Pi'illo elder, knows how to reach Dream's Deep. The Bros. then set off to find him in Mushrise Park.

Upon arriving at Mushrise Park, the Bros. learn that Brickle, the park's manager, has Eldream but will not give him up unless they catch him. After the Bros. free him from being stuck in the fountain top and defeat a malfunctioning watering robot named Grobot, Brickle allows them to use his bed in his hut. After freeing Eldream, he opens the portal to Dream's Deep where the Bros. enter. Meanwhile in the real world, Bowser appears along with Kamek and the newly-formed Elite Trio: Private Goomp, Corporal Paraplonk and Sergeant Guy. Bowser follows the princess's scent to Dream's Deep right where the Bros. are confronting Antasma. Upon being convinced by Antasma and his claims, Bowser teams with him and decides to kidnap Peach later.

The Dream Stone stolen by Bowser and Antasma in Mario & Luigi: Dream Team
Bowser and Antasma steal the Dream Stone in Dozing Sands

Back in the Real World, the Bros. learn that Antasma is going after the Dream Stone, which resides in Dozing Sands. As the Bros. approach the ruins that hold the Dream Stone, they discover Antasma and Bowser had already stolen it. Prince Dreambert realizes that the Dream Stone's altar is a Dreampoint, a point where one can enter the Dream World easily. Mario enters the Dream World as Luigi sleeps on Prince Dreambert on the Dreampoint, into Dreamy Dozing Sands. After finding the Dream Stone's Soul, it tries to hide as it does not want to get involved but is pestered to the point it is consumed by fury, turning into the massive Robo-Drilldigger to get rid of the Bros. Dreamy Luigi, fusing with many Luiginoids, then becomes Giant Luigi to defeat Robo-Drilldigger. After doing so, the Dream Stone's Soul tells Luigi where the Dream Stone was taken, Mount Pajamaja.

The Dreambeats being played in Mario & Luigi: Dream Team
Bowser and Antasma playing the Dreambeats on Mount Pajamaja

To reach Mount Pajamaja, the Bros. need to take a tour there, signing up requiring them to go to Wakeport. However, the tour cannot begin until Big Massif, the big brother of Lil' Massif and one of the tour guides, shows up. The Bros. later find Big Massif voluntarily asleep on a Dreampoint. Mario enters Dreamy Wakeport, but discovers that to meet Dreamy Big Massif, they have to beat his four Hooraw apprentices with special conditions involved. After beating all four, it is revealed that Dreamy Big Massif was disguised as the tour center operator. Upon beating Dreamy Big Massif, Big Massif wakes up, notices he slept in and starts the tour to and up Mount Pajamaja. After climbing up to the summit, the Bros. find Antasma, Bowser, Kamek and the Elite Trio starting to play music known as the Dreambeats, making all who hear it fall asleep, except for Pi'illos, Starlow, Antasma and Bowser (who is covering his ears). The Bros. try to escape but Luigi falls asleep. Mario manages to escape the Dreambeats by diving through the Dream Portal of a nearby Dreampoint into Dreamy Mount Pajamaja, but the Dream Portal soon closes as the music has made Luigi so deep in his sleep that it cannot remain stable.

Mario and Dreamy Luigi about to fight the Elite Trio after Kamek tricks them Mario & Luigi: Dream Team
Mario and Dreamy Luigi about to fight the Elite Trio after Kamek tricks the Bros. in Dreamy Driftwood Shore

Meanwhile, the entire island falls asleep and Dream Orbs, orbs created by those who sleep, are absorbed into the Dream Stone to power it. As the Dream Stone finishes charging, Antasma wishes for a castle for him and Bowser, and surrounds the castle with an impenetrable shield. As Mario gets out of the Dream World, the Bros. head to Pi'illo Castle, and find out that Princess Peach is at Driftwood Shore. When they arrive, they are told to go see Broque Madame who has disguised Peach and Toadsworth as Block folk. It is suggested that Peach should be hidden in the Dream World from Bowser. However, it is revealed that Peach was actually Kamek in disguise, who summons the Elite Trio to fight the Bros. After being defeated, they are teleported out by Kamek who then leaves.

The Bros. start looking for a way to get to Neo Bowser Castle when they discover Dr. Snoozemore has returned and go to see him. Upon finding him, he suggests trying to find the Zeekeeper to break the shield around the Castle. To summon the Zeekeeper, they must use the Ultibed, which in order to access, must first be built by a Bedsmith once they collect the five Zee Parts scattered across the island. The Bros. then find Pi'illoper who takes them to his prized possession, Bedsmith, who is trapped in a Nightmare Chunk. When the Bros. finally reach the Nightmare Chunk, Earthwake, the guardian holding the nightmare chunk in its head, activates and forms a robot made of buildings resulting in another Giant Luigi battle. After beating Earthwake and breaking the nightmare chunk, Bedsmith is more than happy to help, but needs to meet the Bros. at his workshop in Somnom Woods to build the Ultibed.

The Zeekeeper agrees to help in Mario & Luigi: Dream Team
The Zeekeeper released from the Dream World in Somnom Woods

After arriving in Somnom Woods, Bedsmith makes the Ultibed, and then tells the Bros. to find the Zeekeeper they would have to sleep in the temple in Somnom Woods. To reach the temple, the Bros. have to free the Pi'illo Masters which hold the keys to reaching the temple. In Dreamy Somnom Woods, Mario and Dreamy Luigi find the Zee Egg. Mario tries breaking the egg, releasing the Zeekeeper who fights Giant Luigi. After the Zeekeeper is defeated, he notices Prince Dreambert with the Bros. and upon hearing the dire situation, he reluctantly agrees to help. The Zeekeeper unleashes the Wakebeam upon the castle, shattering the barrier and causing the castle to plummet to the ground, allowing the Bros. to then storm the castle.

Image of "Dream Vines" from Mario & Luigi: Dream Team.
Bowser sleeping in Neo Bowser Castle

Upon infiltrating Neo Bowser Castle, Kamek tries to hinder Mario and Luigi's progress, but fails. The Bros. then find Bowser sleeping on Antasma as a pillow with a barrier protecting him. Luigi suggests that they enter the Koopa King's Dream World; there, they fight Bowser in his giant form. After losing, Bowser flees with Antasma, and Mario and Luigi pursue the duo. Antasma attempts to challenge the Mario Bros. to a fight with the help of Bowser, but to the surprise of everyone, Bowser turns on him, and he then reveals that was planning to double-cross Antasma all along and flees to the top of the castle. Antasma then reveals he had made a wish on the Dream Stone for the ability to create Dream Portals at some point, and escapes into one. Dreambert chases after Antasma but loses and is knocked back into the real world. Mario jumps into the Dream Portal himself, with Dreamy Luigi and a wounded Prince Dreambert joining the fight to assist him. The three defeat him, and they leave the Dream World, still looking to fight Bowser.

Dreamy Bowser screenshot from Mario & Luigi: Dream Team
Dreamy Bowser appearing in front of the Bros.

After avoiding Elite Trio's attacks, Mario, Luigi, Starlow, and Prince Dreambert make it to the castle balcony, where Bowser and Peach await. As Bowser boasts about the power he now has, Peach and Starlow activate their wish power and, at the request of Prince Dreambert, destroy the Dream Stone. Bowser in turn inhales the Dream Stone's pieces and becomes Dreamy Bowser. He then engages battle with the Bros., but despite his new powers, he still loses to them and reverts back to his normal self. The Bros. then hit him with their hammers hard, sending him flying out of Neo Bowser Castle and into the sky. However, Neo Bowser Castle no longer has the Dream Stone sustaining it, so it begins to collapse. The Bros. and company are greeted by the Zeekeeper, who takes them out of the castle and back to Pi'illo Island.

Back at Pi'illo Castle, Prince Dreambert presents the Zeekeeper with the Dream Stone's essence extracted from Bowser's body, hoping to get it repaired. He does so, but it becomes the Dream Coin, which spouts infinite coins instead. The Zeekeeper explains that he made it this way because simply having the power to grant all wishes is too risky, and it is more intuitive to "buy" one's wishes. Meanwhile, Bowser and his minions are fleeing the island as he announces he will come back for revenge. They are then showered in coins from the Dream Coin, causing the Koopa Clown Car to fall into the ocean from Private Goomp and Seargent Guy moving around excitedly.

Gameplay[edit]

The gameplay shifts between Luigi's dream world, where Mario and Luigi move in a 2-D fashion, and the regular world, where they freely roam the overworld. While Mario is playing inside Luigi's dreams, Starlow can move Luigi's face to affect the area, such as making him sneeze to spin platforms. The battles give the player coins directly from enemies in battle, like Paper Mario: Sticker Star. Badges similar to those in Mario & Luigi: Bowser's Inside Story make a return in this game. Sometimes, gifts also appear in between or after battles. Giant battles from Mario & Luigi: Bowser's Inside Story return, this time with Luigi instead of Bowser.

The art style also changes in this installment due to the shift to 3D. Unlike the previous games' basic sprite style, this installment uses a pre-rendered visual that makes the sprites smoother with the backgrounds. The environment uses 3D models while in giant battles, characters use 3D models for the first time in the series.

The bottom screen of the 3DS displays the area map. Unlike previous installments, the map shows and follows the actual location of the Bros.

Battle system[edit]

The battle system in the overworld is similar to those in previous titles. Initially, Mario has higher BP, POW, and Speed, while Luigi has more HP, DEF and Stache than his brother, like in other games in the series. The battle system in Dream World is different, as Mario fights merged with Luigi's dream form. As a result, he has higher stats, with his HP and BP increased by 1.5x. On the other hand, Mario is the only one who takes damage, while Luigi is completely unharmable. As such, just Mario being KO'd is enough to result in a Game Over. There are now five categories of attacks, as in Mario & Luigi: Partners in Time. They are Jump, Hammer, Item, Luiginary Attacks (in the Dream World) or Bros. Attacks (in the Real World), and Flee. If a player loses a battle and tries again, a sixth option appears, which is the Hint option. Also, during battles, if the player fails a Bro. Attack a numerous amount of times in battle, a slo-mo feature activates allowing for easier hits. There can be more than five enemies in battle, as in Mario & Luigi: Bowser's Inside Story. The Rank feature returns again. One change is the lack of Lakitus from the level up system.

Badges[edit]

Main article: Badge § Mario & Luigi: Dream Team

Badges return from Mario & Luigi: Bowser's Inside Story. Upon reaching to Prince Dreambert's petrified pillow in Pi'illo Castle, Mario and Luigi find two Badges with the pillow, which are the Mush Badge and the Starter Badge. While traveling through Dozing Sands, the Bros. encounter a Badge shop owner Brock who gives the two the Guard Badge and the Bronze Badge. All other Badges can be bought at Badge Shops.

During battle, Mario and Luigi can fill up the Badge gauge by attacking enemies, with more successful attacks filling up the gauge faster. Bros. and Luiginary attacks fill it up even faster than normal attacks. When the gauge is full, a Badge Effect will take up a Badge Slot. Badges can be swapped out in and out of battle, although the Badge gauge will reset. Below is a list of all Badge combinations.

Badge Starter Badge
Starter Badge of Mario & Luigi: Dream Team
Master Badge
Master Badge of Mario & Luigi: Dream Team
Expert Badge
Expert Badge of Mario & Luigi: Dream Team
Bronze Badge
Bronze Badge of Mario & Luigi: Dream Team
Silver Badge
Silver Badge of Mario & Luigi: Dream Team
Gold Badge
Gold Badge of Mario & Luigi: Dream Team
Mush BadgeMush Badge of Mario & Luigi: Dream Team Restores 30% of each bro's HP. Restores 50% of each bro's HP. Restores 80% of each bro's HP, revives fallen bros and cures bad status effects. Restores 30% of each bro's BP. Restores 50% of each bro's BP. Restores 80% of each bro's BP.
Strike BadgeStrike Badge of Mario & Luigi: Dream Team Hits one enemy for 30 damage. Hits one enemy for 80 damage. Hits one enemy for 160 damage. Hits all enemies for 20 damage. Hits all enemies for 50 damage. Hits all enemies for 100 damage.
Guard BadgeGuard Badge of Mario & Luigi: Dream Team Forms a barrier that reduces damage to zero for 3 attacks. Forms a barrier that reduces damage to zero for 6 attacks. For 3 turns, prevents HP from hitting zero, making the user impossible to KO. Temporarily increases DEF and reduces damage dealt by enemies. Increases how much the Badge Meter charges during battle. Temporarily increases POW, letting users deal more damage to foes.
Virus BadgeVirus Badge of Mario & Luigi: Dream Team Temporarily decreases enemies' POW, making them deal less damage. Temporarily decreases enemies' DEF making them take more damage. Makes all enemies dizzy. (Does not work on some foes.) Removes all status effects from all enemies. Might turn any foe into a Mushroom of a type depending on their coin count. Temporarily increases the chance of Lucky Hits.
Risk BadgeRisk Badge of Mario & Luigi: Dream Team Either fully recovers Mario's and Luigi's HP or drops them to 1. Either fully charges the Badge Meter or resets it. Gives everyone a 50% chance of taking enough damage to drop to 0 HP. Gives everyone a random status effect. Temporarily increases everyone's POW, upping damage dealt and received. Damages everyone. (256 HP of damage)
Miracle BadgeMiracle Badge of Mario & Luigi: Dream Team Produces more coins from enemies. (+30% coins) Produces more EXP from enemies. (+30% EXP) Copies and stores a random Badge effect. Temporarily increases the chances of Lucky Hits. Reverts user's status to the prior turn. Returns used items, cancelling effects.* Stops time for a moment so that all enemies will be unable to move.

* - The in-game description is incorrect — the user's status is actually reset to how it was at the start of the battle.

Expert Challenges[edit]

Main article: Expert Challenges

Expert Challenges are unlocked during the Smoldergeist battle. They are battle-exclusive challenges that have different set conditions. Completing an Expert Challenge awards points. Reaching specific point requirements will award Mario and Luigi special gear. There are a total of 111 Expert Challenges in the game. Below are the rewards gained from completing the challenges, as well as the challenges themselves.

