Really Rolling Hills: Difference between revisions

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{{Levelbox
{{level infobox
|image=[[File:WiiU SuperMario scrn01 E3.png|250px]]
|image=[[File:SM3DW Screenshot E3 Press Kit 01.png|250px]]<br>[[Mario]], [[Toad]], [[Princess Peach|Peach]], and [[Luigi]] running through the level
|code=World 2-4
|code=World 2-4
|world=[[World 2 (Super Mario 3D World)|World 2]]
|world=[[World 2 (Super Mario 3D World)|World 2]]
|game=''[[Super Mario 3D World]]''
|game=''[[Super Mario 3D World]]''<br>''[[Super Mario 3D World + Bowser's Fury]]''
|limit=500 seconds  
|limit=500 seconds  
|beforealt=[[Puffprod Peaks|<<]]
|before_alt=[[Puffprod Peaks|<<]]
|before=[[Shadow-Play Alley|<<]]
|before=[[Shadow-Play Alley|<<]]
|after=[[Enemy Blockade#Big Galoomba Blockade|>>]]
|after=[[Big Galoomba Blockade|>>]]
}}
}}
'''Really Rolling Hills''', or '''World 2-4''', is the tenth regular level of ''[[Super Mario 3D World]]'' and the fourth one in [[World 2 (Super Mario 3D World)|World 2]]. It is unlocked via completing [[Puffprod Peaks]] or [[Shadow-Play Alley]], and its own completion unlocks [[Enemy Blockade#Big Galoomba Blockade|Big Galoomba Blockade]].  
'''Really Rolling Hills''', or '''World 2-4''', is the tenth regular level of ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] port, ''[[Super Mario 3D World + Bowser's Fury]]'', and the fourth level of [[World 2 (Super Mario 3D World)|World 2]]. It is unlocked by completing either [[Puffprod Peaks]] or [[Shadow-Play Alley]], and its own completion unlocks [[Big Galoomba Blockade]]. The main gimmick of this level is the hills that constantly turn in circles, hence the name.


==Layout==
==Layout==
The level starts in a grassy plain inhabited by [[Galoomba]]s and [[Skipsqueak]]s, with a nearby [[Question Block|? Block]] giving the player a power-up. After passing some more enemies, rolling hills, and a [[Red Ring]], the player reaches the [[Checkpoint Flag]]. A nearby pipe leads the player to an underground area infested with [[Galoomba]]s, [[Spiny Skipsqueak]]s, and cog-like platforms. After navigating through the area, the player comes upon a pipe which leads them to the [[Goal Pole]].  
The level starts in a grassy plain inhabited by [[Galoomba]]s and [[Skipsqueak]]s, with a nearby [[? Block]] giving the player a power-up. After passing some more enemies, rolling hills, and a [[Red Ring]], the player reaches the [[Checkpoint Flag]]. A nearby pipe leads the player to an underground area infested with [[Galoomba]]s, [[Spiny Skipsqueak]]s, and cog-like platforms. After navigating through the area, the player comes upon a pipe which leads them to the [[Goal Pole]].  


== Collectables ==
==Collectables==
===[[Green Star (Super Mario 3D World)|Green Stars]]===
===[[Green Star]]s===
*'''Green Star 1''': Near the very beginning, the player must use the [[Cat Mario|Cat form]] to climb a cliff between two clear pipes.
[[File:SM3DWColorPanels.jpg|thumb|Green Star 2 location.]]
*'''Green Star 2''': During the underground portion of the level, there is a green [[Warp Pipe]] that's partially blocked by purple [[Brick Block]]s. The pipe leads to an odd room with tiles that, when all activated, will reveal the second Green Star.
*'''Green Star 1''': Near the very beginning, the player must use the [[Cat Mario|Cat form]] to climb a cliff between two clear pipes. In the Nintendo Switch port, the player can alternatively do a [[Ground Pound Jump]], [[Wall Jump]] off the wall, and do a midair [[roll]] while facing the wall.
*'''Green Star 3''': After the second star, the player must fall between the rotating wheels to find the third Green Star.
*'''Green Star 2''': During the underground portion of the level, there is a green [[Warp Pipe]] that's partially blocked by [[Crystal Block]]s. The pipe leads to an odd room with [[Color Panel]]s that, when all activated, will reveal the second Green Star.
*'''Green Star 3''': Near the ending of the level, the player must fall between the rotating wheels to find the third Green Star.


===[[Stamp (Super Mario 3D World)|Stamp]]===
===[[List of Super Mario 3D World stamps|Stamp]]===
[[File:SM3DW-SmallMarioStamp.png|right]]
{{Multiple image
*Near the beginning, there is a [[Character Switch]] that only [[Mario]] can activate. That switch reveals the stamp. The stamp is [[Small Mario]].
|align=right
|direction=horizontal
|width=70
|image1=SM3DW-SmallMarioStamp.png
|alt1=Wii U version
|image2=SM3DW_BF_SmallMarioStamp.png
|alt2=Switch version
}}
 
{| class="wikitable" style="text-align: center"
!Image
!Location
|-
|[[File:SM3DW Really Rolling Hills stamp.jpg|150px]]
|At the beginning, there is a [[Character Switch]] that only [[Mario]] can activate. That switch reveals the stamp. The stamp is [[Small Mario]].
|}
 
==[[List of Luigi sightings in Super Mario 3D World|Luigi sightings]]==
Imprinted on the largest rolling hill shortly after the Red Ring is a faint 8-bit Luigi. Another Luigi can be seen if the player waits until the in-game timer says 104, in which case a Luigi will exit the first pipe, and go back in at 99 on the timer.


