110m Hurdles: Difference between revisions

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{{M&S-Atletics}}
'''110m Hurdles''' may refer to:
{{Minigame-infobox
*[[110m Hurdles (Mario & Sonic at the Olympic Games)|110m Hurdles]], an [[Event]] in the [[Wii]] version of ''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]''.
|image=[[File:110mhurtles.PNG|200px]]
*[[110m Hurdles (Mario & Sonic at the London 2012 Olympic Games for Wii)|110m Hurdles]], an Event in the Wii version of ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]''.
|controls='''Shake Wiimote:''' Run<br>'''{{button|wii|B}}:''' Jump
*[[110m Hurdles (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|110m Hurdles]], an Event in the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]''.
|info=''Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path. You won't be penalized for knocking hurdles down, but it will cost you valuable few seconds each time.''
*[[110m Hurdles (Mario & Sonic at the Rio 2016 Olympic Games)|110m Hurdles]], an Event in the Nintendo 3DS version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)|Mario & Sonic at the Rio 2016 Olympic Games]]''.
|type=[[Athletics|Athletics, Track]]
*[[110m Hurdles (Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition)|110m Hurdles]], an Event in ''[[Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition]]''.
|appeared_in=''[[Mario & Sonic at the Olympic Games]]'' (Wii only)
*[[110m Hurdles (Mario & Sonic at the Olympic Games Tokyo 2020)|110m Hurdles]], an Event in ''[[Mario & Sonic at the Olympic Games Tokyo 2020]]''.
|circuits=Venus Circuit<br>Planet Circuit<br>Supernova Circuit
}}
'''110m Hurdles''' is an Athletics event in the game, ''[[Mario & Sonic at the Olympic Games]]''. It is one of the unlockable events of the game, and can be found in the "Track" section of the "Athletics" category. The goal of the event, is to reach the finish line first, while jumping over obstacles in the track called, hurdles. Hurdles are placed every 10m in the game. The longer version of this event is [[400m Hurdles]], and the [[100m Dash]] event acts very similarly to 110m Hurdles. The [[100m Dash|100m]] has very similar controls to 100m Hurdles. This event mainly requires speed.  


==Controls==
{{disambig}}
This event can be played with either the [[Wii Remote]] and [[Nunchuk]] together, or the Wii Remote by itself.When '''READY''' appears, the player has to hold the {{button|wii|B}} Button down, as to build up energy. If the button is released and the Wii Remote is flicked down at the same time when '''GO''' appears, the player will get a speed boost. This boost is crucial in winning the game. However, doing it too early will result in a foul, causing the event to start over. After leaving the starting line, the player has to alternately shake the Wii Remote and Wii Nunchuk fast to run. Speed is gained the faster the two controllers are shaken. If the speed meter gets into the red, the player will start to run extra fast, with a small blue veil trailing behind them. Pressing the {{button|wii|B}} button when close to a hurdle will result in a jump. Doing this right before a hurdle will cause the player to go faster. This is shown by a blue trail behind the player.
 
If the player fails to jump when they come to a hurdle, they will be hindered for a moment and knock it down. Occasionally, the hurdle may fall even when the player jumps over it, but this will not effect the player. The track is relatively short, however, so the race does not last too long. The controls when only using the Wii Remote are the exact same as with the Nunchuk, but the player has to shake the Wii Remote by itself, instead of the Remote and Nunchuk together.
 
==Missions==
====Wario====
[[File:Hophirdle.jpg|thumb|left|Mario hops a hurdle]]
[[Wario]]'s sixth and final mission in the [[Wii|Wii version]] of ''[[Mario & Sonic at the Olympic Games]]'' is 110m hurdles. To win it Wario must cross the finish line before all of the other racers cross it. The hard part of this mission is not the crossing the finish line first part, it is that Wario cannot knock down or get an imperfect (non-speeding up) jump on any of the hurdles along his way.
 
====Amy====
[[Amy Rose]]'s sixth mission and her final in the Wii version is the same as Wario's sixth mission. To win it, she must cross the finish line first and jump all hurdles perfectly. If she hits or barely jumps a hurdle, she will fail the mission.
 
====Blaze====
[[File:MaSatOG_Luigi_Shadow_intro.jpg|thumb|right|[[Shadow the Hedgehog]] and [[Luigi]] hop hurdles in the opening movie]]
[[Blaze the Cat]]'s fifth mission in the Wii version is 110m hurdles. To win it, she must finish the race before her rival, [[Princess Peach]] does.
 
====Shadow====
[[Shadow the Hedgehog]]'s third mission in the wii version is 110m hurdles. To win this mission, Shadow must defeat [[Blaze the Cat]].
 
==Description==
''Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path. You won't be penalized for knocking hurdles down, but it will cost you valuable few seconds each time.''
{{BoxTop}}
{{MASATOG}}
[[Category:Olympic Events]]
[[Category:Athletics]]
[[Category:Mario & Sonic at the London 2012 Olympic Games]]

Latest revision as of 23:07, August 7, 2024

110m Hurdles may refer to:

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