Rewards[edit]

Point requirement Reward
20 Points Expert Boots / Challenge Boots
50 Points POW Scarf
90 Points Expert Wear / Challenge Wear
140 Points Perfect POW Gloves
200 Points BP Knockout Bangle / BP Knock-out Bangle
300 Points Expert Hammer / Challenge Hammer
450 Points Birthday Boots / DoB Boots
600 Points Golden Hammer
800 Points Master Gloves / Pro Gloves
1000 Points Duplex Crown

List of Expert Challenges[edit]

Expert Challenge name Points earned Description
Excellent Jump 2 During one battle, use only the jump attack and get Excellent for all your attacks.
Excellent Hammer 2 During one battle, use only the hammer attack and get Excellent for all your attacks.
Bros. Attack 1 3 Get an Excellent at least once with the 3D Red Shell.
Bros. Attack 2 3 Get an Excellent at least once with the 3D Green Shell.
Bros. Attack 3 3 Get an Excellent at least once with the Fire Flower.
Bros. Attack 4 4 Get an Excellent at least once with the Bye-Bye Cannon.
Bros. Attack 5 4 Get an Excellent at least once with the Dropchopper.
Bros. Attack 6 5 Get an Excellent at least once with the Bomb Derby.
Bros. Attack 7 5 Get an Excellent at least once with the Slingsniper.
Bros. Attack 8 6 Get an Excellent at least once with the Jet-Board Bash.
Bros. Attack 9 6 Get an Excellent at least once with the Star Rocket.
Bros. Attack 10 6 Get an Excellent at least once with the Zee Egg.
Luiginary Attack 1 4 Get an Excellent at least once with the Luiginary Ball.
Luiginary Attack 2 4 Get an Excellent at least once with the Luiginary Stack.
Luiginary Attack 3 5 Get an Excellent at least once with the Luiginary Hammer.
Luiginary Attack 4 5 Get an Excellent at least once with the Luiginary Flame.
Luiginary Attack 5 6 Get an Excellent at least once with the Luiginary Wall.
Luiginary Attack 6 6 Get an Excellent at least once with the Luiginary Typhoon.
Excellent Ten 1 15 Get Excellent 10 times in a row during battles in Pi'illo Castle. (Any attacks, any enemies.)
Excellent Ten 2 15 Get Excellent 10 times in a row during battles in Dreamy Pi'illo Castle. (Any attacks, any enemies.)
Excellent Ten 3 15 Get Excellent 10 times in a row during battles in Mushrise Park. (Any attacks, any enemies.)
Excellent Ten 4 15 Get Excellent 10 times in a row during battles in Dreamy Mushrise Park. (Any attacks, any enemies.)
Excellent Ten 5 15 Get Excellent 10 times in a row during battles in Dozing Sands. (Any attacks, any enemies.)
Excellent Ten 6 15 Get Excellent 10 times in a row during battles in Dreamy Dozing Sands. (Any attacks, any enemies.)
Excellent Ten 7 15 Get Excellent 10 times in a row during battles in Wakeport. (Any attacks, any enemies.)
Excellent Ten 8 15 Get Excellent 10 times in a row during battles in Dreamy Wakeport. (Any attacks, any enemies.)
Excellent Ten 9 15 Get Excellent 10 times in a row during battles on Mount Pajamaja. (Any attacks, any enemies.)
Excellent Ten 10 15 Get Excellent 10 times in a row during battles on Dreamy Mount Pajamaja. (Any attacks, any enemies.)
Excellent Ten 11 15 Get Excellent 10 times in a row during battles in Driftwood Shore. (Any attacks, any enemies.)
Excellent Ten 12 15 Get Excellent 10 times in a row during battles in Dreamy Driftwood Shore. (Any attacks, any enemies.)
Excellent Ten 13 15 Get Excellent 10 times in a row during battles in Somnom Woods. (Any attacks, any enemies.)
Excellent Ten 14 15 Get Excellent 10 times in a row during battles in Dreamy Somnom Woods. (Any attacks, any enemies.)
Excellent Ten 15 15 Get Excellent 10 times in a row during battles in Neo Bowser Castle. (Any attacks, any enemies.)
Excellent Ten 16 15 Get Excellent 10 times in a row during battles in Dreamy Neo Bowser Castle. (Any attacks, any enemies.)
Dodge Ten 1 20 Dodge 10 enemy attacks in a row in Pi'illo Castle. (Can be different enemies.)
Dodge Ten 2 20 Dodge 10 enemy attacks in a row in Dreamy Pi'illo Castle. (Can be different enemies.)
Dodge Ten 3 21 Dodge 10 enemy attacks in a row in Mushrise Park. (Can be different enemies.)
Dodge Ten 4 21 Dodge 10 enemy attacks in a row in Dreamy Mushrise Park. (Can be different enemies.)
Dodge Ten 5 22 Dodge 10 enemy attacks in a row in Dozing Sands. (Can be different enemies.)
Dodge Ten 6 22 Dodge 10 enemy attacks in a row in Dreamy Dozing Sands. (Can be different enemies.)
Dodge Ten 7 23 Dodge 10 enemy attacks in a row in Wakeport. (Can be different enemies.)
Dodge Ten 8 23 Dodge 10 enemy attacks in a row in Dreamy Wakeport. (Can be different enemies.)
Dodge Ten 9 24 Dodge 10 enemy attacks in a row on Mount Pajamaja. (Can be different enemies.)
Dodge Ten 10 24 Dodge 10 enemy attacks in a row on Dreamy Mount Pajamaja. (Can be different enemies.)
Dodge Ten 11 25 Dodge 10 enemy attacks in a row in Driftwood Shore. (Can be different enemies.)
Dodge Ten 12 25 Dodge 10 enemy attacks in a row in Dreamy Driftwood Shore. (Can be different enemies.)
Dodge Ten 13 26 Dodge 10 enemy attacks in a row in Somnom Woods. (Can be different enemies.)
Dodge Ten 14 26 Dodge 10 enemy attacks in a row in Dreamy Somnom Woods. (Can be different enemies.)
Dodge Ten 15 27 Dodge 10 enemy attacks in a row in Neo Bowser Castle. (Can be different enemies.)
Dodge Ten 16 27 Dodge 10 enemy attacks in a row in Dreamy Neo Bowser Castle. (Can be different enemies.)
No Hitter 1 5 Finish a battle involving a Gromba without getting hit by it. (It must attack at least once.)
No Hitter 2 5 Finish a battle involving a Dromba without getting hit by it. (It must attack at least once.)
No Hitter 3 5 Finish a battle involving a Storch without getting hit by it. (It must attack at least once.)
No Hitter 4 5 Finish a battle involving a Bloatula without getting hit by it. (It must attack at least once.)
No Hitter 5 5 Finish a battle involving a Capnap without getting hit by it. (It must attack at least once.)
No Hitter 6 5 Finish a battle involving a Thorb without getting hit by it. (It must attack at least once.)
No Hitter 7 5 Finish a battle involving a Flibbee without getting hit by it. (It must attack at least once.)
No Hitter 8 5 Finish a battle involving a Dreamcap Captain and Dreamcaps without getting hit by them. (They must attack at least once.)
No Hitter 9 5 Finish a battle involving a Propellion without getting hit by it. (It must attack at least once.)
No Hitter 10 5 Finish a battle involving a Flounderflage without getting hit by it. (It must attack at least once.)
No Hitter 11 5 Finish a battle involving a Sandoon without getting hit by it. (It must attack at least once.)
No Hitter 12 5 Finish a battle involving a Caccac without getting hit by it. (It must attack at least once.)
No Hitter 13 5 Finish a battle involving a Dreamy Sandoon without getting hit by it. (It must attack at least once.)
No Hitter 14 5 Finish a battle involving a Lob-omb without getting hit by it. (It must attack at least once.)
No Hitter 15 5 Finish a battle involving a Skipdrill without getting hit by it. (It must attack at least once.)
No Hitter 16 5 Finish a battle involving a Hermite Crab without getting hit by it. (It must attack at least once.)
No Hitter 17 5 Finish a battle involving a Cocoknight without getting hit by it. (It must attack at least once.)
No Hitter 18 5 Finish a battle involving a Ticksquawk without getting hit by it. (It must attack at least once.)
No Hitter 19 5 Finish a battle involving a Monolift without getting hit by it. (It must attack at least once.)
No Hitter 20 5 Finish a battle involving a Grumbell without getting hit by it. (It must attack at least once.)
No Hitter 21 5 Finish a battle involving a Flibbee R without getting hit by it. (It must attack at least once.)
No Hitter 22 5 Finish a battle involving a Pi'illodactyl without getting hit by it. (It must attack at least once.)
No Hitter 23 5 Finish a battle involving a Chizzle without getting hit by it. (It must attack at least once.)
No Hitter 24 5 Finish a battle involving a Magmad and an Icead without getting hit by them. (It must attack at least once.)
No Hitter 25 5 Finish a battle involving a Lob-omb R without getting hit by it. (It must attack at least once.)
No Hitter 26 5 Finish a battle involving a Durapurl without getting hit by it. (It must attack at least once.)
No Hitter 27 5 Finish a battle involving a Fly Guy without getting hit by it. (It must attack at least once.)
No Hitter 28 5 Finish a battle involving a Goomba without getting hit by it. (It must attack at least once.)
No Hitter 29 5 Finish a battle involving a Spiny without getting hit by it. (It must attack at least once.)
No Hitter 30 5 Finish a battle involving a Lakitu without getting hit by it. (It must attack at least once.)
No Hitter 31 5 Finish a battle involving a Piranha Plant without getting hit by it. (It must attack at least once.)
No Hitter 32 5 Finish a battle involving a Bloopurn without getting hit by it. (It must attack at least once.)
No Hitter 33 5 Finish a battle involving a Dreamcap Captain R and Dreamcaps R without getting hit by them. (They must attack at least once.)
No Hitter 34 5 Finish a battle involving a Dark Block without getting hit by it. (It must attack at least once.)
No Hitter 35 5 Finish a battle involving a Shy Guy Airtub without getting hit by it. (It must attack at least once.)
No Hitter 36 5 Finish a battle involving a Shy Guy without getting hit by it. (It must attack at least once.)
No Hitter 37 5 Finish a battle involving a Virus without getting hit by it. (It must attack at least once.)
No Hitter 38 5 Finish a battle involving a Monolift R without getting hit by it. (It must attack at least once.)
No Hitter 39 5 Finish a battle involving a Hermite Crab R without getting hit by it. (It must attack at least once.)
No Hitter 40 5 Finish a battle involving a Fly Guy R without getting hit by it. (It must attack at least once.)
No Hitter 41 5 Finish a battle involving a Goomba R without getting hit by it. (It must attack at least once.)
No Hitter 42 5 Finish a battle involving a Bandit without getting hit by it. (It must attack at least once.)
No Hitter 43 5 Finish a battle involving a Krubbish without getting hit by it. (It must attack at least once.)
No Hitter 44 5 Finish a battle involving a Cocoknight R without getting hit by it. (It must attack at least once.)
No Hitter 45 5 Finish a battle involving a Eyepi'illo without getting hit by it. (It must attack at least once.)
No Hitter 46 5 Finish a battle involving a Beehoss without getting hit by it. (It must attack at least once.)
No Hitter 47 5 Finish a battle involving a Boomerang Bro without getting hit by it. (It must attack at least once.)
No Hitter 48 5 Finish a battle involving a Pi'illodactyl R without getting hit by it. (It must attack at least once.)
No Hitter 49 5 Finish a battle involving a Pelicrump without getting hit by it. (It must attack at least once.)
No Hitter 50 5 Finish a battle involving a Spritzbloom without getting hit by it. (It must attack at least once.)
No Hitter 51 5 Finish a battle involving a Skipdrill R without getting hit by it. (It must attack at least once.)
No Hitter 52 5 Finish a battle involving a Fire Bro without getting hit by it. (It must attack at least once.)
No Hitter 53 5 Finish a battle involving a Flaming Antasmaton without getting hit by it. (It must attack at least once.)
No Hitter 54 5 Finish a battle involving a Chain Chomp and a Walker Guy without getting hit by them. (They must attack at least once.)
No Hitter 55 5 Finish a battle involving a Shy Guy Airtub R without getting hit by it. (It must attack at least once.)
No Hitter 56 5 Finish a battle involving a Shy Guy R without getting hit by it. (It must attack at least once.)
No Hitter 57 5 Finish a battle involving a Mechakoopa without getting hit by it. (It must attack at least once.)
No Hitter 58 5 Finish a battle involving a Big Tail Goomba without getting hit by it. (It must attack at least once.)
No Hitter 59 5 Finish a battle involving a Antasman without getting hit by it. (It must attack at least once.)
No Hitter 60 5 Finish a battle involving a Spiny R without getting hit by it. (It must attack at least once.)
No Hitter 61 5 Finish a battle involving a Lakitu R without getting hit by it. (It must attack at least once.)

Pi'illos[edit]

Main article: Pi'illo

Pi'illos are inhabitants of Pi'illo Island that became petrified due to Antasma destroying the Dark Stone. Some Pi'illos are mandatory to rescue, but many are optional. After saving Eldream in Mushrise Park, he will offer rewards to the brothers when they have rescued enough Pi'illos. Below is a list of all rewards that can be obtained by saving Pi'illos.

Gift Pi'illos required
Bare Hammer 5 Pi'illos
Birthday Hammer 7 Pi'illos
POW Gloves 12 Pi'illos
Birthday Ring 18 Pi'illos
Golden Wear 26 Pi'illos
POW Gloves DX 37 Pi'illos
Zee Egg (Bros. Attack) 52 Pi'illos

Status effects[edit]

Status effects can be caused by enemy attacks, items, Bros. Attacks, or the attributes of equipped gear. Some increase/decrease Mario and Luigi's stats while others prevent them from attacking. In this game, there is no Poison effect like the previous entries of the Mario & Luigi series. Those which raise and lower stats stack with all other status effects with the exception of raising a currently lowered stat (or vice versa). All of these effects can be cured with a Refreshing Herb.

Status Description
Trip This effect leaves Mario or Luigi unable to avoid enemy attacks. It ends when their turn comes or possibly after getting hit. Entering battle when the enemy touches the rear of Mario or Luigi automatically inflicts that brother with the status.
Dizzy This effect prevents Mario or Luigi from dodging attacks until their turn comes, but can be lost after getting hit. For enemies, it prevents them from attacking for several turns.
Burn/Char This effect is similar to the Dizzy effect, but hurts the character inflicted with it after each turn. For Mario and Luigi, the effect ends when it becomes their turn or possibly after getting hit. For an enemy, it lasts several turns.
Mini This effect makes either Mario and Luigi very small, in addition to reducing the damage they can inflict. In the dream world, using the jump or hammer attack when mini still causes the Luiginoids to be normal size. If a brother faints in the real world whilst the other is suffering the effect, they automatically lose the Mini status so they can carry the brother during enemy attacks.
Pow Up This effect increases the Power of Mario or Luigi, allowing them to deal more damage.
Def Up This effect increases the Defense of Mario or Luigi, reducing the damage they sustain.
Speed Up This effect increases the Speed of Mario or Luigi, allowing them to act sooner than normal.
Pow Down This effect decreases the Power of Mario or Luigi, reducing the damage they inflict. It can combined with the other decreasing effects.
Def Down This effect decreases the Defense of Mario or Luigi, increasing the damage they sustain.
Speed Down This effect decreases the Speed of Mario or Luigi, making them to act later than normal.

Out-of-battle techniques[edit]

There are out-of battle techniques that Mario and Luigi learn throughout their adventure. The first techniques are jumping. The player uses A Button (or Y Button) for Mario and B Button (or X Button) for Luigi. Upon pressing R Button, it cycles the bros' current techniques, which are paired in sets, going to to different ones gained later on. There are four sets of different techniques. When in the dream world, the only ability that both of the Bros. can use is the jump ability. Only Mario can use the hammer and only Luigi can use Luiginary Works.