==Enemies==
==Enemies==
*[[Skipsqueak]]s
<gallery>
*[[Galoomba]]s
Skipsqueak SM3DW Prima.jpg|[[Skipsqueak]] (11)
*[[Micro Goomba]]s
Galoomba SM3DW Prima.jpg|[[Galoomba]] (13)
*[[Spiny Skipsqueak]]s
Mini Goomba SM3DW Prima.jpg|[[Mini Goomba]] (8)
*[[Goomba]]s
Spiny Skipsqueak SM3DW Prima.jpg|[[Spiny Skipsqueak]] (8)
Goomba Artwork - Super Mario 3D World.png|[[Goomba]] (2)
</gallery>


==Names in other languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=くるくる回転平原
|Jap=くるくる回転平原
|JapR=Kurukuru kaiten heigen
|JapR=Kurukuru kaiten heigen
|JapM=Round and Round Rolling Plain
|JapM=Round and Round Rolling Plain
|Spa=La desconcertante pradera rodante
|Spa=La desconcertante pradera rodante
|SpaM=The disconcerting rolling prairie
|SpaM=Puzzling Rolling Prairie
|Fra=Plaine Roule-pelouse
|Fre=Plaine Roule-pelouse
|FraM=Plain Roll-lawn
|FreM=Plain Roll-lawn
|Dut=Heuvels aan de rol
|Dut=Heuvels aan de rol
|DutM=Rolling hills
|DutM=Rolling hills
|Ger=Über die Kullerhügel
|Ger=Über die Kullerhügel
|GerM=Over the Rolling Hills
|GerM=Over the Rolling Hills
|Ita=Giardino rotante
|ItaM=Rotating garden
|Por=Jardins rolantes
|PorM=Rolling gardens
|Rus=Крутящиеся холмы
|RusR=Krutyashchiyesya holmy
|RusM=Rolling Hills
|Chi=轉啊轉啊旋轉平原
|ChiR=Zhuàn a Zhuàn a Xuánzhuǎn Píngyuán
|ChiM=Spinning Spinning Spinning Plains
|Kor=빙글빙글 회전 평원
|KorR=Binggeul-binggeul Hoejeon Pyeong'won
|KorM=Round-and-round Rotation Plain
}}
}}


{{BoxTop}}
{{SM3DW levels}}
{{SM3DW}}
{{SM3DW Levels}}
[[Category:Grasslands]]
[[Category:Grasslands]]
[[Category:Super Mario 3D World Levels]]
[[Category:Super Mario 3D World levels]]
[[de:Über die Kullerhügel]]

Latest revision as of 05:04, November 22, 2024

Level
Really Rolling Hills
Screenshot of the playable characters in Really Rolling Hills in Super Mario 3D World
Mario, Toad, Peach, and Luigi running through the level
Level code World 2-4
World World 2
Game Super Mario 3D World
Super Mario 3D World + Bowser's Fury
Time limit 500 seconds
<< << Directory of levels >>

Really Rolling Hills, or World 2-4, is the tenth regular level of Super Mario 3D World and its Nintendo Switch port, Super Mario 3D World + Bowser's Fury, and the fourth level of World 2. It is unlocked by completing either Puffprod Peaks or Shadow-Play Alley, and its own completion unlocks Big Galoomba Blockade. The main gimmick of this level is the hills that constantly turn in circles, hence the name.

Layout[edit]

The level starts in a grassy plain inhabited by Galoombas and Skipsqueaks, with a nearby ? Block giving the player a power-up. After passing some more enemies, rolling hills, and a Red Ring, the player reaches the Checkpoint Flag. A nearby pipe leads the player to an underground area infested with Galoombas, Spiny Skipsqueaks, and cog-like platforms. After navigating through the area, the player comes upon a pipe which leads them to the Goal Pole.

Collectables[edit]

Green Stars[edit]

Color Panels in Really Rolling Hills of Super Mario 3D World
Green Star 2 location.
  • Green Star 1: Near the very beginning, the player must use the Cat form to climb a cliff between two clear pipes. In the Nintendo Switch port, the player can alternatively do a Ground Pound Jump, Wall Jump off the wall, and do a midair roll while facing the wall.
  • Green Star 2: During the underground portion of the level, there is a green Warp Pipe that's partially blocked by Crystal Blocks. The pipe leads to an odd room with Color Panels that, when all activated, will reveal the second Green Star.
  • Green Star 3: Near the ending of the level, the player must fall between the rotating wheels to find the third Green Star.

Stamp[edit]

Wii U version
Switch version
Image Location
Where to find a stamp At the beginning, there is a Character Switch that only Mario can activate. That switch reveals the stamp. The stamp is Small Mario.

Luigi sightings[edit]

Imprinted on the largest rolling hill shortly after the Red Ring is a faint 8-bit Luigi. Another Luigi can be seen if the player waits until the in-game timer says 104, in which case a Luigi will exit the first pipe, and go back in at 99 on the timer.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese くるくる回転平原[?]
Kurukuru kaiten heigen
Round and Round Rolling Plain
Chinese 轉啊轉啊旋轉平原[?]
Zhuàn a Zhuàn a Xuánzhuǎn Píngyuán
Spinning Spinning Spinning Plains
Dutch Heuvels aan de rol[?] Rolling hills
French Plaine Roule-pelouse[?] Plain Roll-lawn
German Über die Kullerhügel[?] Over the Rolling Hills
Italian Giardino rotante[?] Rotating garden
Korean 빙글빙글 회전 평원[?]
Binggeul-binggeul Hoejeon Pyeong'won
Round-and-round Rotation Plain
Portuguese Jardins rolantes[?] Rolling gardens
Russian Крутящиеся холмы[?]
Krutyashchiyesya holmy
Rolling Hills
Spanish La desconcertante pradera rodante[?] Puzzling Rolling Prairie