Talk:HP Drain (badge): Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Pointing out an inaccuracy--not editing yet due to lack of TTYD data) |
(Confirmed a difference in the Badge between PM and TTYD) |
||
(One intermediate revision by one other user not shown) | |||
Line 2: | Line 2: | ||
In Paper Mario 64, I can confirm that jumps heal for two while hammer attacks heal for one, with healing from consecutive Power Jumps seemingly capping at 5 points healed. Could someone investigate the effect in TTYD to see if there's a difference? | In Paper Mario 64, I can confirm that jumps heal for two while hammer attacks heal for one, with healing from consecutive Power Jumps seemingly capping at 5 points healed. Could someone investigate the effect in TTYD to see if there's a difference? | ||
--Lheticus | |||
:I tested this in TTYD, and I can confirm that no matter how many attacks you do, you will heal a constant amount of HP. With 1 HP Drain, hitting with 9 Power Bounces in a row still heals Mario for 1 HP. --[[User:Kimimaru|Kimimaru]] ([[User talk:Kimimaru|talk]]) 23:46, 9 August 2016 (EDT) |
Latest revision as of 22:46, August 9, 2016
HP Drain definitely doesn't work like this in Paper Mario 64: "his attacks become weaker by one, but he gets healed by one HP for every turn he attacks. This means that performing multiple attacks only heals him once."
In Paper Mario 64, I can confirm that jumps heal for two while hammer attacks heal for one, with healing from consecutive Power Jumps seemingly capping at 5 points healed. Could someone investigate the effect in TTYD to see if there's a difference?
--Lheticus