Technique Button Set Number Description Location unlocked
Mario's Jump Action Icon from Mario & Luigi: Dream Team Luigi's Jump Action Icon from Mario & Luigi: Dream Team
Jump
A Button 1 Mario jumps. He can use this to make a starting attack and jump to places that cannot be walked to. It is the most commonly used technique in the game. Initially
B Button Same as Mario's jump but for Luigi.
Mario's Hammer Action Icon from Mario & Luigi: Dream Team
Hammer
A Button 2 Mario hammers whatever is in front of him. He can hit buttons and break Nightmare Chunks that cannot be broken with jumping. Mushrise Park
Luigi's Hammer Action Icon from Mario & Luigi: Dream Team
Mole Mario or Mini-Mario
B Button Luigi hammers Mario so he becomes squashed. Mario is then able to go into smaller areas that cannot be reached normally. If Luigi hammers Mario again he returns to normal size. If Mario is standing on softer ground, Luigi hammers him into the ground so he can move underground. He can use this ability to dig up beans and other things. Pressing A Button causes Mario to jump out of the ground. (Real World only) Dozing Sands
Action Icons for Mario's Spin Jump in Mario & Luigi: Dream Team
Spin Jump
A Button 3 Mario jumps on Luigi. Pressing A again initiates the spin jump so Mario and Luigi can spin things and spin other to further away platforms. Press B when Mario is on top of Luigi to return to normal. (Real World only) Mount Pajamaja
Action Icon for Luigi's Side Drill from Mario & Luigi: Dream Team
Side Drill
B Button Luigi jumps onto Mario's back; pressing the B button again launches the drill. It drills whichever way Mario and Luigi are facing. Drilling can smash through rocks, and go into drill cannons that shoot out Mario and Luigi in different directions after Mario and Luigi have drilled in. Pressing the A button while Luigi is on Mario's back to returns them to normal. (Real World only)
Mario's Ball Hop Action Icon from Mario & Luigi: Dream Team Luigi's Ball Hop Action Icon from Mario & Luigi: Dream Team
Ball Hop
A Button/B Button 4 Mario and Luigi jump into ball, which endlessly jumps until the player press A or B again. The jumps that the ball make are higher so the bros can reach higher places. It is also used for Ring Puzzles, where Mario and Luigi must jump through rings without touching the same space again. (Real World only) Mount Pajamaja (revisit)
Luiginary Works B Button 2 Luigi flies into a nearby Luiginary Work so it can be controlled by Starlow in the real world. Leaving a Luiginary Work returns Luigi to Mario's position. If there is no Luiginary Work nearby, Luigi flies around but returns to no effect. (Dream World only) Dreamy Pi'illo Castle

Luiginary Works[edit]

Luiginary Works are special abilities found in the Dream World. When Dreamy Luigi is near a Luiginary Work, both react to each other, causing them to be surrounded by a green light. Dreamy Luigi, then, can "possess" the object, creating a special object that can be controlled by the sleepy Luigi, with Starlow's help. As said by Prince Dreambert, the Luiginary Works are the objects of connection between the real world and the Dream World.

Name Image Description Locations present
Luiginary Stache Tree Mario and Dreamy Luigi in the form of a tree. Dreamy Luigi possesses a tree with mustache-like leaves. If Luigi's mustache is pulled and moved, the leaves move the same way, and they can be used as slingshots for Mario. Dreamy Pi'illo Castle, Dreamy Mushrise Park, Dreamy Dozing Sands, Dreamy Somnom Woods, Dreamy Neo Bowser Castle (Area B)
Sneeze Wind Dreamy Luigi blowing in Sneeze Wind form. Dreamy Luigi possesses a whirlwind in the level's background. If Luigi sneezes, it causes a strong gust in the Dream World, which can be useful to knock large blocks, spin platforms and move Blocks from the background to the level. Dreamy Pi'illo Castle, Dreamy Mushrise Park, Dreamy Dozing Sands, Dreamy Wakeport, Dreamy Somnom Woods
Luiginoid Formation A screenshot from Mario & Luigi: Dream Team Dreamy Luigi possesses a constellation in the background. The constellation's stars turn into Luiginoids that can be stacked to help Mario with strong moves. Dream's Deep, Dreamy Dozing Sands, Dreamy Wakeport, Dreamy Mount Pajamaja (Rock Frame), Dreamy Driftwood Shore, Dreamy Somnom Woods, Dreamy Neo Bowser Castle
Moves:
Stack Jump, Lean Over, Ground Pound, Crouch, Spring Jump
Cone Spin Jump, Hover Spin, Tornado
Ball Ball Hammer, Hookshot
Luiginary Cylinder Mario and Dreamy Luigi in the form of a drill. Dreamy Luigi possesses a drill. If Starlow spins Luigi's nose, it causes the drill to spin as well which Mario can then hold onto to reach higher areas. Dreamy Dozing Sands, Dreamy Driftwood Shore, Dreamy Neo Bowser Castle (Area F)
Luiginary Speedometer Mario and Dreamy Luigi in the form of a clock. Dreamy Luigi possesses a clock which can affect Mario's speed and jumping height. This is done by Starlow either touching Luigi's mustache or nose. Pulling on the right side of the mustache speeds up time, pulling on the left side slows it down, and tapping Luigi's nose makes everything go at normal speed. Dreamy Wakeport (Heavy Zest & Thunder Sass area), Dreamy Somnom Woods, Dreamy Neo Bowser Castle (Area E)
Luiginary Ice Mario and Dreamy Luigi. Dreamy Luigi possesses a sun. Starlow can move his arm and make him to press a button near the frozen Pi'llow that is used to change the real world from hot to cold and vice-versa. If the real world gets hot, the sun in the Dream World makes the area similar to a desert. If it gets cold, the sun freezes and the Dream World turns snowy. Dreamy Mount Pajamaja (Dreampoint)
Luiginary Gravity Mario and Dreamy Luigi in the form of a planet. Dreamy Luigi possesses a planet. Starlow can rotate a raft that Luigi is sleeping on to change the gravity in the Dream World. Dreamy Driftwood Shore, Dreamy Dozing Sands, Dreamy Wakeport
Luiginary Propeller Mario and Dreamy Luigi in the form of a pinwheel. Dreamy Luigi possesses a giant pinwheel. When Starlow spins Luigi's nose, the pinwheel causes wind in the Dream World. Dreamy Somnom Woods, Dreamy Neo Bowser Castle (Area C)
Luiginary Antigravity Mario and Dreamy Luigi in the form of a void. Dreamy Luigi possesses a patch of matter, turning into a circular object with light revolving it, which when activated by Starlow via a switch in the real world, allows Mario to space-swim through the area freely. This is similar to the first time Mario enters the Dream World. Dreamy Neo Bowser Castle (Area A, D)

Names in other languages[edit]

Language Name Meaning Notes
Japanese レンドーパーツ[2]
Rendō Pātsu
Stylistic variant of「連動パーツ」(rendō pātsu, interlocking parts)
French Mécanismes luimagik[3] Luimagik mechanisms

Leveling up[edit]

Main article: Level up § Mario & Luigi series

Mario and Luigi gain EXP by defeating enemies. When they gain enough, they level up, increasing all of their stats except for STACHE. The player then gets the chance to choose one stat to power up further with a roulette. Continually increasing the same stat will cause lower point values to appear on the roulette. The only ways for the STACHE stat to increase is by choosing to increase the stat manually and by using STACHE beans.

Ranks[edit]

Main article: Rank § Mario & Luigi: Dream Team

At specific levels, Mario and Luigi will rank up, like in Mario & Luigi: Bowser's Inside Story. Unlike its predecessor however, the player will be allowed to choose a Rank-Up bonus rather than receiving a set reward. Different Rank-Up bonuses are unlocked at later ranks. Upon reaching Rainbow Rank, the player will be able to choose an additional Rank-Up bonus. Below are the different types of ranks in the game, followed by a list of all Rank-Up bonuses.

  • Shroom Rank (default)
  • Shell Rank (Level 8)
  • Flower Rank (Level 16)
  • Star Rank (Level 26)
  • Rainbow Rank (Level 40)
Rank-Up Bonuses
Bonus Description Availability Notes
Gear Slot +1 Increases your apparel slots by one, letting you use more gear! Shell Rank Can be chosen twice. The player can give a brother another extra gear slot if they have already chosen Gear Slot +1 before.
Badge Stock +1 Adds an additional effect stock for your badges. Shell Rank If the player selects this for both Bros., they can have the maximum of four badge effect stocks.
HP Up+ Gives you an additional +2 HP every time you gain a level. Shell Rank N/A
POW Up+ Gives you an additional +1 POW every time you gain a level. Shell Rank N/A
BP Up+ Gives you an additional +1 BP every time you gain a level. Shell Rank N/A
Quick Level Gives you 20% more EXP from enemies you defeat, making it easier to level up. Shell Rank Increases the total EXP by 20% for each enemy the Bros. defeat.
Iron Body Reduces damage you receive from enemies by 25%. Shell Rank N/A
Jump Man Boosts your solo-jump attack power to 125% of normal. Flower Rank N/A
Hammerhead Boosts your solo-hammer attack power to 125% of normal. Flower Rank N/A
Counterer Boosts your counter-attack power to 150% of normal. Flower Rank N/A
Shroom EXP Makes Mushrooms give you EXP as well as HP. Mushrooms lovers level up easily! Flower Rank Using Mushrooms adds 150% of the healed HP to the EXP.
Big Lucky Boosts the power of Lucky Hits so you can deliver 200% the normal damage. Star Rank N/A
Casual Bros. Makes Bros./Luiginary Attacks cost half the BP they normally do. Star Rank Can be stacked with the Bros. Ring. Luiginary Attacks are only affected if Mario chooses this.
Quick Healer Makes restoration items restore 200% of what they normally do (in battle). Star Rank N/A

Giant battles[edit]

Main article: Giant Luigi
Mario & Luigi: Dream Team screenshot
A screenshot of right-handed play.

Giant battles play similarly to the ones in the previous installment, with the boss on one screen and Dreamy Luigi on the other. The battles now offer a choice of left-handed or right-handed play; in left-handed play, the boss goes on the right screen and Luigi goes on the left screen, and in right-handed play, the boss goes on the left screen and Luigi goes on the right screen. Attacks and counter-attacks, like in the previous game, are used by tapping repeatedly, sliding in correct shapes and sliding repeatedly. As the playable character being different in this game, Luigi is instead able to perform a variety of the moves he uses in normal battle, such as his jump and hammer attacks, the latter having two variations. He is also given the option to work together with Mario to perform both a useful healing technique and a spinning stomp attack, as well as a finishing attack involving Mario piercing through the boss in question's weak point while riding a Star thrown by Dreamy Luigi.

Unlockables[edit]

Upon completing the game, two new features are made available, Jukebox and Hard Mode. Jukebox allows the player to listen to the game's soundtrack. In Hard Mode, enemies are stronger, and the maximum amount of each item the bros can carry is 10. Like the previous games, should the player lose in a battle in Hard Mode, rather than having the option to restart it, they are automatically be taken back to the title screen. Upon beating the final boss in Hard Mode, the player gets to view a two-screened image featuring all the main characters and main bosses in the game.

Special attacks[edit]

Bros. Attacks[edit]

Main article: Bros. Attack § Mario & Luigi: Dream Team
Screenshot of Mario & Luigi: Dream Team
Mario and Luigi using the Dropchopper Bros. Attack

Bros. Attacks are powerful and complex team techniques that Mario and Luigi perform in unison in the Real World. These moves are unlocked by gathering the ten Attack Pieces in a particular area. Like in the previous game, the player is given the option to practice their unlocked Bros. Attacks in the menu. In this game however, certain Bros. Attacks are influenced damage-wise by either Mario's or Luigi's Boots POW stat, Mario's or Luigi's Hammer POW stat, or just Mario's or Luigi's normal POW stat, whose variable POW stat depends on who's performing the attack and how it involves them. Once again exclusive to this game, Mario and Luigi each have Bros. Attacks unique to themselves that only they can activate. Some of Mario's Bro Attacks mainly focus on single targets, while most of Luigi's attack multiple foes.

List of Bros. Attacks[edit]

Mario
Bros. Attack Illustration Description Effects BP Type Location
Red Shell as it appears in Mario & Luigi: Dream Team.
3D Red Shell*
Illustration of 3D Red Shell from Mario & Luigi: Dream Team. Use the A Button for Mario and the B Button for Luigi, and kick that shell! Mario and Luigi kick a Red Shell at enemies, first targeting one enemy before moving to the next. If the targeted enemy is in the back, the Bros. will fire the shell at any enemies in the enemy's way. It ends with Mario using a charged kick upon Luigi kicking it to him. 4 Boots Mushrise Park
Bye-Bye Cannon as it appears in Mario & Luigi: Dream Team.
Bye-Bye Cannon
Page 1 illustration of Bye-Bye Cannon from Mario & Luigi: Dream Team.
Page 2 illustration of Bye-Bye Cannon from Mario & Luigi: Dream Team.
Page 3 illustration of Bye-Bye Cannon from Mario & Luigi: Dream Team.
Memorise the order that the shadows of Mario and Luigi launch into the sky. As they land, press the A Button for Mario and the B Button for Luigi. If you get it perfect, they'll descend in the opposite. Stay focused! Mario and Luigi jump into a cannon. A randomized sequence of them being fired out of the cannon starts. The player must hit the A Button and B Button Buttons in the same sequence Mario and Luigi came out, and if successful, must do the same sequence backwards for maximum damage. 7 Boots Wakeport
Bomb Derby as it appears in Mario & Luigi: Dream Team.
Bomb Derby
Page 1 illustration of Bomb Derby from Mario & Luigi: Dream Team.
Page 2 illustration of Bomb Derby from Mario & Luigi: Dream Team.
Slide right on the Circle Pad to toss bombs then hit 'em with the A Button! Don't delay your swings! Toss a bunch, feel the tempo, and hit all the bombs! Using the Circle Pad, Luigi passes bombs to Mario who must hit them towards the enemy using A Button before the bombs explode. The last bomb is bigger and does the most damage out of the other bombs. 9 Hammer Driftwood Shore
Jet-Board Bash as it appears in Mario & Luigi: Dream Team.
Jet-Board Bash
Illustration of Jet-Board Bash from Mario & Luigi: Dream Team. Press and hold the B Button to paddle. As you draw near, press the A Button! Luigi accelerates face-down on a board, Mario riding, and with the right timing Mario needs to hit the enemy with his hammer when the board is accelerating at maximum speed to deal the most damage. 12 Hammer Somnom Woods
Zee Egg as it appears in Mario & Luigi: Dream Team.
Zee Egg
Page 1 illustration of Zee Egg from Mario & Luigi: Dream Team.
Page 2 illustration of Zee Egg from Mario & Luigi: Dream Team.
Page 3 illustration of Zee Egg from Mario & Luigi: Dream Team.
Slide the Circle Pad left/right to align the Zeekeeper and the Wakeorb. Once the Wakeorb and the Zeekeeper are aligned, Mario or Luigi will jump out! Use the A Button for Mario and the B Button for Luigi to hit the Wakeorb! Mario throws the Zee Egg, unleashing the Zeekeeper for him to take Mario and Luigi into the skies and prepare a Wakeorb for Mario and Luigi to hammer upon lining up with it for it to crash down on a single target mainly with maximum damage. 15 Hammer Mushrise Park (given by Eldream after rescuing all Pi'illos)
Luigi
Bros. Attack Illustration Description Effects BP Type Location
Green Shell as it appears in Mario & Luigi: Dream Team.
3D Green Shell*
Illustration of 3D Green Shell from Mario & Luigi: Dream Team. Use the A Button for Mario, and the B Button for Luigi, and kick that shell! The 3D Green Shell has the brothers kick a green shell. It targets all ground enemies; the shell is kicked at enemies randomly. It ends with Luigi using a charged kick upon Mario kicking it to him. 4 Boots Mushrise Park (given upon freeing Brickle from the main fountain)
Fire Flower as it appears in Mario & Luigi: Dream Team.
Fire Flower
Page 1 illustration of Fire Flower from Mario & Luigi: Dream Team.
Page 2 illustration of Fire Flower from Mario & Luigi: Dream Team.
Use the A and B Buttons for the bros. When the fireballs get big, throw 'em! If you throw all big fireballs, it's bonfire time! Mash the A and B Buttons! Mario and Luigi generate fireballs. Shoot the fireballs when they are their biggest size for more damage. If this is done successfully, the player will get a short time to repeatedly tap A Button and B Button for even more damage. 5 Fire Dozing Sands
Dropchopper as it appears in Mario & Luigi: Dream Team.
Dropchopper
Page 1 illustration of Dropchopper from Mario & Luigi: Dream Team.
Page 2 illustration of Dropchopper from Mario & Luigi: Dream Team.
Page 3 illustration of Dropchopper from Mario & Luigi: Dream Team.
Tilt the Nintendo 3DS left and right to pilot the craft once Mario and Luigi grab on. Jump up with the A and B Buttons! If you grab on quickly, you'll fly higher. Press the prompted button when you're above a foe for a devastating slam! Tilting the 3DS to move the Dropchopper, the player must get Mario and Luigi to jump and hang onto it. Afterwards, Mario and Luigi will do a powerful attack downwards on the unsuspecting enemies. The earlier Mario and Luigi jump on and head upwards, the more damage dealt upon impact. 7 Boots Mount Pajamaja
Slingsniper as it appears in Mario & Luigi: Dream Team.
Slingsniper*
Page 1 illustration of Slingsniper from Mario & Luigi: Dream Team.
Page 2 illustration of Slingsniper from Mario & Luigi: Dream Team.
Slide and hold the Circle Pad down to draw back, hold the B Button, and aim. Tilt the 3DS to line up your target, then release the B Button to launch Luigi! Mario pulls Luigi back in the string of a Slingsniper. The player must use the 3DS to aim to successfully sling Luigi into the target enemy. 9 - Mount Pajamaja (given by the Massif Bros. after completing the Ball Hop puzzle)
Star Rocket as it appears in Mario & Luigi: Dream Team.
Star Rocket
Page 1 illustration of Star Rocket from Mario & Luigi: Dream Team.
Page 2 illustration of Star Rocket from Mario & Luigi: Dream Team.
Tilt the 3DS to change the star's trajectory and grab all the little stars. Use the A and B Buttons as the bro land. More little stars mean more power. Tilting the 3DS to move the Star Rocket, the player must guide it around to collect all the smaller stars. At the end of the collecting, the player must perform a good timed jump with both Mario and Luigi for lots of damage. 12 Boots Neo Bowser Castle

* - Mandatory Bros. Attacks.

Luiginary Attacks[edit]

Main article: Luiginary Attack
Screenshot of Mario & Luigi: Dream Team
Luiginary Stack, one of the Luiginary Attacks in the game

Luiginary Attacks, like Bros. Attacks, are powerful and complex team techniques that Mario and a group Luiginoids perform in unison in the Dream World. These moves are unlocked by gathering the ten Attack Pieces in a particular area. Like with Bros. Attacks, the player is given the option to practice their unlocked Luiginary Attacks in the menu. Much like Bros. Attacks, certain Luiginary Attacks are influenced damage-wise by either Mario and Luigi's Boots POW stat, Mario and Luigi's Hammer POW stat, or just Mario and Luigi's normal POW stat. As Mario battles solo (in a sense) in the Dream World, only he can activate these moves. Using these moves fills up Luigi's side of the Badge meter.

List of Luiginary Attacks[edit]

Luiginary Attack Illustration Description Effects BP Type Location
Luiginary Ball as it appears in Mario & Luigi: Dream Team.
Luiginary Ball*
Page 1 illustration of Luiginary Ball from Mario & Luigi: Dream Team.
Page 2 illustration of Luiginary Ball from Mario & Luigi: Dream Team.
Tilt the Nintendo 3DS to move the ball. Grab Luiginoids to make the ball bigger! Line it up, and kick it with the A Button! A bigger ball means more damage! Tilt the 3DS to control the small ball of Luiginoids. Use the ball to collect more Luigis for more damage, then kick the ball with A Button. 6 Boots Dreamy Mushrise Park (Eldream's area)
Luiginary Stack as it appears in Mario & Luigi: Dream Team.
Luiginary Stack
Page 1 illustration of Luiginary Stack from Mario & Luigi: Dream Team.
Page 2 illustration of Luiginary Stack from Mario & Luigi: Dream Team.
Page 3 illustration of Luiginary Stack from Mario & Luigi: Dream Team.
Jump with the B Button and stack up Luiginoids as straight as possible! While jumping, adjust the landing zone with left/right on the circle pad! Press the B Button as the stack lands. Use the A Button at the end for Mario. Perform well-timed jumps to make a large, stable stack of Luiginoids. If they are unbalanced, they may fall or inflict less damage. 10 Boots Dreamy Dozing Sands (Dream Stone Dreampoint)
Luiginary Hammer as it appears in Mario & Luigi: Dream Team.
Luiginary Hammer
Page 1 illustration of Luiginary Hammer from Mario & Luigi: Dream Team.
Page 2 illustration of Luiginary Hammer from Mario & Luigi: Dream Team.
Page 3 illustration of Luiginary Hammer from Mario & Luigi: Dream Team.
Press the B Button repeatedly to form the Luiginoids into a giant hammer! It will tilt, so use left/right on the Circle Pad to help Mario keep it balanced. As Mario runs, aim with up/down on the Circle Pad and swing with the A Button. Mash the B Button Button to make Luiginoids jump onto Mario's hammer to form a Luiginary Hammer. Use the Circle Pad to balance the unsteady hammer, otherwise Mario will tumble and the Luiginoids will also fall and disperse. 10 Hammer Dreamy Mount Pajamaja (Summit Dreampoint)
Luiginary Flame as it appears in Mario & Luigi: Dream Team.
Luiginary Flame
Page 1 illustration of Luiginary Flame from Mario & Luigi: Dream Team.
Page 2 illustration of Luiginary Flame from Mario & Luigi: Dream Team.
Page 3 illustration of Luiginary Flame from Mario & Luigi: Dream Team.
The fire will bounce at a steady pace. Press the B Button to make it bigger! Mario will cover the spots where the Luiginoids aren't. Use the A Button here. Press the A Button once to make Mario hammer the flame at the foes! Press B Button just as a fireball lands on a group of Luiginoids or A Button as it lands on Mario to bounce the fireball to the next group. If successful, Mario will volley the fireball with his hammer into the group of enemies. 14 Fire Dreamy Driftwood Shore (Seadric's Dreampoint)
Luiginary Wall as it appears in Mario & Luigi: Dream Team.
Luiginary Wall
Page 1 illustration of Luiginary Wall from Mario & Luigi: Dream Team.
Page 2 illustration of Luiginary Wall from Mario & Luigi: Dream Team.
Page 3 illustration of Luiginary Wall from Mario & Luigi: Dream Team.
Use left/right on the Circle Pad to move and the A Button to hit Dreamy Luigi! Hit Dreamy Luigi where the foes are gathering to deliver more damage! Depending on Mario's position when you swing, Dreamy Luigi's angle will change. Mario will hit Luigi forward, spinning him and charging through all enemies like a game of Breakout. Players will need to avoid focusing on the same spots of the Luiginoid Wall, otherwise the wall will break and the attack will be more likely to fail. 14 Hammer Dreamy Wakeport (Bedsmith's area)
Luiginary Typhoon as it appears in Mario & Luigi: Dream Team.
Luiginary Typhoon
Page 1 illustration of Luiginary Typhoon from Mario & Luigi: Dream Team.
Page 2 illustration of Luiginary Typhoon from Mario & Luigi: Dream Team.
Page 3 illustration of Luiginary Typhoon from Mario & Luigi: Dream Team.
Wind up the Luiginoid rope, and yank it with the A Button for a typhoon. You can move the typhoon with the Circle Pad to swallow up your foes. Rapidly press the B Button to deal more damage with the Luiginoids' spin! Hold B Button to pull a string of Luiginoids to make a large Luiginary typhoon. The more time players leave before letting go of B Button, the longer the typhoon will last for. Failure at that point will result in little damage. Pressing B Button while the Luiginary Typhoon has enemies inside it will make the Luiginoids hit them with their hammers for more damage. 16 Hammer Dreamy Somnom Woods (Ultibed Dreampoint)

* - Mandatory Luiginary Attack.

Giant Luigi's Bros. Attacks[edit]

Bros. Attack Image Description Mechanics
Rhythm Mushroom The Rhythm Mushroom move from Mario & Luigi: Dream Team. Touch Mushrooms to heal up! This move cannot be used in the Battle Ring. Once Mario throws mushrooms at Luigi, the player must tap the screen as Luigi eats them.
Drill Stomp Drill Stomp from Mario & Luigi: Dream Team Spin more for a super stomp! This move is unlocked during the battle against Mount Pajamaja, but cannot be used against Robo-Drilldigger X. The player must slide as many circles as possible in the direction shown three times to make Mario stomp down on Luigi and deal heavy damage to the enemy.
Finishing Bros. Finishing Bros.png Aim with the 3DS! This move is used at the end of each battle. The player must tilt the 3DS to aim the star marker onto the enemy's weak point, which if hit will earn an "Excellent!" rating and reward the player with better items and more coins than if an "OK" rating is achieved upon missing the target.
Star Driver Star Driver.png Control the star to attack! This move is used at the real end of the battle against Bowser, as well as Bowser X. The player must tilt the 3DS to dodge Bowser's fireballs, which, if hit, will nullify the attack and Luigi must push Bowser into the pool of lava again.

Characters[edit]

Playable characters[edit]

Image Name Description

Mario in Mario & Luigi: Dream Team. Mario Luigi's older twin brother who enters Dream Worlds to save Pi'illos.
Luigi's forward facing sprite in Mario & Luigi: Dream Team Luigi Mario's younger twin brother who can cause Dream Portals to appear due to his ability to fall asleep easily.
Mario & Luigi: Dream Team screenshot Dreamy Luigi Luigi's envisioning of himself in the Dream World. He can activate Luiginary Works and even create copies of himself known as Luiginoids. In dangerous situations, the Luiginoids can merge with Dreamy Luigi to turn him giant.
Starlow's sprite in Mario & Luigi: Dream Team Starlow A Star Sprite representative who serves as the Mario Bros.' guide.

Antagonists[edit]

Image Name Description

Bowser first idle frame in Mario & Luigi: Dream Team Bowser The King of the Koopas who plans to kidnap Princess Peach. He forms an alliance with Antasma.
Sprite of Antasma's in-battle bat form, from Mario & Luigi: Dream Team. Antasma The bat-like enemy of the Pi'illos who trapped all of them within Nightmare Chunks. He forms an alliance with Bowser.
Sprite of Kamek flying, from Mario & Luigi: Dream Team. Kamek Bowser's advisor who hinders the brothers' progress. He also disguises himself as Princess Peach.
Private Goomp in Mario & Luigi: Dream Team Private Goomp One of the members of the Elite Trio who commands Goombas.
Corporal Paraplonk in Mario & Luigi: Dream Team Corporal Paraplonk One of the members of the Elite Trio who commands Koopa Troopas.
Sprite of Sergeant Guy, from Mario & Luigi: Dream Team. Sergeant Guy One of the members of the Elite Trio who commands Shy Guys.

Others[edit]

Image Name Description

Princess Peach as seen in Mario & Luigi: Dream Team. Princess Peach The Princess of the Mushroom Kingdom who gets captured by Antasma and Bowser.
Toadsworth as he appears in Mario & Luigi: Dream Team. Toadsworth Princess Peach's steward who is constantly worried about her.
A Red Yoshi in Mario & Luigi: Dream Team. A Yellow Yoshi in Mario & Luigi: Dream Team. A Green Yoshi in Mario & Luigi: Dream Team. Yoshis Yoshis that were invited to Pi'illo Island.
A Pi'illo as it appears in Mario & Luigi: Dream Team. Blue Pi'illo Pi'llos Inhabitants of Pi'illo Island who were all trapped in Nightmare Chunks because of Antasma. They have the ability to transform into pillows.
Sprite of Prince Dreambert from Mario & Luigi: Dream Team. Prince Dreambert The prince of the Pi'illos who accompanies Mario and co. on their adventure.
Eldream as he appears in Mario & Luigi: Dream Team Eldream The elder of the Pi'illos who has a pet bunny named Dreambunny. His pillow was confiscated by Brickle.
Bedsmith Bedsmith A Pi'illo who helps the bros. build the Ultibed.
Mega Pi'illo Mega Pi'illos Large Pi'illos who break the gates on Mount Pajamaja.
A Deco Pi'illo from Mario & Luigi Dream Team Deco Pi'illos Pi'illos found in Dozing Sands. They give the bros. Dozite to help them reach the Dream Stone.
A Pi'illo Master Pi'illo Masters Pi'illos found in Somnom Woods. They give the bros. Somnom Stones to help them reach to the Dreampoint where the Zeekeeper is.
Dreambunny from Mario & Luigi: Dream Team. Dreambunny Eldream's pet bunny. He initially escapes from Mario and Dreamy Luigi with his owner's Nightmare Chunk.
Dr. Snoozemore as he appears in Mario & Luigi: Dream Team Dr. Snoozemore The proprietor of Pi'illo Island who falls asleep very easily. He is initially on a business trip, but returns to the island.
A Brock as he appears in Mario & Luigi: Dream Team. A female Brock in Mario & Luigi: Dream Team Brocks Brick-like characters who work various jobs throughout Pi'illo Island.
Broque Monsieur sprite from Mario & Luigi: Dream Team. Broque Monsieur A mustached Brock who serves as a tour guide for Pi'illo Castle. He also welcomes Mario's company when they reach Pi'illo Island.
Broque Madame as she appears in Mario & Luigi: Dream Team Broque Madame A fancy Brock who resides in Driftwood Shore. She has Dream World challenges involving Luiginary Attacks.
Broggy as he appears in Mario & Luigi: Dream Team. Broggy Broque Monsieur's pet dog who delivers the invitation to Peach's Castle.
Brickle as he appears in Mario & Luigi: Dream Team. Brickle The boss Brock of Mushrise Park. He also has a maintenance hut where Grobot waters plants.
Britta as she appears in Mario & Luigi: Dream Team. Britta The boss Brock of Dozing Sands who is very productive. She gets attacked by Torkscrew.
Sprite of the Zeekeeper, from Mario & Luigi: Dream Team. Zeekeeper The bird-like guardian of Pi'illo Island who is very powerful and carefree.
Various Shelltops from Mario & Luigi: Dream Team Shelltops Shell-like inhabitants of Pi'illo island commonly found running shops.
Skillit as he appears in Mario & Luigi: Dream Team. Skillit A Shelltop who hosts the Mad Skillathon in Wakeport, offering challenges involving Bros. Attacks.
MoleHuntProprietor.png Mole Hunt old man A Shelltop who runs the Mole Hunt game in Driftwood Shore. He also gives advice to the bros. on where to find the Fly Guy R thieves.
Popple, in Mario & Luigi: Dream Team. Popple A thief from the Beanbean Kingdom who plans on stealing from Pi'illo Island. He decides to leave the island after getting chased by a Wiggler
Pi'illoper.png Pi'illoper A Beanish enthusiastic self-proclaimed Pi'illo expert. He owns a house in Wakeport with a basement filled with numerous Pi'illo related artifacts.
Hooski1.png Hooski2.png Hooskis Brown variants of Hoohooligans that visit Pi'illo Island. Two notable Hooskis, Hoolo and Hoola, appear in Wakeport.
Sprite of Big Massif from Mario & Luigi: Dream Team. Big Massif The older brother of Lil' Massif who is found to be sleeping at a Dreampoint in Wakeport, where Mario challenges him in his dream to wake him up. He also serves as a tour guide for Mount Pajamaja.
Lilmassifsprite.png Lil' Massif Big Massif's younger brother who serves as a tour guide for Mount Pajamaja.
The Dream Stone's spirit from Mario & Luigi: Dream Team Dream Stone's spirit The spirit of the Dream Stone found in Dreamy Dozing Sands. It is tired and cranky due to the removal of the Dream Stone in the real world.
Seadric.png Seadric A Seadring who resides in Dreamy Driftwood Shore. He expands a Dream World using Dream Eggs in order to help Mario hide Princess Peach.
Seabelle.png Seabelle The sister of Seadric who is obsessed with makeup and looks.
Seatoon.png Seatoon A brother of Seadric who thinks of Mario, Dreamy Luigi and Prince Dreambert to be the Super Seadrings.
Seabury.png Seabury A brother of Seadric who likes to tell jokes.
Kylie Koopa as she appears in Mario & Luigi: Dream Team. Kylie Koopa A female Koopa Troopa who works in Wakeport. Mario and Luigi can bring her snapshots to decrypt.
Image of Wiggly from Mario & Luigi: Dream Team. Wiggler A Wiggler who tends to its garden in Wakeport. It becomes angry at Popple for insulting and attacking it.
A Nommon as it appears in Mario & Luigi: Dream Team Nommons Mole-like creatures that live in Somnom Woods.

Enemies[edit]

Main article: Mario & Luigi: Dream Team bestiary

b Indicates background enemies which can only be targeted or lured forward through the use of Taunt Balls.

Normal enemies[edit]

Real World[edit]

Image Enemy HP EXP Coins dropped Location(s)
Gromba sprite, from Mario & Luigi: Dream Team Gromba 8 3 1 Pi'illo Blimport
Pi'illo Castle
Bloatula from Mario & Luigi: Dream Team. Bloatula 12 5 4 Pi'illo Castle
Thorb from Mario & Luigi: Dream Team Thorb 12 16 6 Mushrise Park
Capnap from Mario & Luigi: Dream Team Capnap 16 15 5 Mushrise Park
A Flibbee from Mario & Luigi: Dream Team. Flibbee 36 17 7 Mushrise Park
Flounderflage.png Flounderflage 28 24 8 Dozing Sands
Sprite of a Sandoon in Mario & Luigi: Dream Team. Sandoon 52 30 12 Dozing Sands
Caccac.png Caccac 74 32 16 Dozing Sands
Hermite crab.png Hermite Crab 40 55 16 Wakeport
Monolift Monolift 120 85 20 Mount Pajamaja
Grumbell's battle sprite from Mario & Luigi: Dream Team Grumbell 88 90 24 Mount Pajamaja
Flibbee R sprite from Mario & Luigi: Dream Team Flibbee R 142 75 26 Mount Pajamaja
Pi'illodactyl.png Pi'illodactylb 318 200 180 Mount Pajamaja
Durapurl from Mario & Luigi: Dream Team Durapurl 89 130 30 Driftwood Shore
Fly Guy from Mario & Luigi: Dream Team Fly Guy 138 100 35 Driftwood Shore
Goomba from Mario & Luigi: Dream Team Goomba 54 15 15 Driftwood Shore
A Shy Guy Airtub in Mario & Luigi: Dream Team. Shy Guy Airtubb 123 250 240 Mushrise Park
Dozing Sands
Wakeport
Mount Pajamaja
Driftwood Shore
Shy Guy from Mario & Luigi: Dream Team. Shy Guy 35 15 20 Mushrise Park
Dozing Sands
Wakeport
Mount Pajamaja
Driftwood Shore
Viruses from Mario & Luigi: Dream Team. Virus 106 30 6 Mushrise Park
Dozing Sands
Wakeport
Mount Pajamaja
Driftwood Shore
Monolift R from Mario & Luigi: Dream Team. Monolift R 184 210 35 Mount Pajamaja
Hermite Crab R from Mario & Luigi: Dream Team Hermite Crab R 81 220 30 Wakeport
Driftwood Shore
Fly Guy R from Mario & Luigi: Dream Team. Fly Guy R 149 90 35 Pi'illo Blimport
Mushrise Park
Goomba from Mario & Luigi: Dream Team Goomba R 58 30 10 Pi'illo Blimport
Mushrise Park
A Bandit in Mario & Luigi: Dream Team Bandit (1) 111 110 20 Dozing Sands
A Bandit in Mario & Luigi: Dream Team Bandit (2)b 123 100 0 Somnom Woods
A Golden Egg from Mario & Luigi: Dream Team. Golden Egg 68 0 200 Somnom Woods
Eyepi'illo from Mario & Luigi: Dream Team. Eyepi'illo 138 290 50 Somnom Woods
A Beehoss's redesigned look from Mario & Luigi: Dream Team. Beehoss 178 280 60 Somnom Woods
Boomerang Bro from Mario & Luigi: Dream Team. Boomerang Bro 135 160 30 Somnom Woods
Commander Lakitu from Mario & Luigi: Dream Team Commander Lakitub 1 100 20 Somnom Woods
Pi'illodactyl R from Mario & Luigi: Dream Team Pi'illodactyl Rb 476 600 450 Somnom Woods
Fire Bro, from Mario & Luigi: Dream Team. Fire Bro 172 300 50 Neo Bowser Castle
Flaming Antasmaton, from Mario & Luigi: Dream Team Flaming Antasmaton 190 400 70 Neo Bowser Castle
Inky Piranha Plant, from Mario & Luigi: Dream Team. Inky Piranha Plantb 3 100 80 Neo Bowser Castle
Walker Guy, from Mario & Luigi: Dream Team. Walker Guy 136 330 20 Neo Bowser Castle
Chain Chomp, from Mario & Luigi: Dream Team Chain Chomp 245 50 80 Neo Bowser Castle
Sprite of a Shy Guy Airtub R from Mario & Luigi: Dream Team Shy Guy Airtub Rb 178 500 160 Neo Bowser Castle
Sprite of a Shy Guy R from Mario & Luigi: Dream Team Shy Guy R 48 25 20 Neo Bowser Castle

Dream World[edit]

Image Enemy HP EXP Coins dropped Location(s)
Dromba from Mario & Luigi: Dream Team. Dromba 6 1 1 Dreamy Pi'illo Castle
Storch from Mario & Luigi: Dream Team. Storch 14 4 3 Dreamy Pi'illo Castle
Dreamcap from Mario & Luigi: Dream Team. Dreamcap 18 1 1 Dreamy Mushrise Park
Dreamcap Captain from Mario & Luigi: Dream Team. Dreamcap Captain 26 6 7 Dreamy Mushrise Park
Propellion from Mario & Luigi: Dream Team. Propellion 42 8 8 Dreamy Mushrise Park
Dreamy Sandoon from Mario & Luigi: Dream Team. Dreamy Sandoon 38 5 2 Dreamy Dozing Sands
Lob-omb from Mario & Luigi: Dream Team. Lob-omb 42 10 14 Dreamy Dozing Sands
Skipdrill from Mario & Luigi: Dream Team. Skipdrill 22 7 3 Dreamy Dozing Sands
Cocoknight from Mario & Luigi: Dream Team Cocoknight 42 10 3 Dreamy Wakeport
Ticksquawk from Mario & Luigi: Dream Team. Ticksquawk 90 20 18 Dreamy Wakeport
A Chizzle Chizzle 44 12 3 Dreamy Mount Pajamaja
Magmad from Mario & Luigi: Dream Team An Icead. Magmad / Icead 125 50 20 Dreamy Mount Pajamaja
A Lob-omb R in Dreamy Mount Pajamaja. Lob-omb R 105 30 25 Dreamy Mount Pajamaja
Spiny R, from Mario & Luigi: Dream Team. Spiny 31 21 4 Dreamy Driftwood Shore
Sprite of Lakitu and Lakitu R from Mario & Luigi: Dream Team, Mario & Luigi: Superstar Saga + Bowser's Minions, and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Lakitub 60 45 25 Dreamy Driftwood Shore
Piranha Plant from Mario & Luigi: Dream Team. Piranha Plant 222 170 30 Dreamy Driftwood Shore
Nipper Plant Nipper Plantb 1 0 10 Dreamy Driftwood Shore
Bloopurn from Mario & Luigi: Dream Team. Bloopurn 127 75 35 Dreamy Driftwood Shore
Dreamcap R from Mario & Luigi: Dream Team. Dreamcap R 74 10 5 Dreamy Driftwood Shore
Dreamcap Captain R from Mario & Luigi: Dream Team. Dreamcap Captain R 116 30 30 Dreamy Driftwood Shore
Dark Block from Mario & Luigi: Dream Team Dark Block 133 150 40 Dream's Deep
Gold Beanie from Mario & Luigi: Dream Team. Gold Beanie 517 4000 800 Dreamy Pi'illo Castle
Dreamy Mushrise Park
Dreamy Dozing Sands
Dreamy Wakeport
Dreamy Mount Pajamaja
Dreamy Driftwood Shore
Dreamy Somnom Woods
Dreamy Neo Bowser Castle
Krubbish from Mario & Luigi: Dream Team. Krubbish 83 160 45 Dreamy Wakeport
Cocoknight R from Mario & Luigi: Dream Team. Cocoknight R 101 20 5 Dreamy Wakeport
Pelicrump from Mario & Luigi: Dream Team. Pelicrump 109 50 10 Dreamy Somnom Woods
Spritzbloom from Mario & Luigi: Dream Team. Spritzbloom 200 160 60 Dreamy Somnom Woods
Skipdrill R from Mario & Luigi: Dream Team. Skipdrill R 66 35 6 Dreamy Somnom Woods
Mechakoopa, from Mario & Luigi: Dream Team Mechakoopa 124 40 8 Dreamy Neo Bowser Castle
Tail Goomba in Mario & Luigi: Dream Team. Big Tail Goomba 260 180 84 Dreamy Neo Bowser Castle
Antasman from Mario & Luigi: Dream Team. Antasman 204 84 12 Dreamy Neo Bowser Castle
Spiny R, from Mario & Luigi: Dream Team. Spiny R 50 56 6 Dreamy Neo Bowser Castle
Sprite of Lakitu and Lakitu R from Mario & Luigi: Dream Team, Mario & Luigi: Superstar Saga + Bowser's Minions, and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Lakitu Rb 97 120 60 Dreamy Neo Bowser Castle

Bosses[edit]

Normal bosses[edit]

Image Boss HP EXP Coins dropped Location
Antasma ???? 201 0 0 Zeeppelin
Smoldergeist Smoldergeist (x4) 12 each 20 40 Pi'illo Castle
Dreamy Mario Dreamy Mario 96 75 45 Dreamy Pi'illo Castle
Grobot Grobot 288 250 75 Mushrise Park
Bowser first idle frame in Mario & Luigi: Dream Team Bowser 233 300 150 Dream's Deep
Torkscrew sprite from Mario & Luigi: Dream Team. Torkscrew 656 500 260 Dozing Sands
Image of Heavy Zest from Mario & Luigi: Dream Team. Heavy Zest 282 200 50 Dreamy Wakeport
Image of Sorrow Fist from Mario & Luigi: Dream Team. Sorrow Fist 395 200 50 Dreamy Wakeport
Image of Thunder Sass from Mario & Luigi: Dream Team. Thunder Sass 140 200 50 Dreamy Wakeport
Image of Beef Cloud from Mario & Luigi: Dream Team. Beef Cloud 357 200 50 Dreamy Wakeport
Sprite of Big Massif from Mario & Luigi: Dream Team. Big Massif 864 800 250 Dreamy Wakeport
Image of Mammoshka from Mario & Luigi: Dream Team. Mammoshka 918 1100 350 Mount Pajamaja
Private Goomp in Mario & Luigi: Dream Team Corporal Paraplonk in Mario & Luigi: Dream Team Sprite of Sergeant Guy, from Mario & Luigi: Dream Team. Elite Trio Private Goomp-249
Corporal Paraplonk-415
Sergeant Guy-581
2100 505 Dreamy Driftwood Shore
Popple, in Mario & Luigi: Dream Team.Image of Wiggly from Mario & Luigi: Dream Team. Wiggler & Popple Wiggler-1485
Popple-999
1500 500 Wakeport
Image of Pi'illodium from Mario & Luigi: Dream Team. Pi'illodium Main-1673
Wings-172
3600 600 Somnom Woods
Sprite of Kamek flying, from Mario & Luigi: Dream Team. Kamek (1) 1428 0 0 Dreamy Neo Bowser Castle
Sprite of Kamek flying, from Mario & Luigi: Dream Team. Kamek (2) 1743 0 0 Dreamy Neo Bowser Castle
Sprite of Kamek flying, from Mario & Luigi: Dream Team. Kamek (3) 1496 3000 500 Dreamy Neo Bowser Castle
Antasma Antasma 2435 7500 900 Dreamy Neo Bowser Castle
Dreamy Bowser in Mario & Luigi: Dream Team. Dreamy Bowser Main-2417
Left Arm-350
Right Arm-464
0 0 Neo Bowser Castle

1 - HP shown is an internal value, although no damage numbers are displayed during the battle. Mario automatically wins the battle after two turns.

Boss support
Image Enemy Battled with HP Coins Dropped Location
Sprite of Antasma's in-battle bat form, from Mario & Luigi: Dream Team. Antasma Bowser 6 0 Dream's Deep
Hooraw.png Hooraw Heavy Zest
Sorrow Fist
Thunder Sass
Big Massif
28 5 Dreamy Wakeport
Block Monolift.png Block Monolift Mammoshka 1 0 Mount Pajamaja
Goomba from Mario & Luigi: Dream Team Sub-Goomba Elite Trio 80 5 Dreamy Driftwood Shore
Sprite of Sergeant Guy Cannon, from Mario & Luigi: Dream Team. Sergeant Guy Cannon Elite Trio 1 0 Dreamy Driftwood Shore
Mini Pi'illoid Mini Pi'illoidb Pi'illodium 1 0 Somnom Woods
Dry Bones Dry Bones Kamek (2) 37 0 Dreamy Neo Bowser Castle
Sprite of Kamek (Red) flying, from Mario & Luigi: Dream Team. Kamek (Red) Kamek (3) 544 0 Dreamy Neo Bowser Castle
Sprite of Kamek (Green) flying, from Mario & Luigi: Dream Team. Kamek (Green) Kamek (3) 816 0 Dreamy Neo Bowser Castle
Sprite of Kamek (White) flying, from Mario & Luigi: Dream Team. Kamek (White) Kamek (3) 626 0 Dreamy Neo Bowser Castle
Sprite of an Antasmunchie, from Mario & Luigi: Dream Team. Antasmunchie Antasma 90 0 Dreamy Neo Bowser Castle
Shy Guy Airtub DX.png Shy Guy Airtub DXb Dreamy Bowser 240 0 Neo Bowser Castle
DreamyGoomba.png Dreamy Goomba Dreamy Bowser 95 0 Neo Bowser Castle
DreamyBobomb.png Dreamy Bob-omb Dreamy Bowser 82 0 Neo Bowser Castle
Dreamy Shy Guy Dreamy Shy Guy Dreamy Bowser 120 0 Neo Bowser Castle
Dreamy Paratroopa Dreamy Paratroopa Dreamy Bowser 54 0 Neo Bowser Castle

Giant bosses[edit]

Image Boss HP Coins dropped Location
Robo-Drilldigger Robo-Drilldigger 500 OK-400
EXCELLENT-500
Dreamy Dozing Sands
Mount Pajamaja boss.png Mount Pajamaja 1600 OK-560
EXCELLENT-700
Dreamy Mount Pajamaja
Earthwake Earthwake 1499 OK-800
EXCELLENT-1000
Dreamy Wakeport
Zeekeeper in-game battle.png Zeekeeper 2064 OK-960
EXCELLENT-1200
Dreamy Somnom Woods
Bowser Bowser 2800 OK-1600
EXCELLENT-2000
Dreamy Neo Bowser Castle

Battle Ring normal bosses[edit]

Image Boss HP Coin reward
Image of Grobot X from Mario & Luigi: Dream Team. Grobot X 1133 600
Bowser first idle frame in Mario & Luigi: Dream Team Bowser X 771 900
Image of Torkscrew X from Mario & Luigi: Dream Team. Torkscrew X 1594 1200
Sprite of Big Massif X from Mario & Luigi: Dream Team. Big Massif X 1901 1500
Image of Mammoshka X from Mario & Luigi: Dream Team. Mammoshka X 1771 1800
Private Goomp in Mario & Luigi: Dream Team Corporal Paraplonk in Mario & Luigi: Dream Team Sprite of Sergeant Guy, from Mario & Luigi: Dream Team. Elite Trio X Private Goomp X-468
Corporal Paraplonk X-780
Sergeant Guy X-1092
2100
Sprite of Pi'illodium X from Mario & Luigi: Dream Team. Pi'illodium X Main-2742
Wings-282
2400
Image of Antasma X from Mario & Luigi: Dream Team. Antasma X 3336 3000
Bowser Jr. riding the Junior Clown Car. Bowser Jr. 4099 10000
Boss Support
Image Enemy Battled with HP
Sprite of Antasma X's bat form, from Mario & Luigi: Dream Team. Antasma X Bowser X 19
Hooraw X.png Hooraw X Big Massif X 53
Block MonoliftX.png Block Monolift X Mammoshka X 1
Goomba from Mario & Luigi: Dream Team Sub-Goomba X Elite Trio X 149
Sprite of Sergeant Guy Cannon, from Mario & Luigi: Dream Team. Sergeant Guy Cannon X Elite Trio X 1
Sprite of Mini Pi'illoid X, from Mario & Luigi: Dream Team. Mini Pi'illoid Xb Pi'illodium X 86
Sprite of an Antasmunchie X, from Mario & Luigi: Dream Team. Antasmunchie X Antasma X 132
Sprite of Bowser Jr.'s Junior Clown Car, from Mario & Luigi: Dream Team. Junior Clown Car Bowser Jr. 512
M&LDT Monty Mole.png Monty Moleb Bowser Jr. 1

Battle Ring giant bosses[edit]

Image Boss HP Coin reward
Robo-Drilldigger X Robo-Drilldigger X 997 1200
Mount Pajamaja X Mount Pajamaja X 1111 1500
Earthwake X Earthwake X 1801 1800
Zeekeeper X Zeekeeper X 3000 2100
Bowser X Bowser X 3500 2400

Items[edit]

Blocks and Coins[edit]

This is a list of the different kinds of blocks that can be found in the game. For a complete list of ? Blocks and their locations in the real world, see List of real world blocks in Mario & Luigi: Dream Team. For a list covering the blocks found in the Dream World, see List of dream world blocks in Mario & Luigi: Dream Team.

Image Name Description

? Block A ? Block from the Dream World in Mario & Luigi: Dream Team ? Blocks When struck, ? Blocks give out Coins and items. Sometimes they might have several Coins in them.
A Bros. Block in Mario & Luigi: Dream Team A Random Block in Mario & Luigi: Dream Team Bros. Blocks and Random Blocks Blocks resembling ? Blocks with multiple Coins in them. Only found in the real world.
An M Block in Mario & Luigi: Dream Team A M Block from the Dream World in Mario & Luigi: Dream Team
An L Block in Mario & Luigi: Dream Team A L Block from the Dream World in Mario & Luigi: Dream Team
M Blocks and L Blocks Red and green blocks that can only be struck with Mario and Luigi respectively.
Render of an Attack Piece Block from Mario & Luigi: Dream Team A Attack Piece Block from the Dream World in Mario & Luigi: Dream Team Attack Piece Blocks Blocks that release Attack Pieces when struck.
Sprite of a Coin from Mario & Luigi: Dream Team. A 5 Gold Coin from Mario & Luigi: Paper Jam Sprite of a 10-Coin from Mario & Luigi: Superstar Saga + Bowser's Minions a 50 Gold Coin from Mario & Luigi: Paper Jam. A 100 Coin from Mario & Luigi: Superstar Saga + Bowser's Minions. Coins Found throughout the world, they serve as currency to allow Mario and Luigi to purchase things from shops.
A Red Coin Block in Mario & Luigi: Dream Team Red Coin Blocks A Block that releases eight Red Coins when struck. Only found in the Dream World.
A Red Coin in Mario & Luigi: Dream Team Red Coins Released in groups of eight when a Red Coin Block is struck and will disappear after some time. If all eight are collected, a ! Block appears.
A ! Block in Mario & Luigi: Dream Team ! Blocks Blocks that cause events to happen and unlock new paths when struck.
MLDT Save Block.jpg Save Blocks Blocks that allow the game to save progress.
Kamek Block from Mario & Luigi: Dream Team Kamek Blocks Blocks that reveal the locations of doors where Kamek's magic affected.
A Camera Block in Mario & Luigi: Dream Team Camera Blocks Blocks that grant Shot item, which is then taken to Kylie Koopa in Wakeport to solve a puzzle for coin and bean prizes. Only found in the real world.

List of usable items[edit]

Name Image Description Effects
Mushroom Icon for the Mushrooms in Mario & Luigi: Dream Team Restores 30 HP (to a single bro).
Super Mushroom Icon for the Mushrooms in Mario & Luigi: Dream Team Restores 60 HP (to a single bro).
Ultra Mushroom Icon for the Mushrooms in Mario & Luigi: Dream Team Restores 100 HP (to a single bro).
Max Mushroom Icon for the Mushrooms in Mario & Luigi: Dream Team Restores 160 HP (to a single bro).
Nut Icon for the Nuts in Mario & Luigi: Dream Team Restores 15 HP to both Mario and Luigi.
Super Nut Icon for the Nuts in Mario & Luigi: Dream Team Restores 30 HP to both Mario and Luigi.
Ultra Nut Icon for the Nuts in Mario & Luigi: Dream Team Restores 50 HP to both Mario and Luigi.
Max Nut Icon for the Nuts in Mario & Luigi: Dream Team Restores 80 HP to both Mario and Luigi.
Syrup Jar Icon for the Syrup Jars in Mario & Luigi: Dream Team Restores 20 BP (to a single bro).
Supersyrup Jar Icon for the Syrup Jars in Mario & Luigi: Dream Team Restores 40 BP (to a single bro).
Ultrasyrup Jar Icon for the Syrup Jars in Mario & Luigi: Dream Team Restores 60 BP (to a single bro).
Max Syrup Jar Icon for the Syrup Jars in Mario & Luigi: Dream Team Restores 80 BP (to a single bro).
Candy Icon for the Candies in Mario & Luigi: Dream Team Restores a little bit of HP and BP (to a single bro). Restores 40% of a single bro's HP and BP.
Super Candy Icon for the Candies in Mario & Luigi: Dream Team Restores a decent amount of HP and BP (to a single bro). Restores 60% of a single bro's HP and BP.
Ultra Candy Icon for the Candies in Mario & Luigi: Dream Team Restores a solid chunk of HP and BP (to a single bro). Restores 80% of a single bro's HP and BP.
Max Candy Icon for the Candies in Mario & Luigi: Dream Team Completely restores both HP and BP (of a single bro).
1-Up Mushroom A 1-Up Mushroom from Mario & Luigi: Dream Team Revives a fallen bro with half of his HP.
1-Up Deluxe A 1-Up Mushroom from Mario & Luigi: Dream Team Revives a fallen bro with full HP.
Refreshing Herb Icon for the Refreshing Herb in Mario & Luigi: Dream Team Cures statuses like BURN, DIZZY, TRIP, and MINI.
Taunt Ball Icon for the Taunt Ball in Mario & Luigi: Dream Team Enrages an enemy in the background. Whooooosh! Brings a background enemy to the battlefield to be fought, and instantly defeats weak ones.
Shock Bomb Icon for the Shock Bomb in Mario & Luigi: Dream Team Makes enemies dizzy... maybe? Makes all enemies dizzy, but has no effect on bosses.
Boo Biscuit Icon for the Boo Biscuit in Mario & Luigi: Dream Team Grants damage immunity. Helps with dodge training! Temporarily turns Mario and Luigi invisible for a short time.
Secret Boxes Icon for the Secret Box in Mario & Luigi: Dream Team Does...who knows what? Use one to find out. Performs a random effect.

Special items[edit]

Image Name Description

Attack Piece sprite from Mario & Luigi: Dream Team Attack Piece If the Mario Bros. collect ten of these in an area, they will learn a new Bros./Luiginary Attack.
BookofRuins.png Book of Ruins A rare book that only researchers receive. This item is to be traded during the Hoolo side quest in Wakeport. It must be traded with a heavyweight Beanish.
Ultibed Dozing Mattress The mattress for the Ultibed, found in Dreamy Dozing Sands.
Dozite.png Dozite Items granted by Deco Pi'illos. They help Mario and Luigi reach the Dream Stone by raising stones in the sand slopes.
A Dream Egg from Mario & Luigi: Dream Team. Dream Egg Special eggs that Seadrings lay. They allow Dream Worlds to be expanded.
Ultibed Driftwood Jellyfish Sheets One of the Ultibed parts, found in Driftwood Shores. They were stolen by and then recovered from Fly Guy Rs.
Icon for a Hammer in Mario & Luigi: Dream Team Hammer Found in Mushrise Park, these allow Mario and Luigi to smash things and fight enemies.
HoorawMedal DreamTeam.png Hooraw Medal Items the Hooraws have. Mario and Dreamy Luigi must fight them to acquire the Hooraw Medals, which will allow the Bros. to fight Big Massif.
LeftWing DreamTeam.png RightWing DreamTeam.png Left and Right Wings Wings blown off from a wind generator in Mushrise Park due to a sudden gust. A Brock repairs the wind generator using the wings.
LostCamera DreamTeam.png Lost Camera A camera a Toad lost in Wakeport. This item is to be traded with its owner in the Hoolo side quest.
Ultibed Mushrise Tree Board One of the Ultibed parts, found in Mushrise Park.
OldLithograph.png Old Lithograph An item given by Broque Madame to the Bros. on Driftwood Shore. It is used to find the cave containing the Driftwood Jellyfish Sheets.
Ultibed Pajamaja Rock Frame One of the Ultibed parts. It is found on Mount Pajamaja, corrupted by a Nightmare Chunk.
PeachPhoto DreamTeam.png Peach's Photo A photo of Princess Peach found in Wakeport. It is to be traded with a Brock who is a big fan of Princess Peach during the Hoolo side quest.
PiilloRing DreamTeam.png Pi'illo Ring A ring with a Pi'illo icon found in Wakeport. It is to be given to Hoolo so he can confess his feelings for Hoola.
PlushZeekeeper.png Plush Zeekeeper A plush of the Zeekeeper that Hoolo gives Mario and Luigi to trade for a Pi'illo Ring.
QueenBeanPhoto DreamTeam.png Queen Bean's Photo A photo of Queen Bean found in Wakeport during the Hoolo side quest. It is to be traded with a homesick Beanish.
The Rare Fruit from Mario & Luigi: Dream Team Rare Fruit A fruit that is to be traded with a Red Yoshi in the Hoolo side quest in Wakeport.
Icon for a Shot in Mario & Luigi: Dream Team Shot Encrypted photos obtained from Camera Blocks. They can be decrypted at Kylie Koopa's location in Wakeport.
SomnomStone.png Somnom Stone Stones given to the Mario Bros. by Pi'illo Masters in Somnom Woods. They create tracks to help Mario and Luigi reach the temple.
Ultibed from Mario and Luigi Dream Team Ultibed An important bed built by the Bedsmith. It is used to find the Zeekeeper in the Dream World.
UltibedManual.png Ultibed Manual A manual obtained from Dream's Deep that shows the locations of the Ultibed Parts.
Yoshiegg DreamTeam.png Yoshi's Egg A red Yoshi Egg that is to be traded with a Toad in Wakeport during the Hoolo side quest.
Ultibed Zeekeeper's Feathers One of the Ultibed parts, obtained after the Mario Bros. defeat Grobot X in the Battle Ring.

Gear[edit]

Main article: List of Mario & Luigi: Dream Team gear

Different types of gear return in this game, such as wear and gloves. In addition, Mario & Luigi can now equip Boots and Hammers to increase the POW of their respective attacks. Each bro only has one gear slot at the beginning of the game, but up to three can be unlocked through rank-up bonuses.

Beans[edit]

Main article: List of beanholes in Mario & Luigi: Dream Team

Beans return in this game. They serve the same purpose they had in Mario & Luigi: Bowser's Inside Story, increasing the stats of Mario and Luigi when they eat one. They are marked as Xs in the ground, and are only found in the real world. Mario can rise up from the ground beneath them to dig them up. There are also DX versions of all beans, which raise the respective stat by three points instead of one. Below is a list of all kinds of beans found in the game.

  • Heart bean item Heart Beans: Pink beans that increase a bro's HP.
  • Sprite of the Bros Bean item from Mario & Luigi: Dream Team Bros. Beans: Green beans that increase a bro's BP.
  • Power bean item Power Beans: Orange beans that increase a bro's POW.
  • Defence bean item Defense Beans: Silver beans that increase a bro's DEF.
  • Speed bean item Speed Beans: Blue beans that increase a bro's SPEED.
  • Stache bean item Stache Beans: Brown beans that increase a bro's STACHE.

Locations[edit]

Map seen on the file select screen of Mario & Luigi: Dream TeamPi'illo BlimportWakeportPi'illo CastleMushrise ParkDozing SandsDriftwood ShoreMount PajamajaSomnom WoodsNeo Bowser Castle
About this image
Click on an area to open the relevant article.

Real world[edit]

Name Image(s) Bros. Attacks found # of Pi'illos # of Beans
Pi'illo Blimport

A place of taking off and landing for Zeeppelins for tourists to access Pi'illo Island.
PiilloBlimport.png None 0 6
Pi'illo Castle

A large castle where Prince Dreambert lived. There is a secret passage leading to treasure in the back, a treasure room and caverns underneath the castle.
Mario & Luigi: Dream Team None 3 0
Mushrise Park

A park where there is lots of gardening. Brick Le is the boss Brock of this area.
A shot of Mushrise Park 3D Red Shell (Mario)

Zee Egg (Mario)

3D Green Shell (Luigi)
5 22
Dozing Sands

A desert where lots of drilling takes place. Brittany is the forewoman Brock of the area. The Dream Stone's resting place is also here.
Screenshot of Dozing Sands, from Mario & Luigi: Dream Team Fire Flower (Luigi) 11 32
Wakeport

A popular tourist destination where visitors can sign up for the Mount Pajamaja tour. An avid self-proclaimed expert known as the Pi'illoper lives here.
Screenshot of Wakeport, from Mario & Luigi: Dream Team Bye-Bye Cannon (Mario) 6 12
Mount Pajamaja

A large, dormant volcano where Bowser and Antasma escape to with the Dream Stone.
Screenshot of Mount Pajamaja from Mario & Luigi: Dream Team Dropchopper (Luigi)

Slingsniper (Luigi)
12 24
Driftwood Shore

A beach where Broque Madame resides.
Screenshot of Mario & Luigi: Dream Team Bomb Derby (Mario) 3 10
Somnom Woods

A large forest where the ruins of a temple are found.
Somnom Woods Jet-Board Bash (Mario) 11 19
Neo Bowser Castle*

A large castle created when Bowser and Antasma used the Dream Stone.
Screenshot of the interior of Neo Bowser Castle in Mario & Luigi: Dream Team Star Rocket (Luigi) 1 18

*Neo Bowser Castle was originally not on Pi'illo Island, but floating in the air near the island. However, it crashes onto Pi'illo Island when the Zeekeeper breaks the barrier.

Dream World[edit]

Name Image Luiginary Works Luiginary Attacks found
Dreamy Pi'illo Castle

The Dream World version of Pi'illo Castle. Prince Dreambert is trapped in a Nightmare Chunk here.
Screenshot of Mario & Luigi: Dream Team from June 2013 press release Luiginary Stache Tree

Sneeze Wind
None
Dreamy Mushrise Park

The Dream World equivalent of Mushrise Park. Eldream is trapped in a Nightmare Chunk here.
Dreamy Mushrise Park.png Luiginary Stache Tree

Sneeze Wind
Luiginary Ball
Dream's Deep

The core of the Dream World. Clues to find the Zeekeeper are discovered here.
Screenshot of Mario & Luigi: Dream Team Luiginoid Formation None
Dreamy Dozing Sands

The Dream World version of Dozing Sands. The Dream Stone's Spirit resides here.
Dreamy Dozing Sands from Mario & Luigi: Dream Team. Luiginary Stache Tree

Luiginoid Formation

Luiginary Cylinder

Luiginary Gravity
Luiginary Stack
Dreamy Wakeport

The Dream World equivalent of Wakeport. Big Massif hosts the Beef-Off here, and the Bedsmith is trapped in a Nightmare Chunk as well.
Screenshot of a dream in Wakeport, from Mario & Luigi: Dream Team Sneeze Wind

Luiginoid Formation

Luiginary Speedometer

Luiginary Gravity
Luiginary Wall
Dreamy Mount Pajamaja

The Dream World version of Mount Pajamaja where the mountain itself is sentient.
Screenshot of a dream in Mount Pajamaja, from Mario & Luigi: Dream Team Luiginoid Formation

Luiginary Ice
Luiginary Hammer
Dreamy Driftwood Shore

The Dream World equivalent of Driftwood Shores where Mario tries to hide Princess Peach, but is revealed to be Kamek in disguise.
Dreamy Driftwood Shore.png Luiginoid Formation

Luiginary Cylinder

Luiginary Gravity
Luiginary Flame
Dreamy Somnom Woods

The Dream World version of Somnom Woods where the Zeekeeper sleeps.
Dreamy Somnom Woods.png Luiginary Stache Tree

Sneeze Wind

Luiginoid Formation

Luiginary Speedometer

Luiginary Propeller
Luiginary Typhoon
Dreamy Neo Bowser Castle

The Dream World version of Neo Bowser Castle where Bowser's dreams can be accessed. Antasma is also fought here in his own Dream World.
Dreamy Neo Bowser Castle Luiginary Stache Tree

Luiginoid Formation

Luiginary Cylinder

Luiginary Speedometer

Luiginary Propeller

Luiginary Antigravity
None

Shops[edit]

Main article: List of shops in Mario & Luigi: Dream Team

Throughout Pi'illo Island and its Dream Worlds are many shops. Most of them offer Pi'i-lattes, which fully restore the HP and BP of Mario and Luigi for the cost of ten coins. The only shop to not offer Pi'i-lattes is the Dreamy Pi'illo Castle shop. To access Driftwood Shore's Gold Shop, Mario and Luigi must be Rainbow Rank. Below is a list of all shops in the game. Shops marked with an asterisk are an item shop in addition to being a gear shop.

Sidequests[edit]

Hooski trading quest[edit]

In Wakeport during Mario and Luigi's travels, the player may encounter a male Hooski named Hoolo wanting to propose to nearby female named Hoola, but is lacking the proper proposal gift. Upon Mario and Luigi agreeing to help, they are given a plush Zeekeeper to use in order to get something better to propose with, initiating a brief trading sidequest.

Mario and Luigi first trade the plush Zeekeeper for a rare fruit with a Shelltop in the nearby item shop, afterwards swapping it for a Yoshi Egg with a Red Yoshi in the hotel district, which they then swap for a photo of Peach with a Toad by the tour center, which they then swap for the Book of Ruins with a Brock researcher to the north of the Toad, which they then swap for a photo of Queen Bean with a Beanish in the gear shop, which they then swap for a lost camera with a Bean in one of the buildings in the hotel district, which they then give to a Toad near the rooftops of the hotel district in exchange for info about a bird burying something between the nearby umbrella and fountain, which then turns out to be upon the Bros. digging it out, a Pi'illo ring which Mario and Luigi hand to Hoolo for him to then propose with, Hoola accepting after a short cutscene which ends with the Bros. being rewarded greatly with a Sap Hammer, Heart Bean DX, some Rally Wear, and a 1-Up Mushroom, and if the player talks to him afterwards, he'll give the Bros. an idea of where to go next in Wakeport.

Kylie Koopa's photo puzzles[edit]

During Mario and Luigi's travels in Wakeport, they come across Kylie Koopa upon entering a house, and discover she's the guidebook writer for the island. She offers some work for them, involving them finding camera blocks around the island, bringing them back here and deciphering them. Each shot can be taken back and played as three of the same photo puzzles of differing levels; with each higher level, the photo covers more of the scene, and the games give the player more time to do the puzzle. The Level 1 reward is 100 coins with a time limit of 3 minutes, the Level 2 reward is 300 coins with a time limit of 4 minutes, and the level 3 reward is a DX Bean of varying stat with a time limit of 6 minutes.

Image Area Shot Location Level 1 Prize Level 2 Prize Level 3 Prize
Image of Level 3 puzzle of Pi'illo Blimport. Pi'illo Blimport In the area where Mario and Luigi take the Check-X Quiz, this shot is found in the north-east. 100 coins 300 coins Heart Bean DX
Image of Level 3 puzzle of Pi'illo Castle. Pi'illo Castle In the room outside the collection room, this shot is found at the highest point in this room in the north-west. A Zeekeeper mascot idles beneath the block for a period of the game, making it inaccessible until he moves. 100 coins 300 coins Bros. Bean DX
Image of Level 3 puzzle of Mushrise Park. Mushrise Park In the area with the broken main fountain, this shot is found in a camera block in the west, accessed by spin-jumping or side-drilling towards its secluded heights from one of the nearby flowers. (Spin Jump required.) 100 coins 300 coins Power Bean DX
Image of Level 3 puzzle of Dozing Sands. Dozing Sands In the area to the east of the area with the Dreampoint, this shot is found in a block in the north of the area, floating above some tall pillars. (Ball Hop required.) 100 coins 300 coins Defense Bean DX
Image of Level 3 puzzle of Wakeport. Wakeport Upon Mario and Luigi agreeing to help, Kylie places this block in the room of her house in plain sight. 100 coins 300 coins Speed Bean DX
Image of Level 3 puzzle of Mount Pajamaja. Mount Pajamaja In the area where Mario and Luigi can jump off the edge to land near the oxygen valve, in the northwest. 100 coins 300 coins Stache Bean DX
Image of Level 3 puzzle of Driftwood Shore. Driftwood Shore In the beach area with the Warp Pipe, this camera block is found in the north, accessed by smashing a rock blocking a hole Mini Mario can go through to find the block at the end. 100 coins 300 coins Heart Bean DX
Image of Level 3 puzzle of Somnom Woods. Somnom Woods In the third area with the deadly liquid, this camera block is found in the south, to the south of the bramble tunnel, and to the east of a rock. 100 coins 300 coins Bros. Bean DX
Image of Level 3 puzzle of Neo Bowser Castle. Neo Bowser Castle In the first area where Kamek flees into the Dream World, this camera block is found in the south-west on its own metal platform in the middle of the lava. 100 coins 300 coins Power Bean DX

Mad Skillathon[edit]

Main article: Mad Skillathon

Upon Mario and Luigi's first visit to Wakeport, they may come across a Shelltop on a stand, apparently hosting an event known as the Mad Skillathon, a contest for those with skills, with rewards included. Mario and Luigi, after a short conversation, decide to take part using their Bros. Attacks, as the Shelltop counted those as skills. The Mad Skillathon is much like the Cholesteroad in Mario and Luigi: Bowser's Inside Story in the sense that it is a Bros. Attack endurance game. Below is a list of all Bros. Attack challenges and their rewards. After an S rank is earned in all the challenges, the Pro Wear is awarded.

Bros. Attack Challenge description B-Rank Prize (200) A-Rank Prize (500) S-Rank Prize (800)
3D Green Shell Kick the shell as many times as you can! Drop the boss for 20 points! 100 coins 300 coins Rally Belt
Fire Flower A big flame is worth 3 points! Small flames will net you nothing! 100 coins 300 coins Flame Hammer
Bye-Bye Cannon Jump on monsters to increase your score with each bounce! 1->2->3! 100 coins 300 coins Strike Gloves
Dropchopper Grab timers to increase the time. Then drop on monsters' heads! 100 coins 300 coins Action Boots
Bomb Derby Smack the bombs into the monsters! Watch for different kinds of bombs. 100 coins 300 coins Bare Boots DX
Slingsniper Shoot monsters with the B Button! Try to hit multiple monsters at once. 100 coins 300 coins EXP Bro Gloves DX
Star Rocket Tilt the Star Rocket to collect stars, but avoid damage balloons! 100 coins 300 coins Perfect Bro Gloves

Battle Broque Madame[edit]

Upon Mario and Luigi's first visit to Driftwood Shore, they meet Broque Madame on a stand, who suggests the idea of the Bros. entering her dreams due to her boredom at her shop and her crave for excitement. This is much like the Mad Skillathon, but it uses Luiginary Attacks instead of Bros. Attacks.

These are the list of rewards gained from hitting the B, A or S rank scores, respectively being 200 for B, 500 for A and 800 for S. After getting an S rank in all four challenges, the player is awarded with the Supreme Boots.

Luiginary Attack Challenge description B-Rank Prize (200) A-Rank Prize (500) S-Rank Prize (800)
Luiginary Ball Bowl over the small Madames, and then crash into the big Madame! 100 coins 300 coins Coin Boots DX
Luiginary Stack Stack the Luiginoids, and jump on the Broque Madame. Avoid the hazards! 100 coins 300 coins Sap Hammer DX
Luiginary Flame Bounce the flames back, and then use your hammer to hit the last one! 100 coins 300 coins Blunt Hammer DX
Luiginary Wall Hit all of the small Madames back! Hitting items will affect play. 100 coins 300 coins Lucky Gloves DX

Mole Hunt[edit]

Main article: Mole Hunt

In Driftwood Shore, Mario and Luigi come across a Shelltop during their treks in the area. Upon beating his game the second and final mandatory time, the Shelltop allows Mario and Luigi to play upon returning to him at will for the usual price of 10 coins, with the inclusion of prizes if Mario and Luigi are good enough.

Differences from other Mario & Luigi games[edit]

  • Starting with this game, Mario and Luigi do not let out their battle cries of "Let's-a-go!" and "Okey-dokey!" respectively when starting a battle. In place of those cries, the battle transition shows off how the battle was entered (i.e. a color-coded boot or hammer depending on which brother attacked and how they attacked, or a "!" for bumping into an enemy). Both of these features were added in later entries.
  • This is the first game in the series where Bowser is consciously the final boss. This is also the first game where Bowser is not the tutorial boss, as Antasma occupies that role instead.
  • This is the first game in the series where the player can save anywhere using Save Blocks or the Save icon on the touch screen.
  • To accommodate the 3D feature of the Nintendo 3DS, the game's art style is radically altered to appear 3D while still using sprites. The letters on Mario and Luigi's caps are red and green, respectively, instead of black, and Luigi's pants reach his shoes, hiding his socks. The brothers' mouths are also visible, and none of the enemies have black outlines. However, Dreamy Bowser has a white outline.
    • In addition, at certain points the game uses 3D models where sprites would not work with the stereoscopic 3D (such as during giant battles), making this the first Mario & Luigi game to use full 3D graphics.
  • Fawful, a recurring character throughout the series, does not make an appearance in this game although there is an unknown NPC that says one of his main quotes when talked to.
  • The Stache point system in shops has been dropped; the stat is now used only for Critical or Lucky hits.
  • Bosses always drop exclusive items/gear upon defeat (with the exception of Mammoshka, whose probability of dropping exclusive goods is still under 100%).
  • The player does not lose coins when running away from battles.
  • This is the second game in the series in which Mario and Luigi are the only playable characters in the game (though there is Dreamy Luigi in Dream World).
  • This is the first game in the series where battles do not take place on the touch screen (except for Mario & Luigi: Superstar Saga, due to the Game Boy Advance only having one screen). Instead, the badges take up the Bottom screen and Mario and Luigi fight on the top screen.
  • This is the first and currently only game in the series where the player cannot explore the Mushroom Kingdom at all, as the player only gains control of Mario after he has already left.
    • By extension, this is also the first and currently only game in the series where the player cannot explore Peach's Castle at all, with the landmark being featured only in cutscenes.
  • This is the first game in the series which does not feature the Poison status effect. Instead, the Mini status effect occurs.
  • This is the first game in the series where Mario and Luigi never end up inside another character; in Mario & Luigi: Superstar Saga, they are inhaled by Bowletta, in Mario & Luigi: Partners in Time, they end up in Yoob's Belly, and in Mario & Luigi: Bowser's Inside Story, they are inhaled by Bowser, with their effort to escape Bowser's body making up a large portion of the story.
  • This is the first game to use an icon of a boot for the jump Command Block instead of an upward-pointing arrow like in the previous two games.
  • The player has an option to choose what their dominant hand is, which affects the side Giant Luigi is on during giant battles. In Mario & Luigi: Bowser's Inside Story, Giant Bowser is always on the left side, while in the remake he is always on the right side of the screen.
  • While Badges return from Mario & Luigi: Bowser's Inside Story, more than one Badge Effect can be held onto at a time rather than just one. In addition, changing Badges in battle does not waste a turn.

Demo[edit]

On the day of the game's release in North America, a demo of the game was also released on the Nintendo eShop, making this the first strictly Super Mario game to have a publicly released demo for download. It uses 1,010 blocks when downloaded, and offers twelve uses. The demo is similar to the E3 demo, in that it has the same options for gameplay minus the giant battle:

  • The Real World - the player can explore a segment of Mushrise Park.
  • The Dream World - the player can explore a combination of Dreamy Pi'illo Castle and Dreamy Dozing Sands.
  • Boss Battle - the player is given the option of either facing Grobot in the real world or Bowser and Antasma in the Dream World.

In Mushrise Park, the objective is to destroy all the rocks, much like how Mario and Luigi must break all the rocks in certain areas upon their return to Mushrise Park. The area has also been changed to prevent the player from exploring other areas. In the Dream World, some areas have been combined to showcase the Luiginary Works. Additionally, in the battles, the available Bros. and Luiginary Attacks use half as many BP as they do in the actual game.

Staff[edit]

Main article: List of Mario & Luigi: Dream Team staff

The game's executive producers were Tetsuo Mizuno and Satoru Iwata. The other producers were Akira Otani, Yoshihiko Maekawa and Toshiharu Izuno, with Shinya Takahashi serving as the general producer with Yoko Shimomura providing the game's music.

Reception[edit]

The game received aggregately positive reviews, with praise for its graphical style, gameplay, humorous presentation, story and characters, although its overuse of tutorials received criticism, which led to the next titles (remakes included) to add a Guide feature. Both Gamespot and IGN gave the game an 8/10, although it is the lowest review in the series up to that point by both of them. The reasons for this were that IGN believed that the overworld was less appealing than the Dream World and that the game's intro was sluggish and saturated with tutorials.[4] GameXplain on the other hand believes that the game is fun, despite its minor flaws, and that it lives up to the other installments in the series; the game was given 4 1/2 stars out of 5.

Reviews
Release Reviewer, Publication Score Comment
Nintendo 3DS Daniel Krupa, IGN 8/10 "Mario and Luigi Dream Team has great moments, but they're almost always confined to its psychedelic dream sections, which teem with imagination and invention. Consequently I always found myself enjoying these sections far more than its overworld exploration, turn-based combat, and more traditional RPG elements. It's an uneven experience, but occasionally it grasps greatness, making it a worthy addition to an already distinguished series."
Nintendo 3DS Simon Parkin, Eurogamer 7/10 "While the usual Nintendo weight and sheen is present in the dialogue, the humour has an unexpected thinness, especially in the first half of the game before antagonist Antasma - a bat-king who shares Bowser's fondness for pointless and rather artless princess kidnapping - forms an alliance with the lizard. This is an enjoyable but rarely essential entry to the Mario & Luigi suite, then. AlphaDream is to be commended for its willingness to build each new game around a different kernel of an idea, but, perhaps inevitably, some of those ideas will be smaller than others."
Nintendo 3DS Mark Walton, GameSpot 8/10 "The classy combat and quirky characters combined with a levelling system, ranking system, gear to upgrade, and collectible badges and puzzle pieces that offer up new powers make Dream Team a rich RPG. It's also laugh-out-loud funny, even more so if you're a fan of Mario games thanks to some wonderfully self-aware jokes. And while the core combat system and feel of the game remain largely unchanged from previous games in the series, the dream sections with their Luigi-based silliness add just enough to keep things feeling fresh. Mario & Luigi Dream Team is more refinement than reinvention, then, but boy is it a lot of fun."
Aggregators
Compiler Platform / Score
Metacritic 81
GameRankings 80.65%

Sales[edit]

As of March 31, 2014, Mario & Luigi: Dream Team has sold over two million copies worldwide.[5]

Promotion[edit]

North American Mario & Luigi: Dream Team themed 3DS XL
The North American version of the themed Nintendo 3DS XL

A special edition Nintendo 3DS XL with a Luigi-themed print was released in Japan, North America, and the United Kingdom as part of the event and includes a digital copy of Mario & Luigi: Dream Team pre-installed on the SD card.

On the Nintendo YouTube channel, a series of three videos were uploaded to promote the game. They depict Mario and Luigi doing various activites on Pi'illo Island, only for Luigi to fall asleep and open up a Dream Portal, causing Mario to enter the Dream World. The video then transitions to gameplay footage of a mechanic in the Dream World. In the first video, it shows the brothers going to bed and the battle against Mount Pajamaja as Giant Luigi. The second video show them preparing a meal and Mario using the Luiginary Stache Tree. The third video show them at a pool and Mario using the Luiginary Gravity. In each video, a secret phrase is given which allowed access to the "Dreaming with Mario & Luigi" sweepstake.[6] By tweeting a secret phrase using the hashtag "#MarioLuigi", users were entered into the sweepstake. The secrets phrases are as follows:

  • Gigantic Luigi saves the day
  • Luigi's mustache saves the day
  • Defying gravity with Luigi saves the day

Three winners were given a black Nintendo 3DS XL and a copy of the game. The sweepstake ran from August 1, 2013 to August 16, 2013.

Glitches[edit]

Main article: List of Mario & Luigi: Dream Team glitches

One of the most common glitches in the game is that, at some points, any actions that require the 3DS's gyroscope to perform may result in the game not registering any movement from the system. Two of the most likely points for this to occur are during the Zeekeeper battle and during the "Repel the Shell" portion of the Giant Bowser battle. It is unknown what causes this to happen.

There are also some points in the game in which the game can freeze; this mostly occurs at Neo-Bowser Castle. However, the patch released on September 5, 2013, fixes instances in which this can occur.

Quotes[edit]

Main article: List of Mario & Luigi: Dream Team quotes

Antasma[edit]

  • "SCREEEK! I vanted to steal Peach's power...But I changed my mind! You are much stronger...and evil! SCREEEONK! Vork vith me! SCREEEP!"
  • "I vish... TO CONQUER THE VORLD!"
  • "SCREEK! I haff heard those vords before, a long time ago... But this time vill be different...I haff Bowser on my si-"
  • "SCREEYEE! I can open dream portals venever I vant now...For that is vut I vished the Dream Stone...In the dream vorld, I vill be at full strength...I haff changed, Dreambert. You haff been varned..."

Bowser[edit]

  • "Give it to me straight. Princess Peach is gone? Hello? That is MY thing! Only I get to kidnap her! TREASON!"
  • "But I don't have time to deal with you now. See, kidnapping Princess Peach is my calling in life! I don't care what you did; I'll find her and nab her!"
  • "Blech! Say it, don't spray it, dingbat! I don't "vork" with anyone! Get real!"
  • "Bad news, Super Loser Bros.! Big bad Bowser is about to be even big-badder!"
  • "Transforming into a giant? I invented that, bud!"
  • "Hear this! I will kidnap Peach OVER and OVER again until I pull it off! Failure isn't an option! And neither is giving up!"

Gallery[edit]

For this subject's image gallery, see Gallery:Mario & Luigi: Dream Team.

Media[edit]

For a complete list of media for this subject, see List of Mario & Luigi: Dream Team media. For this subject's sound test, see Jukebox.
Audio.svg Your Dream Adventure! - Plays on the title screen
File infoMedia:M&LDT Your Dream Adventure!.oga
0:30
Audio.svg Zeeppelin Sightseeing Tour - Plays during the cutscene before tutorial battle
File infoMedia:M&LDT Zeeppelin Sightseeing Tour.oga
0:30
Audio.svg Victory in the Dream World - Plays during fights in the dream world
File infoMedia:M&LDT Victory in the Dream World.oga
0:30
Audio.svg Dream's Forbidden Depths - Plays in Dream's Deep
File infoMedia:M&LDT Dream's Forbidden Depths.oga
0:30
Help:MediaHaving trouble playing?

Update history[edit]

This is the second 3DS Super Mario game to receive a patch, the first being Mario Kart 7.

Version 1.1[edit]

Date Released: 5 September, 2013

Description This patch fixes two bugs in the game that make it incompletable. The first one is on Mount Pajamaja, where the player would be unable to progress past the segment where Mario and Luigi must Spin Jump into the Massif Bros. to clear a field of icicles, should certain actions be taken, and another one that prevents Mario from completing the final Antasma battle in Dreamy Neo Bowser Castle (by causing the drop present containing the Dark Hammer to never open, causing the battle to never end, forcing the player to reset). The patch also fixes several bugs that cause the game to randomly freeze at inconvenient times. This patch also fixed a Miiverse exploit that could be performed by using pictures from the internet explorer, opening the game and then opening Miiverse.

Nintendo eShop Update Content Description:

  • Fixes a bug that occurs on Mount Pajamaja where the Massifs use a spin jump to break icicles. This bug makes it impossible to proceed past this point if the player takes certain actions.
  • Fixes a bug that prevents the player from finishing the final battle with Antasma.
  • Fixes other issues so that the game plays as intended.

Profiles[edit]

American English version

Mario and Luigi embark on the adventure of their dreams in a hilarious action RPG that combines the real world with the wild landscapes of Luigi's imagination. In Luigi's dreams, anything is possible — legions of Luigis morph into forms like a bouncy tower or a wrecking ball. You can even poke a sleeping Luigi to alter events in his dream world. While on vacation on Pi'illo Island, the bros. discover that Luigi's sleeping mind can open portals to the dream world. Mario & Luigi can team up for supercharged Bros. Attacks. In the dream world, Mario can use Luiginary Attacks to assemble a hoard of Luigis into attack formations. Adventure with Mario & Luigi to not only rescue Peach, but to help Prince Dreambert free fellow Pi'illo folk from the bat-king Antasama's petrifying spell.

British English version

Uncover the power of Dreamy Luigi in Mario & Luigi: Dream Team Bros. on Nintendo 3DS!

In this fourth instalment of the popular RPG series Mario & Luigi, the story opens with Princess Peach and her staff, plus brothers Mario and Luigi in tow, being invited for a sightseeing trip to the mysterious Pi'illo Island by its equally mysterious proprietor, Dr Snoozemore. But after an initially hospitable welcoming to the island - albeit with Dr Snoozemore noticeably absent - things take a turn for the worse when Princess Peach is kidnapped and pulled into a Dream World by a new enemy in the series, the ghostly bat king Antasma.

Solve puzzles, battle enemies, and even interact with creations of Luigi's own imagination in order to succeed!

New moves and attacks that use the Nintendo 3DS system's capabilities in original ways.

References to other games[edit]

References in later games[edit]

Luigi about to hammer some Shy Guys in the Bros. Attack Mega Thwonk in Mario & Luigi: Paper Jam
The Mega Thwonk Bros. Attack from Mario & Luigi: Paper Jam reuses the Giant Luigi model from this game.

Names in other languages[edit]

Language Name Meaning Notes
Japanese マリオ&ルイージRPG4 ドリームアドベンチャー[?]
Mario ando Ruīji Āru Pī Jī 4 Dorīmu Adobenchā
Mario & Luigi RPG 4: Dream Adventure
Chinese (traditional) 瑪利歐&路易吉RPG4 Dream Adventure[7]
Mǎlì'ōu & Lùyìjí RPG 4 Dream Adventure
Mario & Luigi RPG 4: Dream Adventure
Dutch Mario & Luigi: Dream Team Bros.[?] -
French (NOA) Mario & Luigi: Dream Team[?] -
French (NOE) Mario & Luigi: Dream Team Bros.[?] -
German Mario & Luigi: Dream Team Bros.[?] -
Italian Mario & Luigi: Dream Team Bros.[?] -
Korean 마리오 & 루이지 RPG 4: 드림 어드벤처[?]
Mario aendeu Ruiji Areupiji 4: Deurim Eodeubencheo
Mario & Luigi RPG 4: Dream Adventure
Portuguese (NOE) Mario & Luigi: Dream Team Bros.[?] -
Russian Mario & Luigi: Dream Team Bros.[?] -
Spanish (NOA) Mario & Luigi: Dream Team[?] -
Spanish (NOE) Mario & Luigi: Dream Team Bros.[?] -

Trivia[edit]

  • Mario & Luigi: Dream Team is the second Super Mario game to receive an E10+ rating by the ESRB, the first being Mario Strikers Charged. This game was originally shown to be rated E by the ESRB like its predecessors,[8] but was later changed to an E10+ rating. According to the ESRB, this was because of the giant bosses fought with Giant Luigi.[9]
    • Mario & Luigi: Dream Team is the last Super Mario game to use this design of the ESRB rating system logos. The reason for the change, starting from Mario Party: Island Tour onwards, is because the ESRB wanted to make it easier to see on mobile devices.[10]
    • The ACB also rated the game PG for “Mild Violence”, while earlier entries in the series received a G rating.

References[edit]

  1. ^ Interview: Mario & Luigi Dream Team Bros. CVG (English). Archived September 19, 2013, 19:42:30 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
  2. ^ 2013. Mario & Luigi: Dream Team Bros. instruction booklet (PDF). Nintendo (Japanese). Page 16.
  3. ^ 2013. Mario & Luigi: Dream Team Bros. French instruction booklet (PDF). Nintendo of Europe (French). Page 20.
  4. ^ Kupra, Daniel (July 11, 2013). Mario & Luigi: Dream Team Review. IGN (English). Retrieved June 25, 2024.
  5. ^ Annual Report 2014 for the fiscal year ended March 31, 2014 (PDF). Nintendo. Retrieved May 6, 2024.
  6. ^ Image. Twitpic (English).
  7. ^ 瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂. Nintendo Taiwan (Traditional Chinese). Retrieved June 25, 2024.
  8. ^ Nintendo of America (June 11, 2013). Nintendo 3DS - Mario & Luigi: Dream Team E3 Trailer. YouTube (American English). Retrieved June 25, 2024.
  9. ^ Mario & Luigi: Dream Team. ESRB (English). Retrieved June 25, 2024.
  10. ^ Clark, Matt (August 2, 2013). ESRB Alters Rating Logos for Easier Reading on Mobile. IGN. Retrieved June 25, 2024. (Archived August 5, 2013, 01:31:29 UTC via Wayback Machine.)

External links[edit]